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Altiea
Oct 31, 2018, 01:14 PM
XH Free Field is here! Forest, Volcanoes, and Coast will get it first, and Elzelion appearance rates will be greatly increased!

Extra Hard difficulty will bring the following (SH and below is unaffected):
-- Free Fields use the Ultimate Quest format (guruguru map, two Areas, able to spawn near players)
-- Level 80 enemies! Level 85 enemies will also appear in certain E-Trials.
-- Enemies from the same planet can appear!
-- Dark Emperappy appears!
-- 14* weapons will appear! (Gilde Girola, Gear Experience, Dual Bird, Gilles Weihen)

Go get that Elder Dragon!

Lostbob117
Oct 31, 2018, 03:57 PM
but it's not here yet

ArcaneTechs
Oct 31, 2018, 08:30 PM
little early for this bro

Meteor Weapon
Oct 31, 2018, 11:29 PM
he probably came from the future

Dark Mits
Nov 1, 2018, 02:29 AM
Extra Hard difficulty will bring the following (SH and below is unaffected):
-- Free Fields use the Ultimate Quest format (guruguru map, two Areas, able to spawn near players)I can't say I'm happy with this, but the majority wins.

SteveCZ
Nov 1, 2018, 03:15 AM
PSO2 news people are very proactive, so fast, that one cross through time. xP

Looking forward for the update. :)

GHNeko
Nov 1, 2018, 07:40 AM
I can't say I'm happy with this, but the majority wins.

what's wrong with guruguru format? that's probably the best way to get people to play together atm since the style of PSO2 can make people really disconnected normally.

Dark Mits
Nov 1, 2018, 09:21 AM
what's wrong with guruguru format? that's probably the best way to get people to play together atm since the style of PSO2 can make people really disconnected normally.There's nothing wrong with it; in fact it's amazing for enabling players to get right to the action without artificial obstacles. The problem for me is that we are changing how a line of quests work (Free Field) to that of another type (Ultimate Fields) which further reduces non-combat elements at the favor of even more combat. Then again, half Free Fields actually do not work like Naberius Forest does; Shironia and Facility have 3 entrances and 1 exit to boss, Kuron has 1 entrance and 1 exit to boss, Tokyo and Vegas have 1 entrance and no exit.

It's no different than changing the format of Advance Quests by making them just 1 circular map where everyone can join when they want and which boots players after they have completed their 1 hour trek. Players who have a hard time finding people to run AQs with would love this change. But players who enjoy the "linearity" and exploration part of those would not be happy with such a change.

XrosBlader821
Nov 1, 2018, 11:46 AM
There's nothing wrong with it; in fact it's amazing for enabling players to get right to the action without artificial obstacles. The problem for me is that we are changing how a line of quests work (Free Field) to that of another type (Ultimate Fields) which further reduces non-combat elements at the favor of even more combat. Then again, half Free Fields actually do not work like Naberius Forest does; Shironia and Facility have 3 entrances and 1 exit to boss, Kuron has 1 entrance and 1 exit to boss, Tokyo and Vegas have 1 entrance and no exit.

It's no different than changing the format of Advance Quests by making them just 1 circular map where everyone can join when they want and which boots players after they have completed their 1 hour trek. Players who have a hard time finding people to run AQs with would love this change. But players who enjoy the "linearity" and exploration part of those would not be happy with such a change.

keep in mind this change takes effect only for XH. N~SH will remain untouched.

XrosBlader821
Nov 7, 2018, 04:17 AM
Okay so anyone got the 12* units so far? what are the HP/PP stats? Attack stats seem to be 20/20/20 -> 30/30/30

Aurorra
Nov 7, 2018, 05:50 AM
Okay so anyone got the 12* units so far? what are the HP/PP stats? Attack stats seem to be 20/20/20 -> 30/30/30

The un-upgraded arm unit gives 7pp/70hp.

