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View Full Version : PSO2 40° Live Broadcast (Phantasy Star Thanks Festa 2016 - Tokyo)



Manta Oyamada
Mar 2, 2016, 06:50 AM
https://pbs.twimg.com/media/CWR4Ow6WwAAu3Jx.jpg
ファンタシースター感謝祭2016
Phantasy Star Kanshasai 2016
Phantasy Star Thanks Festa 2016

Ariake Coliseum - Tokyo



Date: March 21, 2016


Time: 12:00 ~ 19:00 (JP)

Automatic conversion time : http://goo.gl/H2nRxB

Official Link Nico Nico: http://live.nicovideo.jp/watch/lv255300416
Fan Link YouTube 1: https://gaming.youtube.com/c/Fireuniverse/live
Fan Link YouTube 2: Coming soon
Fan Link Twitch: https://gaming.youtube.com/c/Fireuniverse/live
Fan Link Nico Nico 1: http://nico.ms/lv256806451
Fan Link Nico Nico 2: Coming Soon
Fan Link Nico Nico 3: Coming Soon



Topics

New informations about released of PS4 version.
The latest information on EPISODE 4.
Informations about April updates.
Special guest: The cast of PSO2 The Animation, Shouta Aoi, Ayaka Suwa, and M・A・O (Mao Ichimichi), will participate a Talk Show during Broadcast.
New informations about PSO2es.
Information about latest merchandising.
ARCS Grand Prix 2016 - Final (PC and PSvita)
4th [PSO2] Cosplay Contest
Real Life Arks Dance - Phantasy Star Thanks Festa 2016 (Let's dance Rare drop koi Koi!)



http://pso2.jp/players/event/pso15anniversary/festa2016/program/

Sp-24
Mar 2, 2016, 06:54 AM
Wonder if there will be more footage of the May stuff.

Shinamori
Mar 2, 2016, 07:43 AM
So, that's Sunday est?

Manta Oyamada
Mar 11, 2016, 09:01 AM
post update

Cyber Meteor
Mar 11, 2016, 11:12 AM
I really hope April updates will have the weapons camos, Costumes , accessories and room good from Designer contest, results have been shown since end of September and nothing since that :-?

Shinamori
Mar 19, 2016, 09:09 PM
I can't watch the live... boo. It's sunday EST night.

Skyly
Mar 19, 2016, 09:50 PM
Is there any chance they'll talk about a new Ultimate Quest?

Kondibon
Mar 19, 2016, 11:02 PM
Is there any chance they'll talk about removing vita hatchets from the Emergency Trial drop pool? :wacko:

wefwq
Mar 19, 2016, 11:34 PM
Can't watch live since it's on worksday, i hope they announce good stuff for real in this broadcast.
EP4 was utter disappointment so far :-?

EvilMag
Mar 20, 2016, 10:00 AM
Maybe they'll announce that they're finally taking the game seriously in terms of updates

Most likely not.

Cyber Meteor
Mar 20, 2016, 10:18 AM
Maybe they'll announce that they're finally taking the game seriously in terms of updates

Most likely not.

Seeing the topics of the broadcast, the game seems to be secondary this time (2 topics on EP4 out of 9) :razz:

FireswordRus
Mar 20, 2016, 12:54 PM
Mirrors
https://gaming.youtube.com/c/Fireuniverse/live
https://www.twitch.tv/fireswordmrm

Zorak000
Mar 20, 2016, 02:56 PM
From the Roadmap at the just before the EP4 launch:

Early Spring 2016 (AKA next update we already have seen the trailer for)

EP4: Chapter 2 added.
Another Ship Competition.

PlayStation 4 Service Launches

Late Spring 2016

Tier 6 Graphics setting added.
New contents for beginners.
New 12 player boss battle. (yamato)
New NPCs added.
New Story Board Event added.
Added EP4 Chapter 3.


So the likelihood of something like Ultimate Amuducia or a new area popping up in April are slim to none at best. "New Content for Beginners" sounds interesting to me, since I get new or returning team members that could use a hand catching up fairly often.

There is always the end teaser though~


My biggest concern right now is how night and day Extra Hard is with or without good gear, and that our current top-end gear basically trivializes all current content. Anything they add in without bumping up the enemy level is going to be way too easy to a mpa full of Austeres and Orbits, but then what stops someone who hasn't gotten something like that yet from waltzing in and mukking it up; like, we would basically need some form of gear check system in place, but in a way that doens't leave them completely shanghaied from getting gear that would pass the check? I guess at the low end of things that is what the Red Weapons are there for... so I don't really know; maybe I am just venting some flustration from seeing the struggles of a teammate trying to run Magatsu on Super Hard because they don't have a level 70 class yet and it winds up being a complete waste of their time

EvilMag
Mar 20, 2016, 03:07 PM
From the Roadmap at the just before the EP4 launch:

Early Spring 2016 (AKA next update we already have seen the trailer for)

EP4: Chapter 2 added.
Another Ship Competition.

PlayStation 4 Service Launches

Late Spring 2016

Tier 6 Graphics setting added.
New contents for beginners.
New 12 player boss battle. (yamato)
New NPCs added.
New Story Board Event added.
Added EP4 Chapter 3.


So the likelihood of something like Ultimate Amuducia or a new area popping up in April are slim to none at best. "New Content for Beginners" sounds interesting to me, since I get new or returning team members that could use a hand catching up fairly often.

There is always the end teaser though~
They'll probably give us a sneak preview of what they're planning for the anniversary event. they did reveal gal gryphon around this time

sparab
Mar 20, 2016, 03:32 PM
New content for beginners: *13 pass
Get your austre in one click!

TaigaUC
Mar 20, 2016, 08:09 PM
"New contents for beginners."
I hope that includes some GODDAMN TUTORIALS to teach them HOW TO PLAY THE DAMN GAME.

the_importer_
Mar 20, 2016, 10:16 PM
New content for beginners: *13 pass
Get your austre in one click!

And just to add insult to injury, an Austere with 60% element :p

Goukezitsu
Mar 20, 2016, 10:59 PM
The animation outfits:

http://www.youtube.com/watch?v=zF4a8neYpv4

Touka
Mar 20, 2016, 11:32 PM
Based Ichitaro with the cosplay ruse lol.

SteveCZ
Mar 21, 2016, 12:04 AM
Fegali Cut becomes part of the outfit .-.

Zyrusticae
Mar 21, 2016, 12:15 AM
dat self-shadowing

FINALLY we start getting previews rendered with tier 6 graphics... sheesh

sparab
Mar 21, 2016, 12:16 AM
[S]New Raid Boss:
Dark Falz [Roach]
"IDOLA G"[/SPOILER-BOX]

wefwq
Mar 21, 2016, 12:40 AM
Any good info about game update yet?

Maninbluejumpsuit
Mar 21, 2016, 12:47 AM
Still grand prix

Agastya
Mar 21, 2016, 12:58 AM
"New contents for beginners."
I hope that includes some GODDAMN TUTORIALS to teach them HOW TO PLAY THE DAMN GAME.there are tutorials

they're just in japanese

for, you know

the game's intended audience to be able to read them

Maninbluejumpsuit
Mar 21, 2016, 12:59 AM
there are tutorials

they're just in japanese

for, you know

the game's intended audience to be able to read them

STOP MAKING SENSE!

Z-0
Mar 21, 2016, 01:26 AM
[spoiler-box]https://images-1.discordapp.net/eyJ1cmwiOiJodHRwOi8vcHV1LnNoL25PZ0RSL2NjZGRmZjA1Mm EuanBnIn0.MWPbkeDVquYuRvtLHlPbhvmfiBY.jpg[/spoiler-box]

ok

well no need to make sure I'm home then.

Touka
Mar 21, 2016, 01:35 AM
No pa craft update 2 with PS4 update *commits sudoku*

TaigaUC
Mar 21, 2016, 01:36 AM
Ooh. A scratch I really want. Yesss.

Yay, more grinding. Bigger gap between players! Yes! I mean, no!

arokidaaron
Mar 21, 2016, 01:37 AM
That 6 PA in 1 weapon palette...

Goukezitsu
Mar 21, 2016, 01:48 AM
April Update:

http://www.youtube.com/watch?v=Uc6DerVREi4

Man this stuff looks crazy. Weird grinding on weapons and all kinds of other strange stuff.

PSO2es Anniversary Update:
https://youtu.be/SNgU1AUsrc0

Touka
Mar 21, 2016, 01:59 AM
Oh lord inb4 someone shops Jeanne ahegaoing in that weapon chip picture :X

sparab
Mar 21, 2016, 01:59 AM
New weapon enchant system! Contribute a bunch of the same weapons and grind it to +35!
(going to bed

Kondibon
Mar 21, 2016, 02:00 AM
http://i0.kym-cdn.com/photos/images/facebook/000/897/703/b97.png

SteveCZ
Mar 21, 2016, 02:01 AM
April Update:
PSO2????40 Trailer #3 April Update - YouTube (http://www.youtube.com/watch?v=Uc6DerVREi4)

Man this stuff looks crazy. Weird grinding on weapons and all kinds of other strange stuff.

WOW LAST PARTS LOOKS MASSIVE

TaigaUC
Mar 21, 2016, 02:01 AM
Haha. Stories for Weaponoids.

