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View Full Version : PSO2: PlayStation 4 Version Livestream (TGS 2015)



Manta Oyamada
Sep 11, 2015, 09:20 PM
http://i4.minus.com/i6umFy0NDaOvb.jpg
http://pso2.jp/players/news/?id=6911

Date: September 17, 2015


Time: 14:00 ~ 14:45 (JST)


Official Link Nico Nico: http://live.nicovideo.jp/watch/lv232962190
Youtube Link: https://www.youtube.com/watch?v=dJdrLCFSGDs


Topic


The producer Sakai together with director Kimura will reveal new informations about the PS4 version where we going to see the beautiful graphics of this version. :-o.

KLMS1
Sep 11, 2015, 09:30 PM
"18 (Fir)"

Nice to see the tradition of Engrishisms is alive and well even in the world of big business. :v

LonelyGaruga
Sep 11, 2015, 10:36 PM
It's Japan, Engrish is everywhere there.

TaigaUC
Sep 11, 2015, 10:38 PM
I hope that's confirmation that they're upgrading the graphics.

Shadowth117
Sep 11, 2015, 10:41 PM
I hope that's confirmation that they're upgrading the graphics.

It would be awesome, but you know what they actually mean is probably just max settings and bloom thrown in at most. Regardless, I think expecting more than PSU syndrome, with early last gen graphics on a current gen console, is pushing it.

Maninbluejumpsuit
Sep 12, 2015, 01:01 AM
It would be awesome, but you know what they actually mean is probably just max settings and bloom thrown in at most. Regardless, I think expecting more than PSU syndrome, with early last gen graphics on a current gen console, is pushing it.

Calling PSO2's texture quality, and models early last gen is giving it too much credit though... ugh.

I really would be happy if at least textures weren't total shit outside of the salon.

Lumpen Thingy
Sep 12, 2015, 01:44 AM
Calling PSO2's texture quality, and models early last gen is giving it too much credit though... ugh.

I really would be happy if at least textures weren't total shit outside of the salon.

Don't play PSU ever then......the game would melt your eyes

TaigaUC
Sep 12, 2015, 03:07 AM
基本プレイ無料の大人気オンラインRPG『ファンタシースターオンライン2』が、ついにPlayStati on®4に対応決定!PS4に特化した描画エンジン調整により、ハイクオリティなグラフィックを実現!

Lazy Google Translate:

Basic play free popular online RPG "Phantasy Star Online 2", finally corresponding decision to PlayStation®4! By the drawing engine adjustment that specializes in PS4, realizes high-quality graphics!

That kinda sounds like they haven't actually improved anything, just that the PS4 engine is high quality graphics.


PS4版ならではの美麗なグラフィックは必見!!??

Lazy Google Translate:


PS4 edition unique beautiful graphic is a must-see! ! ? ?

I hope that doesn't mean that only the PS4 version will look better.
If that happens, I bet PSUMODs will make a mod to replace the PC resources with the PS4 ones.

Xaelouse
Sep 12, 2015, 05:00 AM
It's a shame they need a console port to realize "high quality graphics".

oratank
Sep 12, 2015, 05:12 AM
well look like they gonna abandon vita soon

Gama
Sep 12, 2015, 11:44 AM
maybe we might get a graphics upgrade aswell... maybe.

Arada
Sep 12, 2015, 11:52 AM
well look like they gonna abandon vita soon

IMO, Sony did it first ...

Cyber Meteor
Sep 12, 2015, 12:08 PM
About the possible graphics upgrade, don't forget the PS4 version will come either at the same time as EP4 or a bit after, and this EP4 is called "Reborn" and it'll also have a brand new logo (i don't think they would change it just because of "new episode" tbh, there is probably something else behind that), so if there is a graphic upgrade there is a good chance it won't be exclusive to PS4, but i fear it'll be like : PS4 gets the upgrade first, PC will get it later, like Vita got MB 1-9 and 1-10 a few months before PC

Taurus83
Sep 12, 2015, 08:46 PM
i don't care about the PS4 graphic, as long as I can play on PC at Japanese server since mine SEA region ISP being block.

TaigaUC
Sep 12, 2015, 10:20 PM
The thing here is they keep making it sound like nicer graphics are only possible because of the PS4's capabilities.

Of course, they could just be lying or exaggerating, or it's badly-worded.
Not the first time that's happened.

Kondibon
Sep 12, 2015, 10:52 PM
The thing here is they keep making it sound like nicer graphics are only possible because of the PS4's capabilities.

Of course, they could just be lying or exaggerating, or it's badly-worded.
Not the first time that's happened.It's probably just poor wording. (or marketing speak)

I'm definitely in the "I don't care unless the PC version gets a graphic update too" camp though.

I hope this doesn't turn into a situation where the PS4 version has better graphics just to sell better. >_>

yoshiblue
Sep 12, 2015, 10:53 PM
Going to have to save a bucket of popcorn for when they announce that the good graphics are PS4 only.

WEED420BLAZEIT
Sep 12, 2015, 11:57 PM
lol this is one piece pirate warrior 3 all over again

IceBurner
Sep 13, 2015, 12:11 AM
The thing here is they keep making it sound like nicer graphics are only possible because of the PS4's capabilities.

Of course, they could just be lying or exaggerating, or it's badly-worded.
Not the first time that's happened.

This isn't amazingly far from the real reason: any graphic overhaul would only be possible because of the budget allocated to the PS4 version.

PSO2's producers have outright said in interviews that they could not get approval to redo a lot that they wanted to. Well what does approval really mean? It's permission to devote resources, so: time, people, and money. In other words, their superiors would not fund the overhauls they were interested in, but (presuming it's true that the graphics and perhaps other things have been reworked) the new version provided the opportunity to justify that work.

