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Rion__
Apr 23, 2016, 07:34 PM
I feel like I really need to make a good effort towards getting a 13* at this point.

However, I'd like to know which ones are good ones.

I'm running BR/HU, as such, I'm looking at the Katanas, if that makes any difference at all.


Could someone give me a run-down of the 13* weaponry, but especially the potentials?

I'm curious to know, especially with the newer ones like the Revolucio series (oh god...why does one of the bosses have to be Guar Zigmorde...? It's not the boss itself, it's the fact that I can't just Guren Tessen dash to the end of Kuron Exploration...) or the ones from the Bonus Quest (I have this uneasy feeling that they might stink).

Kondibon
Apr 23, 2016, 07:39 PM
the ones from the Bonus Quest (I have this uneasy feeling that they might stink).There aren't any unique enemies in the Bonus Quests, but I assume you haven't done them before. If it makes you feel better they're all piss easy though.

Rion__
Apr 23, 2016, 07:41 PM
There aren't any unique enemies in the Bonus Quests, but I assume you haven't done them before. If it makes you feel better they're all piss easy though.

Oh, I meant I was wondering if the 13* weapons that you can get with the drops from those quests are less than stellar.

I've done the Bonus Quests. Even though my gear is far from crazy, it's kind of weird seeing just how quickly everything dies in those...

HentaiLolicon
Apr 23, 2016, 07:43 PM
Austere is always the answer。
Revolucio katana potential is Just attack boost (8% at lvl 3)

Rion__
Apr 23, 2016, 07:54 PM
Austere is always the answer。
Revolucio katana potential is Just attack boost (8% at lvl 3)

The idea is to work towards an Austere at some point...but with how good (I say "good" sarcastically) I am at managing to actually find time to join Progeny of the Apocalypse runs...that may take a bit of time.

I'm wondering if it would be worth it to try to maybe use the one from the Bonus Quest drops as an intermediate of sorts.

Kondibon
Apr 23, 2016, 07:57 PM
Oh, I meant I was wondering if the 13* weapons that you can get with the drops from those quests are less than stellar.

I've done the Bonus Quests. Even though my gear is far from crazy, it's kind of weird seeing just how quickly everything dies in those...Oh, you mean the phantasmal stones? You also get those from XH tokyo free field.

Rion__
Apr 23, 2016, 08:07 PM
Oh, you mean the phantasmal stones? You also get those from XH tokyo free field.

Aye, those things. Completely forgot the name.

Bellion
Apr 23, 2016, 08:13 PM
Revolucio series are +8% on Just Attacks at potential level 3. It's a much more consistent Ares Katana, basically.

HFB Kamaitachi from the Tokyo stones is 6% damage on weakpoints, and 16% damage on weakpoints while managing to land a critical hit(blue number). Landing a critical without hitting a weakpoint is 0% damage.

Bexdaguna for cheaper Guren travelling.

Ideal is 18% and limited to bosses only.

Nemesis and Slave Katanas may be ignored.

Honestly, I'd rank Revolucio Katana the 2nd greatest overall at this point. Austere being the number 1, no contest. If you have enough stones for an Invade Katana, just use that instead to save your meseta and lambda grinders when you upgrade to an Austere.

Maninbluejumpsuit
Apr 23, 2016, 08:23 PM
Honestly, I'd rank Revolucio Katana the 2nd greatest overall at this point. Austere being the number 1, no contest.

Hijacking. I assume the tier is more or less the same with rods yeah? Just figure I'd get that new one for the Fo I don't commit to.

Rion__
Apr 23, 2016, 08:25 PM
Revolucio series are +8% on Just Attacks at potential level 3. It's a much more consistent Ares Katana, basically.

HFB Kamaitachi from the Tokyo stones is 6% damage on weakpoints, and 16% damage on weakpoints while managing to land a critical hit(blue number). Landing a critical without hitting a weakpoint is 0% damage.

Bexdaguna for cheaper Guren travelling.

Ideal is 18% and limited to bosses only.

Nemesis and Slave Katanas may be ignored.

Honestly, I'd rank Revolucio Katana the 2nd greatest overall at this point. Austere being the number 1, no contest. If you have enough stones for an Invade Katana, just use that instead to save your meseta and lambda grinders when you upgrade to an Austere.

Might take a while to get that Invade. I'm terrible about hitting the Progeny of the Apocalypse mission.

I guess I'll look into working for the Revolucio and getting the Invades for now.

Ugh. Guar Zigmorde...darn it all. Why couldn't the katana's Collection File not include the one of the two bosses that requires that you actually fight through the entire mission? And I have to do this 3 times before August.

*sigh*

Darn element grinding.

Bellion
Apr 23, 2016, 08:35 PM
Hijacking. I assume the tier is more or less the same with rods yeah? Just figure I'd get that new one for the Fo I don't commit to.
I'm not sure if they boost compound tech damage, but I suppose if it did. I do know that the potential for Revolucio doesn't boost Zanverse damage unlike Ares.


Ugh. Guar Zigmorde...darn it all. Why couldn't the katana's Collection File not include the one of the two bosses that requires that you actually fight through the entire mission? And I have to do this 3 times before August.

Make sure to use RDR 250% Boosters to make it significantly less tedious.

Rion__
Apr 23, 2016, 08:39 PM
Make sure to use RDR 250% Boosters to make it significantly less tedious.

I guess this is as good a time as any to use those.

KazukiQZ
Apr 23, 2016, 08:45 PM
@Bellion
So, your rank for Katana is Austere >>>> Revolucio > Ares?

Mine's abit of: Austere >>>> Ares = Revolucio, lol

Maninbluejumpsuit
Apr 23, 2016, 08:48 PM
I'm not sure if they boost compound tech damage, but I suppose if it did. I do know that the potential for Revolucio doesn't boost Zanverse damage unlike Ares.

Well it's a charged tech damage boost potential.

Bellion
Apr 23, 2016, 09:28 PM
I rank Revolucio slightly higher because of boss EQs in which PB gauge accumulation is quite poor, and J. Nifta of which builds slower than K. Proi.
If you use K. Proi then you could consider it equal. It's not as if the differences are enough between the two to swap to the other, though.


Well it's a charged tech damage boost potential.

Yeah, but I don't trust SEGA.

Maninbluejumpsuit
Apr 23, 2016, 11:41 PM
I replaced ketos with julius and opted for the pp convert ring as braver for bosses (wish there was a faster way to swap to my PK striking ring during the cooldown. If anyone knows, please tell me). For Fo, ketos all the way.

Perfect Chaos
Apr 24, 2016, 12:13 AM
Hijacking. I assume the tier is more or less the same with rods yeah? Just figure I'd get that new one for the Fo I don't commit to.I would definitely not put Shaft Revolucio at 2nd highest tier Rod. I'm actually not even going to bother with getting it anytime soon. Maybe sometime later if I feel like it and have time.
Also, the problem with ranking 13* tech weapons is that it varies depending on the element in question, due to the situational nature of most 13*'s potential and the differences in techs across elements.

Ryuuguu
Apr 24, 2016, 02:51 PM
I feel like I really need to make a good effort towards getting a 13* at this point.

However, I'd like to know which ones are good ones.

I'm running BR/HU, as such, I'm looking at the Katanas, if that makes any difference at all.


Could someone give me a run-down of the 13* weaponry, but especially the potentials?

