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Maenara
Aug 25, 2015, 06:30 PM
New potentials that are coming tomorrow:

•Recover 0.4%/0.6%/1% of damage dealt as HP. (Max 30)
•Boost Parallel Slider damage.
•Boost shooting damage while moving by 25%/ ? /30%.
•Boost technique damage by 10%/ ? / 15% and reduce PP consumption for techniques by 10%/ ? /15%. <-- Confirmed for Psycho Wand
•Boost Compound Technique gauge fill rate by 50%/ ? /70%.
•Boost damage dealt to Darkers and DA-Aberrations.
•Boost critical rate and critical hit damage. <-- Confirmed for Blitz Fender
•Boost damage of Heartless Impact and Ducking Blow. (Yes, both increased by one potential)
•Boost damage while above 60% HP.
•Boost HP recovery by ? / ? / 30%, boost attack PP recovery by ? / ? / 60%, and boost damage by ? / ? / 15%.
•Boost frontal damage during Brave Stance by 12%/ ? /23%. <-- Confirmed for Lavis Blades

Courtesy of Agrajag on IRC. Values not listed aren't known, don't ask.

Bellion
Aug 25, 2015, 06:33 PM
•Boost damage dealt to Darkers and DA-Aberrations.

Oh boy, this is going to be the potential for the Nemesis 13* series from Nab, huh.

un1t27
Aug 25, 2015, 06:33 PM
Some of them pots doe....https://d.maxfile.ro/cwpfajdmgr.gif

Flaoc
Aug 25, 2015, 06:34 PM
pwand pot makes it the best general non 13* rod (dem prices doe)

nathanielzor
Aug 25, 2015, 06:35 PM
Compound gauge boosting potential...this gonn b fun.

Maenara
Aug 25, 2015, 06:36 PM
Missed one potential, added it to OP:

•Boost frontal damage during Brave Stance by 12%/ ? /23%. <-- Confirmed for Lavis Blades

Flaoc
Aug 25, 2015, 06:40 PM
•Boost damage dealt to Darkers and DA-Aberrations.

Oh boy, this is going to be the potential for the Nemesis 13* series from Nab, huh.

dont even joke about that ;.;

Poyonche
Aug 25, 2015, 06:44 PM
G-Heaven talks about Nemesis serie being the best anti darker weapon, so I guess he is right.

Flaoc
Aug 25, 2015, 06:46 PM
G-Heaven talks about Nemesis serie being the best anti darker weapon, so I guess he is right.

rip... species latent on 13* is stupid as fukkkkkk

Poyonche
Aug 25, 2015, 06:49 PM
Well if Abyss is a DA Aberration/ Darker, this could be cool. :3

TwistedShaerk
Aug 25, 2015, 06:49 PM
•Boost frontal damage during Brave Stance by 12%/ ? /23%. <-- Confirmed for Lavis Blades

23%? Totally not completely ridiculous. RIP wallets for anyone who hasn't invested into a Lavis Blade yet and wants one.

Maenara
Aug 25, 2015, 06:52 PM
23%? Totally not completely ridiculous. RIP wallets for anyone who hasn't invested into a Lavis Blade yet and wants one.

That moment when you realize Lavis Blades are literally a Client Order reward and thus literally free to anyone who isn't a lazy fuck.

femme fatale
Aug 25, 2015, 06:54 PM
ROASTE
D

LonelyGaruga
Aug 25, 2015, 06:54 PM
Need to 50 element them though.

Squal_FFVIII
Aug 25, 2015, 06:54 PM
It's a good thing I already have all of my Pwands 6 slotted and 50%

I bet the prices are gonna go up.

But am I seeing something wrong here? The trailer showed that at lvl 1 the Pwand pot gaved a 11% decrease in PP and a 6% attack boost? Why does it show it as 10%/?/15%? I don't understand this. Are you implying that at lvl 1 the pot will give 10% attack and not the 6% shown in the trailer?

TwistedShaerk
Aug 25, 2015, 06:55 PM
That moment when you realize Lavis Blades are literally a Client Order reward and thus literally free to anyone who isn't a lazy fuck.

To be fair, that was more directed at people that don't have a second one lying around since you need another 20 Light one to 50 the thing.

Plus you forget, a lot of players in this game are lazy fucks. :wacko:

KazukiQZ
Aug 25, 2015, 06:57 PM
I think the 'increase damage when HP is above 60% ' is the pot for Nemesis. To sync well with Slave series that has 'PP above 50% for increase damage'.

femme fatale
Aug 25, 2015, 07:00 PM
also wtf is this, new 12*s from ex? could it be related to one of those potentials? (img from the uploader)
[SPOILER-BOX]http://i.imgur.com/duqtX64.jpg[/SPOILER-BOX]
fake?

Rayden
Aug 25, 2015, 07:07 PM
Can't see the image.

femme fatale
Aug 25, 2015, 07:08 PM
rip it got deleted i guess .-.

Poyonche
Aug 25, 2015, 07:08 PM
Image broken lol

fay
Aug 25, 2015, 07:20 PM
Is psycho wand now the strongest rod in the game again with this 15% boost?

Qualia
Aug 25, 2015, 07:22 PM
Is psycho wand now the strongest rod in the game again with this 15% boost?

nope.

Rayden
Aug 25, 2015, 07:22 PM
Is psycho wand now the strongest rod in the game again with this 15% boost?

"again"?

Squal_FFVIII
Aug 25, 2015, 07:23 PM
Is psycho wand now the strongest rod in the game again with this 15% boost?

No i'm sure the 13* one from the Ult Lilipia quest stones is better along with the one that Anga drops.

