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View Full Version : 29/11/2017 Edit : Boosted Naberius Part 2



Zephyrion
Nov 12, 2017, 05:29 AM
After Ultimate Amduscia, It's Ultimate Naberius' turn to be boosted ! Except this time with quite a few tweaks !

- NT Nemesis added : A quite powerful weapon which this time around doesn't come with a file, but is drop-only !
- Zieg's Nemesis exchange, made to "recycle" unwanted Nemesis you might have got for the one of your dreams.
-This time around, Quest format was tweaked to be a free field (which means farming is not restricted by time and points). When you want to finish the quest, Dio Hunar awaits you in A2.
- With this change, base HP and ATK of enemy was boosted to be more violent than Ultimate Amduscia, and this change should be staying from now on (need confirmation on this). The Quest also receives a Campaign Quest (100%HP)
-Campaign bonus Items include Demerit -60% item, Welia Board, and Deus *14, along with Nemesis drop rate going up.

Thoughts on the event ? Which part of it pleased you, which didn't ? Did you prefer Amduscia campaign or this one ? Feel free to voice your opinion here (as long as you keep it civil)

Edit : As of today, and for one weak a 1 week is happening !

(Taken from PSUblog)

Player Boosts
+200% EXP Boost
+200% Rare Drop Boost
+100% Rare Enemy Rate
+50% PP Recovery Speed

Enemy Boosts
+50% DEF
+100% HP

Additionally, Dengeki Badges will now drop on the Quest, along with *14, Welia Board and another up on Nemesis NT rate

Suplin
Nov 12, 2017, 06:27 AM
The lack of a teleporter at the start and a real reason to go to area 2 and defeat the boss detracts a lot in my opinion

You get in weird situations where the mpa is apparently 12/12 but some people are in campship afk/some are in area2 hogging the player count for the rest and some are actually fighting in the field
Also lets not forget people suddenly dropping and having to deal with 2-3 mammoths and an anga around which can be a pain

Selphea
Nov 12, 2017, 06:50 AM
Should've been a gauntlet like Ult Amdu. Pass.

Moffen
Nov 12, 2017, 06:51 AM
-Actually feels like a quest
-Can finish if tired out
-Ability to party up in quest area
-Enemies are actually tough
-A guarenteed place to fight dio hunar
-Plethora of phantasmal ares stones for that free +1 element grind

Genuinely loving it,though i look forward to lilipa boosted uq if it happens.
admittedly hate the rain visual effects and constant lightning,most my deaths have been because Ive gone blind and cant see what im doing :T

On a side note the NT exchange system for nemesis weapons sucks major balls,we got CFs to eliminate this kind of grinding and as much as i enjoy the quest i feel like we're back to square one,worse than stone grinding.
Its like hunting ares weps from angas first debut all over again/

isCasted
Nov 12, 2017, 06:55 AM
Without enemy behavior changes it's really pointless. When I ran the quest on the first day I had a Vomos encounter that lasted ~1.5 minutes, and for 1 minute it was just sitting there not being able to attack even ONCE, because it was repeatedly stunned by part breaks. ATK buff isn't even noticeable.

It's basically on-release XH. Enemies just last much longer, but they remain a non-threat, which in overall just makes things slower and thus less engaging.

milranduil
Nov 12, 2017, 07:03 AM
Without enemy behavior changes it's really pointless. When I ran the quest on the first day I had a Vomos encounter that lasted ~1.5 minutes, and for 1 minute it was just sitting there not being able to attack even ONCE, because it was repeatedly stunned by part breaks. ATK buff isn't even noticeable.

It's basically on-release XH. Enemies just last much longer, but they remain a non-threat, which in overall just makes things slower and thus less engaging.

idk about you, but the atk buff is quite noticeable if you make a mistake. stuff that was in there that dealt 2 digit damage before the buff deals 350+ now, and stuff that used to hit for 300s is now 700s. exception anga slaps deal in excess of 1200s.

EvilMag
Nov 12, 2017, 07:48 AM
There is zero reason to not replace the nemesis-ot with the nt in the stone shop. What I hate about this drop system is that you have no real control over what drops. :/ I guess Sega expects you to have enough stones to get an OT when you find like 3 NTs you don't want.

Kintama
Nov 12, 2017, 07:58 AM
This is exactly what i wanted i kept playing this all weekend and i'm not even mad.

Xaelouse
Nov 12, 2017, 08:15 AM
Spent 3 hours in there and got bored out of my mind. The enemies just aren't engaging to fight and Anga was always a chore. Reminds me of the 2012-2013 guruguru days at least.

Masu
Nov 12, 2017, 10:24 AM
Tones of fun but very bad for your eyes health after some time. I try to not go beyond 1hr of straight farming...tho sometimes it's hard to leave because you happen to get super good pug...and some are even friendly (tf!?) :-P
Hunar fight was fun at first and then it's boring because it's just a damage sponge wasting your boosts with no different drops (afaik) than field boss.
Zieg exchange system is kinda meh BUT at least and if I'm not mistaking even if you need 1 ot and 3nt to get the one Nemesis you want, at least it don't need to be the same weapon type (aka 3 nt swords for ex).
Looking forward for Lili revamp...it will probably turn really crazy...I just hope Slave NT won't make Nemesis obsolete after all the Nab farm, because you know, sega... 0u0.

Edit: Also I like the fact it is drop only...Feels rewarding at least.

Cyber Meteor
Nov 12, 2017, 10:32 AM
Looking forward for Lili revamp...it will probably turn really crazy...I just hope Slave NT won't make Nemesis obsolete after all the Nab farm, because you know, sega... 0u0.

Well i'm definitly looking forward for Lillipa revamp for 2 reasons : Slave-NT upgrade and i kept a maxed Slave Rod in storage ^^, and (one can dream) Akatsuki will be part of the drops (it will be a better bet than Yamato EQ or next ABR at least xD). As for obsolete Nemesis NT, i doubt Slave will outclass Nemesis in power, it's more likely they'll have a different side effect (Nemesis got barrrier, Slave will have something else) but as you say : SEGA......... RNG is the #1 rule for anyone touching PSO2, wether you're a player or a dev xD

echofaith
Nov 12, 2017, 11:39 AM
Not liking the needing 3 NT fodders for exchange. Doesnt feel like a grind as much as just a time lottery. Whats worse, is that is very likely MPAs will be death after the 2 weeks campaign is done, so you if you didnt get what you want during that time, you might as well wait for the next weapon line.
Everything else was spot on though. Just super salty that the only line I liked turned out to be like this. Hoping Slave is more casual and less tryhard.

FantasyHeaven
Nov 12, 2017, 02:00 PM
I'm waiting for slave, have the TMGs sitting in my inventory for years now that I guruguru'd my ass off for back in the day

Crayzus
Nov 12, 2017, 03:36 PM
The "boosted" rates are too low. The grind is too intense. After farming for nearly 30 hours over the week I only have 2 weila boards and 2 nemesis to show for it. That's about 7 hours of grinding for anything decent. I hop in and out when i'm bored but for the most part it was clearly made to be a time sink. It will be dead when the campaign period is over.

echofaith
Nov 12, 2017, 04:40 PM
The "boosted" rates are too low. The grind is too intense. After farming for nearly 30 hours over the week I only have 2 weila boards and 2 nemesis to show for it. That's about 7 hours of grinding for anything decent. I hop in and out when i'm bored but for the most part it was clearly made to be a time sink. It will be dead when the campaign period is over.

I thought the boost was a base drop boost, but chances are the only boost is the 150% from campaign. If thats the case, and considering that the event makes stuff have 2x their HP, it would actually be more efficient to farm this after campaign is over :/

Altiea
Nov 12, 2017, 05:18 PM
I thought the boost was a base drop boost, but chances are the only boost is the 150% from campaign. If thats the case, and considering that the event makes stuff have 2x their HP, it would actually be more efficient to farm this after campaign is over :/

There's an RDR boost and a Nemesis-NT drop rate boost stacked together for the event.

Flaoc
Nov 12, 2017, 09:55 PM
nemesis nt may be boosted in rate but the rate is still arguably worse than the original nem nt rates

Masu
Nov 13, 2017, 12:25 AM
nemesis nt may be boosted in rate but the rate is still arguably worse than the original nem nt rates
Really? When ot nemesis landed, I had to get it with stones and never managed to go farther than 2 before being worned out by the endless grind. Which means something around 500 fucking runs...
Since Nemesis NT, I had only 3 13* drops but they were Nemesis...and I spend far less time grinding to get them. I think I spent less than 8hours, which is a lot but nothing near 500+ runs.

final_attack
Nov 13, 2017, 12:30 AM
Really? When ot nemesis landed, I had to get it with stones and never managed to go farther than 2 before being worned out by the endless grind. Which means something around 500 fucking runs...
Since Nemesis NT, I had only 3 13* drops but they were Nemesis...and I spend far less time grinding to get them. I think I spent less than 8hours, which is a lot but nothing near 500+ runs.

I never got NemesisNT with 250% RDR + 100% Tri-Boost + Timed after maybe 8-10 hours or so :wacko:
I'd say much worse (considering it got boosted drop atm)

Remz69
Nov 13, 2017, 03:26 AM
I never got NemesisNT with 250% RDR + 100% Tri-Boost + Timed after maybe 8-10 hours or so :wacko:
I'd say much worse (considering it got boosted drop atm)

i also didn't get a single neme nt drop in about 25 hours of ult nab so

Tyreek
Nov 13, 2017, 05:22 AM
So are the campaign 13-14* drops area drops, or do they drop off specific bosses?

Zephyrion
Nov 13, 2017, 06:19 AM
So are the campaign 13-14* drops area drops, or do they drop off specific bosses?

Nemesis NT Welia and other drops are area drops. *14, can't confirm since we'd need someone to get it and say from what he got it !

Aexorcet
Nov 13, 2017, 09:54 AM
I like Naberius more than Amd, but it the lack of a Nemesis sheet was a horrible decision. It also shows the limitations of just boosting enemy attack and defense. The AI needs to be a little smarter too. Right now the biggest threat comes from having too many enemies around you to keep track of everything. Taking damage doesn't necessarily feel like a fight, but some random thing that happens now and then.

