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View Full Version : PSA: Tokyo Spawn System Improved



Altiea
Aug 10, 2016, 06:14 PM
In addition to the light pillar mentioned in the patch notes, there is now no longer any "dead time" between stuff happening; once a spawn point is cleared, new spawn points/E-Trials will appear instantly instead of waiting ten seconds for it to show up.

Zysets
Aug 10, 2016, 06:20 PM
I haven't gone through Tokyo yet since before maintenance, but that's great to hear! Waiting around for the next one to show up was always kind of annoying, though a small inconvenience. Glad they did this.

Flaoc
Aug 10, 2016, 06:33 PM
it also applies to beach wars

Tunga
Aug 10, 2016, 09:42 PM
Why not remove it completely.

TaigaUC
Aug 10, 2016, 10:54 PM
I wonder if they only fixed it because of Beach Wars having delayed enemy spawns for several minutes.

Altiea
Aug 10, 2016, 11:03 PM
Why not remove it completely.

Ironically, the removal of delay time now means it now takes about as much time to dash between spawn points as it does to find another spawn in Free Field with the original system.

Touka
Aug 11, 2016, 02:05 AM
Well it helps but the prob is lack of codes and Ghidoran not being a gaurentee every time you run it.

udon-GE
Aug 11, 2016, 02:18 AM
yeah, I tried run it after the improvement, lack of codes which result in longer time it take to complete 1k points