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Manta Oyamada
Jun 3, 2015, 11:39 AM
Prepatch Details for the June 10, 2015 Maintenance Update


Pre-Patch Date: June 5, 2015

Time: 14:00 (JST)

Pre-Patch Size: 6075MB


Note: Pre-Patch is optional, you can just patch everything on June 10 instead:-)

wahahaha
Jun 3, 2015, 11:52 AM
Pre-Patch Size: 6075MB


Good lord.

GHNeko
Jun 3, 2015, 12:28 PM
Pre-Patch Size: 6075MB


Good lord.

Seriously.

I wonder how big this game will be in like 2 more years.

Anduril
Jun 3, 2015, 12:32 PM
How big was the install when the game first released?

Lostbob117
Jun 3, 2015, 12:33 PM
Can't wait to see what's inside that.

Infinity Series
Jun 3, 2015, 12:36 PM
How big was the install when the game first released?

around 3-4 gb?

fay
Jun 3, 2015, 12:59 PM
around 3-4 gb?

I believe it was just over 6.

cheapgunner
Jun 3, 2015, 01:13 PM
Can't wait to see what's inside that.

Me too. I expect Gal Gryphon, possibly the next Harukotan area and soemthing like pseudo episode 4 stuff.

Poyonche
Jun 3, 2015, 01:17 PM
I want Dark Falz Double's icon.

the_importer_
Jun 3, 2015, 01:21 PM
My media PC doesn't really have any games on it beside PSO2. I have 2TB secondary drive for my media files and my OS and other programs such as Libre Office on my primary SSD of 128. I have 30GB free on my SSD because PSO2 takes 32GB, ridiculous.

un1t27
Jun 3, 2015, 01:28 PM
Pre-Patch Size: 6075MB


Good lord.

That's nothing.

Neith
Jun 3, 2015, 01:36 PM
6GB isn't that bad especially if you play Mortal Kombat X on PC :lol: That had a few 15GB patches in as many days :wacko:

Shunx
Jun 3, 2015, 01:53 PM
This isn't adding to the fact that the English patches bring it up to another 4~6 GB

Roughly just to play this game it's about 37~40 GB, more or less.

The Walrus
Jun 3, 2015, 02:07 PM
Pre-Patch Size: 6075MB

http://media.giphy.com/media/4bWWKmUnn5E4/giphy.gif

D-Inferno
Jun 3, 2015, 02:10 PM
I wonder if part of why it's so big is because they make you have to "redownload" the entire casino, and delete the existing once (idk if that was the case for Nyau Blackjack).

Ezodagrom
Jun 3, 2015, 02:14 PM
I wonder if part of why it's so big is because they make you have to "redownload" the entire casino, and delete the existing once (idk if that was the case for Nyau Blackjack).
They're almost certainly adding stuff for future updates as well, data for pioneer 2's team room, gal gryphon, kuronia, and maybe some other future stuff too.

But yeah, most likely a big part of the update is redownloading already existing files.

MechaTurtle
Jun 3, 2015, 02:17 PM
Wow for this size i expect a new class, weapons, camos, hell even a new game.

Raujinn
Jun 3, 2015, 02:43 PM
I would not be at all surprised if 5GB of it is stuff we already have.

Rain Walker
Jun 3, 2015, 02:44 PM
Maybe it'll be just a repack patch o3o;b but 6gig ;3;

Xaeris
Jun 3, 2015, 02:45 PM
Is this game even still going to be playable on Vita in another year?

GHNeko
Jun 3, 2015, 02:53 PM
Is this game even still going to be playable on Vita in another year?

:|

please dont say things like this

Maninbluejumpsuit
Jun 3, 2015, 02:55 PM
6GB isn't that bad especially if you play Mortal Kombat X on PC :lol: That had a few 15GB patches in as many days :wacko:

I assume MKX needed that because the PC port was a mess from what I've seen. I mean, dear god...

TheszNuts
Jun 3, 2015, 03:14 PM
Been refreshing the vita page every other hour or so to see if any announcement about their side pops up, I like having the vita around for when I dont wanna sit in front of a monitor, and the easy vita COs.

NoiseHERO
Jun 3, 2015, 03:27 PM
obviously with all the stupid time and money they put into making it play on vita (a year+'s worth of advertised effort)

Maenara
Jun 3, 2015, 04:11 PM
:|

please dont say things like this

I hope they drop Vita support so they can start turning PSO2 into a PC game from a handheld game.

GHNeko
Jun 3, 2015, 04:30 PM
I hope they drop Vita support so they can start turning PSO2 into a PC game from a handheld game.

what does this even mean

Maenara
Jun 3, 2015, 04:57 PM
what does this even mean

You can make a handheld game work on a PC, but you can't make a PC game work on a handheld. PSO2 works on Vita. Vita is a handheld. PSO2 is a handheld game.

GHNeko
Jun 3, 2015, 05:06 PM
That makes no sense because PSO2 is first and foremost a PC game. PSO2 accomodates the Vita but the PC version isnt gimped for the Vita.

Maenara
Jun 3, 2015, 05:43 PM
That makes no sense because PSO2 is first and foremost a PC game. PSO2 accomodates the Vita but the PC version isnt gimped for the Vita.

Oh please, arbitrary limits like "2 large bosses on the field at once is the limit", and "only 12 players in any instance simultaneously" are the limits PC can accomplish?

GHNeko
Jun 3, 2015, 05:49 PM
Oh please, arbitrary limits like "2 large bosses on the field at once is the limit", and "only 12 players in any instance simultaneously" are the limits PC can accomplish?

yes arbitary limits that we have no knowledge of the reasoning behind.

not only that but not everyone has super powered PCs; so if these limits were set into place because of hardware restrictions, it would more than likely be for low end PC restrictions because there are already Vita exclusive restrictions meaning that Sega has no problem limiting the Vita and putting them in their own sandbox and giving the PC players the true experience.

also the 12 character per room thing is more than likely an intentional design choice considering this game takes after PSO which is an instance based game that is designed around having a small party go on quests.

take the roots of the series into consideration before you come out implying that a god damn handheld that is second to the game is holding back w/e.

Sanguine2009
Jun 3, 2015, 06:17 PM
12 players on the field is already too many balance wise. the limit really should be closer to 4 and even that is pushing it with how overpowered players can get.

wahahaha
Jun 3, 2015, 06:30 PM
Remove multipliers
Remove WB
Give more base stats
Make subclass give 100% stats
Make enemy pattern better
Give weapon special potentials (Dark flow special attack, for example, T-J sword)
REMAKE THE GAME
????????????????????

Maninbluejumpsuit
Jun 3, 2015, 07:00 PM
Remove multipliers
Remove WB
Give more base stats
Make subclass give 100% stats
Make enemy pattern better
Give weapon special potentials (Dark flow special attack, for example, T-J sword)
REMAKE THE GAME
????????????????????

One can dream.

Miles064
Jun 3, 2015, 07:04 PM
Remove multipliers
Remove WB
Give more base stats
Make subclass give 100% stats
Make enemy pattern better
Give weapon special potentials (Dark flow special attack, for example, T-J sword)
REMAKE THE GAME
????????????????????

Honestly, getting rid of wb would hurt RA way too much at this point. I do agree they need cooler specials though. If I'm going to fight rng to get something to +40 then it need to be more the +x% more damage during y. These are great at what they do, they just feel kind of bland.

As for the mobs? Ult honestly feels ok as for mob hp. Super geared people still melt them, but average parties take a bit. Mpas outside of ult are pretty boring though. Mobs die as they spawn and bosses don't live much either even with average geared people.

Or just bring psp2's grinding system and I'll be happy. Less rng is always good in my eyes.

Cyber Meteor
Jun 3, 2015, 07:53 PM
i don't remember when it was but last time we got a 5-6 GB patch they separated the pre-patch into multiple parts of 1 GB each (it was like 1-2 days between each part too), so why aren't they doing that again and giving us 6GB in one go?

Maenara
Jun 3, 2015, 08:25 PM
i don't remember when it was but last time we got a 5-6 GB patch they separated the pre-patch into multiple parts of 1 GB each (it was like 1-2 days between each part too), so why aren't they doing that again and giving us 6GB in one go?

Probably because they're on a new prepatch system, because the last one overwrote various parts of people's harddrives.

Mattykins
Jun 3, 2015, 08:39 PM
I wouldn't mind the Wb multiplier being nerfed and regular damage being buffed just so mpas aren't so fucking dependent on needing 2-3 RAs to do consistent dps. >:T

Also, any hope of datamining the latents on the new 13*s? I've heard conflicting rumors and some are shittier than others.

Evangelion X.XX
Jun 3, 2015, 08:46 PM
I feel that they should make WB apply to RA's only (the person(s) using the skill only) and not the whole goddamn MPA.

Bellion
Jun 3, 2015, 08:50 PM
Some of the new 13*s are 6% damage increase and reduced PP consumption, and some of them will have 3% damage increase and presumably even further reduced PP consumption.
They will be the weakest 13* weapons yet from the stream.

wefwq
Jun 3, 2015, 08:51 PM
Why are the patch are so fucking huge this time around, sigh... guess i'll just turn off all chinese cartoon download this week.

Maninbluejumpsuit
Jun 3, 2015, 09:07 PM
Short story is WB in its current form is cancer to the game, being so strong on its own, enemies must be built around it above all else.


Some of the new 13*s are 6% damage increase and reduced PP consumption, and some of them will have 3% damage increase and presumably even further reduced PP consumption.
They will be the weakest 13* weapons yet from the stream.

I just hope they're easy to farm. My ares blades need to feed, and slave was all sorts of fail. There are people who still prefer to anga farm in nab, and if I cared enough at this point, I'd do that instead.

lostinseganet
Jun 3, 2015, 09:41 PM
12 players on the field is already too many balance wise. the limit really should be closer to 4 and even that is pushing it with how overpowered players can get.The game needs stronger smarter enemies like in ninja gaiden.

TaigaUC
Jun 3, 2015, 10:30 PM
It's been pretty obvious to me from the beginning that PSO2 was designed with the intent of fitting on both PC and Vita. It's very "in-between".
Stuff like the texture quality, low poly models, lack of hand animation (less bones = less processing).
They could have swapped hand meshes or used hand morphs like other games (eg. Resident Evil 4, and if I recall correctly, Vindictus), but they didn't even bother doing that.

Maybe SEGA is just really shit at making game engines (which shouldn't be the case because Yakuza/Ryu ga Gotoku looks amazing), or PSO2 had almost no budget.
Or they wanted PSO2 to work on PCs from 10+ years ago, which is possible because I hear a lot of JP people don't upgrade for a long time.

