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View Full Version : So, do you think SEGA gave up on weapon crafting?



the_importer_
Mar 12, 2016, 07:52 PM
It's been close to a year since they last added a weapon crafting level, do you think they'll add more in the future or are we destined to gathering rocks forever?

Kondibon
Mar 12, 2016, 07:56 PM
are we destined to gathering rocks forever?When you think about it, that's all the game has been since HM came out. :wacko:

the_importer_
Mar 12, 2016, 08:02 PM
When you think about it, that's all the game has been since HM came out. :wacko:

HM ??

Kondibon
Mar 12, 2016, 08:06 PM
HM ??Cressida has a bunch of COs that involve collecting rocks.

Anduril
Mar 12, 2016, 08:12 PM
We haven't gotten a difficulty increase in a while, so I don't see why they would add more to crafting right now. I mean, the current hook is getting 13* weapons, so why let us be able to craft lower rarity items up to parity?

Zorua
Mar 12, 2016, 08:19 PM
I know they gave up on PA crafting :(

the_importer_
Mar 12, 2016, 08:30 PM
We haven't gotten a difficulty increase in a while, so I don't see why they would add more to crafting right now. I mean, the current hook is getting 13* weapons, so why let us be able to craft lower rarity items up to parity?

Not asking them to give the ability to match 13* weapons, but at lease make them more on par with 12* weapons. I mean why even keep crafting in the game if they're not gonna do anything new with it?

Naoya Kiriyama
Mar 12, 2016, 09:19 PM
but at lease make them more on par with 12* weapons

Craft red weapons.

Problem solved

ExHumor
Mar 12, 2016, 09:39 PM
I don't post much, but, i've gotten the idea Sega gave up a while ago....

Why...? Well, when I look at the population in peek hours in Japan, and NA/EU, almost none of their servers/ships are filled with anything but "Normal" status.

This tells me, it's better off to do what they planned years ago, and should have brought the game to Eu/NA years ago, rather than let it sit and rot in japan.

Honestly, it's sad to see the NA/EU website up now still, but Sega has no intention of bringing over to a more populated territory.

Granted I haven't played PSO2 in a while, but from the time I've been away they added 2 new episodes 3-4, and like 2-3 new classes, which doesn't do much justice to the game itself. It's almost if they've done what they did with Valkyrie Chronicles and releases it on steam, it'd be stpidly popular, and considering PSO 2 is at best, an MMO, it would do well on steam, so why they kept it JP only ie beyond me. Honestly a lot of old PSO players such as myself come to PSO, and PSU, and think this game is amazing, and I'd be willing to bet at least a thousand other "Steam" users" would think so as well. So why they announced this game to release NA/EU, but didn't follow through is beyond me.

In my personal opinion, Sega's been failing ever since the Dreamcast... (My Opinion)

otakun
Mar 12, 2016, 09:52 PM
I don't post much, but, i've gotten the idea Sega gave up a while ago....

Why...? Well, when I look at the population in peek hours in Japan, and NA/EU, almost none of their servers/ships are filled with anything but "Normal" status.

This tells me, it's better off to do what they planned years ago, and should have brought the game to Eu/NA years ago, rather than let it sit and rot in japan.

Honestly, it's sad to see the NA/EU website up now still, but Sega has no intention of bringing over to a more populated territory.

Granted I haven't played PSO2 in a while, but from the time I've been away they added 2 new episodes 3-4, and like 2-3 new classes, which doesn't do much justice to the game itself. It's almost if they've done what they did with Valkyrie Chronicles and releases it on steam, it'd be stpidly popular, and considering PSO 2 is at best, an MMO, it would do well on steam, so why they kept it JP only ie beyond me. Honestly a lot of old PSO players such as myself come to PSO, and PSU, and think this game is amazing, and I'd be willing to bet at least a thousand other "Steam" users" would think so as well. So why they announced this game to release NA/EU, but didn't follow through is beyond me.

