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TaigaUC
Apr 20, 2016, 07:34 AM
From Lavendy's site (in Japanese):
https://lavendy.net/pso2es/custom-profile-s6/

That page said they were in the middle of testing it, back in March.
I don't know if there's an updated version.

Fullscreen (https://lavendy.net/special/pso2/pso2-nvaa-fullscreen-s6.zip)
Windowed/Virtual Fullscreen/Borderless Window (https://lavendy.net/special/pso2/pso2-nvaa-window-s6.zip)

Did some testing. It allows for anti-aliasing without losing the tier 6 shadows.
I noticed that hair textures may appear a little glitchy (strange streaks).
If so, simply set the Ambient Occlusion Compatibility to 0x0000000.

So, why use this? Because the default anti-aliasing is jaggy as hell.
This should allow you to get better anti-aliasing. You can also use SGSSAA and all that crap.

For those unfamiliar with using Nvidia Inspector, here's the original thread with more info (http://www.pso-world.com/forums/showthread.php?t=205228).

Edit: Turn off Blur in the game setting options, or else you'll get some weird visual glitches. Once you turn Blur on, you'll need to restart client to fix the glitches.
You may also need to update to the latest Nvidia drivers.

Sample image (4xMSAA):
[spoiler-box]http://i63.tinypic.com/1z56j2u.jpg[/spoiler-box]

Zyrusticae
Apr 20, 2016, 09:59 AM
Doesn't work for me.

That's because the lighting/shadowing issue is caused by SLI, not by the anti aliasing settings. Not sure if there's a solution here. It randomly jumps between working and not working while SLI is enabled.

TaigaUC
Apr 20, 2016, 10:04 AM
I don't use SLI. I had light/shadow vanish if I used the old profiles.
The one I posted above works with proper shadows for me. SGSSAA works too but I can't stand the bluriness.

SLI might be a separate incompatibility issue.

pkemr4
Apr 20, 2016, 10:35 AM
does this fix the hair not getting anti-alised during the tier 6 demo?

Arada
Apr 20, 2016, 10:43 AM
does this fix the hair not getting anti-alised during the tier 6 demo?

The setting proposed here, I don't know but NVidiaInspector definately does it.

[spoiler-box]http://img11.hostingpics.net/pics/949939pso20160420174041000.jpg[/spoiler-box]

Zyrusticae
Apr 20, 2016, 11:20 AM
Strange. What profile did you guys use? When I use it (with SLI disabled) I still have glitchy lighting & shadows.

DeificEpyon
Apr 20, 2016, 11:30 AM
Yeah, I'm curious too. I'm having the same issues as Zyrusticae.

Arada
Apr 20, 2016, 11:35 AM
If you're talking about the very visible lighting effect around your character, moving with you like on this screenshot:

[spoiler-box]http://img11.hostingpics.net/pics/942277pso20160420132132000.jpg[/spoiler-box]

Then it's coming from an in-game setting.
Option -> Video Settings -> Display Setting

Set Camera Lighting to 0 and it'll be gone.

Also make sure in game Blur and Anti-Aliasing are off.

TaigaUC
Apr 20, 2016, 11:41 AM
SLI compatibility bits seems to be "0x02C12005".
No idea if that actually works, as I don't have SLI. I dunno if Lavendy has SLI either.

DeificEpyon
Apr 20, 2016, 11:53 AM
If you're talking about the very visible lighting effect around your character, moving with you like on this screenshot:

[spoiler-box]http://img11.hostingpics.net/pics/942277pso20160420132132000.jpg[/spoiler-box]

Then it's coming from an in-game setting.
Option -> Video Settings -> Display Setting

Set Camera Lighting to 0 and it'll be gone.

Also make sure in game Blur and Anti-Aliasing are off.

Thanks, Arada. Everything seems to be working great now. :)

Misaki Ki
Apr 20, 2016, 12:06 PM
I'm pretty sure I have nearly the same setup as Zyrusticae still (SLI 970s,) so not surprised I'm having the same issues.

The posted profiles don't really do anything for me, in fact, it seems to make things worse. AA doesn't really work on them, as seen here:

[spoiler-box]
362.00
SLI Disabled
AA: 0x004110C1
AO (Disabled): 0x000C002F
SLI (Disabled): 0x02400005


http://i.imgur.com/2qh0aNy.jpg
[/spoiler-box]


My prior settings work a bit better, but it has glitchy shadows.

