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View Full Version : Hey Rangers can you tell your DPS?



Korima
Jan 19, 2016, 02:26 PM
I will hit Lv 75 soon and I wonder how much damage you need to be useful for your group.

I need DMS info por Rifles and launchers.

HentaiLolicon
Jan 19, 2016, 02:31 PM
Beside profound darkness, people still love WB, so just learn how to use them right is enough, no need for dps race

Korima
Jan 19, 2016, 02:40 PM
Beside profound darkness, people still love WB, so just learn how to use them right is enough, no need for dps race


My WB is LV 6 right now, Is that enough?

HentaiLolicon
Jan 19, 2016, 02:44 PM
just max it.
My current build, use it as an example
http://pso2-skill.pwnedgalaxy.net/skillcalc.php?10dNbxIobxIobxIobxIobxIobxIobxIobxIo 0jdodBIbl2ikINGAqnIgJksNI20000006doIn0000000jdoboI bIdeBInIocAfkkJkdxI200000fdo0000000Io00000007oIn00 000000IbIo0000000jdoIb0000000j

Korima
Jan 19, 2016, 03:01 PM
Hmm interesting, your build is totally different to mine, you only have 609 R-ATK?, you have a powerful weapon or something to compensate that? because I have 1800 R-ATK in total or so.

Drengeroth
Jan 19, 2016, 03:11 PM
1800 is incredibly low. What units / weapon are you using, and what affixes do you have on them. And what's the stats on your mag currently?

HentaiLolicon
Jan 19, 2016, 03:22 PM
i have 3k ratk (no drink, shifta, team buff). That 609 is your base stat, varies by race and mag's level

Korima
Jan 19, 2016, 04:18 PM
Yup I know 1800 is low, then what I'm doing wrong? I'm Lv 73, my mag is Lvl 183 or so and all levels are for R-ATK except 30 for Dex

My current weapon reaches 771 R-ATK or something and yeah maybe the problem are units because I don't find better units than "Blue Wings" set (I don't remember the name)

Qualia
Jan 19, 2016, 04:23 PM
Well you definitely have an equipment issue. High-end 13* weapons range from 1300-1400 R-ATK at +10. What weapon are you using? Affixes?

Korima
Jan 19, 2016, 04:33 PM
Well you definitely have an equipment issue. High-end 13* weapons range from 1300-1400 R-ATK at +10. What weapon are you using? Affixes?

Oh yes my weapons aren't 13*, They are 11* and with +6 at max

Okay then, where Can I find the the "good" weapons? Because I did a ton of EQ an a few UQ but nothing yet.

Qualia
Jan 19, 2016, 05:14 PM
Work your way up to an austere weapon, and use a crafted hidden potential red weapon in the meantime. Also always max grind your equipment and cap the attribute too.

Ezodagrom
Jan 19, 2016, 06:25 PM
Work your way up to an austere weapon, and use a crafted hidden potential red weapon in the meantime. Also always max grind your equipment and cap the attribute too.
He seems rather new to the game, so your recommendations are probably too much for him.
I doubt he has photon boosters or knows how to get them for latenting a red weapon. Chance he may not even know about crafting and also not have the meseta for that...


Oh yes my weapons aren't 13*, They are 11* and with +6 at max

Okay then, where Can I find the the "good" weapons? Because I did a ton of EQ an a few UQ but nothing yet.
I assume you probably don't have premium, right?
You can obtain 3 12* passes from title rewards, you obtain those from the title counter (next to the class change counter) by running XH quests, and can use them to buy 12* weapons from the player shops.
What 12* weapons to buy... well, probably would be better for others to recommend that, I don't use ranger weapons much.

Really don't know what to recommend units wise either, Saiki and Brisa sets are nice, but, finding the full set for either of them can be a problem...

While you don't get better equipment though, I recommend not running EQs such as tower defense and those involving large bosses such as profound darkness or magatsu on XH, just so you don't be an hindrance torwards others. For EQs like those I would settle for their SH versions, while running XH just on easier EQs.

Once you can get 12* weapons, getting them to +10 is very important, and so is affixing. And so I recommend running time attack client orders, daily orders and extreme quest client orders to gain meseta for upgrading your equipment.

