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Touka
Jan 25, 2016, 06:43 PM
With ep 4 arriving tomorrow how do you think episode 3 fared overall?Balance changes and pa crafting were welcome additions but it had it's fare share of meh stuff as well.

Anduril
Jan 25, 2016, 06:50 PM
5/7. A decent ride that improved many of the game's flaws, but the advent of the stone-ening pulled it down.

sesiom000
Jan 25, 2016, 06:58 PM
The Bad- Suganuma as a director, Broken and Meaningless Casino, Broken Free maps (no one plays them), Broken magatsu ( you cant do it without WB), Super easy profound darkness ,Cheap and Unrewarding new Extreme Quest, Some of the new added PAs are somewhat underpowered or broken like the new Launcher PA or Sword PA, No one plays the game outside EQ...

The Good - Good balances for classes, Mostly good AC Scratch stuff, Good collaborations, More AIS, Some good performance fixes, Being able to get 13* weapons with stones and PA Crafting.

5 out of 10.

Flaoc
Jan 25, 2016, 07:01 PM
early ep3 was great with the rebalancing and future rebalancing was also much needed but everything else was kinda meh (even though i like the destructive power of 13* weps) so i wanna say great start bad end 5/10 (also profound was a great fight the 1st couple days then turned into another routine ez mode falz boss purely done for austere stones)

Perfect Chaos
Jan 25, 2016, 07:04 PM
Episode 3 was miles better than episode 2 with the skill tree improvements alone. I feel sorry for SEA PSO2 players that skill have to deal with the old, horrendous skill trees.
I started with FOTE as my first class combination, so I didn't mind that it became top-tier with Episode 3. LOL

And I actually like the stone-gathering system implemented more recently. Better that than to rely on complete RNG when Ultimate Quest was first introduced.

The story wasn't that bad, as well. Definitely more exciting than previous episode's.

There's a bunch of things that could have been better, but for the most part, I didn't have a problem with it. It was enjoyable, which was all that matters.

Zorak000
Jan 25, 2016, 07:07 PM
10/10 would episode again


And I actually like the stone-gathering system implemented more recently. Better that than to rely on complete RNG when Ultimate Quest was first introduced.
agreed; except they need to make some of these less reliant on pre-scheduled EQs

Touka
Jan 25, 2016, 07:16 PM
The Bad- Suganuma as a director, Broken and Meaningless Casino, Broken Free maps (no one plays them), Broken magatsu ( you cant do it without WB), Super easy profound darkness ,Cheap and Unrewarding new Extreme Quest, Some of the new PA are somewhat underpowered like the new Launcher PA or Sword PA, No one plays the game outside EQ...

What was wrong with Suganuma?I felt he did right with the game balance.Other than that agreed for the most part.


(also profound was a great fight the 1st couple days then turned into another routine ez mode falz boss purely done for austere stones)

Yeah that's a damn pity since it is a fun fight.Didn't help that the Arks level thing made it easier than it should have.

That's kind of the problem I have with some of the boss fights,XH Loser was fun as fuck the first few times and then he got figured out and gets dismantled so easily now.I'd like some more challenging bosses.

Selphea
Jan 25, 2016, 07:18 PM
It wasn't that Loser got figured out, his HP was nerfed pretty hard and then Profound Invasion nerfs it even more afaik.

sesiom000
Jan 25, 2016, 07:21 PM
What was wrong with Suganuma?I felt he did right with the game balance.Other than that agreed for the most part.


Since he was the director for EP3 and EP3 had too many broken additions i say it sorta his fault too not fix or try to add something thats not broken in his directed episode.
Hope the 2 new guys will make a better job in EP4, at least its looking promising.

KLMS1
Jan 25, 2016, 07:26 PM
Uh. Mind enumerating those "broken additions" for us casuils?

Ep 3 seemed OK enough for me. But then it was out already when I started playing so what do I know, though the minimalist MBs were definitely an improvement from the goddamn chessboard mazes in Ep 1.

Touka
Jan 25, 2016, 07:28 PM
It wasn't that Loser got figured out, his HP was nerfed pretty hard and then Profound Invasion nerfs it even more afaik.

Ah I didn't know his hp got nerfed,well I probably forgot.But yeah XH Loser forces you to break his arms and his clock temporarily gets invul on it when it breaks.Some might complain that not able to damage his already broken clock would make the fight take too long but you only fight him once so ?


Since he was the director for EP3 and EP3 had too many broken additions i say it sorta his fault too not fix or try to add something thats not broken in his directed episode.
Hope the 2 new guys will make a better job in EP4, at least its looking promising.

I guess I can see where you're coming from but thing is we don't know how much power Suganuma had to begin with.He was probably under the watchful eye of Sakai and the suits so even if he wanted to fix anything broken *cough Gurren* maybe he couldn't?Idk.

Problem is one of the new directors for ep 4 was the one that made Shunka OP as hell.....so we'll see?

sesiom000
Jan 25, 2016, 07:40 PM
Uh. Mind enumerating those "broken additions" for us casuils?


Read my Post above its there.

Ezodagrom
Jan 25, 2016, 07:42 PM
Looked promising at the beginning, but in the end I hated the focus on 12 player content, EQs, and mindless kill until points based quests (UQs, seasonal EQs, and even Kuron's free field...)

What I would have done differently...

- Due to the all the PAs buffs at the start of Ep3, imo enemies from N to SH should have been buffed, especially HP wise. We end up with people that don't know how to play later on since enemies are far too fragile in the earlier difficulties. Also this would have resulted in a more reasonable transition when going from SH to XH, instead of the sudden jump when it comes to enemies HP.

- It took far too long for existing EQs to get XH mode (worst drip feeding in the game until now), and free fields should have gotten XH versions of them at the time...

- Would have made UQs as 4-player focused quests, more traditional properly structured and lengthy quests (no skipping until the boss) with a set map and spawns, more alike PSO1 areas and the TA darker's den. Not only one of the biggest problems of UQs (visual clutter) would be reduced alot with the much smaller amount of players, I feel that 12 player content works better in EQs (much easier to get a group of 4 people to play together than a group of 12, especially when people lose interest in the specific quest). Also, in my opinion, harder content (which UQs were supposed to have been) is alot more fun with a smaller group of people.

KLMS1
Jan 25, 2016, 07:44 PM
Read my Post above its there.

This one? (http://www.pso-world.com/forums/showpost.php?p=3323102&postcount=3)
Because I'm pretty sure that's not what "broken" means in MMO jargon. And if you can't find uses for the Casino there's something wrong with you.

sesiom000
Jan 25, 2016, 07:48 PM
and free fields should have gotten XH versions of them at the time...


This was one of the EP3 major problems, because you cant play XH besides EQ, UQ or AQ but the problem is that those are either AQ: capsule consuming UQ: Unrewarding and EQ: Pre-scheduled...

Naoya Kiriyama
Jan 25, 2016, 07:51 PM
This was one of the EP3 major problems, because you cant play XH besides EQ, UQ or AQ but the problem is that those are either AQ: capsule consuming UQ: Unrewarding and EQ: Pre-scheduled...

Not like there's any reason to run a XH field, unless they throw up a new type stone which will be FOTM in the first month (Kuron XH is a good example of this)

SteelMaverick
Jan 25, 2016, 08:01 PM
Episode 3 was a mixed bag.

The upsides?

Balance wise the game improved a lot with most PAs becoming viable for use which allowed for more stylistic play without losing out on damage. The skill tree changes were also really good.