Visually, PSO2 is way behind games that were developed around the same time, such as TERA and Blade and Soul.
But those use Cryengine and Unreal Engine, they aren't in-house engines like PSO2 seems to be.
Mabinogi Heroes (Vindictus) also looks better, but that's on Source Engine.
For all we know, PSO2 could have been built on top of PSU.

Whatever the case, SOMETHING resulted in PSO2 being held back, and I'm absolutely certain it could have been a much better game in many ways.
They did say that they can focus more on PSO2 now that it's proven to be a reliable source of income.
Had that been the case from the beginning, things would likely have been very different.

Stealthcmc1974
Jun 3, 2015, 10:58 PM
Visually, PSO2 is way behind games that were developed around the same time, such as TERA and Blade and Soul.
But those use Cryengine and Unreal Engine, they aren't in-house engines like PSO2 seems to be.
Mabinogi Heroes (Vindictus) also looks better, but that's on Source Engine.
For all we know, PSO2 could have been built on top of PSU.

I remember a video of a very VERY early build of PSO2. It was using the same sound effects as PSU, and the HUD looked like an evolved version of PSU/PSPo stuff. The city stage was vibrant and clean looking, Dark Ragne had these weird fucking legs that were too small for its body, and Rangers could strafe and do dodges using a fucking jet pack. They fucking hovered. I wish we had that for Rangers.

Squal_FFVIII
Jun 4, 2015, 12:04 AM
It's been pretty obvious to me from the beginning that PSO2 was designed with the intent of fitting on both PC and Vita. It's very "in-between".
Stuff like the texture quality, low poly models, lack of hand animation (less bones = less processing).
They could have swapped hand meshes or used hand morphs like other games (eg. Resident Evil 4, and if I recall correctly, Vindictus), but they didn't even bother doing that.

Maybe SEGA is just really shit at making game engines (which shouldn't be the case because Yakuza/Ryu ga Gotoku looks amazing), or PSO2 had almost no budget.
Or they wanted PSO2 to work on PCs from 10+ years ago, which is possible because I hear a lot of JP people don't upgrade for a long time.

Visually, PSO2 is way behind games that were developed around the same time, such as TERA and Blade and Soul.
But those use Cryengine and Unreal Engine, they aren't in-house engines like PSO2 seems to be.
Mabinogi Heroes (Vindictus) also looks better, but that's on Source Engine.
For all we know, PSO2 could have been built on top of PSU.

Whatever the case, SOMETHING resulted in PSO2 being held back, and I'm absolutely certain it could have been a much better game in many ways.
They did say that they can focus more on PSO2 now that it's proven to be a reliable source of income.
Had that been the case from the beginning, things would likely have been very different.

...and yet the game runs pretty bad on a lot of pc's. During magatsu's there's always lag, then there's the "good vs bad client" thing, weapon switching lag shall I keep going?

I don't mind the poor graphics for this game that much, but with it's ps2 graphics the game should be running perfectly.

Korazenn
Jun 4, 2015, 12:27 AM
I'll just have the prepatch run while I sleep this weekend.

To the rest of the conversation, yes, PSO2 is designed as a game that can work on both PC and the PlayStation Vita for most aspects of the game. But it is heavily downscaled on the Vita compared to a high-end gaming PC running the game on max settings. If you don't see the differences, I honestly feel bad for you as it likely means your PC needs an upgrade badly. xD

I don't agree PSO2 is a handheld game, though. PSO2 is downscaled from PC to run on Vita. Monster Hunter 3 Ultimate certainly wasn't a native 3DS game; it was a downscaled Wii game that was practically the PSOBB of the 3DS. MH3U on the Wii U WAS a 3DS game because it was nothing more than an upscaled port, of a downscaled port. So what? If Diablo 3 can run on consoles, is the game itself limited in scope on the PC because it is a console game? No. It isn't. Diablo 3 was built as a PC game from the ground-up. The same goes for PSO2.

PSO2 is held back in design because of the faults that lie at its very core of game design, and there are many (like the earlier suggestion of removing 12P MPAs) that can't be fixed as it is just simply too late to do something like that. I'm sure players would agree it's an issue of enemies not being scaled like they were in PSO that is the issue at hand here. The Vita certainly did not keep it back from being a more quality PSO experience.

I still think PSO2 needs to just have a complete overhaul to many areas of it: EQs, Free Fields, extremely generic randomization, classes, scaling for the number of players, a refined E-Trial system, etc. I agree with the notion that 12P is too much in the current state of the game. 8P would have been easier for SEGA to balance. It's just too late for them to change that at this state of the game, really.

That all being said, Episode 3 did spice up the game a bit from what was going on in Episode 2, and it made each class viable. Efficiency is what you see people talk about nowadays more than whether or not a class is viable now. I do think SEGA is planning on revamping the game, but as it is an F2P game, I'm not surprised those changes are coming in installments, really. I'm just hoping that they'll manage to make the game more like PSO and less like a Fashion and EQ Simulator one day.

Flaoc
Jun 4, 2015, 01:23 AM
I'm just hoping that they'll manage to make the game more like PSO and less like a Fashion and EQ Simulator one day.

well gal gryphons a start :-?

Korazenn
Jun 4, 2015, 03:23 AM
well gal gryphons a start :-?

I'm looking forward to Gal Gryphon here. ^^ The launch of Episode 3 was the start, in my honest opinion. :P

Class changes that made every class viable (even if not the most efficient), the addition of the Bouncer class, Challenge Quest and the Casino Area, altering the thought that goes into level design for Episode 3 Free Fields to be more unique and feel vastly different from all of the rest, balance tweaks that fixed broken game mechanics, and now we're getting homage to PSOBB with Gal Gryphon. All of those are changes that set a good path back to the core of what the game was all about back then.

I mentioned it, so I might as well also detail what I'd like to see for the game to prevent confusion:

1. By being more like PSO's level of design, I mean that each area felt unique and different in a variety of ways. You don't see that here until Episode 3 areas, arguably.
- In PSOBB: For instance, Forest was always the same map layout. Each area afterwards introduced a variety of different gimmicks in how you approached them based on the enemies you encountered and level layouts that were very memorable.
- In PSO2: You can get maps generated in PSO2 that have the same room repeated 10 times on one map, no matter the level. This happens even in Episode 3. It is highly noticeable in Episode 1 areas (excluding Tundra, Skyscape, and Ruins) just by pulling up your map during the Free Field quest. Every area has a bunch of carbon copy enemies that don't do anything much different to the last until an uncommon enemy spawns or Emergency Trial starts.
-- Solution: To fix this in PSO2, fix the level generation first. Forest doesn't need to have different level generation, and it's good to always have certain rooms that always appear in each type of layout, or else the whole experience can feel too generic because there is too much of the same that you trek through constantly. I'd like to see these changes implemented in Episode 4 for existing areas from Episode 1 first.

2. Refine content in the game with scaling enemies properly by the amount of players in an area so they don't all get cut down like butter.
- In PSOBB: Enemies scaled by HP modifiers depending on the number of players in your party. They gave more EXP as well.
- In PSO2: Enemies don't scale by HP or the amount of EXP they give you other than by what level you and the specific enemy is as well as the EXP they give you based on all of that. Instead, content scales by the number of enemies generated in a room when an E-Trial starts. This is useless because it just adds more weak enemies into the line of sight, especially for builds focused on mobbing. It's not harder at all doing that.
-- Solution 1: Refine E-Trials, at the very least, so HP modifiers do exist for enemies that spawn based on the number of players in the area and that you get more chances of running into infected enemies in runs with a party (more players, better chances), which in turn give you more EXP.
-- Solution 2: For all exploration MPAs (EQs included), no matter the amount of players in a low-man run (1-4), content can be scaled to 4/12+. Each player that joins raises that scale upwards, up to 12/12 at 8P. Playing in a full 12/12 MPA will grant you more chances of infected enemies and each player after 8 will get more enemies spawned as well. Thusly, it will be much more challenging than it usually is, but the payout will be far greater than otherwise (more drops because you get more enemies spawning, too), which encourages people to play in them more.

3. Fix Daily Orders that don't make any sense (i.e. kill 99 Garongos) and make more interesting types of DOs to do for good Meseta payout.
-- Such as XH/UQ Daily Orders.

4. Faster enemies on each difficulty increase (Normal > Hard > Very Hard > etc.) would be appreciated. Maybe not for bosses like Elder, Loser, or Magatsu, though.
- In PSOBB: This was a thing and genuinely made for interesting strategies. It was actually dangerous getting surrounded by enemies back then.
- In PSO2: Enemies "react" faster, but there is no noticeable difference until XH and UQ.
-- Solution: Obvious.

Now, if only we could get that Football (Soccer in 'Murica) Lobby back. ;o

Edit: Wow. Could these last two posts be any longer? I need sleep.

NoiseHERO
Jun 4, 2015, 03:44 AM
I remember a video of a very VERY early build of PSO2. It was using the same sound effects as PSU, and the HUD looked like an evolved version of PSU/PSPo stuff. The city stage was vibrant and clean looking, Dark Ragne had these weird fucking legs that were too small for its body, and Rangers could strafe and do dodges using a fucking jet pack. They fucking hovered. I wish we had that for Rangers.

Yeah I remember it basically looked like a super enhanced phantasy star portable series game.

I forget if actually said this but I think vita was originally the plan. Possibly not even called PSO2 from way it looked. <_<

But nothings set in stone when game development starts, so we got a f2p cash shop game instead that ironically looks less solid.

wefwq
Jun 4, 2015, 04:52 AM
DX11 when


also remove gameguard

Superia
Jun 4, 2015, 10:39 AM
To the rest of the conversation, yes, PSO2 is designed as a game that can work on both PC and the PlayStation Vita for most aspects of the game. But it is heavily downscaled on the Vita compared to a high-end gaming PC running the game on max settings. If you don't see the differences, I honestly feel bad for you as it likely means your PC needs an upgrade badly. xD


Even if you are using a high performance PC, you are not necessarily safe from all the client-related bugs, lag, and generally poor graphical quality of the game. I agree that the Vita cannot be the (sole) reason for this, but you are not going to convince anyone that this game looks or runs anywhere near as well as it should reasonably be able to.



If Diablo 3 can run on consoles, is the game itself limited in scope on the PC because it is a console game? No. It isn't. Diablo 3 was built as a PC game from the ground-up. The same goes for PSO2.
The Vita certainly did not keep it back from being a more quality PSO experience.

Actually, PC elitists are well known for complaining about multi-platform games causing the PC version of said games to have poorer quality and controls. You have to realize that while the developers technically could bring each version up to the limit (or standard, in this case) of the platform in question, it is generally considered a poor use of time in-house.

