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View Full Version : Event 8º PSO2 STATION!



Maulcun
Apr 15, 2017, 11:35 AM
http://pso2.jp/players/news/image/sysupload/element/info/20160915/pso2station.jpg

Date: May 13, 2017
Time: 21:00 ~ 23: 00 JST

Automatic conversion time : https://goo.gl/dAvsNW

Official Link Nico Nico: http://live.nicovideo.jp/watch/lv296662675
Fan Link YouTube 1 : Coming soon
Fan Link YouTube 2 : Coming soon
Fan Link Twitch 1 : https://www.twitch.tv/silentsakia/
Fan Link Twitch 2 : Coming soon
Fan Link Beam 1: https://beam.pro/sakia
Fan Link Nico Nico 1: http://nico.ms/lv298096051?ref=sharetw
Fan Link Nico Nico 2 : http://nico.ms/lv298132182?ref=sharetw
Fan Link Facebook : Coming soon


Important Topics

Informations about June Updates (PSO2 PC and PSO2es)
New Quna's Live Concert Full Unveiling
Details about "5th Anniversary: ARKS CHRONICLE BATTLE"
Announcement of a New Collaboration
Eri Kitamura (Quna CV) will appear as a special guest.



-----------------------------------------------------------


8º PSO2 STATION! (Video Recap - Google Drive)

『PSO2』5周年記念アップデート「ファンタシースター感謝祭2017 ONLINE」Part1
https://drive.google.com/file/d/0B_cwXDq7ykKxcFVNY3dOc3NVSnM/view

『PSO2』5周年記念アップデート「ファンタシースター感謝祭2017 ONLINE」Part2
https://drive.google.com/file/d/0B_cwXDq7ykKxTU9sMUlfMVRCQjQ/view

ステージライブ (Cosmic Twincle Star)
https://drive.google.com/file/d/0B_cwXDq7ykKxbGpLWExIN2twZzg/view

『PSO2』5周年記念アップデート「ファンタシースター感謝祭2017 ONLINE」Part3
https://drive.google.com/file/d/0B_cwXDq7ykKxMVdkbjVBY1BNMjQ/view


PSO2 7月に『強化版ヤマト』が実装決定
https://drive.google.com/open?id=0B_cwXDq7ykKxdkxISTRkUUhQN2c


ドン・キホーテ×『PSO2』コラボ

https://drive.google.com/file/d/0B_cwXDq7ykKxdGE5MkhON0FZMTg/view


8º PSO2 STATION! (Video Recap - Youtube)

ARKS Battle Chronicle Part 1 Trailer:
https://youtu.be/fAQDVJw1ZYw

ARKS Battle Chronicle Part 2 Trailer:
https://youtu.be/CFe7VZBydiQ

ARKS Battle Chronicle Part 3 Trailer:
https://youtu.be/dLrf5ZTyFSI

PSO2es Trailer:
https://youtu.be/W-n9NrlUA8M

PSO2 The Animation Song CD Vol. 2 Trailer:
https://youtu.be/HtuoiBft5Nk

Don Quijote Collaboration Trailer:
https://youtu.be/X8-Fz2uNBx4

New Quna Concert:
https://youtu.be/5g8YbGjgJBM


------------------------------------

New Quna song Cosmic Twincle Star (MP3 Version by Charles Sami Razon Amyouni)

https://drive.google.com/file/d/0Bw5JpCY4wX6ETXZsa2FFWmpCZk0/view

Dark Emerald EXE
Apr 15, 2017, 01:55 PM
This time i'd be legit disappointed if they dont talk about Ep5 haha

silentsakia
Apr 15, 2017, 08:37 PM
I got banned for 90 days on youtube, so I'll just leave here my alternative for mirror streaming.


Twitch - https://www.twitch.tv/silentsakia/

Beam - https://beam.pro/sakia

Maulcun
Apr 28, 2017, 05:17 AM
update

Gwyndolin
Apr 28, 2017, 05:43 AM
I'm pretty sure that if they were going to talk about Episode 5 in detail, it would be a bullet point. Still, maybe we can hope for a trailer at least.

Dark Emerald EXE
Apr 28, 2017, 08:05 AM
Yea now that the points are up Imma assume no ep5 updates haha.

My main interest at this point is #1 (mostly the ES side of it) and #3

morkie
Apr 28, 2017, 09:29 AM
so EP5 is on mid july

Shinamori
Apr 28, 2017, 10:32 AM
I'm pushing more towards August.

Raujinn
Apr 28, 2017, 12:30 PM
Trailer's gonna be superboat.

morkie
Apr 28, 2017, 12:49 PM
dissapoint if another content on EP4, we got all things on deus patch...

Dark Emerald EXE
Apr 28, 2017, 01:18 PM
I mean I suppose it's fine they don't bring out Ep5 right away. I'm just probably being impatient of hope of "some" info on it lol

PrinceBrightstar
Apr 28, 2017, 11:28 PM
The more episode 5 gets delayed the more likely they're doing something in celebration of the 30th anniversary. I welcome this interquel.

loafhero
Apr 29, 2017, 03:33 AM
Looking forward to the new Quna concert video. The second song in particular, both the singing and stage choreography, has been stuck in my head for a while now.

Zorak000
Apr 29, 2017, 09:47 AM
The "new collab" might be a new announcement, or just details on the unveiling of the Frame Arms / Girl collab's actual contents. I know they've talked about it before, but they haven't really shown anything yet.
outside of that I guess it's just be more about the 5th anniversary festivities.
boat 2: nice boat will be the teaser for sure

The more episode 5 gets delayed the more likely they're doing something in celebration of the 30th anniversary. I welcome this interquel.
Algol system for Episode 5
bring on the classic series enemies like skeletons and junk

Altiea
May 13, 2017, 04:53 AM
By the way, isn't this tonight ?

jooozek
May 13, 2017, 05:07 AM
in a bit less than 2 hours

SteveCZ
May 13, 2017, 05:31 AM
Not at home. ; ; looking forward for the feed. c:

Goukezitsu
May 13, 2017, 06:56 AM
Lol I got this bad feeling EP 5 info will still be pushed back : (

ARKS Battle Chronicle Part 1 Trailer:
https://youtu.be/fAQDVJw1ZYw

ARKS Battle Chronicle Part 2 Trailer:
https://youtu.be/CFe7VZBydiQ

ARKS Battle Chronicle Part 3 Trailer:
https://youtu.be/dLrf5ZTyFSI

PSO2es Trailer:
https://youtu.be/W-n9NrlUA8M

PSO2 The Animation Song CD Vol. 2 Trailer:
https://youtu.be/HtuoiBft5Nk

Don Quijote Collaboration Trailer:
https://youtu.be/X8-Fz2uNBx4

New Quna Concert:
https://youtu.be/5g8YbGjgJBM

Yamato Trailer:
https://youtu.be/skedPltB3v8

Arada
May 13, 2017, 07:12 AM
Don't expect anything on Episode 5 before September/October.

morkie
May 13, 2017, 07:14 AM
then we stuck on ep4 for a long months

Shinamori
May 13, 2017, 07:16 AM
Ep5 is on Summer

Arada
May 13, 2017, 07:18 AM
Yeah, they can't release anything before their holidays in August (because in the case of a major release, you can't go without support) so we'll have to wait at least after those to get something in my opinion.
It'd make sense for them to hype it in the August PSO Station then announce it during the September one for a release in October.