Bellion
Jan 19, 2016, 06:53 PM
Honestly, I'd suggest doing Challenge Quest and earn enough Challenge Miles to get the Ideal unit set first. It's a solid unit set, really.
It has become rather simple to complete Challenge Quest 1 with One Point for Rifles being extremely consistent and usable at any range for M1-5. Obtain a Launcher or Partizan for AoE and use your judgment of when to use them. Make sure you don't mindlessly collect VR capsules, avoid attacking Vol Dragon in Mission 5, avoid the Funji in M6, avoid attacking Vomos in M7, and avoid attacking mobs in the last room of M10. That's really about it if you don't volunteer to do any roles.
Use those units to complete Zieg's CO for CM tickets, and use some of those for photon boosters in order to unlock a red weapon's potential at least once.

I recommend avoiding any 12* weapons in general as a placeholder weapon especially if you do intend to get a 13* soon. All of the 12* rifles are actually quite mediocre and not worth spending meseta on. That meseta is better off spent extending and grinding a red weapon. It's also cheaper too.

If OP happens to have 100 Caligula Stones, then Invade becomes a decent placeholder.

Great Pan
Jan 19, 2016, 06:56 PM
I'm good enough for not killing Rodos in 1 hook, even with WB and Astral Raiser rifle.

Ezodagrom
Jan 19, 2016, 07:28 PM
I recommend avoiding any 12* weapons in general as a placeholder weapon especially if you do intend to get a 13* soon. All of the 12* rifles are actually quite mediocre and not worth spending meseta on. That meseta is better off spent extending and grinding a red weapon. It's also cheaper too.
Didn't know that 12* rifles were mediocre, only suggested them because it seemed like a somwhat easy-ish option for an inexperienced player.

Lately grinded/latented a bunch of 12* weapons for some of my chars, I thought it'd be more expensive. Spent around... I'd say 5~6m range per weapon for grinding/latenting and affixing (though the affixes were just 4 slots stuff focused on apprentice soul, stat 3 and modulator, had alot of weapons to upgrade so wanted to spend as little as possible).

I did use some 30% grind boosters in the later grinds and +1 ~ +2 protectors as well, so that's something that he wouldn't have much... (well, +1 protectors are cheap in player shops anyway)
Needing 5 grinders per grind could be a problem too... I guess...

NoobSpectre
Jan 19, 2016, 08:32 PM
Your damage wont get anywhere with a +6 though.

And yeah, the moment photon booster introduced into the game, red weapons become so much usable. (the last time it is, is before racial 10* rifles are mass produced)

affixing weapons and units is the main contribution of your atk power though, it contributes to (100-185)*4 for your attack power. Though if you doing a red weap, I suggest crude affixing is kinda enough (75-100), save better affix for 13*.

And... umm.... although a minor issue, you might wanna consider remove those dex in mag.

as about 12*... I dun have any 12* to begin with so nevermind.

Korima
Jan 19, 2016, 09:47 PM
Thanks for the advice guys, some questions-

By Red Weapons you mean "red rifle" "red launcher" ? I believe I have those but they have mediocre R-ATK so I didn't grind them, are they special with the grinders or something?

Also what item levels down the Dex of the mag? Dex isn't important for a ranger? Maybe I tought it was because of the old days with PSO1 :p

Bellion
Jan 19, 2016, 10:17 PM
Yes, those red weapons. Red weapons have a potential that grants 14%/15%/16%(lvl 1- lvl 3 respectively) damage when it is extended. Extension of a red rifle to lvl 13 will give it a base r-atk of 1015 at +10.

Extending weapons/units basically overwrites stats and generally makes weaker weapons become much more useful. They pretty much turn weapons to have a base attack equal to 11* weapons, and can be made to equip for other classes. The catch to extending weapons is that there is damage variance that is easily negated through DEX gained naturally, until you go into fighting ultimate enemies where it still isn't that big of a deal.

The reason red weapons are recommended is because they're cheap to buy, cheap to grind, and it has a simple condition for its rather generous all around damage potential. The only thing is getting photon boosters which shouldn't be a problem when you learn how to run Challenge Quests.

Dex isn't an important stat in general as most rare weapons have a minimum damage cap of 90% anyway. All that dex does is raise the minimum damage cap if it's not a rare or one of the exceptions and it does lower the amount of damage you take on average, not much though.
There is an item in the excube shop which will decrease a selected stat by 1 for 50 excubes each. That is quite expensive for a new player so don't worry about it for now. Just keep raising your r-atk only by feeding it a mix of ranged weapons and 5* room items in order to decrease the Dex exp bar on the mag.
The other option is to pay AC for a new mag, but I highly doubt you'd want to spend money for a new mag.