That is without cross-platform play. With PSO2 needing to always support such limited hardware, no amount of "downscaling" will allow the game to significantly advance outside of minor graphical updates that can simply be turned off for the vita (i.e. unimportant things). While I doubt that adding new equipment, quests, and cosmetic features is the actual limit, it sort of feels like that.



I'm just hoping that they'll manage to make the game more like PSO and less like a Fashion and EQ Simulator one day.


Until they revamp the character creator and add the ability to recolor all sections of all costumes and separate the pieces to allow for outfit creation, it will accomplish neither.

NightfallG
Jun 4, 2015, 10:54 AM
I remember a video of a very VERY early build of PSO2. It was using the same sound effects as PSU, and the HUD looked like an evolved version of PSU/PSPo stuff. The city stage was vibrant and clean looking, Dark Ragne had these weird fucking legs that were too small for its body, and Rangers could strafe and do dodges using a fucking jet pack. They fucking hovered. I wish we had that for Rangers.

You still have that video laying around? I love cutting room floor stuff like this.

KuroNeko77
Jun 4, 2015, 11:55 AM
You still have that video laying around? I love cutting room floor stuff like this.

Here.


http://www.youtube.com/watch?v=h-FPk-u-FqM

Superia
Jun 4, 2015, 12:11 PM
That is surprisingly smooth gameplay.

pkemr4
Jun 4, 2015, 12:38 PM
so we get to download this and windows 10?

TaigaUC
Jun 4, 2015, 10:02 PM
I doubt they will go back and cut up all the outfits for separate use.
I've requested it multiple times, and I bet other people have been requesting it as well.
The more outfits they pump out, the more work it becomes.

I expect that in 5 more years or so, when they have few new interesting outfits, they'll start cutting up old ones and selling them to us as new AC parts.

Superia
Jun 4, 2015, 10:25 PM
I doubt they will go back and cut up all the outfits for separate use.
I've requested it multiple times, and I bet other people have been requesting it as well.
The more outfits they pump out, the more work it becomes.

I expect that in 5 more years or so, when they have few new interesting outfits, they'll start cutting up old ones and selling them to us as new AC parts.

I highly doubt that as well. They have no need to put in that work when they can just continue to pump out cosmetics from collaborations and keep the most important userbase happy. I can kind of see that last part happening in some capacity.

Searaphim
Jun 4, 2015, 10:40 PM
and slave was all sorts of fail.

What do you mean? The farming involved behind it?

wefwq
Jun 4, 2015, 10:41 PM
so we get to download this and windows 10?
Does shitguard even compatible with win10 yet.
it even had some problem with win8.1 back then.

Maninbluejumpsuit
Jun 4, 2015, 10:44 PM
What do you mean? The farming involved behind it?

Yeah. Need the details?

Searaphim
Jun 4, 2015, 11:03 PM
Yeah. Need the details?

No, its kay, I understand what you mean. Though you have to admit, now you have a sure goal and a feeling of progress by collecting stones to get the slave weapons while also having the chance to get Ares weapons instead of aimlessly running naberius in hope to maybe have a slight chance to get an Ares and then cry for all that time you wasted without anything in return. Whats really dumb though is how UQ naberius got completely wiped off the map and I fear the same will happen after every UQ release.

Maninbluejumpsuit
Jun 4, 2015, 11:08 PM
No, its kay, I understand what you mean. Though you have to admit, now you have a sure goal and a feeling of progress by collecting stones to get the slave weapons while also having the chance to get Ares weapons instead of aimlessly running naberius in hope to maybe have a slight chance to get an Ares and then cry for all that time you wasted without anything in return. Whats really dumb though is how UQ naberius got completely wiped off the map and I fear the same will happen after every UQ release.

Some people still anga farm nab because the slave grind is pretty unrealistic, though it involves actual progression to a goal.

Searaphim
Jun 4, 2015, 11:16 PM
Some people still anga farm nab because the slave grind is pretty unrealistic, though it involves actual progression to a goal.

I dont really understand the logic behind it though since anga spawns way more frequently on lilipa and not to mention the chance to drop a slave weapon without the stones.

Bellion
Jun 4, 2015, 11:44 PM
Wrestle bear souls are worth something
Chances of finding an Ares weapon is still greater than a Slave
Finding a weapon type you can actually use is higher for an Ares
No one cares about Slaves

Searaphim
Jun 5, 2015, 12:15 AM
No one cares about Slaves

Because of course, you can speak for everyone right? Thats probably why I see Lilipa filled with Slave users and people farming stones everyday.

Lostbob117
Jun 5, 2015, 01:07 AM
I'm downloading now. Gonna take a peak for icons, if anyone is interested, when it finishes.

ArcaneTechs
Jun 5, 2015, 01:32 AM
Because of course, you can speak for everyone right? Thats probably why I see Lilipa filled with Slave users and people farming stones everyday.
The fact that Slave latents are incredibly situational and that only a few of them can take full advantage of the boost? Really, the only people using them either like it for looks or its the best they can get due to RNG or w/e. I mean who wants to run this UQ 750 times after getting first trade in? (even though there are some pretty dam desperate or driven people doing this now) Slave are just awful period (outside the few weapons who can take advantage of the latent best)

If the rates werent so horrible or if Sega allowed at least 1-3 Stones to drop off mobs (as in you can get 1-3 stones during the whole run, not per enemy) then it would be more bearable

Lostbob117
Jun 5, 2015, 01:56 AM
I think Slave weapons are better to use than most 11*s. I don't see a point in using it over Ares, but if you don't have Ares I would use it.

Lostbob117
Jun 5, 2015, 02:07 AM
over 3000 files.

oratank
Jun 5, 2015, 02:14 AM
I'm downloading now. Gonna take a peak for icons, if anyone is interested, when it finishes.

yes please

EvilMag
Jun 5, 2015, 02:22 AM
I think Slave weapons are better to use than most 11*s. I don't see a point in using it over Ares, but if you don't have Ares I would use it.

This. Even without the latent, they're still better than most 11* and 12* and at the end of the day, that's what most people only really care about.

Maninbluejumpsuit
Jun 5, 2015, 02:43 AM
I think Slave weapons are better to use than most 11*s. I don't see a point in using it over Ares, but if you don't have Ares I would use it.

13* stats + 60 ele beats more conventional 11s, and 12s for the most part without even having their potentials active at all, yes.

Main problem is that slave weapons are not the optimal 13*-type of choice for any category besides maybe wands over the other two + much worse to farm.


I dont really understand the logic behind it though since anga spawns way more frequently on lilipa and not to mention the chance to drop a slave weapon without the stones.

About anga rates in lilipa ult, here's the problem; in addition to anga you have the following boss e-codes:

-leone is a boss e-code
-leopard is a boss e-code
-guranz is a boss-ecode
and
-last I checked, e-code disaster with the anga bits is considered a boss e-code, preventing any other boss e-code until it's over, and only grants a chance at infected anga

In ult nab, other than anga we had

-diabo

Everything else was a subboss, and will not prevent a boss e-code from spawning, and vice-versa (which is why ult nab can easily become hectic with double bayaris/volcano malmoths + anga/diabo). I'd argue you will get far more anga kill opportunities doing the anga farm strats of eld in ult nab than running ult lilipa normally.

Combine that with the fact I got 3 ares weapons to one slave weapon running ult lilipa, most other people find more ares than slave in ult lilipa as well, and the stone grind as BS as it is, I may as well just anga farm in nab.

edit: didn't even mention the fact main class bonus doesn't apply to an area drop like slave weapons too.

Lostbob117
Jun 5, 2015, 02:53 AM
Deicer keeps on crashing and idk what file is doing it.

EDIT: skipped over the file after the last one I extracted and seems to be smooth

Korazenn
Jun 5, 2015, 03:52 AM
Even if you are using a high performance PC, you are not necessarily safe from all the client-related bugs, lag
What you are talking about is something that can never be fixed for any online game. There will 'always' be people who experience bugs and lag with any game like PSO2. It is a given. Developers cannot test out every single type of possible connection from any part of the world and replicate every potential type of problem that could cause PSO2 to either stop working or have connection issues. It's like this with any game of the sort, nowadays.

But that's besides the point as I wasn't even talking about that in my post.


and generally poor graphical quality of the game.
This is just nitpicking. These are max settings for the game on my PC in a variety of different settings and levels of exposure. No edits were done to these; these are all directly taken from the game:
[SPOILER-BOX]http://i57.tinypic.com/2mi29ns.jpg
http://i58.tinypic.com/2ryozsx.jpg
http://i57.tinypic.com/29cp7on.jpg
http://i59.tinypic.com/nfjw54.jpg
http://i61.tinypic.com/2aa0io9.jpg[/SPOILER-BOX]

So it's not the graphics that are poor; it's a lack of effort in certain areas of the game. Take for instance, the Desert fight with Gwanahda:
[SPOILER-BOX]http://i59.tinypic.com/2v15efk.jpg[/SPOILER-BOX]

Compared to the fight with Dragon Ex at the Dragon Altar:
[SPOILER-BOX]http://i58.tinypic.com/2j1sem9.jpg[/SPOILER-BOX]


I agree that the Vita cannot be the (sole) reason for this, but you are not going to convince anyone that this game looks or runs anywhere near as well as it should reasonably be able to.
And, you're entitled to that opinion. ;)

As I said before, no one experiences a game the same way. There are people that loved the art style of The Legend of Zelda: The Wind Waker, and then there were those that absolutely detested it. Then, there were people that didn't care one way or another. They just wanted to play the game. It is much in the same way as one person can say a cloudy day looks "great" while the next says it looks "bleak". There won't ever be a right answer in any stance you make because the world sees things differently to you.


With PSO2 needing to always support such limited hardware, no amount of "downscaling" will allow the game to significantly advance outside of minor graphical updates that can simply be turned off for the vita (i.e. unimportant things). While I doubt that adding new equipment, quests, and cosmetic features is the actual limit, it sort of feels like that.
Cosmetic. Doesn't matter to me, personally.

I'm neutral on the graphics for this game. There are certain areas, characters, equipment, costumes, bosses, etc., that look amazing to me. Then there are those that do the exact opposite. As long as the graphics are good enough to get by (and they are, in my opinion, considering the audience is Japanese players who aren't focused on PC gaming to begin with), then I don't personally see the problem in it. PSO never received anything but minor updates to its graphics over the ten years of being active. I can still return back to it today, just as I can with almost any Phantasy Star game (barring Universe and the Portable series which both didn't age well to me, imho). Can I say the same for PSO2? Time will only tell.