[spoiler-box]
362.00
SLI Enabled

AA: 0x004018C5
AO (Disabled): 0x000C000F
SLI: 0x02400005

http://i.imgur.com/dpP2tMP.jpg
[/spoiler-box]


Switching to 364.72 to see if it helps anything.


I did notice some things like what Arada mentioned as well. Blur seemed to do weird stuff with the shadows.

TaigaUC
Apr 20, 2016, 12:09 PM
Added a sample image to the first post.
I have motion blur turned off.

With the default AA, the outlines of my character look sharper.
From what I tested, the background looks jaggy with all the basic AA options.
I had to use SGSSAA to make the lines in the background not jaggy, but that also blurs everything else.

Misaki Ki
Apr 20, 2016, 12:15 PM
^ Could you see if 0x004018C5 works okay on your setup? Just with MSAA, not SGSSAA.

TaigaUC
Apr 20, 2016, 12:17 PM
Is that the old bit? The old bit gave me weird shadows.
I'm using the latest drivers, I think. Updated them for Dark Souls 3.

Misaki Ki
Apr 20, 2016, 12:26 PM
One of the older ones. You're probably thinking of 0x004010C5 though.

pkemr4
Apr 20, 2016, 12:44 PM
so the old AA settings is kill? i have to use these new settings?

TaigaUC
Apr 20, 2016, 01:00 PM
The old AA bits result in strange shadows, hair glitches, or lack the tier 6 shadows.
I saw some strange shadows in tier 5 prior to the update, not sure if that was related.

0x004018C5 seems to work fine for me. Didn't notice anything really out of place.
Edit: Mouse movement felt more sluggish with 4018C5. Dunno why.

Misaki Ki
Apr 20, 2016, 01:02 PM
It's working a bit better for me now, blur off.

[spoiler-box]
http://i.imgur.com/fCPW0ag.jpg
[/spoiler-box]

Unsure if some of the weird quirks are there, so going to play with this for a while.



0x004018C5 seems to work fine for me. Didn't notice anything really out of place.
Edit: Frame rate seems more sluggish. I'm getting 60fps instead of the 100fps? I get with the other bit.

Thanks, was just wanting to make sure I wasn't wasting my time with it.

I forgot to mention, it's very performance heavy, but gives the best results in my opinion.

TaigaUC
Apr 20, 2016, 01:13 PM
A bunch of textures still look disgustingly low res, huh.

IceBurner
Apr 20, 2016, 01:14 PM
Sigh, nothing I do gets light and shadow to work under Setting 6 at all. It worked just fine in the bench/Ep char creator.
I have one ASUS STRIX 970, and I've tried:
1. Running with no changes
2. Resetting the inspector profile to vanilla default
3. Explicitly setting SLI to disabled
4. The various AA compatibility bits mentioned in this thread.

Aside from some of the options significantly darkening the game, none of them have had any effect at getting lighting and shadows to work at all under setting 6. I'm so frustrated. What gives, SEGA?

pkemr4
Apr 20, 2016, 01:16 PM
is there a translation for the graphics settings? theres one with normal in english and idk what its for

Zyrusticae
Apr 20, 2016, 01:38 PM
If you're talking about the very visible lighting effect around your character, moving with you like on this screenshot:

[spoiler-box]http://img11.hostingpics.net/pics/942277pso20160420132132000.jpg[/spoiler-box]

Then it's coming from an in-game setting.
Option -> Video Settings -> Display Setting

Set Camera Lighting to 0 and it'll be gone.

Also make sure in game Blur and Anti-Aliasing are off.
That's not my issue.

The issue is that the shadows still cut out randomly. Disabling driver AA entirely fixes the issue.

Man, this is a pain in the ass. Can't run the game with no AA and no SLI, that just kills the whole appeal of it for me. Grrrr.


Sigh, nothing I do gets light and shadow to work under Setting 6 at all. It worked just fine in the bench/Ep char creator.
I have one ASUS STRIX 970, and I've tried:
1. Running with no changes
2. Resetting the inspector profile to vanilla default
3. Explicitly setting SLI to disabled
4. The various AA compatibility bits mentioned in this thread.