But if you are an unlucky bastard like me who has never gotten a 13* dropped on him then the 12* pwad is a great choice.

The only 13* ive gotten is the Xie one but those 13* kinda suck.

KazukiQZ
Aug 25, 2015, 07:24 PM
Psycho Wand will be the strongest non-13* rod (except for Xie rod, coz it's rather meh)

LonelyGaruga
Aug 25, 2015, 07:26 PM
Not the strongest, but it is the second strongest non-13* tied with Evil Staff. Strongest is Gravilios but that requires element matching and is only stronger by a marginal amount. These weapons are also only marginally stronger than 16% element boosting rods.


"again"?

It was the strongest for a long time when it first came out. That was back in like, 2012.

Flaoc
Aug 25, 2015, 07:26 PM
I think the 'increase damage when HP is above 60% ' is the pot for Nemesis. To sync well with Slave series that has 'PP above 50% for increase damage'.

i would hope this is the case

KazukiQZ
Aug 25, 2015, 07:40 PM
^Or that triple effect: 30% HP recovery, 60% PP recovery and 15% damage boost o3o

15% general damage boost on a 13* sounds OP xD

KazukiQZ
Aug 25, 2015, 07:44 PM
Not the strongest, but it is the second strongest non-13* tied with Evil Staff. Strongest is Gravilios but that requires element matching and is only stronger by a marginal amount. These weapons are also only marginally stronger than 16% element boosting rods.

Marginally stronger yes, but with added benefit of 15% less PP used, it'll be the best in the long run (again, excluding 13* series except Xie rod xD)

But then...Maybe Gravilios will gain new pot too? :o (Ancient Oath is good, but rather situational)

edit: my bad, didn't realize it's double post owo

Bellion
Aug 25, 2015, 07:47 PM
also wtf is this, new 12*s from ex? could it be related to one of those potentials? (img from the uploader)
[SPOILER-BOX]http://i.imgur.com/duqtX64.jpg[/SPOILER-BOX]
fake?

"Excalibur" Good pun, but it's a fake.

the_importer_
Aug 25, 2015, 08:02 PM
Compound gauge boosting potential...this gonn b fun.

I can picture the pretty colors in EQ :)

fay
Aug 25, 2015, 08:02 PM
I know I'm being lazy to work it out myself here but does anyone know how much stronger the 13* rods have over the psycho wand? I'm trying to work out if I can justify using the psycho wand over 13* rods because of the PP reduction.

Zanverse
Aug 25, 2015, 08:02 PM
That moment when you realize Lavis Blades are literally a Client Order reward and thus literally free to anyone who isn't a lazy fuck.

Whoa, whoa, whoa.

Which CO gives Lavis Blade...?

KazukiQZ
Aug 25, 2015, 08:03 PM
^Fighter Weapon CO from Zieg

n_n
Aug 25, 2015, 08:07 PM
And you need to show him:
Live Daggers (15x Coast/Quarry/Seabed larges)
Live Double Saber (15x Forest/Caves/Desert larges)
Live Knuckle (15x Tunnels/Tundra/Sky larges)

Have fun trying to get a proper party for bursts.

Flaoc
Aug 25, 2015, 08:08 PM
And you need to show him:
Live Daggers (15x Coast/Quarry/Seabed larges)
Live Double Saber (15x Forest/Caves/Desert larges)
Live Knuckle (15x Tunnels/Tundra/Sky larges)

Have fun trying to get a proper party for bursts.

i mean its not THAT bad solo anymore due to raised rates for both caps and large stones

Goukezitsu
Aug 25, 2015, 08:16 PM
To give you guys an idea, Psycho wand will be like an Ideal Rod w/ 60% with no latent. Psycho wand w/ ultimate buster will be like 60% ares +40 without pb gauge full (the base 6%).

It's got pp reduction too so that's cool.

the_importer_
Aug 25, 2015, 08:22 PM
i mean its not THAT bad solo anymore due to raised rates for both caps and large stones

Unless you're a crazy guy like me who would like to do all of Zieg's CO, then it becomes a job: https://docs.google.com/spreadsheets/d/17BJwbje2_HEBPSPNs8MPQfqCoUYL7s610bsWV06oR4Q/edit#gid=0

According to my chart, it takes 765 Larges Pyroxene to get them all. Let's say you're lucky enough to get 3 at every run, it would still take you 255 runs. Soloing, let's say 45 minutes to do the full map with the boss, that's 190 hours. Now let's say you play an average of 30 hours a week, you would need to do only this +/- 6 weeks 0_o

femme fatale
Aug 25, 2015, 08:28 PM
zzz idk whats the big deal, you can spend less time and effort farming meseta for the weapon than trying to get the stones for them.

LonelyGaruga
Aug 25, 2015, 08:29 PM
I know I'm being lazy to work it out myself here but does anyone know how much stronger the 13* rods have over the psycho wand? I'm trying to work out if I can justify using the psycho wand over 13* rods because of the PP reduction.

Ares Rod is approximately 3-7% stronger than Evil Staff Nochiuha and Psycho Wand, depending on PB.

Perfect Chaos
Aug 25, 2015, 08:32 PM
Ugh... I sold my Lavis Blade that I got from Profound Invasion for like 3-something million, I think. Kind of regret it now... Should have waited to sell it.
At least I have a maxed Psycho Wand, already.