Agastya
Mar 21, 2016, 02:02 AM
Oh lord inb4 someone shops Jeanne ahegaoing in that weapon chip picture :X
sega's just abandoned all pretense at this point


e: lmao this is the weapon its "based" on (http://pso2.swiki.jp/index.php?%E3%83%96%E3%83%AB%E3%83%BC%E3%82%B8%E3% 83%BC%E3%83%AC%E3%82%AF%E3%82%A4%E3%82%A8%E3%83%A0 )

Aine
Mar 21, 2016, 02:02 AM
April Update:
PSO2????40 Trailer #3 April Update - YouTube (http://www.youtube.com/watch?v=Uc6DerVREi4)

Man this stuff looks crazy. Weird grinding on weapons and all kinds of other strange stuff.

PSO2es Anniversary Update:
https://youtu.be/SNgU1AUsrc0

Well I just got home... but what the fuck? They're forcing us to play waifu online now to get star gems?

TaigaUC
Mar 21, 2016, 02:03 AM
The funniest part is none of the new systems look any fun to me.
And they all still involve doing the same old shit again.

Kondibon
Mar 21, 2016, 02:04 AM
Well I just got home... but what the fuck? They're forcing us to play waifu online now to get star gems?You only need one outfit for it as far as I can tell. In fact based of what other people are saying you're better off with only one outfit.

final_attack
Mar 21, 2016, 02:04 AM
That weapon upgrade to +30 ......
It's limited to Nox "NT" series, right? ._.

And they didn't seems to have other potential other than unlocking grind cap? ._.

nevershootme
Mar 21, 2016, 02:09 AM
There goes the storage space just to unlock those new 13*'s

Qualia
Mar 21, 2016, 02:12 AM
There goes the storage space just to unlock those new 13*'s

People still complain about storage? :wacko:

Kondibon
Mar 21, 2016, 02:15 AM
People still complain about storage? :wacko:I'll stop complaining about storage when I don't have to look at an entire page of rocks that don't even need to be items in my storage. I:

Z-0
Mar 21, 2016, 02:16 AM
You only need one outfit for it as far as I can tell. In fact based of what other people are saying you're better off with only one outfit.
Not necessarily.

You might only be able to grab a set number of star gems per outfit (get gauge to max -> claim -> outfit is used), so you need to start using many different outfits for star gems.

That's so silly and clearly a method to get people to scratch more or whatever (people buy more outfits to get gems, so people wanna scratch more).

SteveCZ
Mar 21, 2016, 02:17 AM
6 (http://www.bumped.org/psublog/wp-content/uploads/2016/03/Late-April-Update-1.jpg) actions to our weapon palette. :-o

And waves of sexy outfits coming up... :blush:

Kondibon
Mar 21, 2016, 02:20 AM
Not necessarily.

You might only be able to grab a set number of star gems per outfit (get gauge to max -> claim -> outfit is used), so you need to start using many different outfits for star gems.

That's so silly and clearly a method to get people to scratch more or whatever (people buy more outfits to get gems, so people wanna scratch more).Ew. Gross.



6 (http://www.bumped.org/psublog/wp-content/uploads/2016/03/Late-April-Update-1.jpg) actions to our weapon palette. :-o
I hope they find a way to let the combo weapons use every palette in any order too.

TaigaUC
Mar 21, 2016, 02:21 AM
That new grand prix map looks like the most exciting thing I've seen in a while.
Shame it's not going to be an actual game mode.

Xaeris
Mar 21, 2016, 02:22 AM
I really, really, *really* hope they have some content lined up that justifies yet more power creep. We just got rings literally not even a month ago, and now we're staring down the barrel of yet another system for player advancement with barely any worthy targets to unleash it on. Though hey, a system based on playing dress up; that's in my wheelbarrow, I must admit.

Speaking of which, that shirtless male outfit est tres magnifique.

Touka
Mar 21, 2016, 02:25 AM
That had to have been the best Lets play PSO 2 segment purely for the comedian trolling with the weak bullet.

sparab
Mar 21, 2016, 02:26 AM
Official demonstration. How to play RA:
Panic at trash mob, run into attacks, and shot WB at random spots

Touka
Mar 21, 2016, 02:27 AM
Wait wtf,Itsuki's seiyuu sings the anime op?All this time I thought it was a female.

arokidaaron
Mar 21, 2016, 02:30 AM
It was clearly obvious tho... altho i just realized it at ep 8 of anime lol

Z-0
Mar 21, 2016, 02:30 AM
I hope they find a way to let the combo weapons use every palette in any order too.
That is what's happening. The system is going back to the PSO1 Palette where you have 3 buttons and a flip. Current shift actions will go on the palette (so Guard might be on Shift+LMB or whatever).

wefwq
Mar 21, 2016, 02:32 AM
Official demonstration. How to play RA:
Panic at trash mob, run into attacks, and shot WB at random spots
It's almost feels like X-COM.

Zeroem
Mar 21, 2016, 02:34 AM
6 weapon PA combos gonna be interesting to play around. SG system is......bleh
(As a super minor sidenote, we finally found out what was the SG stands for in the Deluxe Edition extra stuff)

And even more weapon grinding?
Inb4 "+30 weapon grind or get out"

That male formal clothes. Even if my male character are CAST, I still want those.


It's almost feels like X-COM.
Lol, it's indeed a rookie X-COM soldiers in a nutshell.

Z-0
Mar 21, 2016, 02:34 AM
I personally don't like the look of Star Gems in general though. They're an AC currency which you can "obtain for free" (albeit slowly) which will be used for many things.

Typical mobage stuff.

Saagonsa
Mar 21, 2016, 02:37 AM
I was told by a friend that +30 weapons are actually equal to their normal pot 3 versions, no stronger or weaker. Dunno where they got that though.

Zeroem
Mar 21, 2016, 02:37 AM
I personally don't like the look of Star Gems in general though. They're an AC currency which you can "obtain for free" (albeit slowly) which will be used for many things.

Typical mobage stuff.

Well, hopefully these hidden-cash-grab gems can be used for buying premium pass at some point in the future.
Or at least inventory expansion.

Xaelouse
Mar 21, 2016, 02:39 AM
Hope they let us change between the old weapon palette and the new one in the options or something

wefwq
Mar 21, 2016, 02:40 AM
We don't know what this "AC gems" used in-game though, they can always limit what kind of AC stuff can be bought using gems or strictly AC-only.

I hope this allow purchase of additional mag, skill tree and skill tree reset pass with this new AC gems though.

Z-0
Mar 21, 2016, 02:43 AM
I was told by a friend that +30 weapons are actually equal to their normal pot 3 versions, no stronger or weaker. Dunno where they got that though.
Incorrect. The way it works is that when you unlock latent now, you don't drop to +0 and just keep going.

However the attack stats don't reset and can keep going. For example in the stream, +30 sword had 1337 Attack at +30 and 1183 at +10 (it's 1230 currently), but this sword had "NT" at the end, whatever that meant, so might be a different weapon.

However it keeeeeeps going.

Kondibon
Mar 21, 2016, 02:43 AM
That is what's happening. The system is going back to the PSO1 Palette where you have 3 buttons and a flip. Current shift actions will go on the palette (so Guard might be on Shift+LMB or whatever).This is going to screw with my muscle memory, but it'll be worth it.

Z-0
Mar 21, 2016, 02:45 AM
So looking at the new grinding system, it appears that it only works with new "neo-genesis" weapons; eg weapons with NT as the suffix it seems?

But I might be wrong.

Xaeris
Mar 21, 2016, 02:46 AM
Being able to unshackle TMGs from the combo palette is worth any price. Even dying incessantly for the first couple weeks because I keep tapping RB to dodge.

TaigaUC
Mar 21, 2016, 02:47 AM
I really want to try that new map.

arokidaaron
Mar 21, 2016, 02:51 AM
The trailer showed a austere unlocking grind cap from 30 - 35, so i think it's any weapon, or any *10+ above weapon.

Saagonsa
Mar 21, 2016, 02:52 AM
Incorrect. The way it works is that when you unlock latent now, you don't drop to +0 and just keep going.

However the attack stats don't reset and can keep going. For example in the stream, +30 sword had 1337 Attack at +30 and 1183 at +10 (it's 1230 currently), but this sword had "NT" at the end, whatever that meant, so might be a different weapon.

However it keeeeeeps going.

Ah, that's good to know then.

Alma
Mar 21, 2016, 02:57 AM
The trailer showed a austere unlocking grind cap from 30 - 35, so i think it's any weapon, or any *10+ above weapon.

which trailer?

Aine
Mar 21, 2016, 02:58 AM
The trailer showed a austere unlocking grind cap from 30 - 35, so i think it's any weapon, or any *10+ above weapon.

Where did it show that? I only saw the Nox NT series and the trailer suggests the new system will only work with new type weapons.

Z-0
Mar 21, 2016, 02:59 AM
As an add, Nox NT only got +30% from base when grinding to +30, and I believe someone asked if Revolution was better than Austere and they said no.

Meteor Weapon
Mar 21, 2016, 03:03 AM
If that's how the new grinding system works, I hope they don't add another level on the potentials cuz that's gonna screw people who capped to 30+ and above.

arokidaaron
Mar 21, 2016, 03:04 AM
Oh nvm, i thought that was austere my bad was watching at 240p >.>

nevershootme
Mar 21, 2016, 03:06 AM
the 6 PAs per palette is gonna be good for Summoners for sure. since all pets only have 5 PA's anyways. But also opens slots to put in backup pets.

