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Maliek
Oct 11, 2016, 07:42 PM
So I'm still new to the game and i was wondering where do i get all the materials for an austere weapon

IchijinKali
Oct 11, 2016, 08:02 PM
So I'm still new to the game and i was wondering where do i get all the materials for an austere weapon

There is a thread called 'Quick Questions? Come here for quick answers!' for a reason please use it in the future.

The invade version of the weapon. Drops from Profound Darkness EQ or you can trade Zieg for it.
Profound Caligula Fragments. Drops from Profound Darkness EQ as well. You can also exchange 2016 Gold Badges for them.
Dark Nero Fragment. All Dark Falz type bosses can drop them, Elder, Loser, Hunar, etc.
Galeru and Yurlungur crystals are from TD4 I believe.
Heart Key, Bloody Moon, and Phantom Night spellstones are from XQs.
Excubes pretty self explanatory
Photon Boosters I can only think of 2016 Badge exchange shop

*edit*
Oh god I didn't even see that part. Dude don't ask questions for end game gear when you are still 'new'.

otakun
Oct 11, 2016, 08:14 PM
Galeru and Yurlungur crystals are from Nab and Lilipa UQ or can be bought with Casino Coins or 2016 gold badges.
Spellstones can also randomly appear in the Treasure shop.

Evangelion X.XX
Oct 11, 2016, 09:23 PM
I should warn OP (whether he's intent on getting one or just merely curious), since he's new and and just starting out, meaning that he has minimal resources at his disposal, that getting an Austere Weapon is no joke, and can be a VERY time/resources consuming process, especially since it is recommended to 10603 it (potential level 3 unlocked up to +10, with element grinded to 60).

OP should note that:

Because he's new to the game this most probably means that he has very little 2016 weapon badges to trade in for the relevant stones needed to facilitate the acquisition of an Austere Weapon.

He will need Caligulas/Neros stones.

This also means he doesn't have enough Extreme Passes to spam FULL runs of the 3 XQ stages in order to get 5 Big stones from each of the respective stages.

No one really runs Ult Nab/Ult Lili for Galeru/Yurlungur Stones anymore.

He will have to find the means/resources to get 10 Photon Boosters (not too difficult).

He will need a shit ton of Excubes to get an Austere and grind it to level 3.

He will need Lambda Grinders.

But the worst thing is needing to +60 its element (getting the weapon from Zieg is only +30 by default); which either means he needs to either grind for another same Austere Weapon (tedious/time consuming work all over again), buy many "Attribute Enhance +5%" for like 10 mill each and then weapon grind it with other 13*'s of the same weapon type, or simply grind the Austere's weapon's element one-by-one at time by procuring the relevant 13*s (this is were 2016 weapon badges really help).

Simply, I want OP to know that getting an Austere Weapon from Zieg is only half the battle. If OP has been playing for a while, then the process might've been easier because he might've had some of the resources ready to go. Getting it to 10603, will take a lot of investment, particularly if he is just starting out.

If I were in your shoes OP, I would forget about getting an Austere for the moment, and work on Collection Files. Play the game for awhile until you have accumulated the resources to get one. And when you have the resources/meseta, and the Austere Weapon Series are still relevant, than you can consider getting one.

Keilyn
Oct 11, 2016, 10:03 PM
So I'm still new to the game and i was wondering where do i get all the materials for an austere weapon

Austere is a top-level weapon that is being challenged in some categories.
Acquiring an Austere Weapon requires a lot of materials, obtained from the most tedious parts of the game.
(Think Legendary Weapons from Guild Wars 2, or top weapons from Lineage 2, only worse!)

Worse because in both games I mentioned, a TOP weapon remains the top weapon and when new expansions or updates were released (Lineage 2), they had an upgrade system to make sure if you spent a year getting your weapon (Yes. That is how long it actually took....I remember getting two weapons before making the Legendary Armor Equivalent and Legendary Classes....Total Grindfest...)

In this game, you don't know if a year from now the weapon will remain relevant or in the top category. It doesn't mean that it won't be a good weapon. It means if you fight to get the top weapon, it should remain the top weapon...

MightyHarken
Oct 11, 2016, 11:20 PM
What everyone said and also, I'd say get something else that resembles an austere and takes less time, simply because in 9 days the new best of the best weapons will be released and they will piss on every known weapon we have obtained so far.

Zysets
Oct 11, 2016, 11:35 PM
It took me a 4-5 months to get my Austere, because those darn Nero fragments weren't dropping as often as I'd like them too, despite rare boosters. Maybe I'm horribly unlucky. And on top of that, grinding out Extreme Quests for the stones was a complete chore, and I actually like the XQ format.