Aside from some of the options significantly darkening the game, none of them have had any effect at getting lighting and shadows to work at all under setting 6. I'm so frustrated. What gives, SEGA?
Did you activate it in the launcher settings screen? Make sure the shader quality is set to "high quality" as well.

pkemr4
Apr 20, 2016, 02:43 PM
so... is there no way yet to get of the jagged lines around jeanes head and her head accessory

http://puu.sh/opDGI/d90332e601.jpg

Squal_FFVIII
Apr 20, 2016, 02:47 PM
I was using combined AA at 1440P but this new update broke that too. Gonna give this a shot.

IceBurner
Apr 20, 2016, 02:52 PM
That's not my issue.

The issue is that the shadows still cut out randomly. Disabling driver AA entirely fixes the issue.

Man, this is a pain in the ass. Can't run the game with no AA and no SLI, that just kills the whole appeal of it for me. Grrrr.


Did you activate it in the launcher settings screen? Make sure the shader quality is set to "high quality" as well.Of course I had graphic setting 6 activated, how else could I complain that lighting and shadows don't work under setting 6? :) Shaders and textures were set to the highest, to no avail. No lighting is being drawn in the game aside form ambient.

Performance under setting 5 is completely unchanged, so that's what I'm going to be stuck on until the driver compatibility is worked out.

AlphaBlob
Apr 20, 2016, 02:57 PM
I'm hoping for a way to use stage 6 shadow and ambient occlusion on stage 5 and below. I personally don't like how stage 6 looks.

Zyrusticae
Apr 20, 2016, 03:00 PM
Of course I had graphic setting 6 activated, how else could I complain that lighting and shadows don't work under setting 6? :) Shaders and textures were set to the highest, to no avail. No lighting is being drawn in the game aside form ambient.

Performance under setting 5 is completely unchanged, so that's what I'm going to be stuck on until the driver compatibility is worked out.Just had to be sure.

Honestly, not sure what else could be your issue. Vanilla settings work fine for me. What driver version are you on?


I'm hoping for a way to use stage 6 shadow and ambient occlusion on stage 5 and below. I personally don't like how stage 6 looks.
Try turning off the "color curve" option to get closer to the default look.

TaigaUC
Apr 20, 2016, 03:14 PM
so... is there no way yet to get of the jagged lines around jeanes head and her head accessory

Try turning off Edge Light in game options.
It might make jaggies look less obvious.

IceBurner
Apr 20, 2016, 03:20 PM
Just had to be sure.

Honestly, not sure what else could be your issue. Vanilla settings work fine for me. What driver version are you on?

GeForce driver 364.72.

Edit: This is crazy, but I got it to work by setting DrawLevel to 5 and Shaderlevel to 2. WTH.
Nevermind, it was working and then it just suddenly stopped drawing shadows again in the middle of the desert. It looks like it's just plain unstable. Pretty sure this is going to require a driver-level solution

pkemr4
Apr 20, 2016, 03:27 PM
Try turning off Edge Light in game options.
It might make jaggies look less obvious.

im guess no matter what you cant get rid of it 100%? im using the Diabo 3 AA bit

TaigaUC
Apr 20, 2016, 03:29 PM
Dunno, I tried turning off Edge Light and it fixed the sharp bright edges I was getting.

Apparently turning on Blur at all causes the shadows to implode and mess up the hair or something.
Even if you turn it off after, it doesn't fix it. You have to restart the client.
So... turn off Blur if you're going to use the Nvidia Inspector tweaks.

Zyrusticae
Apr 20, 2016, 03:34 PM
WTF does Blur even do? The name is not very descriptive...

Sora3100
Apr 20, 2016, 03:35 PM
It's motion blur

TaigaUC
Apr 20, 2016, 03:42 PM
I turn off blur because it ruins my screenshots and I can barely see it in battle anyway.

pkemr4
Apr 20, 2016, 03:42 PM
Dunno, I tried turning off Edge Light and it fixed the sharp bright edges I was getting.

Apparently turning on Blur at all causes the shadows to implode and mess up the hair or something.
Even if you turn it off after, it doesn't fix it. You have to restart the client.
So... turn off Blur if you're going to use the Nvidia Inspector tweaks.

yea i turned it off and it helped alot but still somewhat noticeable. whats your settings.