Kondibon
Mar 21, 2016, 03:08 AM
I'm mainly looking forward to not needing a whole weapon slot for one PA as a Gunner or Braver anymore. = w=

Shinamori
Mar 21, 2016, 03:19 AM
More grind. Weapon Palette expansion is the only thing I'm looking forward to.

nevershootme
Mar 21, 2016, 03:51 AM
FF14 collab with Odin boss!

Maninbluejumpsuit
Mar 21, 2016, 03:53 AM
Gonna be fun watching people get one shot.

Goukezitsu
Mar 21, 2016, 03:57 AM
FFXIV Collaboration:


http://www.youtube.com/watch?v=BucQC7USvfM

I spotted the icons earlier this year and posted and I was 100% hoping for an odin fight, but man this looks great. I'm so excited for it! Love how they incorporated FFXIV style into the fight.

Hopefully they kept the difficulty too :3

Zeroem
Mar 21, 2016, 03:59 AM
Lol, the salt rage is going to be over 9000 when mpa get wiped by Odin because there are people with sub-par weapon+affixes

Kondibon
Mar 21, 2016, 03:59 AM
Now all we need is a Star Ocean colab and the prophecy will finally come true. The chosen one, Final Phantasy Star Ocean will be born.

Maninbluejumpsuit
Mar 21, 2016, 04:02 AM
Yoshi! Why did PSO2 get more content than your game with a sub fee did in the span of over 6 months?!

Yoshi!

WHY?!

Dugs
Mar 21, 2016, 04:05 AM
Yoshi! Why did PSO2 get more content than your game with a sub fee did in the span of over 6 months?!

Yoshi!

WHY?!

Please look forward to it.

TaigaUC
Mar 21, 2016, 04:13 AM
Fell asleep and missed the FF14 collab thing.
FF14 not getting much content? I thought everyone loved FF14.

Zeroem
Mar 21, 2016, 04:18 AM
I......think it's mentioned somewhere along the long talk that FFXIV are getting Dio Hunar for their limited PSO2 boss, but not sure myself

SteveCZ
Mar 21, 2016, 04:20 AM
This FF14 collab thing is more than just a thing man. HYPE

So they're allowing alternate world of Earth to allow this other alternate world to happen. *plot twist*

Xaeris
Mar 21, 2016, 04:21 AM
I love that they kept the telegraphs from FFXIV for this fight. And lol @ Zantetsuken. Better get your /la sit macros ready (yeah, yeah, that's XI).

Meteor Weapon
Mar 21, 2016, 04:22 AM
I Think it's mentioned somewhere along the long talk that FFXIV are getting Dio Hunar for their limited PSO2 boss, but not sure myself

It's more of a specualtion.

yoshiblue
Mar 21, 2016, 04:24 AM
Yoshi! Why did PSO2 get more content than your game with a sub fee did in the span of over 6 months?!

Yoshi!

WHY?!

I don't know man. Shit happens.

Xaeris
Mar 21, 2016, 04:26 AM
The first time we got a clue about this, I was wondering what was going to happen with the NA side of FFXIV. I mean, it would be kinda sucky of them to make it a JP datacenter exclusive, but at the same time, PSO2 isn't out in the NA or EU regions, so you'd have tens of thousands of people scratching there heads and going, "dafuq is this?" if implemented there.

Maninbluejumpsuit
Mar 21, 2016, 04:26 AM
Fell asleep and missed the FF14 collab thing.
FF14 not getting much content? I thought everyone loved FF14.

I like the game. It just suffers from habitual content droughts. Patch 3.2 came out a few weeks ago after I was farming the hardest content in the game (A4s) since thanksgiving (mind you its been out months before that). Because of said content drought (and 9 years of sub-based mmo burnout) I questioned why I bothered paying for it, even as new content just finally came out. I'm on hiatus from FF14. Again.

In the middle of this drought they released a new set of class relic weapons (anima), which had all the signs of shameless padding and grind in it's release timing, the content of said quest, and overall how it was handled. It left the lasting impression that it was made with the objective of keeping players subs running with minimal actual content.

Grinding for austere weapons was more enjoyable than the anima weapons

If I have to suffer through content drought, I'd rather suffer through it in a f2p.

Dugs
Mar 21, 2016, 04:30 AM
The first time we got a clue about this, I was wondering what was going to happen with the NA side of FFXIV. I mean, it would be kinda sucky of them to make it a JP datacenter exclusive, but at the same time, PSO2 isn't out in the NA or EU regions, so you'd have tens of thousands of people scratching there heads and going, "dafuq is this?" if implemented there.

There is also nothing, outside of possibly connection latency, to stop someone from playing on a JP datacenter in 14.

Xaeris
Mar 21, 2016, 04:31 AM
Yeah, FFXIV is best played periodically imo. Even more so if you're not into the savage raiding scene. I'm going to take advantage of the 96 hour free login campaign sometime this week to do the main scenario, and fight super sentai goblins and I'll proboably be good to go again until 3.3.

There's nothing stopping you from playing on a JP world, but the reasonable expectation is that the sheer majority of players on a JP world are JP and that the sheer majority of players play on a JP world, so if you're going to collab with a game released only in Japan, you'd have good reason to isolate it to those worlds.

TaigaUC
Mar 21, 2016, 04:31 AM
Hmm. Thanks.

Can't help but feel that Double and PD are a poor choice for a time-based competition.
From my experience with Double, sometimes it just keeps running away repeatedly for ages.
As in, at the start, it stomps forward and then just moves away, unwinds and then moves away again, then again.
That wastes so much time.

PD also sometimes reveals itself for ages at the start, allowing some parties to break 3 faces and go straight into stun.
Other times, it just keeps running away and wasting assloads of time.
There's also the chance that it won't reveal a partially broken face, making it more difficult to quickly break 3 faces to go into stun.

By comparison, Elder and Loser are way more consistent. Especially Loser. His starting behavior is always exactly the same.

final_attack
Mar 21, 2016, 04:41 AM
Btw, what items datamined before? Regarding FF collab. If I remember it right, there's some ...... items that really close to FF XIV :o

Rehal
Mar 21, 2016, 04:42 AM
Hmm. Thanks.

Can't help but feel that Double and PD are a poor choice for a time-based competition.
From my experience with Double, sometimes it just keeps running away repeatedly for ages.
As in, at the start, it stomps forward and then just moves away, unwinds and then moves away again, then again.
That wastes so much time.

PD also sometimes reveals itself for ages at the start, allowing some parties to break 3 faces and go straight into stun.
Other times, it just keeps running away and wasting assloads of time.
There's also the chance that it won't reveal a partially broken face, making it more difficult to quickly break 3 faces to go into stun.

By comparison, Elder and Loser are way more consistent. Especially Loser. His starting behavior is always exactly the same.

Isn't GP boss scripted to always follow a certain attack pattern?

TaigaUC
Mar 21, 2016, 04:44 AM
Yeah, I take back what I said. It looks more scripted.
Glad they're doing that.
Edit: But when I tried the Elder+Loser quest, Elder's starting attacks were randomized. Only certain attacks allowed me to do that insta-kill.

Haha. I knew Chain would put them to phase 3.

Meteor Weapon
Mar 21, 2016, 04:44 AM
Btw, what items datamined before? Regarding FF collab. If I remember it right, there's some ...... items that really close to FF XIV :o

Relic Weapons are datamined

Perfect Chaos
Mar 21, 2016, 04:52 AM
Pretty cool to see the PC Finals being dead even during the Double fight. Deviated when one of the teams couldn't break 3 parts of PD in one stop, though.

Sp-24
Mar 21, 2016, 05:04 AM
Oh, they acknowledged Metalliquna.

final_attack
Mar 21, 2016, 05:05 AM
Relic Weapons are datamined

Ah, I see ..... I wonder if it'll be in weapon camo form ...... and hopefully easily obtainable ._.

Was it Sword, knuckles, Dagger back then (datamined things)? :o

Sayara
Mar 21, 2016, 05:14 AM
500 Gold Gil badges for doing the LQ with Odin obviously.

(im lying)

jooozek
Mar 21, 2016, 05:30 AM
wow that ff14 collab its fucking great we getting the odin trial
tfw im most excited about content copied over from other game :wacko:

yoshiblue
Mar 21, 2016, 05:34 AM
That's quality, bb.

arokidaaron
Mar 21, 2016, 05:50 AM
The keyword this time gives an accessory and 2 train triggers instantly lol

elryan
Mar 21, 2016, 05:57 AM
I don't understand the new grinding system.

So basically you can feed your weapon any other weapons to raise its grind and attribute? Instead needing to spend excubes and finding the exact same weapon with same attribute?

If so, I'm digging it.

AmanoMai
Mar 21, 2016, 05:57 AM
More story board episodes nobody cares about
More ugly costumes
More ugly bonus items
More obligatory Collabs

NO new PA craft <--- anyone still remember this?

Fuck this "star gem" system.
Because new costumes will be either cheap&ugly or nice&expensive.

AmanoMai
Mar 21, 2016, 06:00 AM
I don't understand the new grinding system.

So basically you can feed your weapon any other weapons to raise its grind and attribute? Instead needing to spend excubes and finding the exact same weapon with same attribute?

If so, I'm digging it.

only for a new type of weapon

quote: New Grinding System for “New-Age Weapon” Category

so nothing affect the normal weapons

elryan
Mar 21, 2016, 06:03 AM
only for a new type of weapon

quote: New Grinding System for “New-Age Weapon” Category

so nothing affect the normal weapons

Still. Imagine if all future weapons are introduced as New Age type.

