PDA

View Full Version : Datamined content: Moves of DF Apprentice, Corrupt AIS, DF Double, Profound Darkness



Maenara
Aug 11, 2015, 12:28 PM
Dark Falz Apprentice:
[spoiler-box]DpInsectAnger1 DpInsect:Anger1 DpInsectIgnoreBurn IgnoreBurn DpInsectAnger2 DpInsect:Anger2 DpInsectEggCannonRightRegenerationTimer DpInsect:EggCannonRightRegenerationTimer DpInsectEggCannonLeftRegenerationTimer DpInsect:EggCannonLeftRegenerationTimer DpInsectInsectMine DpInsectInsectMineN Vehicle:Ride DpInsectInsectMineAIS DpInsectJet DpInsectRayExplosion DpInsectJetWave DpInsectInsectShot DpInsectInsectShotN DpInsectInsectShotAIS DpInsectFinalBeam DpInsectRemoveIgnoreBurn
DpInsectRemoveEggCannonLeftRegenerationTimer DpInsectRemoveAnger2 DpInsectRemoveEggCannonRightRegenerationTimer DpInsectEggCannonRightRegeneration EggCannonR DpInsectEggCannonLeftRegeneration EggCannonL DpInsectRay
DpInsectImpact DpInsectWipe
[/spoiler-box]

Apprentice can spawn Corrupt AIS. She also has two 'Egg Cannons', a right and a left one. She appears to be vulnerable to burn status.

Corrupt AIS:
[spoiler-box]
VehicleEnemy:AddGunMode VehicleEnemy:GunMode
Vehicle:Ride
VehicleEnemy:MachineGun VehicleEnemy:SwordFinish VehicleEnemy:Grenade VehicleEnemy:AddSwordMode VehicleEnemy:SwordMode VehicleEnemy:PhotonBlaster VehicleEnemy:SwordAttack
[/spoiler-box]

Corrupt AIS has gun mode and sword mode which it switches between. Looks like it has access to all the moves that Mining Base AISs have.

Dark Falz Double:
[spoiler-box]
DpToy_RemoveTmpBreakTowerRB DpToy:TmpBreakTowerRB DpToy_RemoveTmpBreakTowerRM DpToy:TmpBreakTowerRM DpToy_RemoveTmpBreakTowerLF DpToy:TmpBreakTowerLF DpToy_RemoveTmpBreakTowerLB DpToy:TmpBreakTowerLB DpToy_RemoveTmpBreakTowerLM DpToy:TmpBreakTowerLM DpToy_RemoveTmpBreakTowerRF DpToy:TmpBreakTowerRF DpToy_RemoveOpenGateRB DpToy:OpenGateRB DpToy_RemoveOpenGateRM DpToy:OpenGateRM DpToy_RemoveOpenGateLF DpToy:OpenGateLF DpToy_RemoveOpenGateLB DpToy:OpenGateLB DpToy_RemoveOpenGateLM DpToy:OpenGateLM DpToy_RegeneTowerRF CastleCoreRF
DpToy_RegeneTowerRB CastleCoreRB DpToy_RegeneTowerRM CastleCoreRM DpToy_RegeneTowerLF CastleCoreLF DpToy_RegeneTowerLB CastleCoreLB DpToy_RegeneTowerLM CastleCoreLM
DpToy_RemoveOpenGateRF DpToy:OpenGateRF
DpToy_OpenGateLM DpToy_OpenGateLF DpToy_OpenGateLB DpToy_TmpBreakTowerRM DpToy_TmpBreakTowerRF DpToy_OpenGateRB DpToy_Parade DpToy_SplashEnemyBom DpToy_Anger DpToy:Anger DpToy_OpenGateRM DpToy_OpenGateRF DpToy_TmpBreakTowerRB DpToy_BreakTowerLM DpToy:BreakTowerLM DpToy_BreakTowerLF DpToy:BreakTowerLF DpToy_BreakTowerLB DpToy:BreakTowerLB DpToy_RemoveExPanic ToyDp:ExPanic DpToy_KartOil DpToy_KartOilDmg Panic3 DpToy_BreakTowerRB DpToy:BreakTowerRB DpToy_TmpBreakTowerLM DpToy_TmpBreakTowerLF DpToy_TmpBreakTowerLB DpToy_BreakTowerRM DpToy:BreakTowerRM DpToy_BreakTowerRF DpToy:BreakTowerRF DpToy_SplashShip
DpToy_Punch DpToy_Crash
DpToy_Turn DpToy_KartBom eff_bs_tdd_kart_ht01.aqe DpToy_Goland DpToy_SplashWater DpToy_Wall DpToy_Kart DpToy_TrampleShockWave DpToy_March DpToy_FireWorksBomBig DpToy_Laser DpToy_FireWorksBomSmall
[/spoiler-box]

If anyone needed any more god damn confirmation that the castle shown in the teaser was Double, half of Double's moves entail towers, gates, and castle cores.
Dark Falz Double seems to be weak to panic.

The Profound Darkness(Humanoid form) [Warning: Story spoilers]:
[spoiler-box]
Char17M:megido eff_en_chr17_abmatoi_mix_ht01.aqe Char17M:irugurantu eff_en_chr17_abmatoi_ilgrant_ht01.aqe Char17M:irumegido
Char17M:MixTech Char17M:deathfallSlip Char17M:Anger Char17_abm:Anger
Char17M:deathfall Char17M:Blow1 Char17M:gifoie-irumegido Char17M:Blow2 Char17M:ragurantu Char17M:Blow3
[/spoiler-box]

Uses a few modified techniques, including a Gifoie whose projectiles appear to be modified to look like Ilmegid hands.