In my personal opinion, Sega's been failing ever since the Dreamcast... (My Opinion)

Donno where you have been, man, but during an EQ at peak hours almost every ship besides like 2 or 3 are congested and even during non peak hours 2-3 ship are congested during EQs. Donno why you brought this into a localisation issue. US/EU are horribly fickle when it comes to MMOs in general especially asian ones. Feel free to check any other MMO forum to see people bash this game for being "another asian lobby mmo". yeah, they really care. Sega is saving money by allowing their core western fanbase be able to play without hardly any issues and making money on top of it by releasing the mobile game payment method for AC. That doesn't sound like fail to me, sounds more like smart business sense.

the_importer_
Mar 12, 2016, 10:01 PM
Craft red weapons.

Problem solved

Red weapons aren't good for all classes and for some, the pots make things worst.

Tenlade
Mar 12, 2016, 10:53 PM
im curious what class is it that "do more damage' makes things worse.

wefwq
Mar 12, 2016, 11:06 PM
I know they gave up on PA crafting :sad:
This.
Bunch of them are actually quite decent, such shame they got lazy and just give it up.
Though, maybe they just think about using this crafting "feature" to fix PA that gimped by design in the future, so they just save it up.


im curious what class is it that "do more damage' makes things worse.
Every class that participate on GGG trigger MPA.

Macman
Mar 12, 2016, 11:31 PM
Why...? Well, when I look at the population in peek hours in Japan, and NA/EU, almost none of their servers/ships are filled with anything but "Normal" status.

This tells me, it's better off to do what they planned years ago, and should have brought the game to Eu/NA years ago, rather than let it sit and rot in japan.

My sides!

wahahaha
Mar 12, 2016, 11:35 PM
Sega killed the entire game with the release of 13* weapons.

Zorak000
Mar 12, 2016, 11:44 PM
im curious what class is it that "do more damage' makes things worse.
red weapons are kinda sketchy for force, since it has no crit normally

I forget if that one damage calculator did update for the reduced damage variance on silva-level weapon extensions


either way, there really isnt a need to update crafting yet; reds for the most part are completely serviceable for extra hard until you can get a stronger weapon, so it does what it sets out to do

Macman
Mar 13, 2016, 12:00 AM
Now if only they could find a use for blue weapons...

Totori
Mar 13, 2016, 12:13 AM
You know something will come from it, just give it another 8 months lol

Zorak000
Mar 13, 2016, 12:53 AM
what if there were

green weapons

yoshiblue
Mar 13, 2016, 12:56 AM
what if there were

green weapons


http://www.youtube.com/watch?v=z4ZxxHbJGbY"]http://www.youtube.com/watch?v=z4ZxxHbJGbY

Sorry Anduril

Touka
Mar 13, 2016, 01:16 AM
I know they gave up on PA crafting :(

Going to open up another can of worms but they only concentrate on new content and barely refine whats already there,I hate that about Sega.

elryan
Mar 13, 2016, 02:22 AM
Craft red weapons.

Problem solved

This.

SEGA doesn't improve Weapon Crafting anymore because if they do, it'll render 13* weapons obsolete.

Red weapons already render 12* weapons obsolete so there's no point of going beyond that.

Hrith
Mar 13, 2016, 02:37 AM
I know they gave up on PA crafting :(Yeah...
We have like 8% of the PAs which can be crafted.
SEGA could easily check which PAs are the least used and do something.

A third technique recipe would not hurt, either.

Zysets
Mar 13, 2016, 03:10 AM
what if there were

green weapons

I'm blue daba dee daba die

(But if they were green they would die)

SteveCZ
Mar 13, 2016, 03:30 AM
And the answer iss..

*drum sticks rolling in the deep*

[SPOILER-BOX]Maybe yes, maybe no. :-?[/SPOILER-BOX]

Stardust1
Mar 13, 2016, 04:03 AM
Crafting wasn't profitable so they dropped it. Same thing will happen to gathering.

Azure Falcon
Mar 13, 2016, 04:53 AM
This.

SEGA doesn't improve Weapon Crafting anymore because if they do, it'll render 13* weapons obsolete.

Red weapons already render 12* weapons obsolete so there's no point of going beyond that.

That isn't the fault of the crafting system, a Red weapon by default is trash even crafted to 11* stats, that's the fault of Sega deciding to "balance" crafting in the laziest possible way by giving a stupidly good potential to a single 7* weapon range.