You only need to obtain a single copy of the 13* then run Magatsu / PI / PD for fodder 10* / 11*.

This is amazing.

TaigaUC
Mar 21, 2016, 06:09 AM
Almost every new system update is "old system revision x.0".

Anyway I want the late April guy suit and the girl white dress.
I couldn't see the shoes though. Bet they're ugly.

Edit: Yup, pink shoes again. Sigh.
And now that I look at that white dress again, the shoulders are pretty ugly too.
Goddamit, SEGA.

suzaku0zero0
Mar 21, 2016, 06:13 AM
As of right now new age weapons are not out?

Zorua
Mar 21, 2016, 06:14 AM
Still. Imagine if all future weapons are introduced as New Age type.

You only need to obtain a single copy of the 13* then run Magatsu / PI / PD for fodder 10* / 11*.

This is amazing.

Wait, so will we still need to worry about attribute grinding?

SteveCZ
Mar 21, 2016, 06:17 AM
Edit: Yup, pink shoes again. Sigh.

Perfect. :-D

Kiboune
Mar 21, 2016, 06:31 AM
Can't wait for late april scratch. Tie as an accessory and base wear consisting only of pants! (*_*)

Azure Falcon
Mar 21, 2016, 06:46 AM
I think this must be the first broadcast where I don't care about a single thing they've announced. More bland layerwear, loooooooong overdue contest winner items, a Million Arthur collab that would have been great had it been actual costumes/weapons (not just ES chips), more complicated grinding mechanics for 1 specific outdated weapon series, yet another ugly new 13* weapon series, another story quest that won't be translated and more bland school PSO2A items.

Yay?

Kondibon
Mar 21, 2016, 06:58 AM
loooooooong overdue contest winner itemsThey always take a while to get the contest items out, why is it even worth mentioning at this point?

And you didn't even care about the weapon pallet changes?

AmanoMai
Mar 21, 2016, 07:03 AM
And you didn't even care about the weapon pallet changes?

what changes

Sp-24
Mar 21, 2016, 07:04 AM
Pretty good stream.

http://i.imgur.com/x3HaGgF.jpg

Vatallus
Mar 21, 2016, 07:05 AM
A boss that might be fun.

A new grinding system that might be ok or really terrible.

And a new terrible costume system for Star Gems.

lmfao. The more I read PSOBumped the more terror I found.

TaigaUC
Mar 21, 2016, 07:06 AM
The tie's an accessory? Shiiiiiiiiiiiiiit.
In before it has some ridiculous price.

SteveCZ
Mar 21, 2016, 07:08 AM
It's funny to see early complainers that they may be born to complain all the time, that they don't read the whole thing and re-read them.

6 actions per weapon palette is at least the thing we all should be curious about, and yet these folks only see the outfits and stuff to complain. :-?

Rehal
Mar 21, 2016, 07:10 AM
what changes

http://puu.sh/nOttv/602c2c305c.jpg

Vatallus
Mar 21, 2016, 07:13 AM
It's funny to see early complainers that they may be born to complain all the time, that they don't read the whole thing and re-read them.

6 actions per weapon palette is at least the thing we all should be curious about, and yet these folks only see the outfits and stuff to complain. :-?

Because forcing me to buy and use new costumes for a currency will we most likely need is perfectly ok.

6 actions on a weapon is fine. Going to be more buttons we need to learn though. Not exactly sure how this will work for keyboard and mouse players.

(edited my post because I noticed it does show keyboard and mouse.. but still not sure how this will even function acceptably for us)

Sp-24
Mar 21, 2016, 07:18 AM
You already can bind half of the actions in the game to extra mouse buttons, so it shouldn't be much of an issue for any mouse with a wheel.

Azure Falcon
Mar 21, 2016, 07:24 AM
They always take a while to get the contest items out, why is it even worth mentioning at this point?

And you didn't even care about the weapon pallet changes?

2014 winners were in January, 2015 winners were in February, 2016 winners are in April. The gap has been getting longer each year. Considering these will be the first original non-layer costumes in a fair while, yeah it sucks.

And no, I'm not particularly happy about the weapon pallet changes. Controller users are losing a button and we don't have them to spare in the first place, LT is use subpalette item, RT is evade, LB is lock-on, RB is guard/gear/switch palette. Looks debatable if you can set regular attack to the second page as well, if you still can't then that just makes it even more annoying to use tech/range weapons.

Rehal
Mar 21, 2016, 07:33 AM
Because forcing me to buy and use new costumes for a currency will we most likely need is perfectly ok.

6 actions on a weapon is fine. Going to be more buttons we need to learn though. Not exactly sure how this will work for keyboard and mouse players.

(edited my post because I noticed it does show keyboard and mouse.. but still not sure how this will even function acceptably for us)

There will be another button added to be used for main palette action.

I think it works like this:

You can press/hold that button to flip between the 2 sets of 2/3 PAs like how launcher/rifle/rod/talis work as of now using shift for 2 sets of 1/2 PAs.

Weapon specific action (Guard, DB's Photon Blade, S-Roll, ...) can be assigned to any slot as if they were a PA. So you could have 4 PA on a single weapon palette as sword user, with 1 used for Guard.

Example setup I could use with Sword is Left Mouse = Normals/PA2, Right Mouse = PA1/PA3 Shift = Guard/Guard or Shift = Guard/PA4 , press or hold B to flip.

Vatallus
Mar 21, 2016, 07:40 AM
There will be another button added to be used for main palette action.

I think it works like this:

You can press/hold that button to flip between the 2 sets of 2/3 PAs like how launcher/rifle/rod/talis work as of now using shift for 2 sets of 1/2 PAs.

Weapon specific action (Guard, DB's Photon Blade, S-Roll, ...) can be assigned to any slot as if they were a PA. So you could have 4 PA on a single weapon palette as sword user, with 1 used for Guard.

Example setup I could use with Sword is Left Mouse = Normals/PA2, Right Mouse = PA1/PA3 Shift = Guard/Guard or Shift = Guard/PA4 , press or hold B to flip.

That sounds more acceptable. I always wanted the ability to change PAs like Rifle/Launcher does but was always wondering what would happen to my shift actions on other classes. It just added more concern to me since their pictures show 3 PAs instead of attack, shift action, and PA.

Aine
Mar 21, 2016, 07:41 AM
I personally don't like the look of Star Gems in general though. They're an AC currency which you can "obtain for free" (albeit slowly) which will be used for many things.

Typical mobage stuff.

https://pbs.twimg.com/media/CeDZTVxUUAEpN5d.jpg:large

They've stated that scratch sales are on the decline, so they intend to reduce their reliance on fashion items in the long run and shift it to something else... that being (waiting) time reduction. So expect to see more and more stamina systems shoehorned in from now on. I assume the new grinding system is part of that.

Kiboune
Mar 21, 2016, 07:45 AM
The tie's an accessory? Shiiiiiiiiiiiiiit.
In before it has some ridiculous price.

Also one of the PSO2 The Animation Vol 3 Bonus Items - Seiga Academy Uniform Necktie
So black tie from scratch and red from Vol 3

the_importer_
Mar 21, 2016, 07:45 AM
2014 winners were in January, 2015 winners were in February, 2016 winners are in April. The gap has been getting longer each year. Considering these will be the first original non-layer costumes in a fair while, yeah it sucks.

And no, I'm not particularly happy about the weapon pallet changes. Controller users are losing a button and we don't have them to spare in the first place, LT is use subpalette item, RT is evade, LB is lock-on, RB is guard/gear/switch palette. Looks debatable if you can set regular attack to the second page as well, if you still can't then that just makes it even more annoying to use tech/range weapons.

Back in PSO1, two of you buttons acted as both pallet actions as well as your cancel and action (open, talk, confirm) button. Now since most people in PSO2 already use the jump button to cancel, I would say that logically, the action button will double as the 3rd action pallet button.

This will probably be the most likely scenario due to the Vita's limited buttons.

Maninbluejumpsuit
Mar 21, 2016, 07:46 AM
https://pbs.twimg.com/media/CeDZTVxUUAEpN5d.jpg:large

They've stated that scratch sales are on the decline, so they intend to reduce their reliance on fashion items in the long run and shift it to something else... that being (waiting) time reduction. So expect to see more and more stamina systems shoehorned in from now on. I assume the new grinding system is part of that.

If ONLY they stopped diluting the scratches with recolors and revivals people dread paying 200-500 yen to get.

Gwyndolin
Mar 21, 2016, 07:46 AM
Lol, the salt rage is going to be over 9000 when mpa get wiped by Odin because there are people with sub-par weapon+affixes

It's funny to see early complainers that they may be born to complain all the time, that they don't read the whole thing and re-read them.


Business as usual around these parts unfortunately.

The Odin fight looks like it'll be something to look forward to for a bit at least. I don't know how I feel about the weapon system and will reserve my judgment until more of the blanks are filled. My first thought was oh god, please don't tell me I have to buy an austere weapon just to sacrifice it to the austere weapons I already have to gain a few grind levels... Stargems maybe nice, however, if we can use them as an alternative to buy the full range of ac items like premium, inventory space, etc...

the_importer_
Mar 21, 2016, 07:51 AM
I somehow doubt that this new grinding system will make Austere weapons obsolete.

jooozek
Mar 21, 2016, 08:02 AM
It's funny to see early complainers that they may be born to complain all the time, that they don't read the whole thing and re-read them.