The Profound Darkness(Combat form):
[spoiler-box]
DpDepthHumanDeathBallBig DpDepthHumanDeathBall DpDepthHumanUpper DpDepthHumanUpperBeam DpDepthHumanUpperSlash DpDepthHumanDarkMissilAttackA DpDepthHumanDokoDokoMarchRight DpDepthHumanDokoDokoMarchLeft DpDepthHumanSonicBoom eff_bs_abs_h_sonic01_ht01.aqe DpDepthHumanSonicBoomCombo DpDepthHumanSonicBoomSlash DpDepthHumanDarkMissilAttack DpDepthHumanBrokenAllArmCoreLastRight DpDepthHumanBrokenAllArmCore DpDepthHumanBrokenRightArmCore DpDepthHumanBrokenAllArmCoreLastLeft DpDepthHumanBrokenLeftArmCore
DpDepthHumanBarrierRemove DpDepthHuman:ArmCoreAllBroken DpDepthHuman:BarrierDamage DpDepthHumanDarkMissilePPDamage DpDepthHumanAnger DpDepthHuman:Anger DpDepthHuman:ArmCoreRightBroken DpDepthHuman:ArmCoreLeftBroken DpDepthHumanGravityBall
DpDepthHumanThrustRight DpDepthHumanThrustLeft DpDepthHumanWLariat DpDepthHumanLightSpear DpDepthHumanBeam DpDepthHumanPunchRight
DpDepthHumanPunchLeft
[/spoiler-box]

Not much to add here.

The Profound Darkness(Final form):
[spoiler-box]
DpAbyssDSickle DpAbyssDAttack DpAbyssAInjuryA eff_bs_abs_d_hit01.aqe DpAbyssALaserL DpAbyssABindA DpAbyssCHold DpAbyssBSuctionBite DpAbyssBBite DpAbyssBShout DpAbyssCHoldTrigger DpAbyssCAttack DpAbyssALaserS DpAbyssABind Bind1 DpAbyssAInjury DpAbyssC1HoldTrigger C1HoldSuccess DpAbyssCHoldThrow DpAbyssC2HoldTrigger C2HoldSuccess DpAbyssWingShotTest DpAbyssBudTrap DpAbyssDSlashWave DpAbyssTailStick DpAbyssBitLaser DpAbyssShip DpAbyssWave
DpAbyssRush DpAbyssTail DpAbyssSlap DpAbyssClap DpAbyssSlash DpAbyssBudBeam
DpAbyssLow DpAbyssBlackEnd DpAbyss:Low DpAbyssBlack DpAbyssWhiteEnd DpAbyss:Black DpAbyssMiddle DpAbyssLowEnd DpAbyss:Middle DpAbyssSPAttack DpAbyss:SPAttack DpAbyssHigh DpAbyssMiddleEnd DpAbyss:High DpAbyssNoDamageEnd DpAbyss:NoDamage DpAbyss:White DpAbyssWall ob_0393_0001 DpAbyssEnergyShot
DpAbyssSPFinish DpAbyssEnergyBlade
[/spoiler-box]

Appears to have two forms, a black form and a white one. Also appears to be able to change its height between low, medium, and high. Additionally, appears to be able to make itself invulnerable to all damage.
The move DpAbyssABind inflicts Bind status on players.
Does not appear to be vulnerable to any status.


Edit: Analysis by LonelyGaruga: http://www.pso-world.com/forums/showpost.php?p=3281787&postcount=15

LonelyGaruga
Aug 11, 2015, 12:36 PM
Dark Falz Double seems to be weak to panic.

That's confirmation it isn't Double. Elder is vulnerable to Shock. Loser is vulnerable to Mirage. Apprentice is vulnerable to Burn. Persona is vulnerable to Panic. Double should be vulnerable to Freeze, not Panic.

Fits with Apos Dorios being vulnerable to Panic, though.

Poyonche
Aug 11, 2015, 12:57 PM
So the Dark Falz Abyss (aka Profound Darkness) textures we datamined, was it the combat form or the final form ?
It is really early to put all those moves into the files, guess Double and Profound Darkness will be the bosses of Episode 3 (and Apprentice of Episode 4).

I also think we will fight DF Apprentice with AIS, maybe once she kill one of us, she would corrupt the empty AIS and use it against us.
Dat AIS Photon Cannon against us, oh god.

Alsoooo, did you find those moves in the .lua files of the enemies ?

Maenara
Aug 11, 2015, 12:59 PM
Alsoooo, did you find those moves in the .lua files of the enemies ?

enemy_ep3.ski

Also, Dark Falz Apprentice is listed as an episode 3 enemy, not episode 4.

starwind75043
Aug 11, 2015, 01:06 PM
I wonder since a ais can be spawned that this takes place at a mining base? Possible Apprentice fight = td4

Mattykins
Aug 11, 2015, 02:35 PM
That's confirmation it isn't Double. Elder is vulnerable to Shock. Loser is vulnerable to Mirage. Apprentice is vulnerable to Burn. Persona is vulnerable to Panic. Double should be vulnerable to Freeze, not Panic.

Fits with Apos Dorios being vulnerable to Panic, though.

lol, you just don't give up.

Zanverse
Aug 11, 2015, 02:42 PM
You know what would end this argument about DP Castle? If we had voice clips for it, or something. If Double Castle has voice clips that sound like both Boy and Girl Double talking, then everyone would finally shut up.

Cyber Meteor
Aug 11, 2015, 02:45 PM
So we'll fight Apprentice in AIS, since we can't beat an AIS if we were like TD 1 or 2, but will this be a TD-type quest or a Magatsu Sai type quest? Other than that, it looks like we'll get a good amount of huge boss in the coming months, Double then PD in 3 forms then Apprentice, and looks like all are in episode 3, i hope they won't wait too long between PD and Apprentice, that would make up the lack of new non-farming content we saw for some months now:grin:

EDIT: @Zanverse 4-5 days until the next live broadcast, we'll probably see more info about what they teased with that, and we'll have the confirmation

Maenara
Aug 11, 2015, 02:50 PM
I missed it the first time, but the Profound Darkness can also inflict Injury.