Cyber Meteor
Aug 25, 2015, 08:41 PM
The nemesis weapons will work on both darkers AND DA-Aberrations, not so bad especially if you want a good Light Rod or Talis :-D, not sure what would be the best then. Also on another potential, 30% dmg while moving? so i basically have to put 5 pts in moving snipe and i'm stronger than when puting 20 pts in Standing snipe? wtf, i kinda hope it won't be a on a rifle because then, skill tree reset pass needed lol

EvilMag
Aug 25, 2015, 09:24 PM
I knew they would give Psycho Wand a potential to keep as relevant as possible even if it's outclassed. They have a habit of doing that in mostly every game with this weapon.

SolRiver
Aug 25, 2015, 09:34 PM
•Boost damage dealt to Darkers and DA-Aberrations.

is that going to stack with special ability version?

better buff ult monsters more if so.

LonelyGaruga
Aug 25, 2015, 09:38 PM
If it is the Nemesis series potential (which seems to be the case), it won't stack because Ultimate Buster cannot be affixed on 13*s.

Squal_FFVIII
Aug 25, 2015, 10:25 PM
I knew they would give Psycho Wand a potential to keep as relevant as possible even if it's outclassed. They have a habit of doing that in mostly every game with this weapon.

It's a legacy weapon :)

It's always been known as the "strongest" rod since PSO1.

I remember Pwand was awesome in PSO1. It had the highest magic attack, cut pp in half, and it also added 70 defense points to your character on top of all that it gaved all the RA techs a 20% damage bonus (lol). That said it ate a bit of your HP with each tech cast =P

But as long as you casted resta every now and then you would be fine. Plus in PSO1 techs weren't "charge" moves so healing was super fast in that game.

ArcaneTechs
Aug 25, 2015, 10:34 PM
We'll probably get that upgraded version of Psycho Wand as a 14* drop sometime next year (cant remember the name)

elryan
Aug 25, 2015, 10:39 PM
•Boost damage dealt to Darkers and DA-Aberrations.

Unless the number is absurdly high like 20% or 30%, they should've just make that into Ancient Oath.

That potential will not run vs Magatsu, which is a shame honestly.

Anduril
Aug 25, 2015, 10:39 PM
We'll probably get that upgraded version of Psycho Wand as a 14* drop sometime next year (cant remember the name)
Eternal Psychodrive (http://psupedia.info/Eternal_Psychodrive.html)

Maenara
Aug 25, 2015, 10:39 PM
We'll probably get that upgraded version of Psycho Wand as a 14* drop sometime next year (cant remember the name)

Psycho Drive?

ArcaneTechs
Aug 25, 2015, 10:46 PM
Eternal Psychodrive (http://psupedia.info/Eternal_Psychodrive.html)
Thank you and imagine that latent in pso2 only to go from 50%->30%->15%

TaigaUC
Aug 25, 2015, 11:36 PM
What are the possibilities of the first healing one being Guld Mira?
Maybe they changed it to increase healing based on JA combo string (ie. max 30)?

Can't help but feel that some of these are like rebalancing turned into incentive again.

Maenara
Aug 25, 2015, 11:38 PM
What are the possibilities of the first healing one being Guld Mira?
Maybe they changed it to increase healing based on JA combo string (ie. max 30)?

Can't help but feel that some of these are like rebalancing turned into incentive again.

None, it's an entirely new potential listing. I'm leaning towards the possibility of it being a new latent for Celesta Laser.

TaigaUC
Aug 25, 2015, 11:42 PM
Sorry, I meant... some of the new potentials look like boosted versions of old latents.

Maenara
Aug 25, 2015, 11:45 PM
Sorry, I meant... some of the new potentials look like boosted versions of old latents.

This is more of a sidegrade than anything. Higher convert ratio, but lower max.

EvilMag
Aug 25, 2015, 11:45 PM
The Compound tech one may be for Magical Piss.

TaigaUC
Aug 25, 2015, 11:51 PM
Oh, max 30 heal per hit. Sorry, I read it as max 30% for some reason.
Don't mind me.

final_attack
Aug 25, 2015, 11:52 PM
I wonder if 1 of the Knuckles got BraveStance potential like LavisBlade o-o Or the CriticalRate + CriticalDamage one o-o

Agastya
Aug 26, 2015, 03:55 AM
elysdeon gets the hp/pp/damage lat
magical piece gets compound tech build rate lat
sy gets 30hp healy stick lat

LonelyGaruga
Aug 26, 2015, 04:01 AM
"sy" is Sange Yasha for anyone confused by the abbreviation.

Bonus! Orochi Agito gets a damage bonus for JAs during Katana Combat. Values aren't listed yet.

Alma
Aug 26, 2015, 04:06 AM
those magical piece price start to rising steadily....
from 900k and now lowest 5mill.

EvilMag
Aug 26, 2015, 04:07 AM
Yas 7000 got the moving snipe latent.

TaigaUC
Aug 26, 2015, 04:26 AM
I intentionally took down my Magical Piece last week because I figured the prices would rise.
Still got another one I didn't sell because it was at ~300k.

Chdata
Aug 26, 2015, 08:39 AM
hah good thing I maxed out my psycho wand recently.



now to do it again

Squal_FFVIII
Aug 26, 2015, 09:08 AM
hah good thing I maxed out my psycho wand recently.



now to do it again

I got all of my Pwands to +10 once during the boost week and waited till today to trully max em out because I knew of the new potential so I didn't wanna get the basic PP save one.

I just finished maxing out my Pwands. Not bad for a 12*. I don't really care about getting a 13* rod anymore =P

The Elysion (sword) went from like 1M to 9M lol.

What exactly does the new potential do for it? Something about HP/PP and 10% power.

Raujinn
Aug 26, 2015, 09:56 AM
Yeah I'm wondering how well an Ely Sion would match up against my maxed Yozakura now... That 60% PP recovery is tempting along with the damage boost. I want to say they'd roughly match in terms of damage, but I don't know where I'd find this out.