But really, don't worry about getting an Austere if you're new, we're getting newer weapons that may or may not be on par or even better soon enough, and I'd say you should focus more on finding a class you like and really getting to know it's play style, worry about getting top tier gear once you're ready for it. Take it slow, enjoy the game, and learn over time. It's great to jump into a game ready to go, but don't burn yourself out.

Keilyn
Oct 12, 2016, 01:43 AM
Another thing..
Treasure your newb days...

Take it one step at a time, because those days of being "young" in a game won't last forever.

Dammy
Oct 12, 2016, 01:57 AM
skip austere

Flaoc
Oct 12, 2016, 03:45 AM
skip austere

basically this since ult amdu weps may very well exceed it

Raujinn
Oct 12, 2016, 06:57 AM
The potential on Gix that was teased is "boosts power under certain conditions". If true, I wouldn't necessarily advise against going for an Austere.

I wouldn't fret it for the next week however, because those conditions may turn out to be not that bad (like Ares) or it could turn out to be awful or too awkward (<30%pp, Griffon weps). The series has a real chance to surpass Austere completely (stat wise they're much stronger) but that rests on the full details on what the potential turns out to be.

Batty
Oct 12, 2016, 09:27 AM
and even if dont, there are weapons that compete with austere and work as well like orbit

Loveless62
Oct 12, 2016, 11:06 AM
Austere was designed to be the min-max weapons for tryhards. There are weapons that come near them in power (within a few percent), but require a lot less effort, especially with the help of collection files.

Austere may, in fact, fall out of position because its power is at a fixed point in a game where there is a slow forward creep in the power of new weapons. Many are waiting to see if the Gix weapons from Ultimate Amduscia will, in fact, surpass Austere.

I personally have a few ideas on how Sega can maintain Austere as the best weapon class, but only time will tell if Sega make any changes or simply ignore the situation.

MightyHarken
Oct 12, 2016, 12:07 PM
Austere was designed to be the min-max weapons for tryhards. There are weapons that come near them in power (within a few percent), but require a lot less effort, especially with the help of collection files.

Austere may, in fact, fall out of position because its power is at a fixed point in a game where there is a slow forward creep in the power of new weapons. Many are waiting to see if the Gix weapons from Ultimate Amduscia will, in fact, surpass Austere.

I personally have a few ideas on how Sega can maintain Austere as the best weapon class, but only time will tell if Sega make any changes or simply ignore the situation.

There's no reason to keep GIX weapons balanced around austere. just give it up already.

Moffen
Oct 12, 2016, 01:44 PM
There's no reason to keep GIX weapons balanced around austere. just give it up already.

I agree with this gem of a guy, Austere cant remain the best series forever as much as people like them because if they do,we'll never see any weapon progression. Which is probably why getting a new difficulty has been slugging along lately.

Besides,Austere will still be powerful anyway.
Theres nothing wrong with not using the toppest of top tier 13*s,hell people are still using their Ares weapons from a long time back.
And theres nothing wrong with that.

No point pouring your blood,sweat and tears into a weapon just to give up on it when something else comes along you know?

Keilyn
Oct 12, 2016, 01:54 PM
Austere are strong weapons, but what is strong in this game is consistently grinding upper end 13* weapons to max, unlocking their potentials, and affixing them.

Zysets
Oct 12, 2016, 03:15 PM
Forgot to mention, PSO2es really speeds up getting Galeru and Yurlungur stones, you can gather the Lilipa and Naberius areas once a day for free, and I'll usually get the stones at least 50% of the time.

In case you decide to go for Austere eventually anyways, or any of the other weapons that use those.

Loveless62
Oct 12, 2016, 03:18 PM
There's no reason to keep GIX weapons balanced around austere.
That's not completely true. Sega could decide that it's worth it to maintain Austere or a weapon class like it as a prestige weapons for those willing to put forth the effort to obtain them.

Then again, it really depends on what Sega feels like doing. Sega certainly could let the Austere weapons go. You can just visit the XQ and AQ exchange shops and look at the old, apparently abandoned 10*s and 11*s (some 12*s too) there and wonder why the costs for them seem so large compared to their worth.

I am just saying I am curious to see what Sega will do.


just give it up already.
What an odd response. I think you've overestimated how much emotional investment I have in this topic.

Zysets
Oct 12, 2016, 03:26 PM
I just wish Sega didn't just keep making them more and more powerful, but instead promote variety in effects and potentials. It seems like everything these days has to be this huge damage increase for anyone to want to use it, and I'd rather have top tier weapons be around the same in terms of stats, and have more unique functions and effects.