LonelyGaruga
Aug 11, 2015, 03:40 PM
lol, you just don't give up.

Literally nothing new pertaining to whether or not DpToy is Dark Falz [Double] or a separate enemy was found. There was never any question about whether DpToy internally referred to Castle or not. The issue is the assumption that DpToy is the internal name for Dark Falz [Double]. There's no consistent pattern with Dark Falz names. Falz Arms are dpfisharm, Dark Falz Elder is dpfishelder, Apos Dorios doesn't even get the dp designation, and Dark Falz Loser is dpbird. DpToy could easily be an extension of Double's body like Falz Arms are for Elder, and we could get DpToyDouble later down the road.

Similarly, I take issue with Mae announcing that DpDepthHuman is absolutely the combat form of the Profound Darkness since it has a different naming scheme, shares no real similarities between Abyss Matoi and DpAbyss (Abyss Matoi uses light and dark techs, DpAbyss has scripts for a black/white setting, DpDepthHuman has nothing like that). It's possible, but not confirmed. It could easily be Persona's combat form, although granted I do believe that it is Abyss' combat form, but it's really not 100% at this point. DpInsect is also inconsistent and could easily be a pre-fight and not Dark Falz [Apprentice], with a DpBugApprentice or even just a DpBug planned for the future.

We don't actually have enough information to make 100% absolute statements. I'm saying Dark Falz [Double] is not castle because there's more evidence supporting against it than there is supporting for it. The only evidence being used to confirm DFD and Castle being one and the same is an inconsistent internal naming scheme that can't even definitively confirm anything.

Might just be me, but that's pretty weak as an argument for it.

Maenara
Aug 11, 2015, 03:55 PM
Random post time: I was digging around and found unused enemy titles:
Naberius Natives: Sovereign, Killer, Mad Beast:, Ravager
Lillipa Mechs: Desert Dervish:
Oceanids: Tempestuous
Vol Dragon: Enraged Wyvern:, Hellfire Wyvern:
Quartz Dragon: Fanatical Wyvern:, Hyperborean Wyvern:
Chrome Dragon: Curse Dragon:, Hollow Dragon:
Caterdra'n: Enraged Wyrm:, Infernal Wyrm:
Goronzoran: Mad Summoner:, Infernal Summoner:
Dragon Ex: Raging Gladiator:, Infernal Gladiator:
Insect Darkers: Hollow Curse
Fish Darkers: Primal Curse
Bird Darkers: Depraved Curse
Cougar NX: Carnal, Champion
[Elder]: Master of Disaster:
Knight Gear: Master Swordsman:, Grandmaster Swordsman:
Kuronians: Demon Berserker:, Field Commander:
Ultimate: Abomination, Eternal Distortion:

Poyonche
Aug 11, 2015, 03:59 PM
Depraved Curse Decol Malluda, Towers's worst nightmare.

Poyonche
Aug 11, 2015, 04:04 PM
It could easily be Persona's combat form, although granted I do believe that it is Abyss' combat form

I found this : I opened abyss_dp_human file and found DpDepthHuman into it.

Maybe It can help us think this is really Abyss combat form.

Achelousaurus
Aug 11, 2015, 07:14 PM
I wonder since a ais can be spawned that this takes place at a mining base? Possible Apprentice fight = td4
An EQ that combines TD with final boss fight founds epic.
People will fail super hard at it but still sounds cool.

LonelyGaruga
Aug 11, 2015, 07:36 PM
Might as well do something useful for a change. Sorted out all the script names and ordered them, and comments on their potential and probable uses.

DpInsect:
[spoiler-box]
Dark Falz Apprentice:
DpInsectAnger1
DpInsect:Anger1
DpInsectIgnoreBurn
IgnoreBurn
DpInsectAnger2
DpInsect:Anger2
DpInsectRemoveIgnoreBurn
DpInsectRemoveAnger2

Enrage scripts. Has two enrage states and is capable of ignoring burn, which presumably causes a special animation. No script exists for removing the first enrage state. Seems like either the enrage state resets or goes back to stage 1. If it goes back to stage 1, immunity to burn only occurs in the second enrage state, since a script exists to remove the burn immunity.


DpInsectEggCannonRightRegenerationTimer
DpInsect:EggCannonRightRegenerationTimer
DpInsectEggCannonLeftRegenerationTimer
DpInsect:EggCannonLeftRegenerationTimer
DpInsectRemoveEggCannonLeftRegenerationTimer
DpInsectRemoveEggCannonRightRegenerationTimer
DpInsectEggCannonRightRegeneration
EggCannonR
DpInsectEggCannonLeftRegeneration
EggCannonL

Left and right egg cannons, as mentioned by Mae prior. Breakable parts that can be restored. They either operate as parts that can be temporarily broken, or operate similarly to Loser's armor, capable of restoration but also capable of being permanently destroyed.


DpInsectInsectMine
DpInsectInsectMineN

Mine scripts. An equivalent exists for A.I.S. below. Mine is what Vibras' bomb is called internally. Presumably, this is the same thing or similar to it, meaning DpInsect can produce tower destroying bombs. Unsure of what N stands for in this context.