[Ayumi]
Sep 13, 2015, 12:30 AM
I swear I'm the only creature on this planet that plays games that don't give a damn about graphics.

Meteor Weapon
Sep 13, 2015, 12:43 AM
Fix skeleton models plz, it hurts looking at fingers that doesn't even clutch.

TaigaUC
Sep 13, 2015, 01:09 AM
I'd like the environments to look nicer, but then we can't even interact with them much anyway.

AFAIK SEGA said PSO2 in general got a higher budget. It's the same damn game, so it'd be pretty stupid to only apply new assets to one version when others are as capable.
I don't think many people are going to buy a PS4 just to make PSO2 look a little nicer.

AzureAsh
Sep 13, 2015, 01:14 AM
I'm all for a PSO2 graphics upgrade.

Buuuut if it isn't coming, I'm not going to get annoyed about it either. The game could do with a graphics upgrade but it doesn't look terrible to the point where it really needs one.

Misaki Ki
Sep 13, 2015, 01:17 AM
Hopefully SEGA hasn't been taking lessons from Koei Tecmo

Shadowth117
Sep 13, 2015, 02:04 AM
Fix skeleton models plz, it hurts looking at fingers that doesn't even clutch.

At this point, that's pretty unlikely sadly. Each outfit would have to have it done and there are likely way too many now for them to care to go through and do that.

For some reason the extra resources to make fingers move like a mit were just too much in their opinions for the performance load bracket they went for. Don't remember exactly which interview that was, but they talked about it early on.

Kondibon
Sep 13, 2015, 02:37 AM
;3291166']I swear I'm the only creature on this planet that plays games that don't give a damn about graphics.http://i.imgur.com/iNP3X76.png



I don't think many people are going to buy a PS4 just to make PSO2 look a little nicer.Unfortunately what we think doesn't always mesh with what company people do.

Totori
Sep 13, 2015, 02:56 AM
Also it's prolly not intended just to sell PS4's more of they are aiming for the userbase that does have one, and might take interest in this game.

lostinseganet
Sep 13, 2015, 03:40 AM
With consoles being a unified architecture they can focus on graphs and it will all look the same. With so many different Pc configs they can not put the same effort and get the same results at the end. This has always been a advantage of consoles over PCs

Maenara
Sep 13, 2015, 05:59 AM
The thing here is they keep making it sound like nicer graphics are only possible because of the PS4's capabilities.

Of course, they could just be lying or exaggerating, or it's badly-worded.
Not the first time that's happened.

Gaming consoles are nothing more than specialized PCs. The only things that ever separate them is unique hardware like controllers.

Given that controllers have absolutely nothing to do with graphics, saying that only the PS4 can handle the new graphics would be an outright lie on SEGA's part.

Kondibon
Sep 13, 2015, 06:28 AM
Gaming consoles are nothing more than specialized PCs. The only things that ever separate them is unique hardware like controllers.

Given that controllers have absolutely nothing to do with graphics, saying that only the PS4 can handle the new graphics would be an outright lie on SEGA's part.I think that's Taiga's point.

Zyrusticae
Sep 14, 2015, 10:16 AM
With consoles being a unified architecture they can focus on graphs and it will all look the same. With so many different Pc configs they can not put the same effort and get the same results at the end. This has always been a advantage of consoles over PCs
But this is why we have graphics settings.

Anyone saying that PC versions are holding things back is outright lying. Doesn't matter what the hardware target is. If it needs to go low enough, they just throw in more settings until they can run it on that hardware target.

Scalability is an advantage and they really need to make more use of it on the high-end. The game is already playable enough on toasters as it is.

jooozek
Sep 14, 2015, 10:23 AM
With consoles being a unified architecture they can focus on graphs and it will all look the same. With so many different Pc configs they can not put the same effort and get the same results at the end. This has always been a advantage of consoles over PCs

unified potatoes more like :wacko:

isCasted
Sep 14, 2015, 11:34 AM
Lack of graphics customization abilities in PSO2 is kinda sad, and not just in terms of "being too ugly for good PCs". Previous Phantasy Star titles on PC were console ports (which is already lazy, but those were lazy even for console port standards). PSO2 was developed with PC in mind from the very start, and yet it reeks with console port quality.

Why do I have to exit the game completely if I want to change screen resolution or texture quality, or switch between windowed and full-screen mode? Lots of PC games supported immediate switching of any setting even in the 90s, it's freaking past 2010 now.

Antialiasing, one of the coolest things about PC graphics? Thank goodness you can change that ingame, but what is this... "ON/OFF". Nope, can't have 16x without messing with driver configuration.

Whenever some "optimisation" that makes your game uglier (does SEGA really use this parody definition as a real deal? Optimizations are not supposed to introduce any kind of regression) is introduced, there's no option to keep things old way. Console mentality: same graphics for all users! Why do graphics options even exist for the game, then?

kazuuya
Sep 14, 2015, 12:34 PM
Fully rigged hands, fully rigged hands, fully rigged hands! /crosses fingers/

Seriously though, I really hope this "beautiful graphics" announcement, is going to be something.

oratank
Sep 14, 2015, 12:44 PM
Fully rigged hands, fully rigged hands, fully rigged hands! /crosses fingers/

Seriously though, I really hope this "beautiful graphics" announcement, is going to be something.

good idea sega can sell V pose emo with this

Nitro Vordex
Sep 14, 2015, 12:49 PM
;3291166']I swear I'm the only creature on this planet that plays games that don't give a damn about graphics.
Framerates are more important than graphics to me.