I'd say it's still worth playing at least. I like having an active infinite play area and having enemies that don't immediately fall over like in LQ or most free fields makes it less mind numbing.

Shadowstarkirby
Nov 13, 2017, 02:52 PM
We're in an age where CF exists, there's no reason for anyone to subject themselves to grinding with this outdated traditional method of hoping some random trash mob drops that thing you want. Nemesis-NT may be the strongest 13*s at the moment when it comes to raw damage, but it's only marginally stronger than that Qliphad everyone just made this year. While I like Naberius more than Amduscia, the rates are absolutely abysmal and I feel no incentive to run it (as with pretty much all non-EQ content) after 8+ hours of grinding trying to get a Weila Board to only walk out with a Tact and Rod. I wouldn't even mind these 13*s not dropping like candy, being as strong as they are, but not even 10*s drop much, it feels like a waste of time.

I don't see who SEGA trying to appeal to with this. If you don't have Qliphad, you'd be better off just getting Polytan's Basilis weapons.

ArcaneTechs
Nov 13, 2017, 04:11 PM
ITT: we're so casual we need CF's for everything (including 14*'s) because having it drop (whether you want it or not) is no longer satisfying or worth the one hour a day you can play, complaining about gauge Req's and % fillage is now the only way to go. oh ya and Galel stones still build up pretty quick the more your playing

and fyi, 14*'s are area drops, JP's confirmed this already a long time ago



I don't see who SEGA trying to appeal to with this. If you don't have Qliphad, you'd be better off just getting Polytan's Basilis weapons.
Nem NT's are one of top of the line weapon series atm, so no, your not better off Basilis unless you have nothing else to use

Saagonsa
Nov 13, 2017, 04:17 PM
ITT: we're so casual we need CF's for everything (including 14*'s) because having it drop (whether you want it or not) is no longer satisfying or worth the one hour a day you can play, complaining about gauge Req's and % fillage is now the only way to go. oh ya and Galel stones still build up pretty quick the more your playing

Nah, not really. It's limited time content and not everybody is able to play all day long. Getting 1000 (or 250 and a LOT of ares stones/2%s) gale stones would already be a fairly unreasonable requirement, let alone getting 3 nemesis NT weapons on top of that.

Zephyrion
Nov 13, 2017, 04:31 PM
Well to me it's actually the right way to go. Sega has gone the drop-only way until EP3 which was a horrible chore and frustrating just on its own, but also felt very good when you put all your heart into getting the weapon of your dreams.

On the other hand, CF made getting *13 fairly trivial, which was good for allowing everybody to get the desired weapon, but also was accompanied by such abysmal normal drop rates that EQs or content outside of files feel completely pointless. You also lose the pleasure of the surprise shiny on your lap when it does happen since it only means less file to grind.

SEGA is finally going the middle ground. Strong file-based weapons to allow everybody to gear, while gating marginal upgrades to said files weapons to drop-only. Depending on your free time/the content you enjoy, you can either go the easy way or be full greedy and attempt to get your shiny through the roulette of fate.

milranduil
Nov 13, 2017, 04:41 PM
ITT: we're so casual we need CF's for everything (including 14*'s) because having it drop (whether you want it or not) is no longer satisfying or worth the one hour a day you can play, complaining about gauge Req's and % fillage is now the only way to go. oh ya and Galel stones still build up pretty quick the more your playing

and fyi, 14*'s are area drops, JP's confirmed this already a long time ago


Nem NT's are one of top of the line weapon series atm, so no, your not better off Basilis unless you have nothing else to use

drop-only rares with abysmal rates are trash when you cannot trade.

ArcaneTechs
Nov 13, 2017, 06:28 PM
drop-only rares with abysmal rates are trash when you cannot trade.
ya the rates are horrendous this time around (much like when Are's first released) but still, people are expecting these to be handed out so easy especially 14*'s but you just need 3 NT's and the base OT Nem and your good to go. You've been around for years, i would assume you have those UQ mats sitting around still to make this easy and not only that, i saw you havent had good luck with Nem drops recently either


Well to me it's actually the right way to go. Sega has gone the drop-only way until EP3 which was a horrible chore and frustrating just on its own, but also felt very good when you put all your heart into getting the weapon of your dreams.

On the other hand, CF made getting *13 fairly trivial, which was good for allowing everybody to get the desired weapon, but also was accompanied by such abysmal normal drop rates that EQs or content outside of files feel completely pointless. You also lose the pleasure of the surprise shiny on your lap when it does happen since it only means less file to grind.

SEGA is finally going the middle ground. Strong file-based weapons to allow everybody to gear, while gating marginal upgrades to said files weapons to drop-only. Depending on your free time/the content you enjoy, you can either go the easy way or be full greedy and attempt to get your shiny through the roulette of fate.

agreed with this



Nah, not really. It's limited time content and not everybody is able to play all day long. Getting 1000 (or 250 and a LOT of ares stones/2%s) gale stones would already be a fairly unreasonable requirement, let alone getting 3 nemesis NT weapons on top of that.
you would think people still had their UQ stones from this stuff released, the only people i see struggling are the ones who started somewhat recently and lack said stones or 2016 badges for stones

Saagonsa
Nov 13, 2017, 06:36 PM
you would think people still had their UQ stones from this stuff released, the only people i see struggling are the ones who started somewhat recently and lack said stones or 2016 badges for stones

You see I could accept that if Austere didn't require these stones. That's where I assume most people who grinded out ult nab previously put their old stones.

Or at least, that's what I did way back when.

Shadowstarkirby
Nov 13, 2017, 06:45 PM
ITT: we're so casual we need CF's for everything (including 14*'s) because having it drop (whether you want it or not) is no longer satisfying or worth the one hour a day you can play, complaining about gauge Req's and % fillage is now the only way to go. oh ya and Galel stones still build up pretty quick the more your playing

and fyi, 14*'s are area drops, JP's confirmed this already a long time ago


Nem NT's are one of top of the line weapon series atm, so no, your not better off Basilis unless you have nothing else to use

I feel Invade/Austere exchange did the road to a top end 13* best, you could get lucky and get a drop from the PD, which was super rare, but if you didn't, you at least got some stones to bring you ever closer to eventually owning one. Not to mention it actually made you play the game by making you do every gameplay mode for the materials. This here though? This is just mind numbing, unrewarding grinding. I thought we were past this.

And I'm aware that Nemesis-NT is the best, I said as much in my paragraph. That statement was for people who didn't have a Qliphad but still wanted a very good upgrade that's notably stronger (with Phrase Decay) than Astra, Elveda, and Seiga gears a lot of people are using.

Altiea
Nov 13, 2017, 06:45 PM
You see I could accept that if Austere didn't require these stones. That's where I assume most people who grinded out ult nab previously put their old stones.

Or at least, that's what I did way back when.

Personally speaking, I split my Stones between Austere and Nemesis; I grinded out enough stones to buy two Austere, and I managed to gather enough stones to buy one Nemesis. PSO2es and Casino help a lot with stone grinding.

ArcaneTechs
Nov 13, 2017, 06:58 PM
You see I could accept that if Austere didn't require these stones. That's where I assume most people who grinded out ult nab previously put their old stones.

Or at least, that's what I did way back when.
I did this as well but i ran UQ a lot too along with Daily Stones CO's on a few alts (still a slow grind) but Ive had a lot of stones just sitting around. Even a couple of hours of grinding current UQ im still getting around 20-40 stones on average.



I feel Invade/Austere exchange did the road to a top end 13* best, you could get lucky and get a drop from the PD, which was super rare, but if you didn't, you at least got some stones to bring you ever closer to eventually owning one. Not to mention it actually made you play the game by making you do every gameplay mode for the materials. This here though? This is just mind numbing, unrewarding grinding. I thought we were past this.

And I'm aware that Nemesis-NT is the best, I said as much in my paragraph. That statement was for people who didn't have a Qliphad but still wanted a very good upgrade that's notably stronger (with Phrase Decay) than Astra, Elveda, and Seiga gears a lot of people are using.
I've got about 5 60% austere weps (skipped units because unsellable at the time) and 4 60% Nem weps from all my grinding and still stones to spare for this current NT release. Mind you I have a job and im in school and i find time to squeeze as much grinding as possible if i want something badly in this game. its not impossible to amass this material either just you need utilize everything you can to speed it up.

and the mind numbing grinding? come on pal, grinding is a part of every MMO/RPG/FPS etc w/e now a days, if you dont like it, dont play/do it. its as simple as that, its also a reason people tend to point out Koren MMO grinds as well. Heck, you might as well be one of those people complaining about Star Wars BF2 character unlock grind, 40hrs to unlock a free character with in-game currency? i mean come on, thats like what that community manager said "ultra casual"


Aside that, the real problem and upsetting part of the boost week grind for me is:
-Sega promised only 10* drops would occur in UQ's
-The current loot pool is plagued by 7*-9* trash
-TONS OF EGGS & CANDY for a class barely anyone plays anymore that should only drop when playing SU
-Area drops that have low rates feel lower and the lack of Rappies spawning enough to help out (i bet you guys wish the Rappy Code Arrest ET was still here right? help out with those 13/14* drops)
-Drop Rates are well subpar, similar to Are's on release date

Saagonsa
Nov 13, 2017, 07:05 PM
I did this as well but i ran UQ a lot too along with Daily Stones CO's on a few alts (still a slow grind) but Ive had a lot of stones just sitting around. Even a couple of hours of grinding current UQ im still getting around 20-40 stones on average.



I've got about 5 60% austere weps (skipped units because unsellable at the time) and 4 60% Nem weps from all my grinding and still stones to spare for this current NT release. Mind you I have a job and im in school and i find time to squeeze as much grinding as possible if i want something badly in this game. its not impossible to amass this material either just you need utilize everything you can to speed it up.

and the mind numbing grinding? come on pal, grinding is a part of every MMO/RPG/FPS etc w/e now a days, if you dont like it, dont play/do it. its as simple as that, its also a reason people tend to point out Koren MMO grinds as well. Heck, you might as well be one of those people complaining about Star Wars BF2 character unlock grind, 40hrs to unlock a free character with in-game currency? i mean come on, thats like what that community manager said "ultra casual"

"Every couple of hours I get ~10% of the way to one of the requirements (~2.5% if you don't have lots of stuff to manually element grind)" is not the best argument in your favor when this only lasts two weeks.

