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View Full Version : Gunner: 2.0 (Possible Gunner Rework Discussion)



Etherwolf
Aug 15, 2015, 11:52 AM
Hi-hii~, my fellow ARKS! It's your favorite operative/butler, Etherwolf! Today I come at you with a serious question, but let me provide you with a bit of context:

I've been playing PSO2 for a short while now, and though I've tried various classes and weapons, I've focused on the Gunner class. I'm around level 40-something. I forget. (again, I've been dabbling in various classes and weapons)

Having looked into the basics of the class on various sights (including this one) and having extensive use of the class and it's main weapons, Twin Machine Guns, a constant question has come to mind...

Why does it feel like the Gunner is meant to be a close-range firearms class yet it doesn't function as such?

I didn't really put much thought into it on my own, but am I the only one who thinks Gunner needs a complete rework? I think it'd be fun if it was actually turned into that close to mid range class it was meant to be. It has a skill tree focused on close range damage, so shouldn't there be close range photon arts? Granted, ANY of the photon arts could be utilized at close range; I just feel like there should be some (USEFUL) PA's that are used specifically for the melee range.

Now, I know what you're probably thinking at this point. "They're machine pistols. HOW could they be used close range??"

We're talking about a world of science fiction and fantasy, people. Use your imagination! There could be shockwaves that function like shotgun blasts (Think of the Scatter Gun from the Jak series). There could be quick evasive maneuvers around targets. Or, you could be a true weeb and use your guns like Kid Death from the Soul Eater series, or even like Christian Bale in Equilibrium...though, not to such a melee extent. No point in having infinite ammo guns if you're just gonna beat people with em, am I right?

Anywho, discuss! I wanna know what everyone thinks about the current Gunner setup. Is it just a closer range Ranger? Does it need a complete rework that focuses on it being a close-range and evasive firearms specialist? Or do you think it's in the right spot for now? Hell, if you think it's ok but just need a few tweaks here and there is a fine opinion to have!

Sayara
Aug 15, 2015, 11:54 AM
This topic has been discussed.
http://www.pso-world.com/forums/showthread.php?t=229982