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View Full Version : Next Update 04/11/2018



Maulcun
Mar 30, 2018, 03:49 AM
Video

https://www.youtube.com/watch?v=AISDGBwpDyc&feature=youtu.be

Site
http://pso2.jp/players/update/20180322/

Dugs
Mar 30, 2018, 04:25 AM
One thing to note about Omega Falz Loser, on the website.

You are REQUIRED to be 80/80 to fight on XH.

Tymek
Mar 30, 2018, 04:34 AM
The new 14* weapons:
http://pso2.jp/players/update/20180322/03/img/ss10.jpg
http://pso2.jp/players/update/20180322/03/img/ss12.jpg
http://pso2.jp/players/update/20180322/03/img/ss09.jpg
http://pso2.jp/players/update/20180322/03/img/ss11.jpg

cheapgunner
Mar 30, 2018, 05:43 AM
So I'm guessing like with DB Hunar , we need to progress thru episode 5 story with at least 1 char on our account and beat Loser to get new DB?

Sayara
Mar 30, 2018, 06:25 AM
Sega be darned to actually make a new book model instead of recoloring Motav Propehcy again.

Nice Falz weps tho

NightlightPro
Mar 30, 2018, 07:24 AM
that launcher is nothing but a recolor of 4000F

XrosBlader821
Mar 30, 2018, 07:35 AM
So I'm guessing like with DB Hunar , we need to progress thru episode 5 story with at least 1 char on our account and beat Loser to get new DB?

exactly. Either Beat the currently available Story Quest of Chapter 3 or beat Omega Loser in SH difficulty.

Electrochemist
Mar 30, 2018, 10:08 AM
snip.

1. Unseathed Gilde Girola
2. Motav Prophecy
3. Looks shit.
4. Yasminkov 4000f

Come on sega I want our 14* weps to look like sac bite or the effect from the omega pain sword.
Not.. whatever the fuck this is.

Sayara
Mar 30, 2018, 11:00 AM
Sh has the required 71+ loser omega right?

Zorak000
Mar 30, 2018, 10:31 PM
I mean the dual blades get a pass; still technically different enough from the partisan. clearly part of an atheistic set.
the daggers are what the 13* jet boot that elder/loser drop was based on originally, but yeah still that doesnt get a pass.
the other two dont get passes either. I knew there were 2 recolors of the 4000F, but seeing one used like this seems wrong.


would have rather seen omega loser be loser's AI for a higher difficulty, but I guess this also means they get to cut out Apos Dorios from this ordeal; which I'll admit while it's also a fun fight, the "spam the minion boss" phase thing got old real fast

Zephyrion
Mar 31, 2018, 04:40 AM
I mean the dual blades get a pass; still technically different enough from the partisan. clearly part of an atheistic set.
the daggers are what the 13* jet boot that elder/loser drop was based on originally, but yeah still that doesnt get a pass.
the other two dont get passes either. I knew there were 2 recolors of the 4000F, but seeing one used like this seems wrong.


would have rather seen omega loser be loser's AI for a higher difficulty, but I guess this also means they get to cut out Apos Dorios from this ordeal; which I'll admit while it's also a fun fight, the "spam the minion boss" phase thing got old real fast

Well the whole thing is a Loser revamp, but still many more changes than what they did with PD Rework
- Brand new pattern(s). I'm fairly certain there will be at least one or two changes that hasn't been showcased
- The whole time change deal definitely changes the dynamics of the fight. Since Loser is Light/Dark weak. I also suspect some tweaks to the puzzle aspect of the fight ( even if it's just changed from mirage to Poison, it would change a lot since Zanverse wouldn't be a free way to open clock anymore).
- Lazy or not, the fight still comes with a reworked theme, arena ,model and visual effects, which takes a lot more time than one would think. The fight also ties to the story.

