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View Full Version : Datamined content: New potentials(includes Austere weapon potential) and new affixes



Maenara
Oct 27, 2015, 09:52 PM
•Increase Critical rate by 15/20/25%
•Increase Critical rate by 20/30/40%

These two potentials are internally named DoublePotential.

Austere weapon potential:
•Increase PP Regeneration by 10%. Increase damage dealt by 6/9/12%.



New affixes:
•Darkness Soul: All +15. HP +15. PP +2
•Soul Catalyst: No stats. Combine with 4 different Soul Affixes to create Astral Soul.
•Astral Soul: All +35. HP +35. PP +5.

femme fatale
Oct 27, 2015, 09:53 PM
not bad.

KazukiQZ
Oct 27, 2015, 09:59 PM
Yea, good potential. Not too OP , percentage wise. Although it's on the strongest 13*, so yeah.... xD

un1t27
Oct 27, 2015, 09:59 PM
https://d.maxfile.ro/wszexnclkw.gif

Hitoshura
Oct 27, 2015, 10:00 PM
That's certainly not a bad potential, but I was kind of expecting more since you need so many materials you need for a single 30 ele Austere. Invader weapons have a pretty bad pot, but I guess they're great as poverty weapons since they come at 10600.

Shinamori
Oct 27, 2015, 10:13 PM
Someone explain to me why this is good? Like seriously, am I missing something?

WEED420BLAZEIT
Oct 27, 2015, 10:13 PM
that feel when 0(ZERO) heartkey, 2(bloodsomething), 5(phantomnight)

yes, BIO weapons are traps

RadiantLegend
Oct 27, 2015, 10:17 PM
What is the invade series potential?

Maenara
Oct 27, 2015, 10:17 PM
Someone explain to me why this is good? Like seriously, am I missing something?

Austere weapons have like, 50 higher atk than the second highest stat 13*s, IIRC.

Z-0
Oct 27, 2015, 10:23 PM
Someone explain to me why this is good? Like seriously, am I missing something?

Austere Sword = 1184-α at +0
Ares Sword = 1083 at +0

α is whatever Darkness Soul boosts S-Atk by. Could be 0 or 50, who knows? I'm going to assume it'll be mineable if the patch is up (or when it is).

Maenara
Oct 27, 2015, 10:31 PM
I have the stats on new affixes, adding to main post.

Dia79
Oct 27, 2015, 10:32 PM
Austere Sword = 1184-α at +0
Ares Sword = 1083 at +0

α is whatever Darkness Soul boosts S-Atk by. Could be 0 or 50, who knows? I'm going to assume it'll be mineable if the patch is up (or when it is).

not sure i get what u mean with the alpha thing :P but so far 100 atk more than ares and an extra 2% from the potential (considering both austere and ares 60% level 3 potential) isnt that bad or maybe im wrong? i might as well consider ares still really good weapons :D

PokeminMaster
Oct 27, 2015, 10:32 PM
Austere Sword = 1184-α at +0
Ares Sword = 1083 at +0

α is whatever Darkness Soul boosts S-Atk by. Could be 0 or 50, who knows? I'm going to assume it'll be mineable if the patch is up (or when it is).
It was 60 when it was datamined earlier, but it could still have changed since then of course

Maenara
Oct 27, 2015, 10:34 PM
It was 60 when it was datamined earlier, but it could still have changed since then of course

Wut, no it wasn't. Darkness Soul is All +15, HP +15, PP +2.

New affix: Soul Catalyst: Combine with 4 different souls to create Astral Soul.

Astral Soul: All +35. HP +35. PP +5.

Z-0
Oct 27, 2015, 10:36 PM
It was 60 when it was datamined earlier, but it could still have changed since then of course
That was a photoshop.

Qualia
Oct 27, 2015, 10:37 PM
Astral Soul: All +35. HP +35. PP +5.

omg yes

Dia79
Oct 27, 2015, 10:39 PM
Wut, no it wasn't. Darkness Soul is All +15, HP +15, PP +2.

New affix: Soul Catalyst: Combine with 4 different souls to create Astral Soul.

Astral Soul: All +35. HP +35. PP +5.

holy ...this astral soul gonna ruin my storages space now lol well at least untill january..8-)

Qualia
Oct 27, 2015, 10:43 PM
Wait, can you soul receptor astral soul, or is it only made through soul catalyst?

RadiantLegend
Oct 27, 2015, 10:44 PM
Hopefully you can transfer Astral soul from a weapon/unit to another.

