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LonelyGaruga
Aug 7, 2015, 01:12 PM
Nobody's talking about this, so...

http://pso2.jp/players/update/20150826/02/

Hunter: HP+50, R-ATK+15, S-DEF+40
Ranger: R-ATK+20, T-ATK+15, R-DEF+40
Force: R-ATK+15, T-ATK+20, T-DEF+40
Fighter: PP+2, S-ATK+50, T-ATK+15, S-DEF+10
Gunner: PP+2, S-ATK+15, R-ATK+50, R-DEF+10
Techer: PP+2, S-ATK+15, T-ATK+50, T-DEF+10
Braver: PP+2, S-ATK+20, R-ATK+20, DEX+30
Bouncer: PP+2, S-ATK+20, T-ATK+20, DEX+30

Total: HP+50, PP+10, S-ATK+120, R-ATK+120, T-ATK+120, S-DEF+50, R-DEF+50, T-DEF+50, DEX+60

The class bonuses are acquired through titles unlocked by achieving level 75 and apply to all characters on the account. Since they're titles, obviously they can only be acquired once per account as well.

TwistedShaerk
Aug 7, 2015, 01:19 PM
Hunter doesn't need to be maxed to get some S-ATK, but does for R-ATK.

This confuses me but whatever. I primarily play melee so I'll need to finish Br and Te...and step into Gu territory. :cry:

LunaSolstice
Aug 7, 2015, 01:29 PM
Well,glad I've been leveling my gunner more lately lol

But the 50 t-atk for techer and less for force is weird to me.

The Walrus
Aug 7, 2015, 01:44 PM
welp good to know i don't have to care much about the original 3 classes since they don't offer PP :/

still gonna cap them anyway ;-;

Lostbob117
Aug 7, 2015, 01:55 PM
I'm not even gonna bother with classes outside of Hunter and Fighter

IndigoNovember
Aug 7, 2015, 02:00 PM
There goes my nice looking 150 PP ┐('~`;)┌ .

HentaiLolicon
Aug 7, 2015, 02:03 PM
i'm saved, only FO is not yet capped =3=

Dark Emerald EXE
Aug 7, 2015, 02:04 PM
There's all passive across the account?

Jesus thats nice

Poyonche
Aug 7, 2015, 02:08 PM
But does the class bonus add to our base stats (like, for example, I have 800 base S-atk, I cap Fighter I get 850 S-atk) or works like Rare Mastery ?

[Ayumi]
Aug 7, 2015, 02:12 PM
So that mean if you have 10 characters and got the title on one of them the other 9 won't get the boost right? what's the damn point.

Cyber Meteor
Aug 7, 2015, 02:16 PM
^It'll apply to all your characters on your account

the_importer_
Aug 7, 2015, 02:25 PM
Boy, the things they do just to avoid raising the level cap -_-

landman
Aug 7, 2015, 02:26 PM
Oh my, new characters on old accounts are gona be nicely boosted

elryan
Aug 7, 2015, 02:27 PM
Force: R-ATK+15, T-ATK+20, T-DEF+40

No PP nor HP on FO. Now I don't feel bad about not maxing FO. Thank God.

(All my classes are Lv.75 except FO.)

Poyonche
Aug 7, 2015, 02:35 PM
Boy, the things they do just to avoid raising the level cap -_-

Maybe they are planning an amazing thing for level 80 like Ultimate Extra Hard Quest or a +1 PP bonus. :wacko:

LonelyGaruga
Aug 7, 2015, 02:38 PM
I don't really see why Sega should raise the level cap when no content in the game justifies it.


But does the class bonus add to our base stats (like, for example, I have 800 base S-atk, I cap Fighter I get 850 S-atk) or works like Rare Mastery ?

Not specified.

Squal_FFVIII
Aug 7, 2015, 03:00 PM
So basically as soon as we get the title reward for the lvl 75 class it unlocks the bonus?