Vehicle:Ride
DpInsectInsectMineAIS
DpInsectJet
DpInsectJetWave
DpInsectRayExplosion
DpInsectRay
DpInsectInsectShot
DpInsectInsectShotN
DpInsectInsectShotAIS
DpInsectFinalBeam
DpInsectImpact
DpInsectWipe

Not sure where Vehicle:Ride goes. This sets a variable like the regeneration timers for the egg cannons. Possibly this means that DpInsect can pilot an A.I.S, or a darker knock-off. The existence of A.I.S. attacks for DpInsect suggests this. Outside of this, these appear to be generic attacks with an emphasis on projectiles, not unlike Vibras.[/spoiler-box]

DpToy:
[spoiler-box]
DpToy_RemoveTmpBreakTowerRB
DpToy:TmpBreakTowerRB
DpToy_RemoveOpenGateRB
DpToy:OpenGateRB
DpToy_RegeneTowerRB
CastleCoreRB
DpToy_OpenGateRB
DpToy_TmpBreakTowerRB
DpToy_BreakTowerRB
DpToy:BreakTowerRB

The script has the same settings for RM, RF, LB, LM, and LF. Presumably these stand for Right Back, Right Middle, Right Front, Left Back, Left Middle, and Left Front. These would correspond with DpToy's six tower limbs. Looks like they operate like Loser's armor in that they can be broken temporarily and permanently. The temporary destruction applies to the tower, which I presume opens the gate, which exposes the CastleCore. Destroying the CastleCore probably results in the BreakTower script. What happens after that is not so clear. Probably, it exposes the central tower to attack. DpToy might be stunned by the destruction of the towers, or it could continue acting normally.


DpToy_Parade
DpToy_SplashEnemyBom
DpToy_SplashShip
DpToy_SplashWater
DpToy_Anger
DpToy:Anger
DpToy_RemoveExPanic
ToyDp:ExPanic
Panic3
DpToy_KartOil
DpToy_KartOilDmg
DpToy_KartBom
DpToy_Kart
eff_bs_tdd_kart_ht01.aqe
DpToy_Punch
DpToy_Crash
DpToy_Turn
DpToy_Goland
DpToy_Wall
DpToy_TrampleShockWave
DpToy_March
DpToy_FireWorksBomBig
DpToy_FireWorksBomSmall
DpToy_Laser

The rest of the behavior scripts. As previously noted, DpToy is vulnerable to Panic. What ExPanic stands for is not really clear. It also has an enrage state, which probably occurs at 50% HP or when the towers are all broken. The rest appear to be attacks, some of which were seen in the trailer, such as Wall, Laser, FireWorks, and TrampleShockWave. Parade is probably the attack used at the end of the trailer. Accounting for what's left...DpToy doesn't really have much of a variety in attacks. Additionally, going off how what I presume Parade was, most of its attacks involve spawning other things to do the attacking for it. Parade, for example, had toy bear darkers firing lasers from their core flying around with the towers. The Splash and Kart scripts for example appear to summon other things to attack, going off their names.

Overall, nothing particularly noteworthy outside of the scripts for its breakable parts, which furthers my opinion that either DpToy isn't Dark Falz [Double], or, if it is, it's going to be a lame Dark Falz. Really does seem to be about the same level of complexity as Apos Dorios and Falz Arms.[/spoiler-box]

Char17:
[spoiler-box]
Char17M:megido
Char17M:MixTech
eff_en_chr17_abmatoi_mix_ht01.aqe
Char17M:irugurantu
eff_en_chr17_abmatoi_ilgrant_ht01.aqe
Char17M:irumegido
Char17M:deathfallSlip
Char17M:deathfall
Char17M:Anger
Char17_abm:Anger
Char17M:Blow1
Char17M:Blow2
Char17M:Blow3
Char17M:gifoie-irumegido
Char17M:ragurantu

Pretty basic. Several attacks, an enrage state, and possibly a death animation. There was stuff about using rods and wands in previous datamines, but I don't see anything like that here. All of the attacks seem to be directly lifted off of player attacks besides MixTech (probably light + dark attack) and Gifoie-Irumegido (which is probably Gifoie but with Ilmegid arms).[/spoiler-box]

DpDepthHuman
[spoiler-box]
DpDepthHumanDeathBallBig
DpDepthHumanDeathBall
DpDepthHumanUpper
DpDepthHumanUpperBeam
DpDepthHumanUpperSlash
DpDepthHumanDarkMissilAttackA
DpDepthHumanDarkMissilAttack
DpDepthHumanDarkMissilePPDamage
DpDepthHumanDokoDokoMarchRight
DpDepthHumanDokoDokoMarchLeft
DpDepthHumanSonicBoom
eff_bs_abs_h_sonic01_ht01.aqe
DpDepthHumanSonicBoomCombo
DpDepthHumanSonicBoomSlash
DpDepthHumanGravityBall
DpDepthHumanThrustRight
DpDepthHumanThrustLeft
DpDepthHumanWLariat
DpDepthHumanLightSpear
DpDepthHumanBeam
DpDepthHumanPunchRight
DpDepthHumanPunchLeft

Huge list of moves. Definitely a big fight. Pretty bizarre mixture of them too. You've got punches, a...W Lariat (what does W stand for here?), sonic booms, thrusts, light spears, beams, dark missiles and death balls, among others.


DpDepthHumanBrokenAllArmCoreLastRight
DpDepthHumanBrokenAllArmCoreLastLeft
DpDepthHumanBrokenAllArmCore
DpDepthHuman:ArmCoreAllBroken
DpDepthHumanBrokenRightArmCore
DpDepthHuman:ArmCoreRightBroken
DpDepthHumanBrokenLeftArmCore
DpDepthHuman:ArmCoreLeftBroken

Scripts for arm cores and their broken states. Seems to have a different animation depending on the order the cores are broken. As far as I can make out there's only one core for each arm.