I already have a 34% light one on me, so I could max it by getting another from Zieg.

Squal_FFVIII
Aug 26, 2015, 10:07 AM
Yeah I'm wondering how well an Ely Sion would match up against my maxed Yozakura now... That 60% PP recovery is tempting along with the damage boost. I want to say they'd roughly match in terms of damage, but I don't know where I'd find this out.

I already have a 34% light one on me, so I could max it by getting another from Zieg.

How does the HP recovery work? Assuming that's what it does.

Do you simply attack and you get HP back or what?

Raujinn
Aug 26, 2015, 10:12 AM
Not sure. I'm assuming its whenever you heal, so via items or resta and such. It isn't HP steal, anyway. The PP recovery is on attack (60% at lv3) and ofc the damage boost is just that (15% at lv3).

KazukiQZ
Aug 26, 2015, 10:20 AM
^Based on Damage Calculator:

Yozakura sword is 2% stronger than lv3 'hidden' pot Ely Sion.

Raujinn
Aug 26, 2015, 10:25 AM
Alright, so it comes down to if the PP recovery is worth a 2% loss in damage then.

Squal_FFVIII
Aug 26, 2015, 10:32 AM
I don't understand why they released the Xie 13*'s from what the looks of it the 12* with the new potentials seem much better and easier less expensive to make.

Specially if you already had the 12* before they went up in price.

Cyber Meteor
Aug 26, 2015, 10:38 AM
13* just seems to be all about baiting ppl on the moment and farming mindlessly the same quest over and over on a dedicated time period, they just released them too soon like some weapons even got more 13* than 12*, but they can't remove them from the game because some ppl got those 13* at 60 elem and +40ed, so for now they're kinda "trapped" because of one bad decision. Just wait for the next difficulty, 13* will be easier to get and more worth the money probably.

Zorak000
Aug 26, 2015, 11:16 AM
And you need to show him:
Live Daggers (15x Coast/Quarry/Seabed larges)
Live Double Saber (15x Forest/Caves/Desert larges)
Live Knuckle (15x Tunnels/Tundra/Sky larges)

Have fun trying to get a proper party for bursts.

check the new login bonuses

you can have one of these in 30-60 days depending on if you are premium or not and simply log in and do not-AQs

Raujinn
Aug 26, 2015, 11:20 AM
So what are the numbers for the craft bonus latent for Red weapons? Seems Swiki isn't sure yet and I haven't seen any pictures myself. People sure seem hype over it going by the price of Red Dual Blades.

Also how many Photon Boosters is it for each level of a potential?

jooozek
Aug 26, 2015, 11:33 AM
check the new login bonuses

you can have one of these in 30-60 days depending on if you are premium or not and simply log in and do not-AQs

or just solo AQs, ran forest yesterday and got 7 large stones in 30 minutes while running under a 250% rare drop rate booster :-? really lucky but still, don't really need to party if you can afford raising the risk right off the bat to +50

dr apocalipsis
Aug 26, 2015, 11:55 AM
•Boost technique damage by 10%/ 12% / 15% and reduce PP consumption for techniques by 10%/ 12% /15%. <-- Confirmed for Psycho Wand

Just in case anyone care, potential 2 is 12%.

LonelyGaruga
Aug 26, 2015, 12:01 PM
So what are the numbers for the craft bonus latent for Red weapons? Seems Swiki isn't sure yet and I haven't seen any pictures myself. People sure seem hype over it going by the price of Red Dual Blades.

Also how many Photon Boosters is it for each level of a potential?

Red potential appears to be 14%/15%/16%.

3/4/5.

Zyrusticae
Aug 26, 2015, 12:12 PM
lol @ +1% per +10

But how's it work? Just a flat percentage increase in attack power if the weapon is extended at all?

final_attack
Aug 26, 2015, 12:40 PM
Red and Blue DB increased in price .... at least 250k (almost 500k for Blue), I think ..... :wacko:

I think I'll see a lot of Red / Blue DB users soon .....
Well, I think it'll be the strongest, right below *13?

Also ..... doesn't this made Red / Blue JB over-power Kuna's JB? o-o

TwistedShaerk
Aug 26, 2015, 12:49 PM
Also ..... doesn't this made Red / Blue JB over-power Kuna's JB? o-o

Take into account that Zirenheit has roughly 50 ATK over max crafted weapons on both sides, so I think if Zirenheit isn't still better they're basically dead even.

But as a result, people will see Red/Blue JBs as better because they're 7*s so less pricey overall to grind them. So...I guess in terms of setting them up and actually acquiring them, yeah they might be better options.

final_attack
Aug 26, 2015, 01:01 PM
Did some rough calculation ....

Crafted Red / Blue JB = 951/974
+10% Craft Mastery = 1046.1/1071.4 (Potential +16% damage)

Zirenheit = 1006/1030
+30 Rare Mastery = 1036/1060 (Potential +15% damage)

Ah, yes, Zirenheit should be higher, I think .... if someone cap T-AtkUp1 instead of CraftMastery?

Kondibon
Aug 26, 2015, 01:04 PM
So I tried to see if blue weapons have the same latent. They don't have one at all as far as I can tell. >_>

final_attack
Aug 26, 2015, 01:07 PM
So I tried to see if blue weapons have the same latent. They don't have one at all as far as I can tell. >_>

Oh, I thought they have one ..... since the price is ..... 500k for DB, last I checked O_O

Rayden
Aug 26, 2015, 01:31 PM
Red potential appears to be 14%/15%/16%.