Red weapon potential killed crafting, Sega can't improve the stats any more because then that weapon series will rival 13*s, but not improving crafting has made almost every 1-12* weapon in the game obsolete. Literally all we need to re-balance things is the ability to craft 12* weapons (to open up equip restrictions) and a small bump in the Ex level cap, but unless they make Red some kind of exception to that it won't happen.

EvilMag
Mar 13, 2016, 05:43 AM
That isn't the fault of the crafting system, a Red weapon by default is trash even crafted to 11* stats, that's the fault of Sega deciding to "balance" crafting in the laziest possible way by giving a stupidly good potential to a single 7* weapon range.

Red weapon potential killed crafting, Sega can't improve the stats any more because then that weapon series will rival 13*s, but not improving crafting has made almost every 1-12* weapon in the game obsolete. Literally all we need to re-balance things is the ability to craft 12* weapons (to open up equip restrictions) and a small bump in the Ex level cap, but unless they make Red some kind of exception to that it won't happen.
12* crafting probably won't happen cause of the photon booster potentials which make most 12*s either on par or slightly better than some 13*s.

Kinda sad how much 13*s really ruined this game. They had to resort to giving 12*s stupidly OP potentials just to give them their time in the sun.

Selphea
Mar 13, 2016, 06:35 AM
It's a pity, so many nice weapon skins that will never see the light of day :(

Korima
Mar 13, 2016, 10:42 AM
Weapon Crafting, PA crafting, Casino, Challenge Mode....

Gathering will be the next thing

the_importer_
Mar 13, 2016, 11:20 AM
Wow, this topic sure turned morbid :(

SteveCZ
Mar 13, 2016, 11:38 AM
Threads that bait speculations are always like this.

AlphaBlob
Mar 13, 2016, 11:53 AM
Weapon Crafting, PA crafting, Casino, Challenge Mode....

Gathering will be the next thing
Don't forget Ultimate Quests.

wahahaha
Mar 13, 2016, 07:33 PM
If they release amduscia UQ, it will probably send to hell Naberius once more and riripa.
They would need to make 12* units, a new form of anga and more 13 stars to bait people along with new PA's / Techniques.
I honestly believe that ice/light compound was released too soon.

Nitro Vordex
Mar 13, 2016, 07:50 PM
It's a pity, so many nice weapon skins that will never see the light of day :(
This tho. When do we get to sacrifice weapons to turn them into camos, because holy shit some of the seven and eight star weapons are like 100x better than most of the 13* designs.

Achelousaurus
Mar 13, 2016, 09:12 PM
12* crafting probably won't happen cause of the photon booster potentials which make most 12*s either on par or slightly better than some 13*s.

Kinda sad how much 13*s really ruined this game. They had to resort to giving 12*s stupidly OP potentials just to give them their time in the sun.
Nah. What ruined 12* were 12*.
Only few were good by the time 13* came. And then Sega kept adding decent ones that were still inferior to 13*.
Sega thought it was like before when they kept adding 11* and 12* at the time time, 12* the big epic stuff and 11* the good stuff thats easier to get and grind.

But by the time 13* were out and Sega still added 12*, 12* were still not a lot better than 11* in many cases and still were a real bitch to grind.

Like the 12* nyau rod with 16% light boost pot. It only has 23 more atk than Caduceus.

Zyrusticae
Mar 13, 2016, 10:30 PM
This tho. When do we get to sacrifice weapons to turn them into camos, because holy shit some of the seven and eight star weapons are like 100x better than most of the 13* designs.
Yeah.

It's particularly weird since a direct competitor (Dragon's Dogma Online) lets you use literally anything as a skin, and you don't even need to sacrifice it.

Mio
Mar 13, 2016, 10:42 PM
Yeah I don't understand why they don't make an appearance system like most games do nowadays.
There's so many interesting weapon skins in the game, it would also give a value in the market for low useless weapons.

Korima
Mar 14, 2016, 09:58 AM
Weapon Skins? why? Sega doesn't want you to battle enemies anymore, they want you to go fishing or mining and sit in the cafe with your high school uniform to talk about the new fashion items in the next update.

