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View Full Version : JP PSO2 Skill ring Quick breakdown of all rings, and a level guide.



The first last one
Mar 15, 2016, 07:55 PM
This is just a quick rundown of skill rings~

For the picture attached , the rows stand for this , in order -
GRIND VALUE | MESETA | ORE | GEM | GRINDER | LAMBDA GRINDER | EXP NEEDED | PLAYER EXP | CUMULATIVE TOTAL EXP
4190
L /JG Sonic Arrow - When Just Guarding, chance to trigger Sonic Arrow at boosted power
power 175% at level 1 / consumes 20 PP | level 17 208% power 4 pp consume

L/JG heavenly F- Same as above, only with heavenly fall instead.
L/Jg Rising Flag Same as above, only with Rising flag instead.

L/DS Kamitachi - Activate Wind Weapon gear for double saber at a porc rate % chance, when you use the following Pas : Tornado dance, (or crafted) Scissor Edge, Rumbling Moon, Illusion Rave, Fake capture, Surprise Dunk, Deadly archer, Acro Effect, Deadly Circle.
5% chance to trigger At level 1- 100% chance to activate at level 20 .(POwer is unaffected)

L/TD Air Chase - When locking onto an enemy and performing regualr attacks with twin dagger while in air, a homing effect will apply.
(similar to katana combat) ((Must be in air)

L / knuckle chaser - Same as above, only it's knuckles only, and only when you're on the ground.

L / S Front roll- perform a frontward stylish roll - gunner/mechs

power increase bonus for each level 101% bonus to RATK at level 1, 120% at level 20.

L / Katana Rear guard - makes the katana stay in guard mode by making gear open. After guard is released, gear gauge fills slower.

level 1 reduces gear by 290% (150% at level 10) gear gauge fill 0% till level 10
level 11~ 20 gear reduced by 150% gear gauge fill 1%/2%/3%/4%/5%/6%/7%/8%/9%/10% (levels 11,12~20)

L / Db snatch - When using dual blade wep action dodge manuever, deal more samage to enemies with snatch grab skill.
level 1 - 40% more power, level 209 1800% more power.

L/ C Tech parry -
Perform a JG when charging techs
effect duration 0.03 sec at level 1 up to 0.60 seconds at level 20

L/ RR field - reduce the recast time for reverser field (techer skill)


level 1 recast time reduced to 70%
level 20 recast time reduced to 50%


L / Hunter Gear Save - decrease the amount of gear gauge used/lost.
gear consumption/gear reduction rate reduced to 75% at level 1
Gear comsumption/ gear reduction rate reduced to 50% at level 20 .

L / HIgh time keep - During Showtime/Hightime boost, prevent loss of hightime bonuses when you take damage. ( at a proc rate % to trigger)
5% chance to trigger at level 1, 100% chance to trigger at level 20
This means at level 20, you will NEVER lose high time bonus when you take damage.

L/ Short combat - Removes the homing effect katana combat usually delivers.

R / Massive Hunter To further improve the effects of massive hunter skill.
level 1~10 damage reduced to 99%
effect time 15 seconds for level 1~5||||16~20sec levels 6~10)
recast time 120 seconds at level 1~ 100seconds at level 6.

damage 95% level 11, ~91% level 16, 90% levels 17 ~20
effect 20 seconds levels 11~16|||21~25 seconds levels 16~20
recast time 100 seconds levels 11~15 ||| 95~90 seconds levels 16~20.

R/ C strike S-Atk- add critical damage bonus + critical hit chance % to S-Atk
level 1~5 crit dmg 100% critcal rate +1%~5%
level 6~10 crit dmg 101% critical rate 6%~10%
level 11~19 crit dmg 102% critical rate+11%~19%
level 20 103% critical damage / 120% critical hit rate.

