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View Full Version : Questions for Hero Build, weapons, rings, and steps (?)



Salavtore
Jun 20, 2018, 07:54 PM
To get some things answered quick, I am a level 80 hero, I do not have the end game units yet, but i am currently grinding for them.

Now, so far through my hero game-play, i've been mainly using the sword and thats about it.
I never actually tried the techs that combo you into other weapons because they felt slippery when activating them, But i'm curious on if i'm actually missing out on some sick DPS by ignoring the other two weapons and the combo techs.

Is there some perks to using twin machine guns and/or tails instead of swords? Please let me know asap, any guides pointing towards it would be neat too.

Secondly, I still having figured out Step damage and step in general, are they a massive game changer for bonus damage? If anything on the skill tree is step related, should i go for it? Any explanation on it will be appreciated.

Now currently, i'm still figuring out the proper rings.
I'm also trying to figure out putting rings on units and what ones are worth doing so, so to dumb down the questions below;
1. What rings do you guys reconmend on units?
2. What rings do you keep equipped?

So far i'm just using the Mate boost ring and some slayer ring that is pretty much the default.

Also sorry i call techs, "skills" because i'm extremely used to other mmo terms.

Anduril
Jun 20, 2018, 08:13 PM
I would hesitate to put any rings on units just becuase SEGA is going to turn most of the usual utility rings that people would recommend (Step JA Combo, JA Reversal, Step Jump, and Air Reversal) into level-based innate Skills in October, and since Hero doesn't have any specialized L Rings, you usually won't need more than one or two at a time.
Your other options for Hero L Rings would be:
Party of Toughness: Can give up to a 5% damage reduction with a full party (even if they are just NPCs), but gives no reduction if solo.
Tech Parry: Useful as insurance when casting Resta/Megiverse when using Talis.
Atomizer Lovers: Useful for reviving others with a Moon.
Mate Lovers: Good for using Mates, but as a Hero, Resta/Megiverse is the better option.
Jumping Dodge: Useful for gaining height without using Talis' Weapon Action since you can still use your double jump after activating Jumping Dodge.
Just Reversal Burst: On the off chance you get knocked over, this is a nice way to damage and blow back enemies when you Just Reversal.

For your Right Ring, R/ P Keeper Striking is the usual go-to.

As a Hero, you should be keeping an eye out for windows to Step and Counter since Hero Counter greatly increases the damage of your Step Attack.

Also, if you aren't using Vapor Bullet and Flash Trick, you are missing out on Sword's highest single-target DPS PA and its best mobility PA, respectively; to avoid switching to the other weapon types when using them, just tap the PA button, don't hold it.

Salavtore
Jun 20, 2018, 08:56 PM
I would hesitate to put any rings on units just becuase SEGA is going to turn most of the usual utility rings that people would recommend (Step JA Combo, JA Reversal, Step Jump, and Air Reversal) into level-based innate Skills in October, and since Hero doesn't have any specialized L Rings, you usually won't need more than one or two at a time.
Your other options for Hero L Rings would be:
Party of Toughness: Can give up to a 5% damage reduction with a full party (even if they are just NPCs), but gives no reduction if solo.
Tech Parry: Useful as insurance when casting Resta/Megiverse when using Talis.
Atomizer Lovers: Useful for reviving others with a Moon.
Mate Lovers: Good for using Mates, but as a Hero, Resta/Megiverse is the better option.
Jumping Dodge: Useful for gaining height without using Talis' Weapon Action since you can still use your double jump after activating Jumping Dodge.
Just Reversal Burst: On the off chance you get knocked over, this is a nice way to damage and blow back enemies when you Just Reversal.

For your Right Ring, R/ P Keeper Striking is the usual go-to.

As a Hero, you should be keeping an eye out for windows to Step and Counter since Hero Counter greatly increases the damage of your Step Attack.

Also, if you aren't using Vapor Bullet and Flash Trick, you are missing out on Sword's highest single-target DPS PA and its best mobility PA, respectively; to avoid switching to the other weapon types when using them, just tap the PA button, don't hold it.

Sega loves to nerf the beloved, Thank you for the suggestions on that!
Also yea thanks for the tips on steps, i guess i'll put things towards it now and get end gamed up.

Vapor bullet and flash trick, yea i barely touch those so i'll start throwing that in with my other stuff, any opinions on the other weapons though? Are they also damage savy or lacking compared to swords?

final_attack
Jun 20, 2018, 09:13 PM
Talis is great for building gears on bosses ...... cycle through all 4 PAs once (minus JetWheel if the boss is mobile), then switch back to main weapon (through weapon switching PA if you can).

People normally use Tmg for PP recovery ..... but if you can aim (manually if not lockable) for headshot / infection cores, the damage is good too (both normal attacks or MomentOfTrick).
Edit : Oh, and you can also use BrandNewStar as counter option (doubled the damage done). Combine it with headshot / infection core as target, damage done is really good.

Great Pan
Jun 20, 2018, 11:53 PM
Just spam Brand New Star all day and the foes are melt.

Rings? Who needed those?

ArcaneTechs
Jun 21, 2018, 02:35 AM
Just spam Brand New Star all day and the foes are melt.

