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View Full Version : What enemy do you hate the most in Ult Lilipa?



Lostbob117
Apr 30, 2015, 09:57 PM
I'd make a poll, but I don't remember all their names. Post a picture of said enemy so we all know the bastard you're talking about.

For me, it's gotta be this guy:

http://image.swiki.jp/img1/?host=pso2&page=%E3%82%AB%E3%82%A4%E3%82%B6%E3%83%BC%E3%83%90 %E3%83%AB%E3%82%AC%E3%83%BC&src=%E3%82%AB%E3%82%A4%E3%82%B6%E3%83%BC%E3%83%90% E3%83%AB%E3%82%AC%E3%83%BC.jpg
(Swiki's picture is so bad)

Dephinix
Apr 30, 2015, 10:09 PM
The wanna be Signo Guns, which I believe were Kaisers. At least give them a cool down on their spinning 3 shot. Really, four times without a real delay Sega? Makes me laugh
about the hackers using Super Spam Rafoie/Ilbarta. Serves those Gun Kaisers right.

Stickboy
Apr 30, 2015, 10:19 PM
y hatin'. these mechs look neat as fuck

Maninbluejumpsuit
Apr 30, 2015, 10:34 PM
Gun kaisers

http://image.swiki.jp/img1/?host=pso2&page=%E3%82%AC%E3%83%B3%E3%82%AB%E3%82%A4%E3%82%B6 %E3%83%BC&src=%E3%82%AC%E3%83%B3%E3%82%AB%E3%82%A4%E3%82%B6% E3%83%BC.jpg

^ ^ ^ ^ ^

Honerable mention to blade dingels for giving no fucks, spin to win, and shoulder-checks from oblivion; everything a massive annoyance to zondeel-nuking needs.

I then made room for massive hunter on my subpallet as Bo/Hu.

Miles064
Apr 30, 2015, 10:38 PM
^ ^ ^ ^ ^

Honerable mention to blade dingels for giving no fucks, spin to win, and shoulder-checks from oblivion; everything a massive annoyance to zondeel-nuking needs.

I then made room for massive hunter on my subpallet as Bo/Hu.

Yeah.... Playing TE/HU made me realize that everything in ult flinches you or has a knock back of some sort. Massive hunter is my new favorite talent by far. They should add super armor to TE support casting.

Maenara
Apr 30, 2015, 10:42 PM
Blade Dingells get my vote. Dingabruze too.

milranduil
Apr 30, 2015, 10:43 PM
1 gunkaizer, fine. 2 gunkaizers, also fine. 2 gunkaizers spaced by 120 degrees in front of you, fuck off.

EDIT: actually, no I take it back. Gilnas's seemingly invisible blender pisses me off the most.

red1228
Apr 30, 2015, 10:50 PM
None of the enemies in Lilipa Ultimate really urk me, but the Signo's do sometimes gank my Force from seemingly nofuckingwhere. Otherwise, Lilipa feels far easier than Nab Ultimate.

I'll take the Melee RoboCat's triple sonic flip over Bayabbiles HP reduction spam or Diabo only doing FIREWALL, any day.

ArcaneTechs
Apr 30, 2015, 10:52 PM
Gun kaisers

http://image.swiki.jp/img1/?host=pso2&page=%E3%82%AC%E3%83%B3%E3%82%AB%E3%82%A4%E3%82%B6 %E3%83%BC&src=%E3%82%AC%E3%83%B3%E3%82%AB%E3%82%A4%E3%82%B6% E3%83%BC.jpg
GunmotherfuckingKaiser's man, the spin shooting is annoying as hell, the time you want to place safe in the air they're finally going to use their rockets. Flat out annoying overall but easy punching bags when you get Chase Bind on them. Still they look like they slapped a bunch of heavy artillery to it and said "here, go shoot stuff"

Those Blade Wolfs with that spam charge, leave that to Leone.

Bladedingals I'm okay with, I put them in the air a lot but in reach for others to hit so they're easy juggle sponges.

Those laughable Leaf Village Gilnas's are fun

Signo's are meh they die quick

What I wanna know is why don't we get to fight the thing that holds the Lilipa's in the E-Trial?

un1t27
Apr 30, 2015, 11:06 PM
Anything that doesn't drop what I want.

Great Pan
Apr 30, 2015, 11:07 PM
All of them, because i sucked in this game.