TaigaUC
Apr 20, 2016, 03:45 PM
I have the edge light turned on, and I'm just using 4x MSAA.
I can stand a little jaggy. Better than being too blurry.
PS4 version has jaggy shit too.

AlphaBlob
Apr 20, 2016, 04:02 PM
Try turning off the "color curve" option to get closer to the default look.
I did that but the lighting in some maps still looks pretty horrible, and the skill effect makes me want to put sunglasses.

TaigaUC
Apr 20, 2016, 04:17 PM
There's an option to dim effects. Try using that.

pkemr4
Apr 20, 2016, 05:23 PM
I have the edge light turned on, and I'm just using 4x MSAA.
I can stand a little jaggy. Better than being too blurry.
PS4 version has jaggy shit too.

i mean your inspector settings

Misaki Ki
Apr 20, 2016, 06:08 PM
A bunch of textures still look disgustingly low res, huh.

Pretty much. They covered a lot of stuff in vaseline, and replaced others, but some textures were just left as-is. They're pretty standout.


[spoiler-box]
http://i.imgur.com/Js9qNhZ.jpg
[/spoiler-box]

pkemr4
Apr 20, 2016, 06:56 PM
does anyone else get frame drops the moment the operator talks?

AlphaBlob
Apr 20, 2016, 07:02 PM
does anyone else get frame drops the moment the operator talks?
I get a lot of frame drop when I'm in the forest, but that could be because my rig can't handle stage 6 very well. Idk, maybe they didn't optimize the new graphics really well yet, on the character creation demo my FPS stayed at 60, but now they drop to 40 sometime.

pkemr4
Apr 20, 2016, 07:53 PM
is this the shadow glitch people are getting?

[SPOILER-BOX]http://puu.sh/opX7Z/db88a7ffbb.png[/SPOILER-BOX]

Killerwing
Apr 20, 2016, 08:11 PM
So, I have been looking into the issue regarding the new Stage 6 graphics and attempting to use Inspector with it, and I have some good news: I may have found a decent set of settings to use for Inspector and PSO2's Stage 6 graphics.

[SPOILER-BOX]http://oi66.tinypic.com/33c0hg8.jpg[/SPOILER-BOX]

Before Stage 6 came out, I had been using one of Lavendy's advanced settings for Inspector, and it worked really well. While said settings for Stage 6 seemed to bring sharp quality, the FPS drop was rather massive, even with the new AA bit.

So I basically halved the potency of the Antialiasing in Inspector, based on that previous Advanced setting, creating this setting.

The results are pretty good. AA in the game is better, and the difference in FPS compared to default AA isn't too bad.
WORD OF WARNING: If you want to use those settings, you must disable both the ingame AA, but also the blur option. Otherwise if the blur remains active, shadows in the game will barely be able to be visible.

I suspect however that this setting I made is far from being perfect, since I noticed that issue with the hair(while in salon) that was previously seen with the other AA bit, although it was less noticeable.

Still, this could be a step in the right direction! :)

Zyrusticae
Apr 20, 2016, 09:22 PM
Well, I'm at a loss now.

Apparently SLI works fine so long as I disable any driver AA. HBAO+ also works alright - currently using one of the older bits (Warmonger), which works surprisingly well. Whatever they did to update the rendering pipeline, it's made it a lot easier on the driver's depth detection.

Unfortunately, I've run into that bizarre bug where textures simply stop loading in. Seems to be dependent on resolution, as I started using DSR to compensate for the lack of AA. In other words, basically all of my options for AA are ruined, unless I do like everyone else and go single-GPU with motion blur disabled (I always turn off in-game AA because it sucks). And I just refuse to do that.

Blargh, I say. Blargh.

sol_trigger
Apr 20, 2016, 09:47 PM
my i5 + hd7790 runs the T6 graphics @1080p like shit... even tho there isn't much graphic quality improvement imo...

Keilyn
Apr 20, 2016, 09:55 PM
From Lavendy's site (in Japanese):
https://lavendy.net/pso2es/custom-profile-s6/

That page said they were in the middle of testing it, back in March.
I don't know if there's an updated version.