Is that 16% damage or 16% weapon ATK (like the Zieg weapons)?

LonelyGaruga
Aug 26, 2015, 02:48 PM
But how's it work? Just a flat percentage increase in attack power if the weapon is extended at all?

Yes.


So I tried to see if blue weapons have the same latent. They don't have one at all as far as I can tell. >_>

They don't. If people checked potential names they would see that the potential for Red weapons is 再輝の赤. Red Sword's name is 赤のソード. 赤 means red.


Is that 16% damage or 16% weapon ATK (like the Zieg weapons)?

Uhh, they're both a damage increase.


Summoner monster in area to do attack then monster disappears. Probably would work like Whatshisface that summons Vol Dragon.

Though I don't know if this is old data or not, let's consider the possibility that this accidentally got put in, but is ACTUALLY old data they played with. So I hope everyone doesn't get their hopes up about it.

Wrong thread bro. And the data was just added anyway in the EP4 folder.

Zyrusticae
Aug 26, 2015, 02:52 PM
Uhh, they're both a damage increase.

That doesn't answer the question, though.

Does it raise the weapon's damage (i.e. weapon damage x 1.16) or the total damage of the final attack (i.e. final hit damage x 1.16)? Where in the equation does it fit?

LonelyGaruga
Aug 26, 2015, 03:00 PM
Those are synonymous. The only difference is whether it's an ATK increase (+) or a damage increase (*). All multiplicative damage modifiers are handled in the final step in damage calculation.

Lostbob117
Aug 26, 2015, 03:22 PM
Wrong thread bro. And the data was just added anyway in the EP4 folder.

I feel retarded that I posted in the wrong thread, gg

Zyrusticae
Aug 26, 2015, 03:24 PM
Those are synonymous. The only difference is whether it's an ATK increase (+) or a damage increase (*). All multiplicative damage modifiers are handled in the final step in damage calculation.
Okay, that's more like it. So there's nothing besides element damage that only affects the weapon damage (and nothing else), then?

Qualia
Aug 26, 2015, 03:42 PM
Those are synonymous. The only difference is whether it's an ATK increase (+) or a damage increase (*). All multiplicative damage modifiers are handled in the final step in damage calculation.

Except team tree buffs and shifta are a multiplicative increase to your base attack stat iirc (not counting TE buffs)

Rakurai
Aug 26, 2015, 03:55 PM
Testing confirms that the craft boost latent is a damage multiplier, not an ATK increase.

That said, crafted red weapons are now easily one of the best options prior to 13*.

Flaoc
Aug 26, 2015, 03:59 PM
so what are the percentages on the new blitz fender pot unless still unknown (unlocking it to +40 didnt show percents)

un1t27
Aug 26, 2015, 04:02 PM
Testing confirms that the craft boost latent is a damage multiplier, not an ATK increase.

That said, crafted red weapons are now easily one of the best options prior to 13*.

Interesting.

jooozek
Aug 26, 2015, 04:03 PM
Testing confirms that the craft boost latent is a damage multiplier, not an ATK increase.

That said, crafted red weapons are now easily one of the best options prior to 13*.

time to craft a rainbow rods set :wacko:

EvilMag
Aug 26, 2015, 04:06 PM
time to craft a rainbow rods set :wacko:

Enjoy no lifeing c-mode if you're really going for rainbow set of red rods. :wacko:

Rakurai
Aug 26, 2015, 04:09 PM
Rainbow crafted rods seem kind of unnecessary when considering how strong the existing element boost latent weapons are.

Having a crafted red wand for dark and electric weak enemies would be good, though.

RadiantLegend
Aug 26, 2015, 04:12 PM
Red partisan over fuuga nagi?

LonelyGaruga
Aug 26, 2015, 04:12 PM
Okay, that's more like it. So there's nothing besides element damage that only affects the weapon damage (and nothing else), then?

Element just adds more ATK. There's no separate value for player damage and weapon damage. Damage formula for striking/ranged attacks goes like

Physical Attack = (Player ATK - Enemy DEF) * Enemy Striking/Ranged Hitzone (this doesn't seem to be the same as a weak point, but dunno when it isn't a 1)
Element Attack = Weapon ATK * Weapon Element * Enemy Element Hitzone
Final Damage = (Physical Attack + Element Attack) / 5 * 1.05 * skill modifiers * potential * etc etc (JAs and stuff like that)

Physical Attack and Element Attack are just names to represent what they're for, you could write the damage formula in a way that has everything on one line but it's unnecessarily complicated to do that.


Except team tree buffs and shifta are a multiplicative increase to your base attack stat iirc (not counting TE buffs)

Well, when I said that, I should have specified I was only talking about how weapon potentials affect damage, but Shifta effects are the only things in the entire game that affect ATK in a multiplicative manner. Although it could just be written as (Player ATK + (Player ATK * Shifta Value)) or something similar. There'd be no visible difference.

--

About the Red weapons, although they're very strong, they also still have high damage variance because they don't get the large DEX bonuses that 10-11* weapons have, so their average damage will still be lower unless you have a large amount of DEX. Need to do testing to see how much, though. Could be viable.

Kondibon
Aug 26, 2015, 04:16 PM
About the Red weapons, although they're very strong, they also still have high damage variance because they don't get the large DEX bonuses that 10-11* weapons have, so their average damage will still be lower unless you have a large amount of DEX. Need to do testing to see how much, though. Could be viable.Don't all weapons have the lowered damage variance when they're crafted to silva?

Rakurai
Aug 26, 2015, 04:16 PM
It seems pretty easy to reach the damage variance cap or close to it with the huge DEX bonus on the Saiki set.