Xaeris
Apr 30, 2015, 11:20 PM
Not an enemy per se: the infections. I can trivialize a lot of enemy attacks in Ultimate just by hanging out in the air and spazzing out with Shift Period on their heads since, apparently, whoever built these things didn't teach them about aiming up. But the infections insure that I'm always having to dodge some bullshit.

branflakes325
Apr 30, 2015, 11:28 PM
http://pso2.cirnopedia.info/icons_large/enemy_preview/enemy_11129.png

i know its not lillipa, but nothing really holds a candle to this piece of shit

gunkaisers i guess?

LonelyGaruga
Apr 30, 2015, 11:30 PM
What I wanna know is why don't we get to fight the thing that holds the Lilipa's in the E-Trial?

Cuz it's not an enemy.

Btw, anyone that complains about Dingels is complaining about an attack that struggles to exceed 200 damage. That's scratch damage, come on. Infections are definitely the most annoying thing in Ultimate. If Anga's infected, it launches barrages of three projectiles that do like, 200-300 damage each. That's just stupid.

Miles064
Apr 30, 2015, 11:44 PM
Cuz it's not an enemy.

Btw, anyone that complains about Dingels is complaining about an attack that struggles to exceed 200 damage. That's scratch damage, come on. Infections are definitely the most annoying thing in Ultimate. If Anga's infected, it launches barrages of three projectiles that do like, 200-300 damage each. That's just stupid.

Its not the damage. At least not as Te/HU. Its the knock backs from across the map/knock downs from behind/flinch combo that makes them annoying. It would be nice to stand up is all.

Maninbluejumpsuit
Apr 30, 2015, 11:44 PM
Cuz it's not an enemy.

Btw, anyone that complains about Dingels is complaining about an attack that struggles to exceed 200 damage. That's scratch damage, come on.

Never said their damage was a problem.

Their super armor outside of being hit on their rear combined with their arsenal of aoe attacks that send you flying are annoying as hell for people in close range when everyone just wants to nuke a zondeeled spawn and move on.

Rakurai
Apr 30, 2015, 11:48 PM
Gunkaisers are the only enemy that actually kill me, simply because their damage output is ridiculous compared to everything else.

Their basic shots outdo most boss attacks in terms of the combined damage they deal and one shot hits harder then what most of the other normal enemies are capable of putting out.

Maninbluejumpsuit
May 1, 2015, 12:01 AM
Gunkaisers are the only enemy that actually kill me, simply because their damage output is ridiculous compared to everything else.

Their basic shots outdo most boss attacks in terms of the combined damage they deal and one shot hits harder then what most of the other normal enemies are capable of putting out.

And the hitstop we all love on top of it, making 3 consecutive shots feel like you took a regular hitstun after dealing 600-900 damage depending on if you got Te deband.

LonelyGaruga
May 1, 2015, 12:03 AM
Their super armor outside of being hit on their rear combined with their arsenal of aoe attacks that send you flying are annoying as hell for people in close range when everyone just wants to nuke a zondeeled spawn and move on.

?

Spin cycle is the only attack that matches that description (and that can be jumped). Their other sword attacks don't knock down and are really inaccurate, while tackle takes forever to perform and is easy to see coming, on top of having poor range. Not to mention that if a Force or Techer Zondeel'd them, they'd be stagger locked by Gifoie/wand melee since they'd be hitting the core.

I honestly don't see how the Dingels can even rate when Gilnas have a faster, more damaging, and harder to see attack that also knocks down, coming from a mob that never flinches period. And of course, mobs that can actually kill you by themselves, like Gun Kaisers (barrage does like, 900+ damage total).

nathanielzor
May 1, 2015, 12:43 AM
Signo guns will be eternally everybody's worst nightmare.

Stupid Gunkaisers..

Maninbluejumpsuit
May 1, 2015, 01:02 AM
?

Spin cycle is the only attack that matches that description (and that can be jumped). Their other sword attacks don't knock down and are really inaccurate, while tackle takes forever to perform and is easy to see coming, on top of having poor range. Not to mention that if a Force or Techer Zondeel'd them, they'd be stagger locked by Gifoie/wand melee since they'd be hitting the core.


In a zondeel cluster, that tackle can be hard to see coming, but yeah I really should hope for more Fos, and Tes in random pugs, because I end up being the target as Bo/Hu zondeeling.

LonelyGaruga
May 1, 2015, 01:37 AM
Do you use Massive Hunter? Would be a good idea.

ArcaneTechs
May 1, 2015, 03:15 AM
Cuz it's not an enemy.