Z-0
Mar 14, 2016, 10:04 AM
There's nothing wrong with not releasing new things all the time, the issue is that old content becomes obsolete due to them shoving better and better items into anything new to make people play that instead of older content (especially with EQs).

It'd be fine if Ultimate felt like it was worth playing, for example, but it simply isn't and you might as well just gather and wait for the next EQ to get all your shinies. Nobody wants to play content that doesn't reward them in some way significant, regardless of how "fun" it might be, especially if it forces a large number of players. (which is only fine if it's something everyone wants to play because best shinies). While Ares is a decent draw, it still takes a rather large time investment to get all 180 stones, something people would rather put elsewhere for better items.

When it comes to things like Weapon Crafting, PA Crafting... I really don't think there's any issue with them being "forgotten" considering there isn't really any new content to justify a power creep. While PA crafting would be cool for more PAs, do we really need to buff some PAs at this point? (Well, yes, but we really do not need more power creep at this point)

Kondibon
Mar 14, 2016, 10:14 AM
I was going to write an angry rant about how the equipment progression system in the game is bad in general, but I think everyone already knows that.



When it comes to things like Weapon Crafting, PA Crafting... I really don't think there's any issue with them being "forgotten" considering there isn't really any new content to justify a power creep. While PA crafting would be cool for more PAs, do we really need to buff some PAs at this point? (Well, yes, but we really do not need more power creep at this point)I agree that we don't need more power creep without tougher enemies, but, assuming it was actually done well, PA crafting shouldn't inherently add power creep.

the_importer_
Mar 14, 2016, 10:39 AM
There's nothing wrong with not releasing new things all the time, the issue is that old content becomes obsolete due to them shoving better and better items into anything new to make people play that instead of older content (especially with EQs).

It'd be fine if Ultimate felt like it was worth playing, for example, but it simply isn't and you might as well just gather and wait for the next EQ to get all your shinies. Nobody wants to play content that doesn't reward them in some way significant, regardless of how "fun" it might be, especially if it forces a large number of players. (which is only fine if it's something everyone wants to play because best shinies). While Ares is a decent draw, it still takes a rather large time investment to get all 180 stones, something people would rather put elsewhere for better items.

When it comes to things like Weapon Crafting, PA Crafting... I really don't think there's any issue with them being "forgotten" considering there isn't really any new content to justify a power creep. While PA crafting would be cool for more PAs, do we really need to buff some PAs at this point? (Well, yes, but we really do not need more power creep at this point)

Well you said there's no need to a power increase but yet, SEGA just added ways to increase power with Rings. The one I just got last night, the R / P Keeper Tech ring, has the potential to increase power up to 3%, that's like 75 ATK. This increase could have been added to new crafting levels instead, but no, SEGA decided it was better to make people run around like idiots by digging and fishing.

Charmeleon
Mar 14, 2016, 10:39 AM
assuming it was actually done well, PA crafting shouldn't inherently add power creep.

That's just not really possible though. You can intend for new additions to be as balanced as possible, but in the end new PA crafts would either be situationally better than old PAs (adding power creep) or not be worth using at all (doing nothing).

SteveCZ
Mar 14, 2016, 10:52 AM
Or Sega could be just pouring features first, then fill them up later.

Kondibon
Mar 14, 2016, 11:04 AM
Or Sega could be just pouring features first, then fill them up later.When is later though?

Unnamed Player
Mar 14, 2016, 11:10 AM
I really don't think there's any issue with them being "forgotten"Subunits certainly are no matter how you look at it, they should have been slot items for the suit like in previous installments of this series.

SteveCZ
Mar 14, 2016, 11:45 AM
When is later though?

Exactly. :-o

Achelousaurus
Mar 14, 2016, 11:48 AM
I don't think Sega has given up, I just think there is no need for more crafting atm.
Crafted red is close to some 13* in damage, crafted units can get 11* unit like def and very good stats when crafted, right now crafting is at a good point and are many reasons to do it.