This all is of course ignoring the major fact that you ALSO need to get lucky enough to have 3 nemesis-NT drops happen before you can even think about using the stones to get an OT nemesis weapon for conversion.

It's just not implemented well at all.

ArcaneTechs
Nov 13, 2017, 07:23 PM
"Every couple of hours I get ~10% of the way to one of the requirements (~2.5% if you don't have lots of stuff to manually element grind)" is not the best argument in your favor when this only lasts two weeks.

This all is of course ignoring the major fact that you ALSO need to get lucky enough to have 3 nemesis-NT drops happen before you can even think about using the stones to get an OT nemesis weapon for conversion.

It's just not implemented well at all.
no its not, they could have gone about this better but they arent, once this boost is gone, the UQ will be dead again and people will wait for the Lilipa UQ boost and time will tell if the pots on those will be good or not but in the end, it will be the same complaints, drop only, no CF's, 2 weeks, get to grinding or dont get anything at all. You have the dragon raid around the corner as well for more gear so theres that.

All you can do is grind in a full party with people for PT Tri Boost, pop RDR tickets etc and well let RNG take its course. Theres no getting around this, its the thrill and the anger of the hunt. If you dont like it, you dont have to run it, stick to Quilph weapons, nothing wrong with this either

echofaith
Nov 13, 2017, 07:36 PM
I dont mind having to grind galerus. I would be happy if that was the case. Having to rely in RNG for the 3 NT drops is the issue. It isnt like getting the weapon means you worked hard either. People can get lucky and get all their stuff within 2 hours of grind, while others may still not be done after going at it for the 2 weeks.

Stones were cool, and CF would be cool if proportions werent so high(amducias filled at a 6% or something rate with 400% ish drop rate). But RNG isnt, is just a lottery. I dont feel accomplished for getting lucky, just happy that I am done with the part I have no control over.

Altiea
Nov 13, 2017, 08:03 PM
What I would really want them to do is that after the inevitable UQ Lillipa boost, they simply start a "boost rotation" where one of the three UQs is boosted for a week or two, and then after that boost is over, they go to the next UQ in line and boost that, and so forth. It would keep UQ relevant without giving focus to just one piece of content for an extended period of time.

Shadowstarkirby
Nov 13, 2017, 08:31 PM
I've got about 5 60% austere weps (skipped units because unsellable at the time) and 4 60% Nem weps from all my grinding and still stones to spare for this current NT release. Mind you I have a job and im in school and i find time to squeeze as much grinding as possible if i want something badly in this game. its not impossible to amass this material either just you need utilize everything you can to speed it up.

and the mind numbing grinding? come on pal, grinding is a part of every MMO/RPG/FPS etc w/e now a days, if you dont like it, dont play/do it. its as simple as that, its also a reason people tend to point out Koren MMO grinds as well. Heck, you might as well be one of those people complaining about Star Wars BF2 character unlock grind, 40hrs to unlock a free character with in-game currency? i mean come on, thats like what that community manager said "ultra casual"

Calm your dick, dude. Why would I have an excess of stones that have been worthless for over a year now? Austere was moved aside when Astra came along. Even then, I only got as much as was necessary at the time they were relevant, not more. With badges. I didn't grind for worthless Gal stones when Ult Naberius was briefly alive a second time, which was 2 years ago with Ares Weapon exchange. So, stone rates are actually ridiculous unless you had a lot beforehand. We only have 2 weeks before Ult simply dries up again, you're expected to grind hell a lot at these rates.

As for your 4 60% Nemesis-NT weapons? Wow. Good for you. You got the luck of the draw and managed to get 12 random NTs to make the exchange. Maybe even less, I don't know if you've gotten the weapons of choice as natural drops, but regardless, I've obviously not been so fortunate. But maybe if I throw another 8 time wasting hours into a quest that drops nothing but 7-8* trash most of the time instead of doing something actually rewarding, I might be able to make one 15 element NT of my choice. Maybe some people are just, I dunno, not as fortunate? I could grind as much as you, doesn't mean I'll get the same results, so your dick waving with 4 60% element Nemesis-NTs means nothing here when it's RNG that decides whether you get to even do this exchange or not. It's not just "hard work" as you're touting it.

I also don't what kind of tangent you're going off on with SW:BF2 characters and shit, that's not even remotely the same type of game or hell, situation, to be similar to the complaint I have here. Stop shit flinging. I'm very much used to grinding games for hours for stuff I want. Except unlike here when I failed to get what I want, I at least got something else out of it that didn't make it feel like a waste of time. Which is exactly what you've gone ahead and clearly stated being an issue here with:


-Sega promised only 10* drops would occur in UQ's
-The current loot pool is plagued by 7*-9* trash
-TONS OF EGGS & CANDY for a class barely anyone plays anymore that should only drop when playing SU
-Area drops that have low rates feel lower and the lack of Rappies spawning enough to help out (i bet you guys wish the Rappy Code Arrest ET was still here right? help out with those 13/14* drops)
-Drop Rates are well subpar, similar to Are's on release date

Again, I'm fine doing a grind for a high end weapon, but there's a good way to do it and a bad way. This was just bad.

ArcaneTechs
Nov 13, 2017, 08:59 PM
What I would really want them to do is that after the inevitable UQ Lillipa boost, they simply start a "boost rotation" where one of the three UQs is boosted for a week or two, and then after that boost is over, they go to the next UQ in line and boost that, and so forth. It would keep UQ relevant without giving focus to just one piece of content for an extended period of time.
This would work really well, even if it was a weekend thing only, it would get people to run it at least


Calm your dick, dude. Why would I have an excess of stones that have been worthless for over a year now? Austere was moved aside when Astra came along. Even then, I only got as much as was necessary at the time they were relevant, not more. With badges. I didn't grind for worthless Gal stones when Ult Naberius was briefly alive a second time, which was 2 years ago with Ares Weapon exchange. So, stone rates are actually ridiculous unless you had a lot beforehand. We only have 2 weeks before Ult simply dries up again, you're expected to grind hell a lot at these rates.
Then thats on your for not hoarding these stones when they were out for the inevitable revive of gear or content when Sega decides to come around to it. Those who hoarded UQ stones and still have them will greatly benefit from it if they choose to go about getting the NT's of Nem or Slave. If you chose to throw all those out, thats on you, im still sitting on a couple of stacks of Caligula and Nero waiting for the aforementioned Austere NT's that people wanted when NT's were introduced and Sega mentioning they would work on it.



As for your 4 60% Nemesis-NT weapons? Wow. Good for you. You got the luck of the draw and managed to get 12 random NTs to make the exchange. Maybe even less, I don't know if you've gotten the weapons of choice as natural drops, but regardless, I've obviously not been so fortunate. But maybe if I throw another 8 time wasting hours into a quest that drops nothing but 7-8* trash most of the time instead of doing something actually rewarding, I might be able to make one 15 element NT of my choice. Maybe some people are just, I dunno, not as fortunate? I could grind as much as you, doesn't mean I'll get the same results, so your dick waving with 4 60% element Nemesis-NTs means nothing here when it's RNG that decides whether you get to even do this exchange or not. It's not just "hard work" as you're touting it.
I never said i have 4 Nem NT's, i have 4 of the OT Nems when release at max, I've only gotten ONE NT weapon and I had to trade in for that with 3 NT drops i didnt want. There are people luckier than me so far, 2 14*'s and 5 Nem NT's from a friend of mine, i wish i had that kind of luck but i dont. You dont want to grind for gear, dont play the game


I also don't what kind of tangent you're going off on with SW:BF2 characters and shit, that's not even remotely the same type of game or hell, situation, to be similar to the complaint I have here. Stop shit flinging. I'm very much used to grinding games for hours for stuff I want. Except unlike here when I failed to get what I want, I at least got something else out of it that didn't make it feel like a waste of time. Which is exactly what you've gone ahead and clearly stated being an issue here with:

Again, I'm fine doing a grind for a high end weapon, but there's a good way to do it and a bad way. This was just bad.
Here so you understand what I mean since people tend to feel entitled to things now a days:

https://www.polygon.com/2017/11/13/16643302/battlefront-2-40-hours-unlock-vader-luke-ea-response

catwat
Nov 13, 2017, 09:04 PM
So 14* weapons frop from anything in both areas? Am i reading this right?

Altiea
Nov 13, 2017, 09:07 PM
So 14* weapons frop from anything in both areas? Am i reading this right?

Yep, it's an area drop. Good luck finding any, though.

ArcaneTechs
Nov 13, 2017, 09:32 PM
So 14* weapons frop from anything in both areas? Am i reading this right?
yes
Area Drop= anything can drop it (well i dont think boxes can) so expect REALLY low rates

Aexorcet
Nov 14, 2017, 12:00 AM
Well to me it's actually the right way to go. Sega has gone the drop-only way until EP3 which was a horrible chore and frustrating just on its own, but also felt very good when you put all your heart into getting the weapon of your dreams.

I've never really felt accomplishment from a number generator, that's all that really happens when weapons are based on chance drops alone. I'd prefer if there was an alternative where you could get what you wanted with certainty. Even if it was long and arduous it would be better that what Sega did with Nemesis NT. Give us a solo Ultimate boss trigger quest along side UQ, akin to solo PD. It could serve as a short cut and perhaps add some variety to farming. As much as I like the UQ revival, low drop rates kind of turns it into a chore or increases the risk of burnout. I've gotten into discussions about this before and I know some people just like seeing things drop for whatever reason, but it's not something I can really get into.

Altiea
Nov 14, 2017, 12:07 AM
I've never really felt accomplishment from a number generator, that's all that really happens when weapons are based on chance drops alone. I'd prefer if there was an alternative where you could get what you wanted with certainty. Even if it was long and arduous it would be better that what Sega did with Nemesis NT. Give us a solo Ultimate boss trigger quest along side UQ, akin to solo PD. It could serve as a short cut and perhaps add some variety to farming. As much as I like the UQ revival, low drop rates kind of turns it into a chore or increases the risk of burnout. I've gotten into discussions about this before and I know some people just like seeing things drop for whatever reason, but it's not something I can really get into.