Dia79
Oct 27, 2015, 10:52 PM
Hopefully you can transfer Astral soul from a weapon/unit to another.

i doubt that it sound to work like ultimate buster i think you wil always need trigger soul (forgot the name already lol) and 4 different souls to get it on

LonelyGaruga
Oct 27, 2015, 11:26 PM
Austere Sword = 1184-α at +0
Ares Sword = 1083 at +0

α is whatever Darkness Soul boosts S-Atk by.


Darkness Soul is All +15

Austere Sword is 1169 S-ATK then. +10 stats are 1516 vs 1636.

Ares Sword vs Austere Calibur comparison

http://4rt.info/psod/?8PhAs

Austere Calibur is 5.9% stronger than max PB Ares Sword.

Tunga
Oct 27, 2015, 11:42 PM
If they're 6% stronger on average than ares then its not really worth it for lazy people(like me) to upgrade their ares weapons.

Edit: is the critical boosting potential for invade? i'm lost :s

femme fatale
Oct 27, 2015, 11:46 PM
wonder what the set bonus will be with Austere+units, if it will even have that is...

AAneko
Oct 27, 2015, 11:48 PM
Wow, I wonder if BoHu with an Austere can outdamage a FiBo with a crafted Red DB under Limit Break now... :D

Maenara
Oct 27, 2015, 11:49 PM
Edit: is the critical boosting potential for invade? i'm lost :s

No. What weapon those potentials are for is unknown.

final_attack
Oct 27, 2015, 11:51 PM
Now I'll just hope the stone drops is good o-o

Tunga
Oct 28, 2015, 12:00 AM
No. What weapon those potentials are for is unknown.

Edit: derp for me lol

XbikXBd
Oct 28, 2015, 12:15 AM
Now I'll just hope the stone drops is good o-o

Seems all the falzs will drop the nero stones even there human forms so id say the stones may not be to hard to get.

Hysteria1987
Oct 28, 2015, 12:36 AM
•Soul Catalyst: No stats. Combine with 4 different Soul Affixes to create Astral Soul.
•Astral Soul: All +35. HP +35. PP +5.Not more affix creep D: I'm kind of glad I stopped where I did.

Selphea
Oct 28, 2015, 01:14 AM
Well good thing I held off on my 5s upgrade. If I can get all the HP I want from Souls alone without trading off ATK and PP I can stop being hipster and go full ATK.

Invade seems nice for Gunslash and Fi weapons. Also nice for cheap rainbow DBs and Wands. I guess second pot is Photon Booster? 40% x 15% = 6%, so Invade weapons are PB0 Ares tier for Fi.

raialeus
Oct 28, 2015, 01:18 AM
According to 4gamer
The Invader series will have a wide damage variance and criticals are extremely important to make them work.
Original text: 交換時から性能が高いが、与えるダメージの振れ幅が大きいため技量やクリティカル率の上昇など、ダメージを 安定させる工夫が必要だ。

Rakurai
Oct 28, 2015, 01:38 AM
I guess they're like the red/blue weapons, except way more difficult to get.

As far as Soul Catalyst goes, I wonder where it comes from. I'd assume PSO2es or as a Profound Darkness exclusive affix as my first guesses.

Maenara
Oct 28, 2015, 01:41 AM
Soul Catalyst, not Extractor.

Selphea
Oct 28, 2015, 01:42 AM
Meh 40% from Brave Stance and 40% from Pot, my Gunslash build is all set :O

I wish they'd have an alternate pot like "Dex Amplification" or something, where every 80 Dex you have = 1% more damage ._.

Maenara
Oct 28, 2015, 01:43 AM
I wish they'd have an alternate pot like "Dex Amplification" or something, where every 80 Dex you have = 1% more damage ._.

Are you seriously asking Sega to make Dexterity useful?

wefwq
Oct 28, 2015, 01:54 AM
According to 4gamer
The Invader series will have a wide damage variance and criticals are extremely important to make them work.
Original text: 交換時から性能が高いが、与えるダメージの振れ幅が大きいため技量やクリティカル率の上昇など、ダメージを 安定させる工夫が必要だ。
We red weapon MK-II now?
It's not like they'll leave it for too long if the effect are that extreme anyway.

Maninbluejumpsuit
Oct 28, 2015, 02:27 AM
We red weapon MK-II now?
It's not like they'll leave it for too long if the effect are that extreme anyway.