So yes, there are still long months before Episode 5.

oratank
May 13, 2017, 07:18 AM
i think she said ep5 info will show at their 6/10event

loafhero
May 13, 2017, 07:24 AM
I have no idea what that P-SPEC book thing is but the art on that is GORGEOUS!

Shinamori
May 13, 2017, 07:28 AM
Yes, there's something about episode 5 on 6/10's one more live. Also, October isn't summet..

Cyber Meteor
May 13, 2017, 07:44 AM
I have no idea what that P-SPEC book thing is but the art on that is GORGEOUS!

Yeah that Matoi artwork is really excellent :-o

jooozek
May 13, 2017, 07:49 AM
haha
im glad i have already a set of 12* units

Selphea
May 13, 2017, 07:55 AM
http://pso2.swiki.jp/index.php?セグアリチア
http://pso2.swiki.jp/index.php?ギクスクード
http://pso2.swiki.jp/index.php?エルムレシータ

Problem solved

Xaeris
May 13, 2017, 07:59 AM
I think Base would make a better mag, but I'll take Stylet.

Akero
May 13, 2017, 08:09 AM
I hope they release Base's wings as an accessory.

Kintama
May 13, 2017, 08:40 AM
I like how there's nothing to say at all so far about the update videos and we're all just waiting for the episode 5 info :')

loafhero
May 13, 2017, 08:40 AM
Oh, finally Eri Kitamura shows up.

Vatallus
May 13, 2017, 08:47 AM
Oh hey look another stupid requirement for Expert Blocks.

Meteor Weapon
May 13, 2017, 08:49 AM
What kind of requirements? Phaleg?

Xaeris
May 13, 2017, 08:51 AM
No, they're adding a title for having a full set of 12* units equipped. That title's the new requirement. Stupid, imo. Austere + 12* leg is a better combination than a lot of 12* units, and there aren't any sheets for units, so unlike with the weapon requirement, there's an element of luck in addition to effort. If they want to raise the gate around Expert blocks, they should quit pussyfooting around and use S-rank solo PD. Still a dumb half measure, but still smarter than this.

Vatallus
May 13, 2017, 08:51 AM
Additional Expert Block Requirement

Obtain a Title by completing the following task:
Obtain a Leg, Arm, and Rear ★12 or higher unit.
Each unit must have a grind value of [+10]
Equip them all at the same time.
This requirement kicks in June 7th.

At least you only have to grind them to +10 then put them on, but its still dumb and completely rng whether you have each unit or not.

cheapgunner
May 13, 2017, 08:53 AM
No, they're adding a title for having a full set of 12* units equipped. That title's the new requirement.

lol Why that requirement. Some of the 12*s ppl want are locked behind EQs with very low droprates and no CFs to get them by (Astra, Zeinesis). And Saiki/ Double/ Austere sets w/ fully affixed and crafted are still top notch...

Cadfael
May 13, 2017, 08:54 AM
Additional Expert Block Requirement

Obtain a Title by completing the following task:
Obtain a Leg, Arm, and Rear ★12 or higher unit.
Each unit must have a grind value of [+10]
Equip them all at the same time.
This requirement kicks in June 7th.

At least you only have to grind them to +10 then put them on, but its still dumb and completely rng whether you have each unit or not.

At least they don't all have to be the same set.

Vatallus
May 13, 2017, 08:55 AM
Doesn't make it any less dumb.

Zulastar
May 13, 2017, 08:58 AM
Some stupid shit again... They're better add S-rank Gracia to reqs than this.

Kintama
May 13, 2017, 08:58 AM
tfw you beat phaleg with brisa set topkek

Dualdiamond
May 13, 2017, 09:00 AM
For people without any 12 star units, arm will probably be the annoying one. There's a few guaranteed ways to grab units.

Rear - 2017 badge / battle arena shop / 1000 titles.

Leg - 2017 badges / 900 titles

Arm - Gix Arm / 800 titles

Zulastar
May 13, 2017, 09:02 AM
Well, Thats good IDEA to made Expert reqs S-rank of all major top-end XH EQs!

Xaeris
May 13, 2017, 09:03 AM
Oh, the 2017 badge ones are still in the shop? Well in that case, the requirement is easily overcome. You get a free Gix Arm for an S rank clear of Ult Amd, so that's a complete set. That still leaves the issue of this requirement being utterly pointless though, since these units are kinda terrible.

Zulastar
May 13, 2017, 09:05 AM
kinda terrible.
Not "kinda" just terrible. I have one of my alts equipped with them... stock Austere is much better than this

Cadfael
May 13, 2017, 09:06 AM
Doesn't make it any less dumb.

It doesn't, but at least it makes it manageable.

Kintama
May 13, 2017, 09:14 AM
Ok they're behind as fuck now

loafhero
May 13, 2017, 09:17 AM
What an idiotic requirement.

TehCubey
May 13, 2017, 09:18 AM
If Sega thinks this will improve average player quality for expert blocks, boy are they in for a surprise.

As for me, I'll just grind random rear and arm 12*s to +10, equip for title, then throw them back into storage. Austere still better.

Raujinn
May 13, 2017, 09:19 AM
Can't wait for +10 unaffixed Gix and Nyau unit players shitting up my runs.

TehCubey
May 13, 2017, 09:24 AM
WTF I ship Quna and AIS-kun now.

loafhero
May 13, 2017, 09:26 AM
That new Quna concert was a lot flashier than I expected... could that even be called a concert any more?

I also love the fact that the AIS was allowed to fire live ammunition in the Shop area.

Meteor Weapon
May 13, 2017, 09:41 AM
Wasnt that just holography?

Also....I'm not sure what's the point of Expert Block if they can't think of a better idea to filter good and bad players. Phaleg was a nice requirement for that.

doomdragon83
May 13, 2017, 09:44 AM
With this new requirement, I hope Izane shows up frequently and spits out the units. If anything, people should have some Zenesis units by now, they have a good drop rate compared to the likes of Astra.

Raujinn
May 13, 2017, 09:47 AM
Trailer's gonna be superboat.

Told you.

loafhero
May 13, 2017, 09:48 AM
Wasnt that just holography?

The golden Darkers? Yeah. The AIS didn't look holography at all. Kinda makes the "concert" seem more awesome in hindsight knowing that Quna went so far as to get an AIS to perform with her.

Kintama
May 13, 2017, 09:48 AM
That was uh...bad..

Dualdiamond
May 13, 2017, 09:49 AM
As expected, the true last boss of episode 4 is going to be Yamato.

The only raid boss in the story which had literally no significance at all.