I mean, this is exactly why Stones existed, and now Collect File. People wanted easier access to endgame loot, instead of the game turning into a grindfest that a lot of other MMOs have. But other people like the novelty and grind of farming for the best loot, because they get a sense of accomplishment of finally getting that drop they worked so hard for.

Where we are right now is basically this: You can get endgame loot, guaranteed, with current systems. But you can also get marginally stronger loot by farming for it. Both pieces of gear are still relevant, but the former is readily accessible for people with less time on their hands while still keeping them close to the top of the power curve while the latter rewards people who put in the time and effort to look for the gear that randomly drops.

final_attack
Nov 14, 2017, 12:30 AM
Well, getting item only as rng drop (and non-tradeable to boot) as a way to getting it can also means some people technically never got it (they might get it when the thing already obsolete) :wacko:

[SPOILER-BOX]Hello Yashminkov9000M (when it's implemented) ..... back when I had time to do kind-of-endless-mindless-grind, it never drop .... finally I bought the weapon from shops, grinded it .... months later, changed to HelenTrigger (bought again, then grinded it again) ..... months later, I finally had 1 Yash9000M drop from Wind and Rain (?)EQ. Never saw it dropped again until BusterQuest implemented. Oh, and I don't think I ever see HelenTrigger dropped :wacko:

So, yep, drop only way to obtain is a no go for me (especially now) :wacko: [/SPOILER-BOX]

Crayzus
Nov 14, 2017, 02:11 AM
You could farm this until the boost is up and still not get what you want. I am somewhat okay with random drops but the chance to get something should be reasonable. It shouldn't take over an hour of farming to get something of worth. Do they think people have the time to grind this endlessly before the weeks are up? What they should do is add some sort of super boss like izane that spawns every hour or so that has a guaranteed 13*+ drop or unit so you know that if you stick around long enough you will at least get something. Or just give collection files so you know your time spent is going towards specifically what you want.

This game needs more content like solo extreme quests that give you the effort symbols. Give us something that requires skill but rewards you with strong weapons. I bet many would like solo boosted anga that drops guaranteed nemesis-nt when defeated. Or something along those lines.
.

Kondibon
Nov 14, 2017, 02:15 AM
Can't you get stones to buy the nemesis weapons and then upgrade them to the NT versions? I figured that was why there's no CF.

Altiea
Nov 14, 2017, 02:23 AM
Can't you get stones to buy the nemesis weapons and then upgrade them to the NT versions? I figured that was why there's no CF.

NT upgrade requires three other Nemesis-NT as trade materials. So no bones about it, you're gonna have to farm UQ Nab for Nemesis-NTs anyway, even if you're just looking for trade junk.

Kondibon
Nov 14, 2017, 02:26 AM
NT upgrade requires three other Nemesis-NT as trade materials. So no bones about it, you're gonna have to farm UQ Nab for Nemesis-NTs anyway, even if you're just looking for trade junk.

Oh, that IS bullshit then...

EvilMag
Nov 14, 2017, 03:32 AM
I don't understand why couldn't they just replace the OT Nemesis weapon in the stone shop with the NTs ones? Its a nice reward to those who held on to their stones as well as the fact it could keep Ultimate Nab somewhat alive after this event ends.

ArcaneTechs
Nov 14, 2017, 05:42 AM
I don't understand why couldn't they just replace the OT Nemesis weapon in the stone shop with the NTs ones? Its a nice reward to those who held on to their stones as well as the fact it could keep Ultimate Nab somewhat alive after this event ends.
this would have a been a great alternative but you know how sega is about being convenient, 1 step forward, 10 steps back so its a pain in the ass if you want to get gear for other classes.

Aexorcet
Nov 14, 2017, 09:33 AM
But you can also get marginally stronger loot by farming for it. Both pieces of gear are still relevant, but the former is readily accessible for people with less time on their hands while still keeping them close to the top of the power curve while the latter rewards people who put in the time and effort to look for the gear that randomly drops.
I'm not just complaining about the ease of acquisition. If I have to put effort in, I'd rather do it by overcoming a challenge than just grinding and hoping. If they want to gate away the very best stuff let people get it through grinding or by overcoming an extreme challenge. That should be a fair deal right? Choose how you want to approach it.

One other reason I'm disappointed with this particular series being totally luck based is that I like how it looks. If we could use anything as camo that would be a moot point, but we can't. So to even use this weapon cosmetically you need to grind and grind without even a guarantee of getting it.

Zorak000
Nov 14, 2017, 11:39 AM
yeah, like the crystals are at least measurable progress; I haven't gotten a single drop all week, and it's kinda wearing on me. like, I would even get invigorated by finding an ares weapon at this point, just to remind myself "oh right 13* stuff actually does drop here"

but then again i've kept myself pretty busy lately, so I have hardly been able to hunker down to do anything beyond logging in for an EQ, sorting inventory, then logging out because I got something else around the house that needs my attention.

A friend of mine was tellin me she's been finding nemesis NTs about once every 8 hours, but I don't think I've even put 8 hours into it yet.

Loveless62
Nov 14, 2017, 12:27 PM
In order for this to be the Nab UQ revival I was hoping for, it needs to:

1. Give enough incentive for people to want to run the quest (outside of any campaign boosts).
AND either
2. Be doable without needing 12 people (or really more than 4)
OR
3. Give enough incentive for people to want to run it so that it mostly-full MPAs would be often available.

I think it is better than it was before, but I don't think it is quite there. Nemesis-NT is not strong enough of an incentive, especially when earning it is so RNG dependant. PSO2 has so many RNG mitigations in place, either with stones or CFs. These mitigations not only allowed you to eventually farm weapons if RNG didn't happen to bless you, but they also made sure you could get the particular weapon you wanted in case RNG trolled you. It is funny that Nemesis-NT has such a weak mitigation in place with the Zieg trade-in (some mitigation if RNG trolls you, NO mitigation if you get zero drops), when even OT Nemesis had a stronger RNG mitigation with Galeru when it was released (granted farming 1000 stones was no small feat).

I don't see myself spending time seriously farming any Nemesis-NT. I think I will wait to see what weapon sets come next.

At least we will have a way to farm Dio Hunar for CFs, but I am worried that, once the campaign ends, Nab UQ will will end up like the Riding Quests.

echofaith
Nov 14, 2017, 12:36 PM
yeah, like the crystals are at least measurable progress; I haven't gotten a single drop all week, and it's kinda wearing on me. like, I would even get invigorated by finding an ares weapon at this point, just to remind myself "oh right 13* stuff actually does drop here"

but then again i've kept myself pretty busy lately, so I have hardly been able to hunker down to do anything beyond logging in for an EQ, sorting inventory, then logging out because I got something else around the house that needs my attention.

A friend of mine was tellin me she's been finding nemesis NTs about once every 8 hours, but I don't think I've even put 8 hours into it yet.

My first drop was a Nem after 2 hours. Then 3 hours later an Ares. And 10 hours later another Nem. I have played 5 hours after the 2nd nem, and still no other 13. I also have 3 of the 12* rear units, but I dont think they are worth much. Hoping I can get the last drop this weekend to at least get one full weapon. I wanted to get 2 different weapons, but I doubt 4 NT nems will drop for me in a single weekend.

jooozek
Nov 14, 2017, 01:25 PM
still better than the whole retarded EQ system

Suirano
Nov 14, 2017, 02:01 PM
It is fine when it starts but it does get dull fast and it really does suck when it shows 12/12 and then suddenly its 3/12 out of nowhere. For increased rates, I barely see it with as much time as I put into this and it just feels like a standard drop rate. Sometimes a weapon will drop after 30 minutes. Other times its over 4 hrs or a few days. I got a few drops from it ( 3 Nemesis and a Weila Board ) but I am usually really burnt out when I get them. I was wondering if there was an atk boost because Anga does an insane amount of damage when it is flying around slapping everyone and Bayaribbles hits like a truck.

I also really dislike that there is no guaranteed way to get Nemesis-NT. No change in the stone shop and no CF and you have to even get three NT drops to even turn an OT into a NT. At least Nemesis NT will be there even after the event.

Reilet
Nov 20, 2017, 09:13 PM
I've farmed for roughly 8 hours a day since boost. So about 100 hours almost so far. Only 8 nemesis, three eggs, two parfait, a gix, and two ares, but we don't talk about eggs and parfaits.

Meanwhile my friend farmed for half that time and got 9 nems. :(

echofaith
Nov 20, 2017, 09:29 PM
Sitting at 5 nems, 2 ares, 1 gix, and 1 egg. Prolly a total of 50 hours only tough, cause only weekend play for me. I will settle with 1 more nt, but I doubt they will drop after patch :(

Altiea
Nov 20, 2017, 10:10 PM
All things considered, it might be easier to farm Nem-NT on Boost Weeks after this event. The enemies will lose their 2x HP modifier after the boost, which makes the ATK buff irrelevant as it makes the enemies die twice as fast. It should be easier to burn through targets after this boost week, and more dead enemies = more chances at Nem-NT, which should make subsequent boost weeks primetime for UQ Nab farming.

ArcaneTechs
Nov 20, 2017, 10:38 PM
All things considered, it might be easier to farm Nem-NT on Boost Weeks after this event. The enemies will lose their 2x HP modifier after the boost, which makes the ATK buff irrelevant as it makes the enemies die twice as fast. It should be easier to burn through targets after this boost week, and more dead enemies = more chances at Nem-NT, which should make subsequent boost weeks primetime for UQ Nab farming.
more than likely the UQ will stay dead unless Lilipa UQ offers something worse and even then, people probably will or wont run it. For me, no 14* drops, no reason to run it

Masu
Nov 20, 2017, 11:44 PM
All things considered, it might be easier to farm Nem-NT on Boost Weeks after this event. The enemies will lose their 2x HP modifier after the boost, which makes the ATK buff irrelevant as it makes the enemies die twice as fast. It should be easier to burn through targets after this boost week, and more dead enemies = more chances at Nem-NT, which should make subsequent boost weeks primetime for UQ Nab farming.

