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sparab
Dec 21, 2015, 12:50 PM
12/22 20:00
Breaking New from Lilipa!
Mining Base No.4 sustained massive damage from darker attacks
Arks on duty, armed with axeon, umbra stick, and gun turrets did not stand a chance
Rumor say the sealed overlord, Dark Falz [Oldprentice] has awakened...

----------------------------------------------------------------------------------

After realizing dark vibras has less siege power than 0.1 decol, darkers decided to throw in even more tower destroyers.
Notably, the corrupted "AIS exoda"

1 Photon blast (20 second charge on VH, power up near Arks AIS)
[SPOILER-BOX]http://www.pso2-uploader.info/uploda/src/up174815.jpg
[/SPOILER-BOX]
2 Photon blast
[SPOILER-BOX]http://www.pso2-uploader.info/uploda/src/up174814.jpg
[/SPOILER-BOX]
Backdoor during final wave, of course no one will notice, right?
(SGNM actually did a gameover countdown)
[SPOILER-BOX]http://www.pso2-uploader.info/uploda/src/up174817.jpg[/SPOILER-BOX]

Best of all, we only have 2 heals this time.
How long will XH demise become playable with randoms?

Dammy
Dec 21, 2015, 12:58 PM
Arks on duty, armed with axeon, umbra stick, and gun turrets did not stand a chance


this one is amazing

Poyonche
Dec 21, 2015, 02:04 PM
12/22 20:00
Breaking New from Lilipa!
Mining Base No.4 sustained massive damage from darker attacks

Wait a minute, Naberius didn't got its breaking new when a giant drill appeared above it, this is discrimination ! I'm tellin' you, discrimination !
Back in my days a planet was getting a breaking new when a rappy used to appear.



How long will XH demise become playable with randoms?

Give it a year or two. :wacko:

jooozek
Dec 21, 2015, 02:06 PM
Give it a year or two. :wacko:
i tried recently a magatsu in vh :wacko: haven't seen a train wreck like that even in xh :wacko:

wefwq
Dec 21, 2015, 02:44 PM
Give it a year or two. :wacko:
Even TD3 are still a huge mess until this day.

sparab
Dec 21, 2015, 03:45 PM
Even TD3 are still a huge mess until this day.

Average clear time for XH falz arms: 5 minutes

XH TD123 may receive more (decent) players from now on, if orbit stones don't drop in SH

Achelousaurus
Dec 21, 2015, 05:18 PM
Those images ._.
Sega needs to read a guide on video encoding ASAP.

Sega doesn't know how to play the game, so I wouldn't take this video too seriously.
Cause either they are all total noobs (even though some game mechanics are very complex and not just coincidence) or Sega thinks showing of well known people that play like noobs is gonna be better every single time than getting someone that knows at least the basics of how to play.

But only 2 heals sounds painful.
Actually sounds like Sega is trolling hard. TD is more challenging than TD2 and we actually got an extra heal.
Now instead of giving us one more on top cause this is yet more challenging they are taking it away.

I thought of recording the first run with randoms for hilarious crash and burn but that's probably gonna be lame and end wave 3 or so anyway.
And even if not, 90% will leave if anything breaks by wave 4 regardless of whether they were carrying or getting carried, repeating this until EQ time is over and they started 4 times and failed the last attempt anyway.

jooozek
Dec 21, 2015, 05:27 PM
what does sega have to do with someone re-streaming the non-premium niconico stream?

Shadowstarkirby
Dec 21, 2015, 05:58 PM
How long will XH demise become playable with randoms?

You tell me, cause we clearly don't have XH TD3 down and it's not even difficult to clear with proper AIS management and a crystal collector. :-?

Maninbluejumpsuit
Dec 21, 2015, 06:07 PM
12/22 20:00
Breaking New from Lilipa!
Mining Base No.4 sustained massive damage from darker attacks
Arks on duty, armed with axeon, umbra stick, and gun turrets did not stand a chance

Sounds about right.


Best of all, we only have 2 heals this time.
How long will XH demise become playable with randoms?

People still fail XH TD3 pretty hard to this day.

Maenara
Dec 21, 2015, 06:27 PM
Inb4 ARKS Boost that trivializes the mission, that we didn't see during the stream because it requires other MPAs to exist.

EvilMag
Dec 21, 2015, 06:32 PM
Inb4 ARKS Boost that trivializes the mission, that we didn't see during the stream because it requires other MPAs to exist.

1000% atk boost on your whole party when overall tower health is less than 40%

2000% when 10%

sparab
Dec 21, 2015, 06:36 PM
1000% atk boost on your whole party when overall tower health is less than 40%

2000% when 10%

Inb4 Arks Lv0 on day1

But seriously, chimps can't even clear VH with nemesis and austra weapons!

Cyber Meteor
Dec 21, 2015, 07:03 PM
They had Invade and Nemesis weapons, but not Austere. As for not clearing VH with that, the HP of towers and AIS damage is based on difficulty, and usually towers will get destroyed at the same speed not matter the chosen difficulty, so yeah you can fail VH even with Nemesis weapons if you don't kill AIS-ex before they fire their photon cannon, or let Apprentice do her Super laser (which was why SGNM did a countdown and we almost got to see it, but last tower was destroyed few secs before firing)

TaigaUC
Dec 21, 2015, 07:07 PM
Ugh. That Arks Boost shit better not become a thing.
I don't mind it for speeding up my account runs, but it's not much fun suddenly becoming near invulnerable in mid battle.

Cyber Meteor
Dec 21, 2015, 07:17 PM
This TD4 was advertised as being the hardest TD quest, so i'm not sure what to expect : trusting the livestream -> no boosts of any kind for players, and usual enemies stats boosts; or speculating about the desire for ppl to not spend more than 10 mins to fight a boss leading to a mid-way change making mpas invicible ? :-?

Maenara
Dec 21, 2015, 07:18 PM
I just want content that isn't a joke.
That's all I want.
Sega. Please.
It's Christmas.

FireswordRus
Dec 21, 2015, 07:22 PM
waves descriptions
http://www.pso-world.com/forums/showthread.php?t=231470

Dark Emerald EXE
Dec 21, 2015, 07:26 PM
People have said it already but the fact that we still fail TD3 doesn't make me feel positive about this...... lol

Cyber Meteor
Dec 21, 2015, 07:35 PM
People have said it already but the fact that we still fail TD3 doesn't make me feel positive about this...... lol

I actually feel more positive about XH TD4 than TD3 because :
-It's scheduled-only, meaning most players will be JP which usually means good runs (maybe not the first runs lol)
-We can get a brand new 13* with stones dropping only from XH TD4, and another type of stones dropping from all XH TD quest so players will probably make some effort to complete them in XH. Also those new 13* seem to only require those stones so it could be easier to get them than Austere (though Ares is now easy to get too)

Dark Emerald EXE
Dec 21, 2015, 07:46 PM
I actually feel more positive about XH TD4 than TD3 because :
-It's scheduled-only, meaning most players will be JP which usually means good runs (maybe not the first runs lol)
-We can get a brand new 13* with stones dropping only from XH TD4, and another type of stones dropping from all XH TD quest so players will probably make some effort to complete them in XH. Also those new 13* seem to only require those stones so it could be easier to get them than Austere (though Ares is now easy to get too)

Fair points lol

Rather curious what the Orbit potential is. I'd assume not as strong as austere though

Maenara
Dec 21, 2015, 07:46 PM
Fair points lol

Rather curious what the Orbit potential is. I'd assume not as strong as austere though

Don't worry, will have it datamined momentarily.

Dark Emerald EXE
Dec 21, 2015, 07:53 PM
Don't worry, will have it datamined momentarily.

[spoiler-box]http://2.media.dorkly.cvcdn.com/29/17/b28010f165f4e874b6c9dd8ed07ffbba.gif[/spoiler-box]

Maenara
Dec 21, 2015, 07:54 PM
[spoiler-box]http://2.media.dorkly.cvcdn.com/29/17/b28010f165f4e874b6c9dd8ed07ffbba.gif[/spoiler-box]

Patch has to go up, first. Can't datamine data I don't have.

ArcaneTechs
Dec 21, 2015, 07:56 PM
Don't worry, will have it datamined momentarily.
please, must know if I should bother with other TD's from here on out

Dark Emerald EXE
Dec 21, 2015, 07:58 PM
Patch has to go up, first. Can't datamine data I don't have.
Still though :P

The wait hype is real lol

Dnd
Dec 21, 2015, 08:01 PM
Patch has to go up, first. Can't datamine data I don't have.
not trying hard enough

Also im pretty pysched for the music, i love EQ music and TD's espically. I still can't wait for tomorrows clusterfuck to give me a good laugh tho

sparab
Dec 21, 2015, 08:03 PM
Super laser (which was why SGNM did a countdown and we almost got to see it, but last tower was destroyed few secs before firing)

[SPOILER-BOX]http://www.pso2-uploader.info/uploda/src/up174829.jpg[/SPOILER-BOX]
I don't know if the laser can reach towers or muti-hit, but this damage is right next to loser's rain and perosona's final attack

For the count down, he was probably referring to those 4 AIS exoda charging photon blaster(which no one payed attention). I doubt apprentice will use a MPA wipe in less than 2 minutes of final wave

Maenara
Dec 21, 2015, 08:07 PM
Just a quick note: Apprentice is vulnerable to Burn status, according to datamining. However, also according to datamining, during rage mode, Apprentice also has the ability to ignore burn status.

ArcaneTechs
Dec 21, 2015, 08:09 PM
Just a quick note: Apprentice is vulnerable to Burn status, according to datamining. However, also according to datamining, during rage mode, Apprentice also has the ability to ignore burn status.
Naturally

Zanverse
Dec 21, 2015, 08:12 PM
Wooo, more datamined stuff.