Cyber Meteor
May 13, 2017, 09:52 AM
aargh i expected the next class to be revealed at least, well that new Yamato seems cool, i already like the AIS part of the current one so those new attacks are welcomed ^^

oratank
May 13, 2017, 09:55 AM
with that yamato2.0 i pretty sure they gonna add yamato fuse for upgrade yamato weapon

Dualdiamond
May 13, 2017, 09:58 AM
I hate how they replaced the snake helicopters with the UFOs. I hate the UFOs so much.

AzurEnd
May 13, 2017, 10:00 AM
Lol I got this bad feeling EP 5 info will still be pushed back : (

ARKS Battle Chronicle Part 1 Trailer:
https://youtu.be/fAQDVJw1ZYw

ARKS Battle Chronicle Part 2 Trailer:
https://youtu.be/CFe7VZBydiQ

ARKS Battle Chronicle Part 3 Trailer:
https://youtu.be/dLrf5ZTyFSI

PSO2es Trailer:
https://youtu.be/W-n9NrlUA8M

PSO2 The Animation Song CD Vol. 2 Trailer:
https://youtu.be/HtuoiBft5Nk

Don Quijote Collaboration Trailer:
https://youtu.be/X8-Fz2uNBx4

New Quna Concert:
https://youtu.be/5g8YbGjgJBM

Mother Cluster SG Scratch items, Photon Color Changeable Coat Doublis, and an Anga Mag? The Human body can go several days without sleep anyways!

I do wonder if they ever have any plans of reviving SG Items in the future though or possibly making old scratch items permanent fixtures to the recycle shop as it would still give incentive to keep spending money on SGs or grind for them constantly along with the other things you can buy with SGs.

loafhero
May 13, 2017, 10:21 AM
Yamato 2: Ship Harder

AlphaBlob
May 13, 2017, 10:44 AM
Quna hand movement hype

morkie
May 13, 2017, 11:58 AM
hope AIS collection file will back, cause im not done my ais weapon,

Altiea
May 13, 2017, 12:16 PM
Damn, Coat Doublis camo with Photon Color sounds cool, but I like Roto=Raut too much to replace it.

Also, the new requirement is silly. Did they forget about the welfare 12* Units in Badge Shop or something?

Moffen
May 13, 2017, 01:36 PM
Damn, Coat Doublis camo with Photon Color sounds cool, but I like Roto=Raut too much to replace it.

Also, the new requirement is silly. Did they forget about the welfare 12* Units in Badge Shop or something?

You'd still need an arm :T

AzurEnd
May 13, 2017, 01:59 PM
You'd still need an arm :T

I essentially got carried through Ultimate Amduscia since I didnt know what I was doing to a free 12* Gix Arm so theres that combined with the easy to get Exchange Shop Units and weapons.

yoshiblue
May 13, 2017, 02:15 PM
Yamato 2: Ship Harder


https://www.youtube.com/watch?v=RFUKuWoMWzo

Vatallus
May 13, 2017, 05:41 PM
Damn, Coat Doublis camo with Photon Color sounds cool, but I like Roto=Raut too much to replace it.

Also, the new requirement is silly. Did they forget about the welfare 12* Units in Badge Shop or something?

Best part is even with the welfare units the requirement was still enough to make some of my teammates go ballistic and refuse to play again. ¯\_(ツ)_/¯

The welfare units are also only a total of 100 gold so you only need to drop an arm or get S rank Ult Amd, or have enough titles for the other arm.

Either way by end of the day this requirement is still retarded and serves no purpose besides to send the wrong messages, again.


(Side Note: Most of my team is inactive and doesn't even pass the +35 13* NT requirement let alone have the requirement met for unlocking Lv 80 on all of their characters.)

KingSasuke
May 13, 2017, 06:05 PM
The new Yamato quest looks nice but July Sega I need my six slot Yamato factors now and if its not too much to ask where is my 14* tmg Sega?

Altiea
May 13, 2017, 06:12 PM
The whole double ATK/HP buff for LV UP Quests seems kinda out of left field, but I'm glad they're adding Badges to the drop pool. Now I have a reason to run Chaotic Tranquility outside of Presents. Triple PP recovery is kinda dumb (perma-Orbit?), but I guess it's faster DPS for cycling through LQs.

So Super Yamato is literally "Yamato: Vegas Edition"?

Vatallus
May 13, 2017, 06:34 PM
I'm still convinced Kimura has no clue what he is doing. This whole episode went from helping players gear up and get back into the game to making sure inactive players would never return.

The ExQ requirement to Expert Blocks was at least an attempt. Every other requirement they have added is literally just a "be active in the game and you'll pass the requirement" check.

Lv 80 unlock is another example of this. At this point they aren't trying to bring players back, but make sure those who are actually active are in Expert Blocks while returning players or those who just can't be bothered are stuck in the lower population XH blocks.

It's almost like Kimura thinks inactive players are ditchers and wants to make sure they don't return even if it means ruining the game with odd ball requirements.

Altiea
May 13, 2017, 06:43 PM
I'm still convinced Kimura has no clue what he is doing. This whole episode went from helping players gear up and get back into the game to making sure inactive players would never return.

The ExQ requirement to Expert Blocks was at least an attempt. Every other requirement they have added is literally just a "be active in the game and you'll pass the requirement" check.

Lv 80 unlock is another example of this. At this point they aren't trying to bring players back, but make sure those who are actually active are in Expert Blocks while returning players or those who just can't be bothered are stuck in the lower population XH blocks.

It's almost like Kimura thinks inactive players are ditchers and wants to make sure they don't return even if it means ruining the game with odd ball requirements.

Just out of curiosity, why is it always Kimura that we talk about when we mention game changes?

Vatallus
May 13, 2017, 06:44 PM
Easier to blame lead dev. Just like how everything use to be Sakai's fault and everything we didn't like was Ichitaro's fault in EP3.

Altiea
May 13, 2017, 06:46 PM
Easier to blame lead dev. Just like how everything use to be Sakai's fault and everything we didn't like was Ichitaro's fault in EP3.

That... doesn't make any sense, but okay.

Vatallus
May 13, 2017, 07:39 PM
I suppose you can always try to figure out who actually came up with the idea. Though since it is a business they'll just say it was a team effort even if it actually wasn't.

Though I am more than willing to bet that it was his idea. Just like trying to remove Weak Bullet was Ichitaro's in EP3 but they wouldn't let him do it and all we got was WB jamming. So when we finally reach EP5 and they pick a new lead dev again like they do every episode we'll see how things change, again.

Meteor Weapon
May 13, 2017, 07:45 PM
I thought Sugunuma was leading EP3

Cyber Meteor
May 13, 2017, 07:56 PM
I thought Sugunuma was leading EP3

Yeah he was, not sure why he brought up Ichitaro in EP3, well, it's true Ichi didn't like WB

Vatallus
May 13, 2017, 08:06 PM
Yeah he was, not sure why he brought up Ichitaro in EP3, well, it's true Ichi didn't like WB

Honestly thought it was Ichitaro because my team did nothing but praise his glory the whole Episode (and they still do even though they don't play EP4 lul). I honestly couldn't care less as long as we get content that is good. All I was trying to do it make a point that the lead dev holds more weight on what he wants vs what other people want and that people more often then not blame the person in charge.