TakemiShinnosuke
Nov 7, 2018, 07:44 AM
The un-upgraded arm unit gives 7pp/70hp.

have a picture of the new unit(s) ??

wefwq
Nov 7, 2018, 07:59 AM
Okay so anyone got the 12* units so far? what are the HP/PP stats? Attack stats seem to be 20/20/20 -> 30/30/30
Upgraded unit give 80 HP/8PP.

Tymek
Nov 7, 2018, 08:45 AM
Let's hunting.

Ezodagrom
Nov 7, 2018, 09:24 AM
Played a few hours this morning, 14* Viola egg, Exquisite Megaton Parfait (damage boost against bosses and reduces damage received from bosses) and over 600 stones, not bad.

Probably gonna be hunting stones for the 14* rod, rifle and katana, in preparation for Phantom.

cheapgunner
Nov 7, 2018, 09:42 AM
Can 14* Popple drop fro. Xh forest. Have Cery S pet but not Popple S....

Kilich
Nov 7, 2018, 09:45 AM
Got spread needle AR after 2 hours of farming.

TakemiShinnosuke
Nov 7, 2018, 10:16 AM
uhahahahah ROFL

this is what happens when the boss mob or mob(s) have too many HP to bring down.. ROFL

just hide behind this barrier and smack them face first and you take no damage .. 4 point barrier anyone ??

[spoiler-box]https://i.imgur.com/XvHtqHf.jpg[/spoiler-box] :-P

Tymek
Nov 7, 2018, 10:37 AM
Let's hunting.

It's fun!

GHNeko
Nov 7, 2018, 10:57 AM
i like the changes to XH Forest. Its pleasant.

Masu
Nov 7, 2018, 11:16 AM
It's nice because of worthy drops (seems sega want to kill red meat market too...which I won't complain about :v ). Doom Break II fodders are neat addition..tho, got rainbow teleporter(lol corruptedl rockbelt xh really? Garongos felt tankier than it!) and I was sorry to witness sega didn't even thought to make Odin drop Doom Break II :nono: So next time I'll skip this boring fight.
Am still kinda sad that mobs are juts damage sponge. AI seems almost the same than SH. Elzelyon as expected is bullshit. Until I get its attack pattern...well, OHKO:etongue:

TakemiShinnosuke
Nov 7, 2018, 11:20 AM
anyone has any data on these defense items yet ?? ( the first three )

[spoiler-box]https://i.imgur.com/GliQF9X.jpg[/spoiler-box]

SteveCZ
Nov 7, 2018, 12:05 PM
code capture folks. :lol:

TehCubey
Nov 7, 2018, 12:26 PM
Any set bonus on the units? Probably not, just askin' though.

Masu
Nov 7, 2018, 12:45 PM
Any set bonus on the units? Probably not, just askin' though.
Not with Ceres. Can't say for Zara and I'm hesitating to exchange the unit drop I got. Stats seems not that great so better to keep stones for weaps (if worth to get) I guess :-? I kinda suspect those series to be another Shien/Guren "placeholder" :rolleyes:


Edit: I withdraw the postive points I listed previously and maintain the others. People will get bored of this shit before sega even have a chance to make all fields XH (at least if they stick with current formula). I take bets.
Also wtf with the amount of (shit) drops hiding the good ones? If that's to make players buy additional storage...it just piece me off :-x

Golgotha
Nov 7, 2018, 04:52 PM
Finally some real meat.
Lots of spawns and overlapping bosses, and even a feasible chance to get some stones without having to beat lvl85 enemies

I imagine they might be updating 3 fields this month just because they have ice/fire weakness that matches with Elzelion.
If updating fields was just a filler for monhun, and not the other way around, they might not continue updating them anytime soon.

Still fun anyway.

Suirano
Nov 7, 2018, 04:58 PM
Has anyone figured out the % value of the 14* weapons yet? Trying to see them in comparison to Shien.