MightyHarken
Oct 12, 2016, 05:13 PM
What an odd response. I think you've overestimated how much emotional investment I have in this topic.[/QUOTE]

That was more of a response to all the people in general who keep praying that the new weapon series doesn't surpass austere weapons. Or saiki units for that matter, it's incredible how people feel so sad that this 1 year long gear is getting replaced soon.

TheFanaticViper
Oct 13, 2016, 07:23 AM
it's incredible how people feel so sad that this 1 year long gear is getting replaced soon.

I think everybody was waiting for 14s for Austere remplacement, another 13s CF it's a bit disappointed :-(
But we can't say nothing atm, like Loveless62 i'm very curious to see what Sega will do!

ArcaneTechs
Oct 13, 2016, 12:56 PM
That was more of a response to all the people in general who keep praying that the new weapon series doesn't surpass austere weapons. Or saiki units for that matter, it's incredible how people feel so sad that this 1 year long gear is getting replaced soon.

the same feeling you get when pso2 shuts down and you realize (you should) that none of your stuff is being carried over/work put/emotional attachment etc is what most people feel now if Austere falls out of power.

but this is an MMO, this is EXPECTED to happen

EmuManiac
Oct 13, 2016, 01:43 PM
Hey, stop trying to replace austere and saiki units already XD

wefwq
Oct 13, 2016, 01:50 PM
it's incredible how people feel so sad that this 1 year long gear is getting replaced soon.
Remember PSO2 is supposed to be super ultra casual online RPG, everyone who playing the game is either honorable students that hit the book at least 23 hours a day, or a empoyee of the month for a year straight that work 25 hours a day, they don't have much time to grind for another set of weapon and units.
Of course they'll get sad that something they worked so hard to obtain going to be outclassed, though it's a given since it's online game that still receive updates from time to time, after all.

Suirano
Oct 13, 2016, 02:05 PM
Like said before, you would think Austere would be outdone by 14s. With all the work you have to do to get one if you are not so fortunate with PD and everything, seems a bit suckish that it may potentially be outdone by a simple collection sheet. Even if the rates on the sheet sucks, it is still significantly less work than making a 60 element Austere. However, SEGA did say that Austere units aren't going anywhere so who knows, they might do something to make Austere still worth it.

Austere has been around for a while and I don't mind it being outdone potentially, I just wish the Gix series looked a little nicer, feels really flat in design versus Austere's design but that is just my opinion. Others may like it.

wefwq
Oct 13, 2016, 02:12 PM
seems a bit suckish that it may potentially be outdone by a simple collection sheet.

Well remember the time when Ares is not stone-tradeable and few *13 can be traded by stones and CM?
Collection sheet is the future we choose, and then again each sheet has expiration date so there's still at least some exclusivity to it.

Suirano
Oct 13, 2016, 04:57 PM
Well remember the time when Ares is not stone-tradeable and few *13 can be traded by stones and CM?
Collection sheet is the future we choose, and then again each sheet has expiration date so there's still at least some exclusivity to it.

Yeah, this is true, eventually the sheet will end and Ult Amd will be RNG like everything else. I was mostly just saying how some feel with Gix being how it is and why I can understand it. I am honestly just curious what that series pot is more than anything.

Keilyn
Oct 13, 2016, 06:16 PM
Remember PSO2 is supposed to be super ultra casual online RPG, everyone who playing the game is either honorable students that hit the book at least 23 hours a day, or a empoyee of the month for a year straight that work 25 hours a day, they don't have much time to grind for another set of weapon and units.
Of course they'll get sad that something they worked so hard to obtain going to be outclassed, though it's a given since it's online game that still receive updates from time to time, after all.

Hmmm
Super Ultra Casual Online RPG...

Compared to what?
About every other game I've played has become far more casual in the last four years...

This is the only game i know where in order for players to make money, they spend $100 to make 20 characters and have some remaining AC so they can run the same TACOs across all 20 of them for 40 million meseta every week. In fact there are players who will run two accounts on two machines and combine as much as possible and double-dip on single-run events on a ship..

...and that is pretty damned hard-core that it reminds me of Lineage 2 and Everquest 1.

Zysets
Oct 13, 2016, 09:04 PM
Hmmm
Super Ultra Casual Online RPG...

Compared to what?
About every other game I've played has become far more casual in the last four years...

This is the only game i know where in order for players to make money, they spend $100 to make 20 characters and have some remaining AC so they can run the same TACOs across all 20 of them for 40 million meseta every week. In fact there are players who will run two accounts on two machines and combine as much as possible and double-dip on single-run events on a ship..