We let you the honor to open a topic and try to organize something then because as Kril said UQ Nab will most likely be ded ^^;

Sitting on 4 Nem (TMG, Takt :x , Rod and DB), 1 Gix sword which I've sent to trash because of false hope for Nem sword drop and Weila board. As usual I always get drops the very first days of an event then my luck goes poof :-?
Pro tip: Always farm like mad the very first days when something is new. I bet it's SEGA's strategy to trap people sheeps :rolleyes:

Zephyrion
Nov 21, 2017, 05:47 AM
We let you the honor to open a topic and try to organize something then because as Kril said UQ Nab will most likely be ded ^^;

Sitting on 4 Nem (TMG, Takt :x , Rod and DB), 1 Gix sword which I've sent to trash because of false hope for Nem sword drop and Weila board. As usual I always get drops the very first days of an event then my luck goes poof :-?
Pro tip: Always farm like mad the very first days when something is new. I bet it's SEGA's strategy to trap people sheeps :rolleyes:

Actually if you're really starved for Neme, you can try your luck outside of boost. While Neme droprate will go down significantly, People will still run extras for the shitton of Galeru stones you need for conversion from OT to NT (although that probably won't hold once Lilipa gets its turn)

Raujinn
Nov 21, 2017, 06:55 AM
I still got absolutely nothin so the unboosted rates are gonna feel pretty much the same to me!

Aexorcet
Nov 21, 2017, 09:12 AM
I still got absolutely nothin so the unboosted rates are gonna feel pretty much the same to me!

Same here. Not a single 13* drop. No units above 10*. Nab UQ cost me nearly me entire supply of triboosters and all I got in return were PA and tech fragments from item desynthesis.

Loveless62
Nov 21, 2017, 11:24 AM
I didn't spend a ton of time there., but I managed to get one Weila and a Nemesis-NT TMG at 29% light and 34 max grind. I am at 210+ Hr-cubes, so I am considering "fixing" the TMG by buying a max grind +1 from the recycle shop and fixing the element up with other 13* TMGs. I am not ready to do so yet, so there will be some time to see what other weapons come out to see if it would be worth it.

It looks like there will be a part 2 boost to Nab UQ according to Bumped. It's not this coming week, but the next (11/29-12/6):

Enemy HP + 100%
Rare Enemy Rate +100%
Player PP Recovery +50%
+200% Rare Drop and EXP
Dengeki Badge Drops

It doesn't mention Weila or 14*s, so they probably won't be part of it.

echofaith
Nov 21, 2017, 11:30 AM
The rare enemy boost sounds good, but I wonder if they will also add the higher rate for Nemesis themselves. Good to know I will have 1 week to get my last NT though c:

ArcaneTechs
Nov 29, 2017, 12:17 AM
so after maint this boost will be live again, time you guys to run this 1hr a day and get triggered etc

http://pso2.jp/players/news/20723/


獲得経験値+200% (exp 200%)
レアドロップ倍率+200% (RDR 200%)
レアエネミー出現倍率+100% (Rare enemy rate 100%)

エネミーへの追加要素 stat increase

防御力+50% def
HP+100%

プレイヤーへの追加要素 player boost

PP回復速度+50% pp recov

and yes, Deus 14*s will drop again (all 3 of them)

Altiea
Nov 29, 2017, 12:53 AM
+50% DEF... Dunno if that's a great trade for +50% PP regen.

GoldenFalcon
Nov 29, 2017, 01:41 AM
Enemies need to survive for longer than half a second somehow

Reilet
Nov 29, 2017, 03:16 AM
+50% DEF... Dunno if that's a great trade for +50% PP regen.

monsters at lvl 80 have 315 defense. 50% more is only 472.5 defense... Most people are over 3000+ attack. An extra 157.5 defense won't change much.

If it was damage reduction... then that'll be much more significant. Then again SEGA never actually specifies between the two. ¯\_(ツ)_/¯

Dark Mits
Nov 29, 2017, 04:45 AM
monsters at lvl 80 have 315 defense. 50% more is only 472.5 defense... Most people are over 3000+ attack. An extra 157.5 defense won't change much.If I'm understanding the damage formula correctly, I think it means that players with most of their damage coming from multipliers will have larger part of their effective damage reduced compared to players who have more raw stats and lower multipliers. Or in other words, it's a way to reduce the power gap between players who research for max damage and those who pick random skills.

The 50% PP buff makes no sense. They buff enemy hp so that enemies survive longer, but buff our PP regen to help us kill enemies more quickly?

Reilet
Nov 29, 2017, 06:06 AM
That's more or less correct. It also depends on the ratio of raw attack to modifiers, so it's a case by case basis.

The damage formula in simple terms looks like: ((attack stat - enemy defense) * area modifier + (weapon attack * weapon element) * element modifier) / 5 * 1.05 * (total multiplier from skills, potential, affixes, etc)

Aka every 5 attack is roughly equal to 1 damage before multipliers. And it's slightly different for techs. Area modifier replaced with element modifier and they don't get the weapon element part iirc

Selphea
Nov 29, 2017, 08:31 AM
If I'm understanding the damage formula correctly, I think it means that players with most of their damage coming from multipliers will have larger part of their effective damage reduced compared to players who have more raw stats and lower multipliers. Or in other words, it's a way to reduce the power gap between players who research for max damage and those who pick random skills.

The 50% PP buff makes no sense. They buff enemy hp so that enemies survive longer, but buff our PP regen to help us kill enemies more quickly?

The random skills only add like, 50 to 75 ATK. Most of the ATK comes from 12* to 13*, and average 13* to Qliph 2x affix.

50% PPR is always welcome for Forces though.

Zorak000
Nov 29, 2017, 11:15 AM
the boosted def means item abilities, shifta/shifta drink/team tree attack boost, and class skills like PP Slayer and Photon Flare will all make more of a difference than they normally would.

the boosted pp regen makes Force, Partisan dancing, Just/Reload, and any other pp regen that gets boosted by passive regen boosts stronger here too
EDIT: is it just passive regen? or is it both passive AND active?

ArcaneTechs
Nov 30, 2017, 02:32 AM
im convinced sega lowered the rates to compensate for the extra 50%, this is just ridiculous even with the rare bosses showing up a bit more it feels like nothing is dropping, even the 10*'s. oh but i get plenty of eggs i dont need for a class that already forgettable.

dont get me started with the amount of BNS spam im seeing all day, including on the bosses even while resisted on anga

Maninbluejumpsuit
Nov 30, 2017, 09:08 AM
dont get me started with the amount of BNS spam im seeing all day, including on the bosses even while resisted on anga

But it's SOOOOOOOO SKILLFUL!

Remz69
Nov 30, 2017, 12:44 PM
it doesn't feel like anything changed, nothing dropped before, nothing does now

Altiea
Nov 30, 2017, 02:04 PM
Friendly reminder that boosts are likely to doube stack on PSO2 Day, which means you get one day of +250% RDR/EXP.

Zulastar
Dec 1, 2017, 07:00 PM
PSO2 Day +300 RDR, +250 +100% Triboost... 4 hours of farming... + 8 hours of farming on previous campagn - got only 1 NT dagger and about 50 crystals.
STILL NO FUCKING WEILA BOARD!

Meteor Weapon
Dec 1, 2017, 07:28 PM
Can someone confirm that these eggs are screwing up the drop pool or has a separate drop pool of its own? Because seeing these eggs constantly dropping in ULT NAB where IT SHOULDNT HAVE BEEN is driving me insane.

wahahaha
Dec 1, 2017, 07:33 PM
Can someone confirm that these eggs are screwing up the drop pool or has a separate drop pool of its own? Because seeing these eggs constantly dropping in ULT NAB where IT SHOULDNT HAVE BEEN is driving me insane.

Metheos, they have a separate drop pool.

echofaith
Dec 1, 2017, 08:30 PM
I am reaching Kaiba levels of salt because of Anga. Gotten 5 drops, but all has been eggs, ares or gix.

ArcaneTechs
Dec 1, 2017, 10:44 PM
remember, Sega did promise 10* only drops in UQ upon Ultimate release :wacko:


But it's SOOOOOOOO SKILLFUL!
its very skillful to show you have no skill

echofaith
Dec 1, 2017, 10:48 PM
Guess I wont need to open a card tournament in an island, nor blow it up. Angas 6th drop was the last Nem I needed c:

Remz69
Dec 2, 2017, 10:10 AM
900+ galeru later, still nothing, i wonder why i even thought it would be worth my time to even try, gonna go back to completely ignoring drop only content
wish you guys better luck than mine

Xaelouse
Dec 2, 2017, 11:20 AM
The only thing I got from it was a nemesis tact early into the last boost week. I used my entire stack of tris for this, and I'm putting more effort than I need to into outdated content.

Maybe I should start leeching

ArcaneTechs
Dec 2, 2017, 04:14 PM
every 4hrs i seem to get a Nem if i stay nonstop, starting to see a pattern here, a really old one

also, are you guys gonna complain Raid Dragon drops only? cuz theres no CF there either w hope you got lots of meseta for that expensive 14* sword

Remz69
Dec 2, 2017, 05:02 PM
every 4hrs i seem to get a Nem if i stay nonstop, starting to see a pattern here, a really old one

also, are you guys gonna complain Raid Dragon drops only? cuz theres no CF there either w hope you got lots of meseta for that expensive 14* sword

no, i literally don't even know the potentials of current 14* weapons for the most part because that's how much i care about something which for all intents and purposes doesn't exist
i got lured in with nab cause nemesis seemed to drop ok since plenty of others dropped several and obviously i got pretty disappointed, but i won't make that mistake again, so i won't have any reason to complain if i never acknowledge their existence in the first place

Xaelouse
Dec 2, 2017, 05:35 PM
every 4hrs i seem to get a Nem if i stay nonstop, starting to see a pattern here, a really old one

also, are you guys gonna complain Raid Dragon drops only? cuz theres no CF there either w hope you got lots of meseta for that expensive 14* sword

depends on if the content is actually well-done and redeems the episode. Or if it has other things going for it besides the weapons.
Deus was a terrible boss fight, and I wanted to stop attending the moment I got my CF and stones done with. His factor also cost pennies.
Even if you find what you're looking for from the Dragon, there's still a chance at big $$$.

milranduil
Dec 2, 2017, 06:33 PM
every 4hrs i seem to get a Nem if i stay nonstop, starting to see a pattern here, a really old one

also, are you guys gonna complain Raid Dragon drops only? cuz theres no CF there either w hope you got lots of meseta for that expensive 14* sword

no cf is fine. being 14* drop rate is NOT...