I'm curious to know, especially with the newer ones like the Revolucio series (oh god...why does one of the bosses have to be Guar Zigmorde...? It's not the boss itself, it's the fact that I can't just Guren Tessen dash to the end of Kuron Exploration...) or the ones from the Bonus Quest (I have this uneasy feeling that they might stink).

Go for orbit bow.
Ares or revolucio katana would be easiest to get.

Shinamori
Apr 24, 2016, 06:53 PM
BTW, there's a rare trigger for Zigmor in the casino shop now.

Flammea
Apr 24, 2016, 09:29 PM
BTW, there's a rare trigger for Zigmor in the casino shop now.

Not really worth it (as far as I know) unless you're hunting persay the Skull 13*s, which any of the ranged weapons (Gunslash, Rifle, Twinguns) are an excellent choice if you have RA as a main or sub. (Pot is 11% Damage Up to Weak Points for Shooting Attacks). If you're hunting Guars for the CFiles, better to just save the CC for something else and grind for Guars at the end of the mission (unless you really want to use triggers for a Guar or two at the beginning.)

TaigaUC
Apr 25, 2016, 05:59 AM
From what I've seen of damage calculations and heard from knowledge JP friend, all 13 stars are roughly about the same strength.
Although, that's probably excluding Yozakura (extra weak) and Invade (huge damage variation).
Invade Katana is one of the better Invade weapons, though. It's stronger than Magatsu's Rakuka, apparently.

Austere is generally the best 13 star because it has the highest damage and its latent is great for any situation.
The others are all much more situational. Some of them can exceed Austere under certain conditions, but probably not by much.

I know the above has already been said. Just reaffirming.
I can't say much about Katana because I'm just using the guitar and Invade.

Orangemelon
Apr 25, 2016, 06:30 AM
What's is the most efficient and the cheapest way to grind (including attribute) your revolucio weapon? I heard it's better to make +30 fodders first and then feed it. Any suggestions?

cheapgunner
Apr 25, 2016, 10:27 AM
I want to know too. The attribute thing for the new 13*s is a bit confusing to me.

Bellion
Apr 25, 2016, 11:11 AM
It comes down to whether you value lambda grinders or meseta more.
It is cheaper meseta wise to just directly grind the 13* weapons, preferably with 12* weapons that can be obtained from resetting collection files after you receive them.

You save plenty of lambda grinders if you decide to grind a 12* to +30 or higher but you'll end up using quite a bit more meseta. You can end up using as little as 10 lambda grinders to +35 or just 5 lambda grinders to +30 a 13* NT weapon.

Conserving lambda grinders is probably the better option for most players.

omg pix!!!![SPOILER-BOX]
http://i1369.photobucket.com/albums/ag232/altumbra/pso20160425_121546_000_zpstxktccni.jpg[/SPOILER-BOX]

Lorne
Apr 25, 2016, 11:49 AM
How much meseta are we talking exactly? Could you give a rough estimate please of how much it'd cost grinding directly vs using 12 stars? And how many Lambda Grinders does it normally cost if you grind directly?

Bellion
Apr 25, 2016, 12:32 PM
I'd be able to give you exact minimal cost numbers if there were more data on the 13* NT exp requirements from 10->30.

The only numbers known so far are the grind from 0->10. It requires 1960 exp and each 12* gives 90 from a direct grind. You'd end up using 22 lambda grinders without great success and 770k meseta. I did this for my first 0->10.

If you decide to grind it using an already ground weapon for 0->10, you'll end up spending 1m give or take and 1 lambda grinder. This assumes you aren't buying 12* weaponry from other players and finding 24 of them by yourself, which should be enough to +10 it but not enough for 10->20. 12* are also the most cost efficient so using anything below will cost more. 12* weapons from player shops are currently 80k+ each. Oh, and the cost of 7 photon spheres also need to be factored. Doubt anyone cares about regular grinders at this point.

I ended up spending 4.5m by buying a bunch of 12* weapons to grind a nox in order to grind my Revolucio but that was from 11->19. I ended up getting a great success so technically it was 11->20, but 19 would be it if it weren't for that great success.

GlowSticks
Apr 25, 2016, 01:32 PM
I want to know too. The attribute thing for the new 13*s is a bit confusing to me.

Just go to "Item Grind" for new 13*/NT, then select what you want to add attribute/change attribute. Same as old attribute grind but slightly different, you will earn exp towards the grind. of the weapon you are adding attribute.

I just fed 2x new 13*for 60% ( yea, I completed spear/sword chart 3x ea)

Probably/maybe easier way, but I found that easier, already enough complications running through my head on this game. @_@

cheapgunner
Apr 25, 2016, 01:59 PM
Just go to "Item Grind" for new 13*/NT, then select what you want to add attribute/change attribute. Same as old attribute grind but slightly different, you will earn exp towards the grind. of the weapon you are adding attribute.

I just fed 2x new 13*for 60% ( yea, I completed spear/sword chart 3x ea)

Probably/maybe easier way, but I found that easier, already enough complications running through my head on this game. @_@

Damnit, so I am gonna need 2 more revo rods to max element the one I already have. :p Well, no biggie. I can do that for the sword and tails as well when I get enough completions for them too.

jooozek
Apr 25, 2016, 02:33 PM
so do the NT 13* use only 1 lambda grinder per attempt? that's actually damn nice

Bellion
Apr 25, 2016, 02:57 PM
For 1-12* it's 1 regular grinder per weapon used to grind.
For 13* it's 1 lambda grinder per weapon used to grind.

That's why grinding a weapon to +30 to use as grinding fodder for 13* weapons saves much more lambda grinders. It's a little more costly this way but the amount of lambda grinders saved outweighs it. Not even grind skip->7 saves as much lambda grinders for 13* weapons ground the old way, and it was probably even more expensive as well.

The only bad thing about NT weaponry is that for grinds 30->35 you need 5 of the same weapons per grind level. That means choosing to get an additional 5 Revolucio of the same kind just to max out 1 to +35, or to have 2 +30(or 32 if done right) 60 element of the same kind.

Xaelouse
Apr 25, 2016, 03:01 PM
1 lambda grinder per fodder used, yes
For the meseta vs lambda thing, value the meseta more. Lambdas aren't that hard to get and you'll be using about 30-40 per 13* NT anyway if you dont use maxed 12* NT as fodders. Casino gives 20 lambda per week instead of 10, and there's usual Zieg

arokidaaron
Apr 25, 2016, 05:34 PM
The thing about getting NT weapon from +30 to +35 that sucks is that, it only gains a small percentage of damage. Like for example the DB i have now at +30 is about 1437, at +35 it's just about 1493 which isn't really much of a gain. The 1 lambda grinder per fodder is really great, the way i did it was +20 Nox fodder then the rest *10 +10 fodder, then used alot of Great success rate + 20% which really helped alot.

Overall the NT weapons are really great, i just wish SEGA would get up their lazy ass an just turn all weapons into NT :/

Selphea
Apr 25, 2016, 06:01 PM
Overall the NT weapons are really great, i just wish SEGA would get up their lazy ass an just turn all weapons into NT :/

You know how they work. They're dripfeeding it to introduce "new" NTs with 10 more ATK or 1% higher potential in the coming months.

Fall_Breaker
Apr 25, 2016, 06:45 PM
The thing about getting NT weapon from +30 to +35 that sucks is that, it only gains a small percentage of damage. Like for example the DB i have now at +30 is about 1437, at +35 it's just about 1493 which isn't really much of a gain. The 1 lambda grinder per fodder is really great, the way i did it was +20 Nox fodder then the rest *10 +10 fodder, then used alot of Great success rate + 20% which really helped alot.