...and that is pretty damned hard-core that it reminds me of Lineage 2 and Everquest 1.

Both those scenarios seem pretty ridiculous and like a waste of time. I've been able to do everything with two characters just fine? That seems like it's just doing a ton of extra work in the game, because you feel like it.

KazeSenoue
Oct 14, 2016, 01:28 AM
Hmmm
Super Ultra Casual Online RPG...

Compared to what?
About every other game I've played has become far more casual in the last four years...

This is the only game i know where in order for players to make money, they spend $100 to make 20 characters and have some remaining AC so they can run the same TACOs across all 20 of them for 40 million meseta every week. In fact there are players who will run two accounts on two machines and combine as much as possible and double-dip on single-run events on a ship..

...and that is pretty damned hard-core that it reminds me of Lineage 2 and Everquest 1.

Those people are morons, TACOs are just spare change.

Dammy
Oct 14, 2016, 01:38 AM
Those people are morons, TACOs are just spare change.
this.

Evangelion X.XX
Oct 14, 2016, 02:12 AM
There are better ways to make meseta than being a TACO zombie.

One should strive toward working smart, and not toward working hard for very little gains.

Edit:

Or as Einstein had put it:

"Insanity: doing the same thing over and over again and expecting different results."

Kondibon
Oct 14, 2016, 02:44 AM
Or as Einstein had put it:

"Insanity: doing the same thing over and over again and expecting different results."I don't think people expect different results from TACOs. In fact their consistency is why people might prefer doing them over something like mod farming.

KazeSenoue
Oct 14, 2016, 02:50 AM
I don't think people expect different results from TACOs. In fact their consistency is why people might prefer doing them over something like mod farming.

Consistently bad doesn't make it good.

milranduil
Oct 14, 2016, 03:12 AM
Consistently bad doesn't make it good.

nab2 + 4x harkotan takes 10-15min solo. idk bout you, but tacos are quick and easy for consistent meseta.

KazeSenoue
Oct 14, 2016, 03:16 AM
nab2 + 4x harkotan takes 10-15min solo. idk bout you, but tacos are quick and easy for consistent meseta.

Of course, but if you're going to the extent of spending $100 to make 20 characters just for TA money, you're just wasting time. That's 5 hours (assuming 15 minute runs) a week for 40m, not counting the time it takes to level/cap those 20 characters. That time is a lot better spent on mod / flict farming.

ZER0 DX
Oct 14, 2016, 03:23 AM
There are better ways to make meseta than being a TACO zombie.

One should strive toward working smart, and not toward working hard for very little gains.

Edit:

Or as Einstein had put it:

"Insanity: doing the same thing over and over again and expecting different results."

Different strokes for different blokes. ~3 hours of repetition once a week for an extra 10 mil beats standing AFK in the lobby for the same amount of time. :wacko:

SteveCZ
Oct 14, 2016, 03:26 AM
I'm pretty sure you can still get mods while wasting time doing TACO. I'm even at the point of being annoyed by the abduction that I'm lazy doing it than TACO.
The other option is trade your TACO time working part-time that gains enough cash (or more!) to spend AC. :-P

ZER0 DX
Oct 14, 2016, 03:32 AM
Could also just not buy 45 mil lobby actions and fashion items, but that's asking a bit much.

Keilyn
Oct 14, 2016, 03:38 AM
There are better ways to make meseta than being a TACO zombie.

One should strive toward working smart, and not toward working hard for very little gains.

Edit:

Or as Einstein had put it:

"Insanity: doing the same thing over and over again and expecting different results."

With all due respect, that is not what Einstein's Quote means. It runs much deeper than that.
I run on five characters, raising my fifth...but 90% of the time I stay on my main character, only using the others for a few things here and there. I've just come to know players who are hardcore enough to try anything that works for them to make money.

PSO-2 isn't the only game people think and function like that.

Evangelion X.XX
Oct 14, 2016, 04:45 AM
I don't think people expect different results from TACOs. In fact their consistency is why people might prefer doing them over something like mod farming.

Point granted, Kondibon, in regard to consistency. And I suppose, if they are content with spamming TACOs with however many characters they have, then by all means proceed, but I would like for them to know that there are better ways to go about making meseta--TACOs shouldn't be their primary source of income; all it takes is a little foresight, planning, and most of all, patience to make a little profit.


With all due respect, that is not what Einstein's Quote means. It runs much deeper than that.
I run on five characters, raising my fifth...but 90% of the time I stay on my main character, only using the others for a few things here and there. I've just come to know players who are hardcore enough to try anything that works for them to make money.