C/ Strike R- Atk same as above, only for R-Atk.
C/Strike T-Atk same as above, only for T-Atk

R / Killing bonus- add more pp when an enemy is killed near you .
level 1 ~ 1 pp per enemy level 10 ~ 2.80 Pp per enemy
level 11 +3 pp per enemy , level 20 +5 pp per enemey




R/ Perfect keeper S-Atk. Increases S-Atk when Hp is above a certain %
Level 1 101% more dmage if hp is 100%
level 10 102% more damage if Hp is over 94%
level 11~20 103% more damage is hp is above 94% ( at 11)
if Hp is above 84% at level 15
If Hp is above 78% at level 18
If Hp is above 75% at level 20

R/ P keeper R-Atk same as above , only for R-atk damage

R/ P Keeper T-Atk - same as above, only for t-atk damage.

R/ Photon flare- increases t-atk gained when using photon flare

level 1~10 +150 T-Atk
effect duration 20 seconds for levels 1~5. 21~25 seconds for levels 6~10
recast 100 seconds at level 1, 80 seconds at level 5~10

level 11~15 +155 T-atk~+175 T-Atk Effect time 25 seconds, Recast 80 seconds
levels 16~20 +180 t-atk~ +200 t-Atk Effect time 26 secoinds~30 seconds
Recast time 74 seconds~ 70 seconds.

R/ Pp convert Automatic pp recovery is incrreased for a certain period of time. MAx Hp also decreases during this time.

Level 1~10 Pp recovery rate =1.00
Hp max value 75%
Levels 1~5 effect time 10 seconds , levels 6~10 11~15 seconds
recast time 130 seconds~122 for levels 1~5, 120 seconds for levels 6~10

Level 11~15 Pp +1.10~+1.40
Hp max value 74%~71% for levels 11~14 (70% for l;evels 15~20)
Effect time 15 seconds for levels 11~15, 16~20 seconds for levels 16~20
Recast time 120 seconds for levels 11~15, 118 seconds ~110 seconds for lvls 16~20

R/ Attack advance- power of regular attacks is increased.

power 101% at level 1 ~120% at level 20.

R / EPPR field- Same skill as Bouncers PP restore element field. (use elemental advantage in the field generated, and gain the pp listed)

pp gain level 1~10 +1
level 1~5 effect time 20 seconds, 25~19 fo levels 6~10
recast time for levels 1~5 120seconds~112. 100 secoinds for levels 6~10

pp gain 1.2~+2 for levels 11~15. +2.20~+3 for 16~20
effect 30 seconds for leve;s 11~15, 35~40 seconds for levels 16~20.
recast time 100 seconds for 11~15, 90 seconds ~ 80 seconds for levels 16~20.

R/ Boost slayer- Does more damage to "boosted" enemies\
( sorry after typing and tranlslating for 2 hours, I just wanted to get this done, last ring XD i was very MEH at this point, thanks for the correction, but was that attitiude neccesary?)




That's all of them!
hopefully this helps ppl.
Thank Temmie for the work here :3

(all info from pso2.swiki/jp)

The first last one
Mar 15, 2016, 08:07 PM
Thiswas alot of work! :3

wefwq
Mar 15, 2016, 09:12 PM
Wrong SF i believe.

TaigaUC
Mar 15, 2016, 10:28 PM
Linked to your guide from my crappy guide.

Stormwalker
Mar 16, 2016, 08:59 AM
My testing indicates that the homing effect for TD Air Chase also applies to the Photon Arts Facet Folia and Scar Fugue when executed in the air. No other PA's were homing, however, only those two and the normal air attacks.

Strobo_Lemon
Mar 16, 2016, 09:33 AM
Linked to your guide from my crappy guide.

You haven't updated your sig yet for your latest guides though? :-D

Rehal
Mar 16, 2016, 09:58 AM
L / HIgh time keep - During Showtime/Hightime boost, prevent loss of hightime bonuses when you take damage. ( at a proc rate % to trigger)
5% chance to trigger at level 1, 100% chance to trigger at level 20
This means at level 20, you will NEVER lose high time bonus when you take damage.


Me heard/read that this ring effect actually only proc ONE TIME EACH HIGH TIME, and it DOES NOT PREVENT ONE MORE TIME FROM BEING LOST TO THE ATTACK.


R/ Boost slayer- any slayer skill is increased dmg.


101% at level 1 ~ 120% power at level 20.

This one is just out right completely wrong and doesn't make any sense.