ArcaneTechs
Nov 7, 2018, 05:19 PM
The new unit set upgraded is so ass i may as well just stick to Union man, wtf sega and i cant even rely on the new raid to give nee units since the dam thing only gives a Rear drop. In hate Ep5, have to wait until Ep6 just to hope for better units to come out

Work on phantom gear then dropping it i guess

Reilet
Nov 7, 2018, 06:10 PM
Has anyone figured out the % value of the 14* weapons yet? Trying to see them in comparison to Shien.

Apparently it’s 10% base and something like another 7% ~ 7.5% after full charge.
15 hits, 8s
50 hits 40s

XrosBlader821
Nov 7, 2018, 06:57 PM
The new unit set upgraded is so ass i may as well just stick to Union man, wtf sega and i cant even rely on the new raid to give nee units since the dam thing only gives a Rear drop. In hate Ep5, have to wait until Ep6 just to hope for better units to come out

Work on phantom gear then dropping it i guess

Sega: "Evleda units upgrade will come I swear"

ArcaneTechs
Nov 7, 2018, 09:09 PM
Sega: "Evleda units upgrade will come I swear"
god man i sure hope so, i want to assume its gonna for clearing Falz Persona aka Material stones to upgrade them but after that datamine and only seeing the rear unit I've lost all hope. I either hold off a little long on units (mind you, I've been waiting for 2months already) or just go with the combo ive got in line already

TakemiShinnosuke
Nov 7, 2018, 09:45 PM
anyone has any data on these defense items yet ?? ( the first three )

[spoiler-box]https://i.imgur.com/GliQF9X.jpg[/spoiler-box]


those 14* have some weird pot's there. looking at the pot... seems to be some sort of barrier shield or something... anyone tested it out yet?

Terrence
Nov 7, 2018, 10:08 PM
Well, the only thing I got so far with this new XH Free Filed is... the same bug three times. I farm the area for two/three Elzelions then go to kill the Rockbear. But after the duel, no victory fanfare and no telepipe. The Forest theme starts playing again and I'm just locked there forever with no mean to get out. Did this already happen to you ? :(

SteveCZ
Nov 7, 2018, 10:39 PM
Well, the only thing I got so far with this new XH Free Filed is... the same bug three times. I farm the area for two/three Elzelions then go to kill the Rockbear. But after the duel, no victory fanfare and no telepipe. The Forest theme starts playing again and I'm just locked there forever with no mean to get out. Did this already happen to you ? :(

Weird, not me. I remember I had a fight with Elzelion which is right in front of area 2 door and then went there after, but nothing was wrong.

RefrainDP
Nov 8, 2018, 12:23 AM
Well, the only thing I got so far with this new XH Free Filed is... the same bug three times. I farm the area for two/three Elzelions then go to kill the Rockbear. But after the duel, no victory fanfare and no telepipe. The Forest theme starts playing again and I'm just locked there forever with no mean to get out. Did this already happen to you ? :(

Try searching for missing files.

the_importer_
Nov 8, 2018, 01:06 AM
So I just did my first Forest XH run and I must ask, what was the point of making this? If you're only gonna have 1 main area, 1 boss area, mix the natives from the forest and tundra and make them as hard to kill as their Ult variant, then why not play Ult in the first place??? Why didn't they make XH Free fields like they did for Kuron, Tokyo and Las Vegas where they just make the enemies stronger?

Also, fuck that sponge from Monster Hunter, if they keep that thing after the event is over, not gonna bother with those XH Free Field in the future.

SteveCZ
Nov 8, 2018, 01:29 AM
The only native from Tundra is that elephant boss I guess. Anyway about the XH field, maybe this is just to add variations. Besides, I think it is just good to have XH fields anyway, just cause. My feeling is they are going to cycle RD boost per XH field that has this guru guru format, including the ultimate, like they already did for the ultimate quests.

If you still remember, UQs were also point-based like Kuron, Tokyo, and Las Vegas. Now it's changed. People seem to enjoy it this way.

I honestly like this format, and if they do rotate RD for XH free fields + ultimate, it makes the hunt even more colorful. Of course, unless there are no good drops in one particular field.