PSO-2 isn't the only game people think and function like that.

Well certainly the quote runs much deeper than that. And I believe that a person should try anything that works (and trying anything doesn't make them "hardcore", in fact I would think of them as being open-minded to alternatives) and not be limited to just one or a few methods.

But really, I wouldn't recommend to anyone to make meseta by having 10+ characters and spamming TACOs nor would I ever recommend using real-life money. I would rather have them invest that time and real-life money in themselves, but of course, that is not something for me to decide.

SteveCZ
Oct 14, 2016, 05:00 AM
Real-life money in themselves, but of course, that is not something for me to decide.

Exactly. For PSO2. LOL.

Kondibon
Oct 14, 2016, 06:28 AM
Consistently bad doesn't make it good.Please tell me where I said TACOs are better than something else. :I

wefwq
Oct 14, 2016, 07:16 AM
Hmmm
Super Ultra Casual Online RPG...

Compared to what?
About every other game I've played has become far more casual in the last four years...

This is the only game i know where in order for players to make money, they spend $100 to make 20 characters and have some remaining AC so they can run the same TACOs across all 20 of them for 40 million meseta every week. In fact there are players who will run two accounts on two machines and combine as much as possible and double-dip on single-run events on a ship..

...and that is pretty damned hard-core that it reminds me of Lineage 2 and Everquest 1.

No wonder that 1 post user happened in previous thread.

Loveless62
Oct 14, 2016, 11:00 AM
Austere in 2016 lul


Or as Einstein had put it:

"Insanity: doing the same thing over and over again and expecting different results."
That's a strange quote to apply to a RNG-heavy game like PSO2!

Or maybe it isn't... :wacko: :-o

milranduil
Oct 14, 2016, 11:41 AM
Of course, but if you're going to the extent of spending $100 to make 20 characters just for TA money, you're just wasting time. That's 5 hours (assuming 15 minute runs) a week for 40m, not counting the time it takes to level/cap those 20 characters. That time is a lot better spent on mod / flict farming.

now you're just being silly. 20 chars has numerous uses:

-gathering
-skill tree reset passes
-bingo
-taco/xq
-zieg COs
-easier to spread different types of trees across them for multiple classes without spending extra AC (i.e. a force with a lightning tree for TA, another force with a fire tree for general play, a third with ice tree, etc.)
-dailies (like rodos)
-more character storage (this in particular is HUGE for people that store fodders between boosts)

I'm sure I'm forgetting more stuff, but the point is you get quite a lot for having extra characters each time you pay 500AC. And frankly, you don't give TACOs enough credit. Especially now, mod is dirt cheap, the cheapest it's ever been and is still 2-layer RNG reliant. You can TACO whenever the hell you want by yourself and get it done very easily and consistently, no RNG.

EmuManiac
Oct 14, 2016, 02:16 PM
Could also just not buy 45 mil lobby actions and fashion items, but that's asking a bit much.

this.

vantpers
Oct 14, 2016, 02:31 PM
You shouldn't really use any quotes from Einstein where he talks about randomness and determinism. He's the guy who got thoroughly blown the fuck out by a branch of physics he himself had begun when it comes to that.

Evangelion X.XX
Oct 14, 2016, 03:16 PM
You shouldn't really use any quotes from Einstein where he talks about randomness and determinism. He's the guy who got thoroughly blown the fuck out by a branch of physics he himself had begun when it comes to that.

*Disclaimer: this post doesn't have anything to do with PSO2*

The quote doesn't talk about randomness and determinism, it talking about how to tackle issues/problems.

And Einstein did not get "thoroughly blown the fuck out by a branch of physics that he begun" (yes, he conducted a Photo-Electric Effect Experiment which help progressed Quantum Theory, and won a Nobel Prize for it) since his theory of Special and General Relativity are still EXTEREMELY relevant today that has to do not only with the limit placed on the speed of light and the nature of gravity, but also the very shape of space-time itself; the theory implicates the Big Bang, and depending on the amount of matter in the universe, it'll either head toward a Big Crunch or a Big Freeze (but more likely the Big Freeze 'cause of Dark Energy). Relativity says that tangible matter is just one form of energy, a concept taken for granted by quantum physicists to this very day. We use Relativity to determine the trajectory of spaceships, satellites, planets, to determine if there are in fact hidden planets/dark matter/black holes out there, etc. However, Relativity is only really applicable at very large distances and at small distances quantum effects take precedence. Relativity is still, of course, a classical theory (non-probablistic) and the thing that physicists aim toward these days is Unification, that is, the merging of Einstein's Theory with Quantum Theory, into a Super Theory aka The Theory of Everything.