So yeah it's kind of silly to brand it as a "new" EQ but at the same time, It would be even more so to be the same EQ except it's visually and mechanically changed.

the_importer_
Mar 31, 2018, 06:53 AM
Well the whole thing is a Loser revamp, but still many more changes than what they did with PD Rework
- Brand new pattern(s). I'm fairly certain there will be at least one or two changes that hasn't been showcased
- The whole time change deal definitely changes the dynamics of the fight. Since Loser is Light/Dark weak. I also suspect some tweaks to the puzzle aspect of the fight ( even if it's just changed from mirage to Poison, it would change a lot since Zanverse wouldn't be a free way to open clock anymore).
- Lazy or not, the fight still comes with a reworked theme, arena ,model and visual effects, which takes a lot more time than one would think. The fight also ties to the story.

So yeah it's kind of silly to brand it as a "new" EQ but at the same time, It would be even more so to be the same EQ except it's visually and mechanically changed.

Light and Dark weakness, what a strange combo.

Zorak000
Apr 3, 2018, 05:01 PM
Well the whole thing is a Loser revamp, but still many more changes than what they did with PD Rework
- Brand new pattern(s). I'm fairly certain there will be at least one or two changes that hasn't been showcased
- The whole time change deal definitely changes the dynamics of the fight. Since Loser is Light/Dark weak. I also suspect some tweaks to the puzzle aspect of the fight ( even if it's just changed from mirage to Poison, it would change a lot since Zanverse wouldn't be a free way to open clock anymore).
- Lazy or not, the fight still comes with a reworked theme, arena ,model and visual effects, which takes a lot more time than one would think. The fight also ties to the story.

So yeah it's kind of silly to brand it as a "new" EQ but at the same time, It would be even more so to be the same EQ except it's visually and mechanically changed.
I think it'd be cool to have different difficulties have different narratives for why you are there and why things are different this time; but that would kind of need to be something they would have had to plan out more from the beginning. that or they could have reworked the original Loser EQ to consolidate Apos Dorios into the main fight, like Double is to PD (same with falz arms and elder, heck even make it so you can kill an individual arm and have elder replace it and shrink in the process, then maybe when there's 2 arms left he decides to enter the fight himself!)

but also I guess they would want to keep to their design philosophy of making almost everything available for normal, so eh maybe like normal-vh/sh could share the same story for the sake of simplicity; but that could really just be something they gotta do due to the nature of the EQ system so idk

point is, they aren't gonna do it; either because they didnt think of that before it was too late in the development cycle, somebody upsatairs told them no, or somebody upstairs isnt managing the money right, which between the three of these things covers like 99% of the things they mess up in this game

SteveCZ
Apr 3, 2018, 08:26 PM
Emilia costume and new DF loser. Good enough for me.

ArcaneTechs
Apr 3, 2018, 09:28 PM
- Lazy or not, the fight still comes with a reworked theme, arena ,model and visual effects, which takes a lot more time than one would think. The fight also ties to the story.
they make a lot of money and have a good enough sized team (even if they are hiring but of course i dont doubt the company downsized the team over time and allocated others to other projects not pso2 related) that theres no way this would takes months (much since the beginning of Ep5) for them to do with already existing assets and slight tweaks to music etc to push out as "new" content. Almost like Destiny content but we arent going there


So yeah it's kind of silly to brand it as a "new" EQ
yes it is

Meteor Weapon
Apr 3, 2018, 11:23 PM
Omega Loser was probably planned since Esca Falz Mother came out i think, based on the time people datamined new data on Loser

Zephyrion
Apr 4, 2018, 04:29 AM
they make a lot of money and have a good enough sized team (even if they are hiring but of course i dont doubt the company downsized the team over time and allocated others to other projects not pso2 related) that theres no way this would takes months (much since the beginning of Ep5) for them to do with already existing assets and slight tweaks to music etc to push out as "new" content. Almost like Destiny content but we arent going there


It does take months to make completely new raid bosses, and they have one planned for summer during this roadmap. We also had dragon a few months ago. We all know Loser is more of a filler, like PD revamp was. But they actually dedicated decent resources to make the thing more fresh while preparing for other things. True lazy would have been put Omega Angel in the new story BQ field, make it an EQ with new DaB weapon CF and call a day. It would have certainly taken them less time and people would have bitched about it anyway.

Dugs
Apr 4, 2018, 05:23 AM
I'm expecting that anyway. Maybe not the EQ, but some more things showing up in BQs, sure.