DpDepthHumanBarrierRemove
DpDepthHuman:BarrierDamage
DpDepthHumanAnger
DpDepthHuman:Anger

Standard enrage script, with a barrier script too. Probably operates like Anga's barrier.[/spoiler-box]

DpAbyss:
[spoiler-box]
DpAbyssAInjuryA
DpAbyssALaserL
DpAbyssALaserS
DpAbyssABind
DpAbyssABindA
Bind1
DpAbyssAInjury

DpAbyssBSuctionBite
DpAbyssBBite
DpAbyssBShout

DpAbyssCHold
DpAbyssCHoldTrigger
DpAbyssC1HoldTrigger
C1HoldSuccess
DpAbyssCHoldThrow
DpAbyssC2HoldTrigger
C2HoldSuccess
DpAbyssCAttack

DpAbyssDSickle
DpAbyssDAttack
eff_bs_abs_d_hit01.aqe
DpAbyssDSlashWave

In addition to its standard attacks, DpAbyss has designations for A/B/C/D. A seems to focus on projectiles and SE, B has biting attacks, C has grab attacks, and D seems to have a scythe going off of sickle. Presuming these are form changes of sorts.


DpAbyssWingShotTest
DpAbyssBudTrap
DpAbyssBudBeam
DpAbyssTailStick
DpAbyssTail
DpAbyssBitLaser
DpAbyssShip
DpAbyssWave
DpAbyssRush
DpAbyssSlap
DpAbyssClap
DpAbyssSlash
DpAbyssWall
ob_0393_0001
DpAbyssEnergyShot
DpAbyssEnergyBlade
DpAbyssSPAttack
DpAbyss:SPAttack
DpAbyssSPFinish

The rest of DpAbyss' moves. Most notable is probably SPAttack, which sets a variable. Probably a special party wiping move like Apos Dorios' bombs or Loser's time stop. Also capable of producing walls.


DpAbyssLow
DpAbyss:Low
DpAbyssLowEnd
DpAbyssBlackEnd
DpAbyssBlack
DpAbyss:Black
DpAbyssWhiteEnd
DpAbyss:White
DpAbyssMiddle
DpAbyss:Middle
DpAbyssMiddleEnd
DpAbyssHigh
DpAbyss:High
DpAbyssNoDamageEnd
DpAbyss:NoDamage

The rest of the set scripts. Nothing that wasn't mentioned already.[/spoiler-box]

As an aside, about DpAbyss and its relation to the story:
[SPOILER-BOX]Currently there are two Profound Darkness. The original Profound Darkness is the one that was created by the photoners as a mimicry of Xion and was subsequently sealed by them. The Profound Darkness that Matoi became is not the same thing because the original is still sealed. Matoi almost became a Profound Darkness in Chapter 2-6 when Persona stabbed her, so it's not like the concept is new or anything. Going off Persona's dialogue to the player in Chapter 2-6, I suspect that Matoi is intended to be a red herring of sorts, and that the sealed Profound Darkness is the real threat to the universe that Persona spoke of.

There's of course several different potential alternatives, but the key thing to keep in mind is that Matoi is not currently the same Profound Darkness that was sealed. All that happened was that Matoi, who already had absorbed a tremendous amount of darker essence, was overloaded by Double and forcibly transformed into a Profound Darkness. As has been established by both Chapter 2-6 and more prominently by Luther in 3-5, the Profound Darkness is an artificial creation through the use of negative photons. [/SPOILER-BOX]


I found this : I opened abyss_dp_human file and found DpDepthHuman into it.

Maybe It can help us think this is really Abyss combat form.

That's good enough for me, considering we haven't seen anything of them outside of the files. It does work, Abyss and Depth are pretty much synonyms in the context of the Profound Darkness' name. In 深遠なる闇, 深遠 essentially means profound, deep, unfathomable, and is comprised of kanji for deep/intense and distance. Basically spot-on for Abyss and Depth.


An EQ that combines TD with final boss fight founds epic.
People will fail super hard at it but still sounds cool.

Just think of it like the next step from Vibras Yuga.

I bet DpInsect won't even be the final enemy of the wave. It'll probably be multiple spawns of A.I.S. or that BugLegion that's intended for MBD4. Assuming BugLegion doesn't pilot A.I.S. itself.

Or we could see more Goldrahda. Or even better, Goldrahda that pilot A.I.S.!

Zanverse
Aug 11, 2015, 08:20 PM
I assume the AIS that the Darkers are piloting will be infected like the Airships during TD3. Probably piloted on their own, and spawning at the beginning of a wave. Now that I think about it, this might just be the most intense battle of this Episode... I doubt they're be more than about 3 AIS, but that's still kinda epic.

Side question: Are there any traces of sound/music files laying around yet?

Maenara
Aug 11, 2015, 08:43 PM
Might as well do something useful for a change. Sorted out all the script names and ordered them, and comments on their potential and probable uses.

DpInsect:
[spoiler-box]

Enrage scripts. Has two enrage states and is capable of ignoring burn, which presumably causes a special animation. No script exists for removing the first enrage state. Seems like either the enrage state resets or goes back to stage 1. If it goes back to stage 1, immunity to burn only occurs in the second enrage state, since a script exists to remove the burn immunity.



Left and right egg cannons, as mentioned by Mae prior. Breakable parts that can be restored. They either operate as parts that can be temporarily broken, or operate similarly to Loser's armor, capable of restoration but also capable of being permanently destroyed.



Mine scripts. An equivalent exists for A.I.S. below. Mine is what Vibras' bomb is called internally. Presumably, this is the same thing or similar to it, meaning DpInsect can produce tower destroying bombs. Unsure of what N stands for in this context.



Not sure where Vehicle:Ride goes. This sets a variable like the regeneration timers for the egg cannons. Possibly this means that DpInsect can pilot an A.I.S, or a darker knock-off. The existence of A.I.S. attacks for DpInsect suggests this. Outside of this, these appear to be generic attacks with an emphasis on projectiles, not unlike Vibras.[/spoiler-box]

DpToy:
[spoiler-box]

The script has the same settings for RM, RF, LB, LM, and LF. Presumably these stand for Right Back, Right Middle, Right Front, Left Back, Left Middle, and Left Front. These would correspond with DpToy's six tower limbs. Looks like they operate like Loser's armor in that they can be broken temporarily and permanently. The temporary destruction applies to the tower, which I presume opens the gate, which exposes the CastleCore. Destroying the CastleCore probably results in the BreakTower script. What happens after that is not so clear. Probably, it exposes the central tower to attack. DpToy might be stunned by the destruction of the towers, or it could continue acting normally.