And about randomness and determinism, Einstein always believed "God does not play dice" and suspected that there were "hidden variables" that were overlooked and not accounted for and that if we knew, the universe would in fact be deterministic and not probablistic.

My personal view is that Free-Will and Determinism are just types of perspectives/paradigms, a type of lens on how we "see" reality depending on our level of awareness; there needs to be a new way of thought that subsumes both of them.

And I know the answer: The answer is obviously PHOTONS!

vantpers
Oct 14, 2016, 03:30 PM
Einstein was pretty hurt when it came to Quantum Mechanics either way. Photo-Electric Effect stole the Nobel Prize he pretty much meant for Relativity. Quantum Theory and how it denied determinism in most interpretation was pretty bothersome for him. Hidden variable interpretations are not too popular.

That quote is also pretty bad to use in real life since most often when we try the same thing we still change many variables. Sometimes you just need to push the same thing a little harder.

Evangelion X.XX
Oct 14, 2016, 03:44 PM
The quote is not "pretty bad" to use in real life in fact I would say its rather practical and applicable to real life.

If something's not working out for a person despite their efforts, then why not change something, like change their approach, change their mindset, change their environment, change their attitude, etc. There are always more than one ways to go about doing things, some better than others depending on who that person is and his faculties/capacities.

Sometimes you do need to push the same thing a little harder, to persevere and whatnot, but at the same time it's important to be aware of the situation so that you don't get trapped into destructive scenarios where your efforts are fruitless and proves to be even counter-productive to your life. Like if you're in a toxic relationship where the other person is abusive/cheating/passive-aggressive/etc. do you still try to work harder doing the same old things? Or would you rather try something different in order to change the status quo?

Edit:

Whether Einstein was hurt or not is irrelevant; what is relevant is that he and his theory didn't get "blown the fuck out...." of the branch of science.

vantpers
Oct 14, 2016, 03:54 PM
His theory was fine but he personally was actually blown the fuck out. He believed in determinism so much yet gave birth to a theory that constantly challenges it. He criticized Quantum Theory a lot and pushed for hidden variables or other deterministic interpretations.

Evangelion X.XX
Oct 14, 2016, 04:17 PM
His theory was fine but he personally was actually blown the fuck out. He believed in determinism so much yet gave birth to a theory that constantly challenges it. He criticized Quantum Theory a lot and pushed for hidden variables or other deterministic interpretations.

I do not think Einstein personally, got "blown the fuck out of the branch of physics" that even he helped to foster. If he did, why do so many physicists revere him? It's because he did something amazing; it's quite remarkable that he unified space and time via light, which prior to him, they were deemed as separate dimensions. And now the result of his theory, that space and time are not a fixed "things" but are subject to change (can slow down or speed up, contract or widen) depending on one's frame of reference.

And so what if he gave birth to a theory that challenges his own? Wouldn't it be worthwhile if it brought us all closer to the truth about the nature of reality? But whether the universe is in fact deterministic (or vice versa, probablistic/free-will/consciousness), that's a subject for philosophy and quite frankly, I don't think anyone really has an answer for, because we just don't really know.

vantpers
Oct 14, 2016, 04:23 PM
I never denied Einstein's accomplishments but it's mostly about the pure fact that he was rather bothered and Quantum Theory was a major eyesore for him. He never expected his belief of determinism to clash with science as hard as it happened. At some point if another physic law says that you can't know too much (Heisenberg's Principle) is just as relevant as a law that says that you can't go too fast appears determinism kinda starts falling apart.

KazeSenoue
Oct 14, 2016, 04:32 PM
now you're just being silly. 20 chars has numerous uses:

-gathering
-skill tree reset passes
-bingo
-taco/xq
-zieg COs
-easier to spread different types of trees across them for multiple classes without spending extra AC (i.e. a force with a lightning tree for TA, another force with a fire tree for general play, a third with ice tree, etc.)
-dailies (like rodos)
-more character storage (this in particular is HUGE for people that store fodders between boosts)

I'm sure I'm forgetting more stuff, but the point is you get quite a lot for having extra characters each time you pay 500AC. And frankly, you don't give TACOs enough credit. Especially now, mod is dirt cheap, the cheapest it's ever been and is still 2-layer RNG reliant. You can TACO whenever the hell you want by yourself and get it done very easily and consistently, no RNG.

That's so not worth it when you consider you have to spend $100 and level 40 classes.