Also, do we need to cap all of the classes on one character or can we spread the classes on two characters? For example one fo my char is a FO/TE do I need to also cap FO/TE on my MAIN?

RadiantLegend
Aug 7, 2015, 03:05 PM
Man that bites. Ignoring FO/TE means 15 less ratk, satk, 2 less pp

1-75 for just 2 pp is.....not going to happen.

[Ayumi]
Aug 7, 2015, 03:33 PM
^It'll apply to all your characters on your account

Oh good. Then I'm completely set for this.

Maninbluejumpsuit
Aug 7, 2015, 03:38 PM
On the upside, I only need to level Te, and Gu.

On the downside, I need to level Gu.

This is still a stupid system to put in. FF14 does cross class perks better, and it has a sub fee.

yoshiblue
Aug 7, 2015, 03:44 PM
On the upside, I only need to level Te, and Gu.

On the downside, I need to level Gu.

This is still a stupid system to put in. FF14 does cross class perks better, and it has a sub fee.
Could be worse. 90% of the class skill trees could be main class only.

elryan
Aug 7, 2015, 03:51 PM
This is still a stupid system to put in. FF14 does cross class perks better, and it has a sub fee.

But PSO2 cross class allows you to switch to your subclass weapons on-the-fly and use all the arts of the said weapons unlike FFXIV :v

Besides, FFXIV cross skills only applicable to certain skills the secondary class (and a designated tertiary class).

Putting that into perspective, PSO2 has much freedom in building your character unlike FFXIV. Or do you actually prefer that your subclass is restricted to another single class (or two) instead?

Maninbluejumpsuit
Aug 7, 2015, 03:58 PM
But PSO2 cross class allows you to switch to your subclass weapons on-the-fly and use all the arts of the said weapons unlike FFXIV :v

Besides, FFXIV cross skills only applicable to certain skills the secondary class (and a designated tertiary class).

Putting that into perspective, PSO2 has much freedom in building your character unlike FFXIV. Or do you actually prefer that your subclass is restricted to another single class (or two) instead?

I'd prefer rpg stat growths to not be put behind such absurd walls like leveling an unrelated class (Gu) to cap for +2 pp and S atk, and improving PA strength through the purest forms of RNG, but i guess wanting an RPG that makes sense is just me.

elryan
Aug 7, 2015, 04:07 PM
I'd prefer rpg stat growths to not be put behind such absurd walls like leveling an unrelated class (Gu) to cap for +2 pp and S atk

Think of that 2 PP and 15 SATK as effort reward instead of stat growth.

If you struggle with the game prior receiving 2 PP and 15 SATK extra, those minuscule stats won't even remotely increase your performance in-game.

This scenario is exactly like how people has 5 lines of affixes vs 6 lines of affixes. That extra single line of affixes won't help you if you play poorly.

Inversely, if you conquer the game without those stats, why bother?

LonelyGaruga
Aug 7, 2015, 04:13 PM
I think it makes more sense to have a benefit to leveling classes regardless of what class you play. If someone has a capped Hunter they shouldn't have the same HP as a level 1 non-Hunter as a newly created player of the same class.

What doesn't make sense is some of the stat distributions, but those are designed to balance around all the other classes in the game.

[Ayumi]
Aug 7, 2015, 04:14 PM
I see it as a reward for those that are a Jack Of All Trades.
Not really forcing people to play those classes.

yoshiblue
Aug 7, 2015, 04:15 PM
Onion Knight Hype!

HentaiLolicon
Aug 7, 2015, 04:22 PM
It's a good thing to have experience of all classes, this cap bonus more or less is just a push to encourage people to play new classes instead of sticking to 1 and of course, it was fun when i farmed AQ to cap all classes

the_importer_
Aug 7, 2015, 04:47 PM
Well, it's a good thing that I have half of my premium bank with unconverted ★10 Rares, I'll be able to turn them into Spheres which in turn, will be turned into 75 EXP boosters, this should add greatly to the AQ EXP Boost. That being said, I wish they would count NPCs as extra players like they do in Free Fields and Ark Quests.