Fullscreen (https://lavendy.net/special/pso2/pso2-nvaa-fullscreen-s6.zip)
Windowed/Virtual Fullscreen/Borderless Window (https://lavendy.net/special/pso2/pso2-nvaa-window-s6.zip)

Did some testing. It allows for anti-aliasing without losing the tier 6 shadows.
I noticed that hair textures may appear a little glitchy (strange streaks).
If so, simply set the Ambient Occlusion Compatibility to 0x0000000.

So, why use this? Because the default anti-aliasing is jaggy as hell.
This should allow you to get better anti-aliasing. You can also use SGSSAA and all that crap.

For those unfamiliar with using Nvidia Inspector, here's the original thread with more info (http://www.pso-world.com/forums/showthread.php?t=205228).

Edit: Turn off Blur in the game setting options, or else you'll get some weird visual glitches. Once you turn Blur on, you'll need to restart client to fix the glitches.
You may also need to update to the latest Nvidia drivers.

Sample image (4xMSAA):
[spoiler-box]http://i63.tinypic.com/1z56j2u.jpg[/spoiler-box]

Another thing that works is to run Nvidia DSR on a current video card and use the smoothness control. Games that have lousy AA control are one of the reasons why DSR was actually made for in the Nvidia Documentation. I experiment a lot with Nvidia Inspector. I love the program and have a lot of different settings...

...glad that someone started experimenting with Tier 6 graphics.

Edit: I just noticed on that screenshot the user is using Point-Filtering/Bilinear Filtering instead of trilinear filtering. I can tell by the texture presentation on the building on the right side. I've worked far too much in mapping that one of the most common bugs is to rebuild a map and find that everything is displayed with Point Filtering or Bilinear Filtering. This is why I always run Xrenderer with every game I play...to not trick my eyes.

Drekko
Apr 20, 2016, 10:02 PM
Well, I'm at a loss now.

Apparently SLI works fine so long as I disable any driver AA. HBAO+ also works alright - currently using one of the older bits (Warmonger), which works surprisingly well. Whatever they did to update the rendering pipeline, it's made it a lot easier on the driver's depth detection.

Unfortunately, I've run into that bizarre bug where textures simply stop loading in. Seems to be dependent on resolution, as I started using DSR to compensate for the lack of AA. In other words, basically all of my options for AA are ruined, unless I do like everyone else and go single-GPU with motion blur disabled (I always turn off in-game AA because it sucks). And I just refuse to do that.

Blargh, I say. Blargh.


So I figured out what's going on with SLI.... Sega messed up the SLI profile with there new setting 6 graphics, more than likely the new Shaders.

If you change the SLI rendering to Force Alternative Frame Rendering 1. It should fix your shadow issue.

But......... You might lose a few FPS cause the game is not optimized for FAFR1.

Either we wait for Nvidia to release a new SLI profile or for Sega to patch the graphics settings so that it works with the current SLI profile.

Drekko
Apr 20, 2016, 10:05 PM
Interesting enough the PS4 version of the game has Ambient Occlusion Off by default. I find that funny considering you can turn it on in the options menu on the PS4 version.

Dia79
Apr 20, 2016, 10:11 PM
so far what u guys think about the color tone curve option? its kinda killing my eyes after a while even if looks good ....

MrMesetabags
Apr 20, 2016, 10:29 PM
There's an option to turn the color tone curve off? The tinted color overlay on everything hurts my eyes, especially in the camp ship on blue maps. The closest I could do was to toggle off the vignetting in the ingame settings.

Everything runs almost fine with fps drops in the most unexpected places. 12 man EQ parties or areas like Ruins with lots of flowers is smooth, but when I step into my S-sized room with a few furniture pieces and plants it lags heavily. Rendered cut-in windows like the operator or character outfit previews show up blank for a split-second with deep hues from that ungodly color tint.

Since I've been using Inspector for as long as I can remember, the only thing setting 6 brings to the table is self-shadowing. The overblown saturation and sickly colors can go DIACF.

TaigaUC
Apr 21, 2016, 01:02 AM
I don't like the color tone. Yes, you can turn it off, but then the colors go back to being dull.
I like that it saturates stuff more, but everything has an annoying blue tint.
Some stuff is oversaturated.

I would really like to be able to adjust the color tone myself.
Maybe I'll ask Hardlight if that can be done.

The shadow bug kinda makes the shadow implode and stretch across the whole map or something.