Maenara
Dec 21, 2015, 08:18 PM
Patch is up.

Yo Zanverse: 039df3d4ab21750dd06e0117774979d6 is 280 MB. It's almost definitely Mining Base 4's theme.

jooozek
Dec 21, 2015, 08:25 PM
patch is up but from what i saw on bumped about size and what i see tweaker downloading it's lacking 500MB of stuff :wacko:

Maenara
Dec 21, 2015, 08:26 PM
patch is up but from what i saw on bumped about size and what i see tweaker downloading it's lacking 500MB of stuff :wacko:

Downloading 700 files atm, looks spot-on from my end.

Zanverse
Dec 21, 2015, 08:33 PM
Patch is up.

Yo Zanverse: 039df3d4ab21750dd06e0117774979d6 is 280 MB. It's almost definitely Mining Base 4's theme.

Yes, yes yeeeeesss.

jooozek
Dec 21, 2015, 08:37 PM
finished patching, was 200MB, rechecked for new and missing and old files, downloading 11k files, i'm dun :bondage: was playing 3 hours ago fine tho

Zanverse
Dec 21, 2015, 08:41 PM
Patch was around 740MB for me. Everything is ready!

Maenara
Dec 21, 2015, 08:44 PM
At 94/754 files, gonna be an hour or two before I can mine them datas.

WEED420BLAZEIT
Dec 21, 2015, 08:47 PM
seconding the BGM

Y E S
E
S

Y E S
E
S

Y E S
E
S

Poyonche
Dec 21, 2015, 08:52 PM
Thanks to my puppy, I just woke up.
Tutorial pictures, here I come ! :wacko:

Zanverse
Dec 21, 2015, 08:53 PM
Completely forgot how to extract .cpk files. Lordy, give me an hour or two and I'll have things ready for the TD4 BGM.

Poyonche
Dec 21, 2015, 08:55 PM
Simply rename the file with ".cpk" at the end then use the cpk extractor. :wacko:

Zanverse
Dec 21, 2015, 08:59 PM
Simply rename the file with ".cpk" at the end then use the cpk extractor. :wacko:

Oh yes yes. Heh... (Remind me again which cpk extractor to use? :wacko:)

Maenara
Dec 21, 2015, 09:02 PM
Oh yes yes. Heh... (Remind me again which cpk extractor to use? :wacko:)

I can send one to you if you add me on Skype.

Poyonche
Dec 21, 2015, 09:05 PM
Oh yes yes. Heh... (Remind me again which cpk extractor to use? :wacko:)

I stole mine to got mine from Maenara, it is just called Something like "EXTRACT_ALL". :wacko:

Zanverse
Dec 21, 2015, 09:06 PM
I can send one to you if you add me on Skype.

I'm currently using PES 2014 CPK manager. It doesn't seem to have a "Select All" option for exporting, so I'd have to extra all 4232 files one by one... If you have a better program, I'll PM you my Skype right now.

Nevermind, I'm good!

Maenara
Dec 21, 2015, 09:07 PM
I'm currently using PES 2014 CPK manager. It doesn't seem to have a "Select All" option for exporting, so I'd have to extra all 4232 files one by one... If you have a better program, I'll PM you my Skype right now.

I do.

Skornedemon
Dec 21, 2015, 10:45 PM
Music When, I neeeeeeeed it

Maenara
Dec 21, 2015, 10:55 PM
Music When, I neeeeeeeed it

Zanverse is working on it.

Skornedemon
Dec 21, 2015, 10:56 PM
Zanverse is working on it.

http://i.imgur.com/NUyttbn.gif

Achelousaurus
Dec 21, 2015, 11:22 PM
what does sega have to do with someone re-streaming the non-premium niconico stream?
Even if he reduced quality even further, Sega does have a massive problem with using pathetically low bitrate in their streams and trailer so that everything looks like shit.
Ep 4 is advertised with epic graphics that look like total ass cause of the super low bitrate.
That's not how you advertise visuals. And in every trailer the bitrate is so low any gameplay quickly dissolves into a blur of massive pixels so you can barely tell wtf the is going on.


1000% atk boost on your whole party when overall tower health is less than 40%

2000% when 10%
And people still fail cause of one stray Predicahda :V

TaigaUC
Dec 21, 2015, 11:29 PM
Isn't that more of an issue with Nicovideo's streaming limitations?
I've never tried streaming there myself, but the streams I've watched were all about the same res and quality.
There's also a difference between premium and non-premium quality, although I don't know if that applies to streams or just regular videos.

They usually post high quality versions of the trailers later.

Achelousaurus
Dec 21, 2015, 11:45 PM
There is an official PSO2 youtube channel (it sounds and looks official) and that is actually what I am talking about.

I hate nico so I almost never go there (reducing video quality to the point where it's unwatchable unless you pay is pure BS).

If Sega only uploads awesome quality video to nico and not to youtube there are just as stupid cause even JPs don't want to have to pay for an additional, entirely unrelated service just to be able to get reasonable quality on Sega advertisement.

EvilMag
Dec 22, 2015, 12:09 AM
Limit of runs you can do on TD4 is 2 per ship if anyone's wondering.

Z-0
Dec 22, 2015, 12:27 AM
That's complete bullshit, what made TD interesting was the possibility of getting more runs in...

I mean yeah, you can go do it on other ships, but you can't really shoot for the highest possible amount of runs if you have to jump ships with different people with different gear and all that.

sparab
Dec 22, 2015, 12:32 AM
That's complete bullshit, what made TD interesting was the possibility of getting more runs in...

I mean yeah, you can go do it on other ships, but you can't really shoot for the highest possible amount of runs if you have to jump ships with different people with different gear and all that.

Most players can't afford a steady group and complain organized MPA do 20+ SH magatsu runs while random do 3-5

Sega doesn't want pros getting too far ahead, and thus eq limit is here

RealKillaK
Dec 22, 2015, 12:37 AM
Sega doesn't want pros getting too far ahead, and thus eq limit is here

All it does is give Sega more money since "pros" will just do multiple ship runs.

ArcaneTechs
Dec 22, 2015, 12:39 AM
Limit of runs you can do on TD4 is 2 per ship if anyone's wondering.
Not like we're gonna be able to finish one run in time for the first week or two anyways

sparab
Dec 22, 2015, 12:46 AM
All it does is give Sega more money since "pros" will just do multiple ship runs.

Many muti ship runners don't mind throwing junk geared characters to 2nd/3rd runs; +0 weapon on XH is a thing

Aine
Dec 22, 2015, 12:47 AM
Limit of runs you can do on TD4 is 2 per ship if anyone's wondering.

wow fuck that

my motivation's actually been the highest it's ever been in a while but that's a wet towel

RealKillaK
Dec 22, 2015, 12:50 AM
wow fuck that

my motivation's actually been the highest it's ever been in a while but that's a wet towel

I feel the same 100% not sure if I'm going to ship transfer again for multiple runs though.

arkeido
Dec 22, 2015, 12:50 AM
It's not like people getting more than 3 run for XH TD1/2 & 2 for TD3 anyway...
Most likely TD4 gonna take 15-20 min/run (from observation of previous base defence speed).

Para
Dec 22, 2015, 12:54 AM
It's not like people getting more than 3 run for XH TD1/2 & 2 for TD3 anyway...
Most likely TD4 gonna take 15-20 min/run (from observation of previous base defence speed).

I forgot but wasn't it said there would be even more waves this time around?
nvm. I guess it is only 6 based on the number of tracks coming out.

arkeido
Dec 22, 2015, 12:55 AM
I forgot but wasn't it said there would be even more waves this time around? was it 10?

6,with Apprentice on last wave.

FireswordRus
Dec 22, 2015, 01:06 AM
and we are have 30 min to finish 6th wave :)
10-15 min for waves 1-5 and 10 min for last wave i am think. 20-25 minutes per EQ

Maenara
Dec 22, 2015, 01:33 AM
First Mining Base Defense: Demise is in 3.5 hours.

sparab
Dec 22, 2015, 03:55 AM
What 19:00 EQ

Orbit weapon (20 light) = 30 Torana + 60 Pleiades
Orbit unit = 60 Torana + 30 Pleiades

Astura unit = 50 Torana + 50 Neo + Invade unit

Aine
Dec 22, 2015, 04:13 AM
http://pso2.jp/players/news/?id=7609

lol

they're jacking up the price of ship transfer back to 700AC

Maenara
Dec 22, 2015, 04:13 AM
http://pso2.jp/players/news/?id=7609

lol

they're jacking up the price of ship transfer back to 700AC

Wow, they are literally going out of their way to profiteer from this.

Aine
Dec 22, 2015, 04:16 AM
it's on 27th of jan which IIRC is EP4 so I'm guessing character storage also has something to do with this

Shinamori
Dec 22, 2015, 04:37 AM
So, datamined pot for Orbit series?

Aine
Dec 22, 2015, 04:38 AM
I'm more interested in the numbers for austere units

Maenara
Dec 22, 2015, 04:42 AM
So, datamined pot for Orbit series?

http://www.pso-world.com/forums/showthread.php?t=231480

sparab
Dec 22, 2015, 05:20 AM
Wipe by oldprentice laser rant

Poyonche
Dec 22, 2015, 05:24 AM
All bases litterally exploded by Applaser-9000

wefwq
Dec 22, 2015, 05:24 AM
How does one prevent the demolisher laser?
Are we supposed to use the fuckhuge laserbeam that shown on the end of trailer?

