Zephyrion
Sep 26, 2018, 06:07 AM
Emergencey Buster Quest comes back with the same basic ideas, but with a lot of new tricks !
The basics
Not reinventing the wheel here
http://www.pso-world.com/forums/showthread.php?237326-Buster-Quest-Discussion-quot-We-Need-A-New-Gameplay-Mode-quot-SEGA-Said&highlight=Buster+Quest
Do note that some sets were modified due to the addition of the mana extractor (more on that later)
What's New
Map
[SPOILER-BOX]Towers this time around are in a square formation. A big slope separated at the center by a river (that can actually drag you all the way back to towers) leads to the castle. Outer walls on the left and right are accessible through flights of stairs. All defensive tools face towards the outer walls nearest to the tower, meaning that any attack from the slope won't be slowed/attacked by Buster tower armament. The map is strewn with dash panels in order to help you navigate through the map without expanding PP for dashing PAs
Most of the mana crystals are located at the edge of the outer walls, so if you need to get an extra buster pile or whatever, go there.
[/SPOILER-BOX]Castle functions
New Buster Quest means new Castle, and Buster Valace doesn't disappoint. It has several new tricks up its sleeves.
[SPOILER-BOX]- Enemy Buster piles. Works exactly like Buster pile, as it slowly creeps towards towers and deal massive damage if it comes in contact with them. Destroy those asap
- Devil Sky Gun.Omega version of corrupted aircrafts. Common to Ghastle and Buster Valace. While the damage they inflict to towers is relatively low, they can be a huge annoyance for the player, as they rain missiles in short intervals,on top of launching homing projectiles to nearby players. Unless tower is under heavy attack, deal with those before taking care of spawns to avoid getting nabbed
-Laser drones.Buster Valace can summon annoying little flies that track you and bite your ankles with lasers. They die in a swing and the laster can be dodged quite easily but they will constantly track you and won't let go until you deal with them
-Attack Phase. Buster Valace, during this phase can do special things : delayed swings, grab attacks, as well as mixing patterns together. nothing too bad on its own but if you don't deal with the mobs first, it can potentially be deadly. The grab most notably does quite a lot of damage, on top of launching you right back where mobs spawn.
-Final Defense Phase Buster Valace summons giant Buster piles all around the on the slope and outer walls. same deal as the small ones, I expect massive damage if any coms into contact with any of the Tower so kill them all asap
[/SPOILER-BOX]
Tower functions
[SPOILER-BOX]Defense Set has the mana extractor added to it. It's used exactly like Photon punishers, except you don't need to charge them for as long. Using them on Towers will recover some HP, while using it on damaged installations will repair them.[/SPOILER-BOX]
Enemies
[SPOILER-BOX]-Omega Dourumble
beefed up Double Hunar, while its first phase seem to be pretty harmless to towers, some of it's second phase patterns can utterly ruin them if left unchecked. Same deal as Omega Hunar, kite them away from towers before dealing with them.
-Bomber Vareda : Works exactly like Dahgash Bombers. don't let them get anywhere close to towers and kill them before they self-destruct on them.
-It's mining base all over again !. With the addition of all Darker types. You get to remember how dangerous some of them are to towers. Decol Malluda still can completely wreck a Tower if left unchecked, Goldrahdas are also very threatening if you don't dispatch them quickly before a wave ends. Bonta Bearaddas can also be pretty ruthless too if left unchecked. Damoths are also a part of this and we all know what happens when you forget about them.
-Breehadas are shitters Quite literally. If they come any close to a Tower or a cannon, they will start "defecating" on it and inflict quite a bit of damage to them. Aside from that they are still relatively harmless
- New self-destructive menaces Codotta Idetta and the new Double clone are part of the new enemies that will suicide bomber on tower at the end of a wave. Double clone only appears in special reinforcement way in Final Defense. Note that at the end of said wave, Four clones (one per tower) will be summoned. They can one-shot a tower by self destructing, so don't be stupid like me and rush towards final Attack phase without dealing with them
-semi-random spawns. Unlike previous BQs, this one, on top of being very chaotic, now adds more random elements. While the Omega mobs seem to be mostly fixed spawns, they are accompanied by Darkers whose type and spawn location will randomly vary throughout the quest. Bomber Varedas will spawn in places where you used to have Bomber Dahgashes and Ga Wondas, and Decol can spawn instead of Wolgahda, meaning that some of the more harmless spawn can potentially become more deadly.
[/SPOILER-BOX]
Accident and Double Accident
[SPOILER-BOX] In this EBQ, Accidents are a lot more common. Additionally, some of them can also happen during Buster Phase.