Until they revamp the character creator and add the ability to recolor all sections of all costumes and separate the pieces to allow for outfit creation, it will accomplish neither.
I said LESS like a Fashion Sim, MORE like the original Phantasy Star Online in terms of game mechanics that made PSO a memorable experience. lol

Lostbob117
Jun 5, 2015, 03:54 AM
Fun Fact: Pioneer 2 is going to be a team room

Ryu Soma
Jun 5, 2015, 04:02 AM
Seriously.

I wonder how big this game will be in like 2 more years.
Since 10TB drives wil be common in 2 years, giving up one for PSO2 should be fine...


Wow for this size i expect a new class, weapons, camos, hell even a new game.
Yeah, you really wonder why it needs this much spaze. Cause back in the day a full game was smaller. What requires the most size are graphics and videos and it's not like pso2 has up to date graphics, rather they look like it would have come form the 5-6gb game days.


12 players on the field is already too many balance wise. the limit really should be closer to 4 and even that is pushing it with how overpowered players can get.
Yeah.
It's sad how 12 people mpas ruin it on both sides of the spectrum. In some quests it means no challenge left (mob killing) while in others like Luther or TD it means the pugs are just gonna drag you down.
I also don't like like how seemingly all new quests we get are for 12 people.
Tacos are 4 people.
AQs are 4 people.
XQs are 4 people.
But then we get ultimate. For 12 people.
And then we get cmode. For 12 people.
Sega trying to force communication and player interaction because people don't do it on their own, but for a very good reason.



Remove multipliers
Remove WB
Give more base stats
Make subclass give 100% stats
Make enemy pattern better
Give weapon special potentials (Dark flow special attack, for example, T-J sword)
REMAKE THE GAME
????????????????????
Amen!


...and yet the game runs pretty bad on a lot of pc's. During magatsu's there's always lag, then there's the "good vs bad client" thing, weapon switching lag shall I keep going?

I don't mind the poor graphics for this game that much, but with it's ps2 graphics the game should be running perfectly.
This lag has nothing to do with graphics.
It's because of the tiny trickle of bandwidth we get, Sega really has to upgrade their bandwidth.
The game runs smoothly with 10kb/s bandwidth (happens when I use almost all my bandwidth for downloading stuff) so I can only imagine Magatsu style lag means 5Kb/s or less.





I mentioned it, so I might as well also detail what I'd like to see for the game to prevent confusion:
I wear 5 inch thick nostlagia glasses when it comes to PSOBB and was playing until 2014 but even for me this is pretty ridiculous.
You are honestly saying PSOBB with its 4-5 different map layouts for some areas was preferable?
PSOBB had a ton of copypasta map design in every area on top of very little variation overall because often very large parts of the map were just reused all the time. I'm pretty sure it wasn't generated room by room but rather quarter by quarter considering how samey EVERYTHING looked.

Also, in PSOBB enemies had different stats depending on playing multi or solo mode (which doesn't exist anymore), if you played multi mode alone the still had the same stats as when you played with 3 others.

Finally, in PSOBB we had units to boost attack speed, which we don't have anymore and faster enemies just mean they are far more annoying for slow weapon types like swords or launchers. And attack speed upgrades don't work in PSO2 cause the timing for battles is FAR more precise then in PSOBB and all change to is a problem.

The real problem with 13* is the we have to really HUNT them. In an morpg where sega managed to remove the incredibly dull part of endlessly hunting gear by givign us the player shop we are now back to hunting for god knows how long in order to get a strong weapon.
That alone saps ALL of my motivation to get a 13*.
Because in the end being forced to hunt gear is nothing but a pointless and boring time sink made to make you play and pay more.
And it's not a way to determine player skill either because it just means that player either got super lucky or spend a lot of time doing a really boring chore.

For now enemy stats haven't caught up with gear yet and a decent 11* is more than enough but eventually enemies will have hp so high that you will need a good 13* to kill them in a reasonable time. I just hope that won't happen before it's possible to get a good 13* without so much trouble.

Maenara
Jun 5, 2015, 04:08 AM
Fun Fact: Pioneer 2 is going to be a team room

Uh, we knew this for a long time. Why do people keep getting surprised by this.

Lostbob117
Jun 5, 2015, 04:09 AM
Uh, we knew this for a long time. Why do people keep getting surprised by this.

I don't keep up with all that stuff.

Lostbob117
Jun 5, 2015, 04:27 AM
Here's some things I picked out. Couldn't find weapon icons. My deicer kept on crashing so idk if I got all the files or not. There are a lot of texture updates and a lot of newer ones, I think.

http://imgur.com/a/bAOrh random nyau icon

Is this newman ears? Or what is it? I have no idea. It's something in the salon.
http://i.imgur.com/mfVm2Kib.jpg


There are also lots of texture updates in the Casino
http://i.imgur.com/Q6dQiRgb.jpg
http://i.imgur.com/YRd0zgvb.jpg

Maenara
Jun 5, 2015, 04:28 AM
Gal Griffon stuff:
[spoiler-box]http://i.imgur.com/bQuqdCR.png[/spoiler-box]

Lostbob117
Jun 5, 2015, 04:32 AM
I believe that's .... Deuman's Horn

Female?

final_attack
Jun 5, 2015, 04:33 AM
Female?

Probably.

Lemme check. Just checked male one ....... didn't look like that.

Brb changing char

Edit :

Female Deuman's Horn ...

http://puu.sh/idbBb/1b07ab8f5d.jpg

Maenara
Jun 5, 2015, 04:39 AM
Can't find anything interesting in terms of enemies in the prepatch files, besides that Gal Gryphon texture. Darn.

Lostbob117
Jun 5, 2015, 04:41 AM
Can't find anything interesting in terms of enemies in the prepatch files, besides that Gal Gryphon texture. Darn.

Yeah, boring prepatch zzz

EvilMag
Jun 5, 2015, 04:42 AM
Can't find anything interesting in terms of enemies in the prepatch files, besides that Gal Gryphon texture. Darn.

Know how to access the list of E-trials or quests? If so, anything new there?

Maenara
Jun 5, 2015, 04:47 AM
Know how to access the list of E-trials or quests? If so, anything new there?

There's no such thing as a single place you can look for quests, you have to look for evidence of new quests elsewhere. As for E-trials, they probably do have a place, but I dunno where to check and they really don't have much reason to update that very often. Last time it was updated, there were a couple new E-trials called 'Annihilation Hell Ice' and 'Annihilation Hell Thunder', for comparison, Ignix(Code Explosion in Beckoning Darkness EQ) is just 'Annihilation Hell'.

Korazenn
Jun 5, 2015, 04:53 AM
I wear 5 inch thick nostlagia glasses when it comes to PSOBB and was playing until 2014 but even for me this is pretty ridiculous.
You are honestly saying PSOBB with its 4-5 different map layouts for some areas was preferable?
You may get "randomized" maps in PSO2, but if it's the same room repeated more than 4 times at the same Area, then I don't see exactly how random that is. It's just too generic at this point, honestly. In my aforementioned run of Forest (which I should've taken a screenshot of), there were 10 rooms that were all the same exact copy-and-paste layout in Area 1.

PSOBB never did that because you had different triggers, switches, and layouts within rooms themselves each time. I don't know where you come off thinking that.


PSOBB had a ton of copypasta map design in every area on top of very little variation overall because often very large parts of the map were just reused all the time. I'm pretty sure it wasn't generated room by room but rather quarter by quarter considering how samey EVERYTHING looked.
You are talking about two different levels of progression through an area here.

In PSOBB, you would have to eliminate all the enemies in a room or find a way to unlock certain doors that are controlled by a switch or other means (like a Warp, for instance), to get to the end of an Area. Each area had its own theme and, barring the rather arguably lackluster areas of Episode 4, all of them were clever in design and felt whole. There are not many areas of PSO2 that do that due to SEGA wanting to go with a design more based around a different form of random generation.


Also, in PSOBB enemies had different stats depending on playing multi or solo mode (which doesn't exist anymore), if you played multi mode alone the still had the same stats as when you played with 3 others.
wut?

Solo Mode = Locking an MPA for you alone and ticking the box that says "Solo play" or whatever it was called before you take a quest in PSO2. Then, you just do a solo run. The downside is that you don't have as good a chance for rare enemies or bosses to show up, iirc. But in PSO2, enemies are not scaled by the amount of people: it is by the level they are at.

This wouldn't be a problem if they all didn't fall like flies outside of very particular difficulties or quests you try to solo, like UQs.


Finally, in PSOBB we had units to boost attack speed, which we don't have anymore and faster enemies just mean they are far more annoying for slow weapon types like swords or launchers. And attack speed upgrades don't work in PSO2 cause the timing for battles is FAR more precise then in PSOBB and all change to is a problem.
Well, Launchers can snipe from extremely far ranges and offer a wide range of AoE damage. There are also Class Skills and Technique Customization that make certain weapons faster or more efficient. Weapons move fast enough for their own purposes and what they do to keep up with enemies in the game, no matter the difficulty. Attack speed 'does' work because it means you're getting in that much more DPS.

However, each Weapon for a class/sub-class that you can use has their own purposes they are good for. It's about finding out when to use them for those purposes more than anything else. For instance, with a Sword, it is more about knowing when to use it. While it may not be smart to use on a fast moving foe, Wired Lances or Partisan would be, as an example.


The real problem with 13* is the we have to really HUNT them. In an morpg where sega managed to remove the incredibly dull part of endlessly hunting gear by givign us the player shop we are now back to hunting for god knows how long in order to get a strong weapon.
That alone saps ALL of my motivation to get a 13*.
Because in the end being forced to hunt gear is nothing but a pointless and boring time sink made to make you play and pay more.
And it's not a way to determine player skill either because it just means that player either got super lucky or spend a lot of time doing a really boring chore.

For now enemy stats haven't caught up with gear yet and a decent 11* is more than enough but eventually enemies will have hp so high that you will need a good 13* to kill them in a reasonable time. I just hope that won't happen before it's possible to get a good 13* without so much trouble.
This, I agree with for the most part.

It's next-to-impossible to get the same Ares drop twice to get one properly affixed, for instance. At least in the present state of the game. Slave weapons are far too expensive to buy, so you have to rely on hunting for them in the Lillipa UQ. Because Anga spawns there, no one really does Naberius UQ any longer as much as they used to. The only 13*weapons that are worth the grind are Ideals, really. A bonus is that you can change the photon color for them. But asking for all content to just be handed to you through Player Shops is just lazy design. It's far better to have rares that you do hunt for, but the almost masochistic level of thought that went into hunting for Ares or trying to buy Slave Weapons with mats takes things too far.