Well I know that but it would have been nice to have a medium sized enemy outside bosses that spawned with mobs once and awhile

Kondibon
May 1, 2015, 03:30 AM
Infections are definitely the most annoying thing in Ultimate.I'm still waiting for someone to make a SA telling people to break the white infection cores. :/

Sacrificial
May 1, 2015, 03:44 AM
I don't know their real name but,

Spardan Beyblade.

Attacks, beyblade let it rip! 360 knockup/flinch and an area becomes unavailable for that duration.
It is pretty weak but combined with the othermechs that wide area denial is a pretty serious threat.

wefwq
May 1, 2015, 04:01 AM
I hate ultimate blade dingell so much.
You're attacking me? Fuck you i'll use 360 degree slash and launch you a few miles behind!

I also hate anga, since it never drop anything good and killing it are such pain in the arse.

Hrith
May 1, 2015, 05:36 AM
Blade Dingell, because the shoulder charge can hit you up to three times, which is a ohko =/

CookieYuki
May 1, 2015, 06:43 AM
If bosses count..
Mecha-Banther Dakka-Dakka version, and it's BFF, the fraudulent Liger Zero.
The both of them in a really narrow hallway (escorted by an army of all the other walking toasters) is just.. bleh :I

Lumpen Thingy
May 1, 2015, 06:46 AM
Does having rangers in a mpa that don't use a weak bullet on bosses count as a hated enemy for ult lilipa? Because I came across a few of those and massive hunter doesn't seem to fix it.

Selphea
May 1, 2015, 07:12 AM
Does having rangers in a mpa that don't use a weak bullet on bosses count as a hated enemy for ult lilipa? Because I came across a few of those and massive hunter doesn't seem to fix it.

At least they weren't sitting in a machine gun turret... [SPOILER-BOX]http://i.imgur.com/94ufVLc.jpg[/SPOILER-BOX]

Rakurai
May 1, 2015, 07:17 AM
Is it bad that I use the turrets while I have weak bullets loaded, a bullet already applied, and my PP is regenerating?

Selphea
May 1, 2015, 07:17 AM
That's okay but there was no WB in the run in that SS for quite a bit...

Superia
May 1, 2015, 07:28 AM
I think if I weren't playing Gunner, I'd dislike the Ultimate Gilnas the most. They always seem to have it in for me. It isn't a problem because Satellite Aim can kill them in a few PAs by hitting their eye, but if I were still playing Hunter, I just know that their super armor and general overpowered-ness would be pretty annoying.

Also,


Is it bad that I use the turrets while I have weak bullets loaded, a bullet already applied, and my PP is regenerating?

Yes.

Rakurai
May 1, 2015, 07:35 AM
Feels like it's a better option then switching to a launcher and using normal attacks to regen PP, since I want to conserve my weak bullets and the damage is lower then what the turret puts out.

Superia
May 1, 2015, 07:43 AM
The only class I could conceive of subbing Ranger and not being baggage is maybe Gu/Ra. If that is not the case then Bullet Save prevents the scenario you mentioned, and Launcher to regen → Rifle/Launcher PAs will certainly outdamage the turret anyway. If you are Gu/Ra, there is always just tactics trap which keeps my PP high enough to spam PAs whenever.

Ryziou
May 1, 2015, 08:00 AM
Reskinned Banthers, there's nothing more annoying than them.

Selphea
May 1, 2015, 08:00 AM
Afaik Br/Ra with Ideal Bow can justifiably sub Ra too.

Maenara
May 1, 2015, 08:21 AM
Reskinned Banthers, there's nothing more annoying than them.

>reskinned

Dammy
May 1, 2015, 08:29 AM
gilnas, they usually still alive after some aoe and run to forces, annoying
gun kaisers are deadly but squishy

Jaqlou Swig KING
May 1, 2015, 08:32 AM
Bad MPA's ahhhhhhhhhhhhhhhhhh >J

Superia
May 1, 2015, 08:57 AM
Afaik Br/Ra with Ideal Bow can justifiably sub Ra too.

Yeah, probably.

Ryziou
May 1, 2015, 09:05 AM
>reskinned

Aside from "oh new skills and drops", they're still reskinned.

Superia
May 1, 2015, 09:17 AM
I believe they were referring to the precision of that term, as a simple texture patch would not be able to produce that result.

wefwq
May 1, 2015, 09:55 AM
Aside from "oh new skills and drops", they're still reskinned.
You're thinking about common>rare form, bud.