Flaoc
Jan 19, 2016, 10:56 PM
if he doesnt want to run c mode i think lvl 1 red rifle and launcher might not be too expensive to buy but im not really sure.. anyways per red wep its 3 photon boosters (need to get to m4 in cmode 2 to unlock the 2nd shop that has em) the difference between lvl 1 and level 3 potential is a measly 2% so honestly just use those until you can get a 13* wep

recommended 13*'s for each type: Rifle: ares rifle(only need +20 lol), skull sorcerer, ideal larc, austere

Lawnchair: orbit easily and easy to obtain (1st potential), ares, maybe invade if you upgrade to austere (really just get orbit)

Gunslash: ares or skull thats about it

well there ya go happy hunting! also remember to do zieg client orders once a week for lambda grinders.. its on a per char basis and you get 2 free char right now but in ep4 you will get 3 free chars also you can spend casino coins for up to 10 lambdas a week from there also the boss gal gryphon can drop lambda grinders sometimes and the rare version is almost guaranteed to drop multiple lambdas. (Gal is mostly an eq boss)

Korima
Jan 21, 2016, 11:25 AM
Hey guys, I'm still learning and I want the "best" Launcher that I think it is the Ares Launcher but what I need? some drops from Ultimate Naberius or something? I have various boosters but I don't want waste them until I'm sure and how to use them properly.

Charmeleon
Jan 21, 2016, 11:48 AM
The strongest 13* launcher is Austere, but the best is probably Orbit due to the uber pp regen. Ares isn't the best at anything besides being relatively easy to farm outside of EQs.

Korima
Jan 21, 2016, 11:58 AM
The strongest 13* launcher is Austere, but the best is probably Orbit due to the uber pp regen. Ares isn't the best at anything besides being relatively easy to farm outside of EQs.

I see, maybe the guide I used it it was a little outdated, so how to get these launchers? What items and mobs I need to farm?

Charmeleon
Jan 21, 2016, 12:56 PM
They're both acquired from Zieg from trade ins. Orbit requires stones from Mining Base Defense EQs, and Austere mainly requires stones from Profound Darkness (Progeny of the Apocalypse EQ) and a whole bunch of other items you can acquire outside of EQs.

Flaoc
Jan 21, 2016, 05:50 PM
orbits helluva lot easier to get at this point

cheeto
Jan 21, 2016, 06:26 PM
If you plan to do CM any at all I would strongly reccomend this first.

It was pointed out earlier an Ideal unit set would be a decent all around set to get, I would suggest doing enough CM to get this, it requires 60k challenge miles I think, but once you have it, the NPC Zieg has client orders that can be completed just showing him the ideal units, and he gives you a free 120k challenge miles as reward, in the form of 12 x 10k challenge mile tickets if I am not mistaken, so you get a free unit set and double your miles from it, I would suggest this to anyone, even if you dont plan to use the ideal units, thats just a nice way to get free miles.

Korima
Jan 22, 2016, 02:59 PM
Okay I will try out the CM, I need Units ASAP

Also I have a bunch of drop rate 250% when is the best time to use them? or is better to wait for Episode IV?

IronKrone
Jan 22, 2016, 03:04 PM
You should use them for EQs. PD, Magatsu, Mining Base EQs, etc.

You can generally get about 30 excubes from them if you use rdr 250%. Since you can trade in 6 excubes for 1 rdr 250%, you can always have 250% on during EQs and hope for a good 12 or 13* as well.

Korima
Jan 22, 2016, 03:10 PM
You should use them for EQs. PD, Magatsu, Mining Base EQs, etc.

You can generally get about 30 excubes from them if you use rdr 250%. Since you can trade in 6 excubes for 1 rdr 250%, you can always have 250% on during EQs and hope for a good 12 or 13* as well.

That's interesting, thank you, also because I'm totally a noob a discovered I have two 12 weapon passes in the title counter but I don't know in what things to use them.

IronKrone
Jan 22, 2016, 04:34 PM
That's interesting, thank you, also because I'm totally a noob a discovered I have two 12 weapon passes in the title counter but I don't know in what things to use them.

I think you can get up to 3 12* weapon passes from title rewards (by clearing certain numbers of XH quests, I think) but as others said on this post, you're better off using red rifle and launcher then skipping straight to 13*.

Might want to save those passes for another class you might play later on.

Korima
Jan 22, 2016, 06:22 PM
I think you can get up to 3 12* weapon passes from title rewards (by clearing certain numbers of XH quests, I think) but as others said on this post, you're better off using red rifle and launcher then skipping straight to 13*.

Might want to save those passes for another class you might play later on.

Gotcha. Also I did the EQ with Dark Falz Arms and then Dark Falz Elder but I didn't get any XCUBES.

Also I have a Blue Launcher too, is this better than the red launcher?