Overall the NT weapons are really great, i just wish SEGA would get up their lazy ass an just turn all weapons into NT :/

I'm pretty new to this game and was searching everywhere for how NT- weps work, so it turns out they are quite useful even at endgame.

Thanks for the discussion , trying to get any answers, even on the quick questions thread is like pulling teeth it seems to me.

Cheers.

Selphea
Apr 25, 2016, 07:02 PM
I'm pretty new to this game and was searching everywhere for how NT- weps work, so it turns out they are quite useful even at endgame.

Thanks for the discussion , trying to get any answers, even on the quick questions thread is like pulling teeth it seems to me.

Cheers.

Quick Qs moves too fast but NT weapons work like this:


Step 1: Get NT weapon
Step 2: Feed lots of 7* and above weapons to the NT weapon until +30
Step 3: Feed duplicates of the NT weapon until attribute 50% (or 60% for 13*). If you don't reach +35 that's fine.
Step 4: Get NT weapon to +35 only when completionist OCD kicks in.


As for how they work in endgame, based on my damage calcing, Nox Dual Blades NT beats out crafted Reds and Xie cleanly but loses slightly to Invade. I lost the link though.

I'd definitely consider Nox NT for the high % potential weapons like Dual Blades, Jet Boots, Rod, Talis (Dark) and Double Saber.

I'd maybe consider it for the Black Heart weapons like Rifle, Partizan, Wired Lance.

The rest you have to check Swiki for their potential. For Nox weapon potentials that only work in stupidly specific situations like in Wise Stance, on breakables or for a specific PA, I think you're better off sticking to crafted Red weapons.

Any NT below 12*, chances are a Red weapon beats it easy so don't bother.

Fall_Breaker
Apr 26, 2016, 12:49 AM
AH I see now, thank you very much for taking the time to explain that to me!

TaigaUC
Apr 26, 2016, 02:51 AM
Well, I told them in the enquete that I really don't give a damn about getting stronger weapons.
I want something to actually do in the damn game. There's literally nothing to do.
I highlighted that as the most significant issue dragging PSO2 into the ground.

Who knows if they'll actually take heed.
I feel like the current directors will ignore this enquete's submissions because they're busy drooling over their plans for microtransactions.

SteveCZ
Apr 26, 2016, 03:00 AM
Well, I told them in the enquete that I really don't give a damn about getting stronger weapons.
I want something to actually do in the damn game. There's literally nothing to do.
I highlighted that as the most significant issue dragging PSO2 into the ground.

Who knows if they'll actually take heed.
I feel like the current directors will ignore this enquete's submissions because they're busy drooling over their plans for microtransactions.

Director: "So you want a challenging quest!? here, a premium quest, 2 star gem per run!" :whip:

KazukiQZ
Apr 26, 2016, 04:57 AM
Well, I told them in the enquete that I really don't give a damn about getting stronger weapons.
I want something to actually do in the damn game. There's literally nothing to do.
I highlighted that as the most significant issue dragging PSO2 into the ground.

Who knows if they'll actually take heed.
I feel like the current directors will ignore this enquete's submissions because they're busy drooling over their plans for microtransactions.
Just now Ship2 got Planet Amduscia EQ. And I tried 1v1 against XH Chrome Dragon on its actual stage, and actually having fun abit. I think that is mostly lacking from the game nowadays.

Some hard-to-encounter bossfight like Dark Ragne and Falz Angel, those too. I'd like to have unlimited quick access to bossfights at their full power that won't reduce your booster time, but at the same time won't drop you any item.

Altiea
Apr 26, 2016, 04:59 AM
Some hard-to-encounter bossfight like Dark Ragne and Falz Angel, those too. I'd like to have unlimited quick access to bossfights at their full power that won't reduce your booster time, but at the same time won't drop you any item.

This makes me think of Practice Quests that set you up against bosses and let you fight them in VR space so you can train against them. Wishful thinking, though.

arokidaaron
Apr 26, 2016, 05:02 AM
This makes me think of Practice Quests that set you up against bosses and let you fight them in VR space so you can train against them. Wishful thinking, though.

There's that boss rush TA comming next month(not sure) tho. It has XH difficulty which i think kinda makes it interesting.

KazukiQZ
Apr 26, 2016, 06:33 AM
This makes me think of Practice Quests that set you up against bosses and let you fight them in VR space so you can train against them. Wishful thinking, though.
I prefer their original setting, though. Like Angel with his epic BGM, and Chrome with its stage-only attacks.For me, it adds more to the dynamic of battle xD

RadiantLegend
Apr 26, 2016, 12:26 PM
Still a bit confused with NT grinding (effectively)
For a 13* NT partisan
Get a 12* NT (any?) Then grind it with more 12* to +30
Feed 12*NT +30 to 13* NT
Get 13*NT to +30
(Repeat again if going for +35 or finding 5 other bare 13*NT of same name?)

Bellion
Apr 26, 2016, 02:30 PM
1. Get any 12* NT to +30 for your first +10.
2. Get any 12* NT to +30, and another +xx depending on how much is needed for your remainder to get to +20. You may check how much exp it gives to your 13* weapon for each grind level.
3. Repeat step 2 for 20->30.
4. Obtain 5 of the same Revolucio weapons for 30->35. 1 Revolucio weapon must be used for each level from 30 to 35 for the overlimit grinding.

Alternatively, go for 2 +32 60 element. That is the equivalent of 6 total Revolucios since that is how much is needed for 1 +35 Revolucio.

MightyHarken
Apr 26, 2016, 03:39 PM
Well, I told them in the enquete that I really don't give a damn about getting stronger weapons.
I want something to actually do in the damn game. There's literally nothing to do.
I highlighted that as the most significant issue dragging PSO2 into the ground.

Who knows if they'll actually take heed.
I feel like the current directors will ignore this enquete's submissions because they're busy drooling over their plans for microtransactions.

You're awfully wrong my friend. The collection sheet gave PSO2 that hunting feeling again, you team up with friends if you want or solo to get the weapon you prefer, so far we can only hunt for revolucio, but in may 11th we will hunt for steel prestige, over all the game has evolved dramatically in a short time. Add this to DO's featured quests, emergency quests, that's easily around 4-6 hours of content.

ZerotakerZX
Apr 26, 2016, 06:49 PM
You're awfully wrong my friend. The collection sheet gave PSO2 that hunting feeling again, you team up with friends if you want or solo to get the weapon you prefer, so far we can only hunt for revolucio, but in may 11th we will hunt for steel prestige, over all the game has evolved dramatically in a short time. Add this to DO's featured quests, emergency quests, that's easily around 4-6 hours of content.

Yeah, 5-6 hours of trashing mobes that dies for two hits even without Revolucio wpns. :confused: Gattermhart was right about the lack of stronger foes.

Sesheenku
Apr 26, 2016, 06:56 PM
Yeah, 5-6 hours of trashing mobes that dies for two hits even without Revolucio wpns. :confused: Gattermhart was right about the lack of stronger foes.

That's a bit of an exaggeration. I'm not saying it isn't the same thing over and over buuuut there's lots of times where you have to do SH for the collection file.

So nothing's dying in SH in two hits unless you're rich in game and have OP equips.