Anduril
Aug 7, 2015, 06:19 PM
I'm so glad I ended up capping Kayla in all classes (so much time as a Bow wielding HU/BR and FI/BR *shudders*); it's going to be nice to get these little bonus perks for all my characters.

ZynischQ
Aug 7, 2015, 06:32 PM
So does the fact that all these bonuses add up to a nice, tidy number mean that we won't be getting any new classes?

final_attack
Aug 7, 2015, 07:44 PM
Well, at least my Gu can reach 1000+ HP (was 998 or something) TwT 150+ PP (was 149 with ShowTime, I think) TwT and finally 3000+ R-Atk unbuffed (was 2929, I think). I want that Yash8000C orz

ArcaneTechs
Aug 7, 2015, 07:57 PM
So does the fact that all these bonuses add up to a nice, tidy number mean that we won't be getting any new classes?
jumping the gun here, not only that, Sega apparently had some good announcements coming up next stream, so watch that to find out but we're all under the assumption that the new class isnt till after Ep3 ends next year but we may get it early or something idk

GoldenFalcon
Aug 7, 2015, 08:06 PM
The Episode 4 class could just give 10 to everything (and 2 pp)

un1t27
Aug 7, 2015, 08:15 PM
Time to start playing gunner again.

Perfect Chaos
Aug 7, 2015, 10:04 PM
I'm glad that it's a title, so that whenever the level cap gets raised again, we'll still have the bonus.
inb4 SEGA deletes those titles and adds new ones for lv80 when that happens.

Only need to cap HU and GU at this point, but with this, GU gets priority due to PP. At least I already have all of the T-ATK bonuses.

Anduril
Aug 7, 2015, 10:08 PM
I'm glad that it's a title, so that whenever the level cap gets raised again, we'll still have the bonus.
inb4 SEGA deletes those titles and adds new ones for lv80 when that happens.

Only need to cap HU and GU at this point, but with this, GU gets priority due to PP. At least I already have all of the T-ATK bonuses.
Maybe they'll just keep adding more titles as they raise the cap, just like they keep adding the extra SP COs.

Chdata
Aug 7, 2015, 11:23 PM
I love being an all rounder.

wefwq
Aug 7, 2015, 11:51 PM
Force add R-ATK instead of PP?
What, it just feels like that sega adding those bonus stat on random.

Why are they such a slob when it comes to making something like this.

Zorua
Aug 8, 2015, 12:01 AM
Force add R-ATK instead of PP?
What, it just feels like that sega adding those bonus stat on random.

Why are they such a slob when it comes to making something like this.

It's probably to get people to play outside of their comfort zone, so they can make their comfort zone 15 atk more comfy

wefwq
Aug 8, 2015, 12:05 AM
It's probably to get people to play outside of their comfort zone, so they can make their comfort zone 15 atk more comfy
Maybe, but it's still felt really random.
But if giving it more glimpse and deeper observation, advanced and hybrid class are move focused on offense boost while basic class are more focused on survival.

Maybe with this we can expect that stat requirement being relevant again?

[Ayumi]
Aug 8, 2015, 12:07 AM
Maybe, but it's still felt really random.
But if giving it more glimpse and deeper observation, advanced and hybrid class are move focused on offense boost while basic class are more focused on survival.

Maybe with this we can expect that stat requirement being relevant again?

Tech/Range new class confirmed.
Acromaster.

Maninbluejumpsuit
Aug 8, 2015, 12:26 AM
;3280588']Tech/Range new class confirmed.
Acromaster.

But Bo is barely functional, being left behind in the arms race, and with the worst designed skill tree to date and people already looking for the next hybrid :/

I want to see a class with a shield + 1 handed sword myself.

Cyber Meteor
Aug 8, 2015, 12:30 AM
I want to see a class with a shield + 1 handed sword myself.