6 actions per weapon palette is at least the thing we all should be curious about, and yet these folks only see the outfits and stuff to complain. :-?

someone call the police because someone made valid complaints :wacko:

landman
Mar 21, 2016, 08:10 AM
For people used to play "dark souls" style with a controller (the only viable layout if you use TPS view at all), I guess the most common will be using L2 as the third attack button, problem is this button is ALWAYS zondeel for me, so it will be at least one palette space wasted on it. But I'm not really fond of missing the combo palette in some classes xd I hope it's optional.

Skyly
Mar 21, 2016, 08:20 AM
What anyone happen to know what 2 EQs were voted on? White Day and ...?

JotaL
Mar 21, 2016, 08:22 AM
What anyone happen to know what 2 EQs were voted on? White Day and ...?

Magatsu, it seems.

http://www.bumped.org/psublog/wp-content/uploads/2016/03/PSO2-EQ-40.jpg

Also, +30 grind? Just thinking how expensive that thing will be.

Skyly
Mar 21, 2016, 08:31 AM
Magatsu and not PD? Segac

the_importer_
Mar 21, 2016, 08:37 AM
I don't get it, are the NT weapons are weaker than the originals?:

[spoiler-box]http://i63.tinypic.com/10pbkia.png[/spoiler-box]

jooozek
Mar 21, 2016, 08:45 AM
pay attention what happened to attribute :wacko:

FANSean
Mar 21, 2016, 08:45 AM
My guess is that 31 weakens it but brings it up to max (50) element with 32-35 bringing it back to its max strength or something

I'm almost certain this is sega test-driving what they want to make the new grinding system since it drastically simplifies the grinding process.

the_importer_
Mar 21, 2016, 08:49 AM
pay attention what happened to attribute :wacko:

But I can buy 2 Nox weapons from the player shops, merge them to make 50 and then grind it. I really don't get the usage of this new system.

jooozek
Mar 21, 2016, 08:56 AM
you can buy, but some might not care about this game enough to buy premium and get passes, that will bridge the gap :wacko: then again if that meseta cost is that high and you have to grind so many times for it to be up to pair people will just say "fuck da shiz mate" :wacko: im gonna wait for this one to happen

Sp-24
Mar 21, 2016, 08:59 AM
I don't get it, are the NT weapons are weaker than the originals?:

[spoiler-box]http://i63.tinypic.com/10pbkia.png[/spoiler-box]
That great success probability might have something to do about it.

Never mind, I need to go to sleep already.

arokidaaron
Mar 21, 2016, 09:02 AM
Imo this new grind system is kinda benefits new players and non prem users.

jooozek
Mar 21, 2016, 09:02 AM
That great success probability might have something to do about it.


It got capped at a number it shares with much better weapons, including its own original?
Wait, no, if the number steadily increases then it will be better than the original at +35.

yeah, it starts at 10/20/30 for 0 step of grind for after each potential unlock so i'd think they'd go up to 40 :wacko:


New Weapon Acquirement System: Collection File
The Collection File screen lists the reward weapon at the top, and the items it requires below. The gauge increases upon clearing the quest when you defeat enemies listed in the ‘file sheet’. When you reach 100% for a particular item, you’ll get the item as a drop.

Sp-24
Mar 21, 2016, 09:04 AM
So, it reaches 1337 (minus whatever those affixes add) every 10th grind? I just noticed that the attack power drops in that pic.

the_importer_
Mar 21, 2016, 09:06 AM
you can buy, but some might not care about this game enough to buy premium and get passes, that will bridge the gap :wacko: then again if that meseta cost is that high and you have to grind so many times for it to be up to pair people will just say "fuck da shiz mate" :wacko: im gonna wait for this one to happen

Guess it depends on the effort required to grind it. If it's more or less the same as getting an weapon traded for rocks, might not be worth it.

FANSean
Mar 21, 2016, 09:15 AM
The primary difference seems to be that you can get these by just...fighting certain enemies in quests a lot, rather than relying on ultimate or EQs for the necessary stones (or doing 20 runs of AQs to get enough stones to convert into badges to convert into a single stone, I'm really glad Sega tried to make AQ stones useful again but they really could have lightened the requirements some)

Atmius
Mar 21, 2016, 09:37 AM
Since the restream was on youtube and not twitch, is there any way to get a vod of it? I missed the stream and kinda wanted to watch it but didn't timeshift it on nico.

Sp-24
Mar 21, 2016, 09:42 AM
Since the restream was on youtube and not twitch, is there any way to get a vod of it? I missed the stream and kinda wanted to watch it but didn't timeshift it on nico.
Somebody was uploading the footage of the stream on a youtube playilst as it was still going. You can also check some of the Twitch users who were restreaming to see if they have it saved, though I don't know how these things work.

There we go, though it's not from the very start: https://www.twitch.tv/gn02771370/v/55704055

sparab
Mar 21, 2016, 09:44 AM
Love the idea of collect file system that guarantee drops for bad accounts, while Su still has to hunt for rare eggs

wefwq
Mar 21, 2016, 09:45 AM
I'm curious about 6 action per palette thing.
How will it work with current control layout, and is it switchable or they finally decide to give this old combo system an "update"?
Will this update finally make me able to kiss a goodbye to cluttered weapon palette?

the_importer_
Mar 21, 2016, 09:48 AM
I'm curious about 6 action per palette thing.
How will it work with current control layout, and is it switchable or they finally decide to give this old combo system an "update"?
Will this update finally make me able to kiss a goodbye to cluttered weapon palette?

I posted my theory in this post http://www.pso-world.com/forums/showpost.php?p=3341598&postcount=130, hope I'm correct.

sparab
Mar 21, 2016, 09:57 AM
Combo based weapons > 2 PA selection+weapon action per attack
Back panel weapons > 3 PA selection(?

All they need is 1-2 extra command buttons

KazukiQZ
Mar 21, 2016, 10:02 AM
^Back panel weapon is 2 PAs and a weapon action.

So, for melee weapon it's 1 normal attack, 4 PAs, and 1 weapon action.

Z-0
Mar 21, 2016, 10:09 AM
You can set the weapon action wherever you want it to be, it's not in a fixed position, just like Nova.

TaigaUC
Mar 21, 2016, 10:17 AM
So, it's a good change, right? There's no way it'll somehow end up screwed and worse, right?

Z-0
Mar 21, 2016, 10:19 AM
Shouldn't be, it's exactly like PSO1's palette system if you've played that.

Sp-24
Mar 21, 2016, 10:23 AM
So, it's a good change, right? There's no way it'll somehow end up screwed and worse, right?
It doesn't look immediately threatening outside of adding a yet another button you'd actively use to the already overloaded controls. If you played with a bow before, you should know what to expect.

sparab
Mar 21, 2016, 10:26 AM
And then they decided to not allow remap the new action button

Zyrusticae
Mar 21, 2016, 10:27 AM
No one cares about tier 6 finally being released?

I care... :-?

the_importer_
Mar 21, 2016, 10:42 AM
No one cares about tier 6 finally being released?

I care... :-?

I do, I'm actually thinking how I will change my pallets for all of my classes.

KazukiQZ
Mar 21, 2016, 10:50 AM
You can set the weapon action wherever you want it to be, it's not in a fixed position, just like Nova.
Yea, just adding on what he's missing from the pic.

I do wonder what is the 3rd button hmm

wefwq
Mar 21, 2016, 11:00 AM
I just take a look at Nova palette system, i think it's still kind of lacking but at least no more jump cancel PA for me.

Sp-24
Mar 21, 2016, 11:02 AM
How is this update connected with jump canceling?

jooozek
Mar 21, 2016, 11:03 AM
No one cares about tier 6 finally being released?

I care... :-?

people already seen it in action with the benchmark tool so now its just a wait game :wacko:

wefwq
Mar 21, 2016, 11:04 AM
Was refering to old PA combo system.
Performing jump after PA will reset to 1st PA action on the palette.

Sp-24
Mar 21, 2016, 11:04 AM
Oh, right. Damn, I miss Hunter.

the_importer_
Mar 21, 2016, 11:26 AM
people already seen it in action with the benchmark tool so now its just a wait game :wacko:

What do you mean?

Sp-24
Mar 21, 2016, 11:27 AM
I wonder, will they also give AIS two new attacks for this palette system?

wefwq
Mar 21, 2016, 11:30 AM
What do you mean?
There's new benchmark released for PC last month, the said benchmark tool include level 6 graphic options which will be added into main game later.

the_importer_
Mar 21, 2016, 12:02 PM
There's new benchmark released for PC last month, the said benchmark tool include level 6 graphic options which will be added into main game later.

Oh that, I thought we were talking about the 6 actions on your weapon, my bad.

EvilMag
Mar 21, 2016, 12:28 PM
https://pbs.twimg.com/media/CeDZTVxUUAEpN5d.jpg:large

They've stated that scratch sales are on the decline, so they intend to reduce their reliance on fashion items in the long run and shift it to something else... that being (waiting) time reduction. So expect to see more and more stamina systems shoehorned in from now on. I assume the new grinding system is part of that.

They could...you know make actual fun content. but nope

We also went through over a year of nothing but collab scratches and people were sick and tired of that.

I am seriously not liking the direction PSO2 is going now...
please tell me if JPs feel the same.

the_importer_
Mar 21, 2016, 12:38 PM
They could...you know make actual fun content. but nope

We also went through over a year of nothing but collab scratches and people were sick and tired of that.