IronKrone
Jan 22, 2016, 06:49 PM
Gotcha. Also I did the EQ with Dark Falz Arms and then Dark Falz Elder but I didn't get any XCUBES.

Also I have a Blue Launcher too, is this better than the red launcher?

Oh, you don't get excubes as direct drops. You can trade in any 10* or 11* weapons for excubes in the recycle shop (accessible by main menu if you're in the lobby; it's also next to the badge shop in the shop area). Since most 10 or 11* weapons are pretty useless right now thanks to the red weapons, most people just trade them in for excubes when they get a bunch from EQs.

Also, do note that Falz Arms don't give you that many 10 or 11* even on XH. Elder also gives a lot less excubes compared to the newer EQs.

And no. They didn't add any hidden potential for the blue weapons so it's not good. Just stick with red weapons, unlock the potential to level 1, grind it to +10, max element it to 50, and extend it to level 9, at the very least. Then you should be able to use those till you get 13*.

Korima
Jan 23, 2016, 09:55 AM
Thanks again, today I received my first RA Excube, I read I can exchange this for skill point somewhere?

Maninbluejumpsuit
Jan 23, 2016, 10:03 AM
Thanks again, today I received my first RA Excube, I read I can exchange this for skill point somewhere?

Lisa will give you Cos for them. Save them.

Korima
Jan 23, 2016, 11:47 AM
Lisa will give you Cos for them. Save them.

Lisa? I need to do her client quests for that? I did various but not all because some aren't for my classes.

xxtrabeast
Jan 23, 2016, 01:37 PM
A client order titled something along the lines of "The Perfect Ranger I" should unlock at level 65. Just accept and turn in the CO once you have the listed number of class cubes for an additional skill point. There will be 4 separate CO's that will unlock upon completing the previous one.

As for Lisa's other orders, I don't believe they're prerequisites with the exception of maybe the 5 SP quests, but I'm not certain.

Korima
Jan 23, 2016, 02:30 PM
Hum... I don't have "The Perfect Ranger" (and I'm Lv75) I have "Let's get used to being a Ranger that unlocks the 5 skill points", maybe I need to complete that first.

xxtrabeast
Jan 23, 2016, 03:40 PM
Completing "Let's Get Used to Being Rangers" will award you with 5 skill points and unlock "This is a Ranger for Sure" which will give an additional 5 skill points upon completion.

"The Perfect Ranger" series of client orders should begin appearing at that point.

Great Pan
Jan 24, 2016, 07:39 PM
Lv 75 and no SPCO? You suck.

Korima
Jan 24, 2016, 09:29 PM
One thing about the drop boosts, maybe it is better to use then at the end of EQ because the good things drop at the end and you will have more time with it if you retry the quest?

IronKrone
Jan 25, 2016, 05:26 PM
One thing about the drop boosts, maybe it is better to use then at the end of EQ because the good things drop at the end and you will have more time with it if you retry the quest?

Generally at the end, though it depends on EQs.

Drop boosts are counted at the moment the red crystal breaks, so you want to use it a minute or two before that (in case someone breaks it first before you use it or there's a lag that'll register it late). Most people do this for boss raid EQs like PD, Magatsu, Elder, Loser, etc.

You might want to go ahead and pop the rdr at the start for seasonal EQs like Christmas or Valentine's though.

Qualia
Jan 26, 2016, 01:25 PM
Generally at the end, though it depends on EQs.

Drop boosts are counted at the moment the red crystal breaks, so you want to use it a minute or two before that (in case someone breaks it first before you use it or there's a lag that'll register it late). Most people do this for boss raid EQs like PD, Magatsu, Elder, Loser, etc.

You might want to go ahead and pop the rdr at the start for seasonal EQs like Christmas or Valentine's though.

To add on to this, drops from mining base eqs are counted throughout the entire run up to the giant crystal appearing. You'll want to use boosts right at the beginning of the first wave for max cubes.

Korima
Jan 26, 2016, 02:35 PM
Okay I will use them properly now, thanks.

So now I have WB to Lv 10 but... how can I get back PPs? because Okay I shoot a WB but now I can only do PAs because if I shoot again to recover PPs I lose the WB and of course I can't use the launcher because is slow as fuck for that.

xxtrabeast
Jan 26, 2016, 02:51 PM
Stun grenade, gravity bomb, and upper trap provide decent PP regen with tactics trap maxed out. The 13* Orbit Launcher is what many Ras are using for PP regen now since its 1st potential provides greatly increased PP Regen while sheathed. However you'll need to do Mining Base Defense EQs to collect the stone fragments needed to trade for the weapon from Zieg.