Technically MK III

arkeido
Oct 28, 2015, 04:36 AM
Soul Catalyst come from Elder + Loser + Double + Apprentice + Persona Soul
10% Chance
Persona soul price is crazy (weapon) on ship 2

[SPOILER-BOX]http://i.imgur.com/whWbiPT.jpg[/SPOILER-BOX]

as for Astral Soul... 4 random soul + catalyst didn't show it on list

Rakurai
Oct 28, 2015, 04:47 AM
Never would've guessed Persona Soul would ever be in demand.

I guess it's Apprentice Soul that are going to be the biggest issue when it comes to getting the ability on something with a decent number of slots.

Maenara
Oct 28, 2015, 04:51 AM
Soul Catalyst come from Elder + Loser + Double + Apprentice + Persona Soul
10% Chance
Persona soul price is crazy (weapon) on ship 2

[SPOILER-BOX]http://i.imgur.com/whWbiPT.jpg[/SPOILER-BOX]

ahahaha that's fucking ridiculous

jooozek
Oct 28, 2015, 04:51 AM
According to 4gamer
The Invader series will have a wide damage variance and criticals are extremely important to make them work.
Original text: 交換時から性能が高いが、与えるダメージの振れ幅が大きいため技量やクリティカル率の上昇など、ダメージを 安定させる工夫が必要だ。

nice scam :wacko: but hey, they have 13 stars!!111

final_attack
Oct 28, 2015, 04:53 AM
Soul Catalyst come from Elder + Loser + Double + Apprentice + Persona Soul
10% Chance
Persona soul price is crazy (weapon) on ship 2

as for Astral Soul... 4 random soul + catalyst didn't show it on list

So, that's why there's new +40% Affix success ...... to make it 50:50 :wacko:

arkeido
Oct 28, 2015, 04:54 AM
So, that's why there's new +40% Affix success ...... so that'll make it 50:50 :wacko:

There's rumour Darkness Soul boost Catalyst success rate tho.
And probably 4 required too to make Astral... It did written as "Certain Soul" after all.

Rakurai
Oct 28, 2015, 04:57 AM
I hope you can at least use a Soul Receptor fodder to 100% the success rate on Astral Soul.

Azure Falcon
Oct 28, 2015, 04:58 AM
Soul Catalyst come from Elder + Loser + Double + Apprentice + Persona Soul
10% Chance
Persona soul price is crazy (weapon) on ship 2

Hah, glad I never sold that 6 slot Coat Edge D with Persona Soul that I found a few months ago.

Maenara
Oct 28, 2015, 05:03 AM
There's rumour Darkness Soul boost Catalyst success rate tho.

There's no room for Darkness Soul to boost the affix rate. It's 5 fodder to create.

arkeido
Oct 28, 2015, 05:05 AM
There's no room for Darkness Soul to boost the affix rate. It's 5 fodder to create.

4 if one of the souls in main unit.

.Jack
Oct 28, 2015, 05:06 AM
Wont matter much just much easier for higher att affixes from now on. 150 affixes very simple to make they just cost a bit to make. With this new 40% it brings the cost down significantly for easy 100+ att (1-2mill easy). Even 150+ att should be cake now with 10mill average on a weapon if you know what you're doing.

Maenara
Oct 28, 2015, 05:19 AM
Wont matter much just much easier for higher att affixes from now on. 150 affixes very simple to make they just cost a bit to make. With this new 40% it brings the cost down significantly for easy 100+ att (1-2mill easy). Even 150+ att should be cake now with 10mill average on a weapon if you know what you're doing.

Wrong topic...?

Ryziou
Oct 28, 2015, 05:26 AM
Soul Catalyst come from Elder + Loser + Double + Apprentice + Persona Soul
10% Chance
Persona soul price is crazy (weapon) on ship 2

[SPOILER-BOX]http://i.imgur.com/whWbiPT.jpg[/SPOILER-BOX]

as for Astral Soul... 4 random soul + catalyst didn't show it on list

Hahaha, what the actual fuck. I knew those stats would come with a price but I wasn't expecting that much of a price.

Rakurai
Oct 28, 2015, 05:50 AM
Needing four Darkness souls for Astral Soul would make sense, IMO.