Boost Slayer ring increases your damage against BOOSTED ENEMY, 3% at lv20 and decreases your damage taken from BOOSTED ENEMY, 20% at lv20

AmanoMai
Mar 16, 2016, 10:22 AM
^ what rehal said

The first last one
Mar 16, 2016, 10:44 AM
and you're wrong on high time, though.
it prevents loss of hightime effects when you take damage, there;s no other way to read this ring.

toragyo
Mar 16, 2016, 10:59 AM
ショウタイム中に敵の攻撃を受けても一定確率でハイタイムが一度だけ維持される。

No.

Also, Front S-Roll only increases the damage of the regular attack that you do during S-Roll, not to R-Atk which your post implies.

Anduril
Mar 16, 2016, 12:45 PM
The lack of formatting was bothering me. I tried to clean it up a bit, and add a bit of extra info.

[I]LEFT RINGS

L /JG Sonic Arrow, L/JG Heavenly F, L/JG Rising Flag

A successful Just Guard will trigger Photon Art with boosted power.
Passive Skill
Not Usable by: -

Power:
(LV1-5) 175%-180%
(LV6-10) 182%-190%
(LV11-15) 192%-200%
(LV16-20) 202%-220%

PP Cost:
(LV1-5) 20-16
(LV6-10) 15-11
(Lv11-15) 10-6
(LV16-20) 5-0L/DS Kamitachi

Activate DS Gear action when using the following PAs:
Tornado dance, Tornado Dance Type-0, Scissor Edge,
Rumbling Moon, Illusion Rave, Fake Capture, Surprise Dunk,
Deadly Archer, Acro Effect, Deadly Circle
Passive Skill
Not Usable by: -

Power:
(LV1-20) 100%
Trigger Rate:
(LV1-5) 5%-25%
(LV6-10) 30%-50%
(LV11-15) 55%-75%
(LV16-20) 80%-100%
L/TD Air Chase

When airborne, a homing effect is applied to locked on enemies
when using the following:
Scar Fugue, Facet Folia, Fall Nocturne,
Fall Nocturne Type-0, normal Twin Dagger attacks
Passive Skill
Not Usable by: -
L / Knuckle Chase

When on the ground, a homing effect is applied to locked
on enemies when using the following:
Normal Knuckle attacks, Step Attack,
Ducking Blow, Flicker Jab, Pendulum Roll,
Slide Upper, Slide Upper Type-0,
Surprise Knuckle, Flash Thousand, Backhand Smash
Passive Skill
Not Usable by: - L / S Front Roll

Perform a frontward Stylish Roll.
Gain damage bonus to forward S-Roll attacks.
Passive Skill
Not Usable by: -

Power:
(LV1-5) 101%-105%
(LV6-10) 106%-110%
(LV11-15) 111%-115%
(LV16-20) 116%-120%L / Katana Gear Guard R

Maintain guarding stance by forcibly activating Katana Gear.
Gear reduction rate is increased, and Gear fill rate is decreased.
Passive Skill
Not Usable by: -

Gear Reduction Rate:
(LV1-5) 290%-240%
(LV6-9) 220%-160%
(LV10-20) 150%
Gear Fill Rate:
(LV1-10) 0%
(LV11-15) 1%-5%
(LV16-20) 6%-10%L / DB Snatch

Deal damage when using Dual Blade shift dodging action.
Passive Skill
Not Usable by: -

Power:
(LV1-5) 400%-800%
(LV6-10) 900%-1300%
(LV11-15) 1350%-1550%
(LV16-20) 1600%-1800%L/ C Tech Parry

Gain a Just Guard window when charging Techs.
Passive Skill
Not Usable by: -

JG Window:
(LV1-5) 0.03-0.15 seconds
(LV6-10) 0.18-0.30 seconds
(LV11-15) 0.33-0.45 seconds
(LV16-20) 0.48-.60 secondsL/ RR Field

Reduce recast time for Reverser Field.
Passive Skill
Not Usable by: -

Recast Time Reduction:
(LV1-5) 70%-66%
(LV6-10) 65%-61%
(LV11-15) 60%-56%
(LV16-20) 55%-50%L / Hunter Gear Save