HentaiLolicon
Dec 22, 2015, 05:24 AM
well, this is the real despair not that td3

hoangsea
Dec 22, 2015, 05:26 AM
too easy again
damn sega :-?

Qualia
Dec 22, 2015, 05:26 AM
[SPOILER-BOX]http://i.imgur.com/R42Z3Ck.jpg[/SPOILER-BOX]

One base left at 1/4 health. That AIS rush at the very end though lmao

arkeido
Dec 22, 2015, 05:27 AM
57% left on first run.
[SPOILER-BOX]http://i.imgur.com/C8N0KCq.png[/SPOILER-BOX]

Shinamori
Dec 22, 2015, 05:30 AM
What the everlasting fuck is that red thing?

Para
Dec 22, 2015, 05:30 AM
Based on what I saw... well geared groups+skilled players will clear this fairly easy.
Otherwise... laser of rektion > all others.

Qualia
Dec 22, 2015, 05:35 AM
What's the easiest way to handle the infected AIS?

HentaiLolicon
Dec 22, 2015, 05:37 AM
the core on its back, break its cannon to prevent it using photon cannon

Aine
Dec 22, 2015, 05:38 AM
[spoiler-box]http://i.imgur.com/huhXKR9.jpg[/spoiler-box]

yolo'd

didn't seem like anything required huge DPS so it looks like all you need are forces and rangers as usual

sparab
Dec 22, 2015, 05:43 AM
How does one prevent the demolisher laser?
Are we supposed to use the fuckhuge laserbeam that shown on the end of trailer?

Break down the red wall and focus on mouth core...you only need 5 seconds more fighting after the goddamn laser

Agastya
Dec 22, 2015, 05:46 AM
ais suck against ais exoda lol

Vatallus
Dec 22, 2015, 05:47 AM
Welp, Apprentice won both attempts. It's like random pugs go brain dead as soon as Apprentice starts charging the laser beam of death.

For me the best way to deal with the enemy AIS is to break both legs so they drop to their knees and let you hit their weakest spot. Though I was playing Force so hitting those two spots was much easier.

Not a single thing in this run is threatening except the Ais Exoda's photon cannons and Apprentice's death beam which can negate any work you've done as it will kill each base flawlessly.

Meteor Weapon
Dec 22, 2015, 05:48 AM
too easy again
damn sega :-?

you're joking right?

Qualia
Dec 22, 2015, 05:48 AM
Second run was a lot better than the first. Honestly not that bad of an EQ.

arkeido
Dec 22, 2015, 05:48 AM
On side note... Nero stone drop seems pretty generous (got 13 from 2 run).

TaigaUC
Dec 22, 2015, 05:49 AM
Tried pugging it twice. Apprentice on first try (entirely all unpartied people).
Second try was mostly partied people, barely cleared.

Seemed like the flies detonate on impact with towers for considerable damage, so they are a high priority target.
They have very little HP though. A single Gal Gryphon Hurricane Sender takes them out. Or AIS rifle fire.

I also noticed AIS aren't as effective against infected AIS.
Fighter with a strong BHS can take out an infected AIS in 3 hits or so.
Two BHS for each leg, then BHS on the back core. I was hitting the core for for about 338k.

Neros got changed into red items, so now I don't have to hunt for them on the flower field I guess.

sparab
Dec 22, 2015, 05:55 AM
Finished 2nd run as RA

You definitely need to prioritize walls in the final wave, if no one else shot WB
Satecannon 1 shot AIS exoda(?)

2 TD stones for rank A

raialeus
Dec 22, 2015, 05:55 AM
Somehow managed to get S rank on the second run with randoms (88% tower HP left).
From these two runs, I feel that getting up to 6000 crystal points is crucial, with randoms anyway.
The infected AIS actually becomes stronger when an AIS is near, but that's not saying you cannot defeat them using the AIS, they might do huge damage or even destroy you if you are careless
so it's better to swipe mobs and towers using AIS's mobility.

First day experience are always great, deep inside I was hoping to fail this hardcore like when TD3 came out.....

PokeminMaster
Dec 22, 2015, 05:56 AM
Oh wow, Apprentice looks pretty funny when burned lol

[spoiler-box]https://cdn.discordapp.com/attachments/108005159845527552/128808772050223104/unknown.png[/spoiler-box]

Bellion
Dec 22, 2015, 05:56 AM
Pretty sure it was stated on the livestream that people on foot were the AIS Exoda's weakness.

Overly prepared YOLO MPA
[SPOILER-BOX]
www.youtube.com/watch?v=BIgVw7s_wcQ[/SPOILER-BOX]

hoangsea
Dec 22, 2015, 05:57 AM
you're joking right?

not really
to clear this EQ is very easy
S rank require more team work
actually i'm disappointed :-?

Raujinn
Dec 22, 2015, 05:59 AM
Cleared twice. Not sure what you have to do about Apprentice's giant laser as I was focusing mobs down.

Overall, feel just as useless on HuFi as in the other TDs so there's that! I get some use out of warcry on the final wave at least, but the rest is having things zondeeled out of melee range into the vastly superior force AoE anyway.

e: This should destroy Apprentice Soul prices.. Affixing decent attack just got a bit cheaper I guess! Aside that, 4 Torana and 4 Pleiades. It's er.. it's gonna take some time to get either Orbit stuff or Austere units I guess. Assuming it's even worth going for.

Dnd
Dec 22, 2015, 05:59 AM
Tbh i expected it to be harder, but keep on top of the AIS and flying bugs and its a joke..

A spoiler for the AIS - their gun actually has about 150k hp, so a good PA or two while its charging the photon cannon will break it and stop the charge, which utterly fucks a base over (seriously, 60% atk wave 6 one of them dropped half a base near instantly)

I will say tho, we had a tower blow up for no reason from about 15% hp and there was nothing at all near it in wave 5 - aside a gunship?

ZER0 DX
Dec 22, 2015, 06:02 AM
2nd public MPA run cleared it, apprentice laser beam wasn't as much a threat as it was the first run, probably just because no one knew what to do or what it was capable of the first time. Love that incredibly cheesy laser cannon cutscene though. Also not sure if it was the fault of the Christmas EQ or TD4, but 5s apprentice souls are pretty much worthless now.

HentaiLolicon
Dec 22, 2015, 06:02 AM
not really
to clear this EQ is very easy
S rank require more team work
actually i'm disappointed :-?
it will be easy, if you are with your teammates not with bunch of random people, and even some of them use lucky rise units

kurokyosuke
Dec 22, 2015, 06:03 AM
Finished first run with a JP pug; two people decided to watch event field, and I stood there like an idiot and waited for them to finish. Totally regretted it, since the second run failed. Coincidentally, the first run had no foreigners other than myself, and the second run had about 6 excluding myself. Pretty sure I was pulling enough weight since I was pretty stable at ~6th place in the first run, and consecutive 1st~3rd in the second.

Maninbluejumpsuit
Dec 22, 2015, 06:04 AM
Pretty sure it was stated on the livestream that people on foot were the AIS Exoda's weakness.


It's hilarious how true it is actually, or maybe at least for players who are geared.

Break gun to stop the destroy beeeeeeeeeeeeeeeeeeeeeeeeeam.

Beat their legs.

Then beat the core that pops out.

Not sure if I messed up piloting, or targeting those points with AIS heavy hitting attacks are too problematic compared to being on foot.

Also, as expected, the more FOs, the better.

Maenara
Dec 22, 2015, 06:07 AM
I don't feel like they took the idea of facing DF Apprentice while having to worry about other things far enough. They really should have tossed some midbosses or something in there.

sparab
Dec 22, 2015, 06:07 AM
Finished first run with a JP pug; two people decided to watch event field, and I stood there like an idiot and waited for them to finish.

You can review event field in my room anytime, but I watched the intro through the wave0 interval

kurokyosuke
Dec 22, 2015, 06:09 AM
You can review event field in my room anytime, but I watched the intro through the wave0 interval

Literally everyone in my first multi did, including myself.

Dnd
Dec 22, 2015, 06:10 AM
Missles from AIS work on the corrupted ones pretty good, but players get at least 2x damage on everything whereas ais get 1x even on the cores (and take like 10x damage over a player from their attacks)

Edit: got 2 of each stone for clearing it in XH, aswell as tons of neros - so at least 15 EQ appareances for a 20 element 13*, ugh

Mattykins
Dec 22, 2015, 06:17 AM
I had a good time. Liked the music o:

[SPOILER-BOX]http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_050619_006_zps37knn6fo.png
http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_050402_004_zpspqo2hiog.png
http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_053111_031_zpsffnuj3vr.png
http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_051008_009_zpsnk6uuely.png
http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_051930_018_zpsfxb0ukd1.pnghttp://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_054045_033_zpsubyxmorj.png
http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_054154_034cen_zpslswtj1oi.png
http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_054241_036_zps66bimjq6.png
http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_054252_039_zpssivlcs2m.png
http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_054302_040_zpsyvzrzfaj.png
[/SPOILER-BOX]

Raujinn
Dec 22, 2015, 06:19 AM
Will definitely focus fire AIS cannons from here on out.. I didn't actually know they were targetable until partway through the 2nd run. They really shouldnt pose a problem once most have caught on, given their HP is so low and they give a TON of time to deal with them.

FireswordRus
Dec 22, 2015, 06:21 AM
i can nofirm, what Fi can easy destroy corrupted AIS.
2 PA for each legs, dont need destroy core(after wake up he are always try kill u and miss a lot, also on use 2nd beam on you), u can run to 2nd AIS. u can see it on my 1st run.
not edited video here
https://www.youtube.com/watch?v=1geob9eXGMg i am was stupid some time

Dark Emerald EXE
Dec 22, 2015, 06:25 AM
Is Nero stones drop rate decent here?