Accident :
-Separating wall : Defense phase only. This one is old. this time around it cleaves the map vertically, right at the middle.
-Castle Buff : Defense only. Summons more installations to screw with towers.
-Bombardment : Defense and Buster phase Buster Valace accident. periodically fires a blanket of missiles at players.
-Fog. Buster/Defense phase.Covers the whole area with a thick fog. It clears up and becomes thicker at set intervals, so it goes from normal visibility to literally not seeing what's right in front of you. Make sure to abuse the map to keep track of enemy threats.
-Map jamming.. Defense/Buster phase Oh boi is this one evil. Self-explanatory, no map for you ! Half-joking since the map comes back for a few seconds every 10 seconds or so before being jammed again. You'll have to quickly identify what needs protecting during these short intervals, and act accordingly. Keep in mind that while full scale map is disabled, radar doesn't seem to be from what I've heard (need to properly check that) so you can use that to help you
-Reinforcement : Defense + Buster phase only. Moar enemies !
-Special reinforcement. Final Defense Phase only. Special enemy wave in which all Hunars Omega version take turn on having fun with Towers with bigger and more varied enemy spawns on top. This Accident is also the only place that features Double clones (more on that in enemy section)
Double Accident :
Final Phase will always get an Accident effect, with a set chance of getting an extra Accident on top of it, in which case it becomes a "Double Accident". Good luck if you get map jam +reinforcement or the "f*** I can't see shit" map jam + fog. Castle buff accident can be further enhanced with direct attacks from Castle as a Double Accident[/SPOILER-BOX]
New Drops
[SPOILER-BOX]Double DB weapons obviously, but what's more interesting are the new units. so far they seem to add 85 ATK and 17PP (need to confirm that). The type of attack it gives will depend on the unit you got. Here is the catch though, those units not only have 0HP tied to them, their resist and defensive stats are tied to the attack type they boost (Wing Darker unit gives T-ATK so naturally boasts 4% T-Resist and very high base T-DEF, but mediocre 1/2% S/R-resist and low S and R-DEF)
Boots and Daggers of Fibril are the two new *14 from this EQ 7% unconditional damage and creates a delayed wave that inflicts damage in a wide AoE after some delay[/SPOILER-BOX]
I'll start updating the thread as I get more familiar with the EQ. This is obviously WIP so do not hesitate to chime in if anything is missing or incorrect ! You can also share your thoughts, opinions, advice and probably rage there !
The basics
Not reinventing the wheel here
http://www.pso-world.com/forums/showthread.php?237326-Buster-Quest-Discussion-quot-We-Need-A-New-Gameplay-Mode-quot-SEGA-Said&highlight=Buster+Quest
Do note that some sets were modified due to the addition of the mana extractor (more on that later)
What's New
Map
[SPOILER-BOX]Towers this time around are in a square formation. A big slope separated at the center by a river (that can actually drag you all the way back to towers) leads to the castle. Outer walls on the left and right are accessible through flights of stairs. All defensive tools face towards the outer walls nearest to the tower, meaning that any attack from the slope won't be slowed/attacked by Buster tower armament. The map is strewn with dash panels in order to help you navigate through the map without expanding PP for dashing PAs
Most of the mana crystals are located at the edge of the outer walls, so if you need to get an extra buster pile or whatever, go there.
[/SPOILER-BOX]Castle functions
New Buster Quest means new Castle, and Buster Valace doesn't disappoint. It has several new tricks up its sleeves.
[SPOILER-BOX]- Enemy Buster piles. Works exactly like Buster pile, as it slowly creeps towards towers and deal massive damage if it comes in contact with them. Destroy those asap
- Devil Sky Gun.Omega version of corrupted aircrafts. Common to Ghastle and Buster Valace. While the damage they inflict to towers is relatively low, they can be a huge annoyance for the player, as they rain missiles in short intervals,on top of launching homing projectiles to nearby players. Unless tower is under heavy attack, deal with those before taking care of spawns to avoid getting nabbed
-Laser drones.Buster Valace can summon annoying little flies that track you and bite your ankles with lasers. They die in a swing and the laster can be dodged quite easily but they will constantly track you and won't let go until you deal with them
-Attack Phase. Buster Valace, during this phase can do special things : delayed swings, grab attacks, as well as mixing patterns together. nothing too bad on its own but if you don't deal with the mobs first, it can potentially be deadly. The grab most notably does quite a lot of damage, on top of launching you right back where mobs spawn.