I miss boss mobs like Blu Ring, and I miss Luther. EP4 wasn't great and I wouldn't call it bad, but if won't be memorable for me unless this new Quna concert kicks ass.

The best thing about EP4 is probably the streamlined storyboard.


Anyway, I apologize for the confusion over that. I really did think it was Ichitaro that was lead dev in EP3 because all I hear from inactive teammates is how great Ichitaro is and how we need him making choices again.

ルニス
May 13, 2017, 08:17 PM
Does the Don Quijote Song come with that update? I hope it does XD

Vatallus
May 13, 2017, 09:28 PM
I want the Yamato plastic model, and I obviously know which CD I'm buying next.

youkatei
May 14, 2017, 12:14 AM
Wholeheartedly agree that this new requirement is retarded. For sure with welfare units, players just need to somehow get an arm. But I don't see many returning players are willing to spend so many mst on grinding old weapons to +10 for that 800 title arm. And if players are in low population ship like me (9), I can't even find a 12 man Ult Amd at Sat peak hour to get that S rank title arm. (EDIT not to mention people with bad luck, all I got is 6 rears from Deus)

+35 13* NT was something I complaint to friends a lot when I came back from afk couple weeks ago too. Why can a shitty +35 13* NT get into expert lines but not Austere series? it makes no senses.

Vatallus
May 14, 2017, 12:33 AM
Wholeheartedly agree that this new requirement is retarded. For sure with welfare units, players just need to somehow get an arm. But I don't see many returning players are willing to spend so many mst on grinding old weapons to +10 for that 800 title arm. And if players are in low population ship like me (9), I can't even find a 12 man Ult Amd at Sat peak hour to get that S rank title arm. (EDIT not to mention people with bad luck, all I got is 6 rears from Deus)

+35 13* NT was something I complaint to friends a lot when I came back from afk couple weeks ago too. Why can a shitty +35 13* NT get into expert lines but not Austere series? it makes no senses.

Yeah, it is pretty dumb... and yep... Ship 9's Ult Amd is a barren desert. This is why I've mentioned that some of these requirements are actually a deterrent to players wanting to return and not helping anyone.

It was ok when the requirement was passing Heaven and Hell Stage 1 - 5. It wasn't perfect but it was something. The last two requirements they have added to Expert Blocks and the Lv 80 requirement is literally cancer. Sure, I have them all passed because I play the current EQs when I can, but they are a deterrent to other players wanting to return. I have teammates who have Austere weapons and Sakai or Austere units who refuse to return because they aren't allowed on the Expect Blocks because of the +35 13* NT requirement. Now we have this requirement for 12* units and Ship 9's Ult Amd has been dead ever since the CFs for Ult Amd were removed. They aren't interested in getting 800 titles. They can't get a S rank Ult Amd because its completely dead on Ship 9. They pretty much will not return until these requirements are changed and I have a feeling that won't be until some point after Episode 4 is over. They even spit on the idea of farming 100 Gold Badges to buy an arm and leg unit because they don't want to have to touch trash tier units just to pass the requirement.

Altiea
May 14, 2017, 02:15 AM
The other problem with the gearing gates is that the Expert Block requirement worked a little too well, ironically; it is now nearly impossible to get any good PUGs outside of Expert Blocks because anyone worth their salt has already moved into Expert. Everyone else who can't be bothered to go out of their way to gear up is stuck in XH Blocks, and it's now even harder for them to get into Expert because they have to start getting through XHEQs to get the gear that they need to get into Expert, but unless they bother to gear properly they can never get proper clears. Which is a shame, because it shits on all the new players working their way up until they suddenly hit a wall where all the XHEQs they walk into are awful.

Shinamori
May 14, 2017, 02:20 AM
The requirements are a bit high yes but honestly, it really doesn't affect me much since even in "Expert Blocks" pugs or horrid.

emanresuj
May 14, 2017, 04:43 AM
Does the Don Quijote Song come with that update? I hope it does XD
yes! i can't wait, so excite

to thread:
on expert requirements.
13* weapon:
1.) talk to laia and lumia until lumia gives her 13* CO. run your favorite darker quest (if you don't have one, try the ruins survey arks quest) until 300 darkers subdued. laia also has a 13*, but you must defeat 100 of three mob types. this may also be easy depending on level up quest that day.
2.) turn in lumia's order; receive a 13*. this can be repeated on multiple characters. this only requires super hard. this does not require team play. this does not require mpa. in fact, survey quests are 4p.
3.) repeat for as many of your characters as have access to *super hard* (XH is not required for this; expert blocks are irrelevant to this)
8.) unlike the unit requirement, you DO NOT NEED TO BE ABLE TO EQUIP THE WEAPON to get into expert blocks. grinding is all that is necessary. and actually claiming the title, of course. you have until mid june to abuse use this method, good luck.

12* unit:
1.) try to do most of your leveling via level up quests. by the time you have your requisite class cubes, you may have enough badges for your units. trade the badges in for your units. try not to spend badges on weapons unless you absolutely need that weapon; secure your units first.
2.) for arm, i suspect ultimate amduscia will be more lively now. also, several more trade shops are planned, but were i in this position i wouldn't attempt to leverage hope.
3.) grind and equip. you have until july to accomplish this, good luck.

not to incite rancor, but no one is entitled to the expert blocks. sega appears to be using these requirements simply to raise the effort floor, so to speak, and nudge people to at least put forth an effort (and not be an undue burden), perhaps even expecting that when a player notices the (potentially) drastic change in stats from equipping the new units, he or she may seek out from there. laterally, i believe sega is using eq ditcher banning as a means of pruning away a mentality in general, not as a means of stopping a specific action. the person inclined to (intentionally, repeatedly) ditch an eq is quite possibly the same kind of person that refuses to use moons so as not to drop from top parse, bark orders, and hastily break crystal. the fewer toxic peoples harassing the more casual people, the more likely the latter are to stay and spend on fashion and keep this game alive. the hyper hardcore typically have the sense to simply play with each other (and not whine about not being having to carry in expert blocks).

in any case, please, take advantage of the shop area npc 13* weapon client orders while they yet remain. in the time some people have been whining, they could have completed these easy quests dozens of times over.

if i see one more lamentation about +35 13* weapons before laia and lumia have left the shop area, i will scream myself into a coma and dream about continuing to scream. darkers guys. please don't let a handful of dagan keep you and your friends out of the expert blocks.

EvilMag
May 14, 2017, 04:51 AM
I hate the +35 and 12* unit requirements is because they're not skill checks but rather they're activity checks. This is why expert blocks are a fucking mistake. All these dumb requirements like lv80 is punishing those who aren't keeping up with the game/play it every single day. This shit is really making it really miserable for new players to get into the game. It's funny because Sakai blamed elitist players for why new players are quitting.