Havent done it yet.

Flaoc
Dec 22, 2015, 06:26 AM
Is Nero stones drop rate decent here?

Havent done it yet.

i got 6 from 1 run so i think so

Mattykins
Dec 22, 2015, 06:26 AM
I got about a dozen or so, so I think 9 EQs, about, for 1 austist weap, provided you have everything else.

RealKillaK
Dec 22, 2015, 06:28 AM
.3.[SPOILER-BOX]https://i.gyazo.com/ed8b77fdcaa85de407957d1439fd00ef.jpg[/SPOILER-BOX]

Dammy
Dec 22, 2015, 06:31 AM
too easy, even ship2 pugs can clear

Shadowstarkirby
Dec 22, 2015, 06:56 AM
Failed the first due to Apprentice's laser, but succeeded on the second. I think I was able to stop Apprentice's laser by firing my AIS photon cannon at the tongue protrusion thing when she was readying her laser. It actually ending up being much easier than I anticipated. The enemy waves seem to come in less density, mostly just being bosses. If the MPA lacks any self awareness, it's definitely gonna fail to the corrupt AIS cannons or from being caught without an AIS during the final wave, but if you're geared well (which everyone fucking should be at this point, zero tolerance for shit gears now), it's a guaranteed success. Seem to only need 6000pts to be able to take care of the entire quest.

Overall, I think it's fun and I like it. Music is nice, area looks cool, and Apprentice looks badass. I'm kinda disappointed it ended up being easier than TD3, but only slightly disappointed, because I'd rather have it this way than shitters ruining my enjoyment of TD4 like they ruin TD3.

Maninbluejumpsuit
Dec 22, 2015, 06:58 AM
i got 6 from 1 run so i think so

3 of those were likely from bingo.

suzaku0zero0
Dec 22, 2015, 08:18 AM
When corrupted ais appear, destroy the red part on the rifle first to stun them from doing hyper beam.

Naoya Kiriyama
Dec 22, 2015, 08:22 AM
[SPOILER-BOX]http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_054154_034cen_zpslswtj1oi.png[/SPOILER-BOX]
Wow, SEGA game's ratings are going higher lately

Don-Quichotte
Dec 22, 2015, 08:23 AM
Hey guys, just wanted to know, how can we stop the Beam from apprentice ? We all got wrecked because of that

arkeido
Dec 22, 2015, 08:26 AM
Hey guys, just wanted to know, how can we stop the Beam from apprentice ? We all got wrecked because of that

Attack the shaft that appear when she's charging (still attackable if apprentice fire the laser)

http://i.imgur.com/ASzngNN.jpg


[SPOILER-BOX]http://i392.photobucket.com/albums/pp7/Mattykinsu/PSO2/pso20151222_054154_034cen_zpslswtj1oi.png[/SPOILER-BOX]

Don-Quichotte
Dec 22, 2015, 08:34 AM
Thank you

seilent
Dec 22, 2015, 08:35 AM
what has been seen cannot be unseen, so the apprentice's final weapon is actually [Neo Armstrong Cyclone Jet Armstrong Cannon]

www.youtube.com/watch?v=cT9vQZWyOyo

Raujinn
Dec 22, 2015, 09:49 AM
Dark Phallus

Maenara
Dec 22, 2015, 09:54 AM
Welp, there's no more Demise for 47 hours.

arkeido
Dec 22, 2015, 09:58 AM
Welp, there's no more Demise for 47 hours.

90% there's boosted one tomorrow from livestream.

jooozek
Dec 22, 2015, 10:00 AM
since all 4 runs i was in were failed, how many runs roughly for a 60 element orbit weapon?

Zanverse
Dec 22, 2015, 10:01 AM
Wow, SEGA game's ratings are going higher lately

Whelp, now we know that Apprentice is really a male.

TaigaUC
Dec 22, 2015, 10:05 AM
Saved the first run by picking up crystals so everyone could get second AIS, then I used AIS Photon Cannon to stop the phallus laser just in time.
Then everyone humped the phallus with AIS until it died.

Second run was a lot smoother. The phallus never appeared.
Everyone just hopped into AIS and humped the core.

dr apocalipsis
Dec 22, 2015, 10:05 AM
Awful experience on block 30 pug.

I can understand being overwhelmed when you have 3 towers to protect and don't know the spawn pattern, so was I. But at last wave on my 1st run there was only one tower left and still I was the only one taking down mosquitos and enemy AIS. Double checked we were 12, but I wasn't able to spot a single soul beyond 2 AIS knocking apprentice's wall. Not even the crystal collector horde that failed to reach 6000 by then.

I was able to take down infected AIS on my own pretty fast, but then everything else was a meltdown, so at my 2nd round I focused on destroying their cannons and move on to the next AIS/Tower instead of killing them. Having the aggro of 2 enemy AIS at the same time wasn't hard to manage, they are pretty slow and orthopedic. That stupid tactic was enough for a B rank this time. TD3 failure all over again.

I got only 4 neros from both runs, 3 of them coming from bingo, after killing every falz boss. Some things never change =/

Poyonche
Dec 22, 2015, 10:05 AM
Apprentice is a girl trapped in a male's body. :wacko:

arkeido
Dec 22, 2015, 10:14 AM
since all 4 runs i was in were failed, how many runs roughly for a 60 element orbit weapon?
10-13 Apprentice kill for 30 Torana (random drop)
20 TD1~4 clear with S rank (3 pleiades) for 60 Pleiades (30 if A-B rank [2])

Which bring it to...
around 30-40 Apprentice Gia + 80/90 TD run to get 60 element orbit.

Maenara
Dec 22, 2015, 10:14 AM
Whelp, now we know that Apprentice is really a male.

Nah, she's just a futa confirmed.

KLMS1
Dec 22, 2015, 10:14 AM
inb4 Aurora is a trap

jooozek
Dec 22, 2015, 10:18 AM
10-13 Apprentice kill for 30 Torana (random drop)
20 TD1~4 clear with S rank (3 pleiades) for 60 Pleiades (30 if A-B rank [2])

Which bring it to...
around 30-40 Apprentice Gia + 80/90 TD run to get 60 element orbit.

i see, thanks, skipping TD4 whenever it pops up then

wefwq
Dec 22, 2015, 10:20 AM
B-030, B rank clear.

First run was such a mess, i completely lose my faith on that MPA the moment i seen a guy wearing +5 *10 bow around, and is successfully managed to lose 2 tower in span of 2 waves.

Second run was better, though i won't say it a good run either.
Managed to get a cheap B rank victory by cheesing among the boss until wave timeout (though i think it was unintentional) to prevent further spawn.
In this run, i saw one of the tower blown out for no reason, there's no enemy AIS, no tower, no particle cannon, no enemies nearby either, happened on the beginning of wave 3 i think.

dr apocalipsis
Dec 22, 2015, 10:24 AM
There is a second Vibras throwing bombs early on. I managed to save one tower alone when no one else noticed this. I read some people losing towers out of nowhere, might be this?

KazukiQZ
Dec 22, 2015, 10:25 AM
what has been seen cannot be unseen, so the apprentice's final weapon is actually [Neo Armstrong Cyclone Jet Armstrong Cannon]

My exact thought xD

wefwq
Dec 22, 2015, 10:29 AM
There is a second Vibras throwing bombs early on. I managed to save one tower alone when no one else noticed this. I read some people losing towers out of nowhere, might be this?
I don't see any bomb flying around, it was just blown out of nowhere infront of me from distance, the HP of that tower still around 50%.
The tower blown out the moment that "wave start" hugefuck text appear, i don't believe vibras bomb can detonate that fast if it was the case.

Poyonche
Dec 22, 2015, 10:41 AM
https://www.youtube.com/watch?v=CCv5_0sTGXo

Here is my nightmare run in B215. :'(

sparab
Dec 22, 2015, 11:21 AM
This time I rode AIS on Wave 4, HUGE MISTAKE

There are more exoda than everything else and they always spawn among other enemies. My AIS got hit by 3-4 bullets and its health dropped to 3 digit before a exoda overkilled me a second time with photon canon piercing through tower.

oratank
Dec 22, 2015, 11:44 AM
in the last min of wave4 it will spawn 4-6 ais shoot thier guns and left the rest to on foot player

NoobSpectre
Dec 22, 2015, 11:45 AM
That final cutscene of how that Mega Photon Particle Cannon would be more... cooler if theres no such sound as... maybe PSO1 consuming mate sound effect when that freaking laser hit Gia's mouth and kaboom.

Then again, that towers are actually fueling up a gigantic laser cannon to wreck a bug seems legit.

TaigaUC
Dec 22, 2015, 11:52 AM
It's probably AIS Exoda shooting photon cannon from miles away and you just can't see it because PSO2's fade out distance is miniscule.

dr apocalipsis
Dec 23, 2015, 11:18 AM
First tower lost at Vibras. All towers lost by the end of Wave 4.

2nd run lost all towers right after 5th wave ended.

Ship 2 pugs are beneath dignity.

wefwq
Dec 23, 2015, 11:50 AM
First tower lost at Vibras. All towers lost by the end of Wave 4.

2nd run lost all towers right after 5th wave ended.

Ship 2 pugs are beneath dignity.
"Gaijin Hour"

dr apocalipsis
Dec 23, 2015, 11:59 AM
But why do they refuse to use AIS? At Wave 4 there were only 2 AIS used, one being my own.

It's me or enemies are weak as fuck, I haven't checked the numbers or maybe it's I understimated my new rod, but I do feel like they have even lower HP than usual. Idetta just melts after some ragrants.

Then there are only 3 towers to cover. I have hard times trying to understand why pugs fail that badly at this or TD3.