Zorak000
Apr 4, 2018, 12:06 PM
a lot of it seems more like issues with management to me really

Moffen
Apr 4, 2018, 12:21 PM
True lazy would have been put Omega Angel in the new story BQ field, make it an EQ with new DaB weapon CF and call a day. It would have certainly taken them less time and people would have bitched about it anyway.

Really wish they would do that because the story BQ field looks incredible and would fix all the issues people had with the wasteland map :c

Dragwind
Apr 4, 2018, 12:43 PM
Really wish they would do that because the story BQ field looks incredible and would fix all the issues people had with the wasteland map :c

I'd also love to see the recent story mode chapter's background/landscape used in some way for an EQ or some other content. It seems like it shouldn't be confined to just the story mode.

ArcaneTechs
Apr 4, 2018, 07:42 PM
It does take months to make completely new raid bosses, and they have one planned for summer during this roadmap. We also had dragon a few months ago. We all know Loser is more of a filler, like PD revamp was. But they actually dedicated decent resources to make the thing more fresh while preparing for other things. True lazy would have been put Omega Angel in the new story BQ field, make it an EQ with new DaB weapon CF and call a day. It would have certainly taken them less time and people would have bitched about it anyway.
with the severe lack of content i still dont believe it takes them forever to push out stuff buts like i said already. also still inclined to believe theyre working on PSO3 too, only got 4yrs left on pso2

Zephyrion
Apr 5, 2018, 05:16 AM
Huuuh we still got BQ LQ and Dragon, original maps for story mode (which usually happen a lot later), new solo XQ,new seasonal maps,(something they usually never do) and Omega Loser coming

comparatively EP4 only had old seasonal maps with Tokyo + Yamato and PD revamp at around the same date. EP3 gave us Shironia + its EQ and Magatsu at this time.

I'm not arguing on the fact EP5 and its content has been lackluster, but that has to do more with the lack of incentive and difficulty than the work put into the quests asset-wise. BQ was supposed to keep people busy and it failed at that because of the poor implementation (no variation whatsoever, going from stringent to irrelevant stamina system, buster medals dropping in main match 6 months after the fact). Dragon also failed because outside of miraculous SSA drop or miraculous *14, there is little to no incentive to run it. Forest LQ alone went without a real cinch imo (then again I loved Winged Border Breaker on its release while other people hated it so opinions) but it's gone now.

tl;dr there is not less content than before, It's just that current content has little to no incentive to be run

FantasyHeaven
Apr 6, 2018, 02:07 PM
The problem is they shouldn't be working on these huge spectacle raid boss thingies that get boring after the second try in the first place. It was still fine when it was only elder and loser, but now that's where all the development time goes to in addition to shit blast. All they needed to do was to fix what they already have, make the content legitimately challenging and at the same time more rewarding instead of the cakewalk/one shot with 0 reward situation we're in. I know the chain of events that lead to this being impossible and the game being on life support as long as there are people paying for it. It's probably too much work to fix the game at this point so they keep stringing people along with shiny big raid bosses

Flatflyer
Apr 6, 2018, 03:46 PM
Honestly I hope XH omega Loser matches up with the difficulty level of the new XQs considering its also a lvl 80 requirement, that XQ is the first time I had to actually focus on what I was doing in a long time of playing this game.

having a raid boss that could definitely keep players actually threatened without any gimmicks (cough laco sword cough) would honestly be a really neat challenge.

as long as OL drops crests I'll probably be running it fairly often regardless.

Golgotha
Apr 6, 2018, 05:49 PM
They were boasting nu Luther as a much harder quest, so theres that.


with the severe lack of content i still dont believe it takes them forever to push out stuff buts like i said already. also still inclined to believe theyre working on PSO3 too, only got 4yrs left on pso2

Last year Sakai has said in dengeki interview that they are exclusively focusing on making PSO2, no time for other projects.
Its not like theres not much that have been added, its just that they have been feature creeping for two years, while main progression is still stuck in ep3.

They constantly throw in more and more dead end systems, like riding quest or gathering, and then jump on to something else, now theres dark blast and buster and super special abilities and pvp and and and,
but you still run XH, turn dio series into cubes and hope that Ult Amduscia time attack quest maybe gets free field modules before it turns two years old.