I am seriously not liking the direction PSO2 is going now...
please tell me if JPs feel the same.

This is a how a game gets stale in my book. I had 2 years of content to catch up with when I started to play back in spring 2014. Now, I'm scrapping the bottom of the barrel by trying to get the Extra SP from the other classes that I barely play as well as fishing and mining. Japanese players see this game more as a social media from what I understand, so good for them, but for me, a game is a game.

Anything they release in terms of worlds, COs and story can be cleared in a weekend. Unless you find amusement in gathering 300 rocks to get the new weapon of the month, grind it, affix it and use it for 2 weeks until they release a new one, there's not much left in this game.

Kazzi
Mar 21, 2016, 01:03 PM
Oh wonderful, now if we want to level our pets and do any actual damage we have to pay with the new AC currency. I thought Sega hated gunners but I guess they've decided to stop people playing summoner instead.

Edit: I should point out jp Twitter folk have confirmed the pet wait time to feed is also increasing with this

FANSean
Mar 21, 2016, 01:12 PM
There's pretty much no way to keep a steady flow of content that lasts for a long time with any kind of reasonable budget in mind. It's just not possible. I think in the end, we have to acknowledge that a lot of us have been playing this game way too much and that's why we're completely dry on stuff to do..

Edit: I'd like a source on the pet feed time increases because twitter posts don't exactly give me an inclination to believe.

the_importer_
Mar 21, 2016, 01:22 PM
There's pretty much no way to keep a steady flow of content that lasts for a long time with any kind of reasonable budget in mind. It's just not possible. I think in the end, we have to acknowledge that a lot of us have been playing this game way too much and that's why we're completely dry on stuff to do..

Edit: I'd like a source on the pet feed time increases because twitter posts don't exactly give me an inclination to believe.

Well, they could change their model. The main issue is that their main source of revenu is/was from extra content. They could make the game an obligatory monthly subscription instead and stop charging for anything that's not AC scratch or extra characters.

FANSean
Mar 21, 2016, 01:30 PM
Changing the model at this stage would be sinking the ship at this point. Can you imagine how quickly this game would be dropped by so many people if they had to pay to play? They wouldn't survive long enough to introduce any new content.

Given that we've had a post or two in this thread commenting that FFXIV, a subscription game, has gear grinds as bad if not worse than the requirements for Austere, I doubt it would change the fact that, ultimately, content is going to be padded/recycled/whatever in order to realistically keep people playing.

Kazzi
Mar 21, 2016, 01:50 PM
There's pretty much no way to keep a steady flow of content that lasts for a long time with any kind of reasonable budget in mind. It's just not possible. I think in the end, we have to acknowledge that a lot of us have been playing this game way too much and that's why we're completely dry on stuff to do..

Edit: I'd like a source on the pet feed time increases because twitter posts don't exactly give me an inclination to believe.

Seems to be general discussion made by quite a few people at the event, if they get any concrete evidence I'll drop you a link!

Zyrusticae
Mar 21, 2016, 01:53 PM
Maybe they'd get more bloody money from the scratches if they actually gave them some decent value. Maybe lowered their price a little.
[SPOILER-BOX]
Or maybe they need to stop releasing so many fucking rehashes and derivative, creatively bankrupt pandering bullshit outfits (ESPECIALLY the goddamn seifukus, wtf how many do you fucking need?!) and start getting creative and covering niches that have not already been covered for once in the game's fucking life. Yes I am mad that I STILL don't have a single decent 'tomboy' outfit for my main, goddammit. Wtf is this? How is it 2016 and we STILL don't have one decent outfit for that type of character? No, I don't count the male outfit ports because they fucking suck, and even worse, they haven't even ported the best male outfit! WTF ARE YOU DOING SEGA?![/SPOILER-BOX]
Sigh. If only.


There's pretty much no way to keep a steady flow of content that lasts for a long time with any kind of reasonable budget in mind. It's just not possible. I think in the end, we have to acknowledge that a lot of us have been playing this game way too much and that's why we're completely dry on stuff to do..
Not gonna lie - the game works pretty well if you play it on and off like I do. I still have tons to do and haven't even hit level cap on all my classes yet. However, I'm pretty much ultra-casual at this point (mostly because I'm playing a bunch of other games).

Selphea
Mar 21, 2016, 02:02 PM
Ack, if scratch sales are on the decline PSO2 might just be headed for a sunset. PSOBB had PSU both had five year lifespans and this is PSO2's fourth year, so five year curse could still apply. Or maybe an extra year since PSO2 seems more successful than PSU so far.

Although I'm sure part of it happens to be them 816ing a good part of the West and Southeast Asia who were willing to jump through hoops to get in.

Personally I'd pay for non-RNG cosmetics but locking everything behind RNG means I don't bother because I'm not a gambler unless they release Accel Queen in a scratch, then I'd totally scratch like a kitty :O

the_importer_
Mar 21, 2016, 02:03 PM
Changing the model at this stage would be sinking the ship at this point. Can you imagine how quickly this game would be dropped by so many people if they had to pay to play? They wouldn't survive long enough to introduce any new content.

Given that we've had a post or two in this thread commenting that FFXIV, a subscription game, has gear grinds as bad if not worse than the requirements for Austere, I doubt it would change the fact that, ultimately, content is going to be padded/recycled/whatever in order to realistically keep people playing.

It basically depends on how much cash non-premium players spend (if at all). If most users spend less than premium every month but to spend some cash, then ya, bad idea but if most of the non-premium rarely spend any cash, then no big loss, just less lags for premium users.

FANSean
Mar 21, 2016, 02:29 PM
Ack, if scratch sales are on the decline PSO2 might just be headed for a sunset. PSOBB had PSU both had five year lifespans and this is PSO2's fourth year, so five year curse could still apply. Or maybe an extra year since PSO2 seems more successful than PSU so far.

THIS is the big reason the current update gives me pause. If it's on a decline we're either going to see heavier monetization (Star Gems don't bother me too much based on what little info we have, but it does put me on guard for now) and/or the game winding down. It's hard to say because, again, based on posts without much source, and by how much is a noteworthy question.

Xaeris
Mar 21, 2016, 02:31 PM
Episode 4 has been doing some...alarming things with PSO2's F2P model. It's been here for not even two months and I'm already concerned for the future. Between the super alt-hostile layerwear and the stamina gated gathering, I've felt more pressure to buy AC in these two months (that I have no plans to give into) than I ever have in the three years of the episodes previous. The thing I always liked about the F2P model is that when I bought things, it was rarely out of frustration to open some gate or relieve some limitation; if I bought AC, it was because I genuinely wanted something (usually a salon pass), and ideally, that's how a F2P model should work. The player should want to spend money because it'll get them something they enjoy, not because it'll make something less annoying. Doing it the second way is just how you frustrate people into early retirement.

So Sega, please be careful. Don't go full Nexon/NCSoft on me.

Stormwalker
Mar 21, 2016, 02:41 PM
I'll be honest. Most of it is very disappointing, and yet... if the new weapon palette system works the way I think it will (basically, Nova with an extra button), I'm willing to put up with a lot of suck otherwise, because that would be a really huge improvement in the gameplay.

Now if only they'd find a way to make weapon switching with a controller less awkward...

the_importer_
Mar 21, 2016, 02:46 PM
I'll be honest. Most of it is very disappointing, and yet... if the new weapon palette system works the way I think it will (basically, Nova with an extra button), I'm willing to put up with a lot of suck otherwise, because that would be a really huge improvement in the gameplay.

Now if only they'd find a way to make weapon switching with a controller less awkward...

I programmed my shortcuts to switch weapons and sub-pallet at the same time

jooozek
Mar 21, 2016, 04:11 PM
Changing the model at this stage would be sinking the ship at this point. Can you imagine how quickly this game would be dropped by so many people if they had to pay to play? They wouldn't survive long enough to introduce any new content.

Given that we've had a post or two in this thread commenting that FFXIV, a subscription game, has gear grinds as bad if not worse than the requirements for Austere, I doubt it would change the fact that, ultimately, content is going to be padded/recycled/whatever in order to realistically keep people playing.

http://ffxiv.consolegameswiki.com/wiki/Level_60_Gear_Progression

the grind isnt really that bad, i haven't seen those comments here but if it's people calling progressing content as grind then shrug, even though unlike in pso2 in ff14 outdated content isn't irrelevant, it still serves purpose

Enforcer MKV
Mar 21, 2016, 05:59 PM
http://ffxiv.consolegameswiki.com/wiki/Level_60_Gear_Progression

the grind isnt really that bad, i haven't seen those comments here but if it's people calling progressing content as grind then shrug, even though unlike in pso2 in ff14 outdated content isn't irrelevant, it still serves purpose

I suppose it helps that [for me at least] FFXIV is actually enjoyable to go through instead of PSO2's tedium and BS.

The most recent gear is somewhat of a grind to get because there's a weekly cap on the tomes you need to get to trade in, or the latest raid only let's you get one piece of gear a week. But at the end of the day, I actually prefer that over having RNG potentially f**k you over.

Oh, and there's no god-awful weapon grinding mechanic in 14. That helps a lot.

....But that's really neither here nor there. I don't want to derail the thread.

.........Somehow I think I just derailed the thread.

wahahaha
Mar 21, 2016, 07:26 PM
The most wonderful thing i can see here is new 13* that is not eq-locked.
FFXIV weapon will be camos. I'm sure of it, since weapon camos usually take the slot of a normal weapon and then become a camo.