1/4 so far, and that was a B rank.

All I can figure is most decent players are running this at team MPAs ATM and until said teams get in trouble to fill 12/12 later on all is left are retards and leechers.

Misaki Ki
Dec 23, 2015, 12:11 PM
The EQ is eventually a mixture of Base 1 lanes combined with Base 3 AIS management. People are generally too busy running between spawns, instead of holding lanes, so you have people at one end of the map chasing the next spawn which is at the other side of the map.

There's also various attention checks thrown in for the MPA in the form of AIS, bombs, and the final lewd beam. A lot of people tend to fail at being aware of things other than what they're fighting at the moment.

wefwq
Dec 23, 2015, 12:14 PM
But why do they refuse to use AIS? At Wave 4 there were only 2 AIS used, one being my own.

It's me or enemies are weak as fuck, I haven't checked the numbers or maybe it's I understimated my new rod, but I do feel like they have even lower HP than usual. Idetta just melts after some ragrants.

Then there are only 3 towers to cover. I have hard times trying to understand why pugs fail that badly at this or TD3.

1/4 so far, and that was a B rank.

All I can figure is most decent players are running this at team MPAs ATM and until said teams get in trouble to fill 12/12 later on all is left are retards and leechers.
I hate to admit but for AIS part, we don't have anyone but ourself to blame.
Lack of communication and uninformed individual lead to wasted resources.
No one know if anyone on that MPA will deploying AIS, nor when it's okay for them to deploy one themself.

Remember the early days of TD3? remember how people goes full batshit whenever someone deploy AIS early to speed up wave? and how they leave MPA when there's AIS on the early part of the quest? Yes.
People nowadays still having same mindset of saving their AIS later, for the "crucial part" of the quest.
They don't even know the general strategy already changed into the better one, no they don't know what is "strategy" to beat the quest, just kill everything.
Having full guide doesn't work either since "deliquent" no need to apply for irrelevant tutorial.

Your best bet to actually succed TD run are either joining private MPA, get yourself a good block, or try another ship but this one will cost you money.

jooozek
Dec 23, 2015, 12:16 PM
yeah, everyone is a retard and a leech, they already had 3 scheduled eqs for learning everything there is about TD4 wink wink nudge nudge

Saagonsa
Dec 23, 2015, 12:27 PM
But why do they refuse to use AIS? At Wave 4 there were only 2 AIS used, one being my own.

You really don't need more than 2-3 AIS for wave 4. Even less for the waves before that. In this case the people using AIS must have just been bad.

Also, as far as I know it actually is preferable for larger group of people to save their AIS for wave 6 to rush down Apprentice since you win once she dies.

xekiil1
Dec 23, 2015, 12:40 PM
I recently did this EQ with a pug group. We had one base with nothing left. Still won. It was really good. AIS enemies weren't as hard as I thought.

sparab
Dec 23, 2015, 01:50 PM
Totally unrelated to TD4, but on yesterday's TD3 6 people rode AIS from wave 2-6. Then on wave 7 there was N O A I S (~6000 crystal). Is saving 2 AIS for final wave the new meta?

And we actually cleared it with S rank, what luck

dr apocalipsis
Dec 23, 2015, 02:08 PM
I hate to admit but for AIS part, we don't have anyone but ourself to blame.
Lack of communication and uninformed individual lead to wasted resources.
No one know if anyone on that MPA will deploying AIS, nor when it's okay for them to deploy one themself.

Point is they all decided their AIS wave in advance and won't move from their idea no matter what. I never had any problem into deploying my AIS early or into the ugly waves.


Remember the early days of TD3? remember how people goes full batshit whenever someone deploy AIS early to speed up wave? and how they leave MPA when there's AIS on the early part of the quest? Yes.
People nowadays still having same mindset of saving their AIS later, for the "crucial part" of the quest.

That is still a thing. Several people insult me or leave nowadays because I like to use AIS at wave 2 so I can link with early wave 3 and I like to do 2 runs per EQ.


They don't even know the general strategy already changed into the better one, no they don't know what is "strategy" to beat the quest, just kill everything.
Having full guide doesn't work either since "deliquent" no need to apply for irrelevant tutorial.

Your best bet to actually succed TD run are either joining private MPA, get yourself a good block, or try another ship but this one will cost you money.

I can live with people not knowing the most optimal meta. What I can't understand is still leaving towers or infections alone, or don't even notice after 3 eqs that leaving enemy AIS alone is *bad*.


yeah, everyone is a retard and a leech, they already had 3 scheduled eqs for learning everything there is about TD4 wink wink nudge nudge

Join me for the next TD4, then you will tell me. At my last run there was a guy with a +0 Dio Sword. People with default Invade weps and 9* complete set are a god send. You can only spot 1-2 guys carefully geared per MPA in a time where you basically get end game stuff just by log in daily


You really don't need more than 2-3 AIS for wave 4. Even less for the waves before that. In this case the people using AIS must have just been bad.

I mean, 2 of us used 1 AIS each for the full run at waves 2 and 3. No one used a single AIS at wave 4. We lost all towers and still they kept saving their AIS for wave 6. This is beyond autistic.

Zarixx
Dec 23, 2015, 02:28 PM
Nice to know Pugs in TD4 are starting to have the PSO-World braindead mentality like Christmas where it's like "Oh look, all three towers are up but lost some health at Wave 3. Every one leave and start up a new run."

I can understand getting a 4th or 5th run out of Holiday EQs for good loot, but I really hope this doesn't become a thing of losing two possible runs each TD4 because of people caring about only S Ranking it...

Dnd
Dec 23, 2015, 02:34 PM
That is still a thing. Several people insult me or leave nowadays because I like to use AIS at wave 2 so I can link with early wave 3 and I like to do 2 runs per EQ.

lol, just ignore those retards. i get pretty upset when i dont see an AiS in wave 2, just because it makes it end in like 40 seconds and you can (as you say) link it for the dacols at wave 3 start and speed things up really quickly.


That being said, one of my runs we had about 50% base HP left (one low, one really good), apprentice got stunned and everyone ignored the two waves incoming. we ended with about 10% hp on the 3rd base left and that was just pure luckm (and having a point in warcry to try peel off the mobs)

if you see no-one protecting a base, for the love of god protect it yourself

jooozek
Dec 23, 2015, 03:14 PM
Join me for the next TD4, then you will tell me. At my last run there was a guy with a +0 Dio Sword. People with default Invade weps and 9* complete set are a god send. You can only spot 1-2 guys carefully geared per MPA in a time where you basically get end game stuff just by log in daily
as long as there is no for gear (score) gating/level of subclass req we're pretty much fucked when it comes to pugs, that's not something you will be able to avoid without making organised runs, there is always someone who maybe i wouldn't call a leech, but a casual player who just doesn't give two shits about the stones itself but comes for exp or cubes, ever tried to whisper them and tell them to run in lower difficulty because that their gear isn't up on pair they will slow down the MPA and it will likely fuck up the run altogether and grant him nothing while he will roughly get the same loot from SH? if he's in for EXP he won't give two shits tho since it's all real time but they might move on
but seriously tho, if it bloods your boil, it's likely not worth your time, i just said fuck it and either skipping it altogether and trying to clear while still being aware of very likely failure, and as a sperg i won't be able to get in organised runs; i ran it like that 3 ago hours and actually cleared for first time out of the 7 attempts i tried


Nice to know Pugs in TD4 are starting to have the PSO-World braindead mentality like Christmas where it's like "Oh look, all three towers are up but lost some health at Wave 3. Every one leave and start up a new run."

why would you come to pso-w and try to start a fight then? :wacko: i think most people who care about stuff, you will likely never see since they only pug if their teams/friends/parties aren't available
be thankful to sega that this is a schedule only eq with no practice mode :wacko:
wtb practice mode for all eqs with 0exp/drops

dr apocalipsis
Dec 23, 2015, 06:43 PM
be thankful to sega that this is a schedule only eq with no practice mode :wacko:
wtb practice mode for all eqs with 0exp/drops

I would love that, but then the people that really need to learn the mechanics wouldn't bother because no exp leeching ¯\_(ツ)_/¯

TaigaUC
Dec 23, 2015, 07:20 PM
I've had TD4s at like 20% by Wave 3-4 and we still won.

Anyway, I think AIS is still useful against Exoda when Exoda core is exposed or when it's powering up the cannon (because it's not doing anything else, and you can hit the cannon easily).
It seems like Exoda exposes the core for a huge amount of time.
Not sure if it ever recovers. Non-AIS may be able to just knock its legs out and go do something else.

wefwq
Dec 23, 2015, 08:33 PM
I've had TD4s at like 20% by Wave 3-4 and we still won.

Anyway, I think AIS is still useful against Exoda when Exoda core is exposed or when it's powering up the cannon (because it's not doing anything else, and you can hit the cannon easily).
It seems like Exoda exposes the core for a huge amount of time.
Not sure if it ever recovers. Non-AIS may be able to just knock its legs out and go do something else.
Every second AIS being used to fight exodia are wasted time, foot soldier can do twice as hard damage compared to our AIS.
My character can dice around 150k/hit to it's core while AIS being only like, 50k(?), i'm sure even character with mid-tier equipment will do just fine.
Both canon and it's legs has pretty small HP, people can destroy it with only spamming good PAs 2~3 times.

Meteor Weapon
Dec 23, 2015, 09:30 PM
I thought some people here are screaming how easy this EQ even with pugs/random compared to TD1-3.

I can't even keep up with AIS Exoda spawning everywhere.

oratank
Dec 23, 2015, 09:37 PM
exdoda have static spawn you can mark when and where then gonna come

Dnd
Dec 23, 2015, 10:19 PM
Not sure if it ever recovers. Non-AIS may be able to just knock its legs out and go do something else.