Decrease the consumption and reduction
rate of Hunter weapon Gear.
Passive Skill
Not Usable by: -

Gear Consumption/Reduction Rate:
(LV1-5) 75%-71%
(LV6-10) 70%-66%
(LV11-15) 65%-61%
(LV16-20) 60%-50%L / High Time Keep

During Showtime, gain a chance to prevent loss of
High Time once when you take damage.
Passive Skill
Not Usable by: -

Trigger Rate:
(LV1-5) 5%-25%
(LV6-10) 30%-50%
(LV11-15) 55%-75%
(LV16-20) 80%-100%L/ Short Combat

Remove the homing effect from Katana Combat.
Passive Skill
Not Usable by: - RIGHT RINGS

R / Massive Hunter

Reduce damage and prevent knock-back.
Active Skill
Not Usable by: HU (Massive Hunter)

Damage Taken:
(LV1-10) 99%
(Lv11-15) 95%-91%
(LV16-20) 90%
Effect Duration:
(LV1-5) 15 seconds
(LV6-9) 16-19 seconds
(LV10-15) 20 seconds
(LV16-20) 21-25 seconds
Recast Time:
(LV1-5) 120-112 seconds
(LV6-15) 100 seconds
(LV16-20) 95-90 secondsR/ C Strike Striking, R/ C Strike Range, R/ C Strike Tech

Increase critical damage and rate.
Passive Skill
Not Usable by: FI (Critical Strike)

Critical Power:
(LV1-5) 100%
(LV6-10) 101%
(LV11-19) 102%
(LV20) 103%
Critical Rate:
(Lv1-5) +1%-5%
(LV6-10) +6%-10%
(LV11-15) +11%-15%
(LV16-20) +16%-20%R / Killing Bonus

Recover PP when an enemy dies within a certain range.
Passive Skill
Not Usable by: RA (Killing Bonus)

PP Recovered:
(LV1-5) +1.0-1.8
(LV6-10) +2.0-2.8
(LV11-15) +3.0-3.8
(LV16-20) +4.0-5.0R/ Perfect Keeper Striking, R/ Perfect Keeper Range, R/ Perfect Keeper Tech

Increase damage when HP is above a certain percentage.
Passive Skill
Not Usable by: GU (Perfect Keeper)

Power:
(LV1-5) 101%
(LV6-10) 102%
(LV11-20) 103%
Threshold HP (incomplete data):
(LV1) 100%
(LV6) 96%
(LV8,11) 94%
(LV15) 84%
(LV18 ) 78%
(LV20) 75%R/ Photon Flare

Increases T-ATK for a set duration.
Active Skill
Not Usable by: FO (Photon Flare)

T-ATK Increase:
(LV1-10) +150
(LV11-15) +155-175
(Lv16-20) +180-200
Effect Duration:
(LV1-5) 20 seconds
(LV6-9) 21-24 seconds
(LV10-15) 25 Seconds
(LV16-20) 26-30 seconds
Recast Time:
(LV1-4) 100-85 seconds
(LV5-15) 80 seconds
(LV16-20) 74-70 secondsR/ PP Convert

In exchange for max HP, automatic PP recovery
rate is increased for a set duration.
Active Skill
Not Usable by: TE (PP Convert)

PP Recovery:
(LV1-10) +1.0
(LV11-15) +1.1-1.5
(LV16-20) +1.6-2.0
Max HP:
(LV1-10) 75%
(Lv11-14) 74%-71%
(LV15-20) 70%
Effect Duration:
(LV1-5) 10 seconds
(Lv6-9) 11-14 seconds
(Lv10-15) 15 seconds
(Lv16-20) 16-20 seconds
Recast Time:
(LV1-5) 130-122 seconds
(Lv6-15) 120 seconds
(LV16-20) 118-110 secondsR/ Attack Advance

Power of normal attacks is increased.
Passive Skill
Not Usable by: BR (Attack Advance)

Power:
(LV1-5) 101%-105%
(LV6-10) 106%-110%
(LV11-15) 111%-115%
(LV16-20) 116%-120%R / EPPR Field