Dugs
Apr 6, 2018, 07:23 PM
I wouldn't really compare gathering to riding quests.

I mean, it's bland as all hell, but it's still something that can have actual rewards, either by way of rings or Meseta via CO's.

Tunga
Apr 6, 2018, 10:43 PM
I wouldn't really compare gathering to riding quests.

I mean, it's bland as all hell, but it's still something that can have actual rewards, either by way of rings or Meseta via CO's.

I thought your name was drugs not dugs lol.

Golgotha
Apr 7, 2018, 04:57 AM
I wouldn't really compare gathering to riding quests.
I mean, it's bland as all hell, but it's still something that can have actual rewards, either by way of rings or Meseta via CO's.

They are not equivalent of course, but it was confirmed to not get any traction, thats the point I was making. I wouldnt consider gambling in free fields for 100k item as significant enrichment of gameplay anyway, but regardless of that, they are extremely hesitant to add perturbations in general stuff, I think the best highlight was changing how ult fields work, and also maybe AQ fields.

XrosBlader821
Apr 7, 2018, 09:17 AM
They are not equivalent of course, but it was confirmed to not get any traction, thats the point I was making. I wouldnt consider gambling in free fields for 100k item as significant enrichment of gameplay anyway, but regardless of that, they are extremely hesitant to add perturbations in general stuff, I think the best highlight was changing how ult fields work, and also maybe AQ fields.

The new AQ fields so far were literally useless. All they've done is provide a Quest that drops Pyroxenes you could already get from Free Fields which can be exchanged for extremely outdated 13* Weapons. Reducing Gathering just to the 100k DO is a little dishonest btw. Gathering is responsible for Rings and Cooking which further expanded character building and preparation for Quests (pretty much every Solo PD or Solo EQ video on Youtube has people eat some kind of dish). Besides Omega *is* getting a free field soon and the Material Storage will become more accessible once added to the SG shop so I wouldn't be surprised if we got more Rings in the future. Hero is still lacking interesting Ring options since launch.

Dark Mits
Apr 7, 2018, 09:32 AM
Outside of Rings, I didn't find gathering all that much enriching either. I mean, Jerky is good enough on its own for me to try to gather stuff for Meat Stir Fry (or what it's called). Also, Karaage lost its appeal early too.

Farming for Rings also had appeal while we were still levelling them up. After we got our 5-6 desired rings done, there is no use for the extra materials.

The only "replayability" for gathering/fishing is from Yerkes, and even that is not that much since they reduced requirements to 1 material per week. I still have 600 Empty Bottles to give to him even though I stopped farming Tokyo and Las Vegas at least 6 months ago, when I completed all farming achievements.

Golgotha
Apr 8, 2018, 03:50 AM
The new AQ fields so far were literally useless. All they've done is provide a Quest that drops Pyroxenes you could already get from Free Fields which can be exchanged for extremely outdated 13* Weapons. Reducing Gathering just to the 100k DO is a little dishonest btw. Gathering is responsible for Rings and Cooking which further expanded character building and preparation for Quests (pretty much every Solo PD or Solo EQ video on Youtube has people eat some kind of dish). Besides Omega *is* getting a free field soon and the Material Storage will become more accessible once added to the SG shop so I wouldn't be surprised if we got more Rings in the future. Hero is still lacking interesting Ring options since launch.

I can agree that they spend as little effort in updating AQ as possible. Still its almost the only way to play the game that is above SH and isnt a raid/schedule/extreme challenge.

With how much they like making tutorials for new players, gathering recipes are still left in the raw list of whatever goes, where you have to manually comprise a list of fields to visit if you dont have about 80 spare storage slots. That in combination with stamina system that implies you might want to rather spend it entirely in one field. So I kinda expected more of it than just dropping in a field, causing fever and jumping out. Like I dunno, quality of spots depending on depth, rare spots, integration in other quests? Like in AQ maybe? Anything?

Rings are okay, its just that I have to make them by regularly appearing in a certain field for a minute without having to actually play the field. Isn't it weird?

So gathering feels disconnected from the rest of gameplay as much as possible, and looks more like an experiment in SG monetization than anything. Which is why I put it in line with other systems that create an impression of test units in similar way.