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cragner2
Sep 1, 2015, 03:43 AM
So I'm a Ra/Br main and ive been looking around and checking for potential weapons to use as my end game set sooo.....

As my Rifle I planned on Max Extending/Potential/Affix (Precision Sniping Potential)
http://i.imgur.com/XxO69gE.jpg

Launcher I want to Max Extend /Potential/Affix
http://i.imgur.com/sPVPsz1.jpg

and for Bullet Bow i want to Potential/Affix, not sure if getting a ranger add item is worth extending it.
http://i.imgur.com/sQ1jxGz.jpg

And i guess PP craft a Saiki Set? Not sure at all on armor
and of course a Pure R-atk Mag

Any Advice?

Lumpen Thingy
Sep 1, 2015, 03:54 AM
Replace all of those with crafted red weapons since all red weapons get 16% damage when crafted with their new latent.

Maenara
Sep 1, 2015, 04:06 AM
Red Bow is your best bet in terms of bows. As for rifle and launcher, spring for Ideal Rifle and either Slave or Ares Launcher.

cragner2
Sep 1, 2015, 04:10 AM
Replace all of those with crafted red weapons since all red weapons get 16% damage when crafted with their new latent.

The heck is a red weapon ._.?

final_attack
Sep 1, 2015, 04:14 AM
The heck is a red weapon ._.?

*7 ...... every weapon type has one. Along with blue one.

If you don't want to deal with variance, it's ok too to pick SouthernCross for Bow (actually I'm still using it atm)

You must craft it and do some ChallengeMode to obtain ChallengeMiles though (for PhotonBooster)

cragner2
Sep 1, 2015, 04:19 AM
*7 ...... every weapon type has one. Along with blue one.

If you don't want to deal with variance, it's ok too to pick SouthernCross for Bow (actually I'm still using it atm)

You must craft it and do some ChallengeMode to obtain ChallengeMiles though (for PhotonBooster)

So for example...a "Firearms" Rifle is a red weapon?

HentaiLolicon
Sep 1, 2015, 04:22 AM
dude pls, search on shop Red Rifle or 赤のライフル if not using item translation

final_attack
Sep 1, 2015, 04:25 AM
So for example...a "Firearms" Rifle is a red weapon?

It's something that have "Red" + Weapon type

Red Rifle
Red Bow
Red Sword

If you're using Cirno, search "Red Rifle" on Rifle page. It's colored red.

While the blue one colored blue, right below Red Weapon.

Lumpen Thingy
Sep 1, 2015, 04:26 AM
here's the red bow http://pso2.swiki.jp/index.php?%E8%B5%A4%E3%81%AE%E3%83%90%E3%83%AC%E3% 83%83%E3%83%88%E3%83%9C%E3%82%A6

cragner2
Sep 1, 2015, 04:28 AM
OOOOH its literally named "Red (Weapon name)"

So basically with these, I just do the normal thing? but instead of needing photon spheres to unlock potential, i need Photon Boosters which are from Challenge Mode?

Alma
Sep 1, 2015, 05:28 AM
OOOOH its literally named "Red (Weapon name)"

So basically with these, I just do the normal thing? but instead of needing photon spheres to unlock potential, i need Photon Boosters which are from Challenge Mode?



yes.

the photon booster from cmode trade shop is to unlock the new hidden potential those red weapon have.

16% dmg boost at lv3 if the weapon is extended.

HeartBreak301
Sep 1, 2015, 06:59 AM
Keep in mind that if you decide to go red bow, you'll have to craft it to be ranger equippable.

Qualia
Sep 1, 2015, 07:42 AM
Keep in mind that if you decide to go red bow, you'll have to craft it to be ranger equippable.

How much do the ranger add class items currently cost on ship 2? Thinking about doing this, since I only have a Vibras Bow.

Vatallus
Sep 1, 2015, 08:05 AM
So like did they remove the 10% damage decrease on crafted weapons or something? I don't keep up on things but I can't see why anyone would suggest crafted Red on anything that isn't Bouncer.

CoWorker
Sep 1, 2015, 08:05 AM
How much do the ranger add class items currently cost on ship 2? Thinking about doing this, since I only have a Vibras Bow.
for a low price of 420k :U

Qualia
Sep 1, 2015, 08:15 AM
So like did they remove the 10% damage decrease on crafted weapons or something? I don't keep up on things but I can't see why anyone would suggest crafted Red on anything that isn't Bouncer.

Class cap dex bonuses, Saiki set's dex bonus, and the Silva dex bonus make crafted weapons more viable. Plus the 14-16% damage boost is ridiculously good.

Vatallus
Sep 1, 2015, 08:17 AM
Yes, we all know the damage variance, but did everyone really forget it is only 50-90% and not 100%? Unless you spec 10/10 crafted mastery on bouncer? Most people have known about the fact that crafted weapons literally loses 10% damage just for being crafted.