Mech banther are more cooler than their forest bros.
That's real important point.

Kondibon
May 1, 2015, 10:02 AM
I'm pretty sure the term reskin refers to the act of "skinning" a 3d model to work with a skeleton (https://www.youtube.com/watch?v=y9-y1bJjoWo), rather than just textures.

That said, being a reskin isn't inherently bad, and most reskinned bosses in PSO2 have a bunch of new animations anyway. PSO2 has actually been REALLY good about it for the most part. At least as far as bosses are concerned.

LonelyGaruga
May 1, 2015, 12:16 PM
Well I know that but it would have been nice to have a medium sized enemy outside bosses that spawned with mobs once and awhile

Gilnas, Dingels, Kuklos and Wondas...yeah.


Aside from "oh new skills and drops", they're still reskinned.

A true reskin would have no behavioral changes, or minimal ones at best. They even have added breakables (wings), different functions for every breakable besides the head (revealing a weak point), completely different AI (pretty sure mecha Bans are programmed to attack people who attack their partner, I've had blade Banther specifically aggro me while fighting gun Banther without ever scratching the blade Banther), almost no shared animations (not even death animation is shared, and almost very enemy that shares a skeleton shares the death animation, even Vol and Diabo do).

What was done here was reusing the skeleton, which is a completely different practice from reskinning, and is basically the same as reusing resources. It's not lazy, it's efficient. The bosses are almost nothing alike from regular Banthers, and even compared with each other, so there's really no room to criticize. It's a very standard game design practice.

Kondibon
May 1, 2015, 12:37 PM
What was done here was reusing the skeleton, which is a completely different practice from reskinning,I was going to try and correct this, but I double checked some stuff and I realized "Skinning" can refer to both the texture OR the skeleton. Which makes it kinda unclear what people mean when they say reskinning, because I always assumed the term referred to linking a mesh to a skeleton.

That is to say, you're both right and wrong. It's not reskinned in the sense that they're retextured, but it's reskinned in the sense that they use the same skeleton. It seems like Rigging is another term for what I'm thinking of though, and I'm not sure which one the term reskinning in the context of game models originally referenced. I:

Maenara
May 1, 2015, 04:48 PM
I was going to try and correct this, but I double checked some stuff and I realized "Skinning" can refer to both the texture OR the skeleton. Which makes it kinda unclear what people mean when they say reskinning, because I always assumed the term referred to linking a mesh to a skeleton.

That is to say, you're both right and wrong. It's not reskinned in the sense that they're retextured, but it's reskinned in the sense that they use the same skeleton. It seems like Rigging is another term for what I'm thinking of though, and I'm not sure which one the term reskinning in the context of game models originally referenced. I:

The point is, the person was calling them reskinned, as if that was their primary property, like they're nothing more than an Underground Monkey (http://tvtropes.org/pmwiki/pmwiki.php/Main/UndergroundMonkey). And they're not. They're a completely different boss that just resembles an older one.

ArcaneTechs
May 1, 2015, 07:09 PM
Gilnas, Dingels, Kuklos and Wondas...yeah.

I dont count new darkers as bulky, everything feels it that it dies about roughly the same amount of time, I would have to say something more bulkier outside bosses but a medium mob. Ugly rotten toe nail darkers arent what i had in mind

LonelyGaruga
May 1, 2015, 07:36 PM
Dude. Dingels have 495K HP. Wondas have 336K and cyclops have 356K. Gilnas only have 303K but that's still about twice as much as the typical mob in Ulti Lili. Ult Naberius' King Yedes had 4.95K, and the only mob that exceeds that is the Ulti Golds, which have 580K.

Leone has 2.97m, Leopard isn't confirmed yet (estimates are placing it at slightly under 3.8m), Granz has 4.95m, and Anga has 9.8m, for comparison. Source (http://lulls32moen.web.fc2.com/pso2_ehp_g_80.html).

What you're talking about doesn't sound like bulk. It sounds like a complaint about the players being too strong.

Remz69
May 1, 2015, 08:46 PM
enemies simply don't have enough HP for a good 12/12 mpa with our current damage numbers,
they'd probably need 600+k to just survive 4s or something

Maninbluejumpsuit
May 1, 2015, 08:58 PM
enemies simply don't have enough HP for a good 12/12 mpa with our current damage numbers,
they'd probably need 600+k to just survive 4s or something

I prefer it how it is. Running with pugs sucks enough as is. I'd rather not have even less of a reason to put up with ult for as long as I do.

loool
May 2, 2015, 12:24 AM
Anga! It rarely drop the thing you want and corrupt every mob on the field disabling Zondeel...