Mmmm, Katanas already work that way:-P

[Ayumi]
Aug 8, 2015, 01:36 AM
But Bo is barely functional, being left behind in the arms race, and with the worst designed skill tree to date and people already looking for the next hybrid :/

I want to see a class with a shield + 1 handed sword myself.

Preaching to the wrong choir.
I like Bouncer to death. I see it as Gunner w/ boots... and techs. Truly like Bouncer a lot. Not counting the Twin Saber weapons of course as I really don't like those in this game.
I do have to agree though the skill tree could do some changes.


As for the Shield/Sword. I partially don't want to see that. Only because I really... really... REALLY don't want to see the KNnewm (I don't know.. maybe it would be called Knight?) all cloned to be Link.
We all know that there would be many of those.

landman
Aug 8, 2015, 02:06 AM
I have capped classes that I have literally never played, that's what Client Orders are for lol

elryan
Aug 8, 2015, 02:43 AM
But Bo is barely functional, being left behind in the arms race,

wat


http://www.youtube.com/watch?v=I14kjAqglFM

yoshiblue
Aug 8, 2015, 02:49 AM
Seeing those Kuronian musketeers really makes me want a mounted class. A centaur race would be cool too.

Chdata
Aug 8, 2015, 02:51 AM
what the... is he using shift actions from PAs he didn't start with? wat




how would centaurs use a pair of jet boots

yoshiblue
Aug 8, 2015, 03:03 AM
From the looks of it, it seems that one PA is being canceled into another + mastered weapon switching. Keypad power!!!

Centaur would require too much work to add it into the game. But if they were added, they would either be limited to certain classes or given unique animations. Like Vinto acting like a buck kick, Moment Gale being a bunch of stomping, and Gran Wave acting as a leap and a few frontal kicks. Lost me on Strike Gust though. Probably using the same frontal kicks with a stomp at the end.

Maninbluejumpsuit
Aug 8, 2015, 03:46 AM
wat

[PSO2] FiBo (JB) Free Field SH Boss Rush - YouTube (http://www.youtube.com/watch?v=I14kjAqglFM)

SH - we all overgear this now.
Fi main - doesn't exactly help Bo's case of being functional when over half the time, maining it is a net loss :/

Boots are decent, but blades are just a letdown of a weapon.

Selphea
Aug 8, 2015, 04:38 AM
It's not so much that DBs are behind but that DBs need rainbow. While other classes can get a single 60% 13* and call it a day, a DB user needs to do it 5 times. Failing that, they'll have to settle for lower tier weapons i.e. get left behind in arms race.

Of course crafted gear is still hovering around 11* level when we have 12* trading, which is a bit of a downer, but that's something that should get fixed in time.

Main weakness of DB Bo is its AoE which isn't even that weak in the grand scheme of things. I do admit compared to early days, /Hu has become less and less attractive due to Zanverse/Zondeel TAJAs, TCPBF and TK Dove favoring /Fi. All Bo really needs is a skill to switch elements on equipped weapons that aren't JBs really.

elryan
Aug 8, 2015, 04:40 AM
SH - we all overgear this now.
Fi main - doesn't exactly help Bo's case of being functional when over half the time, maining it is a net loss :/

Boots are decent, but blades are just a letdown of a weapon.

Oh sorry did you want BO main on XH?


http://www.youtube.com/watch?v=yvilOC_8tyA

Selphea
Aug 8, 2015, 04:52 AM
Oh sorry did you want BO main on XH?

PSO2 - Bo/Hu (Jet Boots) Vs. Dark Ragne XH solo - YouTube (http://www.youtube.com/watch?v=yvilOC_8tyA)

That's not very convincing when a Dagger FiHu does that in half the time :wacko:

[spoiler-box]
http://www.youtube.com/watch?v=TE7wDBhtSPk[/spoiler-box]

Ragne is a so-so matchup for Boots though. Gran Wave isn't a very accurate gap closer and the core moves up and down too much for Vinto to hit accurately unless you stagger, but if you go for stagger it kind of defeats Jet Boots' air combat advantage.