Stormwalker
Mar 21, 2016, 08:48 PM
I suppose it helps that [for me at least] FFXIV is actually enjoyable to go through instead of PSO2's tedium and BS.

The most recent gear is somewhat of a grind to get because there's a weekly cap on the tomes you need to get to trade in, or the latest raid only let's you get one piece of gear a week. But at the end of the day, I actually prefer that over having RNG potentially f**k you over.

Oh, and there's no god-awful weapon grinding mechanic in 14. That helps a lot.

....But that's really neither here nor there. I don't want to derail the thread.

.........Somehow I think I just derailed the thread.

The thing I decided a long time ago is that I can't enjoy PSO2 if I try to have the best stuff all the time, because the process you go through to get it drives me crazy.

But I can have lots of fun with it if I solo a lot and use good looking weapons that have decent, even good, but not the best, performance and just enjoy the combat system (which is hard to enjoy in anything more than a duo because stuff dies too fast), and don't sweat the details.

The first rule I made for myself was, "If I don't feel like doing an EQ when it comes up, I don't do it." I probably go to about 1/3 of the EQ's that come up when I'm on.

I think I'd have permanently burned out on PSO2 a long time ago if it wasn't for this approach.

Maninbluejumpsuit
Mar 21, 2016, 09:46 PM
http://ffxiv.consolegameswiki.com/wiki/Level_60_Gear_Progression

the grind isnt really that bad, i haven't seen those comments here but if it's people calling progressing content as grind then shrug, even though unlike in pso2 in ff14 outdated content isn't irrelevant, it still serves purpose

The grind i was referring to was relic weapon, and it was released at a time there was literally no new content to do for 3+ months until 3.2 was released. The grind for it was nothing more than tedious chores the playerbase was long since tired of doing months before (since summer of 2015), and a watered down repeat of previous relic quest requirements years before that.

Hence I say the austere weapon grind was more enjoyable.

In the timespan of thanksgiving up to mid febuary, PSO2 actually got more content updates than ff14 had in over 6 months, and I paid a sub fee for ff14. Imagine how that feels.

Icefrenzy
Mar 21, 2016, 09:55 PM
Does anyone have the video for the Early April update (The Easter Event)?

Bumped doesn't have it and its too much of a pain to search through the whole recording of the stream to see it and scroll back and forth for the goodies.

Thanks in advance!

TaigaUC
Mar 21, 2016, 10:06 PM
I asked a JP friend what they thought of FF14.
They only played the really shit version briefly, said the GUI was the worst thing ever.

They also said that fundamentally FF14 is one of those games where you can't do much alone, and because they often solo, it's not their type of game.
PSO2 is nice because you can solo a lot, which is great.
Although, PSO2 also suffers from a lot of really stupid design issues all over the place.
I mean, no game is perfect. But a lot of this stuff shouldn't be taking 4+ years to fix. Or shouldn't even be an issue in the first place.
I don't know how they could make a game encouraging people to change classes but not save people's class setup. That took them around two years to fix.

That Star Gem thing just seems like a really roundabout way of getting people to throw money to replenish Stamina.
"Oh, you don't like spending AC to replenish Stamina? How about spending AC to buy items to replenish Stamina!"
No, f**k you! It doesn't do anything to fix the issue that Stamina sucks and Gathering isn't fun.
It's yet another example of SEGA "fixing" stuff by making us work for the "fix". They very rarely retroactively fix their mistakes.

Everyone was spamming comments during that portion of the livestream. People were like, "remove Fever!", but it felt like SEGA just ignored everyone.
They also gave some long explanation addressing why layerwear is rare and costs a fortune. I didn't listen to it fully, have to go over it again.
I think they said something about new outfits make old ones drop in price... but that doesn't really work when the stock is so low and limited.

Shinamori
Mar 21, 2016, 10:21 PM
Male layered ware will always be cheap.

wefwq
Mar 21, 2016, 10:23 PM
When will they change stamina system for gathering? They should just make stamina cap raise as player gathering level ges up.
Extending fever duration doesn't even help since stamina still ran out at the same pace anyway, though extending fever duration felt more like giving pressure to player to spend AC to refill stamina during fever.
At least make the cooldown rate faster, or make higher tier achievement don't being way too ridiculous.

Maninbluejumpsuit
Mar 21, 2016, 10:27 PM
We seriously could use a higher stamina cap as we level, but that could mean less profits for them, so I won't hold my breath.

KazukiQZ
Mar 21, 2016, 11:55 PM
Everyone was spamming comments during that portion of the livestream. People were like, "remove Fever!", but it felt like SEGA just ignored everyone.
They also gave some long explanation addressing why layerwear is rare and costs a fortune. I didn't listen to it fully, have to go over it again.
I think they said something about new outfits make old ones drop in price... but that doesn't really work when the stock is so low and limited.

There's also the fact that Basewear should have not been ticket to begin with (Kinda understand that inner wear should be, but why Base wear?!). Doing so will make the outfit go extinct sooner or later when supply doesn't exist anymore. And this will affect the special edition outfits like the Anime outfits and 711 new outfits.

And of course how it basically shows middle finger to players with multiple characters and likes to share outfits among them (me myself have 7 chara on my main account)

wefwq
Mar 22, 2016, 12:26 AM
It's obviously used to milk more money off player.
You can't share outfit, then you have to buy multiple of them on multiple different character.

This will also lead to the safe scratch sales even if the lineup are all revival.

jooozek
Mar 22, 2016, 01:58 AM
The grind i was referring to was relic weapon, and it was released at a time there was literally no new content to do for 3+ months until 3.2 was released. The grind for it was nothing more than tedious chores the playerbase was long since tired of doing months before (since summer of 2015), and a watered down repeat of previous relic quest requirements years before that.

Hence I say the austere weapon grind was more enjoyable.

In the timespan of thanksgiving up to mid febuary, PSO2 actually got more content updates than ff14 had in over 6 months, and I paid a sub fee for ff14. Imagine how that feels.

oh, relic weapons, yeah, that makes sense, those are grind like hell but weren't they only like 1-2 main stat better from best weapons of that patch when they were released? but yeah, the grind for those really seems over the top

Maninbluejumpsuit
Mar 22, 2016, 02:21 AM
oh, relic weapons, yeah, that makes sense, those are grind like hell but weren't they only like 1-2 main stat better from best weapons of that patch when they were released? but yeah, the grind for those really seems over the top

Actually they were the same ilvl as the best weapons in the game, but with better secondary stats for some classes, which in itself is a sin.

Doing a daily grind earned WARs, SCHs, BRDs, and BLMs to name a few classes, better weapons than doing the most challenging PvE content the game had to offer because of the superior secondary stats on the relic weapon.

The worst part of FF14's western forum community is that there are people who think it's okay to be rewarded more for doing a daily grind that takes no team effort or real player skill than doing demanding content content with an 8 person team that will wipe you over and over again for a single mistake on anyone's part.

Relic weapons were only on par with endgame raid weapons once, and that was fixed within the first week of 2.0: a realm reborn.

Enforcer MKV
Mar 22, 2016, 02:54 AM
oh, relic weapons, yeah, that makes sense, those are grind like hell but weren't they only like 1-2 main stat better from best weapons of that patch when they were released? but yeah, the grind for those really seems over the top

Really they're meant for people who didn't want to deal with coil. At least that's how it was explained to me initially. The grind is specifically meant to keep people who aren't dealing with weekly caps or limits on gear acquisition playing.

Not saying that's good game design, just saying that's what it was meant for, at least how it was explained to me.

Initially, at least. Haven't really looked at the stats of Relic weapons recently.

jooozek
Mar 22, 2016, 03:12 AM
gotta say that the itemisation in ff14 is pretty dull tho it enables them to balance content much better and allows for capping gear and what not so i guess they get a pass :wacko: i dont know other wow clones but i guess its similiar

gabor100
Mar 22, 2016, 03:54 AM
Actually they were the same ilvl as the best weapons in the game, but with better secondary stats for some classes, which in itself is a sin.

Relic weapons were only on par with endgame raid weapons once, and that was fixed within the first week of 2.0: a realm reborn.

Hmmm....

Maninbluejumpsuit
Mar 22, 2016, 04:42 AM
Hmmm....

What?

Rien
Mar 22, 2016, 06:31 AM
No new PAs

maximum disappoint

gabor100
Mar 22, 2016, 06:49 AM
What?

Nexus/Zeta is better then SCoB/FCoB weapons.

Some i210 relic's are better then A4S weapons.

And that will be the case with A8S weapons at the end of 3.2 too.

Maninbluejumpsuit
Mar 22, 2016, 07:26 AM
Nexus/Zeta is better then SCoB/FCoB weapons.

Bit unclear on the timeframe due to another hiatus, but wasn't nexus super late to SCoB's cycle?

I was entirely MIA for FCoB.

I guess a proper statement is 'the relic should be how it was in 2.0; behind the weapon you raid for. All the time. Without question.'


Some i210 relic's are better then A4S weapons.

Yeah. I said exactly that in the bit you quoted, and I find it's a problem.


And that will be the case with A8S weapons at the end of 3.2 too.

Relic should stay 5 ilvls behind. Slowly taking the most meaningful rewards out of raids doesn't make people want to raid more.