CQ was a nice addition to the game. It remains another outlet of unexplored potential.

PA customisations are nice as were changes to daily crafts. They too remain another outlet of unexplored potential.

Aesthetics are a point that don't get mentioned much but I think this is a good plus point of Episode 3. Kuronia and the casino look really neat and bosses like Anga look pretty good as well.

The downsides?

Poor release scheduling. XH took about 3-4 months to fully implement across all EQs, we didn't get the first real XH free field and Arks Quests until Kuronia. Older content still has no XH support. The story quests took months and months between each one. (In fact Sega even apologised for being so darned slow on the release.)

Poor balance and design for XH and Ultimate. XH was very superficial in simply giving enemies more HP, almost no enemy received any AI changes like you see from VH to SH (except Loser.) Ultimate quests being another 12 player guruguru fest while Ult Nab was nerfed to laughable levels of easy.

13 stars and player powercreep were also an issue. 13 stars were released too early and their raw power alone meant that 12 stars were basically no longer needed. This also caused a shift in how players approached the game and for the worst, because it meant that players would only play content which gave 13 stars or allowed for 13 star progression and nothing else.

Overall I think Sega needs to consider not just Class Balance (which I feel is pretty decent at the moment with the exception of Force scaling and Compound Techs) but also the balance between Player and Environment. I feel Sega is holding the hands of players way too much as of late with the nerfs to enemies and mechanics in EQs like the ARKS boost for PD. Heck, even TD4 doesn't feel as frantic as TD3 in terms of spawn density and the removal of Sorza Brahdas felt like a step backwards.

And that's my 2 cents on the matter.

Ezodagrom
Jan 25, 2016, 08:01 PM
Not like there's any reason to run a XH field, unless they throw up a new type stone which will be FOTM in the first month (Kuron XH is a good example of this)
They could have expanded the featured quest system together with adding XH to free fields, maybe add a reward that isn't available in other quests for completing a featured free field on XH, like, dunno, a few lambda grinders, or a boosted drop rate for lvl 17 PAs, for example.

jooozek
Jan 25, 2016, 08:03 PM
i rate it Fo out of Te :wacko:

Touka
Jan 25, 2016, 08:07 PM
Ezo you're preaching to the choir with your first post.I wish there was more challenging content to this game but Sega knows their demographic and are sticking with them.

The best we'll probably get is that solo XQ quest which many have deemed "not worth doing" after it's completed once smh.

wahahaha
Jan 25, 2016, 08:17 PM
Perfect

Lumpen Thingy
Jan 25, 2016, 08:21 PM
aside the bullshit EQ locked content stuff that this game always has for somefuck reason I'd say pretty good(nerf compound techs sega)

sesiom000
Jan 25, 2016, 08:27 PM
This one? (http://www.pso-world.com/forums/showpost.php?p=3323102&postcount=3)
Because I'm pretty sure that's not what "broken" means in MMO jargon. And if you can't find uses for the Casino there's something wrong with you.

Il make it easy for reading and even add some more broken or in need of fixing stuff i remembered:

1-Casino is basically worthless unless there is boost day, you can waste tons of time just too get a couple of coins and the prizes are just super overpriced.

2-People leave on Magatsu if there is no WB, because his HP is calculated for WB and also his battle is a pain if you dont have an aerial class since you will clip through his body tons and fall tons of times when he is walking forward like if he was a ghost (and yes this happens a ton.)

3- New Extreme Quest is super unrewarding and a pain to do if you dont have automate, and the 5 times limit per week was a very bad move limiting the gameplay even further...

4- New added PAs like the launcher beam, Sword Ignite Parrying, Double Saber Long Range whirlwind and some other new ones are too underpowered and no one uses them.

5- Challenge Mode was a letdown specially when all the rewards are overpriced and you need mile stone boost day to get some of the items that are already overshadowed (the only good thing is the EXP cards for lvling up classes).

6- UQ only gives you one damn stone per round and you need 250 of them too get a stupid 15 element 13* star weapon thats already obsolete and the drop rate is crap even for the Souls its horrendous thats why no one plays UQ anymore and the enemies are walking tanks even with the nerf specially the bosses.

7- Profound Darkness dies within 8 minutes a superb godly looking boss... he basically stands there waiting to be killed and ARKS Buff was not necessary here and he also should have more HP...

8- New 13* stone system is good and bad at the same time because you cant get them besides doing Pre-scheduled EQ making the majority of the other content obsolete...

9- Not removing or updating those super old EQ like Forest, Amduscia or even City...(Facepalm)

10-They added football to the lobby, witch of course no one plays but at least this doesn't affect the gameplay unlike those above...

11- New Astral Soul is basically impossible too create without having too waste millions and millions of meseta because of how difficult it is too make it and even then i dont find it worth the huge effort.

I could go on but i dont want to massacre the game since i still love it besides all that and EP4 is right there and i need to keep my hopes high for the new stuff.

NoobSpectre
Jan 25, 2016, 08:53 PM
Hmm... episode 3 eh, lets see:
1) Nerfed hunter sub, boosted force, free revival from te which no one ever use, fighter shine with LB, ranger weakpoint boost, braver and gunner late but positive boost, and that skill tree reconfiguration... 8/10. (no comment for bouncer)
2) Shironia with huge JPN-like culture, no comment, Matoi pre-PD.... 2/10.
3) Attack on Magatsu... 8/10, 9/10 when royal rumble vs M. Sai
4) Ult Nab and Ult Lilipa, 9/10, not perfect because ares hunting.
5) lotsa collab, no comment but negative cuz Sega dun put mecha themed collab unless from Sega.
6) Super powerful compound techs,checked; katana/knuckle/tmg new travelling method, checked; rifle cannon, checked; launcher torchlight, huge checked.
7) Profound Darkness 8/10, due to that difficulty.
8.) MD4, 10/10. Perfect because of plot, mechanics, difficulty, and salty threads based on this EQ.
9) New Extreme with sufficient challenge with less return, 5/10.
[SPOILER]10) Gal-Gal-Gal-Gal Gryphon, and Nya-Nya-Nya-Nyau. 4/10.
11) Migration of leechers and loads to JPN, 9.5/10 (not full cuz some are coming back).

Thats all I think.[/SPOILER-BOX]

Lostbob117
Jan 25, 2016, 08:54 PM
They introduced new things and never did anything with those new things.

EvilMag
Jan 25, 2016, 08:58 PM
4/10 It was promising at the start but lets talk about the issues. This is gonna be a long one

-The unnecessary nerfs to gunner at the beginning of Ep3 (HP steal on GM is bad but HP steal of Elder Pain/Chainsawd is aok?) Basically the director was forcing his play-style of GU on everyone. I'll admit I'm glad we gone away from S-roll JA but I'm just let down that it took them a year to finally make them a viable class.

-Speaking of taking a year, took them that amount of time to finally fixed Kreisenschlag. What the fuck happened?

-XH being EQ only for a very long time until AQ update and Kuron. What's the problem?

-17 Melee PA discs... with Ep3 they finally fixed the issue with the whole "If it's not lv16 its trash" issue and yet they decided to bring it back with Melee PAs. Granted the jump wasn't as bad but it was still stupid for them to bring that shit back. Especially when these were locked behind fucking EQs. Which brings up my next issues

-Dripfeeding EQs. It was horseshit that we were seriously only getting 2 XHEQs per update. If an EQ popped up that didn't have XH support yet, welp that's 2 hours wasted.