Bellion
Dec 2, 2017, 06:51 PM
The difference is that we are able to buy and sell the 13* weapons for the trade-in 14* upgrades. You can farm meseta to eventually earn your way to the trade-in 14* if luck isn't on your side, but the drop only 14*s are essentially farm for eternity until it happens so good luck and have fun. Also, with the ability to buy and sell the 13*s, extra or undesired 13* drops may be sold to satisfy both the fortunate and unfortunate. Unless they make the trade-in 14*s unique with their potentials like the current drop only 14*s, I honestly couldn't care any less about them.

ArcaneTechs
Dec 2, 2017, 07:02 PM
no cf is fine. being 14* drop rate is NOT...
250% agree with you man, these rates are bad, rare boss rate increase doesnt really help either and not only that, Lilipa UQ is hitting next week and we're still gonna see these bad rates.

I read this the other day (i may have read too into it but it looks too real), it seemed rather odd and a bit fishy to me because when i used to farm rare Gryphon on release with 12 others, roughly about 5-8 at a time would get it within certain time hit, no way its coincidence since it seemed VERY consist as we did this with about 90% of the BW's that occured.

Anyways heres what the guy said, something about "swatching" back in the old days of DC pso:

"Long time ago people figured out that there were times it seemed like good stuff would drop for a couple of minutes and then go back to normal. Turns out there was a pattern to it and you could adjust your consoles date and time to manipulate or replicate a "hot beat". It was big news back when it was first discovered and I used it to grab a bunch of red drops on my dreamcasts PSO. I dont know if its the same for any of the sequels".

Which brings me back to Sega mentioning in a stream a long time ago that there were hidden mechanics in the game they wouldnt mention because it would take the "fun" of the game and that they wouldnt disclose it. So despite how frustrated I am about these horrid rates, I'm still inclined to believe a system similar to this is being used in pso2 but hey, I could be reading tooo into it again but I guess we cant really say unless someone manages to get really deep into the games data which even then, something like this is probably server side only and we may never know.

Also convinced theres a well rested bonus too

anyways, back to more mind numbing UQ grind

Kondibon
Dec 2, 2017, 07:29 PM
250% agree with you man, these rates are bad, rare boss rate increase doesnt really help either and not only that, Lilipa UQ is hitting next week and we're still gonna see these bad rates.

I read this the other day (i may have read too into it but it looks too real), it seemed rather odd and a bit fishy to me because when i used to farm rare Gryphon on release with 12 others, roughly about 5-8 at a time would get it within certain time hit, no way its coincidence since it seemed VERY consist as we did this with about 90% of the BW's that occured.

Anyways heres what the guy said, something about "swatching" back in the old days of DC pso:

"Long time ago people figured out that there were times it seemed like good stuff would drop for a couple of minutes and then go back to normal. Turns out there was a pattern to it and you could adjust your consoles date and time to manipulate or replicate a "hot beat". It was big news back when it was first discovered and I used it to grab a bunch of red drops on my dreamcasts PSO. I dont know if its the same for any of the sequels".

Which brings me back to Sega mentioning in a stream a long time ago that there were hidden mechanics in the game they wouldnt mention because it would take the "fun" of the game and that they wouldnt disclose it. So despite how frustrated I am about these horrid rates, I'm still inclined to believe a system similar to this is being used in pso2 but hey, I could be reading tooo into it again but I guess we cant really say unless someone manages to get really deep into the games data which even then, something like this is probably server side only and we may never know.

anyways, back to more mind numbing UQ grindIt's worth mentioning that PSU also had a similar system with the Photon Fortunes. If PSO2 has something like that, then it would explain why drops are so prone to streaks.

ArcaneTechs
Dec 2, 2017, 07:38 PM
It's worth mentioning that PSU also had a similar system with the Photon Fortunes. If PSO2 has something like that, then it would explain why drops are so prone to streaks.
ya having 3* luck is great for drops and what not but even drop rates werent as bad from what i remember

Kondibon
Dec 2, 2017, 07:40 PM
ya having 3* luck is great for drops and what not but even drop rates werent as bad from what i remember

Yeah, i just think that if PSO1 and PSU both had systems like that, then it wouldn't be surprising for PSO2 to also have something like that.

GoldenFalcon
Dec 2, 2017, 08:35 PM
PSO1's beat system was literally shown in the menu for sequels. Lower tier rares had like 10x drop rate during like 10% of every day. Super high tier rares had like 10x drop rate during like 1 and a half minutes of every day (as Kril said).

PSU's luck changing by day was nowhere near as bad as PSO1's luck

ArcaneTechs
Dec 2, 2017, 09:41 PM
PSO1's beat system was literally shown in the menu for sequels. Lower tier rares had like 10x drop rate during like 10% of every day. Super high tier rares had like 10x drop rate during like 1 and a half minutes of every day (as Kril said).

PSU's luck changing by day was nowhere near as bad as PSO1's luck
mind showing me where? im curious.

and ya i feel like thats what is implemented now just we of course have no control over it

Flatflyer
Dec 2, 2017, 09:53 PM
further proof of the whole "luck streak then nothing" thing, I got 2 Nemesis NT rifles within about 10 minutes of eachother the first day ult nab boost came back (at around 8-9 PM EST)

also between both occurrences of ult nab boost starting I played right after maint ended and both times I got a 13* drop in a very short time (like less than an hour of grinding), one rewarded me with a gix talis and the other time rewarded me with a nemesis takt. (Both before 4AM EST)

or maybe RNG is just bein stupid as usual, who knows.

kurokyosuke
Dec 3, 2017, 07:18 AM
Every single one of my ★13 drops from the 1st and 2nd campaigns were from mobs. Not a single boss drop. Although this guarantees that they're Nemesis, I've only gotten 3 so far. I'll need another 3, unless the Katana drops directly...

Zulastar
Dec 3, 2017, 07:51 AM
Every single one of my ★13 drops from the 1st and 2nd campaigns were from mobs. Not a single boss drop. Although this guarantees that they're Nemesis, I've only gotten 3 so far. I'll need another 3, unless the Katana drops directly...
Same here. First campagn I've got 1 ST and about 100 crystals from 8 hours of farming and this one ends with a same result. And now I have 2 NTs and about 350 crystals total... which costs me 16 hours and tons of boosts.
AND NOT A FUCKING TRACE OF Weila Board.

It smeels like this "campagn" stuff is a kind of fake like AliExpress 11.11 "SALE"... to strip off players boost deposit before new EQ start.

kurokyosuke
Dec 3, 2017, 08:57 AM
Same here. First campagn I've got 1 ST and about 100 crystals from 8 hours of farming and this one ends with a same result. And now I have 2 NTs and about 350 crystals total... which costs me 16 hours and tons of boosts.
AND NOT A FUCKING TRACE OF Weila Board.

It's funny since I didn't even know that unit was a thing at the time, and I got 3 of them during the 1st campaign. I still want to be able to exchange for Nemesis-NT Katana and Wand, though. Dat desire sensor.


It smeels like this "campagn" stuff is a kind of fake like AliExpress 11.11 "SALE"... to strip off players boost deposit before new EQ start.

Could always just use SG to stock up on +125% Triboosts. That's what I've been doing.

Aexorcet
Dec 3, 2017, 11:29 AM
ICould always just use SG to stock up on +125% Triboosts. That's what I've been doing.

I try to keep up a supply, but it hasn't helped in this case. I finally did manage to at least drop a Gix, but I don't care about that and have no real use for it. I really hope Lillipa is the last place where they put weapons like Nemesis behind RNG like this. With my luck though I'll probably end up getting Slave NT in 1-2 days. I've always liked the Nemesis series more, but I never got a single one. I have 3-4 Slave OT already though. The game has also begun taunting me with Laia Axes in free field. I'm up to 3 now in 2 weeks.

Masu
Dec 3, 2017, 01:21 PM
Well I did a little experiment yesterday. First I admit I've almost not farmed this 2nd UQ week. Did it super casually this time. So, about experiment I've bought 3 tri 150 from sg recycle shop and stacked them with team boost, rdb 250 and Dengeki Donuts. Got nothing (not more 10* drop either...) and it was outside JP hours. Also I farmed roughly for 4hours.
Today I just thought fuck it with the boost, it's plain bullshit, as much as the concert boost are. Farmed for less than 2 hours at JP time with only RDB and donuts...Got a Nemesis rod (my 3rd...seems sega want my r atk character to play Fo :o ).
So, yeah I do add my vote to the 'it will drop when it will drop (if it will drop :D ). Trying to force it with additional "boost"*cough cough* is useless'. Just superstition imho.

Edit: Also I was using only rdb and donuts for all all my previous drops (takt, tmg, dual blades and 2 rods).
Edit2: Add launcher to the aforementioned list :v

Tunga
Dec 3, 2017, 02:28 PM
All you guystalking about 12* units and im here sitting with saiki and basically no rings (bcuz im too lazy to gather).

milranduil
Dec 3, 2017, 05:08 PM
All you guystalking about 12* units and im here sitting with saiki and basically no rings (bcuz im too lazy to gather).

you literally have to not play the game to not have 12* units by now.

ArcaneTechs
Dec 3, 2017, 05:10 PM
you literally have to not play the game to not have 12* units by now.
but dont you know the casual struggle bro? 1hr of play a day and no 14*? shit game uninstall

Zulastar
Dec 3, 2017, 06:31 PM
1hr of play a day and no 14*? shit game uninstall
I'm playing 8-18 hrs/day attending all EQs when I'm not working and have no 14*... I even can't get a fuking Weila Board.
This game really is a piece of shit that hates me pretty well. Or just I'm have no luck at all.