It does recover, but it takes like 20+ seconds even in XH after you've popped the leg cores.

The final spawn of wave 3, with all those darkers on blue tower, always seems to completely tear it apart tho, its pretty annoying

Rakurai
Dec 25, 2015, 02:19 AM
I wish it was spelled out clearly that AIS are ineffective against the AIS Exoda, because I see lots of people wasting time trying to kill them while Darkers are making a mess elsewhere.

My first two runs both ended with less then 10% health on the towers. Though if clear rank doesn't factor into the Orbit drop rates from Apprentice, I'm satisfied with just clearing it period.

Meteor Weapon
Dec 25, 2015, 03:51 AM
I'd usually use my AIS to bust out their fuckton cannon, and bail to do other stuff and leave it to others.

TaigaUC
Dec 25, 2015, 05:04 AM
Two things I'd like someone to confirm for me:
- If you don't break Exoda cannon, knock out the legs and leave, when it recovers does it try to use the cannon again?
- When using a photon cannon during Apprentice, does it seem to you like Exoda will gang up on you to interrupt? Because I've had that happen twice.

oratank
Dec 25, 2015, 11:44 AM
The final spawn of wave 3, with all those darkers on blue tower, always seems to completely tear it apart tho, its pretty annoying

you need 1 ais on the first part and 1 in 1miniute late this can cover that problem

wefwq
Dec 25, 2015, 12:34 PM
Two things I'd like someone to confirm for me:
- If you don't break Exoda cannon, knock out the legs and leave, when it recovers does it try to use the cannon again?
- When using a photon cannon during Apprentice, does it seem to you like Exoda will gang up on you to interrupt? Because I've had that happen twice.
It never does charge the canon again from my experience, though they'll start using machine gun and rocket, while moving around just like regular AIS.

I never had this problem before though some people say that Exodia being more aggressive when AIS are nearby, you should keep your distance with them while mounting AIS.

arkeido
Dec 25, 2015, 12:40 PM
Managed to skip death beam charging part by burning apprentice + 11 beam spam (with WB) to core after 4 exoda spawn,guess this might somewhat effective.


- When using a photon cannon during Apprentice, does it seem to you like Exoda will gang up on you to interrupt? Because I've had that happen twice.

Didn't saw Exoda ganging up on person charging photon cannon earlier.

sparab
Dec 25, 2015, 12:50 PM
It never does charge the canon again from my experience, though they'll start using machine gun and rocket, while moving around just like regular AIS.

I never had this problem before though some people say that Exodia being more aggressive when AIS are nearby, you should keep your distance with them while mounting AIS.

Exoda will start chasing AIS with triple speed that melee cannot even catch up without movement PA, and their gun will hurt a ton on towers

If you have to encounter exoda with AIS, make sure it is destroyed before going somewhere else

TaigaUC
Dec 25, 2015, 12:52 PM
Okay, thanks.

oratank
Dec 25, 2015, 01:06 PM
last 3 run i finished didn't get any td stone wtf is this

jooozek
Dec 25, 2015, 01:07 PM
it's kinda funny, every time a force gets on an AIS a tower starts getting overrun :wacko: just something i noticed today :wacko:

KLMS1
Dec 25, 2015, 01:07 PM
last 3 run i finished didn't get any td stone wtf is this

RNG.
/5char

fuusen_gum
Dec 25, 2015, 01:13 PM
got 50% tower HP on final wave, and i just realize only a few people try to break DF Gia Balls, and the result is total wipeout, now i know breaking GIA parts is really important in this EQ

wefwq
Dec 25, 2015, 01:25 PM
got 50% tower HP on final wave, and i just realize only a few people try to break DF Gia Balls, and the result is total wipeout, now i know breaking GIA parts is really important in this EQ
Wait... you don't have to break the parts to stop the laser beam though.
All you have to do are hit the... um, his long shiny laser thingy before it actually spewing huge laser.

KLMS1
Dec 25, 2015, 01:31 PM
Q: What is the Gia form made of?
A: Embarassing double entendres.

dr apocalipsis
Dec 25, 2015, 02:30 PM
Exoda will start chasing AIS with triple speed that melee cannot even catch up without movement PA, and their gun will hurt a ton on towers

If you have to encounter exoda with AIS, make sure it is destroyed before going somewhere else

So we were at last wave with everyone on AIS and ~80%hp. I spotted two exoda AIS ready to shoot their cannons with no one attending them, so I went there and killed their cannons, like I do when on foot and alone.

After that they wiped me in less than a second from full hp getting me stuck with their rapid fire. Lesson learned.

Also, pugs are getting better at handling regular waves, but my best runs always ends in failure after failing to please the pennis in time. Is there any increased difficulty on last wave with all towers healthy?

seilent
Dec 25, 2015, 02:32 PM
10/12 undergeared MPA earlier, took a long time to kill gia and noticed the "last" ulti goldrahda spawns are unlimited..? they seems keep appearing nonstop untl gia dead.

Gia's reference
[SPOILER-BOX]www.youtube.com/watch?v=cT9vQZWyOyo[/SPOILER-BOX]

sparab
Dec 25, 2015, 02:58 PM
So we were at last wave with everyone on AIS and ~80%hp. I spotted two exoda AIS ready to shoot their cannons with no one attending them, so I went there and killed their cannons, like I do when on foot and alone.

After that they wiped me in less than a second from full hp getting me stuck with their rapid fire. Lesson learned.


Spam grenade on their legs instead of breaking cannon, downed exoda do not pose much threat to AIS.

If your muti can't even focus exoda when they spawn, always save phonton blaster for d**k beam. Let the towers take some cannon is still better than getting totally wiped.

ArcaneTechs
Dec 25, 2015, 04:57 PM
People arent gonna stop with the dick thing and Gia are they?

Why is the cutscene after beating Gia so cheesy? just like when you beat Double, cheesy scene on the drop platform. Sega the master at being cheesy

Tunga
Dec 25, 2015, 05:02 PM
Why is the cutscene after beating Gia so cheesy? just like when you beat Double, cheesy scene on the drop platform. Sega the master at being cheesy

This... the ending cutscene for TD4 is the cheesiest thing in the game.

Poyonche
Dec 25, 2015, 05:13 PM
Plot twist, SEGA is actually a cheese factory.

ArcaneTechs
Dec 25, 2015, 05:23 PM
Plot twist, SEGA is actually a cheese factory.
https://youtu.be/jsTAd35XXvQ?t=1m40s
it hurts man

Dnd
Dec 25, 2015, 05:49 PM
I noticed this last few runs she spams eggs by two bases, which shoot out very tiny bugs that are untargetable and do ~2k damage to the base, they rapid fire these out. The eggs are considered part of Gia, or at least shared between themslives because you can only WB one at a time (and its a distorted WB), imo these take top prio as they have a ton of HP aswell and if you have an attack boost they can break a tower from full in maybe 35 seconds or so.

Never ever ever ever melee Gia if she isnt burnt - she'll spawn those tiny bugs and they'll 3 shot your AIS from full.

I've never seen the corrupted ais alive long enough after breaking both its feet to stun the cannon animation to make it use it again, but i imagine they'll try to.

Speaking of the cannon,if you get a 60% attack wave you cannot ever let one get off, I managed to stop one about 2 seconds in but it already took 40~50% base hp off

Chris_Chocobo
Dec 25, 2015, 06:42 PM
Im getting fucking sick on failing the quest. People dont help on defending bases, dont destroy the A.I.S cannons and 1/10 times we arrive at the final wave, focus at the boss and fuck the towers.

Shinamori
Dec 25, 2015, 07:02 PM
Just do with teammates. Problem is, no one in pug MPA coordinates.

sparab
Dec 25, 2015, 07:10 PM
Small incests don't seem to do damage on normal players and can be destroyed by one hit (or running into them). Not sure if barrier works on those.

And sometimes torana don't drop at all, especially when cleared on S ranks. Too many 10/11 knocked stones off the table?

jooozek
Dec 25, 2015, 07:23 PM
Small incests don't seem to do damage on normal players and can be destroyed by one hit (or running into them). Not sure if barrier works on those.

And sometimes torana don't drop at all, especially when cleared on S ranks. Too many 10/11 knocked stones off the table?

rares don't knock off the stones from the table, you know why stones don't drop in more than a certain amount? because they got their own slots that nothing else can touch

KLMS1
Dec 25, 2015, 07:54 PM
People arent gonna stop with the dick thing and Gia are they?

Well it gets fairly literally waved in their faces... and the round things to both sides aren't exactly helping.


Small incests don't seem to do damage on normal players

Still rather ethically questionably and probably illegal in many jurisdictions though.

Zanverse
Dec 25, 2015, 08:30 PM
Small incests don't seem to do damage on normal players

probably my favorite post that I've ever seen on PSO-World

oratank
Dec 25, 2015, 11:53 PM
on the 5th run gain 1 torana rng god is in this eq

TaigaUC
Dec 25, 2015, 11:57 PM
God, some EN players (and a few JP) are super awful at this.
- Losing tower in Wave 1 (focusing on Biblas, ignoring Biblas bomb)
- Losing tower in Wave 2 (ignoring moths)
- Ignoring AIS exoda cannons all throughout
- Ignoring minibosses (especially ignoring Decol Maluda as usual)
- AIS grabbing some enemies of a pack, leaving the rest to attack towers.
- Ignoring infections on towers

Basically ignoring everything.