Generate a field in which you gain extra PP
for attacking with Elemental Weakness.
Active Skill
Not Usable by: BO (Elemental PP Recovery Field)

PP Recovery:
(LV1-10) +1.0
(LV11-15) +1.2-2.0
(LV16-20) +2.2-3.0
Effect Duration:
(LV1-5) 20 seconds
(LV6-10) 25-29 seconds
(LV11-15) 30 seconds
(LV16-20) 35-40 seconds
Recast Time:
(LV1-5) 120-112 seconds
(LV6-15) 100 seconds
(LV16-20) 90-80 seconds R/ Boost Slayer

Increase damage to and reduce damage from infected enemies.
Passive Skill
Not Usable by: -

Power:
(LV1-5) 101%
(LV6-10) 102%
(LV11-20) 103%
Damage Reduction:
(LV1-10) 1%-10%
(LV11-20) 11%-20%

TaigaUC
Mar 16, 2016, 01:25 PM
You haven't updated your sig yet for your latest guides though? :-D

I'm basically out of space on the sig. It's a pain trying to fit everything in there.

Strobo_Lemon
Mar 16, 2016, 06:08 PM
I'm basically out of space on the sig. It's a pain trying to fit everything in there.

Maybe you can abbreviate them, like PD, DF, MB/TD 1, 2, 3, FP, SP, SU ...

Then again, it wouldn't work since the newbies wouldn't understand what the meaning of those abbreviations are. :-?

TaigaUC
Mar 17, 2016, 08:46 AM
Yeah. Exactly.

I'm thinking maybe I should just make a post linking to my guides, and then link to only that post.

Triple_S
Mar 17, 2016, 09:14 AM
Yeah. Exactly.

I'm thinking maybe I should just make a post linking to my guides, and then link to only that post.

I was gonna suggest this, actually. A lot of your guides are quite helpful, and I've referenced them (or outright linked then) while helping some friends get into the game. Having an easy way to access all of them that isn't hunting your SIG down would be awesome.

starwind75043
Mar 18, 2016, 12:59 PM
On the knuckle chase ring. Will the gap closing affect increase as i lvi it?

Anduril
Mar 18, 2016, 01:18 PM
On the knuckle chase ring. Will the gap closing affect increase as i lvi it?

Any ring that uses Lambda Grinders to buy does not gain any additional skill benefits, only small boosts to stats.

Achelousaurus
Mar 19, 2016, 10:15 AM
Great info.

Does L / Katana Gear Guard R burn through gear faster than if you activate gear by a regular counter?

Anduril
Mar 19, 2016, 11:16 AM
Great info.

Does L / Katana Gear Guard R burn through gear faster than if you activate gear by a regular counter?
Yes, there is a video that shows the difference on niconico.

EDIT: Found it: http://www.nicovideo.jp/watch/sm28387211

nevershootme
Mar 19, 2016, 09:24 PM
A burning question I have with the JG PA rings, does it have to be used with their respective weapons to trigger the PA on JG, or can katanas or FI weapons be usable on JG?

Anduril
Mar 19, 2016, 09:33 PM
A burning question I have with the JG PA rings, does it have to be used with their respective weapons to trigger the PA on JG, or can katanas or FI weapons be usable on JG?
(Going off of what I can interpret from the swiki since I don't use HU main weapons) You need to use the correct weapon type, and it will only trigger if you are using HU as your main or sub-class.

Achelousaurus
Mar 20, 2016, 08:26 AM
Thanks. And wow, that is a lot faster.
Also, that means if I was playing RaHu the ring could make me use Rising Flag with a launcher equipped?

Sounds funky.

Anduril
Mar 20, 2016, 11:01 AM
Thanks. And wow, that is a lot faster.
Also, that means if I was playing RaHu the ring could make me use Rising Flag with a launcher equipped?

Sounds funky.
No, it means that if you are using an all class Partizan as a Ra/Gu, even with the ring on, you will not trigger Rising Flag.
The conditions of the JG rings are:


Be a Hu as main or sub (so that you actually have the JG skill).
Use the correct weapon type (ie. Sword for Sonic Arrow, etc.).