-XH didn't even change much from SH. Only thing that changed were enemies becoming HP sponges. Which resorted with everyone doing good exp EQs and cube EQs on SH instead of XH.

-UQ was neat on paper. I was pretty excited since maybe just maybe they could fix the issue of everyone afking till EQs. But nope they fucked with UQs. We finally get 12*s outside of Falz and they decided to put all those drops on bosses. (sorry the enemy drops don't count since they are way too abysmal to even find) But they decided to introduce 13*s at the same time which shit all over everything. Then they decided to have ALL 13*s drop from one boss. Fucking bone headed move if you ask me. Which lead to people doing methods that are not very fun and enjoyable just to get these drops (Sorry I hate Anga farming. I know nowadays its worth it and nice but that doesn't change the fact that its fucking boring)

-Then there was Magatsu...oh boy where do I begin? his drops were pretty bad and the 12* droprates were pretty atrocious. But then they decided to do what I considered the most bone headed move they've ever done to this game...having him shit A fuckload of cubes. 4 runs shat out more cubes then even a 5run TD1. There were easily other ways to reward players for playing the EQ. (Maybe have him drop Lambda grinders or drop certain affixes. Considering you introduced 13*s maybe have the 12* drop rate actually good. But no they did this and it honestly did a lot more damage to the game then what most people would think. It changed the mindset of the playerbase when it comes to new EQs. If it doesn't shit out an assload of cubes that no one's business then its garbage even if the quest itself is fun. (That one facility EQ is good) It shat all over the TDs when it came to payout which made people not taking it seriously anymore and then there were the whole Chain+Banish debacle. I get to finally talk about that! Banning players was seriously a dick move and this whole debacle really showed how incompetent Sega really is. They seriously banned people for getting too many runs aka being good at the game. It was only a week long but it doesn't change the fact that this was so dumb and even threatening to ban people for abusing an exploit WHICH YOU REFUSED TO FIX ON YOUR END SEGA. Yet you refused to ban people for other exploits you hated (Skipping gates in TAs. Exit bursting and all) after that whole issue you looked into balancing Magatsu so he isn't as stupid but you do it in such a stupid ass way. First off, you limit runs why? Why not just nerf the drop rates. It's bad enough that even 4 runs is kinda godly for cubes. Then you decided to make it schedule only all because you didn't like people abusing ship transfers to do these EQs. You were seriously making money off of this... Limit runs and new EQs being scheduled only is an issue I'll tackle on in a bit but Phase 2 is where that issue started. Let's also talk about the issue with him being balanced with WB in mind. This was seriously fucking retarded. No WB? People leave! Great design choice Sega. Also the boss was super buggy and overall not fun to fight. Overall, Magatsu was a mess, they should have NEVER DONE THE CUBE BUFF and I believe there was one point where Suganuma viewed him as a failure. I agree. Magatsu was a mistake.

-The dripfeeding as gotten a lot worse. Not only did we have to wait 4 months for every EQ to get XH support we had to wait 5 months for the next Ult area. We are seriously over a year since UQ was added and all we have is...2 quests...? Sega really?

-COLLABORATIONS EVERYWHERE. Holy fucking shit did Sega seriously ran out of idea for costumes? Only thing I was able to fallback on was the fashion aspect of the game but its gotten a lot worse because of collabs every scratch. Limited the amount of colors the outfits could have. Lack of cast parts and i wouldn't want to dress my character as a fucking anime super hero.

-I was excited for Challenge Quests but then it became 12 players...why? Can we please stop with 12 player content. give more 4 player content please.

-Later game turning into Stone chasing. I'd be here all day.

-Scheduled only EQs like Profound, Double falz, and Demise. I don't get why these have to be scheduled only. At least I have a chance to play EQs when they come up randomly but no I have to make sure my schedule can agree with Segas. >_> Scheduled only seriously eliminates the fucking point of what EQs are supposed to be.

-The drought of content we went through after Kuron came out. Holy shit that was bad.

-Having to dangle Gal Gryphon in every EQ that came out after the LQ. Which lead to them having to put a teleporter at the start all because they hate people farming... doing that seriously removed the whole "selecting quest then play" thing they went with on this game but no I have to wait for a fucking gate to open and if I'm late for the EQ or I lose connection in the middle of the run I'm shit out of luck.

-Every seasonal EQ being centered around Nyau. I've learn to hate this fucking disgusting cat even more cause of this. Sega can you please stop trying to push him out as a mascot? It's not working. This also caused issues where if he doesn't change over to something people want then it was waste. Oh they didn't change over to a boss we wanted. MPA goes to 2/12 in less than seconds. Dumb enemy.

-The whole Ragol Memory system was a mess. It was so stupid for them to make the costumes untradable. All because of the whole Danbo Suit incident >_>

-PA crafting was cool. But then they decided to just...not do anything afterwards.

-Phantasy Stones Online 2

-No Ultimate Amdusica

-Game being centered on EQs even more

There are some good things Episode 3 brought to the table.

-Selective client is gone (I've heard some reports its back but I've had no issues soooo idk)

-Class rebalances we're nice.

-Finally gave us Multi affix searching.

-Finally had rare enemies counting towards normal enemy COs.

-We finally got new TAs after a year and a half...

Even though there were good things Ep3 did a lot of bad things that really hurt the game and as a result, the game has gotten worse with it. I'm disappointed that it looks like they aren't fixing those issues with Ep4...

Mattykins
Jan 25, 2016, 09:01 PM
1/12 because that's all I get when I want to do anything fun in this fucking game :V

KEERIK
Jan 25, 2016, 09:32 PM
10/10 they added many dances and funny hats!

sesiom000
Jan 25, 2016, 09:37 PM
I believe there was one point where Suganuma viewed him as a failure.


Hahaha even Suganuma realized that Magatsu sucks LOL.
Thatīs what happens when they do a boss based on Attack on Titan without thinking if it would work on PSO2...

I agree on everything Evil Mag said, EP3 was SO SLOW and painful to go through, and the kuronian maps felt so sad and unappealing specially the last one.

KLMS1
Jan 25, 2016, 09:39 PM
Il make it easy for reading and even add some more broken or in need of fixing stuff i remembered:
None of these are "broken" in the usual meaning of the term, ie. buggy as fuck or OP as fuck.


1-Casino is basically worthless unless there is boost day, you can waste tons of time just too get a couple of coins and the prizes are just super overpriced.
Stop being terrible at Blackjack.

And even with the GGG/Burn triggers rotated out the UQ rocks are something worth spending the CCs you fleeced off Nyau on.


2-People leave on Magatsu if there is no WB, because his HP is calculated for WB and also his battle is a pain if you dont have an aerial class since you will clip through his body tons and fall tons of times when he is walking forward like if he was a ghost (and yes this happens a ton.)
WB fascists are a nuisance in all raid bosses AFAIK, and Maggy's teleporting habits are due to lag. Also you can get allclass jetboots already from the damn matterboard for your titan-climbing needs.


3- New Extreme Quest is super unrewarding and a pain to do if you dont have automate, and the 5 times limit per week was a very bad move limiting the gameplay even further...
The main turnoff is the high cost in XQ passes really, and ofc the goddamn bragging-rights stickers being RNG of all things.


4- New added PAs like the launcher beam, Sword Ignite Parrying, Double Saber Long Range whirlwind and some other new ones are too underpowered and no one uses them.
Can't really comment since I use none of the relevant classes/weapons, but I hear Ignite Parry is actually pretty good once you figure it out.