RadiantLegend
Apr 26, 2016, 07:03 PM
1. Get any 12* NT to +30 for your first +10.
2. Get any 12* NT to +30, and another +xx depending on how much is needed for your remainder to get to +20. You may check how much exp it gives to your 13* weapon for each grind level.
3. Repeat step 2 for 20->30.
4. Obtain 5 of the same Revolucio weapons for 30->35. 1 Revolucio weapon must be used for each level from 30 to 35 for the overlimit grinding.

Alternatively, go for 2 +32 60 element. That is the equivalent of 6 total Revolucios since that is how much is needed for 1 +35 Revolucio.

Thanks Bellion :D

Tunga
Apr 26, 2016, 07:14 PM
So nothing's dying in SH in two hits unless you're rich in game and have OP equips.
You don't need to be rich or have OP weps to one/two shot in SH.

Selphea
Apr 26, 2016, 07:20 PM
Even a character in Red/Hiei and 60ATK affixes can do it o.o

Konquer
Apr 26, 2016, 08:20 PM
if you mean in one/two PAs then yes i can do it... but one/two normal attacks... i cant :'D

TaigaUC
Apr 26, 2016, 10:16 PM
You're awfully wrong my friend.

It's still doing the same old content over and over.
I would rather "hunt" in a new game mode.
Not that I care about hunting for sidegrades.

I enjoy games for the challenge they present. Once I've beaten a challenge, I lose interest.
I don't consider it a challenge to repeat something for years in the hopes that I get lucky with a drop.
I want to improve my personal skill, not gather more weapons.
If I'm playing for a drop, I just want the damn drop right now so I can get on with the rest of my life and accomplish something more meaningful.
But that's just me.

If you enjoy PSO2 as it is now, then that's good for you. I'm not arguing with you or denying you your fun.
But I don't see anything wrong with adding actual new content/quests/modes to do your hunting in.
One or two short emergency quests an entire year is not enough.
I know I'm not the only one complaining there's literally nothing to do.

PSO2 keeps reusing very old content for... almost four years now? Quite frankly, I am pretty tired of it.
I don't want new incentives to do old stuff again. I want new stuff to do.
Yes, you can tell me, "if you're bored, then play something else". And I already am.
But why wouldn't you want PSO2 to get more stuff? It'd be better for everyone.

ZerotakerZX
Apr 27, 2016, 12:54 AM
if you mean in one/two PAs then yes i can do it... but one/two normal attacks... i cant :'D

normal attacks are a mean of PP regen, not damage dealing.

Qualia
Apr 27, 2016, 01:44 AM
normal attacks are a mean of PP regen, not damage dealing.

Melee techer tho

ZerotakerZX
Apr 27, 2016, 02:11 AM
Melee techer tho

Makes things more boring than they are now.

It's still doing the same old content over and over.
I would rather "hunt" in a new game mode.
Not that I care about hunting for sidegrades.

I enjoy games for the challenge they present. Once I've beaten a challenge, I lose interest.
I don't consider it a challenge to repeat something for years in the hopes that I get lucky with a drop.
I want to improve my personal skill, not gather more weapons.
If I'm playing for a drop, I just want the damn drop right now so I can get on with the rest of my life and accomplish something more meaningful.
But that's just me.

If you enjoy PSO2 as it is now, then that's good for you. I'm not arguing with you or denying you your fun.
But I don't see anything wrong with adding actual new content/quests/modes to do your hunting in.
One or two short emergency quests an entire year is not enough.
I know I'm not the only one complaining there's literally nothing to do.

PSO2 keeps reusing very old content for... almost four years now? Quite frankly, I am pretty tired of it.
I don't want new incentives to do old stuff again. I want new stuff to do.
Yes, you can tell me, "if you're bored, then play something else". And I already am.
But why wouldn't you want PSO2 to get more stuff? It'd be better for everyone.
I wonder why you are still here. No offense meant.

WORST
Apr 27, 2016, 08:50 AM
Might take a while to get that Invade. I'm terrible about hitting the Progeny of the Apocalypse mission.

I guess I'll look into working for the Revolucio and getting the Invades for now.

Ugh. Guar Zigmorde...darn it all. Why couldn't the katana's Collection File not include the one of the two bosses that requires that you actually fight through the entire mission? And I have to do this 3 times before August.

*sigh*

Darn element grinding.

Actually, you have to do it 5 times to get it to +35 from +30.

Achelousaurus
Apr 27, 2016, 09:14 AM
At lvl 30 you have unlocked pot 3 right? What do you get per lvl from 31 to 35?
Cause I hear it's just a tiny amount of atk and pretty pointless.

arokidaaron
Apr 27, 2016, 09:53 AM
At lvl 30 you have unlocked pot 3 right? What do you get per lvl from 31 to 35?
Cause I hear it's just a tiny amount of atk and pretty pointless.

Really tiny, about 50atk for db not really worth it unless you're into min-max.

And there's this ability from empe rappy, which boosts exp of NT weapons by 90 according to my friend, which is transferable at a 100% rate, really usefull for when making fodder weapons.

MightyHarken
Apr 27, 2016, 10:56 AM
It's still doing the same old content over and over.
I would rather "hunt" in a new game mode.
Not that I care about hunting for sidegrades.

I enjoy games for the challenge they present. Once I've beaten a challenge, I lose interest.
I don't consider it a challenge to repeat something for years in the hopes that I get lucky with a drop.
I want to improve my personal skill, not gather more weapons.
If I'm playing for a drop, I just want the damn drop right now so I can get on with the rest of my life and accomplish something more meaningful.
But that's just me.

If you enjoy PSO2 as it is now, then that's good for you. I'm not arguing with you or denying you your fun.
But I don't see anything wrong with adding actual new content/quests/modes to do your hunting in.
One or two short emergency quests an entire year is not enough.
I know I'm not the only one complaining there's literally nothing to do.

PSO2 keeps reusing very old content for... almost four years now? Quite frankly, I am pretty tired of it.
I don't want new incentives to do old stuff again. I want new stuff to do.
Yes, you can tell me, "if you're bored, then play something else". And I already am.
But why wouldn't you want PSO2 to get more stuff? It'd be better for everyone.

Why do you want new content? to get the gear when you overcome a challenge and let it be forgotten just like xq's aq's uq's and cq's?

PSO was always about having a lot of replay value. what I DON'T agree on, is when they add quests where all you do is kill mobs and run in circles like the christmas eqs. They need to add EQ's like the upcoming yamato battleship. For example, in Monster hunter, what you would consider an emergency quest would be maneuvering a ship and firing cannons at a big ass monster. If we could translate this to PSO2, it would be something like maneuvering an arks ship in a plane of asteroids (actually have a player manage the ship) have another set of players maneuvering photon cannons to take down a gigantic worm darker. THAT WOULD BE BADASS.

Anyway my point is, the replay value collection sheets added was a good step in making this a good game, now they need to fix EQ's. and ultimately, add ultimate mode to free fields. AND REMOVE UQ's which is a ridiculously boring game mode.

FANSean
Apr 27, 2016, 12:34 PM
I'm still confused because I can't think of any sort of 'New mode' that could do anything more than keep activity up for a week or two and then be discarded like anything else. I think Taiga suggested a Boss Rush mode a while back but that'd just be it's own quest that wouldn't alter the gameplay in any real way...plus, we're getting that anyways in a few months. Any kind of extensive new mode that alters the gameplay mechanics in any meaningful way would take a sizable length of time to implement and quite honestly, history shows that it would amuse the playerbase for a few weeks and then be forgotten.