That being said, PSO2's graphics need help.

Zyrusticae
Sep 14, 2015, 01:06 PM
good idea sega can sell V pose emo with this
Yes, please. No more excuses!

http://i.imgur.com/QJyE9js.jpg

Angry_Ryudo
Sep 14, 2015, 01:10 PM
Fully rigged hands, fully rigged hands, fully rigged hands! /crosses fingers/


Welp, they did it in Skies of Arcadia Legends so, why not? Although it's quite a task to rig all ten fingers of all the hundred of costumes (minus some casts, and the ones that have gloves).

non-combat form Elder would approve, since his hands are always closed, lol, he can't point |3

Oh, they almost make Kotoshiro's fingers move, so there's a little chance.

jooozek
Sep 14, 2015, 01:42 PM
Lack of graphics customization abilities in PSO2 is kinda sad, and not just in terms of "being too ugly for good PCs". Previous Phantasy Star titles on PC were console ports (which is already lazy, but those were lazy even for console port standards). PSO2 was developed with PC in mind from the very start, and yet it reeks with console port quality.

Why do I have to exit the game completely if I want to change screen resolution or texture quality, or switch between windowed and full-screen mode? Lots of PC games supported immediate switching of any setting even in the 90s, it's freaking past 2010 now.

Antialiasing, one of the coolest things about PC graphics? Thank goodness you can change that ingame, but what is this... "ON/OFF". Nope, can't have 16x without messing with driver configuration.

Whenever some "optimisation" that makes your game uglier (does SEGA really use this parody definition as a real deal? Optimizations are not supposed to introduce any kind of regression) is introduced, there's no option to keep things old way. Console mentality: same graphics for all users! Why do graphics options even exist for the game, then?

the game was doomed the second they decided to make a vita port :wacko:

TaigaUC
Sep 15, 2015, 12:33 AM
Edit: I did get the context wrong. Ended up talking about cross-platform instead of single architecture vs varying PC hardware. Still waking up.

Consoles have the advantage of all the hardware being the same, yes. But in the case of PSO2, it was scaled down for handheld compatibility.
That is a problem. It also means PSO2's graphics sucking have been more of a cross-platform thing than "PC hardware varies".
For that reason, it's kind of BS if they suddenly want to make only the PS4 version look nice.

The thing is everybody uses a computer to make the assets to begin with.
Then those assets are scaled down to work on the desired platform. There are tools that make this easier.
The tools also allow devs to prepare various versions of assets for graphics options. SEGA probably didn't care about these tools.
If we talk about cross-platform, assets constantly need to be redone or changed for different systems.

But devs who make games with a specific platform in mind are usually aiming for a specific lower bar, and optimizing only for that.
Even their original work files are probably aiming for that lower bar. So when it's time to port the game to a more powerful platform, they have to redo a lot.
PSO2 seems to be one of these kinds of games. They aimed low (ie. PSVita compatibility) and then delivered low for PC.
That's why PC doesn't have many graphical options. They didn't aim high and scale down.
They aimed low and then scaled down just a little more for the Vita itself, and a little more for PSO2ES. It's easy to just turn off dynamic lighting and normal maps.
Having a low bar to begin with is a good excuse for not wanting to bother with fine details off the bat.

Let's also keep in mind that JP people tend not to have fancy PCs. PC market is small there.
PC ports by JP companies are nearly always terrible or designed for low-end PCs. They seem to get shocked when people want to play at 720p or higher, with more than 10fps.
Even a top-selling PC game like GTA4 got a half-assed JP localization. That could just have been Capcom sucking balls, though.
Apparently, most JP people are the kind who won't replace stuff if it "just works", which is understandable.
A lot of them just own notebooks instead of desktops, too. I bet some don't have space for desktop PCs.

landman
Sep 16, 2015, 10:45 AM
This is in a few hours. My question... are there any other Sega streamings today? I'm more interested in the Ryu ga Goto ku 6 reveal show and their new IP more than PSO2 for PS4 to be honest :P

Qualia
Sep 16, 2015, 10:48 AM
This is in a few hours.

13 is a little more than a few hours.

landman
Sep 16, 2015, 10:50 AM
Ok :wacko:

Icefrenzy
Sep 16, 2015, 12:52 PM
Anyone streaming it outside of Nico? Non-prem life at Nico is hard ;-;

landman
Sep 16, 2015, 11:10 PM
Nico Nico randomly kicks me but Sega's youtube feed has a horrible audio delay -_-

Nitro Vordex
Sep 17, 2015, 12:06 AM
The delay is wretched.

Misaki Ki
Sep 17, 2015, 12:07 AM
Leave it to SEGA~

yoshiblue
Sep 17, 2015, 12:15 AM
The hands are still lacking finger movement I see. Heh.

Nitro Vordex
Sep 17, 2015, 12:16 AM
http://i3.minus.com/ibc98xsFOTFfvM.png

Misaki Ki
Sep 17, 2015, 12:20 AM
[spoiler-box]http://i.imgur.com/n7dkThs.jpg[/spoiler-box]

final_attack
Sep 17, 2015, 12:26 AM
[SPOILER-BOX]http://puu.sh/ke8gr/a684fc0f88.png
http://puu.sh/ke8ha/06676f6408.png
[/SPOILER-BOX]

[SPOILER-BOX]http://puu.sh/ke8l0/b6b9fc11fa.png
http://puu.sh/ke8lu/00a98725b5.png
[/SPOILER-BOX]

[SPOILER-BOX]http://puu.sh/ke8ri/add7cca507.png
The comparison I saved is broken >_> basically, a little brighter mobs, and added shadow (faint)
[/SPOILER-BOX]