It's basically an improved version of that soul.

raialeus
Oct 28, 2015, 05:55 AM
It actually should be 4 Soul Catalyst + 1 Darkness Soul to create Astral.
Text from Catalyst: 4つ集めると特定のソールと合成可能 (Collect 4 and you can fuse it with a Certain Soul)

Rakurai
Oct 28, 2015, 06:47 AM
I can't imagine people being too crazy about having to sacrifice multiple 5 slot+ Apprentice Soul fodders to get Astral Soul on one item.

Well, aside from the absurdly rich folk who don't have the slightest concern about money, that is.

Ryziou
Oct 28, 2015, 06:47 AM
Can anyone confirm that Darkness soul boosts it? or should I go try it.

arkeido
Oct 28, 2015, 06:48 AM
Can anyone confirm that Darkness soul boots it? or should I go try it.

Nope, just tried and still 10% Catalyst.

Maenara
Oct 28, 2015, 06:50 AM
Can anyone get a screenshot of Astral Soul forming?

raialeus
Oct 28, 2015, 06:51 AM
Just confirmed that Astral Soul isn't compatible with Soul Receptor

You can create Astral Soul with a pass rate of 60% using 4 Soul Catalyst and 1 Darkness Soul
Soul Catalyst can coexist with a Soul in the same weapon/unit

Shinmarizu
Oct 28, 2015, 06:56 AM
Figured they'd do that. Nice and all, but too far out of my reach to implement at the moment.

Rakurai
Oct 28, 2015, 06:58 AM
That's way too much RNG to contend with for what's a relatively small upgrade over Apprentice Soul (From the viewpoint of a damage min-maxer, that is).

I don't think I'll ever actually bother with it.

Ryziou
Oct 28, 2015, 07:03 AM
So basically Sega is telling you to get rich or don't bother trying. My friend said that they'll probably do a trend like "Any 4 S-ATK soul + catalyst = 50 S-ATK, 30 HP, 5PP",

I hope that doesn't happen.

Rakurai
Oct 28, 2015, 07:31 AM
I'm going to assume that running around in the Shiro/Kuronia free fields in search of Falz is probably the best way to farm Nero stones, unless the VH AQ Falz Hunar can drop them.

PokeminMaster
Oct 28, 2015, 08:10 AM
Do we know the set bonus for the Units?

un1t27
Oct 28, 2015, 08:43 AM
Poor people crying in here as usual.

Achelousaurus
Oct 28, 2015, 10:33 AM
Oh fuck you sega >_>
Ruining prices again.

Anyway, austere potential is a bad joke. The prices is so absurd it would have to be something like unconditional 40% dmg increase to be worth it.
Instead it's silly like this and kinda nice and all but compared to getting nearly the same damage with other 13* you can get for cheap and not being terribly far removed from red weapons, there is no point in getting austere unless you LOVE them treadmills.

Selphea
Oct 28, 2015, 10:38 AM
It's basically a reliable way to get an >Ares-tier weapon with a reliable potential.

Good for weapons that don't have ezmode 13*s - the non-TMG/Jet Boots/Rifle/Gunslash/Double Saber/Kamikaze Bullet Bow weapons.

arkeido
Oct 28, 2015, 10:39 AM
Oh fuck you sega >_>
Ruining prices again.

Anyway, austere potential is a bad joke. The prices is so absurd it would have to be something like unconditional 40% dmg increase to be worth it.
Instead it's silly like this and kinda nice and all but compared to getting nearly the same damage with other 13* you can get for cheap and not being terribly far removed from red weapons, there is no point in getting austere unless you LOVE them treadmills.

They can drop from PD though.
http://i.imgur.com/mr4EDjg.png

Z-0
Oct 28, 2015, 10:39 AM
?

Austere does a lot more than the other 13*s though, since it has a stronger latent (it's 2% more than Ares, which is the best 13*, plus unconditional) and a lot more attack... it's something like 200-250 attack more when +10 and 60%.

Maninbluejumpsuit
Oct 28, 2015, 10:41 AM
Just fact checking:

-Astral soul cannot be passed from one piece of gear to another via soul receptor.

-Astral soul takes 4 soul catalyst, and a darkness soul.

-Soul catalyst takes the 5 falz souls, and has a base pass rate of 10%.

All of the above is true?

If so, wouldn't getting astral soul + modulator on any one final affix thing be absurdly impractical? It would require 5 falz soul/modulator fodders, then affix soul catalyst with 10% base rate along with modulator, then repeat that process 3 more times to have the necessary soul catalysts (although only 2 extra modulator is required).


PS: what is austere potential?