Hell, does anyone even play CMode anymore now that all of its rewards are obsoleted?

Some people want PvP But let's be real, PvP would raise harder shitstorms than the Damage Parser did, only it would do it for both english and JP community. I think PvP would completely shatter the game as it currently stands.

TaigaUC
Apr 27, 2016, 01:37 PM
@MightyHarken
I don't do new quests for new gear. I'm not talking about new quests of old shit like run around the map or whatever.
I don't want stupid boring quests that are the same objectives as before.
When they add new areas, you know it's always going to be the same shit that nobody cares about.
Quest 1: kill enemies to ~200 points. Quest 2: kill a mini boss. Quest 3: Free roam, sometimes with a bigger boss.
I actually kinda like the Train Gidoran map. But it's too short. We need more stuff like that, but better.

What I really want is new modes. New objectives. New challenges. But not new rewards.
You know, stuff like, beat a series of tough bosses in a short amount of time.
We could really use more bosses, too.
Look at how many major bosses we've gotten over the past year. Doesn't feel like many.
I also keep seeing people complain about the shitty Apprentice we got. And how shitty PD was.
I haven't seen the anime, but I bet people saw the anime's Apprentice and immediately thought, "Why isn't the actual game like that? I want to fight that one."
I know this without seeing the anime, because game companies keep dropping the ball like that. It's incredibly infuriating.

The game has systems set up for recording people's accomplishments, but only for very few things, and it's done in such a pain up the ass way.
There's Time Attack Ranking, Interrupt Ranking, Challenge Quest Ranking. Rare Drop ranking.
Is there a Solo Extreme Quest Ranknig? I don't think so.
I'm sure a ton of people would be happy if they threw in new modes with some kind of competitive visible ranking.
That kind of stuff should be eaaaasssy to add into the game.
Boss Battle could have a Ranking slapped on. It gives people something to do, something to aim for that isn't "new equipment".
I guess what I'm trying to say here is that games have plenty of other incentives than progression/new equipment. Stuff like scoring systems, you know.

One of the things I wrote in the enquete was I'd like a mode where each enemy is a challenge on its own, instead of just mowing down tons of meaningless trash.
I remember how, in PSO1, Ultimate Mode had those goddamn turtles. They were tough and took forever to solo.
But I don't want it done in such a way that, "new gear is required to deal enough damage".
Something like Dark Souls, where gear doesn't matter anywhere near as much as knowing how the enemy behaves, and how to react accordingly.
I'd really like to see more stuff like that in PSO2.
Where each single enemy is a huge threat, and isn't just some trash that might drop a 13 star.
The game already has the framework to create such a mode. All they need to do is tweak some values, AI, spawns, etc.
It shouldn't take long to do something like that.

Another example of more stuff I'd like, is more Challenge Quest.
We still only have TWO! And it's been about a year or two now?
People keep telling me that Challenge Quest in PSO1 was way better. I never got to try that.
I really like the quests they came up with for the Arks Tourney.
There's the 1-4 man Falz Elder -> Loser, the 1-4 man Mining Base enemy kill map, the Harukotan map, and the Mines brief AIS map.
Why the hell don't we get shit like that as real content?
All of them were temporary and removed or will be.
There is nothing like that content for us to freely enjoy. WHY??

Another example of a quest people like is the scripted map enemy EQs, like the Mothership and the Sea Lab whatever EQs.
Except... one is scheduled only. The other one is a pretty rare EQ.
Why don't they add more of those?
I personally find it way more interesting to "slog through a tough scripted path" than "kill random spawns until you can reaccept the quest".
There's also that Harukotan one with Gryphon at the end, and the Gryphon Ultimate Naberius one.
But those are special limited time only quests.
If they took those and added different meaning/incentives like a RANKING or something, I'm sure people would gladly play those.
But they don't even give us the option!

I told them I really like the solo Extreme Quest.
Except, they put it behind a bullshit 5 pass wall. I have hundreds of passes, but it still pisses me off.
Why the fuck would they do that? Are they afraid the market will be destroyed by CLASS STICKERS?
If they're afraid of people getting too many XQ affixes, they could have just removed those.
They really need to add more solo stuff.
I don't care if it has a reward. I just want fun stuff to do with my character that doesn't revolve around farming/grinding.
I've been telling them that every year.

I also asked that they add more 1-4 player content.
It's been discussed on this forum before that having 12 people makes so many things either trivial or a nightmare.
Many people have said that the gameplay had much better balance in PSO1 with 4 people.
If you've ever tried Challenge, you'll know what a huge pain it is to gather people for it.
And when you try with randoms, people keep leaving or getting disconnected, which makes everyone else want to quit.
I think that the more people there are, the more likely that's going to happen.
So many times, I've waited forever for a CQ to start, just to have some asshole get impatient about assigning roles and start the teleporter prematurely, causing everyone to quit.
SEGA could do a ton of things to remedy that, but they don't, and won't.
They really don't give a damn.

You know why it takes them a year or two to make a new mode/quest? (ie. PD, or TD4, Yamato).
I'm sure it's because they spend a lot of time trying to come up with rewards that won't mess with their future plans.
They spend a lot of time trying to balance how those rewards will be obtained.
They want to make sure it dripfeeds accordingly.
The proof of that is whenever someone finds a way to break the dripfeeding, holy hell it gets patched immediately or threatened with banning.
But when the game itself is boring as hell, gameplay imbalanced without disrupting any particular reward, it takes months and months for them to react.
If they would just stop focusing on rewards, they could probably pump out fun new modes at a much faster pace.

Here's another idea for a mode. Again, something like Dark Souls, where you have to survive solo through a tough path with pre-defined super tough enemies.
They could add savable checkpoints (like bonfires), so that if you fail, you can come back and resume from that checkpoint.
It'd essentially be a solo Challenge Quest that you can slowly make your way through.
I know people are going to say, "if you want to play Dark Souls so much, why don't you go play that".
I am playing that. But my point here is, PSO2 already has the framework for that kind of thing. Why doesn't PSO2 get more stuff like that?
Instead it's always just "go do the old stuff AGAIN, and we'll give you something new, if you're LUCKY" or "here's a new quest that's the exact same objective as before".
Occasionally we'll get something more unique, like TD. But those are still emergency quests.
How long has it been since we started to get Tower Defense? Three years? And we only have 4 Tower Defense maps.
Can you imagine how much fun people would be having if Tower Defense was a mode with lots of map variations instead of a rare single map quest?

Anyway, that's what I think. Take it as you will.
I'm sure my expectations and logic are flawed in some way, but whatever.


tl;dr I meant new, fresh, unique objectives and incentives that don't revolve around item progress, not quests identical to stuff we already have

ZerotakerZX
Apr 27, 2016, 01:40 PM
I'm still confused because I can't think of any sort of 'New mode' that could do anything more than keep activity up for a week or two and then be discarded like anything else. I think Taiga suggested a Boss Rush mode a while back but that'd just be it's own quest that wouldn't alter the gameplay in any real way...plus, we're getting that anyways in a few months. Any kind of extensive new mode that alters the gameplay mechanics in any meaningful way would take a sizable length of time to implement and quite honestly, history shows that it would amuse the playerbase for a few weeks and then be forgotten.

Hell, does anyone even play CMode anymore now that all of its rewards are obsoleted?

Some people want PvP But let's be real, PvP would raise harder shitstorms than the Damage Parser did, only it would do it for both english and JP community. I think PvP would completely shatter the game as it currently stands.
I think if they'll add PvP it's gonna be played by a specyal rules, and maybe with a special class, like CQ.