[SPOILER-BOX]http://puu.sh/ke8rD/9ae04bf36c.png
http://puu.sh/ke8si/d305708111.png
[/SPOILER-BOX]

[SPOILER-BOX]http://puu.sh/ke8Fx/a96816d112.png
http://puu.sh/ke8Gj/1db3e26977.png
[/SPOILER-BOX]

[SPOILER-BOX]http://puu.sh/ke8GT/dec42abf2d.png
http://puu.sh/ke8Hz/46c55c5d1d.png
[/SPOILER-BOX]

[SPOILER-BOX]http://puu.sh/ke8Wy/fda538d456.png
http://puu.sh/ke8Xf/5730a6c111.png
[/SPOILER-BOX]

[SPOILER-BOX]http://puu.sh/ke8XA/e3224cd33a.png
http://puu.sh/ke8XW/2142e2fb63.png
[/SPOILER-BOX]

That's all SS I managed to save (Print-screen - altTab to Paint - CtrlV - SaveAs each time >_>)

sol_trigger
Sep 17, 2015, 12:28 AM
what it says ?

Maenara
Sep 17, 2015, 12:30 AM
[SPOILER-BOX]http://puu.sh/ke8gr/a684fc0f88.png
http://puu.sh/ke8ha/06676f6408.png
[/SPOILER-BOX]

[SPOILER-BOX]http://puu.sh/ke8l0/b6b9fc11fa.png
http://puu.sh/ke8lu/00a98725b5.png
[/SPOILER-BOX]

Textures look exactly the same res as on PC. Eugh.

Misaki Ki
Sep 17, 2015, 12:31 AM
This is nothing but shiny male crotch shots!

yoshiblue
Sep 17, 2015, 12:36 AM
This is nothing but shiny male crotch shots!

I see nothing wrong.

TaigaUC
Sep 17, 2015, 12:38 AM
Still can't compare to other MMOs, but generally looks better than it does now.
Though I think it's mostly because of the saturation than anything else.

Sea Lab looks like they haven't updated those textures yet, so that's probably just the visual filter changes only.

final_attack
Sep 17, 2015, 12:40 AM
New darker (Double? If I heard it right)
[SPOILER-BOX]http://puu.sh/ke8Pw/5e51e792c2.png[/SPOILER-BOX]
I heard somethinga bout "gattai" ... so, 2 bosses will join to make 1 mid-battle o-o

yoshiblue
Sep 17, 2015, 12:43 AM
New darker (Double? If I heard it right)
[SPOILER-BOX]http://puu.sh/ke8Pw/5e51e792c2.png[/SPOILER-BOX]
I heard somethinga bout "gattai" ... so, 2 bosses will join to make 1 mid-battle o-o

It's cool that it sprouts luther wings and elder pains on its back.

arkeido
Sep 17, 2015, 12:43 AM
New darker (Double? If I heard it right)
I heard somethinga bout "gattai" ... so, 2 bosses will join to make 1 mid-battle o-o

Double merge into Dourumble if you defeat one of them.

wefwq
Sep 17, 2015, 12:45 AM
Great, now these sword are looks like a real laser thing instead of looks like made out of plastic.

Flaoc
Sep 17, 2015, 12:45 AM
New darker (Double? If I heard it right)
[SPOILER-BOX]http://puu.sh/ke8Pw/5e51e792c2.png[/SPOILER-BOX]
I heard somethinga bout "gattai" ... so, 2 bosses will join to make 1 mid-battle o-o

yep thats dark falz doubles hunar form and after enough damage they turn into falz dourumble

landman
Sep 17, 2015, 12:46 AM
I felt shame every time that comical duo screamed for every screenshot as if it looked incredibly awesome... and then looking them play lol

It was worth getting up early thou, Takeshi Kitano confirmed for Yakuza 6 :wacko:

Nitro Vordex
Sep 17, 2015, 12:46 AM
Someone remembered to turn on post effects. :wacko:

Icefrenzy
Sep 17, 2015, 12:49 AM
Soo PS4 graphical changes at PC too :v

chikko1988
Sep 17, 2015, 12:51 AM
Soo PS4 graphical changes at PC too :v

Director Kimura confirmed that the PC will get the Graphics Revamp as well.

otakun
Sep 17, 2015, 12:54 AM
Director Kimura confirmed that the PC will get the Graphics Revamp as well.

So basically I wont need sweetfx, that all they seem to have donewas add sweetfx to the game naturally.

Maninbluejumpsuit
Sep 17, 2015, 12:56 AM
Director Kimura confirmed that the PC will get the Graphics Revamp as well.

[SPOILER-BOX]http://prod-images.exhibit-e.com/www_davidlachapelle_com/HAPPY_SOCKS_SHOT_05_FNL_01W0.jpg[/SPOILER-BOX]

Misaki Ki
Sep 17, 2015, 12:57 AM
[spoiler-box]http://i.imgur.com/yd3vTDn.jpg[/spoiler-box]

Zyrusticae
Sep 17, 2015, 01:00 AM
Well glad that question is out of the way. I mean, I knew it would happen, but having it be an open question was really annoying.

Misaki Ki
Sep 17, 2015, 01:02 AM
[spoiler-box]http://i.imgur.com/nCDB65U.jpg[/spoiler-box]

They posted a bunch of these to their twitter.

Squal_FFVIII
Sep 17, 2015, 01:02 AM
They basically added a enb from skyrim onto pso2 =P

Hahaha

The textures on that screenshot do look improved. The ground and the rocks have much more detail. It's not a huge graphical update, but it does look better than what we have now. So it's something.

