PDA

View Full Version : New 13* potentials



steverowland
Jan 28, 2016, 04:22 AM
So I researched a bit about what potentials are on these.
These weapons can be bought for 200 幻創石カガセオ which drop from Earth XH and are rewarded for emergency codes there, as well as finishing the quest. You can get like 10 per run or more, didn't do it much yet.
When bought they have 15WIND element so you need 800 stones to get them fully upgraded.

セイガーソード - SWORD
lvl1 increase damage by 7%, heal 30% HP at fixed intervals (~40 seconds)
lvl2 increase damage by 9%, heal 60% HP at fixed intervals (~40 seconds)
lvl3 increase damage by 11%, heal 100% HP at fixed intervals (~40 seconds)

S.CNスタッグ - TWIN DAGGER
lvl1 increase damage to weak spots by 6%, further 5% if the hit is critical
lvl2 increase damage to weak spots by 6%, further 7% if the hit is critical
lvl3 increase damage to weak spots by 6%, further 10% if the hit is critical

HFBカマイタチ - KATANA
lvl1 increase damage to weak spots by 6%, further 5% if the hit is critical
lvl2 increase damage to weak spots by 6%, further 7% if the hit is critical
lvl3 increase damage to weak spots by 6%, further 10% if the hit is critical

セイガーランチャー - LAUNCHER
lvl1 increase damage by 7%, heal 30% HP at fixed intervals (~40 seconds)
lvl2 increase damage by 9%, heal 60% HP at fixed intervals (~40 seconds)
lvl3 increase damage by 11%, heal 100% HP at fixed intervals (~40 seconds)

ツインマシンガン - TWIN MACHINEGUN
lvl1 increase damage to weak spots by 6%, further 5% if the hit is critical
lvl2 increase damage to weak spots by 6%, further 7% if the hit is critical
lvl3 increase damage to weak spots by 6%, further 10% if the hit is critical

クオツリトス - TALIS
lvl1 increase PP recovery from attacks by 25%, increase damage by 5% when PP over 30%
lvl2 increase PP recovery from attacks by 27%, increase damage by 7% when PP over 30%
lvl3 increase PP recovery from attacks by 30%, increase damage by 10% when PP over 30%

クオツケアン - WAND
lvl1 increase PP recovery from attacks by 25%, increase damage by 5% when PP over 30%
lvl2 increase PP recovery from attacks by 27%, increase damage by 7% when PP over 30%
lvl3 increase PP recovery from attacks by 30%, increase damage by 10% when PP over 30%

クオツキレス - JET BOOTS
lvl1 increase PP recovery from attacks by 25%, increase damage by 5% when PP over 30%
lvl2 increase PP recovery from attacks by 27%, increase damage by 7% when PP over 30%
lvl3 increase PP recovery from attacks by 30%, increase damage by 10% when PP over 30%

untrustful
Jan 28, 2016, 04:47 AM
lv3 increase damage by 11%, heal 100% HP at fixed intervals (~40 seconds)


yessssssssssssssssssssss

Flaoc
Jan 28, 2016, 04:50 AM
eh orbits better

takaizu91
Jan 28, 2016, 04:52 AM
Now a worthy sword latent has emerged since Austere. It's now on my wish list ASAP

Rupikachu
Jan 28, 2016, 04:56 AM
Now a worthy sword latent has emerged since Austere. It's now on my wish list ASAP

Thats what i thought. Then i recalled i switch more frequently between sword and partisan than 40 secs

final_attack
Jan 28, 2016, 05:07 AM
The stone reward is 2 from S-Rank reward ._.
1 from Chase
1~2 from Quick .....

as far as I know though.
Gonna take quite some time to get 800 >_>

Rakurai
Jan 28, 2016, 05:34 AM
The S-type enemies that can spawn in the last wave of a Code: Quick can drop Kagezeo stones.

They can even drop more then one if you're lucky. Pity the emergency trial doesn't happen more, though.

Azure Falcon
Jan 28, 2016, 05:36 AM
That twin dagger sounds mighty tempting, being on a crit build that means I'd always have a 16% damage increase on weak points (pretty much the only time I use TDs).