The rest of the behavior scripts. As previously noted, DpToy is vulnerable to Panic. What ExPanic stands for is not really clear. It also has an enrage state, which probably occurs at 50% HP or when the towers are all broken. The rest appear to be attacks, some of which were seen in the trailer, such as Wall, Laser, FireWorks, and TrampleShockWave. Parade is probably the attack used at the end of the trailer. Accounting for what's left...DpToy doesn't really have much of a variety in attacks. Additionally, going off how what I presume Parade was, most of its attacks involve spawning other things to do the attacking for it. Parade, for example, had toy bear darkers firing lasers from their core flying around with the towers. The Splash and Kart scripts for example appear to summon other things to attack, going off their names.

Overall, nothing particularly noteworthy outside of the scripts for its breakable parts, which furthers my opinion that either DpToy isn't Dark Falz [Double], or, if it is, it's going to be a lame Dark Falz. Really does seem to be about the same level of complexity as Apos Dorios and Falz Arms.[/spoiler-box]

Char17:
[spoiler-box]

Pretty basic. Several attacks, an enrage state, and possibly a death animation. There was stuff about using rods and wands in previous datamines, but I don't see anything like that here. All of the attacks seem to be directly lifted off of player attacks besides MixTech (probably light + dark attack) and Gifoie-Irumegido (which is probably Gifoie but with Ilmegid arms).[/spoiler-box]

DpDepthHuman
[spoiler-box]

Huge list of moves. Definitely a big fight. Pretty bizarre mixture of them too. You've got punches, a...W Lariat (what does W stand for here?), sonic booms, thrusts, light spears, beams, dark missiles and death balls, among others.



Scripts for arm cores and their broken states. Seems to have a different animation depending on the order the cores are broken. As far as I can make out there's only one core for each arm.



Standard enrage script, with a barrier script too. Probably operates like Anga's barrier.[/spoiler-box]

DpAbyss:
[spoiler-box]

In addition to its standard attacks, DpAbyss has designations for A/B/C/D. A seems to focus on projectiles and SE, B has biting attacks, C has grab attacks, and D seems to have a scythe going off of sickle. Presuming these are form changes of sorts.



The rest of DpAbyss' moves. Most notable is probably SPAttack, which sets a variable. Probably a special party wiping move like Apos Dorios' bombs or Loser's time stop. Also capable of producing walls.



The rest of the set scripts. Nothing that wasn't mentioned already.[/spoiler-box]

As an aside, about DpAbyss and its relation to the story:
[SPOILER-BOX]Currently there are two Profound Darkness. The original Profound Darkness is the one that was created by the photoners as a mimicry of Xion and was subsequently sealed by them. The Profound Darkness that Matoi became is not the same thing because the original is still sealed. Matoi almost became a Profound Darkness in Chapter 2-6 when Persona stabbed her, so it's not like the concept is new or anything. Going off Persona's dialogue to the player in Chapter 2-6, I suspect that Matoi is intended to be a red herring of sorts, and that the sealed Profound Darkness is the real threat to the universe that Persona spoke of.

There's of course several different potential alternatives, but the key thing to keep in mind is that Matoi is not currently the same Profound Darkness that was sealed. All that happened was that Matoi, who already had absorbed a tremendous amount of darker essence, was overloaded by Double and forcibly transformed into a Profound Darkness. As has been established by both Chapter 2-6 and more prominently by Luther in 3-5, the Profound Darkness is an artificial creation through the use of negative photons. [/SPOILER-BOX]



That's good enough for me, considering we haven't seen anything of them outside of the files. It does work, Abyss and Depth are pretty much synonyms in the context of the Profound Darkness' name. In 深遠なる闇, 深遠 essentially means profound, deep, unfathomable, and is comprised of kanji for deep/intense and distance. Basically spot-on for Abyss and Depth.



Just think of it like the next step from Vibras Yuga.

I bet DpInsect won't even be the final enemy of the wave. It'll probably be multiple spawns of A.I.S. or that BugLegion that's intended for MBD4. Assuming BugLegion doesn't pilot A.I.S. itself.

Or we could see more Goldrahda. Or even better, Goldrahda that pilot A.I.S.!

GoldrahdAIS

untrustful
Aug 11, 2015, 09:33 PM
I can totally believe double being weak to panic instead of freeze. It's a classic segac move.

Rakurai
Aug 11, 2015, 09:47 PM
The castle looks like a fun fight and all, but I'm kind of disappointed by the fact that things seem to currently indicate that it's actually Double and that the Profound Darkness is the true boss of the EQ. Would rather the two have had their own EQs to themselves with a new Darker boss precreding them.

Part of me wants to hope that Sega is just trolling the dataminers, but I seriously doubt that's the case.

TwistedShaerk
Aug 11, 2015, 09:56 PM
Or we could see more Goldrahda. Or even better, Goldrahda that pilot A.I.S.!

Thanks for the mental image of this, now I can't stop thinking about it.

PokeminMaster
Aug 11, 2015, 10:33 PM
That could potentially be beyond cool, a fight against Apprentice while defending towers... I'm kinda hoping the arena is circular, with Apprentice in the center and "climbing" out of a void-like construct (sorta like Gwanahda)

Rakurai
Aug 11, 2015, 10:45 PM
I'm curious as to what the context behind the Apprentice fight is going to be, considering that fake Apprentice/Yucretia seems to have regained her memories.

If anything, I'd guess her sealed true form is somehow able to act as a separate entity from her and is trying to break free, which we obviously aren't going to allow to happen.