TaigaUC
Sep 17, 2015, 01:20 AM
[SPOILER-BOX]http://prod-images.exhibit-e.com/www_davidlachapelle_com/HAPPY_SOCKS_SHOT_05_FNL_01W0.jpg[/SPOILER-BOX]

Hahahaha

WEED420BLAZEIT
Sep 17, 2015, 01:32 AM
sakai confirmed that the graphics update are also for PC

crisis averted

TaigaUC
Sep 17, 2015, 01:40 AM
I just hope we get some options, in case some of the changes end up making some things look worse.

Valimer
Sep 17, 2015, 01:53 AM
sakai confirmed that the graphics update are also for PC

crisis averted

Praise the RNG Gods

WEED420BLAZEIT
Sep 17, 2015, 02:13 AM
oh PC also get more options for graphic customizing

PC can actually beat PS4 graphix if set to max/highest

oh by the way this is not from sakai, it's from my friend whose watching the stream thing

so, citation needed

Ezodagrom
Sep 17, 2015, 03:51 AM
[spoiler-box]http://puu.sh/ke8XA/e3224cd33a.png
http://puu.sh/ke8XW/2142e2fb63.png
[/spoiler-box]
The extra details at the top of the rocks at the entrance for the next area, I wonder if this means better draw distance or if it's just...well...extra details.

FacelessRed
Sep 17, 2015, 04:42 AM
To bring up the "moveable fingers" thing and "rigging each costume"

I understand that the opinion of SEGA employees can be quite low here, but I assure you that isn't how rigging for a video game works. while some costumes do Require some extra associations to keep all objects where they need to be. The fingers of 99% of the costumes are simply a texture that clips to a base model/rig, I.E. Every costume is already ready for any type of rig changes as it's just a texture.

If that ISN'T the case, they made an incredibly stupid and time consuming system. The only thing that would truly need changing is a few extra dabs of paint between the fingers where they would modify the original base mesh/rig, and lets face it they prolly wont do that and between the fingers would be a stretched UV mess.

yoshiblue
Sep 17, 2015, 04:49 AM
To bring up the "moveable fingers" thing and "rigging each costume"

I understand that the opinion of SEGA employees can be quite low here, but I assure you that isn't how rigging for a video game works. while some costumes do Require some extra associations to keep all objects where they need to be. The fingers of 99% of the costumes are simply a texture that clips to a base model/rig, I.E. Every costume is already ready for any type of rig changes as it's just a texture.

If that ISN'T the case, they made an incredibly stupid and time consuming system. The only thing that would truly need changing is a few extra dabs of paint between the fingers where they would modify the original base mesh/rig, and lets face it they prolly wont do that and between the fingers would be a stretched UV mess.



I'd imagine all you would need to do is throw in some extra skeleton ligaments and redo the skin weights on the hands. The most time consuming thing ideally would be to redo all the LAs and cutscene animations afterwards. If they need to take apart the hand, then spit the vertices and readjust the texture map so it fits on the new faces. Which kinda sounds like a pain to me now that I think on it.

Raujinn
Sep 17, 2015, 05:47 AM
Where are people getting the higher res images from? The official twitter only seems to have low-res badly compressed ones.

Maenara
Sep 17, 2015, 08:06 AM
New darker (Double? If I heard it right)
[SPOILER-BOX]http://puu.sh/ke8Pw/5e51e792c2.png[/SPOILER-BOX]
I heard somethinga bout "gattai" ... so, 2 bosses will join to make 1 mid-battle o-o

It's already in the game lol

TaigaUC
Sep 17, 2015, 08:10 AM
To bring up the "moveable fingers" thing and "rigging each costume"

Yes, most models use the same base body parts.
Even when that's not the case, they could just transfer weights with minor adjustments, then apply the hand motion to the hand/finger skeleton for all models.
Changing the UVs on the base hands wouldn't be difficult either, and even if there's stretching, I doubt anyone would notice.

It's just... I can't see SEGA caring enough about the hands to bother anyway.

kazuuya
Sep 17, 2015, 08:16 AM
Oh and also usually you build yourself sliders for certain finger motions, such as spreading all fingers at once or making a fist (rolling all fingers together, idk how to explain this but I guess you guys understand). Many people also build sliders for each finger so they can quickly do/animate whatever they want the Hand to do.

My favourite activity back then in Uni was modeling and rigging hands because all my classmates were kinda bad at them. (Though I really dislike weightpainting tbh.)

final_attack
Sep 17, 2015, 08:20 AM
It's already in the game lol

I .... almost haven't done Motherboard ^^; So I never knew ^^; I'm sorry ^^;

Qualia
Sep 17, 2015, 08:20 AM
Ok, so the real question is when will PC users get the graphics update? With the ps4 release? The ps4 beta?

Maenara
Sep 17, 2015, 08:22 AM
I .... almost haven't done Motherboard ^^; So I never knew ^^; I'm sorry ^^;

It's a neat boss. Doing matterboard has its merits, such as the fact that the latest matterboard has a unique 12* on it.

final_attack
Sep 17, 2015, 08:26 AM
It's a neat boss. Doing matterboard has its merits, such as the fact that the latest matterboard has a unique 12* on it.

Oh, yeah, I plan to do some MB tomorrow if possible ..... can't do much due to left-over boosts and irl things ^^;

Thank you !! XD

BlankM
Sep 17, 2015, 08:33 AM
So basically the theory that the salon has different shaders(which was pretty obvious) has been addressed as they specifically stated the new graphics will feature salon-style quality. Now our suits can be shiny and our faces more buttery yayyy.

landman
Sep 17, 2015, 08:49 AM
I think some story scenes have those shaders too, specially the first scene with Filia and Matoi, I saw some details and reflections in some costumes for the first time in that scene...