PokeminMaster
Oct 28, 2015, 10:45 AM
Just fact checking:

-Astral soul cannot be passed from one piece of gear to another via soul receptor.

-Astral soul takes 4 soul catalyst, and a darkness soul.

-Soul catalyst takes the 5 falz souls, and has a base pass rate of 10%.

All of the above is true?

If so, wouldn't getting astral soul + modulator on any one final affix thing be absurdly impractical? It would require 5 falz soul/modulator fodders, then affix soul catalyst with 10% base rate along with modulator, then repeat that process 3 more times to have the necessary soul catalysts (although only 2 extra modulator is required).


PS: what is austere potential?
Oh man, is that really how you get Soul Catalyst?

Also, it's on the main post [+10% PP Regen and +6/9/12% All Damage]

Cyber Meteor
Oct 28, 2015, 10:56 AM
They can drop from PD though.
http://i.imgur.com/mr4EDjg.png

Oh thank god! That's really good news ! :bday:

Tunga
Oct 28, 2015, 11:02 AM
Any info on invade potencial? And is this new boss the new excube piñata?

ZerotakerZX
Oct 28, 2015, 12:16 PM
Oh thank god! That's really good news ! :bday:

I thought vita is screenshot-capable machine

Charmeleon
Oct 28, 2015, 12:18 PM
Any info on invade potencial? And is this new boss the new excube piñata?

Invade pot +20/30/40% crit rate. The boss isn't really a new excube piñata, more like new Profound Invasion. 1 run, 30ish cubes with chance of 13*.

Dia79
Oct 28, 2015, 01:40 PM
soul catalyst + persona soul + elder soul + apprentice soul + loser soul + double soul + darkness soul and i still dont get any sign of astral soul

LonelyGaruga
Oct 28, 2015, 01:40 PM
That's because what you need is four Soul Catalyst and a Darkness Soul.

Dia79
Oct 28, 2015, 01:44 PM
Just fact checking:

-Astral soul cannot be passed from one piece of gear to another via soul receptor.

-Astral soul takes 4 soul catalyst, and a darkness soul.

-Soul catalyst takes the 5 falz souls, and has a base pass rate of 10%.

All of the above is true?

If so, wouldn't getting astral soul + modulator on any one final affix thing be absurdly impractical? It would require 5 falz soul/modulator fodders, then affix soul catalyst with 10% base rate along with modulator, then repeat that process 3 more times to have the necessary soul catalysts (although only 2 extra modulator is required).


PS: what is austere potential?


if this is the scenario i pass @ astral soul at least till they reduce this reqs

shinigamiaka
Oct 28, 2015, 03:06 PM
welp, time to throw your ares to trash can people!
(lol, jk. i never got any ares.)



*continue to cry in the corner

shinigamiaka
Oct 28, 2015, 03:07 PM
if this is the scenario i pass @ astral soul at least till they reduce this reqs

nah, i don't think they will change the req. pretty much you have to sacrifice anything if you want it. i guess.

raialeus
Oct 28, 2015, 03:54 PM
-Astral soul cannot be passed from one piece of gear to another via soul receptor.

JP keep stating this on twitter, but what really does happen when you use Soul Receptor
with Astral Soul is that you can pass Astral soul at 10%. I am assuming Soul Receptor is actually "working" in the sense that you only have 1 Astral Soul unit. The worst scenario is that
10% is the MAX rate if you are not using 4 Soul Catalyst+Darkness Soul method.

Ordy
Oct 28, 2015, 04:18 PM
10%? so 50% with the new 40% affix boos, 60% during affix boost week.

I'm not going to risk a soul/stat/mod/flict/noble affix with a 60% on Astral Soul for what ... 35HP and 2 more PP compared to a Bayari or Guranz soul?

I'll stick to App/UQ souls.

Maninbluejumpsuit
Oct 28, 2015, 04:21 PM
That's because what you need is four Soul Catalyst and a Darkness Soul.


-Astral soul cannot be passed from one piece of gear to another via soul receptor.

JP keep stating this on twitter, but what really does happen when you use Soul Receptor
with Astral Soul is that you can pass Astral soul at 10%. I am assuming Soul Receptor is actually "working" in the sense that you only have 1 Astral Soul unit. The worst scenario is that
10% is the MAX rate if you are not using 4 Soul Catalyst+Darkness Soul method.

So my post was in fact accurate.

Welp. Time to pretend astral soul doesn't exist for now! There's barely enough persona soul fodder on ship 2 to support one person trying their hand at astral soul. Trying to get modulator, and flict on the final affix with astral soul just seems like the stuff nightmare fuel is made of...