AmanoMai
Apr 27, 2016, 02:24 PM
@TaigaUC

Something like Dark Souls where a mob could pop out from a corner and fuck you up.
That'd be amazing.
And bosses that doesn't die in one hit.

One of my biggest problem with Pso2 is the legion of trash mobs + attacks from 12 players = a cluster fuck so messy it makes my screen goes white.
I literally can't see anything, nor can I "play"
I just spam and be done with it.

TaigaUC
Apr 27, 2016, 02:24 PM
I said elsewhere, PvP in some form would be nice.
I don't even like PvP, but it'd be more fun than standing around.

They don't need to use the imbalanced PvE stuff as it is now.
I'm talking stuff like Pvp Tennis or something.
Car racing. More Casino Games. Stuff like that.
PvP Air Hockey. Air Hockey in Yakuza 5 is kinda fun. They could just chuck that in.
Better than nothing.

Bosses dying super fast is usually because of 12 man.
I remember when PSO2 first came out, the first EQ was fun with 4 people. Ragne at the end, 4 people taking down Ragne.
When it's a 12 person thing, you have 12 people clambering all over Ragne, humping it to death without it being able to move.

And PSO2 has too many incentives to rush rush rush. Limited EQ time, boost ticket time. Prevent tower damage.
So you have people one shotting bosses for those reasons.
If the game had different objectives, like Extreme Quest's Stage Orders, you could take your time to enjoy doing stuff differently.

By the way, did you know there's a new option that allows you to turn down the blinding visuals?
It's in the visual effects list in settings, the very last option before reset windows to default.
”一部のエフェクトの発光を軽減する”
Select the second option.

AmanoMai
Apr 27, 2016, 02:36 PM
I did not know that
going to try it later, thanks

FANSean
Apr 27, 2016, 03:20 PM
tl;dr I meant new, fresh, unique objectives and incentives that don't revolve around item progress, not quests identical to stuff we already have

So, I get what you're saying and to an extent I sympathize, but I think this is a grave the community dug as much as Sega themselves did. I have no confidence in the playerbase to play anything purely for fun or for the pleasure of challenging themselves. If there's nothing to gain from it, the desire to play will be diminished.

In terms of Sega's motive for doing things the way they're doing things, I'm more keen on applying occam's razor, it's not a matter of active malice or attempts to control the playerbase, but more that the creation of content requires extensive resources. Things that shake up the gameplay in any way are implemented slowly because it keeps them safe from wasted effort.

If they released five new features next update and four of them were universally hated, the resources they expended were, essentially, wasted, and nothing can be done to get that back. Everything I've said so far is probably why Ult Amduscia has been in limbo for a year now because Ult Nab and Ult Lilipa were unmitigated disasters.

This is of course still a problem but not an issue of 'The dev team is incompetent/evil' but rather 'The dev team is hamstrung by risk/reward issues'

Furthermore, to be completely blunt, the hardcore playerbase is not the audience anymore, if they ever were the target audience to begin with. Looking at it from an outside perspective, the update rate of PSO2 is actually pretty impressive in of itself, it's just diminished to people who have been playing the game extensively and sometimes obsessively for 1-3 years. It's stuff we can conquer in a few days and then be bored of it.

The content could still be considered vast for the part of the playerbase that can only play for a few hours a week, if that, but it also doesn't feel overly daunting because it doesn't feel like the game is advancing too far ahead of them. Imagine if this game had a Level Cap of 180 or 200 like past PSO games, do you think any casual new player would see that and think that's reasonable? That they can do it?

Now...what does this mean for PSO2 in the long term? I can't answer that fully. The roadmap isn't particularly...indicative of any kind of larger increase of content or 'advancement' of our current scale. However, as 12-13* become more and more easy to get even to the casual player, and with an influx of new players that are gradually developing themselves, there's opportunity for a game changer in a few months. A new level cap, a new difficulty, a new mode, whatever that may be.

Of course, that's on the developers and their perception of its popularity to determine whether or not that's going to happen, or if Episode 4 will just be more of what we're getting now.

...Goodness, this was probably entirely too many words for something that probably doesn't change a thing.

isCasted
Apr 27, 2016, 03:30 PM
By the way, did you know there's a new option that allows you to turn down the blinding visuals?
It's in the visual effects list in settings, the very last option before reset windows to default.
”一部のエフェクトの発光を軽減する”
Select the second option.

It also tones down JA circle. It becomes even harder to see when there's effect spam (yes, when effects are toned down). Sigh...

Loveless62
Apr 27, 2016, 03:37 PM
I must admit that I have wondered what From Software could come up with if they made an MMO like PSO2, but I digress...

I may have said elsewhere that I was fine with where PSO2 is at, and that if you were unsatisfied with PSO2, you should move on. But I understand why people want better things from PSO2. The Phantasy Star franchise is a great video game franchise overall, so it is no wonder that people want to pull better things into it.

Some of the problem is that Sega overestimates how much fun replay is. Some replay of the same content is OK, but a lot of the content, EQs especially, are just repeat encounters. PSO2 leans on repetition too heavily, and it stops feeling like a challenge and more like work. Stones and Collection files made this worse. Do you really want to kill Guar Zigmorde 20 times for your reward? Is a 60% 13* weapon worth 1000 UQ runs?

Personally, I would like the game to honor its roguelike roots more. Challenge mode is a good start in that it honors "permadeath" (in the sense that if you run out of VR and you have to start over from level 1) and there is some randomization from the loot drops, but all the maps and encounters are always the same each time. It would be better if they made a challenge mode quest where maps and encounters were randomized, and the loot drops a lot more varied. In essence, I wouldn't mind if they ripped-off Binding of Isaac more :D. Of course, this would be need to be limited to up to 4 players, not 12. Roguelikes can be as frustrating as they can be fun, and having to rely on 12 people to succeed on something that random would make heads explode.

Honestly, sometimes the free explorations can dump some really crazy stuff on you, like say a Falz Angel appears while you are already fighting a Decol Malluda, and this is GREAT. The game doesn't really compel you to deal with it, however (and doesn't really compel you do hang out in free exploration much to see things like that). I'm sure most people just Guren past it so they can get their FQ done.

AmanoMai
Apr 27, 2016, 03:46 PM
It also tones down JA circle. It becomes even harder to see when there's effect spam (yes, when effects are toned down). Sigh...

well derp.
no point then....:-?

fuck you sega....

Achelousaurus
Apr 27, 2016, 05:44 PM
Really tiny, about 50atk for db not really worth it unless you're into min-max.

And there's this ability from empe rappy, which boosts exp of NT weapons by 90 according to my friend, which is transferable at a 100% rate, really usefull for when making fodder weapons.
Thanks.
That Emperappy ability I'd affix to a fodder weapon and then it adds 90 exp for whatever NT weapon I feed the fodder to?

Oh and Taiga, whoever says PSO1 cmode was better is out of their mind. It was far more RNG dependent (like drop x armors or x weapons and if the amount hadn't dropped yet, be forced to start over).
If anyone died without a scapedoll in his inventory the run was over. No reward, just wasted time.
It was still clunky as fuck PSO1 and wouldn't allow any mistakes at times like Gryphon's stomp oneshotting you but no dodge move, being slowed down when near an enemy (had to bring up a menu to cancle that) and once Gryphon announced the stomp (or something more harmless like it where you would have to attack) you might not get away in time and just die (anything but melee was too weak and would be useless).
You had to finish each ep's cmode in a certain time or no reward. One reward per episode per char, 4 characters max per account. No ep 4 cmode.
It had some fun parts but overall it was a hell lot of bs.
PSO2 cmode ("start" at least) is so fun that I spammed the shit out of it even though I never wanted an Ideal weapon. Only very recently did I find one I actually want and overall I got almost enough cm to get two at 60 element.