Kondibon
Sep 17, 2015, 08:51 AM
I've never really payed attention or noticed, does anyone have any comparisons between the normal shaders and the makeover room shaders?

BlankM
Sep 17, 2015, 09:24 AM
Texture resolution is the same I'm pretty sure, but I think we're all aware that in-cutscene and esthe lighting is much better than ingame lighting. The shaders used then might be slightly better as well, but its hard to say. I'll tell you the cursed coat's blacks look a lot nicer in a cutscene or esthe up close than in in the normal lobby.

[spoiler-box]
http://i.imgur.com/Euk80b7.jpg
http://i.imgur.com/v4qG2Uk.jpg
http://i.imgur.com/W3Cbvnj.jpg
[/spoiler-box]

2 ingame shots provided for comparison purposes since my room decided to be night time.

There's a pretty clear difference there although whether its correctable easily is another can of beans. If it is only lighting, I wouldn't be surprised in the least if the cutscenes and esthe just had very specific lighting placement which I'm guessing would be a lot more annoying to correct without an odd fix like making a lighting instance follow the main player character model.

...but on the offchance you can "fix" something like that, it would be very amazing because there's a pretty clear difference in quality.

Edit:


Its entirely possible the shaders used ingame for characters are just a lot shittier. It might not be so much the textures being smaller so much as them being rendered very differently.

The colors tend to be more vivid and materials in general tend to look shinier. Possibly more maps that aren't being rendered in-game, which looks like just the diffuse sometimes...

Kondibon
Sep 17, 2015, 09:54 AM
The colors tend to be more vivid and materials in general tend to look shinier. Possibly more maps that aren't being rendered in-game, which looks like just the diffuse sometimes...Oh that! If that's what they mean then great.

Manta Oyamada
Sep 17, 2015, 10:27 AM
Gameplay TGS2015 【PS4 Version】

I was doing the audio sync

https://youtu.be/hVlIHu_RMLs

TaigaUC
Sep 17, 2015, 10:40 AM
Oh and also usually you build yourself sliders for certain finger motions, such as spreading all fingers at once or making a fist (rolling all fingers together, idk how to explain this but I guess you guys understand). Many people also build sliders for each finger so they can quickly do/animate whatever they want the Hand to do.

My favourite activity back then in Uni was modeling and rigging hands because all my classmates were kinda bad at them. (Though I really dislike weightpainting tbh.)

Yeah. When I was in college I helped a ton of people complete their rigs, but when the lecturer (his first time at teaching) marked the projects, he randomly copy pasted feedback that some rigs were incomplete, even though I completed them all the exact same way. Lazy lying asshole.

IMHO, if you can learn computer-related stuff (eg. 3d) at home, you probably should, so you don't have to deal with all the classroom bullshit.

Gama
Sep 17, 2015, 10:53 AM
its good news that theyre adding a lvl 6 shader option. i wonder if that means we can get culling controll by editing the user.pso2 file.

would be great

Alenoir
Sep 17, 2015, 10:55 AM
Ok, so the real question is when will PC users get the graphics update? With the ps4 release? The ps4 beta?

When the PS4 version goes live.

TaigaUC
Sep 17, 2015, 11:31 AM
I assumed it'd be when Ep 4 rolls around.

landman
Sep 17, 2015, 12:30 PM
Isn't Episode 4 being released together with the PS4 version? I always understood it like that.

TaigaUC
Sep 17, 2015, 12:44 PM
Probably. REBORRRRRRN

Speaking of which, I saw this earlier and laughed.
http://mmoloda.com/pso2/image.php?id=64956

Poyonche
Sep 17, 2015, 01:22 PM
Gameplay TGS2015 【PS4 Version】

I was doing the audio sync

https://youtu.be/hVlIHu_RMLs

The way they are playing is giving me cancer.

r00tabaga
Sep 17, 2015, 03:11 PM
Was there any mention of a PS4 physical copy? I bought the Vita game so that I could bypass making a Japanese PSN account. I believe the PS4 is also region free.
I do like the fact that AC can be bought in game from what I'm reading. I'm guessing from PSN though.

Shadowth117
Sep 17, 2015, 03:21 PM
Was there any mention of a PS4 physical copy? I bought the Vita game so that I could bypass making a Japanese PSN account. I believe the PS4 is also region free.
I do like the fact that AC can be bought in game from what I'm reading. I'm guessing from PSN though.

Not yet, but you can bet there will be one. However, isn't the PS4 relatively easy to log into JP PSN with? Switching wouldn't be that big of a deal I'd imagine, unlike with Vita.

Also, if you planned on buying that ingame, you'll want to be on JP PSN anyways since I can almost guarantee you it won't work through EN PSN. They've already said they're jumping through hoops to get it on their local PSN at all. The idea of it being on EN PSN for a game that isn't being released here seems quite unlikely.

r00tabaga
Sep 17, 2015, 03:36 PM
Thx, looking FWD to it. My PC crapped the bed while back and miss playing on my tv.

Anon_Fire
Sep 17, 2015, 04:57 PM
Will the PS4 version be condensed into their own blocks like the Vita version?

Ezodagrom
Sep 17, 2015, 05:14 PM
Will the PS4 version be condensed into their own blocks like the Vita version?
Unknown at this point but I really doubt it, the reason this happened for the Vita version is because that version could not handle as many enemies at the same time as the PC version, and so PC/Vita shared blocks and Vita blocks have less enemies at once.