Altiea
May 14, 2017, 04:51 AM
yes! i can't wait, so excite

to thread:
on expert requirements.
13* weapon:
1.) talk to laia and lumia until lumia gives her 13* CO. run your favorite darker quest (if you don't have one, try the ruins survey arks quest) until 300 darkers subdued. laia also has a 13*, but you must defeat 100 of three mob types. this may also be easy depending on level up quest that day.
2.) turn in lumia's order; receive a 13*. this can be repeated on multiple characters. this only requires super hard. this does not require team play. this does not require mpa. in fact, survey quests are 4p.
3.) repeat for as many of your characters as have access to *super hard* (XH is not required for this; expert blocks are irrelevant to this)
8.) unlike the unit requirement, you DO NOT NEED TO BE ABLE TO EQUIP THE WEAPON to get into expert blocks. grinding is all that is necessary. and actually claiming the title, of course. you have until mid june to abuse use this method, good luck.

12* unit:
1.) try to do most of your leveling via level up quests. by the time you have your requisite class cubes, you may have enough badges for your units. trade the badges in for your units. try not to spend badges on weapons unless you absolutely need that weapon; secure your units first.
2.) for arm, i suspect ultimate amduscia will be more lively now. also, several more trade shops are planned, but were i in this position i wouldn't attempt to leverage hope.
3.) grind and equip. you have until july to accomplish this, good luck.

not to incite rancor, but no one is entitled to the expert blocks. sega appears to be using these requirements simply to raise the effort floor, so to speak, and nudge people to at least put forth an effort (and not be an undue burden), perhaps even expecting that when a player notices the (potentially) drastic change in stats from equipping the new units, he or she may seek out from there. laterally, i believe sega is using eq ditcher banning as a means of pruning away a mentality in general, not as a means of stopping a specific action. the person inclined to (intentionally, repeatedly) ditch an eq is quite possibly the same kind of person that refuses to use moons so as not to drop from top parse, bark orders, and hastily break crystal. the fewer toxic peoples harassing the more casual people, the more likely the latter are to stay and spend on fashion and keep this game alive. the hyper hardcore typically have the sense to simply play with each other (and not whine about not being having to carry in expert blocks).

in any case, please, take advantage of the shop area npc 13* weapon client orders while they yet remain. in the time some people have been whining, they could have completed these easy quests dozens of times over.

if i see one more lamentation about +35 13* weapons before laia and lumia have left the shop area, i will scream myself into a coma and dream about continuing to scream. darkers guys. please don't let a handful of dagan keep you and your friends out of the expert blocks.

No one ever said the extra requirements were hard. In fact, the complaints about the requirements are because the additional requirements after Solo XQ are too easy. You can just grind out a 13* Pet on CF and force feed it, then buy welfare 12*s and run UQ Amduscia until you get your Gix Arm. Boom, you're in Expert Blocks. At least the Solo XQ requirement sets a bar wherein you actually have to play competently to get into Expert Blocks.

DeadEscape
May 14, 2017, 05:28 AM
I hate the +35 and 12* unit requirements is because they're not skill checks but rather they're activity checks. This is why expert blocks are a fucking mistake. All these dumb requirements like lv80 is punishing those who aren't keeping up with the game/play it every single day. This shit is really making it really miserable for new players to get into the game. It's funny because Sakai blamed elitist players for why new players are quitting.

No comment about requirements but why would those make new players miserable? Do you want new players to have a free access to expert blocks which are intended for XH difficulty? What the fuck is the point of expert block if new player can get in there?

youkatei
May 14, 2017, 05:44 AM
yes! i can't wait, so excite
if i see one more lamentation about +35 13* weapons before laia and lumia have left the shop area, i will scream myself into a coma and dream about continuing to scream. darkers guys. please don't let a handful of dagan keep you and your friends out of the expert blocks.

+35 13* NT was never HARD. Can get from CO or, for people who don't care about SG scratch can just sit there for an afternoon and use SG to reset and complete 3 Aura CF with leveling quest, if he/she really want to get in asap, he/she can just sit there for whole day for all 6.

It is more of an annoyance to grind extra for no reason. For example,
God Hand-NT or Fretal Ver2: Expert Block check "wow such expert please come in".
Austere Fist: Expert Block check "Wait a minute, that is XH block material! Get out!"

For 12* unit, as you stated in your post, it is more of luck. Even with the announcement, I did not see any Ult Amd team with more than 6 people on Ship 9. Well yeah last night there was a 10 man one, but they locked map with password.

Zephyrion
May 14, 2017, 05:48 AM
yes! i can't wait, so excite

to thread:
on expert requirements.
13* weapon:
1.) talk to laia and lumia until lumia gives her 13* CO. run your favorite darker quest (if you don't have one, try the ruins survey arks quest) until 300 darkers subdued. laia also has a 13*, but you must defeat 100 of three mob types. this may also be easy depending on level up quest that day.
2.) turn in lumia's order; receive a 13*. this can be repeated on multiple characters. this only requires super hard. this does not require team play. this does not require mpa. in fact, survey quests are 4p.
3.) repeat for as many of your characters as have access to *super hard* (XH is not required for this; expert blocks are irrelevant to this)
8.) unlike the unit requirement, you DO NOT NEED TO BE ABLE TO EQUIP THE WEAPON to get into expert blocks. grinding is all that is necessary. and actually claiming the title, of course. you have until mid june to abuse use this method, good luck.

12* unit:
1.) try to do most of your leveling via level up quests. by the time you have your requisite class cubes, you may have enough badges for your units. trade the badges in for your units. try not to spend badges on weapons unless you absolutely need that weapon; secure your units first.
2.) for arm, i suspect ultimate amduscia will be more lively now. also, several more trade shops are planned, but were i in this position i wouldn't attempt to leverage hope.
3.) grind and equip. you have until july to accomplish this, good luck.

not to incite rancor, but no one is entitled to the expert blocks. sega appears to be using these requirements simply to raise the effort floor, so to speak, and nudge people to at least put forth an effort (and not be an undue burden), perhaps even expecting that when a player notices the (potentially) drastic change in stats from equipping the new units, he or she may seek out from there. laterally, i believe sega is using eq ditcher banning as a means of pruning away a mentality in general, not as a means of stopping a specific action. the person inclined to (intentionally, repeatedly) ditch an eq is quite possibly the same kind of person that refuses to use moons so as not to drop from top parse, bark orders, and hastily break crystal. the fewer toxic peoples harassing the more casual people, the more likely the latter are to stay and spend on fashion and keep this game alive. the hyper hardcore typically have the sense to simply play with each other (and not whine about not being having to carry in expert blocks).

in any case, please, take advantage of the shop area npc 13* weapon client orders while they yet remain. in the time some people have been whining, they could have completed these easy quests dozens of times over.

if i see one more lamentation about +35 13* weapons before laia and lumia have left the shop area, i will scream myself into a coma and dream about continuing to scream. darkers guys. please don't let a handful of dagan keep you and your friends out of the expert blocks.