5- Challenge Mode was a letdown specially when all the rewards are overpriced and you need mile stone boost day to get some of the items that are already overshadowed (the only good thing is the EXP cards for lvling up classes).
Yet a lot of people keep telling me it's like the most fun content in the game ATM, and even if you're not into the Ideal gear the photon boosters are already a worthy CM sink.
:-?


6- UQ only gives you one damn stone per round and you need 250 of them too get a stupid 15 element 13* star weapon thats already obsolete and the drop rate is crap even for the Souls its horrendous thats why no one plays UQ anymore and the enemies are walking tanks even with the nerf specially the bosses.
Obligatory "stop being bad". And I see people organising Anga hunts and general UQ romps in gchat often enough so eh.


7- Profound Darkness dies within 8 minutes a superb godly looking boss... he basically stands there waiting to be killed and ARKS Buff was not necessary here and he also should have more HP...
Well I'll give you it's not terribly hard. But it's not like raid bosses last very long anyway these days, at least on XH.


8- New 13* stone system is good and bad at the same time because you cant get them besides doing Pre-scheduled EQ making the majority of the other content obsolete...
...yet only two bullet points back you were crying about the poor droprates for UQ stuff. Decide already.
Besides, gonna be a while until you get your entire arsenal Austered. The older stuff works just fine for secondary and special-purpose weapons and farming for them hardly conflicts with accumulating crap for the FotM.


9- Not removing or updating those super old EQ like Forest, Amduscia or even City...(Facepalm)
You're not exactly obliged to run them. And they're perfectly fine for gathering XP and/or farming for certain still-valuable gear (Queen Vera from forest springs to mind), not to mention kill-order COs for a variety of mobs and bosses.


10-They added football to the lobby, witch of course no one plays but at least this doesn't affect the gameplay unlike those above...
#firstworldproblems
Plus, people actually do kick the ball around to pass the time - and sometimes to troll concerts, since you can kick it onto the stage. (Quna2pro2care)


11- New Astral Soul is basically impossible too create without having too waste millions and millions of meseta because of how difficult it is too make it and even then i dont find it worth the huge effort.
It's an essentially pointless Swag +9000 affix for those who already have everything and literally more meseta than they can use. Bragging rights and something for the already immaculately geared to work on for the lulz.

The Walrus
Jan 25, 2016, 09:40 PM
"meh as ever"/10

Hysteria1987
Jan 25, 2016, 09:51 PM
i rate it Fo out of Te :wacko:Lel'd.

The Bad- Suganuma as a director, Broken and Meaningless Casino, Broken Free maps (no one plays them), Broken magatsu ( you cant do it without WB), Super easy profound darkness ,Cheap and Unrewarding new Extreme Quest, Some of the new added PAs are somewhat underpowered or broken like the new Launcher PA or Sword PA, No one plays the game outside EQ...

The Good - Good balances for classes, Mostly good AC Scratch stuff, Good collaborations, More AIS, Some good performance fixes, Being able to get 13* weapons with stones and PA Crafting.

5 out of 10.

Basically this, except I didn't care much for collabs (I don't know any anime things as it is so there's no real context for me).

Balances were good- though as a FO/TE for lyfe it pains me to say, they could probably use more of a nerf and Hunters more of a buff. Everything seems to want to run around, so as a (very inexperienced, mind you) Hunter I find myself doing a lot of chasing. Kuron's real purdy too, but I don't really have much of a reason to go there. I'd use it for screenshot bait though, IMO it's the best looking area we've had added in a while. Definitely enjoy the design of the place.

Still got a serious problem with nobody really playing outside of EQs, as noted- that's probably the biggest problem I have. I used to think it'd be cool if free areas got more difficult and unique emergency codes that only appear there, perhaps with enemies that don't appear anywhere else that give good rewards. Maybe that would get more people into them :-P Buuut I'm wishlisting now, so enough of that.

KLMS1
Jan 25, 2016, 09:55 PM
Still got a serious problem with nobody really playing outside of EQs, as noted- that's probably the biggest problem I have.

It's not that they don't play, you know. They just don't play with *you* because there's normally very little reason to party up for the regular content.

Hysteria1987
Jan 25, 2016, 09:58 PM
It's not that they don't play, you know. They just don't play with *you* because there's normally very little reason to party up for the regular content.That is a thing too- though there are far more people AFKing in a good chunk of blocks at any given non-EQ time than there are running their dailies and what have you.

sesiom000
Jan 25, 2016, 10:03 PM
Also you can get allclass jetboots already from the damn matterboard for your titan-climbing needs.

It solves the getting up there problem that i donīt have, but wont solve the falling one problem.


The main turnoff is the high cost in XQ passes really Quoting from you "Obligatory stop being bad" and "stop being terrible" at XQ and you will have many passes. (Sarcasm)


Can't really comment since I use none of the relevant classes/weapons, but I hear Ignite Parry is actually pretty good once you figure it out.

Ignite Parry is obsolete when OverEnd or Guilty Break deal more damage per second,have better range and are anti flinch.
Just see how many hunters use it and you will realize this.


Obligatory "stop being bad". And I see people organising Anga hunts and general UQ romps in gchat often enough so eh.


You cant be bad or good when all that matters is auto joining a 12/12 party and farming or leeching months just to get an old weapon thatīs not 60 element and its outdated.



You're not exactly obliged to run them. And they're perfectly fine for gathering XP and/or farming for certain still-valuable gear (Queen Vera from forest springs to mind), not to mention kill-order COs for a variety of mobs and bosses.

You get more XP running on AQ and gets you 10* gear easily so yea its obsolete for lvl 41+ players and you can also do COs and even do the Rare enemies COs because of 50 risk, so its dated and old and needs an update...

Flaoc
Jan 25, 2016, 10:10 PM
uh what are you talking about the xq pass required for the solo is seriously too high even if you can complete it everytime (thats 25 passes for mediocre rewards HELLO?) full run of xq which is most likely more rewarding in the end is 14 passes.. am i missing something?

sesiom000
Jan 25, 2016, 10:11 PM
Still got a serious problem with nobody really playing outside of EQs, as noted- that's probably the biggest problem I have. I used to think it'd be cool if free areas got more difficult and unique emergency codes that only appear there, perhaps with enemies that don't appear anywhere else that give good rewards. Maybe that would get more people into them :-P Buuut I'm wishlisting now, so enough of that.

I think EP4 will fix this a bit because there is no Boss area on Free map making it a grind only map like the UQ, there will be stones and the weapons are very powerful 13*, and of course people will be leveling up summoner.
So for a while mate we will be playing like the old times on free map.


uh what are you talking about the xq pass required for the solo is seriously too high even if you can complete it everytime (thats 25 passes for mediocre rewards HELLO?) full run of xq which is most likely more rewarding in the end is 14 passes.. am i missing something?

I was being sarcastic about the passes.

WEED420BLAZEIT
Jan 25, 2016, 10:18 PM
4/20 would blaze again

>rocks:

1.XH eqs
2.ult quests

STONES
BAH GAWD STONES

>sux:

1.graphix is kinda outdated, glad stage 6 is comin soon

wefwq
Jan 25, 2016, 10:36 PM
6.5/10 it's alright.

KLMS1
Jan 25, 2016, 10:43 PM
It solves the getting up there problem that i donīt have, but wont solve the falling one problem.
Unless you're on Massive Hunter you'll probably get knocked down anyway once the big lug decides to do the yelling thing, so eh. "Aerial class" isn't much of a help there, which I can tell you as someone who nowadays mainly does Maggy as Bouncer main.