Rings? Who needed those?
its time to stop man, maybe youll stop when you realize Hero isnt top class anymore

wefwq
Jun 21, 2018, 04:20 AM
Sword is pretty much all-purpose already, but having other 2 different weapon would benefit you on certain situation depending on how you want to use it.
TMG can be used to quick-charge your PP during down phase, brand new star is also pretty good as counter-attack option where it's impossible to hit your attacker with sword step counter.
Talis is great to fill your hero gear quickly. You can use talis weapon action to throw a teleport marker and quickly travel to it, the marker can stick into moving enemy parts as well so you can use it as gap closer.

Zulastar
Jun 21, 2018, 10:05 AM
Craft SaFoie-0 till 17PP cost.
Safoie-0 -> Flash Trick -> Step Jump (with a ring) is a one of a fastest dash methods now.
I sometimes got reported by Japanese noobs while using it lol >_<

milranduil
Jun 21, 2018, 04:51 PM
I sometimes got reported by Japanese noobs while using it lol >_<

no, you don't.

maoulizbeth
Jun 21, 2018, 04:54 PM
Craft SaFoie-0 till 17PP cost.
Safoie-0 -> Flash Trick -> Step Jump (with a ring) is a one of a fastest dash methods now.
I sometimes got reported by Japanese noobs while using it lol >_<

i'll take things that never happened for 10million meseta, alex!

Meteor Weapon
Jun 22, 2018, 02:54 AM
its time to stop man, maybe youll stop when you realize Hero isnt top class anymore

i thought its a rule to not take whatever Great Pan says too seriously.

FantasyHeaven
Jun 22, 2018, 04:07 AM
Use that fucking energy balls dash move. No one ever does, it's baffling. All they do is the jump + swing around madly move.
100% top dps every time and guaranteed the boss never looks the other way.

Zulastar
Jun 22, 2018, 09:44 AM
milranduil
maoulizbeth
You may not believe me but I got several PM's in japanese that clearly says about me being reported.


Use that fucking energy balls dash move. No one ever does, it's baffling.
And it have much of I-frames too.


All they do is the jump + swing around madly move.
Worst way to play Hero. I hate ppl who do this shit - hold their Rising slash button which DPS is lower than LMB combo attack. Moreover some of them don't ever bother to JA before doing this shit which drops their DPS almost to zero in that time.

van_artic
Jun 22, 2018, 10:21 AM
You may not believe me
that invalidates whatever you'll say afterwards


but I got several PM's in japanese that clearly says about me being reported.
nah; if they are reporting you, it's because you're going too fast and screwing up spawns in EQs

ArcaneTechs
Jun 22, 2018, 08:12 PM
i thought its a rule to not take whatever Great Pan says too seriously.

its time to stop
hmm


Use that fucking energy balls dash move. No one ever does, it's baffling. All they do is the jump + swing around madly move.
100% top dps every time and guaranteed the boss never looks the other way.
what are you even talking about?

Kondibon
Jun 23, 2018, 11:03 AM
Moreover some of them don't ever bother to JA before doing this shit which drops their DPS almost to zero in that time.First blood.



what are you even talking about?People holding rising slash instead of spamming vapor bullet.

Dugs
Jun 23, 2018, 09:43 PM
Moreover some of them don't ever bother to JA

Yes. Because they don't. Their first attack is always a JA. Please learn what skills Hero has before shit talking it.

GoldenFalcon
Jun 24, 2018, 01:32 AM
I don't know if this combo is the best, but Vapor (backwards) -> Flash Trick -> 3rd auto -> repeat is a really fast, good damage combo against stationary things. When engaging the targeted weakpoint or whatever, can obviously start with a forward Vapor for the first cycle.

Kondibon
Jun 24, 2018, 04:11 AM
I don't know if this combo is the best, but Vapor (backwards) -> Flash Trick -> 3rd auto -> repeat is a really fast, good damage combo against stationary things. When engaging the targeted weakpoint or whatever, can obviously start with a forward Vapor for the first cycle.

The best sword PA DPS is VaporX2>3rd normal>repeat. Replacing vapor with tapped rising slash is negligibly weaker, while not requiring you to move around, and slightly more pp efficient. The difference between just spamming the PAs vs doing the 3rd normal attack is also negligable, but since the 3rd normal recovers pp instead of costing it, you can do it longer that way.

Technically the fully charged sword action has the best DPS of anything Hr sword can do, but that's not always the best option due to how long it takes.

Also this is all under the assumption you're frame perfect.

For anyone wondering why holding rising slash is frowned upon, it's WEAKER than normal attacks while costing PP. The only reason to use it is fine tuning your positioning while doing damage.

milranduil
Jun 25, 2018, 01:20 AM
Technically the fully charged sword action has the best DPS of anything Hr sword can do, but that's not always the best option due to how long it takes.

if you're referring to swiki, that's for releasing a fully charged wep action if you've precharged it beforehand. it's actual dps is only 1182.

Kondibon
Jun 25, 2018, 11:06 AM
if you're referring to swiki, that's for releasing a fully charged wep action if you've precharged it beforehand. it's actual dps is only 1182.Ah, I misread that part then. Thanks for the clarification, it did seem too high.