While I can agree with most of what was said, my issue about these requirement is not so much that it's hard to do (between Aura and Revo files, you should be easily overcoming that with some effort) as the fact that it doesn't feel like an achievement in the slightest, especially people who are using strong OT *13 (contrary to popular belief most of those are at worst 10% weaker than most of the strong NT, Austere being still very slightly behind the best NTs out there). Unit system is even worse, since classes that don't get much from rings can actually be better off with a good *11 set, as they offer good stats and similar (or even stronger) resists.
So basically, you'll find yourself putting effort into units and weapons that will most likely end up gathering dust in your storage, just for the sake of grinding them to get into expert block. Not to mention if you're not FO and HU, you'll have to end up grinding yet another NT besides Laia and Lumia for the level cap requirement

No matter what people say, I've never been a huge fan of the Expert blocks in the first place, or at least the way they are implemented. It justs creates a separation that I find unwarranted. I'd really like either a REALLY hardcore requirement, so that just a small handful of people can access it, or no Expert at all. I know all the whine people had (even including me at times) at how bad mpas were, but at least we were all playing together, and it made for some fun moments too. I mean instead of parking people into blocks depending on their "skill" or "effort" or imposing a ban policy on everybody, I'd rather have these kinds of options as party settings. Whether you want a nice get-together or fast runs, whether ditchers irritate you to the point of not having them in your mpas or not should be up to the player.

Not that this rant will accomplish anything xD. I do love the game, and it's full of nice stuff, but I feel SEGA could use some finesse when it comes to deal with this kind of things.

nguuuquaaa
May 14, 2017, 06:02 AM
The funny thing is that they told us 12* units won't surpass 11* but then also told us to get those damn 12* to get to expert blocks.

Vatallus
May 14, 2017, 06:44 AM
God Hand-NT or Fretal Ver2: Expert Block check "wow such expert please come in".
Austere Fist: Expert Block check "Wait a minute, that is XH block material! Get out!"


One of the few people who actually understands the problem here, and people actually think returning players want to come back and farm this crap just so they have a reason to do something in the game again.

Cyber Meteor
May 14, 2017, 06:57 AM
I just remembered, but they said last month they will add a way to transform OT 13*s (only if they are grinded +40 and 60 elem) into NT+35 and it seems like it's not gonna be in June updates, so i'm wondering if they're gonna wait EP5 to implement that

arokidaaron
May 14, 2017, 07:14 AM
These requirements are getting way fucking ridiculous, if they plan to gate expert blocks even more, they should just implement a damn gearscore system in the first place, but I can't expect that to happen cuz "SEGA" and their spaghetti code.

Poyonche
May 14, 2017, 07:15 AM
I just remembered, but they said last month they will add a way to transform OT 13*s (only if they are grinded +40 and 60 elem) into NT+35 and it seems like it's not gonna be in June updates, so i'm wondering if they're gonna wait EP5 to implement that

The sooner is better. :wacko:

Well atleast they're forcing me to +35 a HU wep but when I think that my +40 60 ele Orbit Sword dun unlock the level cap, I just wanna cry. :c

IchijinKali
May 14, 2017, 07:43 AM
*yawn* oh look another requirement to get into expert blocks lets see here. Equip a 12* for each part of body and have them be grinded to +10 and then pick up the title . . . and thats it. Yay waste money on grinding some random 12* because I haven't found a good SET because RNG BS. Once again same as before get the title and then don't worry about the requirement ever again.

Isn't that right 1/1 GU/TE in b20?

Shinamori
May 14, 2017, 10:07 AM
I just remembered, but they said last month they will add a way to transform OT 13*s (only if they are grinded +40 and 60 elem) into NT+35 and it seems like it's not gonna be in June updates, so i'm wondering if they're gonna wait EP5 to implement that

Probably gonna be Austere and the first set of Orbit Weapons. I'd imagine Ares would be in there too. Austere will probably have Astral Soul as its SAF.

ohpz
May 14, 2017, 10:43 AM
I don't understand why they keep adding these pointless requirements for expert block entry. All this does is make me curious about how many players could get into an expert block that required you to have all of the more difficult player skill based solo titles... S-rank solo PD + H&H 6-10 + 6-10 BoC + S-rank Phaleg ...without all the unnecessary "weapon +35NT, lvl 80 cap, *12 unit" nonsense they keep tacking on.

How much different would the pug experience be in such a block? I'm guessing the difference would be staggeringly noticeable compared to what we currently have...

Dualdiamond
May 14, 2017, 11:14 AM
I don't understand why they keep adding these pointless requirements for expert block entry. All this does is make me curious about how many players could get into an expert block that required you to have all of the more difficult player skill based solo titles... S-rank solo PD + H&H 6-10 + 6-10 BoC + S-rank Phaleg ...without all the unnecessary "weapon +35NT, lvl 80 cap, *12 unit" nonsense they keep tacking on.

How much different would the pug experience be in such a block? I'm guessing the difference would be staggeringly noticeable compared to what we currently have...

Everyone would stop caring about all other classes except using Maron to get passed all the solo stuff. Equipment quality and affix would still suck.

ohpz
May 14, 2017, 12:07 PM
I don't understand why they keep adding these pointless requirements for expert block entry. All this does is make me curious about how many players could get into an expert block that required you to have all of the more difficult player skill based solo titles... S-rank solo PD + H&H 6-10 + 6-10 BoC + S-rank Phaleg ...without all the unnecessary "weapon +35NT, lvl 80 cap, *12 unit" nonsense they keep tacking on.

How much different would the pug experience be in such a block? I'm guessing the difference would be staggeringly noticeable compared to what we currently have...


Everyone would stop caring about all other classes except using Maron to get passed all the solo stuff. Equipment quality and affix would still suck.

True considering all the solo titles can be cheesed with Maron. Then it'd still fail if they made requirements per class because then you'd have very few people that could pull off said titles on support classes. Overall it's a lose/lose situation. As pointless as the requirements are now there isn't much they could do to make them better since Maron exists.

emanresuj
May 14, 2017, 02:52 PM
consider entry into expert blocks a perk.
a perk that one must earn. regardless of how easy or difficult or grindy the task(s), in the long run these requirements are causing people to at least inquire about things quite relevant to endgame that he or she probably would have continued to ignore had expert blocks not come into existence.

people that never cared about class cube skill points now try to earn them. and apply them. and ask for help on skill trees (i really wish skill trees could be saved and loaded like este files...)

people that never learned the nt grinding system are now doing all possible to learn it.