@TaigaUC

Something like Dark Souls where a mob could pop out from a corner and fuck you up.
That'd be amazing.
And bosses that doesn't die in one hit.

One of my biggest problem with Pso2 is the legion of trash mobs + attacks from 12 players = a cluster fuck so messy it makes my screen goes white.
I literally can't see anything, nor can I "play"
I just spam and be done with it.
Amen.
Well dunno about the single mob to fuck you up thing but bosses need a lot more hp, well rather player damage needs to be seriously reduced. Told Sega about the bs and about the multiplier mess, hope someone cares.
And about the clusterfuck, even twice. But I doubt they will do anything for a very long time. They added this useless option to reduce brightness (pretty much only brightness) for literally everything which doesn't reduce the clusterfuck and which makes JA circles really hard to see so it's totally pointless cause they are still invisible within the clusterfuck.

Well, I also told Sega that I don't wanna team up with strangers for 12/12 and that EQs make people pissy and rushy and suck. Again praying someone cares.
Cause with less people the clusterfuck is bearable.

Honestly Sega could fix so many things, make so much more money, not even take any big risks, but they are so damn stupid. Those ep 4 directors need to be taken behind Sega HQ and shot where they stand.

Shit like abolishing EQs, fixing the multiplier mess and making classes do relatively similar damage (relatively, not totally) are big changes they could just ask people about.
Make another survey about such big changes and don't do it unless the majority of people say they want it or they don't care.

Actually at this point I can't imagine there is a reason the game is so fucking bad for any reason other than pure incompetence.
Sega has shown they are not truly lazy, no huge efforts and all but ep 4 shows they are racking their minds for no ways to make money and shit and even try to fix grinding (no collection sheet done, haven't really ground an NT yet but it sounds like a great system).
But still they can't see the true problems. The key to a great online game isn't permanently adding more content, that is a gigantic effort and retarded because constantly you invalidate your own game, constantly you make old content unattractive by adding better new stuff.
The point is to make as much stuff interesting for as long as possible. For example Diablo 3 vanilla had a very straight forward progression, go through story from chapter 1 to 4 in 4 difficulties. No reason to go back. Except in Inferno at higher monster levels, cause then all enemies because really challenging and dropped great stuff and a bunch of additional content available from all areas. So endgame was not just this one or two areas, but more or less all cause all were relevant.
Sega stops giving a fuck. We have XH for like 1.5 years now and still none for anything but EQs and 2 areas.
XH has reasonable 12* drop rates and 12* are relevant. XH exploration / ARKS quests could have 13* drops, after all EQs drop them like candy and stones for trade are a dime 5 dozen.
Explorations in general have a good e-trial rate and some like Shironia or Kuron or Facility have a rate rivaling an LQ. So very, very much stuff to do but Sega don't give a fuck.
The patient seems to be regaining consciousness, lower the fucking dripfeed NOW!

arokidaaron
Apr 27, 2016, 06:47 PM
That Emperappy ability I'd affix to a fodder weapon and then it adds 90 exp for whatever NT weapon I feed the fodder to?


Yes. It adds the 90 value to the reinforcement bonus when you get to try it.

Sesheenku
Apr 28, 2016, 04:46 AM
I must admit that I have wondered what From Software could come up with if they made an MMO like PSO2, but I digress...

I may have said elsewhere that I was fine with where PSO2 is at, and that if you were unsatisfied with PSO2, you should move on. But I understand why people want better things from PSO2. The Phantasy Star franchise is a great video game franchise overall, so it is no wonder that people want to pull better things into it.

Some of the problem is that Sega overestimates how much fun replay is. Some replay of the same content is OK, but a lot of the content, EQs especially, are just repeat encounters. PSO2 leans on repetition too heavily, and it stops feeling like a challenge and more like work. Stones and Collection files made this worse. Do you really want to kill Guar Zigmorde 20 times for your reward? Is a 60% 13* weapon worth 1000 UQ runs?

Personally, I would like the game to honor its roguelike roots more. Challenge mode is a good start in that it honors "permadeath" (in the sense that if you run out of VR and you have to start over from level 1) and there is some randomization from the loot drops, but all the maps and encounters are always the same each time. It would be better if they made a challenge mode quest where maps and encounters were randomized, and the loot drops a lot more varied. In essence, I wouldn't mind if they ripped-off Binding of Isaac more :D. Of course, this would be need to be limited to up to 4 players, not 12. Roguelikes can be as frustrating as they can be fun, and having to rely on 12 people to succeed on something that random would make heads explode.

Honestly, sometimes the free explorations can dump some really crazy stuff on you, like say a Falz Angel appears while you are already fighting a Decol Malluda, and this is GREAT. The game doesn't really compel you to deal with it, however (and doesn't really compel you do hang out in free exploration much to see things like that). I'm sure most people just Guren past it so they can get their FQ done.

Whoooa, I'm not into rogue like elements. Esp not losing what I worked for. I'm not sure what you mean by rogue like but if it's losing stuff then hell no.

I remember being impressed 4 years ago when I started this game. EC's varied things up and the way the game was structured at the start, free fields were mostly used for grinding and back then every free field had players in it all the time.

So essentially while the main content was repetitive, it was fun to repeat cause everyone was playing everything and that meant lots of EC's and variations, lots of rares and just an overall rewarding experience.

Then came sub classes and Fi/Gu/Te that only made everything better, back then those classes were fast and vicious, a world apart from the more deliberate and slow Hu/Fo/Ra

The game was still fun by then.

Eventually they raised the level cap... added a couple of maps like ruins and coast, 10 star hunting became a thing, affixing became very important.

The endgame got serious and seriously expensive.

TACO's were super spammable but SUPER boring. If you didn't do it everyday it wasn't easy to make money.

For me things fell apart there.

A few new maps wasn't enticing me.

10 star drop rate was complete and utter crap too, I played on a 100% boost day in coast, slapped on 250% rdr AND 100% Tri boost. I got one 10 star playing that all week. ONE.

After that I grinded that 10 star, affixed it with Vol Soul and Power 3, unlocked the pot, added vol soul to my units, grinded 'em...

Then things just got super SUPER boring. I was only logging on to do time attacks. Yeah sure I could grind for more 10 stars 'till I die of boredom and frustration but I wasn't about to do it after even 450% rdr didn't work out.

Finally I came back after a two year break.

A lot of things are more pleasant now, sure...

I will say one thing, I've gotten two 13 stars since I came back within a few months of each other, that's more than can be said for 10 stars.

The collection file gives a purpose to some EQ's now and something better than invade that isn't the ridiculous Austere.

One thing that they need to do is revitalize all old content, there's a lot of it sure but I think the playerbase as a whole would be happier if there were good reasons to do more things, even older things.

Not in a way that can be soloed either, I have to say... this game is at its most boring when you have to play solo.

I think to bring back what they had at the start they need to make ALL of the content useful and minimize soloing, possibly by incentivizing taking parties of real people.