Neith
Jan 28, 2016, 07:05 AM
You get 8-15 stones in the bonus missions (depending on if Silver or Gold) so collecting a large amount shouldn't take long. (Quick edit: You don't get the bonus mission keys every day, so it'll take a bit longer).

Quite liking the latent on the mechs (and they're one of the only 13*s that actually look good).

Hrith
Jan 28, 2016, 10:16 AM
That sword/launcher one... This won't beat my orbit sword, but it's time to get a new 13* launcher >_>

Lostbob117
Jan 28, 2016, 10:23 AM
The sword one isn't very good tbh

(okay, I guess it's average and good if you are going for something like Ares Sword. Definitely beats it, but Orbit and Austere are better in general.)

Korima
Jan 28, 2016, 11:08 AM
Excuse me but where did you exchange these for the weapons?

Nitro Vordex
Jan 28, 2016, 11:11 AM
No knuckles? No fux given. :wacko:

Infinity Series
Jan 28, 2016, 11:12 AM
Excuse me but where did you exchange these for the weapons?


NPC Notburga.. or whatever it called.

2nd floor shopping district.

Flaoc
Jan 28, 2016, 11:16 AM
The sword one isn't very good tbh

(okay, I guess it's average and good if you are going for something like Ares Sword. Definitely beats it, but Orbit and Austere are better in general.)

this pretty much

NoobSpectre
Jan 28, 2016, 11:29 AM
So I researched a bit about what potentials are on these.
These weapons can be bought for 200 幻創石カガセオ which drop from Earth XH and are rewarded for emergency codes there, as well as finishing the quest. You can get like 10 per run or more, didn't do it much yet.
When bought they have 15WIND element so you need 800 stones to get them fully upgraded.

セイガーソード - SWORD
lv1 increase damage by 7%, heal 30% HP at fixed intervals (~40 seconds)
lv2 increase damage by 9%, heal 60% HP at fixed intervals (~40 seconds)
lv3 increase damage by 11%, heal 100% HP at fixed intervals (~40 seconds)

セイガーランチャー - LAUNCHER
lv1 increase damage by 7%, heal 30% HP at fixed intervals (~40 seconds)
lv2 increase damage by 9%, heal 60% HP at fixed intervals (~40 seconds)
lv3 increase damage by 11%, heal 100% HP at fixed intervals (~40 seconds)


The rewards for wielding big, bulky and clumsy thing = you won't die if they don't kill you in 40s. Pretty much useful if you get DDSH and running low on supplies, but I doubt with 75/75 people will get that desperate in a lv70 environment.

Zorafim
Jan 28, 2016, 12:01 PM
It sounds great. But this is a game where you can go from 100% to dead in a second. You kinda need to be at full health at all times.

FANSean
Jan 28, 2016, 12:31 PM
If the countdown is constantly ticking though, there's consideration to be made if you want to mate right away or if you think the next heal tick is coming soon enough that you can chance it.

Flaoc
Jan 28, 2016, 01:19 PM
considering sword and launcher will have automate (rahu hufi) is that pot really needed at all better off with aus or orbit

RadiantLegend
Jan 28, 2016, 01:27 PM
Seeing how I'm not able to schedule my life around EQs. This is my chance at 13* sword.

EvilMag
Jan 28, 2016, 01:29 PM
Yeah. this stone chasing doesn't seem as bad. Plus i'll take this big ass toy sword over a fucking sword made of feathers (Sorry Ares Sword looks like ass)

FANSean
Jan 28, 2016, 01:41 PM
I really don't see much point in being too picky over 13*s at this stage besides not going with a Xie weapon, yeah an orbit sword is probably better but since I want the Orbit DBs I'd rather not have to worry about farming two weapons off of a scheduled only EQ when I like to sleep and make money at work.

Maybe the people with the austeres will be laughing when we get Very Extra Hard but right now it's just one big shrug

Cyber Meteor
Jan 28, 2016, 04:21 PM
Well, Sarce punisher got a photon booster potent but swiki hasn't updated it so can someone translate it pls ?