Kayarine
Aug 11, 2015, 10:52 PM
Huge list of moves. Definitely a big fight. Pretty bizarre mixture of them too. You've got punches, a...W Lariat (what does W stand for here?), sonic booms, thrusts, light spears, beams, dark missiles and death balls, among others.

Double lariat. The japanese commonly use W to represent the word 'double', since it's pronounced similarly in japanese syllabes/katakana.

LonelyGaruga
Aug 11, 2015, 11:22 PM
Ahh, so that's it.

So if DpDepthHuman is Matoi, why the double lariats.

Kondibon
Aug 11, 2015, 11:31 PM
Ahh, so that's it.

So if DpDepthHuman is Matoi, why the double lariats.
http://www.youtube.com/watch?v=U5sqnLIlQiI

Jokes aside it might just be some sort of spinning attack.

Maenara
Aug 11, 2015, 11:44 PM
I'm curious as to what the context behind the Apprentice fight is going to be, considering that fake Apprentice/Yucretia seems to have regained her memories.

If anything, I'd guess her sealed true form is somehow able to act as a separate entity from her and is trying to break free, which we obviously aren't going to allow to happen.

It could just be the Profound Darkness creating a brand new [Apprentice], since that's entirely within its power.

LonelyGaruga
Aug 11, 2015, 11:59 PM
Jokes aside it might just be some sort of spinning attack.

Yeah I guess I'm just taking it too literally. It just seems strange to specifically name it like that. Like, for example, Mae didn't show the Ult Amduscia enemy attack list, but Lanz Verada has its suplex move specifically named Izuna Drop.

That's a cute song btw.

Maenara
Aug 12, 2015, 12:17 AM
Yeah I guess I'm just taking it too literally. It just seems strange to specifically name it like that. Like, for example, Mae didn't show the Ult Amduscia enemy attack list, but Lanz Verada has its suplex move specifically named Izuna Drop.

That's a cute song btw.

I don't really have the patience to separate the scripts for all ultimate Amduscia's enemies.

Here are the bosses though:

Ultimate Tranmizer:
[spoiler-box]
UltDragonTranComboSweep UltDragonTranRush UltDragonTranBlastPuncher UltDragonTranSlash UltDragonTranSweep UltDragonTranComboSlash
UltDragonTranBlastPuncherPunch
UltDragonTranBlastStamp UltDragonTranLaser UltDragonTranAnger UltDragonTran:Anger
[/spoiler-box]

Oddly enough, doesn't seem like it transforms at all, despite being ultimizer.

Ultimate Quartz Dragon:
[spoiler-box]
UltDragonCrystalOverFlareExplosion UltDragonCrystalLaser UltDragonCrystalLaserA Panic1 UltDragonCrystalHomingLaser UltDragonCrystalHomingLaserA eff_bs_dbz_horming_ht01.aqe UltDragonCrystalReflectStormA UltDragonCrystalOverFlare
UltDragonCrystalReflectStorm UltDragonCrystalDead UltDragonCrystalDeadA
UltDragonCrystalPunch UltDragonCrystalPunchAround UltDragonCrystalPunchCombo
UltDragonCrystalBackFlip UltDragonCrystalRush UltDragonCrystalDarts UltDragonCrystalDartsImpact
[/spoiler-box]

Ultimate Dragon Ex:
[spoiler-box]
UltDragonGladiatorBurst UltDragonGladiatorBurstBreak UltDragonGladiatorSBurstPierce UltDragonGladiatorGravel eff_bs_ult_dgd_crash_ht01.aqe UltDragonGladiatorCrush UltDragonGladiatorBurstPierce UltDragonGladiatorJavelin UltDragonGladiatorJavelinA
UltDragonGladiatorSBurst UltDragonGladiatorCharge UltDragonGladiatorChargeFinish
UltDragonGladiatorRound UltDragonGladiatorBash eff_bs_ult_dgd_sldbash_ht01.aqe eff_bs_ult_dgd_cryjav_ht01.aqe
UltDragonGladiatorHorizon
[/spoiler-box]

Kondibon
Aug 12, 2015, 01:14 AM
Yeah I guess I'm just taking it too literally. It just seems strange to specifically name it like that. Like, for example, Mae didn't show the Ult Amduscia enemy attack list, but Lanz Verada has its suplex move specifically named Izuna Drop. Well, I was imagining a spinning attack with her arms out or something ala zangief's move of the same name (http://streetfighter.wikia.com/wiki/Double_Lariat).





Oddly enough, doesn't seem like it transforms at all, despite being ultimizer.
Well... I mean... I dunno how a dragon is gonna spin around into a tank or a cannon...

LonelyGaruga
Aug 12, 2015, 01:20 AM
Well, yes, that's what I was thinking of too. Keep in mind that this is Matoi using that move. Not really the kind of attack that comes to mind when thinking of that character, right? Hence my confusion.

Kondibon
Aug 12, 2015, 01:51 AM
Well, yes, that's what I was thinking of too. Keep in mind that this is Matoi using that move. Not really the kind of attack that comes to mind when thinking of that character, right? Hence my confusion.Well I mean, who expects a giant bird to do an Izuna Drop?

I see where you're coming from though.

EDIT: I guess I should add that I was imagining some sort of dark effect to go with it. It was mentioned earlier that there's a Gifoie with ilmegid like effects, so it could be related to that. But again, I can see why Matoi doing a spin to win is pretty weird.

Poyonche
Aug 12, 2015, 04:14 AM
Also pretty sure I saw "blackhole" in ult Luda Sorcerer attacks (if it is doublehead bird or something like that)

Rakurai
Aug 12, 2015, 04:33 AM
Probably that same annoying AoE attack it does, but with a vacuum effect for added annoyance.

In any case, with them having fights against the remaining Dark Falz and the Profound Darkness itself in the remainder of episode 3, I can't help but wonder where the heck the story is going to go in episode 4.