JBs can do a clean kill on XH Ragne easy but not necessarily a fast one. But I'm pretty sure JBs can solo XH Loser so it's really a matchup thing.

Maenara
Aug 8, 2015, 05:51 AM
All the salt at having to do work for minor stat bonuses.

Again, people, the stat bonus is either worth the work or it's not. If it's worth the work, stop whining and cap the class. If it's not worth the work, stop whining and don't cap the class.

Maninbluejumpsuit
Aug 8, 2015, 05:58 AM
Main weakness of DB Bo is its AoE which isn't even that weak in the grand scheme of things. I do admit compared to early days, /Hu has become less and less attractive due to Zanverse/Zondeel TAJAs, TCPBF and TK Dove favoring /Fi. All Bo really needs is a skill to switch elements on equipped weapons that aren't JBs really.

I feel DBs could use more PAs, and something special with a bit more kick to it, like how KC is sorta the next best thing to having a compound tech, but that's for another thread.

Xaelouse
Aug 8, 2015, 05:58 AM
People still think they have to compete with other players but dont even play competitive TA which is still on SH difficulty.

TaigaUC
Aug 8, 2015, 06:31 AM
I have all classes capped multiple times and I dunno what to think about this stat boost stuff.
I'd rather they put in actual content, like boss battle or casino games that people will actually play.

fay
Aug 8, 2015, 06:44 AM
So when do these titles become available?

Vatallus
Aug 8, 2015, 06:57 AM
Hm. I already have everything capped except Techer. Guess I should work on that at some point for the class bonus.

That said what is with peoples constant need to "play only the best classes, use only the best weapons even if that only means a minor upgrade." There is nothing wrong with Dual Blades or Jet Boots except their lack of PAs. Personally I like to change up my routine every now and then instead of using the same exact class every single day of my life.

Between my 3 characters I play any setup that isn't Te/ whatever and when I finally work on Te I'll probably do Te/Br. If I had to only use "the best of the best" I would of probably quit a long time ago out of sheer boredom.

Maninbluejumpsuit
Aug 8, 2015, 07:19 AM
That said what is with peoples constant need to "play only the best classes, use only the best weapons even if that only means a minor upgrade." There is nothing wrong with Dual Blades or Jet Boots except their lack of PAs. Personally I like to change up my routine every now and then instead of using the same exact class every single day of my life.

Because playing something with more options and less shortcomings is generally more fun? I'll let you in on a secret: I played BO heavily, especially when ult lilipa was new, and the longer I farmed for the DBs, the more I began to dislike the weapon category.

milranduil
Aug 8, 2015, 07:30 AM
People still think they have to compete with other players but dont even play competitive TA which is still on SH difficulty.

Nothing wrong with wanting classes to feel good while you play them. I would never bother with Braver ever if it didn't do so for me considering how generally garbage it is compared to Fi or Fo (with a few exceptions such as new area).

[Ayumi]
Aug 8, 2015, 07:56 AM
People still think they have to compete with other players but dont even play competitive TA which is still on SH difficulty.

Welcome to MMOs where people always being competitive for no reason even when there's no actual competitive features within it (except maybe the rankings that rarely ever happen).


Nothing wrong with wanting classes to feel good while you play them. I would never bother with Braver ever if it didn't do so for me considering how generally garbage it is compared to Fi or Fo (with a few exceptions such as new area).

To be fair on this. Braver is the one and only class I hate with a passion as I hate all the weps on it.
I leveled the 1st 50 or so levels of Braver with orders. Then from levl 50 to 70, I used m Bio Boots on it and leveled it like a weaker bouncer. I have no problems with Bouncer at all.

During boost week last week, seeing as how the exp was... I just asked someone to help me give me a quick and easy way to level this thing for the last 5 levels so I can do away with Braver for a while.