The screenshot is supposed to be using 16x Anisotropic Filtering.

Shoterxx
Apr 21, 2016, 04:52 AM
To be honest, even with color tonemap off, it's pretty weird. I had some nice settings for ReShade for standard "level 5" shaders that refuse to look decent with the new "level 6" high quality, no matter how much I adjust them. It's specialy annoying for me, because it makes my character look like a gyaru...

Still, theres way less sky banding and less color bleeding into grey tones without the tone mapping.

Also, I remember there being a shadow bug in Tokyo, pre-PS4 patch, where I could fix it by messing around with Blur and Depth of Field. I haven't got it after that simply because I always set both to off, so if anyone's willing to try...

pkemr4
Apr 21, 2016, 02:29 PM
I get a lot of frame drop when I'm in the forest, but that could be because my rig can't handle stage 6 very well. Idk, maybe they didn't optimize the new graphics really well yet, on the character creation demo my FPS stayed at 60, but now they drop to 40 sometime.

i monitered my GPU usage and i saw a huge drop everytime the operator cutin popped up so idk whats going on.

Kazzi
Apr 21, 2016, 03:12 PM
so far what u guys think about the color tone curve option? its kinda killing my eyes after a while even if looks good ....

Yeah it rams the contrast up, but you can turn it off under drawing features in the options menu. It's nice for a while but it actually caused me a migraine last night.

pkemr4
Apr 21, 2016, 03:14 PM
i hear radeonpro gives alot better AA has anyone tried it and compared? can use reshade instead of inspector to force AA if so

Zyrusticae
Apr 21, 2016, 04:31 PM
After experimenting a bit, I've come to the conclusion that the game has a really weird depth buffer format. The effective distance seems to get much, much more compressed the closer to the camera you get. This results in some weird stuff like the AO suddenly becoming extra-dark when you zoom in. Also explains why HBAO+ is hardly visible anymore unless you look REALLY close to things.

Hmmm. Not sure how to take this.

Shoterxx
Apr 21, 2016, 04:52 PM
After experimenting a bit, I've come to the conclusion that the game has a really weird depth buffer format. The effective distance seems to get much, much more compressed the closer to the camera you get. This results in some weird stuff like the AO suddenly becoming extra-dark when you zoom in. Also explains why HBAO+ is hardly visible anymore unless you look REALLY close to things.

Hmmm. Not sure how to take this.

Are you using custom bits, or the ones available in Inspector?

Zyrusticae
Apr 21, 2016, 05:02 PM
Right now, I'm using (0x00000013), which is one of the ones which bleeds through everything because it doesn't match states on draw. It seems to be the only way to get a visible effect, however.

There's a bunch of other profiles that work, but the effect is so tiny that it feels ultimately pointless to even have it enabled.

Shoterxx
Apr 21, 2016, 05:16 PM
Right now, I'm using (0x00000013), which is one of the ones which bleeds through everything because it doesn't match states on draw. It seems to be the only way to get a visible effect, however.

There's a bunch of other profiles that work, but the effect is so tiny that it feels ultimately pointless to even have it enabled.

Well, I have a set of custom made bits that supposedly work on the benchmark, that did not flicker, and seemed to detect everything properly... but it doesn't bleed... it simply paints every cranny and nook full black...

It's one of the many things I've yet to wrap up and post on my thread...

Anyway, the issue you described seems to be logarithmic depth. Which is weird, since ReShade is fine with it. Or actually, it's the fog drop-off being really strong with that setting. Derp.

pkemr4
Apr 21, 2016, 05:40 PM
i dropped reshade after it nuked my fps from 70-90 average to 40-50 average

AlphaBlob
Apr 21, 2016, 05:44 PM
i dropped reshade after it nuked my fps from 70-90 average to 40-50 average
Same here, I wish I could use it though to mess with the color tone, that's pretty much why I said it would be nice if you could use the shadows and ambient occlusion from stage 6 in stage 5, that's all I care about.

Shoterxx
Apr 21, 2016, 05:47 PM
i dropped reshade after it nuked my fps from 70-90 average to 40-50 average

That's normal. Just my tonemapping shader drops about 2 fps for me (from around ~45).
And that's a single, simple in-color, out-color shader. If you start stacking them up, that drop doubles, triples, etc...