KLMS1
Aug 26, 2015, 04:17 PM
About the Red weapons, although they're very strong, they also still have high damage variance because they don't get the large DEX bonuses that 10-11* weapons have, so their average damage will still be lower unless you have a large amount of DEX. Need to do testing to see how much, though. Could be viable.

Crafting them to Silva/Golda level should help with that a bit, though?

EvilMag
Aug 26, 2015, 04:18 PM
It's a good thing we get a free 60 DEX from class bonuses :wacko:

jooozek
Aug 26, 2015, 04:18 PM
Enjoy no lifeing c-mode if you're really going for rainbow set of red rods. :wacko:

doesn't seem to sound that bad honestly, i did few CM1 runs and got to 60k, bought units, shown to Zieg and im at 120k :wacko: thats almost halfway to what's needed for whole set :wacko:

KLMS1
Aug 26, 2015, 04:20 PM
Don't all weapons have the lowered damage variance when they're crafted to silva?

Only compared to the lower level crafts. Haven't heard of the info on Cirno (http://pso2.cirnopedia.info/craft_2.php#nav) being outdated, at least.

Squal_FFVIII
Aug 26, 2015, 04:30 PM
So red/blue weapons are the best now aside from 13*s? O.o

Anduril
Aug 26, 2015, 04:43 PM
So red/blue weapons are the best now aside from 13*s? O.o
Only reds have the new potential, blues don't.

LonelyGaruga
Aug 26, 2015, 04:45 PM
Don't all weapons have the lowered damage variance when they're crafted to silva?

Yes, but 7-9*s get a smaller reduction compared to 10-11*s. Looking it up though, it doesn't seem to be very significant. About 20 more DEX. That's pretty much nothing.

So I guess Red weapons are pretty solid then.

Zyrusticae
Aug 26, 2015, 04:46 PM
Only compared to the lower level crafts. Haven't heard of the info on Cirno (http://pso2.cirnopedia.info/craft_2.php#nav) being outdated, at least.
The damage variance is low enough to at least make them a worthwhile 'cheap' option for players who don't want to dish out.

It's especially useful for Bravers since their natural dex is high enough to make the damage variance nil anyways.

Kondibon
Aug 26, 2015, 04:53 PM
Only compared to the lower level crafts. Haven't heard of the info on Cirno (http://pso2.cirnopedia.info/craft_2.php#nav) being outdated, at least.Well yes, but there are other cases of crafted weapons being used so I figured it was enough that it didn't matter much at endgame.

KLMS1
Aug 26, 2015, 04:58 PM
Well yes, but there are other cases of crafted weapons being used so I figured it was enough that it didn't matter much at endgame.

Sure, just pointing out that detail. Since Reds and Blues don't have the usual rarity-derived variance benefits they as-such gain the most from crafting anyway (not counting the rarities below them, but wtf crafts those anyway 'cept maybe for Zieg COs?).

Kondibon
Aug 26, 2015, 05:00 PM
I'm just glad red weapons actually have a use again. I hope we aren't stuck relying on CQs for these latents though. I don't actually like them. I:

LonelyGaruga
Aug 26, 2015, 05:12 PM
Each one costs 42K CM for level 3 potential (12 Photon Boosters in total). There is no other way to get Photon Boosters currently.

Although if you leave it at level 1 it's just 10.5K CM for 2% less damage.

Kondibon
Aug 26, 2015, 06:27 PM
Eh, I meant I hope they add other ways to get photon boosters because I don't like CM.

EDIT: Also do you think this would be worth doing for a rainbow wand set, or should I just stick with pristine wands?

LonelyGaruga
Aug 26, 2015, 06:36 PM
If your DEX is sufficient to negate the damage variance and you have max level weapon craft then Red Wands are dramatically better than PSH and just about every other non-13* wand. This applies to most weapon categories as well.

EDIT: Should probably note that Red weapons are pretty much the best multi-class weapons with almost no exceptions now. RIP Live series.

Squal_FFVIII
Aug 26, 2015, 06:43 PM
Red weapons are ugly though. Now I know you are a "L33t" player and all but looks matter in this game too.

Most 12* weapons have a much nicer "premium" look if you will. Ill still rock my Pwands over any red rods any day even if they are stronger.

Now I know that to you this is "scrub" mentality and I shouldn't be playing this game because of it but everyone is different.

Rakurai
Aug 26, 2015, 06:45 PM
That's why weapon camos exist.

KLMS1
Aug 26, 2015, 06:45 PM
Red weapons are ugly though. Now I know you are a "L33t" player and all but looks matter in this game too.

You speak as if weapon camos did not exist. :|

Squal_FFVIII
Aug 26, 2015, 06:53 PM
I'm well aware that camos exist. However most weapon camos kinda suck IMO of course. But like I said it's all opinion based. Hell you may find stock red weapons attractive. Its all good. I don't and most camos suck IMO. Half of them make weapons look like joke weapons.

LonelyGaruga
Aug 26, 2015, 06:59 PM
Red weapons are ugly though. Now I know you are a "L33t" player and all but looks matter in this game too.

Most 12* weapons have a much nicer "premium" look if you will. Ill still rock my Pwands over any red rods any day even if they are stronger.

No need to worry, because Psycho Wand is still stronger (just barely so). I'm also inclined to agree that Red weapons are generally unattractive as a whole, especially Red Knuckles. Unfortunately, they're also easy to acquire, easy and cheap to grind/affix, and extremely effective for the time/effort put into them, so expect to see them regularly.

Kondibon
Aug 26, 2015, 07:02 PM
I also agree that they're all pretty ugly, I use a camo for my wands anywaythough. :P

Good to know they'll be worth it for my non-premiumness though.