Aexorcet
Dec 3, 2017, 06:46 PM
but dont you know the casual struggle bro? 1hr of play a day and no 14*? shit game uninstall

This isn't really accurate at all. I played every Mother EQ that I could and go one off class 13* drop and not a single unit. I got no Deus 13's, but I ended up with about 2 and a half sets of Zein/Qiph units. I played the anniversary LQ's to death and never got Weila Board, although I did get one single Astra unit that the EQ refused to give me.

RNG is RNG. There is nothing stopping you from losing 10000 out of 10000 times, and when that happens it's really frustrating.

Zulastar
Dec 3, 2017, 07:11 PM
I played the anniversary LQ's to death and never got Weila Board, although I did get one single Astra unit that the EQ refused to give me.
Same here. IT. JUST. DON'T. DROP.

RNG is RNG. There is nothing stopping you from losing 10000 out of 10000 times, and when that happens it's really frustrating. I just got drunk again 'cause of that shit ^^

Tunga
Dec 3, 2017, 07:16 PM
you literally have to not play the game to not have 12* units by now.

I play here and there still. Not enough to get lucky with drops on something worth pouring millions on. Theres also other fun games to play too. Also i though i posted in the dec 2nd thread woooosh.

SteveCZ
Dec 3, 2017, 08:00 PM
All you guystalking about 12* units and im here sitting with saiki and basically no rings (bcuz im too lazy to gather).

You can buy the rings though if you're lazy. :-)

GoldenFalcon
Dec 3, 2017, 09:37 PM
You can buy the rings though if you're lazy. :-)
...You can?

Altiea
Dec 3, 2017, 10:03 PM
...You can?

Yes? All but two Rings have been available to sell for months now.

ArcaneTechs
Dec 5, 2017, 12:01 AM
I'm playing 8-18 hrs/day attending all EQs when I'm not working and have no 14*... I even can't get a fuking Weila Board.
This game really is a piece of shit that hates me pretty well. Or just I'm have no luck at all.
i do the same but ive have a weila board during Ep1-4 LQ and now i got too many from nab uq boost, im sick of them w and still no 14* ever


This isn't really accurate at all. I played every Mother EQ that I could and go one off class 13* drop and not a single unit. I got no Deus 13's, but I ended up with about 2 and a half sets of Zein/Qiph units. I played the anniversary LQ's to death and never got Weila Board, although I did get one single Astra unit that the EQ refused to give me.

RNG is RNG. There is nothing stopping you from losing 10000 out of 10000 times, and when that happens it's really frustrating.
i was being sarcastic

GoldenFalcon
Dec 5, 2017, 01:06 AM
Yes? All but two Rings have been available to sell for months now.
Which 2 rings are special?

Altiea
Dec 5, 2017, 01:59 AM
Which 2 rings are special?

R/Effort Symbol and R/Friends Protection. The former is only available by using materials dropped in Solo XQ and the latter was an event reward.

Aexorcet
Dec 5, 2017, 09:30 AM
i was being sarcastic

Oops, sorry.

jooozek
Dec 5, 2017, 10:46 AM
i don't know if it's just me but since they added dengeki badges as campaign drops there was a raise of leeches that didn't do anything outside of following from cell to cell, what do I input for reporting them?

Moffen
Dec 5, 2017, 11:14 AM
i don't know if it's just me but since they added dengeki badges as campaign drops there was a raise of leeches that didn't do anything outside of following from cell to cell, what do I input for reporting them?

Unless you have a damage parser on (Which isnt allowed anyway),you cant really do anything. Its not uncommon for people to be completely stationary on your screen while they're doing stuff on theirs.
Alternatively,blacklist them.

Saffran
Dec 5, 2017, 09:00 PM
I guess I technically got a few 13stars out of it, but frankly, I feel like I went in there for naught.

ArcaneTechs
Dec 5, 2017, 09:08 PM
i don't know if it's just me but since they added dengeki badges as campaign drops there was a raise of leeches that didn't do anything outside of following from cell to cell, what do I input for reporting them?
the leeches were there from the start, from the scrubs with Gryphon units +1-8/a CF wep at +0 fresh from completion to the +31 random affix 13*/Ideal 12* mix blights. The badges didnt have any effect into getting people to run this more, just one more drop ruining the loot pool.

Alternatively report them for poor gear, what Ive been doing the past few weeks and other things too. "but i need good gear to BE good right? surely you dont mind me doing a little leeching" but theyre too lazy to work on a full Basilis weapon. I mean come on

at this point, Expert Block equipment req's should be forced, not something people can do then drop the gear

GoldenFalcon
Dec 5, 2017, 09:35 PM
at this point, Expert Block equipment req's should be forced, not something people can do then drop the gear
Forced how? What about the people using 11* units on purpose or 10-12* weapons for their latents (or shifta boots)

ArcaneTechs
Dec 5, 2017, 09:40 PM
Forced how? What about the people using 11* units on purpose or 10-12* weapons for their latents (or shifta boots)
use your head friendo, just because you used your main to get the Req's done doesnt mean I want you on your Alt with Nox lazy grind/non or partially grinded 13* @ Lv75/49. your of no help when you do this, heck even partner bots are more useful

Flaoc
Dec 5, 2017, 09:45 PM
与ダメージが17%上昇。定間隔で吹き飛ばしを無効化するバリアを展開 17% Barrier, disables knockback

apparently slave nt latent

Kondibon
Dec 5, 2017, 09:47 PM
the +31 random affix 13*/Ideal 12* mix blights.You really need to mellow out. Maybe then you could get some friends so you don't need to pug EQs anymore.

GoldenFalcon
Dec 5, 2017, 09:48 PM
use your head friendo, just because you used your main to get the Req's done doesnt mean I want you on your Alt with Nox lazy grind/non or partially grinded 13* @ Lv75/49. your of no help when you do this, heck even partner bots are more useful
That doesn't explain how the game would determine if you are not at expert gear status.

Kondibon
Dec 5, 2017, 09:52 PM
That doesn't explain how the game would determine if you are not at expert gear status.Kril is saying people shouldn't be able to join expert MPAs if they aren't wearing +35 weapons in every slot, aren't level 75/75 (even though there's an explicit 75/75 or 80/80 requirement for quests where it actually matters), and aren't wearing +10 12* units. :wacko:

GoldenFalcon
Dec 5, 2017, 09:54 PM
Kril is saying people shouldn't be able to join expert MPAs if they aren't wearing +35 weapons in every slot, aren't level 75/75 (even though there's an explicit 75/75 or 80/80 requirement for quests where it actually matters), and aren't wearing +10 12* units. :wacko:
What about needing all +20 rings, all 60 ele, all 4 affix+, all SP allocated in active trees

rip Austere and Guren katana

Kondibon
Dec 5, 2017, 09:56 PM
What about needing all +20 rings, all 60 ele, all 4 affix+, all SP allocated in active trees

rip Austere and Guren katana

Also if your atk is below 4k you explode, and the game uninstalls.

ArcaneTechs
Dec 5, 2017, 10:36 PM
That doesn't explain how the game would determine if you are not at expert gear status.
The titles confirm you are and they can easily implement a system that right as you load the quest, it checks gear and locks out gear that doesnt meet the req's. your not locked into lets say one unit set or rings, just what doesnt meet the req's


You really need to mellow out. Maybe then you could get some friends so you don't need to pug EQs anymore.
I've been with a few teams with your type though, it doesn't mean theyre topping EQ's speed or rather theyre just PUGs in team form. Makes almost zero difference.


Kril is saying people shouldn't be able to join expert MPAs if they aren't wearing +35 weapons in every slot, aren't level 75/75 (even though there's an explicit 75/75 or 80/80 requirement for quests where it actually matters), and aren't wearing +10 12* units. :wacko:
you can easily meet all these reqs and still be bad but the forced Equipment would make it even less badder i guess, not gonna write an essay for this right now


Also if your atk is below 4k you explode, and the game uninstalls.
think you meant if your dps is below 20k it should :wacko:

waiting for affix req eventually too, no more: Gryphon/All Res3/Stam3/React3/Arm3 etc

Kondibon
Dec 5, 2017, 10:51 PM
I've been with a few teams with your type though, it doesn't mean theyre topping EQ's speed or rather theyre just PUGs in team form. Makes almost zero difference.Uhhh, I'm like the worst person to use as a metric based on your standards. I meant people who play like you. If you really think the difference is that big then 4-8 good players should be way better than a full MPA of bad ones. But if you think people like that are so rare that you can't, then maybe you should stop holding everyone to those standards.

ArcaneTechs
Dec 5, 2017, 11:00 PM
Uhhh, I'm like the worst person to use as a metric based on your standards. I meant people who play like you. If you really think the difference is that big then 4-8 good players should be way better than a full MPA of bad ones. But if you think people like that are so rare that you can't, then maybe you should stop holding everyone to those standards.
kinda hard to get a lot of good players at once when theyre all spread out in different teams or just not on one at all, thats not to say that even the best idk lets say 4 players can even enjoy carrying the other 8 in a TMPA. Heck even running PUGS in the right block are a helluva lot faster than 90% of the teams out there. I mean the Casual vs Hardcore debate the only issue is people just dont get better at all ensuing excuses for them when your calling them out or asking why but its w/e its like this in just about every game outside MMO's as well

i could by all means take screenshots of peoples gear through out Lilipa Boost week, would it help? no but it gets the point across that im sure most people are aware of. I mean, HU/RA using launcher on everything and refuses to WB, good player ya?

Kondibon
Dec 5, 2017, 11:12 PM
kinda hard to get a lot of good players at once when theyre all spread out in different teamsYeah, I guess it is harder to keep in contact with other people when you could be complaining about the quality of randoms on forums instead. Seriously, if it's really THAT much of a problem start your own team and vet the members yourself. I really get tired of people looking down on other players for not doing everything in their power to min-max, then turning around and saying "But organizing my own groups is haaaaaard". Maybe instead of trying to rely on other people to organize things for you, you do it your self.


even the best idk lets say 4 players can even enjoy carrying the other 8 in a TMPA.Then don't bring the rest of the MPA? I never said you had to do it with other people.