I miss the days of running around tunnels as a fresh Fi, trying to hit 40 as the group moved around as if we had one mind, chatting and tackling that loveable troll Ragne as EC player rescue pops up and Ragne spawns right on top of you.

Some things are better and some things are worse but seriously give us all a reason to do more than just a handful of things, you have SO much other content, don't let it die, don't let it be relegated to featured quests and killing lowbie monsters solo for collection file.

ZerotakerZX
Apr 28, 2016, 05:06 AM
stuff

Wow, that's deep!

Altiea
Apr 28, 2016, 06:05 AM
Whoooa, I'm not into rogue like elements. Esp not losing what I worked for. I'm not sure what you mean by rogue like but if it's losing stuff then hell no.


"Roguelike" effectively means that whenever you start the game, you always start anew. Nethack, FTL, Issac, etc. There are factors you can control before you start the game, but otherwise you will have a clean slate every time, which makes for varying experiences based on randomization and luck. Challenge Quests were cited because they employ this mechanic. In most of these kinds of games, there's usually some sort of reward to be had related to accomplishing something ingame; had there be no external reward, it'd be more like an arcade game, where no matter how many times you play, you start the same way; in a rougelike, you're rewarded for playing and starting again over and over, which, in turn, improves subsequent experiences by allowing you to affect how the game starts when you inevitably try again. The only thing is that roguelikes are suited to games that are difficult but short: difficult to increase the number of times you want to replay to improve, short to give the player a reachable goal that won't take hours of play to accomplish and potentially lose everything because you got nipped in the back by that one monster/bullet/alien that was outside of your peripheral vision (that's permadeath, for that matter).

As for my opinion on the state of the game, I think it's okay. Mostly because I haven't invested the time and effort to get a 13* I can use or max out more than one class. I do agree that content nowadays is lacking, but I'm okay with what we have since I only play in bursts (not out of choice, mind) and it's fun to team up with friends.

suzaku0zero0
Apr 28, 2016, 07:15 AM
Not sure if asked:
For the new type 13* weapons, is it best to save up a copy of it for grinding only between 30-35?

MightyHarken
Apr 28, 2016, 09:16 AM
I liked how soloing bosses was a thing to admire back in the day, but now all the content is generally too easy for everyone.

TaigaUC
Apr 28, 2016, 10:22 AM
I neeeeeed more boss fights. More solo boss fights would be great.
I also miss when Ragne's music used to escalate when breaking each leg. That was great.

One of the things I like about CQ (when it's not being random as shit), is that everyone's on an equal playing field (ie. starts with nothing).
I can bring any character at any level with any gear and it'll always start the same.
If it's separate from the main game, no problem. More options is good.
Well, as long as it doesn't get as complicated as PSO2 is with the 999x different sidegrade options.
When so many people can't be bothered upgrading their weapons, you know something is wrong.

I was talking to a JP friend last night, and they pointed out that PSO2 is unique in how it doesn't tell players they can't do something if they're not strong enough.
In other games, if you try to do stuff and you're not up to par, you inevitably fail, thus naturally realizing you need to get stronger.
Only PSO2 allows people to perfectly freely leech. That's why most people in PSO2 don't realize they're not strong enough, or don't know how to get stronger.
It's intentional, too. Sakai was saying in the livestream that he likes how PSO2 allows newbies and veterans to play together.
Doesn't seem to realize or care that it causes a lot of problems.

EvilMag
Apr 28, 2016, 03:27 PM
I just wish 13*s were buyable/sellable because I'd like to actually do something with the 13*s I don't need. I feel like having the most relevant gear being untradeable is one of the reasons why AC scratch items have sky rocketed in price.

Achelousaurus
Apr 28, 2016, 10:31 PM
Just wait, probably gonna happen before ep 4 is done.
Though that can take a while.
Still inevitable.

Anyway, don't actually need to affix the empe embrace ability. Could, if you must have it on some +5 13* or some shit but the best way to grind seems to be 7-9* anyway cause cause only slightly behind 10-11* but you wanna cube those.
And unless you never ever get premium, you'll want to hang on to 12-13* for passes.
So eventually you'll run out of empe embrace fodder and need other stuff anyway and since its a flat bonus it doesnt matter where it comes from.

Keilyn
Apr 28, 2016, 11:07 PM
Whoooa, I'm not into rogue like elements. Esp not losing what I worked for. I'm not sure what you mean by rogue like but if it's losing stuff then hell no.

I remember being impressed 4 years ago when I started this game. EC's varied things up and the way the game was structured at the start, free fields were mostly used for grinding and back then every free field had players in it all the time.

So essentially while the main content was repetitive, it was fun to repeat cause everyone was playing everything and that meant lots of EC's and variations, lots of rares and just an overall rewarding experience.

Then came sub classes and Fi/Gu/Te that only made everything better, back then those classes were fast and vicious, a world apart from the more deliberate and slow Hu/Fo/Ra

The game was still fun by then.

Eventually they raised the level cap... added a couple of maps like ruins and coast, 10 star hunting became a thing, affixing became very important.

The endgame got serious and seriously expensive.

TACO's were super spammable but SUPER boring. If you didn't do it everyday it wasn't easy to make money.

For me things fell apart there.

A few new maps wasn't enticing me.

10 star drop rate was complete and utter crap too, I played on a 100% boost day in coast, slapped on 250% rdr AND 100% Tri boost. I got one 10 star playing that all week. ONE.

After that I grinded that 10 star, affixed it with Vol Soul and Power 3, unlocked the pot, added vol soul to my units, grinded 'em...

Then things just got super SUPER boring. I was only logging on to do time attacks. Yeah sure I could grind for more 10 stars 'till I die of boredom and frustration but I wasn't about to do it after even 450% rdr didn't work out.

Finally I came back after a two year break.

A lot of things are more pleasant now, sure...

I will say one thing, I've gotten two 13 stars since I came back within a few months of each other, that's more than can be said for 10 stars.

The collection file gives a purpose to some EQ's now and something better than invade that isn't the ridiculous Austere.

One thing that they need to do is revitalize all old content, there's a lot of it sure but I think the playerbase as a whole would be happier if there were good reasons to do more things, even older things.

Not in a way that can be soloed either, I have to say... this game is at its most boring when you have to play solo.

I think to bring back what they had at the start they need to make ALL of the content useful and minimize soloing, possibly by incentivizing taking parties of real people.

I miss the days of running around tunnels as a fresh Fi, trying to hit 40 as the group moved around as if we had one mind, chatting and tackling that loveable troll Ragne as EC player rescue pops up and Ragne spawns right on top of you.

Some things are better and some things are worse but seriously give us all a reason to do more than just a handful of things, you have SO much other content, don't let it die, don't let it be relegated to featured quests and killing lowbie monsters solo for collection file.

The funny thing about the "Ridiculous Austere" is that in my class combination, Austere is actually a bad choice for me. I do like that although I always loved the Level 80 SHAQs, that now there is a good reason to run them...and I also like the Collection Files as well. Alternatives to pure RNG that isn't trading in a bunch of tokens is always a plus for me.

I wish this game had the Inventory-Wallet that GW2 had. Back then I remember having 80 storage spaces of stacks of Tokens from the game's different dungeons. Ascalonian Catacombs was one of my favorites. When the Inventory-Wallet came out, all the tokens were taken out of all character slots + Storage Spaces and it logged all the numbers there. It was nice to login to see 12,700 Ascalonian Tears... :)

Would be SO nice if something like that existed for the sheer amount of tokens in this game.