Also, C-Mode is made for any type of player count. People have cleared it with 2/12 already as well. That is why the VR Energy drain scales with the number of people in your party. More people play 8/12 MPAs in CQ as the norm than anything else, especially when it comes down to getting consistent clears and for ranking purposes.

Shinamori
Jun 5, 2015, 05:05 AM
I don't suppose someone wants to upload it? :V

Korazenn
Jun 5, 2015, 05:11 AM
I don't suppose someone wants to upload it? :V
(Was unsure if you meant this to be for the 2/12 CQ Clear I mentioned earlier.)
Here you go! A video by someone else who uploaded their 2/12 clear on YouTube. ^^

www.youtube.com/watch?v=-zfAtIGsvcI

Shinamori
Jun 5, 2015, 05:13 AM
I was talking about the prepatch. :V

Lostbob117
Jun 5, 2015, 05:17 AM
I was talking about the prepatch. :V

It doesn't take very long to download, but I'll see how long it'll take to upload.

Korazenn
Jun 5, 2015, 05:21 AM
I was talking about the prepatch. :V

Ahh. In that case, I'm interested in hearing anything that can come out of it too. New weapons, items, Mag devices...

I'm guessing that the update itself will contain content from now to July if the prepatch includes Gal Gryphon data in it, too. I'm just so glad we're getting Lillipan Roulette next week. I've been waiting ever so patiently for it since its announcement, and I can't wait to give it a shot now. ^^

It's also good that Pioneer 2 just ended up being a team room because then it isn't something that is limited to an event for a certain amount of time, too. I'm wondering how they will go about the boss fight with Gal Gryphon, though. Will it just be a Limited Quest, or will it appear as an Emergency Quest from that point forward? I'm just hoping it sticks around for the rest of the game's duration. He was just such a memorable boss fight for me from the original PSO, right next to Olga Flow.

sol_trigger
Jun 5, 2015, 05:23 AM
lol this game... has reached 30gb

Lostbob117
Jun 5, 2015, 05:28 AM
lol this game... has reached 30gb

Not really. A lot of the stuff in the prepatch is going to replace old stuff. So we don't know for sure how big the game is actually going to be.

Dammy
Jun 5, 2015, 07:37 AM
any interesting datamined info? its 6gb after all...

Maenara
Jun 5, 2015, 08:12 AM
any interesting datamined info? its 6gb after all...

A lot of the more interesting, actual info comes from very small files, which aren't typically part of the prepatch data.

Searaphim
Jun 5, 2015, 12:02 PM
I think Slave weapons are better to use than most 11*s. I don't see a point in using it over Ares, but if you don't have Ares I would use it.

As for me I still need to drop the Ares TMGs to compare but I can confirm that I manage to keep the slave potential going 90% of the time with good PP management. Not so situational and I'm sure it's the same with many of the people farming Slaves. Heck, if you have Queen Vera why even care about PP refill.

LonelyGaruga
Jun 5, 2015, 12:06 PM
Since nobody's posting what was posted on psumods

-New EQ, fight Elder followed by Loser (probably the datamined "Defeat Dark Falz Loser!" quest)
-New LQ, the Darker's Den one we already know from trailers
-New LQ for Gal Gryphon, takes place in Ultimate Naberius, navigator chatter mentions Anga.
-Unnamed story quest
-Unnamed EQ that mentions boosted PSE effects while wearing a swimsuit, so most likely Summer EQ

-Sonic Fever gives 20 to all ATK and +4 PP
-Infrastructure for custom PAs
-New EC labeled annihilation_dark_hell
-New bingo, requires Ultimate Naberius enemies that are level 51+, obviously for the Gal Gryphon LQ
-New class cube COs will be 6 cubes each, for a total of 21 cubes to get 4 SP through cube COs.

Sonic Fever is ridiculous.

Shinamori
Jun 5, 2015, 12:11 PM
-Sonic Fever gives 20 to all ATK and +4 PP

GOTTA AFFIX FAST!

Miles064
Jun 5, 2015, 12:13 PM
Custom PAs? As cool as that sounds segac will probably mess it up or gate the hell out of it. Still interested though

wahahaha
Jun 5, 2015, 12:17 PM
-Sonic Fever gives 20 to all ATK and +4 PP

GOTTA AFFIX FAST!


Better than Anga...

SEGA.

Z-0
Jun 5, 2015, 01:15 PM
Aren't they going crazy with all these new affixes? We just exited a boost week and it feels like my units were a waste of meseta to make...

wahahaha
Jun 5, 2015, 01:22 PM
Aren't they going crazy with all these new affixes? We just exited a boost week and it feels like my units were a waste of meseta to make...

50m to the trash :wacko:

The Walrus
Jun 5, 2015, 01:22 PM
Isn't that usually how boost weeks go?

Deploy something new and better afterwards?

Ce'Nedra
Jun 5, 2015, 01:40 PM
-New LQ for Gal Gryphon, takes place in Ultimate Naberius, navigator chatter mentions Anga.


LQ already ruined due to Anga mention. They need to come with alot better stuff then this crap to pull me away from Splatoon.

Infinity Series
Jun 5, 2015, 01:46 PM
Since nobody's posting what was posted on psumods

-New EQ, fight Elder followed by Loser (probably the datamined "Defeat Dark Falz Loser!" quest)
-New LQ, the Darker's Den one we already know from trailers
-New LQ for Gal Gryphon, takes place in Ultimate Naberius, navigator chatter mentions Anga.
-Unnamed story quest
-Unnamed EQ that mentions boosted PSE effects while wearing a swimsuit, so most likely Summer EQ

-Sonic Fever gives 20 to all ATK and +4 PP
-Infrastructure for custom PAs
-New EC labeled annihilation_dark_hell
-New bingo, requires Ultimate Naberius enemies that are level 51+, obviously for the Gal Gryphon LQ
-New class cube COs will be 6 cubes each, for a total of 21 cubes to get 4 SP through cube COs.

Sonic Fever is ridiculous.

wait wait wait, does sonic fever come with 100% transfer rate?

Xaelouse
Jun 5, 2015, 01:50 PM
Anga ruins everything, doesn't he?

pkemr4
Jun 5, 2015, 01:58 PM
atleast buff his 13* Rates Some

TwistedShaerk
Jun 5, 2015, 02:13 PM
So, Sonic Fever is basically a better Flict that is easier to affix and probably easier to find?

Seriously SEGA, what the fuck.

Poyonche
Jun 5, 2015, 02:28 PM
-New EQ, fight Elder followed by Loser (probably the datamined "Defeat Dark Falz Loser!" quest)

Wonder what circumstances will bring us to that.

[Double] ?

reaper527
Jun 5, 2015, 02:30 PM
So, Sonic Fever is basically a better Flict that is easier to affix and probably easier to find?

Seriously SEGA, what the fuck.

easier to find is all relative. don't forget, he's a limited time spawn, where as flict can be farmed year round.

Maninbluejumpsuit
Jun 5, 2015, 02:39 PM
-Sonic Fever gives 20 to all ATK and +4 PP


/headdesk

RadiantLegend
Jun 5, 2015, 02:45 PM
I can affix my ratk Gunne set now.
I'll be sure to horde every sonic fever I can get my hands on.

Asuka~
Jun 5, 2015, 02:56 PM
I can affix my ratk Gunne set now.
I'll be sure to horde every sonic fever I can get my hands on.

Yeah... I'll be doing the same. And maybe do my S-ATK set also. :o

Terrence
Jun 5, 2015, 02:59 PM
If Sonic Fever had been trash it would have been FUCK SEGA.
But since that new Sonic Fever is really good, it's FUCK SEGA.
And the future Fevers either good or bad will give FUCK SEGA.
In fact we know ALL contents to come will lead to FUCK SEGA.

Blessed are the poor in spirit. :nono:

wahahaha
Jun 5, 2015, 03:02 PM
If Sonic Fever had been trash it would have been FUCK SEGA.
But since that new Sonic Fever is really good, it's FUCK SEGA.
And the future Fevers either good or bad will give FUCK SEGA.
In fact we know ALL contents to come will lead to FUCK SEGA.

Blessed are the poor in spirit. :nono:

Oh, you affixed your weapon with flict / alter for more damage?
I'll give an affix that gives +20 all attacks with 4 pp

:wacko:

yoshiblue
Jun 5, 2015, 03:04 PM
People wanted their comrades to have some decent stats on their weapons? Well here you go.

Maninbluejumpsuit
Jun 5, 2015, 03:12 PM
Sooner or later, the noble boosts will be the norm and drop a bit in price I'm sure...

I'm just going to sit on sonic fevers... for like a year. :wacko:

Infinity Series
Jun 5, 2015, 03:13 PM
well i am using flict in my weapon and i am not disappointed with this

TBH i am looking for cheap alternative for flict, hope the sonic fever drop rate isnt bad so i can farm it

Z-0
Jun 5, 2015, 03:37 PM
The issue is that they seem to like to release stuff to ruin peoples' investments in recent boost weeks. I'm not sure why people are white knighting -- Noble boosts were the exact same shit. I'm pretty sure nobody would have had problems with them if their timing wasn't so goddamn stupid.

I get the impression they're just trying to get people to sink meseta, then give them an excuse to sink more. . 3. Nobles were especially bad since this was the first boost week after the 5-fodder update, and many people prepared Returner 5 months beforehand, just to have that endgame investment tossed out the window a couple of weeks later.

yoshiblue
Jun 5, 2015, 03:54 PM
PSOW
White Knighting?

Is that what they call it these days?

Xaeris
Jun 5, 2015, 03:54 PM
Heh, well, it's nice to see Sonic getting properly honored on the month of his birth.

Xaelouse
Jun 5, 2015, 04:02 PM
A silly affix is the least of your worries, because you can just ignore it and have no real impact on gameplay. The custom PA stuff will be the real meseta sink.

cheapgunner
Jun 5, 2015, 04:06 PM
Custom PAs? As cool as that sounds segac will probably mess it up or gate the hell out of it. Still interested though

I would love if they gave sonic arrow an additonal ring to fire or even making it launch faster or increased range. o/

Maninbluejumpsuit
Jun 5, 2015, 04:36 PM
I would love if they gave sonic arrow an additonal ring to fire or even making it launch faster or increased range. o/

Sonic arrow now renamed sonic wind.

Poyonche
Jun 5, 2015, 04:51 PM
Give Backhand Smash an even bigger range that it is getting.

Even faster Speed Rain.

EvilMag
Jun 5, 2015, 05:03 PM
Because of Sega's hard on for Bouncer and Force watch Dispersion Shrike get this.

Merit: Power Increase
Demerit: photon blades are slightly slower.