Korima
Jan 27, 2016, 11:14 AM
just max it.
My current build, use it as an example
http://pso2-skill.pwnedgalaxy.net/skillcalc.php?10dNbxIobxIobxIobxIobxIobxIobxIobxIo 0jdodBIbl2ikINGAqnIgJksNI20000006doIn0000000jdoboI bIdeBInIocAfkkJkdxI200000fdo0000000Io00000007oIn00 000000IbIo0000000jdoIb0000000j

I was checking again this build because I got a Skill Tree Reset but I don't understand a thing... why you didn't Lv Up "Shooting Up" ?

Ordy
Jan 27, 2016, 01:45 PM
You could. Remove some points from moving snipe, -10 from PP save and move them to Shooting Up 2. That's what I have on my bossing tree.

Korima
Jan 27, 2016, 07:36 PM
You could. Remove some points from moving snipe, -10 from PP save and move them to Shooting Up 2. That's what I have on my bossing tree.

Yeah but I mean... I have both at Max Lv, isn't that important for more damage? also I have Rare Mastery Ranger too.

Also if I want to do more damange, Gunner as a subclass is also good?

NoobSpectre
Jan 27, 2016, 08:49 PM
Hum... I don't have "The Perfect Ranger" (and I'm Lv75) I have "Let's get used to being a Ranger that unlocks the 5 skill points", maybe I need to complete that first.

The first spco is noticeably harder than latter due to need to kill 3 rappy and 2 ragne. Ragne for easy, go for TA Nab II. Rappy used to be hard and go any FE,Arks, Advance Quest until you meet one (which the last one should be easy enough, but you might have too bad luck to meet it). Well, if you are lazy and have Extreme passes stacked and unused.... go to the new Extreme Quest, do mind you have to survive until stage 5 though, good luck.

Second one is just kill 1 fang 3 quartz 3 varder, all in vh or above. The problem might be Quartz vs launcher, but you can be lazy and find someone to do the killing while you chilling behind with a launcher. I still recommend rodeo drive on its nose though, if you got the guts.

raialeus
Jan 27, 2016, 09:02 PM
Yeah but I mean... I have both at Max Lv, isn't that important for more damage? also I have Rare Mastery Ranger too.

Also if I want to do more damange, Gunner as a subclass is also good?


Not exactly, in the long run, base stats increase becomes less and less relevant in terms of optimizing damage output.
Investing SP into Stat Increases, Rare Mastery Ranger are generally considered to be inefficient ways of spending SP.

A kindergarten way of looking at it would be, say you have a total of 3000 R-ATK with a 13* Rifle equipped.
Then to increase that by 10%, you would need an additional 300 R-ATK.
You'd have to spend 20 SP to max Shoot Up 1&2, 30SP if you also want to max Rare Mastery for +175 R-ATK.
That's 30 SP used and that's roughly about 6% increase in damage.
If we look at Ranger's other skills, like Sharp Shooter, that increases 20% by merely spending 5 SP, you'd come to the conclusion that Stats up skills are not cost effective.

In the case of Rare Mastery Ranger, if you do want to invest SP into it, it is highly recommended that you get it up to lv.1 and stop.
It offers +30 at lv.1, which is a +30 R-ATK increase for 1SP (acceptable), but then as you level it, it increases R-ATK by 2 per margin until lv.9, 1SP for...2 R-ATK is rather ridiculous.

Hunter is probably the BEST sub option if you want consistent high damage with Ra, you would sub Gunner only if you want to deal high burst damage, hoping to one or two hit KO a boss with Chain/WB, but at that point, why not just main Gunner really.

Naska
Jan 27, 2016, 09:04 PM
Spectre, JP server make the SPCO less of a pain to do by reducing the number of enemies need:
- 1st SPCO is Rappy x1 and Ragne x1
- 2nd SPCO is VH Quartz/Varder/Fang Bansher x1
And no longer required to use the correct weapon type for those boss, only need to use the main class of the SPCO.

Korima
Jan 29, 2016, 12:11 AM
So guys, what do you think about the new 13* Launchers? is worth it the farming?

Nasshu
Feb 2, 2016, 06:29 AM
A client order titled something along the lines of "The Perfect Ranger I" should unlock at level 65. Just accept and turn in the CO once you have the listed number of class cubes for an additional skill point. There will be 4 separate CO's that will unlock upon completing the previous one.

As for Lisa's other orders, I don't believe they're prerequisites with the exception of maybe the 5 SP quests, but I'm not certain.

how are excubes and handing in this CO related? if you hand in the CO while you have a lot of excubes you will be rewarded a free skill point?