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View Full Version : Ship 4 GGG trigger mpa - 7/17



Leraor
Jul 15, 2015, 12:26 PM
Cancelled.

Leraor
Jul 15, 2015, 12:39 PM
Can't post links yet but here is my proof: puu.sh/j0gkz/2cfb1671fc.png
Player ID and char name are both also Leraor

the_importer_
Jul 15, 2015, 01:19 PM
On Ship 06, it's hard not to find a player at Lv75 without a Saiki set ever since we got the new unit tickets. How did the addition influenced the players on Ship 02?

Droid803
Jul 15, 2015, 01:29 PM
puu.sh/j0lw4/4e1a36b795.jpg
Was going to save this for lambda grinders but if you need people to fill out the mpa, you know who I am :P

Leraor
Jul 15, 2015, 01:32 PM
I wouldn't know anything about ship2 since I'm on ship4, but like you said most people already have saikis. Heck most of the people i know on this ship are veterans who have been playing for 2+ years. I just figured I'd use the triggers since I already have them and if this doesn't pan out I'll likely just buy the part I'm missing.

the_importer_
Jul 15, 2015, 01:53 PM
I wouldn't know anything about ship2 since I'm on ship4, but like you said most people already have saikis. Heck most of the people i know on this ship are veterans who have been playing for 2+ years. I just figured I'd use the triggers since I already have them and if this doesn't pan out I'll likely just buy the part I'm missing.

I had like 7 Arms and 6 Legs, I sold them all and bought a full set with 5 slots per unit, cost me under 300K :p