Evangelion X.XX
Oct 14, 2016, 04:51 PM
Whether Einstein was bothered or not about Q.T., I don't care (and he was); what matters to me is getting closer to the truth, and that' is all.

And yes, Heisenberg places a limit on information acquisition (a direct consequence on how quantum particles interact, or is it the limitation of our 5-sense perception?), and also we have the famous Double-Slit experiment that pushed forward the probabilistic interpretation of matter.

My only remark (not particularly addressed to anyone or anything) is that the world is not entirely "random" nor "deterministic", Q.T. is a probablistic theory but even those probabilities can be predicted/calculated with accuracy, and thus falls somewhere within the boundaries of being deterministic at the same time.

Like I said previously, I suspect there's something even bigger out there that subsumes both theories (Relativity and Quantum Theory), and a lot of people these days think that the missing link may in fact has something to do with "consciousness" and how our consciousness shapes reality, and how we shape each other's reality.

milranduil
Oct 14, 2016, 04:53 PM
Double-Slit experiment that pushed forward the probabilistic interpretation of matter.
matter + photons


My only remark (not particularly addressed to anyone or anything) is that the world is not entirely "random" nor "deterministic", Q.T. is a probablistic theory but even those probabilities can be predicted/calculated with accuracy, and thus falls somewhere within the boundaries of being deterministic at the same time.
The fact that it is probabilistically based is defined as being indeterministic. Knowing the probability outcomes does not equate to being deterministic. You can only determine the most likely outcome which is still inherently indeterministic.

That's so not worth it when you consider you have to spend $100 and level 40 classes.

Well I disagree. Having more characters makes accomplishing various things in-game exponentially easier when you have multiple characters, namely lambdagrinders, bingo rewards (triboosts, star gems, affix boosters, etc.), and storage. They're investments.

Evangelion X.XX
Oct 14, 2016, 05:43 PM
The fact that it is probabilistically based is defined as being indeterministic. Knowing the probability outcomes does not equate to being deterministic. You can only determine the most likely outcome which is still inherently indeterministic..

And thus why I stated, "falls somewhere within the boundaries of being deterministic", the theory is inherently indeterministic, but not completely so; nothing is being equated.

I'm not particularly sure what to make of your response: "matter + photon", but yes, electrons, as matter particles, were shot one at a time through a double-slit, and the result was the formation of a wave-pattern which lead to Max Born positing an probablistic interpretation to the result; the electron had acted as if it were a wave, and interfered with itself after going through the slit which created a fringe pattern. This also led to de Broglie establishing the de Broglie Wavelength (a matter-wave equation) linking matter and and wave pheonomena. Therefore, things in nature can viewed as either particles/solid-matter or waves, which essentially is vibrating energy.

milranduil
Oct 14, 2016, 06:20 PM
And thus why I stated, "falls somewhere within the boundaries of being deterministic", the theory is inherently indeterministic, but not completely so; nothing is being equated.

I'm not particularly sure what to make of your response: "matter + photon", but yes, electrons, as matter particles, were shot one at a time through a double-slit, and the result was the formation of a wave-pattern which lead to Max Born positing an probablistic interpretation to the result; the electron had acted as if it were a wave, and interfered with itself after going through the slit which created a fringe pattern. This also led to de Broglie establishing the de Broglie Wavelength (a matter-wave equation) linking matter and and wave pheonomena. Therefore, things in nature can viewed as either particles/solid-matter or waves, which essentially is vibrating energy.

Take the double-slit for example. We know we get an interference pattern, that is determinable. However we cannot predict the location of a single photon/particle within that interference pattern. I would still think that this is inherently indeterministic if you cannot make an accurate prediction 100% of the time.

Wave-particle duality is exhibited by both matter and photons. I separate them because photons are not typically considered matter to begin with though still exhibit the properties of duality.

Evangelion X.XX
Oct 14, 2016, 06:28 PM
I get what you're saying, in regard to not being able to make an accurate prediction on an 'individual basis' 100% of the time, but the overall picture in the long run is predictive. So indeed, things are a little fuzzy on that account.

Keilyn
Oct 14, 2016, 09:47 PM
Players hate having limits on their characters.
In order to break these limits they make new characters.
Some players spend $100 every 2 weeks on a scratch and then sell for Meseta.

Other players are smart and just get more characters and make the money due to their existence.
...And of course if Limits weren't possible to break, SEGA wouldn't make money from selling character slots for 500 AC each.

KazeSenoue
Oct 14, 2016, 10:19 PM
Well I disagree. Having more characters makes accomplishing various things in-game exponentially easier when you have multiple characters, namely lambdagrinders, bingo rewards (triboosts, star gems, affix boosters, etc.), and storage. They're investments.