If JP players request it, chance there could be a few PS4 exclusive blocks, but most likely PS4 players will be able to use the same blocks as PC players.

Shadowth117
Sep 17, 2015, 06:38 PM
Will the PS4 version be condensed into their own blocks like the Vita version?

Even if they were, they'd be able to almost definitely play with PC players so eh.

WEED420BLAZEIT
Sep 17, 2015, 07:44 PM
PS4 and VITA will have a merged blocks, or so my source told me

citation needed ofc

Maninbluejumpsuit
Sep 17, 2015, 08:18 PM
PS4 and VITA will have a merged blocks, or so my source told me

citation needed ofc

No proof, but I very much doubt that.

Last I checked, the reason vita has its own blocks is because of the limitations it has compared to a PC: It cannot handle as much models on screen. Spawns are intentionally limited.

If that's the case, PS4 should be able to handle what most decent PCs can, and as such, should have free access to all blocks.

sol_trigger
Sep 17, 2015, 09:44 PM
by "reborn" they mean "rebloom"

Shadowth117
Sep 17, 2015, 09:51 PM
No proof, but I very much doubt that.

Last I checked, the reason vita has its own blocks is because of the limitations it has compared to a PC: It cannot handle as much models on screen. Spawns are intentionally limited.

If that's the case, PS4 should be able to handle what most decent PCs can, and as such, should have free access to all blocks.

Yes, I remember that being the reason as well.

So unless PS4's version just fails really hard for some reason, I don't see why they wouldn't be able to just put it with the PC players tbh. I could see why they might want to have PS4 only blocks just for socializing purposes and possibly if they wanted to do stuff such as Voice Comms for parties ala PSU, but who knows?

Nitro Vordex
Sep 18, 2015, 12:55 AM
Oh god, prepare for voice chats.

Unless they decide to be lazy and let Sony handle that with parties on PS4

*doesn't own a PS4 and has no idea what goes on there :wacko: *

Totori
Sep 18, 2015, 02:13 AM
Voice chat will be sony friend party only, just like the other MMO's on it, well besides Elder Scrolls, I believe that has in game voice chat, but not sure.

WEED420BLAZEIT
Sep 18, 2015, 03:15 AM
from bumped:

"PC version will receive a new “Stage 6” Graphics Setting"

what is this stage 6?

i don't understand

final_attack
Sep 18, 2015, 03:18 AM
from bumped:

"PC version will receive a new “Stage 6” Graphics Setting"

what is this stage 6?

i don't understand

Most likely PS4 grade shown at TGS (at least)

landman
Sep 18, 2015, 03:29 AM
If you go to pso2 options in the launcher or tweaker you can configure them from 1 to 5, and then activate or deactivate other effects in game.

Finalzone
Sep 18, 2015, 03:31 AM
Gaming consoles are nothing more than specialized PCs. The only things that ever separate them is unique hardware like controllers.

Given that controllers have absolutely nothing to do with graphics, saying that only the PS4 can handle the new graphics would be an outright lie on SEGA's part.

I think SEGA is taking advantage of the PS4 AMD GPU features like asynchronous compute (http://www.extremetech.com/gaming/202407-directx-12-liquidvr-may-breathe-fresh-life-into-amd-gpus-thanks-to-asynchronous-compute) which explains the additon PC Stage 6 setting. All AMD users having GCN 1.0 and above would receive that benefit while Nvidia GPU may struggle.

Shear
Sep 18, 2015, 07:01 AM
I don't think so, Asynchronous Shaders and other ATI dependant Technologies are a Pretty damn nice Technology but if they use that they would alienate a pretty large part of their Userbase (those with older Ati or Nvidia Cards).
They would also need to rework large parts of the Graphic Engine, if not remake it from the ground up, I doubt Sega is willing to put in that much effort sadly.

Shadowth117
Sep 18, 2015, 07:02 AM
I think SEGA is taking advantage of the PS4 AMD GPU features like asynchronous compute (http://www.extremetech.com/gaming/202407-directx-12-liquidvr-may-breathe-fresh-life-into-amd-gpus-thanks-to-asynchronous-compute) which explains the additon PC Stage 6 setting. All AMD users having GCN 1.0 and above would receive that benefit while Nvidia GPU may struggle.

I can tell you why it would be really stupid for them to gimp Nvidia GPU's on the PC:
https://i.gyazo.com/edf0ae3a3987ba70d82e5a01a7f8a0d0.png

Gama
Sep 18, 2015, 09:32 AM
ill bet we will get more options in the cfg file too, meaning you can have lvl 3 shaders with some perks.

also.

since pso2 is getting a new logo, any chance we might get a new interface overall?

would be neat, i think pso2 needs a cleaner ui.

yoshiblue
Sep 18, 2015, 09:36 AM
You wouldn't happen to have a visual of how you wish the ui looked, would you?:rappy:

Zyrusticae
Sep 18, 2015, 09:46 AM
I think SEGA is taking advantage of the PS4 AMD GPU features like asynchronous compute (http://www.extremetech.com/gaming/202407-directx-12-liquidvr-may-breathe-fresh-life-into-amd-gpus-thanks-to-asynchronous-compute) which explains the additon PC Stage 6 setting. All AMD users having GCN 1.0 and above would receive that benefit while Nvidia GPU may struggle.
This makes zero sense and there is absolutely no evidence of them doing this whatsoever.

A handful of shader upgrades and added terrain normal mapping do not require any special treatment to enable, only some extremely minor shader replacements and texture artist work.