Quoting from you "Obligatory stop being bad" and "stop being terrible" at XQ and you will have many passes. (Sarcasm)
I have, incidentally, mainly because I'm fucking lazy about doing XQs. Thing is the drops an' stuff aren't really worth the entry fee so bleh.


Ignite Parry is obsolete when OverEnd or Guilty Break deal more damage per second,have better range and are anti flinch.
Just see how many hunters use it and you will realize this.
I know which one I'd personally use on, say, Goldrahdas piling on a tower, but that's beside the point.


You cant be bad or good when all that matters is auto joining a 12/12 party and farming or leeching months just to get an old weapon thatīs not 60 element and its outdated.
Ares is still like the best 13* after Austere and Orbit (and, situationally, Gal) AFAIK. Mind you I could make myself a 60-ele Ares today just with the rocks I picked off Dio Hunars in the Christmas EQ...

Also, weren't you complaining about the new 13* exchanges at some point? To repeat, decide already.


You get more XP running on AQ and gets you 10* gear easily so yea its obsolete for lvl 41+ players and you can also do COs and even do the Rare enemies COs because of 50 risk, so its dated and old and needs an update...

AQs require messing around with capsule shenanigans and fuck that shit. EQs generally draw full MPAs unless there's a better EQ running simultaneously, and without that hassle.

Flaoc
Jan 25, 2016, 10:51 PM
I think EP4 will fix this a bit because there is no Boss area on Free map making it a grind only map like the UQ, there will be stones and the weapons are very powerful 13*, and of course people will be leveling up summoner.
So for a while mate we will be playing like the old times on free map.



I was being sarcastic about the passes.

oh fair enough :wacko:

SteveCZ
Jan 25, 2016, 10:51 PM
10/10
10/10
10/10
I enjoyed it. Nice trees. 13*s. Still fun UQs. Escalated EQs. Nerfed WBs. Exciting Solo XQ. Far balanced tree compare to Eps 1 and 2. Exciting hidden potents. Controversial 7* reds. Fun mid 2015 LQ. Hopelessly no 35/3 R-ATK soul the entire episode, sick Soul Catalyst/Astral Soul, etc.
10/10
10/10
10/10

TaigaUC
Jan 25, 2016, 11:00 PM
Ep 3 started out well (rebalancing, etc), and then they relied way too heavily on farming 13 star related stuff.
Ultimate is still insanely boring to me. XH is just SH with more HP and a few new drops. Super dripfeed.
I'd like to see more new, interesting bosses. Ultimate bosses are mostly stronger or different versions of old bosses.

I hate that they're trying to focus on main class. Makes the game lose a lot of depth.
I'd hoped they would try to create more incentive to mess around with class combinations, not remove incentive.

Challenge Quest and solo Extreme are steps in the right direction, but they both have issues.
Also doesn't help that it's been, what, a year and we've only seen two CQs and one new XQ?
Not to mention only two Ultimate quests. Ultra dripfeed.
Lacking Time Attacks too. I don't remember when we got the Ocean TA.
Ocean TA = too many boring switches and buttons. Harukotan TA = no EXP/items, reduced incentive. Very short/simple, but not sure if that's good or bad.

I was never a fan of the whole Harukotan planet Japan thing, but other people seem to like it.
I still haven't gone through the story myself, but it seemed... okay?

Casino... I like Black Nyack. That's about it. I wish they'd add a lot more minigames.

I kinda like Magatsu, but I know people who think it's super boring. I enjoy beating him efficiently, without getting knocked off his platforms.
PD and TD4 ended up being disappointing compared to what I'd imagined.
Not a fan of PD's goalposts to next phase setup, too many mini cutscenes.
TD4 music isn't as good as TD3, and something about the way it's setup isn't as fun as TD3 to me.

PA customization was very disappointing. Moreso because they seem to have completely forgotten about it since.
I expected a customization per PA, not one per weapon per year.
And they're not very exciting customizations, either. The whole +10 PP by default and then hope for random luck -10 PP thing is bullshit.
PA customizations very much feel like SEGA's way of rebalancing PAs, and making us work for the fixes. I hate that.
I still don't like Crafting in general. It's just a pain up the ass and not worth the time or effort.

Scratches were okay, I guess. Nearly every scratch was plagued by terrible colors, and none of the colors I'd hoped for.
Most of the stuff I care about is so old or obscure that there'll never be scratches for those things.
The game is still very lacking in simple garments that I want.
They always try to slap some weird shit on, and it ends up ruining the whole outfit or body paint or hairstyle or whatever.


So... I dunno. Not great. I know I'm not the only one who isn't happy with PSO2 because several JP friends have complained to me about various issues.
I don't like scoring stuff because a single number or letter is oversimplification and lacking definition/meaning.
If I really had to score it, then... maybe a 2 or 3 out of 10? I dunno. Watch people RAGE at me for "giving it a low score".
I can't give it a high score because I don't feel it has enough good things to merit a high score. I played better games than PSO2 over the past year.
PSO2 hasn't been "awful" enough to drive me away, but most of episode 3 was so boring to me that I didn't feel like playing much.
I think I mostly logged on for some EQs, or to level my characters to 75 in the classes I wanted them maxed out at.

If anyone asks me, "how would you improve PSO2", I'd say we need lots more interesting quest modes that don't revolve around farming/grinding for some reward.
Adding quest modes probably takes the least amount of work. They could very much use existing assets.
And they should not have some stupid system to restrict people from doing stuff.
I'd be doing the solo XQ all day if it wasn't for the ridiculous cost and 5 per week limit.
The fact that there are so many time-based restrictions heavily implies that the game is lacking in content, and they are trying to stretch things out.
A good game shouldn't need to do anything like that.

I think they won't add more quest modes, though, because they always seem to try and herd the playerbase into whatever the current new thing is.
They don't want people splitting up. That'd create issues with filling multis, and the block system would exacerbate that.

Another significant issue is the progression. The gap between bad players and good players has been steadily widening.
Not sure what to do about that, but at the very least they should make decent gear more accessible and remove confusion around old outdated rubbish.
A lot of people are wearing garbage gear because they think it's good. The game needs to tell them that they are sucking.
They should also add some single player tutorials for stuff like AIS, so that people can learn how to play properly.

Numie
Jan 25, 2016, 11:55 PM
Ep3 got me back into the game so there's that.

My only negative besides the huge Stone/EQ focus, really, is that they introduced Custom PAs and then "lol whoops that's all you're getting"

They could even recycle the GAs from Nova and I wouldn't mind, just give us something.

I liked it.

Hysteria1987
Jan 26, 2016, 03:23 AM
If I really had to score it, then... maybe a 2 or 3 out of 10? I dunno. Watch people RAGE at me for "giving it a low score".RAAR SEE MY RAGE

I won't say I agree 100% (not too far off though), but I'd definitely say that's a fair assessment, well written :-P

I haven't played with sound on in months due to the fact that I am remarkably lazy (incidentally I can tolerate Quna concerts much better now) so I can't comment on TD3 v TD4, and I plain don't like fighting Magatsu because uuurgh. I don't mind paying passes for EQs, but I really don't like being limited to EQs for my stone grind game, so I can relate to that.

The only thing I'd disagree on is UQs, personally I find them one of the more fun things in this game, but that's just me. I've been lucky enough to do a lot of Anga hunts with my team lately- I prefer Lillipa but I won't turn Naberius down.

I do enjoy the game for what it is, but there's definitely spots I'd change too.