We can just agree to disagree then. I personally don't think it's worth the $100 + time needed to cap 40 classes + gear all of them.

Flaoc
Oct 14, 2016, 10:35 PM
We can just agree to disagree then. I personally don't think it's worth the $100 + time needed to cap 40 classes + gear all of them.

e?

just share gear between them lol

KazeSenoue
Oct 15, 2016, 03:10 AM
e?

just share gear between them lol

If someone's getting 20 characters, I doubt they'd all be the same TA tryhard TeBr. I personally would try to vary it up a little, since leveling the same two classes 20 times each sounds like hell.

Flaoc
Oct 15, 2016, 03:13 AM
eh of course it wont be 20 of the exact same class i mean just instead of each char has their own gear just use the same gear for similar classes if that makes sense

ArcaneTechs
Oct 15, 2016, 10:29 AM
If someone's getting 20 characters, I doubt they'd all be the same TA tryhard TeBr. I personally would try to vary it up a little, since leveling the same two classes 20 times each sounds like hell.
-Share gear
-use optimal tree builds
-game has been out for years, no way you didnt have time to make 10+ character by now (or at least 5)
-unless you dont work (w/e reason) or even tight nit uni student, you can figure out a way to scrunge up some cash for ac to buy more characters
-if u feel the need to fashion every character up with expensive stuff, u doomed yourself
since 2012 or 2013, $100's isnt really a loss but you know "muh leveling"

Tunga
Oct 15, 2016, 12:12 PM
-Share gear

I have 6 characters, 3 of them are melee and i don't like to share gear between them lol. Having to equip/unequip transfer every time i want to switch? yeah I'm too lazy for that.

Raujinn
Oct 15, 2016, 12:16 PM
I just give my similar alts hand-down units. Think my Summoner is wearing the Vibras units I made 3 years ago or soemthing.

e: I mean its not like it even matters much. As long as your alts have grinded units and a decent enough weapon it can take care of justabout everything you'd want an alt to do. You don't need to have em geared enough to do endgame raids or competitive TA unless you really want them to. Like I wanna say "can they clear Nab2 SH" is probably a high enough bar for an alt for TACOs.

ArcaneTechs
Oct 15, 2016, 12:27 PM
I have 6 characters, 3 of them are melee and i don't like to share gear between them lol. Having to equip/unequip transfer every time i want to switch? yeah I'm too lazy for that.
150/9 (or w/e hp or pp hybrid set etc) for S/R/T atk, all you gotta do is unequip, throw them in storage, switch, go to class counter (or not) equip class set DONE. if your gonna let your laziness get the best of then by all means make a S/R/T set for each of your specified characters, gonna hurt your own pocket in the end.

i have max characters, i have absolutely no prob doing this and this includes sharing rings!

wefwq
Oct 15, 2016, 12:37 PM
I have 6 characters, 3 of them are melee and i don't like to share gear between them lol. Having to equip/unequip transfer every time i want to switch? yeah I'm too lazy for that.

Peasant live a hard life.

Tunga
Oct 15, 2016, 12:43 PM
gonna hurt your own pocket in the end.

Already happened :wacko:, there's also the fact that i like to make each character's gear suited for them. For example the units i use for BoHu/BrHu are 145/50/4 while the HuFi one is 85/145/4. I need to make a FiHu one, but no idea how i should go with that one yet... prob some cheapskate 120/6 or something.

yoshiblue
Oct 15, 2016, 01:24 PM
If someone's getting 20 characters...http://i.imgur.com/Br00TCn.gif[/SPOILER-BOX]I can understand getting a handful of characters, and I can see how it would benefit someone, but 20 is just a large time drain and a waste of money. Outside of something like wanting to bring 20 OCs to life. [SPOILER]400 babies!

Loveless62
Oct 15, 2016, 02:12 PM
Considering that expanding character storage by 50 costs 800AC, and purchasing a new character (with 300 character storage slots) costs 500AC, I can see the argument for buying some "mules".

It kind of reminds me of the rational behind buying a new mag ticket for 300AC instead of a mag reset pass for 500AC when you want to start over with a messed-up mag.

Keilyn
Oct 16, 2016, 02:41 PM
...after starting a new character to see if anything has changed from the level-up experience, I find the EXP to be obscene! I just started doing the Tundra Arks Quests and I am level 37 without a single use of those 15K EXP boosters on my main class. Of course one big help was crafting and affixing my units and having them available at level 15 to just blaze through everything.