Zyrusticae
Aug 26, 2015, 07:40 PM
That's why weapon camos exist.

You speak as if weapon camos did not exist. :|
With how horrifically stupid, dumb, and ugly the grand majority of them are, why should we even bother acknowledging their existence?

I'm still waiting for the day they let us turn any weapon we want into a weapon camo.

Maenara
Aug 26, 2015, 07:46 PM
I'm still waiting for the day that a person who uses more than one weapon type can enjoy camos on all their weapons without having to rely on the small chance of a multi-type camo coming out for the exact combination of weapons they use.

Shinamori
Aug 26, 2015, 07:47 PM
Wait, would lavis blade still be better?

Shadowth117
Aug 26, 2015, 07:48 PM
With how horrifically stupid, dumb, and ugly the grand majority of them are, why should we even bother acknowledging their existence?

I'm still waiting for the day they let us turn any weapon we want into a weapon camo.

I agree. Its always bothered me how there's so many joke camos. More recently its gotten better, but for a long time it seemed like I either take my original rod appearance or hope I enjoy using some dumb flower. Even now, there's really not many camos that honestly tickle my fancy and certainly far and few between for every weapon.

Picking a weapon appearance from something existing would be a godsend, even if there's a tiny fee or something involved. You'd think they really take advantage of something like that too given the fact that its a free to play.

Squal_FFVIII
Aug 26, 2015, 07:50 PM
Everyone pretty much shares my feelings with camos lol.

That said rifle does have the best looking camo though. That rifle camo from Cmode is awesome. It looks better than most rifles too. It's the best looking camo in the game for sure.

Flaoc
Aug 26, 2015, 07:50 PM
Wait, would lavis blade still be better?

very much so.. lavis is 23% and higher base atk

Mattykins
Aug 26, 2015, 07:59 PM
Hey, better than gunslash. All gunslash camos are either retarded or unfitting. I'd like the pistol camos if they weren't also rifles. Pistol camos fit the rifle animation about as well as a cow's dick fits in a mouse's cunt.

Maenara
Aug 26, 2015, 08:05 PM
Hey, better than gunslash. All gunslash camos are either retarded or unfitting. I'd like the pistol camos if they weren't also rifles. Pistol camos fit the rifle animation about as well as a cow's dick fits in a mouse's cunt.

There are a couple of nice gunslash camos, like the Miss Traviller that just came out. But a lot are bad, yes.

Maninbluejumpsuit
Aug 26, 2015, 08:10 PM
I'm still waiting for the day that a person who uses more than one weapon type can enjoy camos on all their weapons without having to rely on the small chance of a multi-type camo coming out for the exact combination of weapons they use.

[SPOILER-BOX]http://pso2.jp/players/event/2nd_anniversary/itemdesigncontest2014/nominate/image/weapon/15_img.jpg[/SPOILER-BOX]

Never forget.

Flaoc
Aug 26, 2015, 08:13 PM
[SPOILER-BOX]http://pso2.jp/players/event/2nd_anniversary/itemdesigncontest2014/nominate/image/weapon/15_img.jpg[/SPOILER-BOX]

Never forget.

what is this.. thats like the perfect camo (if it existed)

Maenara
Aug 26, 2015, 08:14 PM
what is this.. thats like the perfect camo (if it existed)

Entry to an old item design contest that lost despite being one of the most popular ones. Sega probably just dismissed it because it would be too complex for them to design it for every weapon type.

Kondibon
Aug 26, 2015, 08:15 PM
what is this.. thats like the perfect camo (if it existed)It was one of the entries for the weapon camo design contest.

Flaoc
Aug 26, 2015, 08:16 PM
Entry to an old item design contest that lost despite being one of the most popular ones. Sega probably just dismissed it because it would be too complex for them to design it for every weapon type.

typical of them...


http://www.youtube.com/watch?v=0y6hIABR-nU

Mattykins
Aug 26, 2015, 08:17 PM
Dude fuck that

[SPOILER-BOX]Never forget
http://i.imgur.com/xLhJFkU.jpg[/SPOILER-BOX]

Maninbluejumpsuit
Aug 26, 2015, 08:17 PM
what is this.. thats like the perfect camo (if it existed)

Was an entry to last year's design contest.

The winners were designer's choice. Not players. They chose not to accept this for one reason or another.

Everyone in japan, and especially the person who came up with this likely has high blood pressure now due to the amount of salt this caused.

I honestly don't know what would become of that idea though. Such a damn shame if it's just left to be forgotten.

KLMS1
Aug 26, 2015, 10:18 PM
With how horrifically stupid, dumb, and ugly the grand majority of them are, why should we even bother acknowledging their existence?

#opinions
Also being rather too picky for your own good.


I'm still waiting for the day that a person who uses more than one weapon type can enjoy camos on all their weapons without having to rely on the small chance of a multi-type camo coming out for the exact combination of weapons they use.

Eh. Just bind the weapon and camo change to whatchamacallem, quickwords. You can literally have a different camo for each of the six slots that way if you want.
Hell.
You could throw in costume switch too if you wanted to be pointlessly extravagant.

Maenara
Aug 26, 2015, 10:22 PM
#opinions
Also being rather too picky for your own good.



Eh. Just bind the weapon and camo change to whatchamacallem, quickwords. You can literally have a different camo for each of the six slots that way if you want.
Hell.
You could throw in costume switch too if you wanted to be pointlessly extravagant.

You only get 10 shortcut words and I use 6 of them for subpalletes which can't be quickly changed in any other way.