Worse for effects like Ambient Light and DoF, where it reads multiple textures and uses heavier calculations and multiple passes.

pkemr4
Apr 21, 2016, 05:50 PM
Same here, I wish I could use it though to mess with the color tone, that's pretty much why I said it would be nice if you could use the shadows and ambient occlusion from stage 6 in stage 5, that's all I care about.

i wish i could enjoy freefields without getting frame drops when ever the operators pop up ^^;

its doing it with normal client

Squal_FFVIII
Apr 23, 2016, 07:36 PM
i wish i could enjoy freefields without getting frame drops when ever the operators pop up ^^;

its doing it with normal client

Do you mean frame drops that cause an actual stutter when the operators pop up? Or just simple frame drops without the stutter?

I ask because back when the "bad client" was a thing this operator stutter was a "normal" thing.

HentaiLolicon
Apr 23, 2016, 08:50 PM
i wish i could enjoy freefields without getting frame drops when ever the operators pop up ^^;

its doing it with normal client
If you are using 60fps limit, get to user.pso file then set the Framekeep value to 65 or more. Sega broke that fps limiter with white day EQ update

pkemr4
Apr 23, 2016, 10:41 PM
If you are using 60fps limit, get to user.pso file then set the Framekeep value to 65 or more. Sega broke that fps limiter with white day EQ update

i play with unlimited and the fps cap set to 144 from inspector

pkemr4
Apr 27, 2016, 03:46 PM
sorry for nerco but is grass fucked up for anybody else when ingame AO is enabled?

Keilyn
Apr 27, 2016, 04:42 PM
Is it me or did the server maintenance mess up with graphics settings somehow? I never set my system to "Auto-Update" graphics...

pkemr4
Apr 27, 2016, 05:15 PM
Is it me or did the server maintenance mess up with graphics settings somehow? I never set my system to "Auto-Update" graphics...

tier 6 in general feels badly optimized

Manta Oyamada
Apr 29, 2016, 12:10 AM
My NVIDIA Inspector Perfil

https://goo.gl/xlQ8To

------------------------

Blur OFF

Achelousaurus
Apr 29, 2016, 05:11 PM
Is there a solution to waifus not looking as cute anymore with tier 6 graphics? I.e. retarded face shadows?

Asakaze
Apr 29, 2016, 06:37 PM
How bad?
Mine looks better actually ~

AlphaBlob
Apr 29, 2016, 10:18 PM
Is there a solution to waifus not looking as cute anymore with tier 6 graphics? I.e. retarded face shadows?
Unrealistic waifu looking cuter than realistic waifu? :S Well Idk about you but I prefer the skin texture of tier 6.

TaigaUC
Apr 30, 2016, 07:28 AM
I haven't checked yet, but does tier 1-5 still use the old shitty low res compressed textures instead of the higher resolution ones?
That'd be kinda stupid because there's a separate texture resolution setting.
It'd be nice to be able to mix and match.

AlphaBlob
Apr 30, 2016, 07:38 AM
I haven't checked yet, but does tier 1-5 still use the old shitty low res compressed textures instead of the higher resolution ones?
That'd be kinda stupid because there's a separate texture resolution setting.
It'd be nice to be able to mix and match.
Yep, 1-5 still use shitty texture, I wish there was a hack or mod to put the good textures on tier 5.

Achelousaurus
Apr 30, 2016, 10:09 AM
Unrealistic waifu looking cuter than realistic waifu? :S Well Idk about you but I prefer the skin texture of tier 6.
Well, if you are into craptacular faceshadow and don't like smooth skin I can't help you either.

Zyrusticae
Apr 30, 2016, 10:50 AM
Tier 6 skin rendering is actually smoother, thanks to that cheaply approximated subsurface scattering.