SlN
Jan 26, 2016, 06:05 AM
I give it a solid 3

labyrinth
Jan 26, 2016, 06:21 AM
not really a big fan of shironia, personally that was much worse than the earth concept

isCasted
Jan 26, 2016, 06:32 AM
As much as I despise XH/Ultimate update and everything related to it, EP3 is still the best. It actually aimed for some balance, you know.

Even if it took them long, Gu is actually playable, good and fun now. The overall pacing of the game is much faster, it's more action-centered than ever. Music in new quests is superb. Affixing and grinding became slightly less of bullshit (even though the standard was raised massively).

Ezodagrom
Jan 26, 2016, 07:14 AM
If anyone asks me, "how would you improve PSO2", I'd say we need lots more interesting quest modes that don't revolve around farming/grinding for some reward.
Adding quest modes probably takes the least amount of work. They could very much use existing assets.
And they should not have some stupid system to restrict people from doing stuff.
I'd be doing the solo XQ all day if it wasn't for the ridiculous cost and 5 per week limit.
The fact that there are so many time-based restrictions heavily implies that the game is lacking in content, and they are trying to stretch things out.
A good game shouldn't need to do anything like that.
This, so much this.


Another significant issue is the progression. The gap between bad players and good players has been steadily widening.
Not sure what to do about that, but at the very least they should make decent gear more accessible and remove confusion around old outdated rubbish.
A lot of people are wearing garbage gear because they think it's good. The game needs to tell them that they are sucking.
They should also add some single player tutorials for stuff like AIS, so that people can learn how to play properly.
In my opinion, other than having better means of teaching people how to affix, there's a few things I can think of that could somewhat improve how newer players handle the game.

First, enemies from N to SH need to be stronger and alot more durable.
I made a new character during Ep3 (it was before the lvl 75 class titles were introduced, I didn't get the stat bonuses for that until I reached SH with that char), even when restricting myself when it comes to equipment, using only equipment that I found and not grind it and affix it at all, enemies are just so laughably fragile, no wonder newer players don't know how to play.

Equipment wise, I would remove the premium restriction for 10* and 11* weapon trading passes and 10* unit trading passes, this restriction makes no sense for outdated equipment.

And a nitpick of mine, while it wouldn't affect player performance in the long run, it's still pretty laughable the game working like this, being able to reach lvl 9+ only from Koffie's first area progression client order... I would heavily nerf exp payout for client orders when below lvl 20, as they are now it's just too much.

Cyber Meteor
Jan 26, 2016, 07:48 AM
The most memorable thing of EP3 imo : Guar Zigmorde got her curse of death removed the day after being implemented due to causing 630 to every players in the block when she succeeded to kill a player with it :D, then we had to wait Kuron EQ got removed to get it back:-P (if you couldn't tell, i really like that "curse of death" idea, even if you break it too easily). I put it above Magatsu's fiasco where they banned ppl, because that was just hilarious rather than "facepalming".

Talking about Maggy, i prefered the 73 Mil HP version since you actually got to go through a good part of the EQ, but indeed, rewards were not satisfying. However, with the new version, now we got more "appropriated" rewards, but since they scaled down HP a lot, you don't get to experience the full EQ. At least AIS part definitly made up for that, this part is really good.

13* came too early indeed, and i saw a lot of ppl explained well the problem with Anga farming. However UQ in itself aren't that bad and they at least got it pretty right with Lillipa except on 2 things : 1 stone per S-rank and 250 stones to get a 15 elem 13* (and we didn't have Hans CO back then). But whether you were Anga farming or just playing Lillipa UQ like normal, you would get the same amount of Anga for the same amount of hours played, so all good.

Rebalancing : Almost Perfect! (still that WB dependancy to resolve though) it indeed got 1 year to fix Kreisenchlag and Gunner but now it's done, well done! 8-).

AQs : adding lvl 80 ennemies while using SH caps is cool, rising risk before starting the quest too. But still no Shironia, Facility, Darker den, Mothership AQs? hell no :nono:

Story : When i looked at 2-6, it looked promising about Profound Darkness, then i had to wait for 3-5 to get intersted in that, as such i was more interested in side-stories : Sukunahime, Eucreta/Afin, Saga/Katori (for the lols)

I would give 7/10, there are others things i don't like, or would like, but that didn't have a real impact on my opinion on this game so.......

Rupikachu
Jan 26, 2016, 08:27 AM
7/10. It fixed a few things broke another ones.

What i didn't like.

- Random eq's sucking. All the cool shiny stuff only happens on scheduled eq's.
- Stone farm online 2.
- They've given less love to the outside eq material. (IE. UQ is pure farming).
- Break stance
- Lagatsu in magatsu.
- Dem enemy nerfs (remember when xh magatsu was challenging?)
- Breaking the excube economy.
- Breaking rares rarity. (i mean who cares for anything under 13* weapon wise?)
- Saiki


At least AIS part definitly made up for that, this part is really good.


Did Sega nerf the ais part too or pugs have gotten better? It's been ages since i failed killing a golden maggy.

Cyber Meteor
Jan 26, 2016, 08:58 AM
No changes were made to the AIS part. So if you haven't killed Sai for a long time you're probably unlucky since that means your mpas didn't know how to do it. In my case i haven't failed the AIS part since ages so......:-?

Flaoc
Jan 26, 2016, 08:58 AM
but broken excube economy is great

- infinite 250's (arguably the best one either that or the affixer thing)

- grind 10% and risk reduct +1 so cheap they barely affect grind costs anymore

- can basically 30 or 40% affix whenever (or 30% grind)

- can easily just buy xq passes if low

seriously how wasnt this a good thing

TehCubey
Jan 26, 2016, 09:06 AM
but broken excube economy is great

seriously how wasnt this a good thing

When you have a game with haves and have-nots, and a sudden change makes the latter have more, the former get salty.

Ce'Nedra
Jan 26, 2016, 09:40 AM
*snip*

Post of the year. Thread can be closed. Mag summed it up perfectly.

Every time I see Sega add an "update" I die a little inside with how the fuck up the game. For example EP4 forcing you into ep4 story mode instead of going like it's been the past 3 years.

KLMS1
Jan 26, 2016, 09:54 AM
For example EP4 forcing you into ep4 story mode instead of going like it's been the past 3 years.

Yeah except not.

Ce'Nedra
Jan 26, 2016, 09:56 AM
Yeah except not.

But it does, everyone gets forced into EP4 and you have to progress to a certain point before you can pick EP1~3 again from the character selection screen. Unless I read bumped wrong.

jooozek
Jan 26, 2016, 10:09 AM
But it does, everyone gets forced into EP4 and you have to progress to a certain point before you can pick EP1~3 again from the character selection screen. Unless I read bumped wrong.

if ep4 takes place before 1-3, what's the harm?

Bellion
Jan 26, 2016, 10:13 AM
Apparently you cannot ever start from Ep 3 again on new characters once Ep 4 comes out and so you'll have to do Ep 1+2 MBs to get to Ep 3 to unlock Zieg COs and stuff?

If so, new character struggles, man.

Ezodagrom
Jan 26, 2016, 10:16 AM
if ep4 takes place before 1-3, what's the harm?
Wasn't Ep4 mentioned to take place 2 years after Ep3?


Yeah except not.