Finalzone
Sep 19, 2015, 04:12 AM
I don't think so, Asynchronous Shaders and other ATI dependant Technologies are a Pretty damn nice Technology but if they use that they would alienate a pretty large part of their Userbase (those with older Ati or Nvidia Cards).
Yet it is optional hence Stage 6 setup.

They would also need to rework large parts of the Graphic Engine, if not remake it from the ground up, I doubt Sega is willing to put in that much effort sadly.
Apparently they already did as seen on these screenshots especially the Playstation 4 version. PC version could easily use Vukan API (designed to run of all OpenGL 4.X hardware)whose spec will be available in late 2015. The possibility is still present.


I can tell you why it would be really stupid for them to gimp Nvidia GPU's on the PC:
Remember the splash screen featuring Intel logo on the old Phantasy Star Online 2 Benchmark and Character Creation? That can be removed with update meaning support for all high-end GPU with optional optimization.



This makes zero sense and there is absolutely no evidence of them doing this whatsoever.
Yet the Playstation 4 version is an indication. Battlefield 4 and Infamous Second Son are other games taking advantage of Asynchronous Compute, the former can be played online.


A handful of shader upgrades and added terrain normal mapping do not require any special treatment to enable, only some extremely minor shader replacements and texture artist work.
It will be hardly surprising these upgrades will be incremental.

Totori
Sep 19, 2015, 04:17 AM
Still wouldn't make any sense, to alienate a large user base. PSO2's main point isn't for it's graphics they wouldn't add a mode that "some" might be able to use, and just shrug their shoulders at for the rest.

Getting a few peeps, approval isn't going to be a good point for their games sale. It'll do nothing much add negative feedback.

Ezodagrom
Sep 19, 2015, 04:31 AM
Apparently they already did as seen on these screenshots especially the Playstation 4 version. PC version could easily use Vukan API (designed to run of all OpenGL 4.X hardware)whose spec will be available in late 2015. The possibility is still present.

Yet the Playstation 4 version is an indication. Battlefield 4 and Infamous Second Son are other games taking advantage of Asynchronous Compute, the former can be played online.
The PS4 version shows that...how?

Finalzone
Sep 21, 2015, 04:50 AM
Still wouldn't make any sense, to alienate a large user base. PSO2's main point isn't for it's graphics they wouldn't add a mode that "some" might be able to use, and just shrug their shoulders at for the rest.
Then why the graphic setting level exists which is common on majority of online games especially the MMO RPG like Final Fantasy XIV or Tera? Hardly the first time such implementation occurred. Playstation 4 version has high quality graphics that exceeds most PC games thanks to the listed features I posted.


The PS4 version shows that...how?

Look it up the recap from our friend bumped.org/psublog (http://www.bumped.org/psublog/pso2-live-broadcast-35-recap/)

Totori
Sep 21, 2015, 05:06 AM
That doesn't clarify anything, but they are upgrading the graphics. It's still not listing a major change, rather than just them trying to make the PS4 sound like the next best piece of candy out there. We have not a clue on what they have done for the PS4 version, so there's nothing to base that off of.

I think they had some partnership with Nvidia, but not sure on that really.

Ezodagrom
Sep 21, 2015, 05:31 AM
Look it up the recap from our friend bumped.org/psublog (http://www.bumped.org/psublog/pso2-live-broadcast-35-recap/)
And where does that say anything at all about asynchronous compute?
I really don't see PSO2 using anything more than DirectX 9c, and I don't see the new setting requiring anything more than DX9c either.

And even if for some reason SEGA were to use DX12 or Vulkan on PSO2 (no way, just no way) and asynchronous compute, that wouldn't mean that Nvidia GPUs would struggle.
The only benchmark I know about that makes use of asynchronous compute, the Ashes of Singularity benchmark, while Nvidia may perform worse on DX12 than on DX11, it still performs well enough to be close or even match AMD's performance.


Playstation 4 version has high quality graphics that exceeds most PC games thanks to the listed features I posted.
Wat...

TaigaUC
Sep 21, 2015, 06:40 AM
PSO2 needs a PC-oriented GUI that doesn't close a ton of windows when you open other menus.
I doubt they would bother redoing the whole thing for that reason though.
And I did complain about that in the last enquete.

Also, I have no idea what Finalzone is talking about.

Searaphim
Sep 21, 2015, 06:59 AM
Playstation 4 version has high quality graphics that exceeds most PC games thanks to the listed features I posted.

What the ...? Some people are still that friggin clueless about PC gaming?

Shear
Sep 21, 2015, 07:11 AM
Uh, I just throw this in as a fyi but the PS4's Architecture is very close to the PC.
The reason it can perform better with lower specs is that it's a dedicated Gaming Machine meaning it allocates far more ressources to and is more optimized for a Game.
Modern PC's can easily outperform it ... though you would need to spent Large Amounts of <your local currency> on it, more the price of a PS4 so it evens out.
There is also the fact that even if a Technologys is supported it doesn't mean it's used, Asynchronous Shaders for example are used in merely a Handful of PS4 Games.
You don't need shiny new Technologies to make PSO2 prettier, hell the game ran with more than 100 fps on my old PC, just update the Lighting Engine, improve Textures and maybe use a few shiny new Shaders and Bam better looking PSO2 and still runs smooth on the PS4.

Nothing on the Screenshots tells me they didn't do just that, which is fine since it do looks better.

... also I checked again and if I'm not wrong Asynchronous Shaders are a DX12 Funktion on PC ... so nope they definitely won't use that for the PC Version.

And no they won't "just update to the DX12" everytime someone says this sentence a Programmer strangles a Kitten.

Vatallus
Sep 21, 2015, 07:18 AM
Best part about the PS4 version release will be the fact that PC gets upgraded graphics too.