[SPOILER-BOX]http://i1318.photobucket.com/albums/t650/CyberMeteor/Rare%20Findings/pso2.exe_2016-01-28-21-13-04-639_zpsvgm5td0s.png~original[/SPOILER-BOX]

Bellion
Jan 28, 2016, 04:25 PM
Damage boost during those hours JST. Nostalgia stuff eh.

Flaoc
Jan 28, 2016, 04:30 PM
so basically it got heaven punisher style potential like pso1 then

Cyber Meteor
Jan 28, 2016, 04:30 PM
Thanks for the info. It's a strong boost with standing snipe but i think since it's tied to specific hours, it should have been a 50-70% boost then lol :D

Perfect Chaos
Jan 28, 2016, 06:59 PM
It's kind of sad that the new tech weapon's potential is better than Slave weapon's potential in every way (unless your T-ATK is somehow pathetically low), yet the grind for it is like 10 times easier.

Azure Falcon
Jan 29, 2016, 08:27 AM
So err... just how shitty are these stone drop rates meant to be, like worse than Neros when they first released or something? After 5 XH runs I've had a grand total of 0 stones from drops or trial rewards with all the usual rare boosters running. Grinding 800 of these things sounds impossible.

Lumpen Thingy
Jan 29, 2016, 08:30 AM
So err... just how shitty are these stone drop rates meant to be, like worse than Neros when they first released or something? After 5 XH runs I've had a grand total of 0 stones from drops or trial rewards with all the usual rare boosters running. Grinding 800 of these things sounds impossible.

I've hardly run the mission and I'm at over 100 already so not sure how your drop rate is so bad. also recommended quest+gold keys help a ton

final_attack
Jan 29, 2016, 08:34 AM
So err... just how shitty are these stone drop rates meant to be, like worse than Neros when they first released or something? After 5 XH runs I've had a grand total of 0 stones from drops or trial rewards with all the usual rare boosters running. Grinding 800 of these things sounds impossible.

The only one that came from enemy drop seems to be from Code : Quick only (mobs at the end, I got 0 sometimes).
Code : Chase can give 0-2 (I'm most likely got 1 though)
S-Rank clear = 2 (guaranteed)

Korima
Jan 29, 2016, 07:24 PM
They nerfed the mission or something? because only if I'm lucky x5 stones but normally are 3 or 4.

final_attack
Jan 29, 2016, 08:22 PM
They nerfed the mission or something? because only if I'm lucky x5 stones but normally are 3 or 4.

Normally it's 2 from quest clear reward without Chase / Quick codes :wacko:
3-4 is pretty nice.

Flaoc
Jan 29, 2016, 08:28 PM
I really don't see much point in being too picky over 13*s at this stage besides not going with a Xie weapon, yeah an orbit sword is probably better but since I want the Orbit DBs I'd rather not have to worry about farming two weapons off of a scheduled only EQ when I like to sleep and make money at work.

Maybe the people with the austeres will be laughing when we get Very Extra Hard but right now it's just one big shrug

i dont mind being picky cause being picky modern day can let you get the 1 13* that will last a very long time instead of oh crap i wish i went and farmed so and so and then costs (and lambdas) start to really pile up

source: personal experience with bad 13* before finally getting ones to settle with

Korima
Jan 31, 2016, 12:29 AM
I got the new Launchet but I wonder a thing about the first post.. why we need 800 more stones?

Nanaha
Jan 31, 2016, 12:35 AM
I got the new Launchet but I wonder a thing about the first post.. why we need 800 more stones?

Each weapon is 15 element right?

600 stones = 3 weapons
15 + 15 + 15= 45 element

800 stones = 4 weapons
15 + 15 + 15 + 5(15) = 50 element


It's a nominal increase in element. Unless these weapons can 60 element, in which case it is a totally worthwhile investment.

Naoya Kiriyama
Jan 31, 2016, 06:08 AM
Each weapon is 15 element right?

600 stones = 3 weapons
15 + 15 + 15= 45 element

800 stones = 4 weapons
15 + 15 + 15 + 5(15) = 50 element


It's a nominal increase in element. Unless these weapons can 60 element, in which case it is a totally worthwhile investment.

*13 rarity, so it caps at 60 element

Stealthcmc1974
Jan 31, 2016, 07:52 AM
Time for me to get off my ass and get a 13* for a change