- All characters will start the game from Episode 4 once the update goes live, including those who are currently playing Episodes 1 ~ 3.
- EP 1~3 players, after making some progress through Episode 4, will be given the option to choose between EP1~3 or EP4 the next time they log in.
http://www.bumped.org/psublog/changes-with-pso2s-episode-selection/

EvilMag
Jan 26, 2016, 10:23 AM
Apparently you cannot ever start from Ep 3 again on new characters once Ep 4 comes out and so you'll have to do Ep 1+2 MBs to get to Ep 3 to unlock Zieg COs and stuff?

If so, new character struggles, man.

Thats...why? Sega seriously? Why?

I don't think forcing the newest content down newer players throats is really a good idea...

Ezodagrom
Jan 26, 2016, 10:25 AM
Apparently you cannot ever start from Ep 3 again on new characters once Ep 4 comes out and so you'll have to do Ep 1+2 MBs to get to Ep 3 to unlock Zieg COs and stuff?

If so, new character struggles, man.
I'm guessing Zieg COs will be unlocked in Ep4 mode as well...probably...
But yeah, Ep3 MBs won't be unlocked from the beginning in Ep1~3 mode, they'll only be unlocked after Ep2 MBs... =W=

KLMS1
Jan 26, 2016, 10:37 AM
But it does, everyone gets forced into EP4 and you have to progress to a certain point before you can pick EP1~3 again from the character selection screen.

Emphasis added. Unless that "certain point" is somewhere acutely retarded, like a chapter that only comes out like three months after Ep 4 goes live, this is a complete nonissue.

Ezodagrom
Jan 26, 2016, 10:42 AM
Emphasis added. Unless that "certain point" is somewhere acutely retarded, like a chapter that only comes out like three months after Ep 4 goes live, this is a complete nonissue.
Doesn't matter, still a pointless restriction, why not have the option to switch between Ep1-3 and Ep4 available from the beginning (at least for existing players)?

Ce'Nedra
Jan 26, 2016, 10:47 AM
Emphasis added. Unless that "certain point" is somewhere acutely retarded, like a chapter that only comes out like three months after Ep 4 goes live, this is a complete nonissue.

It's sega, it WILL be a retarted "certain point" :wacko: They will ofcourse "nerf" it after half a year or so like they do with all updates.

Naska
Jan 26, 2016, 10:51 AM
4/10
- Being a Hunter main is hard from Ep1 to Ep3:
+ Ep1 is basically you have to chase down every mob/boss before they get killed by those broken s-roll modifier.
+ Same thing with ep2 and ep3 where Fo shine due to Element Conversion, and the so fking broken katana braver (compare to the limited usage of Hunter weapon), which received some nerfs (notably Shunka nerf) but with the introduction of Guren Tessen, the nerf is almost non-existant. So Combat Escape is definitely the problem which make Shunka so OP, not the PAs itself.
=> Despite the constant buff to Hunter main skill and PAs, you just can't really do much compare to other meta class, the thing that also piss me off is Katana's Counter Edge which literally give Braver a much better Just Guard + the katana gear allowing 50% crit boost.
- SHAQ still have the horrendous 10 capsules rate thus making people losing interest when it come to high level disc PAs farming.
- The damn Magatsu clipping through people left and right, make falling off him really easily.
Not to mention the fk-ed up hitboxes, making certain PAs obsolete during Magatsu.
- Stun everywhere. Seriously? But you can't even stun bosses which stunned you, unless you do the stun break or status effect stun.
- Bouncer's Elemental Burst need to be reworked, since the pay-out reward for using it better spent using other PAs/tech or weapon.
- Too many main class only skill. => Making subbing thing with attractive main class only skill disinterest people. Thus another episode where Hunter is remained as a sub class.

KLMS1
Jan 26, 2016, 10:52 AM
Doesn't matter, still a pointless restriction, why not have the option to switch between Ep1-3 and Ep4 available from the beginning (at least for existing players)?

:-? Sega moves in mysterious ways. But again, unless the "point of return" is somewhere truly idiotic reaching it should take like two hours at most.
Molehills, mountains.

Ce'Nedra
Jan 26, 2016, 10:59 AM
- Too many main class only skill. => Making subbing thing with attractive main class only skill disinterest people. Thus another episode where Hunter is remained as a sub class.

This too. Sega nees to stop jacking off on those main class only skills. They won't break the game more then it already is by removing the main class only part.

NoobSpectre
Jan 26, 2016, 11:36 AM
Apparently you cannot ever start from Ep 3 again on new characters once Ep 4 comes out and so you'll have to do Ep 1+2 MBs to get to Ep 3 to unlock Zieg COs and stuff?

If so, new character struggles, man.

If I'm not mistaken, either 37 or 38 broadcast does indicate during character selection, theres and option to start game in EP1-3, and another start game in EP4. I think they too lazy to change the gateship interior design on same lobby. :-?

And as stated before, one compact space with 4 corners of utilities is more than enough, dun need a specially large cabin with a waifu captain to help navigation thank you very much.

Tunga
Jan 26, 2016, 12:06 PM
- Stone farm online 2.

They have the option for shop and drop so it ain't that bad.



- Break stance
Agreed



- Lagatsu in magatsu.
A bit annoying but not really stopping players from killing it in like a minute.



- Dem enemy nerfs (remember when xh magatsu was challenging?)
Magatsu was never challenging. He was just and still is a HP sponge. But we still see how sega is making some stuff way too easy(arks buff and UQ nab.)



- Breaking the excube economy.
Good on their part.



- Breaking rares rarity. (i mean who cares for anything under 13* weapon wise?)
Good 12* weapons are still desired and makes gearing an alt cheaper. The best 12* are still not that far way from austere. Ely sion and God hand are like 15% weaker at best and when you look at the requirements for Austere...



- Saiki
The best unit in the game was going to appear sooner or later.

Flaoc
Jan 26, 2016, 12:08 PM
15% is pretty big in damage difference 9% for ares full pb vs those weps but if compared to ares i guess top end 12* is pretty reasonable if u dont wanna take the effort for 13*

TaigaUC
Jan 26, 2016, 12:12 PM
The whole force episode thing sounds kinda stupid to me.
But then, I don't really do the story anyway...

I think Episode 4 is supposed to take place 3 years after Episode 3.
But that doesn't mean players aren't travelling back in time or to a parallel world from that 3 years later point in time.
PSO2 already has assloads of time travel and parallel world stuff in it, so it's not that outlandish.

dekopong
Jan 26, 2016, 12:13 PM
7/10 for me.

It seems most of the plus and minus has been mentioned already, so just a few points.

+: Challenge mode, having things to do other than EQs, diverse latent compared to ep2.

-: lv17 PA disks, restricting lambda grinders too much( it's just making confusion for newbies), Niren Orochi, Volg Raptor, Banish Arrow.

Basically ep3 was well done. I enjoyed pretty much.

Rupikachu
Jan 26, 2016, 12:24 PM
Good 12* weapons are still desired and makes gearing an alt cheaper. The best 12* are still not that far way from austere. Ely sion and God hand are like 15% weaker at best and when you look at the requirements for Austere...


Try explaining that to dem elisitsts. Still i usually don't care unless it comes with interesting affixes or something, they end ticketed.


The best unit in the game was going to appear sooner or later.

My complain is that it appeared so early after ep3 aired + the first week or so they had rare enemy boost (+ 10% affix if i recall). Making it really easy to build a set.


No changes were made to the AIS part. So if you haven't killed Sai for a long time you're probably unlucky since that means your mpas didn't know how to do it. In my case i haven't failed the AIS part since ages so......:-?

I was meaning that, haven't seen anyone failing the AIS part since the first week + with pretty much extra time.