Achelousaurus
Oct 28, 2015, 05:39 PM
Oh.
Well, if austere drops it's actually worth getting but tbh I still don't think it's worth trading in unless you found one and want to get it to 60 element.

According to swiki Austere Sword is ~120 atk higher than ares and Katana is ~100 atk higher.
That's 3-4% dmg. And the potential is 12% so it's 6-10% stronger than ares depending on pb.
And some 13.5% stronger than Invade (though fi invade weapons are stronger cause critical actually helps them).

That still sounds very meager. Typical Sega pace progress. Just like the pretty pointless Astral Soul.
Of course, it's really good for units, for weapons kinda nice if you care about pp though useless if you care only about atk.
But the effort needed to get it onto your gear is just ridiculous.
I mean it was bad enough that for a few hp and 2 more pp you needed this kind of effort but then the success rate is so abysmal it's just a bad joke.

Especially cause the soul has such an absurdly low success rate.

Flaoc
Oct 28, 2015, 05:43 PM
what? invade weps are NOT stronger even for fi austere still has that 12% damage which will still happen on crits and 10% natural pp regen

Selphea
Oct 28, 2015, 05:54 PM
what? invade weps are NOT stronger even for fi austere still has that 12% damage which will still happen on crits and 10% natural pp regen

I think he means stronger than 13.5% behind.

Dia79
Oct 28, 2015, 06:01 PM
well yea i agree that this astral soul thng is like an achievement for gamblers atm but im pretty sure sega will fix the way to create the soul itself , because its not a soul that make a real difference compared to the others and players will just avoid the risk after a while using their resources for safer stuff ,failing way less thx to the new 40% affix item players wont need to buy or sell fodders with the same rate of before and last most important thing they will just skip those extra scratches to balance their finances :P

Z-0
Oct 28, 2015, 06:23 PM
I think he means stronger than 13.5% behind.
He does say that "It's better for FI" though, when it's not.

Agastya
Oct 28, 2015, 06:28 PM
Well, technically it isn't wrong. Invade is better for FI and GU than they are other classes since they get bonus damage on crits due to class skills. While they may still be weaker than the upgrade ones, an Invade TD is going to do more good for a FI than an Invade Sword is going to do for a HU.

Alma
Oct 28, 2015, 10:29 PM
Can anyone get a screenshot of Astral Soul forming?

[SPOILER-BOX]
4x of these + darkness soul

https://c2.staticflickr.com/6/5774/21938799964_1ed3962b18_b.jpg




will become this one:

https://c2.staticflickr.com/6/5665/21940359323_7816e419bb_b.jpg
[/SPOILER-BOX]
something like this?

the effort vs reward ratio truly not worth it if you expect something out of these.

NoobSpectre
Oct 28, 2015, 10:36 PM
New affixes:
•Darkness Soul: All +15. HP +15. PP +2
•Soul Catalyst: No stats. Combine with 4 different Soul Affixes to create Astral Soul.
•Astral Soul: All +35. HP +35. PP +5.

Wait, that All means Satk,Ratk,Tatk or all ATK+DEF?

Bellion
Oct 28, 2015, 10:37 PM
All attack, defense, and dex.

Rakurai
Oct 28, 2015, 10:50 PM
At vert least the success rate on forming Astral Soul can be brought to 100%.

Ryziou
Nov 3, 2015, 07:47 AM
At vert least the success rate on forming Astral Soul can be brought to 100%.

That's nice but to make the fodders aren't even worth your time unless you're filthy rich and as Milranduil said in another topic:


substitute astral instead of app for -5atk/+5pp and +1000% swag

Achelousaurus
Nov 3, 2015, 03:36 PM
He does say that "It's better for FI" though, when it's not.
Was saying fi benefits from the crit potential unlike other classes.
That was before I found out they have fucking red weapon like min dmg.
I don't mind +40ing a 13* but being forced to +40 it just to make it not suck leaves a very sour taste.

If I get invade it's just cause that's yet another source of future 13* passes and I have nothing else to do with the stones.

Hitoshura
Nov 3, 2015, 10:13 PM
Last time I looked at damage calculations for FI Invade weapons, they did like 1% more max damage with Critical Strike than Austeres do without it. So I mean, I could be wrong, but I guess if you invest a bunch of points into critical skills there's something there but that's really not worth it considering the variance and SP investment.