people that had never ground units, wearing them as they dropped — as one would in classic rpg, for example — will now have incentive to learn that units can be ground, and even have rings attached

i empathize with all those who multishipped and poured so much effort and time into austere, etc. i empathize with all those who did crazy affixes in a boost week only to see better units come out right after. i empathize with a lot of the sentiment — i really do empathize with how many reading this may feel, but, maybe even for the most part, these changes are not about you. it seems clear that sega wishes to add content, better or worse, that will probably require equipment of a higher standard than that to which people currently, typically aspire. (please note the announcement that sega will be experimenting with +100% HP, +100% damage buff for mobs in the super near future; and they may roll this out beyond level up quests pending their metrics [sega loves numbers :3]). and while many reading this already have powerful OT weapons, there are many more who do not. if sega does not raise the effort floor; if sega does not do things like make taking tutorials mandatory to unlock new areas, the lowest common denominator will be that much lower (and not necessarily because he or she does not care, but because he or she may not even know the whys or the whats). still worse, in order to not instigate and marginalize this low denominator (and the profit many of them bring), sega might have become more reluctant to do things many have clamoured for: higher level content, ultra hard, and the like. it's better to nudge new players with relatively easy requirements in the form of client orders than to just unleash hell on spectacularly undergeared people, cause them to feel like failures (or whatever the individual's emotional response to an abrupt [to them] difficulty increase relative to that of many others who are already geared and complaining how easy easy yolo solo oneshot it is) and exasperate them to quitting.

frankly, i applaud sega for at least trying to move everyone forward. i applaud their making sure people, yes even those with austere, have at least tried to grind an NT, have at least tried to get 12* units, and maybe even learn about ring setting and big individual unit boosts (vis a vis set bonuses) on the way. i applaud sega for actually trying to get people to learn about skill point client orders. however, i wish that since they unlock titles, simply having the class title would complete each of the four orders on every other character. it is tedious, hu being the universal sub, to have to get 21 cubes for the points on other characters (just for the points themselves, i realize koffie's unlock is satisfied over the account). basically, i applaud sega for trying to future proof the game and nudge people towards learning more about the game itself (and get ready, in many cases apparently, against their will, for new stuff that sega has planned [1.5 years in advance, it seems]).

GHNeko
May 14, 2017, 02:57 PM
"Expert block is a perk that must be earned"

>earned

"earned" imo

emanresuj
May 14, 2017, 03:02 PM
sure!

at XH level, a person has two options, maybe three:
1.) pug on extra hard.
2.) pug on expert.
3.) play with friends/team/like mindeds.

1 and 3 are free. 2 requires people do things he or she otherwise might not have for a specific gain. rather, it would be considered gain for most people, from what i hear. for those likely to simply tick option 3 anyway, probably not so much.

emanresuj
May 14, 2017, 03:55 PM
oh! forgot to write..

sega may well bump the requirements to include one (or all?!) of the various solo titles, however it would be unwise now.

the way sega is doing things makes sense in a way:

first, sega required people to do xh solo things. this was the reality check many needed to realize something is not right, "why can't i do this??" as well as realize that it is key to be aware of surroundings, notice boss patterns, etc.

subsequently, sega required people to learn about class cubes(?). people who might never have bothered to even consider these, maybe even exchanging class cubes for excubes to sell as soon as they got them, now do so. and what happens when one has those fun new points in the upper right of his or her tree (surely it was confirmed the cake wasn't a lie)? she or he may begin to head-scratch, wondering intently, "where can i put these?" and so might google and or ask. win!

then the weapon requirement? nt grinding to 35 invariably forces element to maximum. this is a huge bonus many have actually been missing out. plus, all new weapons come as nt, better learn now than never.

now units.

all these things nudge people to explore the actual mechanics and equipment progression stuff they might have ignored for one just more minute of lobby dancing time, for example.

sega seems to be adding in requirements for expert blocks over time as well as gathering a ton of data on how people are progressing to the point they are beginning to become confident enough to predict based on their metrics what percent of their player base can complete a given task.

it may well be that sega will flip the switch on srank requirements, but that time is not now for whatever reason, for better or worse. what may make some sleep well at night: if these slowly added requirements were data points, one might say they would make a line sloping upward in a direction facing, the potential at least, of the addition of the ever lovely and delightful and special and magical and wonderful super duper game-fixer srank requirement currently demon sealed confined to the daydreams of some. the real question is, would this be a good thing? i don't have sega's numbers, obviously, but here's some thought fodder for you to affix: consider the fact that many who could meet this requirement not only do not the scheduled pug (but will trigger!) in many cases, but in some rare cases, seemingly derive some sort of twisted pleasure mocking those who do (or "have to"). i'll let you do the math.

Altiea
May 14, 2017, 04:58 PM
The obvious problem is that all the Expert Block requirements can cheesed in some way. Expert Block requirements are in no way a challenge and only exist to separate the people who actually want to play and the people who don't really care.

1. Solo XQ 1-5 Title: Meme Slayer/KC Guren.
2. +35 13*: Get a Pet off CF and get it to Lv. 120, takes around two weeks.
3. 12* Units: Welfare 12*s, then find UQ AMD parties until one of them gets S Rank.
4. SPCOs: Literally just play the game.

Bumping Solo XQ Titles to requirements wouldn't be much of an improvement, it'd just be arming a lot of people with Dragon Slayers.

emanresuj
May 14, 2017, 06:25 PM
Expert Block requirements are in no way a challenge and only exist to separate the people who actually want to play and the people who don't really care.


Bumping Solo XQ Titles to requirements wouldn't be much of an improvement, it'd just be arming a lot of people with Dragon Slayers.
i agree on both accounts! the "now" prompting the realization described in the first sentence above may even be intentional on sega's part; the second is true as well: it is impossible to change a person's mentality. if a person wants to cheat themselves in the long run and cheese, they will. this very thing may have informed sega's decision to begin banning people who had others log in to their accounts to pass stuff.

sega seems to be just casting a broad net and hoping enough people care about actual self improvement to not settle to cheesy breezy.

as an aside: many (here?) have clamored for new quests (or even buffed older ones) from which a large amount of excitement may be derived from knowing that failure is not only possible, but probable. for some who have only known xh content on xh blocks (as currently stratified), they are living that reality quite often, and some, one might be surprised to know, may actually be... having the time of their lives in a really, really fun game.

silo1991
May 14, 2017, 08:38 PM
the hell with the requirement of the units , i mean like the solo XQ its not a hard enough barrier along with having a +35 13* weapon they came with this , i mean i never meet stupid people in expert blocks ( sorry but outside of these i lost my hope U_U) . why the hell they need to implement that measure also there is no good 12* unit set as far as i know

the only thing im sure is the newcomers are gonna quit really fast if they know all the requirements ):

Altiea
May 14, 2017, 08:41 PM
the hell with the requirement of the units , i mean like the solo XQ its not a hard enough barrier along with having a +35 13* weapon they came with this , i mean i never meet stupid people in expert blocks ( sorry but outside of these i lost my hope U_U) . why the hell they need to implement that measure also there is no good 12* unit set as far as i know

the only thing im sure is the newcomers are gonna quit really fast if they know all the requirements ):

So Union Units aren't a thing?

Just buy welfare 12*s from Badge Shop and get Gix Arm.