KLMS1
Sep 1, 2015, 08:21 AM
what.

I must insist you elaborate on your sources, good sir, for I must profess near certainty over that claim being what the lower classes crudely term "bullshit".

Qualia
Sep 1, 2015, 08:29 AM
Yes, we all know the damage variance, but did everyone really forget it is only 50-90% and not 100%? Unless you spec 10/10 crafted mastery on bouncer? Most people have known about the fact that crafted weapons literally loses 10% damage just for being crafted.

Oh, totally overlooked your point. Yeah, I'm pretty sure this -10% damage isn't a thing though.

Bellion
Sep 1, 2015, 09:46 AM
"Most people"
"fact"
"loses 10% damage just for being crafted"

No, literally, what? Who believes this bullshit?

kurokyosuke
Sep 1, 2015, 10:02 AM
Yes, we all know the damage variance, but did everyone really forget it is only 50-90% and not 100%? Unless you spec 10/10 crafted mastery on bouncer? Most people have known about the fact that crafted weapons literally loses 10% damage just for being crafted.

>Craft Mastery adds 10% to damage balance
You have no idea how this skill or crafting in general actually works, do you?

cragner2
Sep 1, 2015, 12:03 PM
Keep in mind that if you decide to go red bow, you'll have to craft it to be ranger equippable.

getting dex for the bow maybe an issue even with the requirement reduction wont it?

Naoya Kiriyama
Sep 1, 2015, 12:10 PM
Yes, we all know the damage variance, but did everyone really forget it is only 50-90% and not 100%? Unless you spec 10/10 crafted mastery on bouncer? Most people have known about the fact that crafted weapons literally loses 10% damage just for being crafted.

Well, you just forgot that crafting a weapon to use Silver Mats will reduce a lot of the stupidly wide variance to just 20% variance. There is a reason why crafted Firearms was a cheap alternative when looking up for a rifle some time ago.

Qualia
Sep 1, 2015, 12:12 PM
getting dex for the bow maybe an issue even with the requirement reduction wont it?

Good thing the casino has requirement swapping items.
Edit: and if you can equip Saiki, you'll have no problem equipping the bow with the -30% stat requirement at max exlv.

LonelyGaruga
Sep 1, 2015, 12:13 PM
Yes, we all know the damage variance, but did everyone really forget it is only 50-90% and not 100%? Unless you spec 10/10 crafted mastery on bouncer? Most people have known about the fact that crafted weapons literally loses 10% damage just for being crafted.

It's 50-100% and has always been like that. Craft Mastery adds 10% of the weapon's ATK and does not affect damage variance in any way whatsoever.

Qualia
Sep 1, 2015, 12:32 PM
It's 50-100% and has always been like that. Craft Mastery adds 10% of the weapon's ATK and does not affect damage variance in any way whatsoever.

It should also be worth noting that unlike crit boosting potentials, the potential for red weapons essentially boosts your minimum damage as well. You're basically at 57-114% variance at level 1 (sorta).

Mega Ultra Chicken
Sep 1, 2015, 04:00 PM
Make sure you have enough money and resources (and high enough stats) to craft your Saiki units before you do it... and level 10 extension unlocked (or enough patience to have other people do the crafting for you.) It's a more expensive process than it seems.

If you're not planning on using crafted weapons, Southern Cross is still one of the best multiclass Bows for RA/BR.

Your Launcher choice has a good potential too. Maybe Final Impact would be better due to its weak point damage boost, but you could do much worse than a Standing Snipe boost. But I'm not sure crafting 11*s is a good idea. The max damage boost appears to be pretty minimal, especially considering the damage variance that is added to extended weapons.

Don't know much about Mena Alice, though. I use Hurio Sniff instead.

KLMS1
Sep 1, 2015, 04:16 PM
It's a little questionable whether it's actually worth the effort and meseta to go past Special Extend Lv. 3 on units, though. Lv. 3 to Lv. 10 nets you a grand total of... *drumroll* ...60 DEF per category per unit.
Staggering, I know.

But it you have ~1.5 million meseta plus mats per unit to spare...:wacko:

Qualia
Sep 1, 2015, 04:36 PM
Personally have my T-ATK set at ex. 8. Force is squishy, so every bit of defense helps. Too lazy/poor to get it to 10 though.

LonelyGaruga
Sep 1, 2015, 04:37 PM
60 DEF is actually a lot (considering with three units that's 180 DEF in each category), and it's not nearly as expensive as that either. Not like you're going to be replacing the units anytime soon anyway.

Personally I'd say go with level 8 since 8 > 10 is definitely not worth it.

KLMS1
Sep 1, 2015, 04:53 PM
-- and it's not nearly as expensive as that either.