But as long as one tower's up and people have AIS left over, they can still clear Apprentice.

seilent
Dec 26, 2015, 12:04 AM
AIS each wave (since wave 1) seems kinda easy for clearing this TD, provided they focus at mobs and boss. not exoda
managed to S rank with this without timeouts

sparab
Dec 26, 2015, 12:05 AM
Small incests don't seem to do damage on normal players

NEVER trust speel checkerfwgh

If the party is, decent enough, the best way to ensure S rank is hold on wave 5 vibras and collect 5500-6000 crystal. Save photon cannon for exoda @28min. Get a burn on oldprentice then focus AIS blaster on the core.
The longer last wave lasts, the more damage towers will take.

oratank
Dec 26, 2015, 12:17 AM
well w1-2 don't really need any ais but if can make 6000 before final wave this should be better option

Hysteria1987
Dec 26, 2015, 02:15 AM
That end video is like an early 90's hacker movie. Everyone knows the more keyboards you have, the more pro you are, so it's no wonder Apprentice got pwnt.

I got my first runs in today- I feel like it's got real potential to be easier than Despair, once people get a handle on it a bit more. It was good fun though, I got a bit of a Metroid Prime vibe from it which I thought was cool.

Poyonche
Dec 26, 2015, 04:25 AM
The end cutscene looks like a Power Rangers Megazord's finisher.

fuusen_gum
Dec 26, 2015, 04:32 AM
The end cutscene looks like a Power Rangers Megazord's finisher.

more like this one

[SPOILER-BOX]https://blogligadopoder.files.wordpress.com/2011/03/gokai86a.jpg[/SPOILER-BOX]

oratank
Dec 26, 2015, 09:59 AM
people refuse to pilot ais and eq fail then they still do same thing in the next run. this is crazy

dot_Hacker
Dec 26, 2015, 10:21 AM
i'm late to this convo, but a few things i've noticed from all of my runs (which btw have never failed yet)

1. never ais before wave 3 if you can help it, never ais on wave 1, on foot the mpa was able to kill everything until bosses come out on 3 (this assumes being geared though)
2. people need to be purifying the nodes, you're given almost all of those free clears and it feels like many are ignoring it - wave 4/5 opens with tower death unless you race your ais around
3. save your lasers for the bosses, not the enemy ais, on foot you can completely crush them once core is exposed. vol graptor did like 900k
4. someone needs to scream out enemy ais because a lot of times people are ignoring them. and when they do spawn, destroy arm stat
5. don't use ais on last wave until the bugs are all dead for better return
6. using the ice bomb (is it key 3?) in ais is equal to tower burst, freezes enemies, i don't see people using this... helps with mobs

one question, in case it was already brought up, sorry, did anyone else notice the weak spots on apprentice head? there are two lobes that glow red, i flew midair shift clicking them doing damage on par with weakpoints, while dodging all the stuff on the ground. not sure what the most efficient dps target is yet aside from the tentacle...

ZerotakerZX
Dec 26, 2015, 10:21 AM
Any noticable drop from this EQ, beside stones, orbit series and double's Serapty Daggers?

dot_Hacker
Dec 26, 2015, 10:27 AM
Any noticable drop from this EQ, beside stones, orbit series and double's Serapty Daggers?

I got apprentice TD last run

oratank
Dec 26, 2015, 10:39 AM
one question, in case it was already brought up, sorry, did anyone else notice the weak spots on apprentice head? there are two lobes that glow red, i flew midair shift clicking them doing damage on par with weakpoints, while dodging all the stuff on the ground. not sure what the most efficient dps target is yet aside from the tentacle...



1-2 can use ais if it is a good mpa
3. if ais are busy about the dick your laser can save tower from mob
5. just 2 ais can protect tower from those bug while other rape oldapp

beware weak spot on apprentice head it can instance kill ais with her projectile from those weak point if you jump close to it

wahahaha
Dec 26, 2015, 05:23 PM
Hunters should be using volg graptor for Exoda ; Volg gets multiplied too so you can easily do around 2m with the explosion

LordKaiser
Dec 26, 2015, 08:51 PM
If I knew how to draw, I would create a symbol art of a AIS jumping over a red wall but I'm no artist... :(

Rehal
Dec 26, 2015, 08:54 PM
Just break the wall if you are in AIS.

Gamemako
Dec 26, 2015, 10:23 PM
God, some EN players (and a few JP) are super awful at this.
- Losing tower in Wave 1 (focusing on Biblas, ignoring Biblas bomb)
- Losing tower in Wave 2 (ignoring moths)
- Ignoring AIS exoda cannons all throughout
- Ignoring minibosses (especially ignoring Decol Maluda as usual)
- AIS grabbing some enemies of a pack, leaving the rest to attack towers.
- Ignoring infections on towers

Basically ignoring everything.

But as long as one tower's up and people have AIS left over, they can still clear Apprentice.

I had my first fail this morning. Wave 3. I mean... I'm pretty awful for this anyhow, but man, these people are really something else.

Aine
Dec 26, 2015, 10:33 PM
You should ignore exoda cannons anyway and kill them while they're charging (or break their legs if you don't have enough DPS). They're punching bags while charging, but if you break the cannons they start dashing around and dealing with them becomes in a pain in the ass.

TaigaUC
Dec 26, 2015, 10:50 PM
How does AIS damage fare against a charging Exoda?
Because when I'm in AIS I've just been breaking the cannon instead. Seemed safer.

Rakurai
Dec 26, 2015, 11:29 PM
AIS seem to only do around a third or fourth of the damage they normally do against AIS Exoda, so I only attack them if there's no one else around to break a cannon or no other targets in general.

Getting near them with an AIS is what makes them start speeding around.

TaigaUC
Dec 26, 2015, 11:40 PM
Hmm, okay. Thanks.
I think it takes me about 3 powerful melee hits to destroy the cannon while it's being charged.
Haven't checked how many missiles it takes.
When the are two AIS exoda charging cannons together, I have just enough time to break both cannons.

During final wave there's a part where 4 AIS exoda will charge cannons simultaneously, and many people seem to ignore them, even if I call them out.

dr apocalipsis
Dec 27, 2015, 07:00 AM
One thing I saw, apart from not using AIS at wave 1-2 except if you are in a pretty good MPA, is to not use AIS right at the start of wave 3 in DPS lacking MPAS. Since you will run out of time by the end of the wave where it launchs malludas and toys everywhere in a final push, raping towers pretty fast.

Also, it's me or Katana bravers are godlike here? Had 5 of those on my last S rank and those guys wreak havoc with pretty much all. Ranked 5th after 4 of them, my lowest ranking so far.

oratank
Dec 27, 2015, 07:14 AM
in wave3 i usually tell them to use 1 on start and 1 on half way

jooozek
Dec 27, 2015, 08:40 AM
i don't know what the fuck happened but was on 2nd run, fighting bilbao with someone else, i killed it, someone goes "..." in chat suddenly and then i notice, what the fuck? MPA at 3/12, and it was at :28 or something, nice going, thankfully those people didn't manage to make a new MPA, get rekt :wacko:

AmanoMai
Dec 27, 2015, 08:48 AM
One thing I saw, apart from not using AIS at wave 1-2 except if you are in a pretty good MPA, is to not use AIS right at the start of wave 3 in DPS lacking MPAS. Since you will run out of time by the end of the wave where it launchs malludas and toys everywhere in a final push, raping towers pretty fast.

Also, it's me or Katana bravers are godlike here? Had 5 of those on my last S rank and those guys wreak havoc with pretty much all. Ranked 5th after 4 of them, my lowest ranking so far.

how to use katana effectively there ?

my pp runs out pretty fast trying to guren the mosquitoes one by one

not sure what to use on goldrahas either

Maninbluejumpsuit
Dec 27, 2015, 08:54 AM
how to use katana effectively there ?

Use sakura on cores/gun when close, or else there's a good chance you'll hit the body with guren spam. Guren the core on its back from the front.


my pp runs out pretty fast trying to guren the mosquitoes one by one

Kanran groups of them.


not sure what to use on goldrahas either

War cry -> Guren.

AmanoMai
Dec 27, 2015, 09:04 AM
oh thanks, that does sounds much better than what i'm doing lol

hmm... what about high hp mobs like the bikuda rabitta ? do you sakura them one by one?

oratank
Dec 27, 2015, 09:21 AM
final wave ais mind set.
1.call ais and solo apprentice like a boss
2.leave those bug kakmikaze attack at the tower to make a explosion background like a boss
3.beam at apprentice core and fail like a boss because she shut her mount after 1 sec you fire the beam
4.no reward like a boss

Maninbluejumpsuit
Dec 27, 2015, 09:27 AM
oh thanks, that does sounds much better than what i'm doing lol

hmm... what about high hp mobs like the bikuda rabitta ? do you sakura them one by one?

If I'm in front of them as their target to and they're grouped up I would. If they're running all over the place after one person or another, I'd just guren.



3.beam at apprentice core and fail like a boss because she shut her mount after 1 sec you fire the beam

I save it for the laser penus.

Meteor Weapon
Dec 27, 2015, 09:34 AM
Apprentice, Fomelgion, Burn, AIS Beamspam, Ragrants and Zanverse

https://www.youtube.com/watch?v=TMD-uj1ooEI&feature=youtu.be

oratank
Dec 27, 2015, 09:43 AM
sega nerf team coming soon :D

Maninbluejumpsuit
Dec 27, 2015, 10:23 AM
Apprentice, Fomelgion, Burn, AIS Beamspam, Ragrants and Zanverse

https://www.youtube.com/watch?v=TMD-uj1ooEI&feature=youtu.be

Yeah, team was planning to do that.

sparab
Dec 27, 2015, 11:21 AM
i don't know what the fuck happened but was on 2nd run, fighting bilbao with someone else, i killed it, someone goes "..." in chat suddenly and then i notice, what the fuck? MPA at 3/12, and it was at :28 or something, nice going, thankfully those people didn't manage to make a new MPA, get rekt :wacko:

Kite wave 5 vibras and collect 6000 crystal is a thing.

