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View Full Version : Challenge Quest ranking being luck-based is being fixed



Maenara
Jul 12, 2015, 04:52 AM
They are changing how VR capsules work so that overfilling the VR gauge provides additional challenge miles, based on how much you overfilled by. They're also reducing the speed at which VR decreases for 9 players and above. Discuss.

wefwq
Jul 12, 2015, 04:55 AM
Took them long enough to notice the massive flaws on the rank system.

Aine
Jul 12, 2015, 05:02 AM
Are there any upper limits (e.g. per interval) or is it a bona-fide time attack now?

Maenara
Jul 12, 2015, 05:03 AM
No clue.

jiasu73
Jul 12, 2015, 05:28 AM
awesome but i dont like how they are reducing the decrease rate for 9 and up tho. Really good news for ranking though. Will be much more fun now.

TaigaUC
Jul 12, 2015, 06:08 AM
I remember complaining about Challenge in the enquete. Maybe they read it.
Felt like they read the last one I wrote, too. So that's nice.

jiasu73
Jul 12, 2015, 06:23 AM
With this change though, 4 man is gonna have a big ass advantage with how much leftover VR you get... ( pretty ok with that though) After doing 530 runs on both 4man and 8man parties its soo much easier to overfill with 4man for each interval