ArcaneTechs
May 2, 2015, 12:27 AM
Dude. Dingels have 495K HP. Wondas have 336K and cyclops have 356K. Gilnas only have 303K but that's still about twice as much as the typical mob in Ulti Lili. Ult Naberius' King Yedes had 4.95K, and the only mob that exceeds that is the Ulti Golds, which have 580K.

Leone has 2.97m, Leopard isn't confirmed yet (estimates are placing it at slightly under 3.8m), Granz has 4.95m, and Anga has 9.8m, for comparison. Source (http://lulls32moen.web.fc2.com/pso2_ehp_g_80.html).

What you're talking about doesn't sound like bulk. It sounds like a complaint about the players being too strong.
fucking calm your shit man, apparently what i said was too much never mind what I said, I think Sega needs to add miniscule enemies with chances to drop 13*'s

Digital Doom
May 2, 2015, 12:51 AM
Anga, just gets boring and makes me fall asleep. I assume nothing will drop also. She surprises me at times though :-)

LonelyGaruga
May 2, 2015, 12:59 AM
fucking calm your shit man, apparently what i said was too much never mind what I said, I think Sega needs to add miniscule enemies with chances to drop 13*'s

http://i.imgur.com/KJjfj07.jpg?1
Spare the drama please.

DubDub
May 2, 2015, 02:45 AM
Better than forest UQ, thats for sure.

Hysteria1987
May 2, 2015, 02:47 AM
I used to like the sheer number of Angas I was running into, but it's getting a bit old now, I must say... Annoyance points also for the Dingells and for Falke Leones, and for unexpected EQs that drag people out of UQs, and those few people that run ahead at the start while you're waiting for the UQ to fill, managing to spawn some bosses on you in the process =(((((((

That said, I really do like the Guranz. I have to wonder what enemy it's based on, if any (PSO's Epsilon influence aside)- or do we have a truly unique Ult enemy? The closest I can think of for it is a Goronzoran.

Maenara
May 2, 2015, 03:21 AM
That said, I really do like the Guranz. I have to wonder what enemy it's based on, if any (PSO's Epsilon influence aside)- or do we have a truly unique Ult enemy? The closest I can think of for it is a Goronzoran.

Zeta Guranz takes after both Epsilon and another enemy named Garanz. Canonically, Zeta Guranz is ultimate Vardha Soma.

ArcaneTechs
May 2, 2015, 05:01 AM
Spare the drama please.
no drama but you come off a certain way for me to respond like that

Hysteria1987
May 2, 2015, 08:09 PM
Zeta Guranz takes after both Epsilon and another enemy named Garanz. Canonically, Zeta Guranz is ultimate Vardha Soma.

I can see the Garanz influence in that it shoots a whole lotta rockets, but Vardha Soma is a new one to me :P Good to know, thanks. I know it sounds weird but it was bothering me, haha.

Punisher106
May 2, 2015, 08:25 PM
For me, it has to be the robocats. Between one launching bombardments, and the other flying around, slashing at people, it's hard to figure out what the hell is going on.

Maninbluejumpsuit
May 2, 2015, 09:31 PM
For me, it has to be the robocats. Between one launching bombardments, and the other flying around, slashing at people, it's hard to figure out what the hell is going on.

Launcher leopard isn't a problem.

I'd pay money to never have to fight falke leone with ult pugs though.

Maenara
May 2, 2015, 10:37 PM
I can see the Garanz influence in that it shoots a whole lotta rockets, but Vardha Soma is a new one to me :P Good to know, thanks. I know it sounds weird but it was bothering me, haha.

Guranz seems so unique because it's the first ultimate boss to be an aberration of a large boss that appears on the same planet as the normal boss. All large ultimate bosses are completely different than their normal variants, whereas midbosses are essentially the same boss, but with a significantly improved moveset.

SilenWhisper
May 3, 2015, 02:14 AM
Every mob that spawns alongside & repeatedly during an E-Code.

Suirano
May 6, 2015, 02:55 PM
Gunkaisers can go to hell. That stupid spin shot move it spams is annoying.

Also Falke Leone is horrible when it finally gets the chance to attack. That thing covers so much distance so fast and it just seems to never stop attacking aside from when it flies in the air and spin dashes.