Only reason I was leveling Braver to begin with is because I kept hearing it's a good subclass for many things like Force or Ranger or whatever else I actually liked playing with... but in the end I hated the class so much I didn't care when I got it to 70 which it stayed at for almost a year.

landman
Aug 8, 2015, 08:06 AM
If people are complaining about this it will be funny to see reactions when they implement Rebirth system from Infinity :wacko:

[Ayumi]
Aug 8, 2015, 08:08 AM
If people are complaining about this it will be funny to see reactions when they implement Rebirth system from Infinity :wacko:

Well I'm not complaining as I've always been a leveler from the beginning of PSO to now (I had all my classes level 20 on PSU even though RA FO and HU didn't get a damn thing from level 11 and up), I will say I'm not going to complain about the rebirth... BUT I know for a fact I'm not going to do it. Not at all.

I like leveling, but I refuse to have to rebirth back to level 1.

landman
Aug 8, 2015, 08:17 AM
If they implement something like "5/10 extra skill points for each rebirth on a class" people WILL do it (at least for some classes, other end up using useless skills with the extra points anyway lol)

Bellion
Aug 8, 2015, 08:20 AM
Uh hell yeah, I'd do that for an ultimate Force and Techer tree all in one. Fuck, not having to spend AC and just playing the game? Sign me up.

[Ayumi]
Aug 8, 2015, 08:35 AM
If they implement something like "5/10 extra skill points for each rebirth on a class" people WILL do it (at least for some classes, other end up using useless skills with the extra points anyway lol)

Make it 20SP and I would do it in a heart beat.

Maenara
Aug 8, 2015, 08:37 AM
That's an awfully arbitrary number. I assume you have two skills you wanna max but can't.

Atmius
Aug 8, 2015, 10:13 AM
Nah, this is sega we're talking about here. You'd only get one, but maybe a year or two after they'd implement a "great rebirth" rng roll, which can give you anywhere between 1-3sp on a rebirth.

Saffran
Aug 8, 2015, 10:50 AM
So basically all things added amount to what you get from one hell of an affixed piece of your equipment? Yeah, that's a good sweetspot.

This should help all rounders who still have mags designed around the old requisites, but that's about it, really. The nice "coincidence" is, those are the kind of people who already have all classes maxed to begin with anyway.

They could have made the "stats up" skills be active across all your classes for the same result. Well, they could still do that in the future...

GoldenFalcon
Aug 8, 2015, 11:01 AM
They could have made the "stats up" skills be active across all your classes for the same result. Well, they could still do that in the future...

Wouldn't you just be able to buy a skill tree of every class, get every single stat up, and just switch main and sub trees to real trees when you switch classes? That leaves 6 classes giving a hilarious amount of stats at all times

Saffran
Aug 8, 2015, 11:17 AM
GoldenFalcon > I must be getting old, because I didn't even think of abusing the system like that. Yeah, that's what people would do, and that's why it's not in place, I suppose...

Sacrificial
Aug 8, 2015, 12:07 PM
50 satk for fighter..... guess that could be a reason to pick it up.

Achelousaurus
Aug 8, 2015, 02:30 PM
There's all passive across the account?

Jesus thats nice
Indeed. Was expecting for that character only. But in a streak of generosity Sega decided not to screw over all the people that max different classes on different characters.

I don't actually care though, I maxed everything on my main already.


Boy, the things they do just to avoid raising the level cap -_-
I don't think it really competes with that. It's very different, it gives a a permanent boost to your characters regardless of gear. And a very nice one at that.


So does the fact that all these bonuses add up to a nice, tidy number mean that we won't be getting any new classes?
No, it just means it's nice and tidy for the current classes, cause why not?


All the salt at having to do work for minor stat bonuses.

Again, people, the stat bonus is either worth the work or it's not. If it's worth the work, stop whining and cap the class. If it's not worth the work, stop whining and don't cap the class.
Amen.