ArcaneTechs
Dec 5, 2017, 11:30 PM
Yeah, I guess it is harder to keep in contact with other people when you could be complaining about the quality of randoms on forums instead. Seriously, if it's really THAT much of a problem start your own team and vet the members yourself. I really get tired of people looking down on other players for not doing everything in their power to min-max, then turning around and saying "But organizing my own groups is haaaaaard". Maybe instead of trying to rely on other people to organize things for you, you do it your self.
Organizing isnt hard by any means, like i said, theyre on other teams, theyre gonna stick to them first before joining me for w/e. Thats just how it is with spread out people. I'm not asking for full on max gear either, asking for people to do 150 on everything is well "too much" for how "complicated" the Affixing system is in this game despite guides and a simulator to work with.

you and a few others got this really funny stigma thinking i dont have any friends for some reason, its a real kicker but you finally got me to say something about it considering I'm the one who shows them this place every once and awhile for a chuckle but hey, to each their own i guess


Then don't bring the rest of the MPA? I never said you had to do it with other people.
you want to keep the team alive? well you gotta bring them right? otherwise its not a team


also wouldnt matter where I'd complain either, Reddit, Twitter, Tumblr etc same stuff different outlet

Kondibon
Dec 5, 2017, 11:56 PM
Organizing isnt hard by any means, like i said, theyre on other teams, theyre gonna stick to them first before joining me for w/e.
Then clearly they aren't of the same mindset as you, because I don't see why someone would choose play with their team over genuinely good players if they cared about all this. Unless their teams are full of good players, in which case why not join one of those teams?


I'm not asking for full on max gear either, asking for people to do 150 on everything is well "too much" for how "complicated" the Affixing system is in this game despite guides and a simulator to work with.No one is asking for max gear, that would be dumb. It's the most expensive, and time consuming part of gearing your character, while also being the least cost effective, no amount of guides or simulators can change that, and some people just decide it's not worth the time or effort.


you and a few others got this really funny stigma thinking i dont have any friends for some reason, its a real kicker but you finally got me to say something about it considering I'm the one who shows them this place every once and awhile for a chuckle but hey, to each their own i guessMy bad I only used the word friends because I couldn't really think of another way to word it, but I just kinda meant, like minded people that you regularly play with.



you want to keep the team alive? well you gotta bring them right? otherwise its not a teamYou keep saying team this and team that. I'm not talking about running with random team mates from a 20+ person team. I'm talking about forming a small static group of like-minded players.



also wouldnt matter where I'd complain either, Reddit, Twitter, Tumblr etc same stuff different outletThat doesn't change what I said at all.

Altiea
Dec 5, 2017, 11:57 PM
You couldn't possibly gate affixes; the skill and builds out there are way too nebulous to stop anyone from doing whatever the heck they want. It's like, do you want the guy in your MPA who has like, 130+ S-ATK gear, but has only 900 HP and sucks ass at FI/HU and gets himself killed 75% of the time he pops LB, or do you want the guy who builds for HP/PP and consistently pushes 20~25k DPS despite not having as much S-ATK as the other guy?

Kondibon
Dec 5, 2017, 11:58 PM
You couldn't possibly gate affixes; the skill and builds out there are way too nebulous to stop anyone from doing whatever the heck they want. It's like, do you want the guy in your MPA who has like, 130+ S-ATK gear, but has only 900 HP and sucks ass at FI/HU and gets himself killed 75% of the time he pops LB, or do you want the guy who builds for HP/PP and consistently pushes 20~25k DPS despite not having as much S-ATK as the other guy?Just make it so if you die in the game you die in real life.

Altiea
Dec 6, 2017, 12:00 AM
Just make it so if you die in the game you die in real life.

Sword Art Star Online 2

ArcaneTechs
Dec 6, 2017, 01:19 AM
Then clearly they aren't of the same mindset as you, because I don't see why someone would choose play with their team over genuinely good players if they cared about all this. Unless their teams are full of good players, in which case why not join one of those teams?
good one friend


It's the most expensive, and time consuming part of gearing your character, while also being the least cost effective, no amount of guides or simulators can change that, and some people just decide it's not worth the time or effort.
why in improve in anything then? let the game play for you


My bad I only used the word friends because I couldn't really think of another way to word it, but I just kinda meant, like minded people that you regularly play with.
not offended by it by any means, just thought it was funny a few people here to tend to say this which i can think like wise but i dont say it to them


You keep saying team this and team that. I'm not talking about running with random team mates from a 20+ person team. I'm talking about forming a small static group of like-minded players.
those are somewhat hard to find let alone getting them to stick around, they may stay for like a week before going off and being solo again or flat out dont want to play with anyone. I know theres more JP than Eng players but its rather problematic to a degree



That doesn't change what I said at all.
war never changes


Just make it so if you die in the game you die in real life.
make pso2 great again

Dark Mits
Dec 6, 2017, 02:15 AM
At this point, Expert Block equipment req's should be forced, not something people can do then drop the gear

you can easily meet all these reqs and still be bad but the forced Equipment would make it even less badder i guess, not gonna write an essay for this right nowCan you prove that the absolute worst player who has completed Expert matching requirements is better than the absolute best player who hasn't? Heck, we already have had discussions about players who had Expert matching completed by someone other than themselves, and I guess there are also players who have enough gear/skill to complete it but simpl don't care.

Bad gear isn't proof of lack of participation and of intentional leeching. It could be that someone is still in their gear up phase and haven't reached their desird gearset yet.
Also, I'd like to make the counterargument that a lot of peeps with good gear are players who have already maxxed out their chars and simply leech because they can and because "I had to carry others, now you carry me". This type of player exists in every single other online game I've played and is a lot more frequent than your average casual player who plays the game to enjoy it and not as a 2nd job.


Waiting for affix req eventually too, no more: Gryphon/All Res3/Stam3/React3/Arm3 etcLet's assume that Sega assigned you to implement the requirements for accessing some part of the game content. I can assure you that unless your requirements are the mathematical highest stats currently available, then there will be at least 1 other player who will consider your requirements to be too low and who would argue that *you* shouldn't be able to access said content, even if you are not interacting with that other player at all (different ship or whatever).

Sega's requirements aren't exactly low. Players have shown that they can complete content with a lot lower requirements than what Sega asks. Sega's requirements seem to be in fact more of a gold sink rather than a "proof of stats".

ArcaneTechs
Dec 6, 2017, 06:20 AM
Can you prove that the absolute worst player who has completed Expert matching requirements is better than the absolute best player who hasn't? Heck, we already have had discussions about players who had Expert matching completed by someone other than themselves, and I guess there are also players who have enough gear/skill to complete it but simpl don't care.

Bad gear isn't proof of lack of participation and of intentional leeching. It could be that someone is still in their gear up phase and haven't reached their desird gearset yet.
Also, I'd like to make the counterargument that a lot of peeps with good gear are players who have already maxxed out their chars and simply leech because they can and because "I had to carry others, now you carry me". This type of player exists in every single other online game I've played and is a lot more frequent than your average casual player who plays the game to enjoy it and not as a 2nd job.

Let's assume that Sega assigned you to implement the requirements for accessing some part of the game content. I can assure you that unless your requirements are the mathematical highest stats currently available, then there will be at least 1 other player who will consider your requirements to be too low and who would argue that *you* shouldn't be able to access said content, even if you are not interacting with that other player at all (different ship or whatever).

Sega's requirements aren't exactly low. Players have shown that they can complete content with a lot lower requirements than what Sega asks. Sega's requirements seem to be in fact more of a gold sink rather than a "proof of stats".

didnt read

Moffen
Dec 6, 2017, 06:47 AM
HU/RA using launcher on everything and refuses to WB, good player ya?

Literally almost never happens.
What are you on about lad.

Jene-chan
Dec 6, 2017, 09:22 AM
I don’t often post in the main section of this forum (or at all) and I actually stopped playing PSO2 recently due to all my frustration with the game’s current direction, but I couldn’t help but throw in my opinion here regarding the Expert system.

When the system was initially revealed, it was derided because PSO2 has traditionally been a more horizontal progession game instead of a vertical progression game. There are numerous reasons as to why this is the case but the biggest contributor is that at it’s base it’s an online action game - there is a skill and execution barrier in this game which doesn’t exist in other similar online games.

I feel like ever since PSO2 did the collaboration with FF14, they saw the growing divide in the PSO2 player base between the veteran players and the waves of newer, casual players coming in and they wanted to do something to address that. They probably saw how FF14 gates content based on item level and decided they wanted some sort of determination between levels of players as well.

The problem is, as has been discussed on the forum ad nauseam, the requirements are arbitrary and don’t really work with this game. I’m sure you all remember when Expert requirements first came out, that one Rappy dude completed all of the requirements on a fresh character /barehanded/ by just knowing the content and dodging and attacking very slowly while clearing the solo Extreme quest.

Ultimately, this is a problem with SEGA and how they tried to implement these sort of requirements. Because there is a sizable element of skill and execution in this game, you can’t really force people to use certain equipments to make them qualify for Expert as they can have similar survivability and damage with lower equipments. This is the old example but a 10603 Austere weapon is /not/ considered an Expert weapon by the requirements to unlock the setting despite the work to get any Austere weapon being significantly harder and more involved than any NT weapon.

Even getting access to the Expert doesn’t really mean as much now a days since player power creep is out of control and the combat requirements for Expert keep getting easier.

The only real way to ensure you play with players of similar skill levels is, as others have suggested, to group up on your own for content. At the end of the day, this is on SEGA for having short-sighted design choices when the game was created 5 years ago and for course correcting to try to fit into a model PSO2 isn’t suited for.

ArcaneTechs
Dec 6, 2017, 05:22 PM
Literally almost never happens.
What are you on about lad.
you didnt run Nab UQ a lot did you? and you see this stuff on/off Expert Block

jooozek
Dec 6, 2017, 06:36 PM
i dont get why they didnt raise the level requirements for nab and lilipa to amduscia levels, you could join nab or lilipa with a lvl70 main class and a lvl1 subclass because its setup that way, now imagine the HP+defense boosts going on

ArcaneTechs
Dec 7, 2017, 02:32 AM
i dont get why they didnt raise the level requirements for nab and lilipa to amduscia levels, you could join nab or lilipa with a lvl70 main class and a lvl1 subclass because its setup that way, now imagine the HP+defense boosts going on
one of the reaons im wanting a forced req

anyways not replying to this thread anymore, its irrelevant to a boost week thats past