Tier 5:
[spoiler-box]http://i.imgur.com/BTJRJmR.jpg[/spoiler-box]

Tier 6:
[spoiler-box]http://i.imgur.com/XURRCcR.jpg[/spoiler-box]

Madevil
Apr 30, 2016, 11:40 AM
I'm not sure how many weapons have high res textures
at first I thought some old and uncommonly used weapons don't have texture updates
but seems even revo 13* is using shitty quality skin like badly compressed jpeg
[SPOILER-BOX]http://i.imgur.com/BOItI9k.png[/SPOILER-BOX]
[SPOILER-BOX]http://i.imgur.com/dfAw3ED.png[/SPOILER-BOX]
anyway, still can't get a perfect working AA compatibility value for the hair

Achelousaurus
May 1, 2016, 07:55 AM
I'm talking about this, she looks notably worse now.
[SPOILER-BOX]http://i.imgur.com/o1aYgWY.jpg[/SPOILER-BOX]
vs
[SPOILER-BOX]http://i.imgur.com/0aAvdfS.jpg[/SPOILER-BOX]

TaigaUC
May 1, 2016, 11:24 AM
Try turning off Ambient Occlusion in the settings. Makes some of the corner shadows on stuff look less black-ish.
Play around with the camera light slider too.

KokoropG
May 9, 2016, 01:03 AM
Seems the settings all work fine except for that antialiasing compatibility, it leaves a white border on the top and left side of the screen. Any way to fix it?

Squal_FFVIII
May 9, 2016, 02:05 AM
Seems the settings all work fine except for that antialiasing compatibility, it leaves a white border on the top and left side of the screen. Any way to fix it?

I would like to know this as well. I have this weird white line (border) on the left and upper part of my screen.

TaigaUC
May 9, 2016, 06:22 AM
I'm pretty sure I tested that and the white line appears in tier 6 by default, regardless of antialiasing compatibility.

Ezodagrom
May 9, 2016, 06:32 AM
I'm pretty sure I tested that and the white line appears in tier 6 by default, regardless of antialiasing compatibility.
It doesn't appear for me by default, only when trying to force AA through inspector.

Squal_FFVIII
May 9, 2016, 06:45 AM
It doesn't appear for me by default, only when trying to force AA through inspector.

Same for me. No white line when using the stock tier 6 graphics.

I'm guessing that white line is an artifact caused by the forced AA.

TaigaUC
May 9, 2016, 07:11 AM
Dunno then, sorry.
I remember thinking "oh, it appears anyway" when I was experimenting with the settings.
I don't remember clearly though. Was pretty fatigued at the time.

Squal_FFVIII
May 14, 2016, 02:36 AM
Taiga, what driver version are you using? I ask Because i'm still rocking some drivers from dec 2015.

I tend to not update drivers unless I need to. Meaning a game is running poorly or i'm having problem. Maybe I need to newest drivers to get this to work properly without the weird white line etc etc.

pkemr4
May 24, 2016, 01:51 PM
0x004010C5 seems to be working fine now

Keilyn
May 24, 2016, 04:34 PM
Since its a graphic thread.
Decided to run Application Controlled Anti-Aliasing, but use 0x004010C5 to see how the in-Game Anti-Aliasing actually looks. In PSO-2's case, turning off AA turns it into an Application Controlled Option. I am also not using the SLI AA-Draw Option. I also wanted to see the effect of motion blur on 4K resolution as it is four times the pixel count as 1080P. The more pixels that exist, the easier to hide graphical problems during gameplay, but the harder to hide graphical problems during single-frame analysis.

Just three screenshots taken at 4K resolution.

First Shot has Slight Motion Blur
Second Shot is Perfect
Third Shot has Heavy Motion Blur on the hand

[spoiler-box]http://www.smashmybrain.com/pso2ss/keilyn/true4K/initial/pso20160524_171053_010.jpg[/spoiler-box]

[spoiler-box]http://www.smashmybrain.com/pso2ss/keilyn/true4K/initial/pso20160524_171108_015.jpg[/spoiler-box]

[spoiler-box]http://www.smashmybrain.com/pso2ss/keilyn/true4K/initial/pso20160524_171123_018.jpg[/spoiler-box]

Note: When I mention motion blur, I am speaking about the natural occurrence of it, not adding or subtracting graphic filters...

Shinamori
May 24, 2016, 07:24 PM
Use these profiles cause everything to flicker, a lot.

pkemr4
May 24, 2016, 08:00 PM
Use these profiles cause everything to flicker, a lot.

disabling ingame AO stops the shadows from flickering

Mattykins
Sep 28, 2016, 05:57 PM
Bringing this back from the dead because a recent Windows 10 update broke something for me, and my changes to Inspector aren't affecting anything anymore.