-Final Defense Phase Buster Valace summons giant Buster piles all around the on the slope and outer walls. same deal as the small ones, I expect massive damage if any coms into contact with any of the Tower so kill them all asap
[/SPOILER-BOX]
Tower functions
[SPOILER-BOX]Defense Set has the mana extractor added to it. It's used exactly like Photon punishers, except you don't need to charge them for as long. Using them on Towers will recover some HP, while using it on damaged installations will repair them.[/SPOILER-BOX]
Enemies
[SPOILER-BOX]-Omega Dourumble
beefed up Double Hunar, while its first phase seem to be pretty harmless to towers, some of it's second phase patterns can utterly ruin them if left unchecked. Same deal as Omega Hunar, kite them away from towers before dealing with them.
-Bomber Vareda : Works exactly like Dahgash Bombers. don't let them get anywhere close to towers and kill them before they self-destruct on them.
-It's mining base all over again !. With the addition of all Darker types. You get to remember how dangerous some of them are to towers. Decol Malluda still can completely wreck a Tower if left unchecked, Goldrahdas are also very threatening if you don't dispatch them quickly before a wave ends. Bonta Bearaddas can also be pretty ruthless too if left unchecked. Damoths are also a part of this and we all know what happens when you forget about them.
-Breehadas are shitters Quite literally. If they come any close to a Tower or a cannon, they will start "defecating" on it and inflict quite a bit of damage to them. Aside from that they are still relatively harmless
- New self-destructive menaces Codotta Idetta and the new Double clone are part of the new enemies that will suicide bomber on tower at the end of a wave. Double clone only appears in special reinforcement way in Final Defense. Note that at the end of said wave, Four clones (one per tower) will be summoned. They can one-shot a tower by self destructing, so don't be stupid like me and rush towards final Attack phase without dealing with them
-semi-random spawns. Unlike previous BQs, this one, on top of being very chaotic, now adds more random elements. While the Omega mobs seem to be mostly fixed spawns, they are accompanied by Darkers whose type and spawn location will randomly vary throughout the quest. Bomber Varedas will spawn in places where you used to have Bomber Dahgashes and Ga Wondas, and Decol can spawn instead of Wolgahda, meaning that some of the more harmless spawn can potentially become more deadly.
[/SPOILER-BOX]
Accident and Double Accident
[SPOILER-BOX] In this EBQ, Accidents are a lot more common. Additionally, some of them can also happen during Buster Phase.
Accident :
-Separating wall : Defense phase only. This one is old. this time around it cleaves the map vertically, right at the middle.
-Castle Buff : Defense only. Summons more installations to screw with towers.
-Bombardment : Defense and Buster phase Buster Valace accident. periodically fires a blanket of missiles at players.
-Fog. Buster/Defense phase.Covers the whole area with a thick fog. It clears up and becomes thicker at set intervals, so it goes from normal visibility to literally not seeing what's right in front of you. Make sure to abuse the map to keep track of enemy threats.
-Map jamming.. Defense/Buster phase Oh boi is this one evil. Self-explanatory, no map for you ! Half-joking since the map comes back for a few seconds every 10 seconds or so before being jammed again. You'll have to quickly identify what needs protecting during these short intervals, and act accordingly. Keep in mind that while full scale map is disabled, radar doesn't seem to be from what I've heard (need to properly check that) so you can use that to help you
-Reinforcement : Defense + Buster phase only. Moar enemies !
-Special reinforcement. Final Defense Phase only. Special enemy wave in which all Hunars Omega version take turn on having fun with Towers with bigger and more varied enemy spawns on top. This Accident is also the only place that features Double clones (more on that in enemy section)
Double Accident :
Final Phase will always get an Accident effect, with a set chance of getting an extra Accident on top of it, in which case it becomes a "Double Accident". Good luck if you get map jam +reinforcement or the "f*** I can't see shit" map jam + fog. Castle buff accident can be further enhanced with direct attacks from Castle as a Double Accident[/SPOILER-BOX]
New Drops
[SPOILER-BOX]Double DB weapons obviously, but what's more interesting are the new units. so far they seem to add 85 ATK and 17PP (need to confirm that). The type of attack it gives will depend on the unit you got. Here is the catch though, those units not only have 0HP tied to them, their resist and defensive stats are tied to the attack type they boost (Wing Darker unit gives T-ATK so naturally boasts 4% T-Resist and very high base T-DEF, but mediocre 1/2% S/R-resist and low S and R-DEF)
Boots and Daggers of Fibril are the two new *14 from this EQ 7% unconditional damage and creates a delayed wave that inflicts damage in a wide AoE after some delay[/SPOILER-BOX]
I'll start updating the thread as I get more familiar with the EQ. This is obviously WIP so do not hesitate to chime in if anything is missing or incorrect ! You can also share your thoughts, opinions, advice and probably rage there !