But honestly, I would pick a different room if there are lots of blue name around. They can rage quit like a pro (8/12) and everybody else just follows (1/12).

jooozek
Dec 27, 2015, 11:27 AM
Kite wave 5 vibras and collect 6000 crystal is a thing.

But honestly, I would pick a different room if there are lots of blue name around. They can rage quit like a pro (8/12) and everybody else just follows (1/12).

it was wave 1 tho :wacko:
[SPOILER-BOX]
(...)
2015-12-27T14:11:30 222 PUBLIC 12999073 Rin i got ais this wave
2015-12-27T14:28:15 313 PUBLIC 12319043 †疾風† /a お陰でまだ走れるよ!
2015-12-27T14:29:03 314 PUBLIC 10115460 SOL-EX IV ...
2015-12-27T14:29:17 316 PUBLIC 12319043 †疾風† /a 眠りから起こしてくれてありがとう。感謝するよ。
2015-12-27T14:30:49 317 PUBLIC 12054508 リノ 2/12

http://i.imgur.com/7lOraHj.jpg[/SPOILER-BOX]

sparab
Dec 27, 2015, 11:31 AM
it was wave 1 tho :wacko:

Er, maybe, perhaps, they need farm wave 1 crystal as well. Looks like these towers are having a blast

Also I had B/B clear earlier and got 7 torana while S/S clear never dropped me more than 3

jooozek
Dec 27, 2015, 11:32 AM
Er, maybe, perhaps, they need farm wave 1 crystal as well. Looks like these towers are having a blast

Also I had B/B clear earlier and got 7 torana while S/S clear never dropped me more than 3

at that point i was alone, just messing around, hit me to do a screenshot only now then :wacko:

TaigaUC
Dec 27, 2015, 11:59 PM
how to use katana effectively there ?

my pp runs out pretty fast trying to guren the mosquitoes one by one

not sure what to use on goldrahas either

What Maninblejumpsuit said.

If the Goldradas are lined up nicely, use Sakura Endo on their head/back of head weak point.
I usually pop Katana Combat when I know I'm going to be getting hit a lot, then spam Kanran.
You can also use Kazan Type 0 to wipe out large groups at once, but it takes a long time to charge so don't bother if someone else is about to kill them.

If you're having trouble hitting specific weak points, cycle lock on to help with positioning.

Spam Guren dash to get to undefended towers, Maludas and cannon-charging AIS Exoda quickly.
Because most pugs tend to always ignore those things.

sparab
Dec 28, 2015, 12:11 AM
Exoda - Decol - Exoda in wave4 may be the biggest challenge for pug

Ride AIS on this wave, focus darker towers in the beginning, fight within the circles of towers to avoid exoda aggro if you think someone is trying to break cannon. When the trio spawn at the end, use grenade on decol and lure it away from exoda/tower.

wefwq
Dec 28, 2015, 01:41 AM
Could someone explain the logic behind using zondeel exactly infront of tower?
It seems to be trending these days.

dekopong
Dec 28, 2015, 01:52 AM
Could someone explain the logic behind using zondeel exactly infront of tower?
It seems to be trending these days.

Not a little away from the tower? (For keeping goldradhas from kicking the base before you vaporize them.)

Probably just having no time to put an accurate zondeel, or not caring if goldradhas kick the tower a bit.

wefwq
Dec 28, 2015, 02:04 AM
Not a little away from the tower? (For keeping goldradhas from kicking the base before you vaporize them.)

Probably just having no time to put an accurate zondeel, or not caring if goldradhas kick the tower a bit.
It was close that even those goldradhas can still barf and slice the tower easly, then followed with group of people killing these mob and the explosion leave even extra damages on that tower.

dekopong
Dec 28, 2015, 02:15 AM
It was close that even those goldradhas can still barf and slice the tower easly, then followed with group of people killing these mob and the explosion leave even extra damages on that tower.

As I'm not playing tech classes these days, I haven't payed much attention to this.

Maybe it's critical since it's harder in XH to get rid of all the bombs before killing them.

oratank
Dec 28, 2015, 03:07 AM
when Goldradas reach the tower they will stop before attack if zondeel there it mean Goldradas will not leak out of zondeel like when they run.zondeel has pretty far radius right they can't kick tower if you zondeel them before they kick

basically zondeel in front of tower,Goldradas leak and touch tower,they stop and pull back to zondeel.

Morgan Fumi
Dec 29, 2015, 07:22 AM
Getting incredibly sick of people quitting in the first wave before the first group of Goldradas is even down.

One of these days I'd actually like to be able to complete a run before wasting 15-20 minutes doing the first wave of the EQ over and over because big babies can't handle it.

"Welp, its been two seconds and they're not dead, better piss myself and run away."

oratank
Dec 29, 2015, 08:21 AM
got 5 ais on wave4 kinda work kill everything before time run out.this mpa can't kill ragne on wave2 . so wave4-5 need 5 ais for easy pass and wave3 1 on start 1 on half way

sparab
Dec 29, 2015, 12:57 PM
New meta: press 0 to drop from AIS, insert trap before oldprentice get pwned

[SPOILER-BOX]http://www.pso2-uploader.info/uploda/src/up175411.jpg[/SPOILER-BOX]

jooozek
Dec 29, 2015, 12:59 PM
New meta: press 0 to drop from AIS, insert trap before oldprentice get pwned

[SPOILER-BOX]http://www.pso2-uploader.info/uploda/src/up175411.jpg[/SPOILER-BOX]

i'll be sure to wear lucky rise gear for the whole duration of wave 6 then :wacko:

TaigaUC
Dec 30, 2015, 07:05 AM
TD4 starts, everyone ignores bomb, bomb destroys tower, everyone leaves.
Watch the same thing happen again next round.

Almost all EN btw.

There's an EN guy here with no units.

wefwq
Dec 30, 2015, 07:29 AM
TD4 starts, everyone ignores bomb, bomb destroys tower, everyone leaves.
Watch the same thing happen again next round.

Almost all EN btw.

There's an EN guy here with no units.
shh.... gaijin defense force will catch you.

Misaki Ki
Dec 30, 2015, 07:30 AM
TD4 starts, everyone ignores bomb, bomb destroys tower, everyone leaves.
Watch the same thing happen again next round.

Almost all EN btw.

There's an EN guy here with no units.



Why'd you ignore the bomb?

AmanoMai
Dec 30, 2015, 07:45 AM
anyone has been having real crappy 光輝片トラナ drop rate in TD4?

my S ranks clear with 250% on are giving me 1 stone lately

jooozek
Dec 30, 2015, 07:48 AM
TD4 starts, everyone ignores bomb, bomb destroys tower, everyone leaves.
Watch the same thing happen again next round.

Almost all EN btw.

There's an EN guy here with no units.

even if i run towards the bomb i always pre-emptively type ばくだん, some people use the arks mod tool so they can see the bieber from whole map and the bomb too but it can be hard to see if you don't use that


I get around 4 on average from 2 runs. The most I've gotten is 9 and the least I've gotten is 2.

i usually get 4 too on average total from 2 successful runs (b ranks usually :wacko:)

Charmeleon
Dec 30, 2015, 07:50 AM
anyone has been having real crappy 光輝片トラナ drop rate in TD4?

my S ranks clear with 250% on are giving me 1 stone lately

I get around 4 on average from 2 runs. The most I've gotten is 9 and the least I've gotten is 2.

TaigaUC
Dec 30, 2015, 08:02 AM
I think I was the only one on Biblas at the time. Levelling Ranger, so no fast dash to bomb for me.
Was against the map wall, so I doubt I would have made it to the towers in time either way.

To be honest, I normally call out the bomb, but lately I am tempted to see if people notice if I don't say anything.
It's also extra frustrating when I do call it out, even in multiple languages, and get completely ignored.
A lot of TD4 runs feel like nobody is waiting at the other towers at the start.
There really ought to be at least one person waiting at each tower even during wave 1, just in case.

Second attempt didn't go badly because Biblas died fast. Managed to nuke face.

Then the next run had foreigners/JPs with nobody partied, but was way better than the many partied EN in the previous run.
Got around 90%. Was very surprised.

During the third run (counting the fail), Yuga threw a bomb over the center walls. Nobody called it out, but I saw it sailing over the map.
I couldn't get to it in time because of the wall. Fortunately, someone was on the other side of the wall, saw it and took it out.
So that was a big relief.

BTW I usually don't see people call out the bomb. It's usually just me that does it.
Also, IIRC the bomb is a little different than other objects in that you can see it from a distance even without Arks Mod Tool.

AmanoMai
Dec 30, 2015, 08:06 AM
welp, stones drop seems random as hell then, kinda like anga's

another question: which timed ability works on TD4 ?

TaigaUC
Dec 30, 2015, 08:29 AM
Stones do seem random as hell. A few times I got nothing.
I'm not really paying attention to them though. I don't think I need any of the Orbit weapons.

oratank
Dec 30, 2015, 09:29 AM
yesterday i got 6 stone in 1 run s rank

sparab
Dec 30, 2015, 11:55 AM
Rant of players:

11* drop rate unfair! (EP1)
12* drop rate unfair! (EP1&2)
13* drop rate unfair! (EP3)
stones drop rate unfair! (*NEW*)

isCasted
Dec 30, 2015, 12:09 PM
"Easier to get" doesn't mean "more fair". Even when probabilities are high random is still random. High standard deviation due to lack of balancing algorithms is still a thing.