KLMS1
Jan 26, 2016, 12:27 PM
I think Episode 4 is supposed to take place 3 years after Episode 3.
Actually 2, but not like that's a major difference in practice.


But that doesn't mean players aren't travelling back in time or to a parallel world from that 3 years later point in time.

More like chronological plot continuity already went out of the window with the dishwater when you could start doing Ep 3 without ever touching Ep 1&2. #justmmothings

Kondibon
Jan 26, 2016, 12:30 PM
Actually 2, but not like that's a major difference in practice.
Wait, it's 2? I thought it was 1, that throws my calculations off. D:

Ezodagrom
Jan 26, 2016, 12:31 PM
Wait, it's 2? I thought it was 1, that throws my calculations off. D:
2 years after Ep3, 1 year after the anime.

KLMS1
Jan 26, 2016, 12:33 PM
Wait, it's 2? I thought it was 1, that throws my calculations off. D:

Well the cryosleep trip to Earth was stated to take like 2 years, so yeah. Date of arrival is 2028 AD, roughly a year after the events of the anime.

And yes, there's some pretty big and obvious plotholes in that chronology. I'm writing it down to the hard drugs that were obviously intimately involved in the Ep4 and animu design process.

sparab
Jan 26, 2016, 12:34 PM
I think Episode 4 is supposed to take place 3 years after Episode 3.
But that doesn't mean players aren't travelling back in time or to a parallel world from that 3 years later point in time.
PSO2 already has assloads of time travel and parallel world stuff in it, so it's not that outlandish.

Wait I thought EP4 is 2 years after?

Also, those frequent time travel in EP1-2 (plus once at the end of EP3) was done by using matter boards, which are to be replaced by story broads. Hopefully that is now just a name switch.

Bellion
Jan 26, 2016, 12:42 PM
If I'm not mistaken, either 37 or 38 broadcast does indicate during character selection, theres and option to start game in EP1-3, and another start game in EP4. I think they too lazy to change the gateship interior design on same lobby. :-?

Currently you need to be on an Episode 3 matterboard in order to do Zieg COs. New characters will only have access to Episode 4 and Episode 1 matterboards soon. If we still need to be on an Episode 3 matterboard that means new characters must complete Episode 1 and 2 matterboards to access Episode 3 instead of skipping straight to Episode 3 matterboard. I am well aware of being able to access Episode 1-3 after reaching a certain point. Unless Episode 4 will allow you to access Zieg COs directly, then it would be a pain in the rear to get to complete his COs on newer characters. They may have thought this through since they will add compound techs to photondrop shop as that currently requires being on an Episode 3 matterboard.

RealKillaK
Jan 26, 2016, 12:47 PM
They may have thought this through since they will add compound techs to photondrop shop as that currently requires being on an Episode 3 matterboard.
No worries if they didn't think about it they will hear the complaints from the Japanese community and there will be a special maintenance to fix it anyways.

TaigaUC
Jan 26, 2016, 12:48 PM
I probably got it wrong then. Thought it was 3.

Well, whatever~


Also, those frequent time travel in EP1-2 (plus once at the end of EP3) was done by using matter boards, which are to be replaced by story broads. Hopefully that is now just a name switch.

Yeah. I'm all for story broads replacing matter boards *wink*

Neith
Jan 26, 2016, 12:54 PM
Looked promising at the beginning, but in the end I hated the focus on 12 player content, EQs, and mindless kill until points based quests (UQs, seasonal EQs, and even Kuron's free field...)

What I would have done differently...

- Due to the all the PAs buffs at the start of Ep3, imo enemies from N to SH should have been buffed, especially HP wise. We end up with people that don't know how to play later on since enemies are far too fragile in the earlier difficulties. Also this would have resulted in a more reasonable transition when going from SH to XH, instead of the sudden jump when it comes to enemies HP.

- It took far too long for existing EQs to get XH mode (worst drip feeding in the game until now), and free fields should have gotten XH versions of them at the time...

- Would have made UQs as 4-player focused quests, more traditional properly structured and lengthy quests (no skipping until the boss) with a set map and spawns, more alike PSO1 areas and the TA darker's den. Not only one of the biggest problems of UQs (visual clutter) would be reduced alot with the much smaller amount of players, I feel that 12 player content works better in EQs (much easier to get a group of 4 people to play together than a group of 12, especially when people lose interest in the specific quest). Also, in my opinion, harder content (which UQs were supposed to have been) is alot more fun with a smaller group of people.

Basically agree with everything you said. The points missions (even the Arks ones you have to do to initially unlock the areas) are mind-numbing and the later ones (Kuron, UQs etc) make it very awkward to get a consistent party as people are at different point amounts. Quite often when UQs were first added I'd have to restart a run because everyone would finish halfway through and no-one else would rejoin.

I totally agree that UQ should have been 4-man missions but I'd go a step further. I'd prefer the game if MPAs were limited ONLY to some Emergency Missions. For things like Profound Darkness, Mining Base etc, 12-man adds a sense of urgency to them but it unfortunately also undermines any difficulty. To balance that I'd prefer the 'major' emergencies to be made much more difficult; at the very least it feels almost sad when Profound Darkness/any of the DF emergencies are complete pushovers.

Having UQ as a 4-man mission would be much more fun I think. Rebalance the enemies if needed but currently anytime there's a 12-man MPA everything just gets completely steamrolled. It just feels pointless.

Having no XH for Free Fields/Arks Missions (except Kuron) is stupid; they should've been added months ago.

My main complaint though? Ranger is STILL completely focused around Weak Bullet. Even the new skill it's getting in Ep4 is obviously catered towards using WB then JA'ing into a PA or building a chain. I really wish RA was rethought out as at the moment there's really no need to use any of the other special bullets. Traps need rethinking as well; I personally find them utterly useless. It would be nice to get a more varied way to play RA but the way it stands currently it's just a requirement to use WB, even if the class itself is very good. I sometimes feel the game would be better without WB altogether but I don't know how the class would be rebalanced to compensate for losing it.

Zanverse
Jan 26, 2016, 01:01 PM
TD4 music isn't as good as TD3

This is the one thing in this thread that made me choke on my tea.


HOW DARE YOU.

Flaoc
Jan 26, 2016, 01:14 PM
This is the one thing in this thread that made me choke on my tea.


HOW DARE YOU.

5char

starwind75043
Jan 26, 2016, 02:26 PM
7/10

what i liked

The stone system is fine. Hell beats"OMG i ran UQ one trillion times and i didn't get anything...WTF Sega."

Excube economy is great. You basically run on boost anytime you want. Getting max potential or good affexies on a good weapons is very easy.

xp tickets makes leveling a alt a little less painful.

Re racking the skill trees to simplify them.

Pa customization

Daily crafting update that added in all the crafting skills

collaborations offered some of the best costumes in the game to be honest.

I love most of the re music in te is game its really one of the brightest spots going.

What did not like.

Pa Customization, or the lack of adding to it after the add it in.

Ill give them pass since they wanted to focus on PSO. But i do hope PSU gets the treatment PSO had this year.

Its starting feel like most eqs are no FO, no WB abandon quest.

I like the new XQ but pay out is terrible and that is probably the worst part then losing 5 tickets.

i do like the UQ feilds i really want to see they take on the dragonkin. But it looks like the idea is droped or on hold.

I am not a challenge fag or someone who needs to face some super leet boss that only 2 players on the server can beat. But i will admit there really is not much of a challenge in the game.