Miles064
Jun 5, 2015, 05:43 PM
I would love if they gave sonic arrow an additonal ring to fire or even making it launch faster or increased range. o/

They might as well just add +% dmg at that point. It would be cool if you could make the rings spread out to make it a wide aoe cone attack or something. Thats how i thought tech customizing was going to work but it turned into start adjustments for the most part(and its layered in rng...). I guess we will see. Cant say I'm holding my breath though.

Maninbluejumpsuit
Jun 5, 2015, 06:33 PM
Every braver and their mother would love a +kanran damage effect.

I would just like something that adds synergy, depth, and potency to AOE outside of combat finish like this (https://youtu.be/oV2ulIbXsZM?t=2m26s).

Keilyn
Jun 5, 2015, 06:34 PM
The issue is that they seem to like to release stuff to ruin peoples' investments in recent boost weeks. I'm not sure why people are white knighting -- Noble boosts were the exact same shit. I'm pretty sure nobody would have had problems with them if their timing wasn't so goddamn stupid.

I get the impression they're just trying to get people to sink meseta, then give them an excuse to sink more. . 3. Nobles were especially bad since this was the first boost week after the 5-fodder update, and many people prepared Returner 5 months beforehand, just to have that endgame investment tossed out the window a couple of weeks later.

Hi. :)

Welcome to the world of F2P games where the business model is to get as many people who have money to subscribe to the game, and then milk paying customers as much as they are worth to make up for anything else.

The sad thing is that its cheaper and less intrusive to play P2P games for those who actually support the games they actually play. I know this full well as my main game is FF14 and I love the fact I never get bombarded with company advertisements reminding me to spend money in some way or another.

Amazing that one plays PSO2 to be bombarded by Video Ads, and Image Ads. Personally, tricks like what happens in Grind Boost are actually similar to the way Nexon runs games. Run a boost, get everyone to upgrade, and find that next content update = your items are obsolete..

Its ingenious because the players stand to lose any way one slices while SEGA stands to win regardless what happens.

Selphea
Jun 5, 2015, 06:40 PM
Apprentice Soul, Sonic Fever, Modulator, Abil III = 105 ATK across the board :O Imagine that with a Gunslash...

Not a fan of PA customization though, if it's like Tech Customization, it'll just be a meseta sink that doesn't add depth. If a PA needs to be better, just buff it.

Miles064
Jun 5, 2015, 06:46 PM
Every braver and their mother would love a +kanran damage effect.

I would just like something that adds synergy, depth, and potency to AOE outside of combat finish like this (https://youtu.be/oV2ulIbXsZM?t=2m26s).

Is that...Korean? Tbh I have seen blade and soul mentioned here quite a bit and had no interest but that vid makes it look sort of cool. I assume its grindy as hell though.

I was thinking sort of like D3's runes. The spell keeps the same theme but changes quite a bit for some of the options.

Xaeris
Jun 5, 2015, 06:47 PM
I've never felt bombarded by ads in PSO2. There's the banner in the load screens and the video screens in the lobby which you can't even hear unless you get close (and can be turned off altogether). That seems pretty subdued to me. PSO2 is certainly monetized like a F2P game, but comparing it to any Nexon product is a pretty gross hyperbole.

Maninbluejumpsuit
Jun 5, 2015, 06:50 PM
Is that...Korean? Tbh I have seen blade and soul mentioned here quite a bit and had no interest but that vid makes it look sort of cool. I assume its grindy as hell though.

I was thinking sort of like D3's runes. The spell keeps the same theme but changes quite a bit for some of the options.

Korean yeah.

Coming to the west soon (tm).

Don't have first hand experience on its grind factor yet.

Their 1v1 pvp, and lack of a healer class in an mmorpg has me curious.

I just used the video to show a lingering AOE damage zone to deal slow, but massive damage over time while the user does other things, like what nafoie does, but without the suck.


I've never felt bombarded by ads in PSO2. There's the banner in the load screens and the video screens in the lobby which you can't even hear unless you get close (and can be turned off altogether). That seems pretty subdued to me. PSO2 is certainly monetized like a F2P game, but comparing it to any Nexon product is a pretty gross hyperbole.

This. PSO2 is quite tame compared to what companies have done to other f2p games in the past.

Maenara
Jun 5, 2015, 07:14 PM
I played Blade and Soul for a bit, and it's literally Tera with a few things improved.

Maninbluejumpsuit
Jun 5, 2015, 08:13 PM
I played Blade and Soul for a bit, and it's literally Tera with a few things improved.

Is it optimized for decent gaming PCs? :wacko:

Maenara
Jun 5, 2015, 08:16 PM
Is it optimized for decent gaming PCs? :wacko:

It ran fine on my laptop (http://www.amazon.com/MSI-GP60-LEOPARD-010-9S7-16GH11-010-15-6-Inch/dp/B00IQ4E0ZI).

Dephinix
Jun 5, 2015, 08:18 PM
Is it optimized for decent gaming PCs? :wacko:

It seems more geared towards CPU than GPU, which worked in my favor. I'd say the grind is slow, cause I don't think I'll be doing all that fun BM stuff for a whiiiile.

Rehal
Jun 5, 2015, 08:27 PM
Don't bother with BnS if you have ping higher than 100ms _(:3」∠)_

http://www.youtube.com/watch?v=Qwaz_aAih-A"]http://www.youtube.com/watch?v=Qwaz_aAih-A

TaigaUC
Jun 5, 2015, 08:36 PM
Yeah, the only class that's decently playable with a higher ping is Summoner, and it's the least interesting class.
And you still won't be able to beat floor 8 of Mushin tower even if you have the best gear and do everything perfectly.
There's a timer and the latency difference makes the third phase impossible. I know because I tried for months.
I compared with videos of Chinese players, and they were doing combos that are impossible with lag.

With other classes, in lag, you'll probably get stuck on floor 5 or 7.
I knew a super competitive guy who was serious on beating everything, and he had insane trouble because of his massive ping.
I think he ended up quitting in frustration after realizing that there was nothing he could do about the latency.

Unless, of course, the English version tweaks everything to make it slightly easier.
The Chinese version has many changes from the Korean version, including equipment systems, damage/HP values, etc.

BnS has a lot of graphical options so that you can run it on weaker PCs/laptops, but it honestly looks like shit at lowest settings.
Note that you won't be able to run BnS and PSO2 at the same time.
It worked for a short while, but as soon as BnS launched in Japan, PSO2 GameGuard started blocking it.

Maninbluejumpsuit
Jun 5, 2015, 08:56 PM
I was just making a jab at TERA for being poorly optimized that it generally shits on CPUs so hard, that after extended play, PC will struggle to respond to any input in a timely fashion.

The graphic detail wasn't as much of a problem as the game choosing rendering the entire zone, regardless if you could see it or not.

Console games like RE6 isn't a problem, but play tera for a few hours, and you may want to consider restarting your PC :/

TERA is older than my PC build, and I just got this 750ti like 2-3 months ago, and it still griefs my PC after a while -_-


Also, we're getting B&S in the west. Chances are local servers will generally make ping a non gamebreaking issue. I stopped playing CN B&S due to ping since last year.

TaigaUC
Jun 5, 2015, 10:04 PM
That and it's pretty damn irritating how limited the fashion options are unless you throw mountains of cash at the game.
I much prefer PSO2 in that I can obtain nearly everything I want without having to jump over ridiculous hurdles.

Remember when games used to try to be fun, instead of trying to make us miserable in the hopes of enticing us to spend cash?

The Walrus
Jun 5, 2015, 10:55 PM
They still do.

Just not MMOs...

Z-0
Jun 5, 2015, 11:34 PM
I had no problems with ping when I played BnS, but I played on the Russian server which is situated in Europe anyway... I only had like 20-30 ping, and it was nice to play something without ridiculous delays since most things are located in North America or Asia.

landman
Jun 6, 2015, 12:59 AM
I'm always glad to buy my equipment fully affixed so I can skip all this drama lol I just need 11* unit exchange tickets...

The western BnS version will have a server in Europe and another in America, so ping should be better for everyone.

Ce'Nedra
Jun 6, 2015, 04:46 AM
I'm always glad to buy my equipment fully affixed so I can skip all this drama lol I just need 11* unit exchange tickets...

Same here lol. I never affix or grind stuff myself unless its not for sale like 12*s

Miles064
Jun 6, 2015, 05:21 AM
Same here lol. I never affix or grind stuff myself unless its not for sale like 12*s

I used to be like that. Hate grinding and affixing in this game. However, more often then not it is way cheaper to do it myself. Weapons that go for like 13k unground are being sold for almost a mil at +10. I've honestly saved a ton of money doing things myself, however infuriating it might be.

Maenara
Jun 6, 2015, 05:42 AM
When I played russian BnS, ping was awful until I ran the game through AWS.

wefwq
Jun 6, 2015, 06:09 AM
People here planning on moving to BnS or something?
Is there any datamining going on for this fuckhuge prepatch?

Poyonche
Jun 6, 2015, 06:34 AM
Anyway, from the translation files...

3 new quests:
来襲せし虚なる深遠の躯 (The Profound Invasion; EQ, battle Elder and then Loser)
混沌まねく未知なる影 ("An Unknown Presence Which Beckons in the Chaos", intentionally overly literal--we'll have a more sensible name by Tuesday; LQ, probably that max attack darkernest one)
境界を貫く双角の凶鳥 (Border-Breaking Bird; LQ. Occurs in the altered Naberius field, description mentions an unknown winged creature in a localized thunderstorm, navigator chatter mentions Anga. 95% certainty this is your Gryphon quest.)
***** (story quest)
*** (EQ; navigator chatter mentions that if you wear a bathing suit, you get more PSE effects, probably Beach Wars 3)

"Soul" affixes are losing their unique text, now they're just going to describe their stats.
One new affix, Sonic Fever. +20 all attack stats, +4 PP.

A bit of infrastructure appears to be in for customizing PAs, but most of the text is blank.

New emergency trial, "annihilation_dark_hell". All text is either blank or unremarkable (it's another "Defeat (whatever)!" one). A couple more collab APC ones, too.

There can be "live movies" in the lobby now.

New bingo. Among other things, it wants monsters from ult naberius at level 51+ (fortunately, Border-Breaking Bird has those...).

Each class gets two new skill points, at the cost of 6 class excubes each.

Of note, there's no Gal Gryphon soul, nor a PSO team room (unless "新規拠点" ("New Base") is it, which seems unlikely), nor PSO outfits. I expect another update before "Border-Breaking Bird" is released.

(They completely refuse to include certain files out of fear of data miners, including the enemy/NPC/etc name file and the big sheet of item icons. Therefore, regardless of the 6gb predownload, do not expect a "final" patch release this Tuesday.)