I suppose when crafting becomes weak cause other gear gets too far ahead we will get more crafting options.

schnee4
Mar 14, 2016, 12:26 PM
There's nothing wrong with not releasing new things all the time, the issue is that old content becomes obsolete due to them shoving better and better items into anything new to make people play that instead of older content (especially with EQs).

It'd be fine if Ultimate felt like it was worth playing, for example, but it simply isn't and you might as well just gather and wait for the next EQ to get all your shinies. Nobody wants to play content that doesn't reward them in some way significant, regardless of how "fun" it might be, especially if it forces a large number of players. (which is only fine if it's something everyone wants to play because best shinies). While Ares is a decent draw, it still takes a rather large time investment to get all 180 stones, something people would rather put elsewhere for better items.

When it comes to things like Weapon Crafting, PA Crafting... I really don't think there's any issue with them being "forgotten" considering there isn't really any new content to justify a power creep. While PA crafting would be cool for more PAs, do we really need to buff some PAs at this point? (Well, yes, but we really do not need more power creep at this point)

wow! very well constructing! maybe graduating in Harvard? :-D

sparab
Mar 14, 2016, 12:43 PM
Keep in mind that PA craft is intended for those less used/under powered PA. Some crafted PA are even weaker than original but gain side uses instead, like aiming shot.

vbetts
Mar 14, 2016, 12:51 PM
No, I don't for two reasons.

1. Crafting on some weapons already have massive improvements, and almost make them better than most 10*+ weapons.

2. Sega wants to bring people towards Premium, not away.

the_importer_
Mar 14, 2016, 12:56 PM
No, I don't for two reasons.

1. Crafting on some weapons already have massive improvements, and almost make them better than most 10*+ weapons.

2. Sega wants to bring people towards Premium, not away.

As stated before, the goal would be to bring them closer to 12*. Also, I don't see the point bringing premium into this, but it that's the case, then there's a premium craft lines that are always helpful.

vbetts
Mar 14, 2016, 12:59 PM
As stated before, the goal would be to bring them closer to 12*. Also, I don't see the point bringing premium into this, but it that's the case, then there's a premium craft lines that are always helpful.

Premium have access to purchase 10-12* items in the shops that are high powered.

Where as for non premium, the best katana you could get 9* would be either the Blue or Red Katana for the crafting alone, which can put them up high with 10*+ weapons in S-ATK, and also their ability gives them ever more damage. You don't lose average damage as much on them as well since they're only 7*(Red Katana).

elryan
Mar 14, 2016, 01:02 PM
Where as for non premium, the best katana you could get 9* would be either the Blue or Red Katana for the crafting alone, which can put them up high with 10*+ weapons in S-ATK, and also their ability gives them ever more damage. You don't lose average damage as much on them as well since they're only 7*(Red Katana).

False. Red Katana crafted then photon boosted will put them to the realms of 12* weapons in terms of power level.

Damage variance stabilized after you reach silver materials.

the_importer_
Mar 14, 2016, 01:14 PM
Premium have access to purchase 10-12* items in the shops that are high powered.

Where as for non premium, the best katana you could get 9* would be either the Blue or Red Katana for the crafting alone, which can put them up high with 10*+ weapons in S-ATK, and also their ability gives them ever more damage. You don't lose average damage as much on them as well since they're only 7*(Red Katana).

Someone can easily pay for 1 month, do all the Magatsu runs during that said month and ticket their rares instead of cubing them. You point doesn't really hold since SEGA wants people to stay premium.

After close to 2 years of playing premium, I'm not going to renew. Why? Simple:
-I got the best rare weapon in the game (I never really hunted rares in the past, no luck)
-I've done 99% of the client orders in the game, so 20 is at the time is enough
-They gave us plenty of free storage as of lately

vbetts
Mar 14, 2016, 01:16 PM
False. Red Katana crafted then photon boosted will put them to the realms of 12* weapons in terms of power level.

Damage variance stabilized after you reach silver materials.

I should have mentioned 13* I'm not counting in this due to the fact the only way to get one is to find one or buy one in a stone shop(No player shops here!)

10-12* premium can buy in player shops. A Non-premium like myself can only buy up to 9*, and hunt for 10-12* in game or stone shop.