Flaoc
Aug 12, 2015, 04:36 AM
Probably that same annoying AoE attack it does, but with a vacuum effect for added annoyance.

In any case, with them having fights against the remaining Dark Falz and the Profound Darkness itself in the remainder of episode 3, I can't help but wonder where the heck the story is going to go in episode 4.

well there is still the case of the real profound darkness. the one that has been sealed.

Cyber Meteor
Aug 12, 2015, 04:47 AM
So it's a newly created Profound Darkness that Matoi absorbed? I was wondering how they managed to "ressurect" PD if it was sealed while no seal was even involved in any way during the process. Makes more sense now, kinda..... It'll probably be a weaker PD anyway considering it hasn't born in the same manner than the previous ,it's not a Xion-type entity this time like the original

RibbonSoft
Aug 12, 2015, 05:35 AM
well there is still the case of the real profound darkness. the one that has been sealed.

This seems more like speculation than fact. Luther stated the countdown had already started in 3-5. Maybe the seal was broken with all of the Darker energy that had been gathered by Matoi and the player character and then Double pouring more into them. You know, just overload it with negative energy until it breaks. As far as I can tell, there is only one Profound Darkness and it is using Matoi as the host (it could have been the player character which would have been more interesting, but you know, clichéd Japan story telling tropes).

Now, you may be right that it is a red herring but so far I don't see it. We don't know if Matoi is different or not. We also don't know what the nature of the seal is or was. Right now, I'm treating Matoi as has everyone else for quite sometime as THE Profound Darkness until further developments in the story either confirm or debunk this.

Arialle
Aug 12, 2015, 09:55 AM
so the castle is double true form? gotta admit thats the crappiest design ive seen for a dark falz.

so we are ending episode 3 potentially with a DF apprentice, double, profound darkness and a potential TD4? probably a prelude to a dark and gloomy episode 4.

Well this coming livestream is big so ......shits going down

Flaoc
Aug 12, 2015, 11:39 AM
i mean that could also be a possibility but fighting the big bad itself in ep3 seems a bit... off especially when ep3 isnt the final episode

Kondibon
Aug 12, 2015, 01:35 PM
So is someone going to explain to me why anyone here thinks fighting=permanently defeating? I'm not saying the red herring thing isn't a possibility (in fact I like this idea, it's really cool), but even if we do fight the real profound darkness in episode 3 is it really such a stretch to say we only managed to hold it back for a little while, or it hasn't fully awakened, or something.

LonelyGaruga
Aug 12, 2015, 02:02 PM
Actually, I take back what I said about two. Did more homework reading around and got a better idea of what happened in 3-6. Need to check what was said in story though, because a lot of this hinges on what Double said. Reading around, the terminology on swiki initially made me think a new one was made (for reasons I won't bore with explanations), but that doesn't fit with what Double said, since they were specifically welcoming the PD back, which makes zero sense if it was a new one. On the other hand, gotta check what Double said in the scene because the explanation given doesn't add up with the actions they take.

Essentially, after fighting the player, Double realizes that they absorbed the power of Elder and Loser necessary to revive the Profound Darkness, which is why their clones of Elder and Loser are shoddy. By themselves, Double cannot revive the Profound Darkness because they only have their own power and Apprentice's. But then they try to turn Matoi into the PD, and the player intervenes. It would make sense if their target was the player, but the player got in the way instead.

That being said, I'm still betting on a second Profound Darkness fight, there's just a few different ways it could go about that all tie into Persona. Namely, the player and Matoi are the only characters that can become a host for the PD because of their ability to absorb darkers. It's entirely possible that Persona became the Profound Darkness' host in their own timeline, or that Matoi was only initially the host. Alternatively, the Profound Darkness still exists in Persona's timeline, and either can potentially travel to the current timeline or it's the player that travels to Persona's timeline. Regardless, Persona's tie to the story is clearly very important, the only question is how.

All that stuff being said, I don't feel any potential prediction has enough evidence to support it yet. Still a lot of open possibilities.

EDIT: Completely unrelated thing I just realized and don't wanna double post

DpAbyss:

DpAbyssAInjuryA
DpAbyssALaserL
DpAbyssALaserS
DpAbyssABind
DpAbyssABindA
Bind1
DpAbyssAInjury

DpAbyssBSuctionBite
DpAbyssBBite
DpAbyssBShout

DpAbyssCHold
DpAbyssCHoldTrigger
DpAbyssC1HoldTrigger
C1HoldSuccess
DpAbyssCHoldThrow
DpAbyssC2HoldTrigger
C2HoldSuccess
DpAbyssCAttack

DpAbyssDSickle
DpAbyssDAttack
eff_bs_abs_d_hit01.aqe
DpAbyssDSlashWave

In addition to its standard attacks, DpAbyss has designations for A/B/C/D. A seems to focus on projectiles and SE, B has biting attacks, C has grab attacks, and D seems to have a scythe going off of sickle. Presuming these are form changes of sorts.[/spoiler-box]

[SPOILER]A/B/C/D, there are four Dark Falzes, and PSIV's Profound Darkness had three forms to match three Dark Falzes.

Zanverse
Aug 12, 2015, 02:36 PM
I'm guessing the timeline that Persona belongs to must be Anga's timeline? But that also makes me think of all the similarities between Anga Fundarge and PD Matoi. This is confusing.

Also, so I guess the Dark Falz Speech that Melitta gives explaining the PD fragment thing truly means that there's going to be more than one PD fight for episode 3 and maybe 4? I have no idea why people thought we were just going to fight PD once and destroy it forever.

Poyonche
Aug 12, 2015, 03:41 PM
Also, so I guess the Dark Falz Speech that Melitta gives .


Actually, it is Henrietta.

Poor Henrietta, how could you compare her to a panic-stricken baby girl ? :wacko:

Zanverse
Aug 12, 2015, 03:49 PM
Oh my god, I'm so sorry, Henrietta-chan...