From Agrajag

Xaeris
Jun 6, 2015, 07:25 AM
EQ; navigator chatter mentions that if you wear a bathing suit, you get more PSE effects,

Top lel.

Rakurai
Jun 6, 2015, 08:38 AM
Well, now I'll actually consider using swimsuits for once.

On a side note, if that Gal Gryphon quest really has Anga Fandarge spawns, that's going to be nice.

Poyonche
Jun 6, 2015, 09:25 AM
I wonder if it will do like every boss that came from anniversary LQ :

Will Gal Gryphon spawn outside of the LQ once it ends ?

wefwq
Jun 6, 2015, 09:56 AM
A bit of infrastructure appears to be in for customizing PAs, but most of the text is blank.I SERIOUSLY do hope they don't fuck this one up.
If this one turned out being good, probably we could at least get some gameplay shift around playerbase.


I wonder if it will do like every boss that came from anniversary LQ :

Will Gal Gryphon spawn outside of the LQ once it ends ?
My guess it'll be like cougar NX and knight gear.

Korazenn
Jun 6, 2015, 10:00 PM
I SERIOUSLY do hope they don't fuck this one up.
If this one turned out being good, probably we could at least get some gameplay shift around playerbase.


My guess it'll be like cougar NX and knight gear.

I'm calling it. Gal Gryphon for CQ and runs of Ultimate Naberius afterwards. o3o

Maninbluejumpsuit
Jun 7, 2015, 02:33 AM
Top lel.

I'm actually quite happy about that.

TheszNuts
Jun 7, 2015, 03:52 AM
I'm actually quite happy about that.

All the B1ers gonna go look for a certain "patch" now hearing that...

Mattykins
Jun 7, 2015, 04:21 AM
I wish the people who make nude patches would direct that effort towards making high-res textures and better models :V Like, dude, imagine PSO2 with high poly models and like 2k textures. So good...

TheszNuts
Jun 7, 2015, 04:31 AM
I wish the people who make nude patches would direct that effort towards making high-res textures and better models :V Like, dude, imagine PSO2 with high poly models and like 2k textures. So good...

Something like that though makes you wonder if the engine can handle such quality textures.

Mattykins
Jun 7, 2015, 04:55 AM
I can dream :c I built this PC for a reason, goddammit.

Maninbluejumpsuit
Jun 7, 2015, 05:53 AM
All the B1ers gonna go look for a certain "patch" now hearing that...

Wasn't even thinking about that.

I just found it interesting they're finally doing something with the beach gimmick and swimsuits (we had vopal for almost 2 years. Such wasted opportunities).

Cyber Meteor
Jun 7, 2015, 08:20 AM
Wearing swimsuit boosts PSE effects... But what about casts? Are there swimsuit that casts can wear?

final_attack
Jun 7, 2015, 08:32 AM
Wearing swimsuit boosts PSE effects... But what about casts? Are there swimsuit that casts can wear?

Aren't swimsuits ...... all-race? Just depends on gender o-o

Maenara
Jun 7, 2015, 08:45 AM
All swimsuits are all-race.

Kondibon
Jun 7, 2015, 09:21 AM
I can't wait to see people complaining about how everyone isn't using swimsuits. :wacko:

Maenara
Jun 7, 2015, 09:29 AM
Ultimate question: Do Halter Top Shorts count as a swimsuit?

Kondibon
Jun 7, 2015, 09:32 AM
Ultimate question: Do Halter Top Shorts count as a swimsuit?
That's a good question actually. I guess we'll have to wait and see.

Miles064
Jun 7, 2015, 09:36 AM
Ultimate question: Do Halter Top Shorts count as a swimsuit?

I would be very surprised if they were. Most of the swimsuits have "swimwear" or "bikini" in the names(at least for the females). I sort of wonder how they are going to pull this off though.

Edit: Now that I look at it, I wonder if the Lady surf pants will count too if the halter does count.

landman
Jun 7, 2015, 10:36 AM
Wasn't even thinking about that.

I just found it interesting they're finally doing something with the beach gimmick and swimsuits (we had vopal for almost 2 years. Such wasted opportunities).
All NPC appeared in a swimswit during trials, so the ones standing out of place were actually the players in anything but a swimsuit, the PSE chance now is just an excuse, because, what kind of explanation can they really give when it comes to lore for that boost to happen? do photons get excited seeing people's skin?

Maenara
Jun 7, 2015, 10:45 AM
All NPC appeared in a swimswit during trials, so the ones standing out of place were actually the players in anything but a swimsuit, the PSE chance now is just an excuse, because, what kind of explanation can they really give when it comes to lore for that boost to happen? do photons get excited seeing people's skin?

uh duh

wefwq
Jun 7, 2015, 12:07 PM
All NPC appeared in a swimswit during trials, so the ones standing out of place were actually the players in anything but a swimsuit, the PSE chance now is just an excuse, because, what kind of explanation can they really give when it comes to lore for that boost to happen? do photons get excited seeing people's skin?
the d e e p e s t l o r e

Maninbluejumpsuit
Jun 7, 2015, 05:51 PM
All NPC appeared in a swimswit during trials, so the ones standing out of place were actually the players in anything but a swimsuit

My thoughts exactly.


the PSE chance now is just an excuse, because, what kind of explanation can they really give when it comes to lore for that boost to happen? do photons get excited seeing people's skin?

...

<.<

>.>

Yes.

yoshiblue
Jun 7, 2015, 06:18 PM
Its dumb, but there is this.


"Combat gear for ARKS operatives. Made for Hunters, this striking outfit exposes more skin to the air to increase photon sensitivity."
"Combat gear with lightweight design. It exposes more of the body to raise the wearer's photon sensitivity."
"Combat gear for ARKS operatives. This high-quality apparel reinforces key points while exposing others to enhance photon sensitivity."

Xaeris
Jun 7, 2015, 06:26 PM
Checks out.

GHNeko
Jun 7, 2015, 07:11 PM
Why arent you already wearing swimsuits on Vopar?

The PSE Burst thing is a bonus.


ALSO CUSTOMIZABLE PAS

FINALLYYYYYYYYY

LET THE META EXPAND PLEASE

Bellion
Jun 7, 2015, 07:24 PM
Multi-hit Sat Cannon
Double Range Speed Rain
100% God Meteor Fist
200% Speed Shunka
-10PP BHS

Let's go

Z-0
Jun 7, 2015, 07:25 PM
I feel like all PA customization is going to do is make the current strong PAs stronger. It's exactly what happened with Technique customization for the most part.

Maenara
Jun 7, 2015, 07:25 PM
LET THE META EXPAND PLEASE

expand meta dong

Sacrificial
Jun 7, 2015, 07:31 PM
Homing emission: double the maximum targets. Spin to win!

GHNeko
Jun 7, 2015, 07:33 PM
I feel like all PA customization is going to do is make the current strong PAs stronger. It's exactly what happened with Technique customization for the most part.

Yeah that's true, but on the other side it has allowed for some intersting stuff for less common technics and allowed less potent playstyles to be overall more effective and worth while.

Xaeris
Jun 7, 2015, 07:34 PM
I'm honestly not expecting much out of PA customization, based on what we've seen in technique customization. Nearly all of the customization formulas are pretty boring and don't change how the player uses the technique. The choice between two formulas each technique offers, for most techniques, is lopsided and blatantly slanted in favor of one formula. I don't doubt that it'll be a way to increase our characters' performance; I just think it's going to be a boring meseta sink.

Maenara
Jun 7, 2015, 07:47 PM
I doubt they will ever find a way to make Gizan actually good.

Maninbluejumpsuit
Jun 7, 2015, 07:50 PM
I doubt they will ever find a way to make Trick Rave actually good.

ftfy.

Maenara
Jun 7, 2015, 07:53 PM
ftfy.

close enough

yoshiblue
Jun 7, 2015, 07:57 PM
Could always add a drop height multiplier.

Xaelouse
Jun 7, 2015, 08:04 PM
I'm honestly not expecting much out of PA customization, based on what we've seen in technique customization. Nearly all of the customization formulas are pretty boring and don't change how the player uses the technique. The choice between two formulas each technique offers, for most techniques, is lopsided and blatantly slanted in favor of one formula. I don't doubt that it'll be a way to increase our characters' performance; I just think it's going to be a boring meseta sink.

Ah, was about to come in here to say this

but yeah, just Sega demonstrating that they don't know the meaning behind actually customizing things. Just more cookie cutter shit

LonelyGaruga
Jun 7, 2015, 08:23 PM
I doubt they will ever find a way to make Gizan actually good.

Gizan's not that bad. Its problems are

-Poorly distributed damage. Four hits of 10% and a final hit of 60%
-Poor range that expands and contracts during the tech
-Inferior to every other comparable tech
-Lack of enemies weak to it (exacerbated by 3)

Solutions would be

-Adjust power distribution
-Either expand range or introduce a recipe that gives a bonus effect of a wider range
-Buffs to damage and range
-Implementation of enemies weak to wind exclusively

Trick Rave, on the other hand...is there even a PA that's worse?

GHNeko
Jun 7, 2015, 08:39 PM
Starling Fall?

idk lol

TaigaUC
Jun 7, 2015, 08:45 PM
What's this about PA customization? Are they finally putting it in after like 2 years?
And yeah, it's probably going to be boring as shit.

Shinamori
Jun 7, 2015, 08:49 PM
Trick Rave, on the other hand...is there even a PA that's worse?


Trick Rave can get you on the back of a Malmmoth of you don't have any other means too :V

Bellion
Jun 7, 2015, 08:49 PM
Trick Rave, on the other hand...is there even a PA that's worse?

What is Raising Flag for 300

Have you even heard of that PA from like anyone?

Maenara
Jun 7, 2015, 08:54 PM
What is Raising Flag for 300

Have you even heard of that PA from like anyone?

I hear Rising Flag combos pretty well with Bandersnatch.

Xaeris
Jun 7, 2015, 08:54 PM
What is Raising Flag for 300

Have you even heard of that PA from like anyone?

Makes for nice screenshots.

Remz69
Jun 7, 2015, 09:52 PM
What is Raising Flag for 300

Have you even heard of that PA from like anyone?

you can do do volg - Assbust - slide end - raising flag
which means you probably can thow in a sacred skewer before assbust/slide end, i'd need to try but it should work

and that'd make for the strongest volg combo i can think of, cheaper pp than double SS too

edit: oh wait, maybe not stronger than double SS if you have full gear starting it

Maninbluejumpsuit
Jun 7, 2015, 10:01 PM
You people and your random new avatars...