Someone can easily pay for 1 month, do all the Magatsu runs during that said month and ticket their rares instead of cubing them. You point doesn't really hold since SEGA wants people to stay premium.

After close to 2 years of playing premium, I'm not going to renew. Why? Simple:
-I got the best rare weapon in the game (I never really hunted rares in the past, no luck)
-I've done 99% of the client orders in the game, so 20 is at the time is enough
-They gave us plenty of free storage as of lately

You can't really base it on "people can," or make general assumptions as solid evidence. Yes, people can. But do all people do this? No, personally I don't see the point in going premium myself. I've bought some AC for a mag reset pass, but that's about it.

And while you may not be paying for premium anymore, that doesn't mean other people will stop as well. There is also new people coming in, starting off where you did 2 years ago and may do the same thing, or keep on paying premium.

the_importer_
Mar 14, 2016, 02:25 PM
You can't really base it on "people can," or make general assumptions as solid evidence. Yes, people can. But do all people do this? No, personally I don't see the point in going premium myself. I've bought some AC for a mag reset pass, but that's about it.

And while you may not be paying for premium anymore, that doesn't mean other people will stop as well. There is also new people coming in, starting off where you did 2 years ago and may do the same thing, or keep on paying premium.

And you can't make assumptions on people getting premium simply to buy rares from player shops when they could simply use 9* until they:
-Randomly find a decent 10*, 11*, 12*, 13* weapon on their own
-Gather enough stones to trade for a decent 10*, 11*, 12*, 13*weapon

vbetts
Mar 14, 2016, 02:28 PM
And you can't make assumptions on people getting premium simply to buy rares from player shops when they could simply use 9* until they:
-Randomly find a decent 10*, 11*, 12*, 13* weapon on their own
-Gather enough stones to trade for a decent 10*, 11*, 12*, 13*weapon

But I'm not. What I am saying, is that is an advantage Sega advertises going Premium. There are other advantages of course, room and shop without needing 3 day passes, premium space, storage, and others of course.

gabor100
Mar 14, 2016, 03:49 PM
We are now off topic, aren't we?

And i'm not gonna get premium cuz:
-i can fund Room passes with ES quick search
- 10-11★ weapons are mostly PoS, can buy better weapon without pass
-can get 12★ pass from title
- have enought storage with 6 characters

My problem with buying storage/AC room pass is that it's not "buy for lifetime" thing.

Lvl200Mag
Mar 14, 2016, 07:26 PM
Weapon crafting hasn't been touched for so long because it honestly cant be touched with where the game is currently. As said by a few earlier in the thread certain weapons (mainly red) are just too good when crafted and would even further more mess up this games gear progression if they were made even stronger. One thing that COULD be done I guess would be Sega adding to crafting in ways that aren't simply "make X stonger" such as making it possible to craft 12*s to be used with other classes but looking at the main class weapon boosts we have gotten that doesn't seem to be a thing Sega wants.

PA crafting is definitely something that could and should be added to, the crafts definitely do not have to simply be "make X PA stronger" and could potentially open up a whole new world of depth [SPOILER-BOX]Or we could at least get some Bouncer PA crafts [/SPOILER-BOX]

Achelousaurus
Mar 14, 2016, 07:38 PM
We are now off topic, aren't we?

And i'm not gonna get premium cuz:
-i can fund Room passes with ES quick search
- 10-11★ weapons are mostly PoS, can buy better weapon without pass
-can get 12★ pass from title
- have enought storage with 6 characters

My problem with buying storage/AC room pass is that it's not "buy for lifetime" thing.
Character storage is though.
But at a truly ridiculous price. The only reason I got it is cause I know myself and I know I can't have as much fun unless I hoard items (I do that in every game ever). Though in return I am getting rid of ex storage.

And yeah, we need more pas to craft. TBH as op as force is, I'd love if we'd get new tech crafts, just so we can change the way some techs work like we can with some pas.

Macman
Mar 16, 2016, 01:22 AM
what if there were

green weapons

White would probably be next if PSZ was any indication.

isCasted
Mar 16, 2016, 01:36 AM
I'm pretty sure icons for Green series were datamined over a year ago.