KLMS1
Aug 26, 2015, 10:35 PM
You only get 10 shortcut words and I use 6 of them for subpalletes which can't be quickly changed in any other way.

That would be what's teknik'ly termed "a personal problem". :|

Maenara
Aug 26, 2015, 10:37 PM
That would be what's teknik'ly termed "a personal problem". :|

No, it's also a problem that you can't switch subpalletes any other way.

KLMS1
Aug 26, 2015, 10:44 PM
No, it's also a problem that you can't switch subpalletes any other way.

More like a problem of cramming way too much crap into your subs. Be that as it may, the *means* are there; your thing if you're using them for something else instead. (Also that's still 4 quickwords left over for camo changes if it comes to that...)

Maenara
Aug 26, 2015, 10:47 PM
You can not seriously be suggesting that there is enough subpallete space. One of the most asked for things in the entire game is more subpallete space.

Flaoc
Aug 26, 2015, 10:51 PM
You can not seriously be suggesting that there is enough subpallete space. One of the most asked for things in the entire game is more main palette space.

Fixed (aka where is 7 8 9 )

TaigaUC
Aug 26, 2015, 11:06 PM
I'd imagine the designers aren't going to pick anything that resembles or outdoes their own stuff.
They also probably can't be bothered making multiple camos.
If such a multiple camo were to exist, it would probably be super rare as fug in order to get people to spend lots of AC scratch money for i t.

KLMS1
Aug 26, 2015, 11:35 PM
You can not seriously be suggesting that there is enough subpallete space. One of the most asked for things in the entire game is more subpallete space.

I can manage with 3, but then I don't play the "caster" classes. Beside the point anyway.

...and how many damn weapon camos are you going to realistically need at once, anyway?

Rakurai
Aug 27, 2015, 12:30 AM
It has 9 more S-ATK and 3% more damage on its latent.

The slightly higher damage variance is the only real downside.

Cyber Meteor
Aug 27, 2015, 06:06 AM
The slightly higher damage variance is the only real downside.

You don't remember that the point of getting Granfol was basically to craft it so it's fighter equipable right? so this downside is pointless, especially since you'll usually use a Fi/Bo build boosting critical rate unless you want to get Brave & Wise on the same tree. So yeah Red DB are better now, only beaten by Niren Orochi when Break stance (so not always:-P), and Ideal, Ares, Slave 13*s

Selphea
Aug 27, 2015, 06:19 AM
To be precise, (1.16/1.13) - 1 = 2.65% better, but less 30 ATK from Rare Mastery so it's slightly over 1% better. Not meaningful enough to trash a Granfol over imo.

Rayden
Aug 27, 2015, 06:33 AM
Also keep in mind that FI/BO doesn't really do criticals 100% of the time. It's 100% when certain skills are active, and even then only when hitting from the right side. The damage variance will still have an effect.

Vatallus
Aug 27, 2015, 06:58 AM
I could be mistaken but I'm pretty sure even criticals won't do 100% damage with a crafted weapon unless you spec 10/10 mastery on the Bo tree. That was the case when I was using a crafted weapon last time.

Kondibon
Aug 27, 2015, 07:02 AM
I could be mistaken but I'm pretty sure even criticals won't do 100% damage with a crafted weapon unless you spec 10/10 mastery on the Bo tree. That was the case when I was using a crafted weapon last time.There's a lot of other things that could make it seem like that though (don't feel like listing them all). Did you test it in a controlled environment

Trainer_Red
Aug 27, 2015, 07:04 AM
Quick question, how many of the boosters are needed to unlock lvl 1 potential, and is the lvl potential +14 %?

Kondibon
Aug 27, 2015, 07:06 AM
Quick question, how many of the boosters are needed to unlock lvl 1 potential, and is the lvl potential +14 %?3

And yes if the second question means lvl1 as well.

Honestly, even if it's a 7* grinding it two more times doesn't seem worth 2% more damage. :/

Trainer_Red
Aug 27, 2015, 07:12 AM
14 % for lvl 1 is great because I'm going to need about 11 of these weapons to gear all my classes. :')

3 for fighter, 2 for braver, 5 for techer and 1 for gunner. :wacko:

Selphea
Aug 27, 2015, 09:05 AM
The amount of junk in my rewrite queue with this Red weapon change fgsfds

Shinamori
Aug 27, 2015, 09:24 AM
3

And yes if the second question means lvl1 as well.

Honestly, even if it's a 7* grinding it two more times doesn't seem worth 2% more damage. :/

It great for people who can't afford or doesn't have high end weapons.

Kondibon
Aug 27, 2015, 03:10 PM
It great for people who can't afford or doesn't have high end weapons.I just meant level 1 seems good enough to use on it's own and level 2 or 3 don't seem worth it to the investment by comparison. A lot of latents are like that.

Rakurai
Aug 28, 2015, 04:56 PM
As the potential on the red weapons is a universal damage increase, it means that Zanverse gets boosted by it, so that's another plus for extended wands.

Granted, the race specific latents are still stronger, but I'd personally rather have a single weapon for dealing with each elemental weakness rather then each race.

hoangsea
Aug 28, 2015, 07:13 PM
•Boost frontal damage during Brave Stance by 12%/ ? /23%. <-- Confirmed for Lavis Blades

wth
lavis=blade will be top tier dagger now :-?

Selphea
Aug 28, 2015, 07:26 PM
I still find Ideal is more Ideal...

LonelyGaruga
Aug 28, 2015, 07:37 PM
Ideal Ster is roughly 3% stronger than Lavis Blade, which is roughly 2% stronger than max PB Ares Kaiser. I've been doing a lot of math lately.