Walking out of A4s with no unique title, a mount that sounds like moving garbage cans, and the second best weapon in the game for SCH behind the one I have to do mind-numbing chores for was a slap in the face. :/

Anyway, I'm on hiatus from FF14 again. Can't justify paying for that game right now.

jooozek
Mar 22, 2016, 07:47 AM
there is a 96 hour login campaign going on now, starts whenever you log in :wacko:

Korima
Mar 22, 2016, 09:58 AM
Yikes, apart from the Odin boss, another boring update, seriously why the hell they don't make more maps?

Weiss9029
Mar 22, 2016, 10:00 AM
there is a 96 hour login campaign going on now, starts whenever you log in :wacko:
Uh details? why say that and not tell us what you get for doing it

jooozek
Mar 22, 2016, 10:13 AM
Uh details? why say that and not tell us what you get for doing it

i don't know if you are thinking of a pso2 thing so lemme put things in context then :wacko:


Anyway, I'm on hiatus from FF14 again. Can't justify paying for that game right now.


there is a 96 hour login campaign going on now, starts whenever you log in :wacko:


Patch 3.2 has ushered in a multitude of new adventures in the realm of Eorzea. In the hope that would-be adventurers can experience all that FINAL FANTASY XIV has to offer, we are pleased to announce the upcoming Free Login Campaign! If you or any of your friends are currently taking a break from your adventures in Eorzea, you won't want to miss out on this limited-time event!

http://na.finalfantasyxiv.com/lodestone/topics/detail/9f5c65ca108e5ad09054ac687429fa229c7324dd

Stormwalker
Mar 22, 2016, 11:55 AM
Yikes, apart from the Odin boss, another boring update, seriously why the hell they don't make more maps?

I know, right?

I'm not sure I'd like new maps if they did make them - Tokyo is not exactly solo-friendly (EC Quick, for one thing), though I will admit it is fun to duo and is actually still fun in a half-full MPA (I suspect a full MPA would utterly trivialize it even in XH, but I haven't experienced a full MPA there yet). - but at least it would be some new scenery, though, and some new enemies.

It's frustrating that whenever they do seem to add more content it's always 12-player focused. This game is most fun at the 2-4 player level, and there is so much more they could do with that. The only 12-player content I really enjoy is TD, and that's because it forces the players to spread out to cover the towers so the ability to concentrate fire is diluted.

Maninbluejumpsuit
Mar 22, 2016, 01:01 PM
I know, right?

I'm not sure I'd like new maps if they did make them - Tokyo is not exactly solo-friendly (EC Quick, for one thing), though I will admit it is fun to duo and is actually still fun in a half-full MPA (I suspect a full MPA would utterly trivialize it even in XH, but I haven't experienced a full MPA there yet). - but at least it would be some new scenery, though, and some new enemies.

It's frustrating that whenever they do seem to add more content it's always 12-player focused. This game is most fun at the 2-4 player level, and there is so much more they could do with that. The only 12-player content I really enjoy is TD, and that's because it forces the players to spread out to cover the towers so the ability to concentrate fire is diluted.

You forgot CM1

FANSean
Mar 22, 2016, 02:01 PM
Yikes, apart from the Odin boss, another boring update, seriously why the hell they don't make more maps?

A new map without any reward tied to it gets abandoned two days in, a new map with a reward gets farmed until the next update while everyone complains that they're forcing us into one area for our gear.

It's straight up no win.

Stormwalker
Mar 22, 2016, 03:42 PM
You forgot CM1

I've never done CM in PSO2. I'm uncomfortable trying to run something that requires that much coordination with randoms when there is a language barrier. Mostly because I don't want to screw up someone's run. And I don't have enough friends in-game to organize my own runs.

Which is a shame, because I suspect I would like it a lot. It seems like my kind of game.

Stormwalker
Mar 22, 2016, 04:04 PM
A new map without any reward tied to it gets abandoned two days in, a new map with a reward gets farmed until the next update while everyone complains that they're forcing us into one area for our gear.

It's straight up no win.

Only if you choose to farm it.

I've played a whole lot of MMO's. I've been that super hardcore guy. I was the raid leader in a successful ICC guild in WoW. I was a linkshell leader in FF XI. I kept burning out on games, and it wasn't until my second stint in FF XI, when I joined a linkshell made up of fellow burned-out hardcores that I truly understood the lesson of those burnouts.

Don't let anyone else tell you how to play, and more importantly, don't let your game experience be ruled by the ever-shifting "meta".

Play at your own pace.

My team description (which, my team consists of myself and a few friends) has a quote from a song that kind of encompasses my view of online gaming. While this isn't the same quote, it's from the same song:

"Oh, if there's one thing I hold on to
That gets me through the night.
I ain't gonna do what I don't want to.
I'm gonna live my life."

In this case, I'm going to play my game. I don't want new maps for the reward. I'm not going to obsess over having the very best stuff, when merely "very good" is more than enough for any content in this game. I'm going to choose appearance over that extra
2% dps.

I don't want new maps for the rewards. I want them for increasing variety. For new enemies to fight, and new tricks to figure out, and a broader experience.

I can't speak for anyone else, but the only time I stop enjoying the game is when I'm too focused on the goal and I forget the journey.

Doing what I want is way more fun than doing what I think Sega wants. Who really wants Sega to tell them what to do, anyway? And it's not as though Sega cares what I do anyway, as long as I stay engaged enough to keep spending money.

Weiss9029
Mar 22, 2016, 04:04 PM
I've never done CM in PSO2. I'm uncomfortable trying to run something that requires that much coordination with randoms when there is a language barrier. Mostly because I don't want to screw up someone's run. And I don't have enough friends in-game to organize my own runs.

Which is a shame, because I suspect I would like it a lot. It seems like my kind of game.
Don't put that much thought into it, people playing pubs aren't, so you shouldn't worry that much

Most JP pubs will decide the important roles, all you have to worry about is not doing stupid stuff like triggering bosses/traps, wasting energy, and not using good combat setups

Korima
Mar 22, 2016, 04:19 PM
A new map without any reward tied to it gets abandoned two days in, a new map with a reward gets farmed until the next update while everyone complains that they're forcing us into one area for our gear.

It's straight up no win.

Then, how you fix this?

ArcaneTechs
Mar 22, 2016, 04:22 PM
Was this the one stream were better off missing? I mean nothing that exciting was shown. I mean Odin is cool but it willl just be Gal Grpyhon at the end of the Summer LQ with shit drop rates again. Lv75 is beyond stupid for farming new 13*s again. I mean look at those Anga drop rates last year during that LQ

AlphaBlob
Mar 22, 2016, 04:29 PM
Then, how you fix this?
A quest that's both rewarding and don't really feel like a chore. A good example would be AQs, make a MPA version of that and have a little more random codes.

FANSean
Mar 22, 2016, 05:37 PM
Then, how you fix this?

In theory it's self-regulated if the playerbase does what Stormwalker does and play just to play, but that also means you don't really play the game super regularly.

It feels to me that a lot of people force themselves to play because reasons????

What Sega is doing isn't a bad idea in theory, having a multitude of systems gives them avenues to go between during major droughts, that's basically what the Lv80 AQ Update did for us, the game felt a hell of a lot more active for a few weeks when that hit. Adding actual floors to existing XQs might also do that, and now that they have the framework for rings and gathering down, they can add it to other areas later with new rings.

Honestly I think the way they hanged themselves with PA Crafting was that they'd have to design new functionality for existing PAs and consider the impact on gameplay balance, which is harder than just designing some rings, making up some weird ass collectables, and flagging other free fields to use them.

Adding XH Free Fields for everything else might help but they seem to have put themselves in a corner. They can't make around ten new stones with accompanying 12* and 13* sets for each field, but if they don't, then Kuron and Tokyo have the whole edge of having a worthwhile thing to farm from it.

My best thought would be to add XH Free Fields/Arks Quests and then add a flag so that S Ranking them as Featured Quests offers a higher level box with better chance of bonus keys and stones/badges, people who want to do them for fun can do them whenever but people who want rewards do featureds on the higher difficulties to get better stuff.

wefwq
Mar 22, 2016, 09:24 PM
Still sounds like a chore.

Tenlade
Mar 22, 2016, 09:41 PM
at this point, most of the top players have gotten thier austure weapons, farmed anga in ult, or did train trigger parties to get all the gear they need. Even less serious players might have even gotten a xie 13* or two back when those were available and anyone who hasnt by now is clearly not in a rush to get one unless they started playing like 2 weeks ago.

Pubs can kill xh megatsu before it even reaches the first gate for a while now, which is a good sign that its time to raise the level cap and make a new difficulty.

Korima
Mar 22, 2016, 10:16 PM
Guys maybe you don't understand me, I want a new map because I want to see new things, that's all.

TaigaUC
Mar 23, 2016, 02:06 AM
They said they wanted PA crafting to be more interesting.
In the end PA crafting just ended up being another "fix shit PAs people rarely use" thing.

I don't know if you could call it shooting themselves in the foot.
Those PAs probably needed more than just jiggling the numbers.
Besides, people wanted PA customization to be more interesting.

Naska
Mar 23, 2016, 10:16 AM
They said they wanted PA crafting to be more interesting.
In the end PA crafting just ended up being another "fix shit PAs people rarely use" thing.

I don't know if you could call it shooting themselves in the foot.
Those PAs probably needed more than just jiggling the numbers.
Besides, people wanted PA customization to be more interesting.

Well, it's true that some want PA customization to be interesting but some could just get by with it if it's just tweaking the number like tech crafting.
Example: Concentrated recipe for Sword PAs craft, Status Effect chance increase for DS PAs, Efficient JB PAs, ....