Kondibon
Jun 7, 2015, 10:16 PM
You people and your random new avatars...

http://i.gifeye.com/1149.gif

LonelyGaruga
Jun 7, 2015, 10:23 PM
Trick Rave can get you on the back of a Malmmoth of you don't have any other means too :V

So can the double jump of JBs.


What is Raising Flag for 300

Have you even heard of that PA from like anyone?

I had to try it out in campship. It seems awful, but I don't think it's worse than Trick Rave.


you can do do volg - Assbust - slide end - raising flag
which means you probably can thow in a sacred skewer before assbust/slide end, i'd need to try but it should work

and that'd make for the strongest volg combo i can think of, cheaper pp than double SS too

edit: oh wait, maybe not stronger than double SS if you have full gear starting it

Are you sure Rising Flag works in that combo? Never heard of it. You could always just do double Sacred > AB > SE after Volg if it's power that you want. Of course that also costs 138 PP for like 50% more damage than just Volg > Pick Up, but it does the most damage in a single Volg.


You people and your random new avatars...

Wow random? (http://www.pso-world.com/forums/showthread.php?t=229156) I guess I'm the only one that changed avatars and knows the person who made them, so I'm kinda biased. Is it really that random to the typical person that didn't see the thread? Rather disappointed more people didn't look at the thread. A lot of work was put into those avatars.

tbh I wanted to use Theodore but he didn't make the cut, so this one will have to do. The expression on the concept art is just too good to pass up. It was either that or Claris, but she is far too cheery looking to fit my posts.

Kondibon
Jun 7, 2015, 10:39 PM
Wow random? (http://www.pso-world.com/forums/showthread.php?t=229156) I guess I'm the only one that changed avatars and knows the person who made them, so I'm kinda biased. Is it really that random to the typical person that didn't see the thread? Rather disappointed more people didn't look at the thread. A lot of work was put into those avatars.

tbh I wanted to use Theodore but he didn't make the cut, so this one will have to do. The expression on the concept art is just too good to pass up. It was either that or Claris, but she is far too cheery looking to fit my posts.I assumed it was because new avatars got added, but yes, it did seem kinda random at first.

They're nice, but content with my darker...

Maenara
Jun 7, 2015, 11:03 PM
I assumed it was because new avatars got added, but yes, it did seem kinda random at first.

They're nice, but content with my darker...

There's a new Darker avatar though.

Maninbluejumpsuit
Jun 7, 2015, 11:04 PM
Is it really that random to the typical person that didn't see the thread?

Yeah kinda.

edit: maybe the custom PA system may have an option for leveling PAs/techs outside of finding the disks I hope? Nice to have AQs where we could hunt for level 17 disks, and disk droprate in ult lilipa being awesome, but I really don't want to take a chance on going through my two month hunt for sakura end 17 again ever.

LonelyGaruga
Jun 7, 2015, 11:34 PM
It's probably just going to work exactly like how tech customization works right now, so most likely not. Unless tech customization gets revised to also include such a feature.

wefwq
Jun 7, 2015, 11:46 PM
It's probably just going to work exactly like how tech customization works right now
please no

Remz69
Jun 8, 2015, 12:24 AM
Are you sure Rising Flag works in that combo? Never heard of it. You could always just do double Sacred > AB > SE after Volg if it's power that you want. Of course that also costs 138 PP for like 50% more damage than just Volg > Pick Up, but it does the most damage in a single Volg.


Volg-SE-AB-RF works, 100% sure
it's a pretty tight fit, you need to be on point with JAs and Charge time as well as max distance for AB

couldn't do Volg-AB-SE-RF though IIRC, but idk if i was on point for SE's timing like i was for AB's

Volg-SS-SE-AB-RF i think works if you're on point with your timings and distance, it would be all about hitting SE at the same time as the first hit of SS

LonelyGaruga
Jun 8, 2015, 01:07 AM
Oh I got SE and AB backwards, whoops. No point in doing it the other way around.

Anyway, swiki makes no mention of Rising Flag for any of the combos so I'm reasonably sure that it doesn't actually work. People were saying that Slide End > Pick Up Throw fit into Volg, but it doesn't actually do that. And looking at the frame data, Slide End, Assault Buster, and Rising Flag all take slightly over a second to perform, so it shouldn't be possible to get the final hit of Rising Flag in, which is 80% of its damage. Slide End is 71f, Assault Buster is 67f, Rising Flag is 68f, Sacred Skewer is 60f. If it was possible to fit Rising Flag in, you could fit Assault Buster instead. Skewer x2 > SE > AB is already ridiculously tight, so I don't believe another 8f is available for use, otherwise Skewer > SE > AB x2 would be a thing. And it isn't.

Remz69
Jun 8, 2015, 02:12 AM
Oh I got SE and AB backwards, whoops. No point in doing it the other way around.

Anyway, swiki makes no mention of Rising Flag for any of the combos so I'm reasonably sure that it doesn't actually work. People were saying that Slide End > Pick Up Throw fit into Volg, but it doesn't actually do that. And looking at the frame data, Slide End, Assault Buster, and Rising Flag all take slightly over a second to perform, so it shouldn't be possible to get the final hit of Rising Flag in, which is 80% of its damage. Slide End is 71f, Assault Buster is 67f, Rising Flag is 68f, Sacred Skewer is 60f. If it was possible to fit Rising Flag in, you could fit Assault Buster instead. Skewer x2 > SE > AB is already ridiculously tight, so I don't believe another 8f is available for use, otherwise Skewer > SE > AB x2 would be a thing. And it isn't.

i'm pretty sure PSO2 could be one of these games where things don't scale with your framerate so your framerate actually changes things

if they're still this amount of frames even at 120Fps it takes me less than a second to perform them - that and, i'm kinda tired (didn't sleep) so might i have overlooked something in your post but Volg doesn't start until SE connects, so you get time there, in case you didn't take it into account

anyway HOLY SHIT, why didn't i think of trying for a 2nd AB ?! i guess i assumed it would be known if possible, but if it's true that AB is faster than RF then it can actually be done ?!

here's a video to show you RF does fit, unless i'm mistaken about something
[SPOILER-BOX]RF (www.youtube.com/watch?v=iWTq_jPSTuM)[/SPOILER-BOX]

edit:
edit2: edit 1 was dumb, removed

LonelyGaruga
Jun 8, 2015, 03:37 AM
Hm I see, I don't know why swiki doesn't list this combo because it clearly works and is superior to SS > SE > AB, since Rising Flag has 826 power with gear (751 without) and Sacred Skewer has 760 power with gear (and 634 without). Rising Flag also only costs 15 PP, and PP efficiency is very important for sustained DPS.

With this in mind, looks like the best thing you could do is Skewer > SE > AB > RF instead of Skewer x2 > SE > AB. Well actually, the combo listed is Skewer x2 > AB > SE so I didn't misquote it even though the two PA combo is SE > AB. Huh.

Looks like yet another swiki page that can't be relied on. How inconvenient.

Page (http://pso2.swiki.jp/index.php?%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3% 82%A2%E3%83%BC%E3%83%84%2F%E3%83%91%E3%83%AB%E3%83 %81%E3%82%B6%E3%83%B3%E7%B3%BB#b1643e73) for reference.

Remz69
Jun 8, 2015, 05:38 AM
Hm I see, I don't know why swiki doesn't list this combo because it clearly works and is superior to SS > SE > AB, since Rising Flag has 826 power with gear (751 without) and Sacred Skewer has 760 power with gear (and 634 without). Rising Flag also only costs 15 PP, and PP efficiency is very important for sustained DPS.

With this in mind, looks like the best thing you could do is Skewer > SE > AB > RF instead of Skewer x2 > SE > AB. Well actually, the combo listed is Skewer x2 > AB > SE so I didn't misquote it even though the two PA combo is SE > AB. Huh.

Looks like yet another swiki page that can't be relied on. How inconvenient.

Page (http://pso2.swiki.jp/index.php?%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3% 82%A2%E3%83%BC%E3%83%84%2F%E3%83%91%E3%83%AB%E3%83 %81%E3%82%B6%E3%83%B3%E7%B3%BB#b1643e73) for reference.


actually, SE-AB-RF isn't as good as you make it sounds because it shifts which PAs get the gear bonus, you lose about 22% power from gear bonus (if you had it full) (SS gets more out of the gear than even SE)

it's still stronger than SS-SE-AB for less PP though because RF is well over 22% power stronger than SS

it's a very very niche combo because it's inbetween all-in burst and cost efficient and has applicability issues because of RF, and we don't have palette space for it
(something like SS-SE-SR, listed on the wiki, is stronger and more applicable for 17PP more)

i only brought it up as an introduction because not many people know RF fits after SE-AB which opens up SS-SE-AB-RF as potentially the strongest volg combo for less PP than SSx2-SE-AB

which would be the real reason why raising flag > trick rave

Bellion
Jun 8, 2015, 11:21 AM
Oops, it's actually called Rising Flag, no wonder no one has ever heard of it! ´・。・`

Oh well, even with all of the updates, Trick Rave still has barrier bypassing. Except, you only need that in the first place if you mess up now.
Multi-class JBs, DBs, and innate razan weapons are generally better options.
Yeah, Trick Rave can be deemed the worst. No objections.

Kayarine
Jun 8, 2015, 11:50 AM
Oh well, even with all of the updates, Trick Rave still has barrier bypassing. Except, you only need that in the first place if you mess up now.
Multi-class JBs, DBs, and innate razan weapons are generally better options.
Yeah, Trick Rave can be deemed the worst. No objections.

Continent floor e-trial barriers, right? How to bypass with those things? I only know about JB double jump → ilzonde. _(:3」∠)_

Bellion
Jun 8, 2015, 11:56 AM
Jump->TR->Guard cancel at peak->TR->Step at peak

Kayarine
Jun 8, 2015, 11:58 AM
Oh no, I meant the other things (JB, DB, razan stuff.) Or am I thinking about the wrong type of barrier?

LonelyGaruga
Jun 8, 2015, 12:06 PM
For JBs I think Mirage Step lets you float across some barriers. DBs don't have that property, but Grand Cross/Licht has Distract Wing so you could fly over them anyway.

Not sure about Razan outside of triggering switches though. The only weapons with innate Razan are a bow and a wand.

Bellion
Jun 8, 2015, 12:08 PM
Well, Grand Cross with the innate DW can just use a small platform or object and jump from there to DW->Photon Escape and repeat.
JBs can do it but very slowly with shift action and regular attacks.

Razan can't do it. I sort of meant TR is replaced by JBs for gaining height and innate Razan weapons for hitting button switches.

Kayarine
Jun 8, 2015, 12:10 PM
Ohh, I see! So that's how DW can do it. How I wish I bought a Grand Cross before they became 20m. :(
Thanks for the explanation.