Vatallus
May 14, 2017, 09:57 PM
The solo ExQ was not a hard requirement but it was imo a proper type of requirement. There is no reason to have a requirement for +35* NT 13* or 12* units because all of these are gained from just being active and usually have a way to also be cheesed.

PSU NPCS/Collection Files.
Gold Badges/ 1 S rank Ult Amd.

Sure you can also use that as an excuse that the requirements aren't bad, but then you got people like some of my teammates who are too stubborn and refuse to do them because in some cases it means making gear worth than their currently gear just to pass some ludicrous requirement to be able to get into the "Expert" Blocks because Austere weapons and units aren't acceptable by Sega's logic.

The requirement could be instead Stage 10 clear from both Solo ExQs. Solo PD clear, and Phaleg battle won. Can they be cheesed still? Sure. But you are not telling someone who beats these thing in austere gear or orbit gear etc that they aren't welcome in the Expert Blocks just because they don't have a +35 New Type 13* and 12* units from either the junk shop or being active.

Instead the blocks would be rewarding some form of skill and not some form of "Look at me I'm active!".

Selphea
May 14, 2017, 11:30 PM
Honestly they should design a quest to specifically test what XH quests really need.

Stage 1: Learn to avoid bad-looking stuff test. PD phase 2 in invulnerable mode using a fixed pattern: grabby pincer + energy balls + walking claws -> 2x flyby -> vertical stab -> 3x slashes. Goal: don't take more than 1000 damage!

Stage 2: DPS test. Mom with 2 arms, each arm has 1HP. If she recovers from her stagger she goes straight to the party wipe attack. Goal: do 800k damage to Mom in a single stagger!

Stage 3: Mobbing test. One tower at 25%, one Exoda, one Malluda. 1 minute later 5 Goldras run in. Goal: Protect the tower for 3 minutes!

Pass that and unlock Expert for life. Can't be that hard to implement can it? :S

Altiea
May 14, 2017, 11:39 PM
Honestly they should design a quest to specifically test what XH quests really need.

Stage 1: Learn to avoid bad-looking stuff test. PD phase 2 in invulnerable mode using a fixed pattern: grabby pincer + energy balls + walking claws -> 2x flyby -> vertical stab -> 3x slashes. Goal: don't take more than 1000 damage!

Stage 2: DPS test. Mom with 2 arms, each arm has 1HP. If she recovers from her stagger she goes straight to the party wipe attack. Goal: do 800k damage to Mom in a single stagger!

Stage 3: Mobbing test. One tower at 25%, one Exoda, one Malluda. 1 minute later 5 Goldras run in. Goal: Protect the tower for 3 minutes!

Pass that and unlock Expert for life. Can't be that hard to implement can it? :S

Stage 1: Suddenly All Class Gran Wave Boots start selling for like, 5m...

Stage 2: Dependent on class, unfortunately. Also depends on stagger time; Boots can only hit that benchmark with three Vinto rotations minimum. Summoner is also downright screwed with that threshold unless they use Arms to build Maron, in which case it's laughably easy. Gran Wave also laughs at the party wipe attack.

Stage 3: Meme Slayer. War Cry and Showtime also defeat the purpose of the exercise because once you take Hate away from a Tower it's more or less safe from harm.

Selphea
May 14, 2017, 11:46 PM
Stage 1: Suddenly All Class Gran Wave Boots start selling for like, 5m...

Even if they Gran Wave everything that's good enough to make sure the player isn't stupid enough to sit in a bad-looking circle! They could even just equip a Pumpkin Rod, same diff.


Stage 2: Dependent on class, unfortunately. Also depends on stagger time; Boots can only hit that benchmark with three Vinto rotations minimum. Summoner is also downright screwed with that threshold unless they use Arms to build Maron, in which case it's laughably easy. Gran Wave also laughs at the party wipe attack.

Doesn't solo stagger time last a lot longer though? SU can Aero Spiral in a Zanverse afaik, she's Wind weak. Bouncer can charge Gear 3 on the arms and open with Vinto, then (Zanverse - Nazan - Vinto) x 2. And even if they survive party wipe they still fail the timer!


Stage 3: Meme Slayer. War Cry and Showtime also defeat the purpose of the exercise because once you take Hate away from a Tower it's more or less safe from harm.

Even if they War Cry or Showtime that's fine :p The point is to make sure they know tower defense is about defending the tower, not collecting crystals or sitting in a machinegun turret to shoot at a wall while things are wailing at the tower. Unless their DPS is so low that all the Goldies self-destruct at the end of 3 mins.

If they meme slayer this part they'd have to be a sword HU for stage 2 anyway, so they'd still have some level of decent DPS. The idea isn't to screw players over, but to teach players bad-looking circles on the floor need to be avoided, and that not defending a tower in TD is silly, and add a very basic DPS test to make sure they're not running with 20 element ungrinded 13*s. Sad to say a lot of players players don't get that.

oratank
May 14, 2017, 11:51 PM
so expert block is just a for a being active guys block. so feel free at Xh block no need to whiny about it anymore it has nothing special there :p

Great Pan
May 15, 2017, 12:59 AM
I don't like this, I don't like this at all. It's like weaklings should stay with weaklings alike and the pros keep getting better and better gears for themselves!

Have a heart, SEGA! Let me leech with the pros!

Meteor Weapon
May 15, 2017, 01:32 AM
So....I just realized that EP4 has no new PA...like at all. Other than Custom PA's

Xaelouse
May 15, 2017, 01:42 AM
They have no real reason to introduce new ones when they can completely rework existing useless PAs or improve good PAs more.

BlueCast Boy
May 15, 2017, 01:58 AM
Pretty sure the last new pa was the end game ones however Jet Boots and Dual Sabers never had new PA since we got Vinto PA from the release Nab UQ and Immortal Dove from the Ult Lilipa which is liek a year and a half ago and those weapon have less numbers of PA's than others...Also since we got new lv cap I wonder when will PA lv have a new cap....

Selphea
May 15, 2017, 06:36 AM
Gunslash needs an RATK anti-boss PA. The only R-heavy PA that fits is Thrillplosion and that's kind of irreplaceable for its iframes.

Jet Boots could use a <1 second, no forward movement, no upward/downward movement, no charge time or gear mechanics, just plain no frills PA. Something simple like Ein Raketen, Sakura End or Scissor Edge.

The other weapons are either OK or have enough redundancy to support type 0s i guess.

Cyber Meteor
May 15, 2017, 07:16 AM
So....I just realized that EP4 has no new PA...like at all. Other than Custom PA's

You forgot about pets PAs, all pets have like 6 PAs (not counting evovled versions), so EP4 sure brought many new PAs, they were just only for the new class and all the previous classes got few customized PAs/techs, some were like new PAs/techs some were just like improvements of the existing PAs :p

IchijinKali
May 16, 2017, 07:50 AM
Wish these two were put in the game so I could put them up in 'My Room' especially that Dark Falz group photo that looks NIIIIICE.
http://bumped.org/psublog/wp-content/uploads/2017/05/PSpec-Reprints.jpg