Lv. 4 - 96k
Lv. 5 - 110k
Lv. 6 - 140k
Lv. 7 - 160k
Lv. 8 - 240k
(Special 8 - 360k)
Lv. 9 - 280k
Special 10 - 420k

...adds up to 1,446k *before* any mark-ups from craft requests. And that's entirely disregarding the value of the mats and any optional statreq relaxants.
Yes, going from 3 to special 10 actually is nearly as expensive as that. ;-)

And, yes, stopping at Special 8 is way more cost-effective (net gain ~50 DEF/type/unit).

Nitro Vordex
Sep 1, 2015, 07:29 PM
Did you just say a million meseta is expensive?

:lol:

LonelyGaruga
Sep 1, 2015, 07:39 PM
Lv. 4 - 96k
Lv. 5 - 110k
Lv. 6 - 140k
Lv. 7 - 160k
Lv. 8 - 240k
(Special 8 - 360k)
Lv. 9 - 280k
Special 10 - 420k

...adds up to 1,446k *before* any mark-ups from craft requests. And that's entirely disregarding the value of the mats and any optional statreq relaxants.
Yes, going from 3 to special 10 actually is nearly as expensive as that. ;-)


Did you just say a million meseta is expensive?

:lol:

Yeah...I honestly didn't even notice it was that "expensive" when I extended two sets of units to 8. And I bought almost all of the materials too. 5m for something that lasts at least six more months is nothing.

Maenara
Sep 1, 2015, 07:52 PM
A level 50+ character can earn over 5 million meseta in one week just from client orders.


If they're not a lazy fuck like me. (´・ω・`)

Perfect Chaos
Sep 1, 2015, 09:02 PM
I've extended like 5 full unit sets to Special Lv10. I figured that if I'm already putting the effort into extending it a bunch of times and the millions on affixing it, 580k extra per unit is nothing compared to that.

Plus, Gold unit materials are like 1/10 of the price that they were at before, due to all of the 10* units dropping like candy now, so it's not that much more for material costs these days. In fact, I have so much material due to all of the desynthesizing that I never buy any materials these days.

Kokurokoki
Sep 1, 2015, 10:30 PM
Yes, we all know the damage variance, but did everyone really forget it is only 50-90% and not 100%? Unless you spec 10/10 crafted mastery on bouncer? Most people have known about the fact that crafted weapons literally loses 10% damage just for being crafted.

Erm, what? Crafted weapons don't lose damage. They gain damage variance, which is different.

Variance when you craft a weapon is around 55%-100% damage. Then once you level it to about level 13 for 6-star weapons or level 9 for 7+-star weapons then it boosts it up to 90-100% again because of the silva and gold materials.

Crafting was a means of allowing your early-game weapons to remain viable through the end-game, and with proper investment allow 1-star weapons to be on par with 10-star weapons (minus the potentials).

I can hit up to 20k on SH with my Vita Vastall on weakpoints because I extended it so high. I still haven't found a replacement that I like yet, but for now it serves its purpose and works fine.

Dephinix
Sep 2, 2015, 12:00 AM
Did you just say a million meseta is expensive?

:lol:

Lelelel

*Looks at your gear*

Lelelelelelelel.

Are we all happy now?

Vatallus
Sep 2, 2015, 07:29 AM
Magatsu is soon and I still haven't found the part in PSO2 s wiki that says a crafted weapon loses its 10% damage reduction later. I might need to be pointed to the right page.

That said crafting weapons is a band aid fix like it was meant to be. I could understand crafting rainbow sets of dual blades or wands though. Not really anything else.

The most I can find is the part that takes about the amount of Dex required to hit 90% and that the Silva update only made it easier to hit 90%.

http://pso2.swiki.jp/index.php?クラフト/武装エクステンドレシピ

but if it is there somewhere I wanna know about it so I don't give people incorrect information anymore.

scarletskies
Sep 2, 2015, 08:20 AM
Magatsu is soon and I still haven't found the part in PSO2 s wiki that says a crafted weapon loses its 10% damage reduction later. I might need to be pointed to the right page.

That said crafting weapons is a band aid fix like it was meant to be. I could understand crafting rainbow sets of dual blades or wands though. Not really anything else.

The most I can find is the part that takes about the amount of Dex required to hit 90% and that the Silva update only made it easier to hit 90%.

but if it is there somewhere I wanna know about it so I don't give people incorrect information anymore.

It clearly says on the swiki page that the highest you can get your minimum damage to is 90%.

Rare weapons have that 90% - 100% damage variance by default. And yes that does mean dex is completely useless if you don't use extended weapons, just look at any damage calculator.
But you need dex to get to 90% - 100% with a crafted weapon.

Otherwise it's like ~50% - 100%. Extending to silva-tier materials gives you a large hidden dex bonus which helps you get to the cap of 90% minimum damage.

Something tells me you just misread the wiki page :v