Also, people can now hunt previously non-existent XH free field enemies where they can only find them in seasonal EQs, I guess.

Moffen
Nov 8, 2018, 01:51 AM
Also, fuck that sponge from Monster Hunter, if they keep that thing after the event is over, not gonna bother with those XH Free Field in the future.

"M-MUH SPONGE"
He doesnt even last that long jfc.
Sponge complaints are the reason why enemies are so fucking weak these days.

TakemiShinnosuke
Nov 8, 2018, 01:54 AM
"M-MUH SPONGE"
He doesnt even last that long jfc.
Sponge complaints are the reason why enemies are so fucking weak these days.

yes thats true, but he hurts like a meteor smacking into you

ArcaneTechs
Nov 8, 2018, 02:35 AM
So I just did my first Forest XH run and I must ask, what was the point of making this? If you're only gonna have 1 main area, 1 boss area, mix the natives from the forest and tundra and make them as hard to kill as their Ult variant, then why not play Ult in the first place??? Why didn't they make XH Free fields like they did for Kuron, Tokyo and Las Vegas where they just make the enemies stronger?

Also, fuck that sponge from Monster Hunter, if they keep that thing after the event is over, not gonna bother with those XH Free Field in the future.
ah, the_importer, man of great taste, do the same boring 2x areas and watch the field die off in a couple of days, be boring etc and ya MonHun is here to stay in XH, have fun

ZerotakerZX
Nov 8, 2018, 02:47 AM
Hey, fellas. I need someone's opinion to help my decide.

New weapon series seems to have intersting latent, kinda stimulate you to be a bit more skillful about your combat behaviour. But those stones a bitch to collect, since I don't all that much time, plus my main (Fi) have all the weapon types 14* already. Minus Zere weapons don't have as much native attacks.

So... if someone obtained and grinded a Zeres how does it feel, compared to current mid-pretop 14*? Worth to invest time into, could it make fights more engaging due to it's dynamic pot?

ArcaneTechs
Nov 8, 2018, 03:49 AM
Hey, fellas. I need someone's opinion to help my decide.

New weapon series seems to have intersting latent, kinda stimulate you to be a bit more skillful about your combat behaviour. But those stones a bitch to collect, since I don't all that much time, plus my main (Fi) have all the weapon types 14* already. Minus Zere weapons don't have as much native attacks.

So... if someone obtained and grinded a Zeres how does it feel, compared to current mid-pretop 14*? Worth to invest time into, could it make fights more engaging due to it's dynamic pot?
the stones are not hard to get when literally everything in the forest drops the crystals, 1 hour of forest should net you 300-500 stones

vantpers
Nov 8, 2018, 04:29 AM
So I just did my first Forest XH run and I must ask, what was the point of making this? If you're only gonna have 1 main area, 1 boss area, mix the natives from the forest and tundra and make them as hard to kill as their Ult variant, then why not play Ult in the first place??? Why didn't they make XH Free fields like they did for Kuron, Tokyo and Las Vegas where they just make the enemies stronger?

Also, fuck that sponge from Monster Hunter, if they keep that thing after the event is over, not gonna bother with those XH Free Field in the future.

"I entered a field on a difficulty called Extra Hard that was specifically tailored towards 12 max level players and the level 85 boss didn't just bend over and die as fast as the previous spawn. How could it happen? "

Dark Mits
Nov 8, 2018, 04:52 AM
So I just did my first Forest XH run and I must ask, what was the point of making this? If you're only gonna have 1 main area, 1 boss area, mix the natives from the forest and tundra and make them as hard to kill as their Ult variant, then why not play Ult in the first place??? Why didn't they make XH Free fields like they did for Kuron, Tokyo and Las Vegas where they just make the enemies stronger?Because it would make it a lot harder to gather 12 people at the same part of the map at any time if they kept the old format. As I said in my previous post, this is an accessibility feature. Which also makes me wonder why they didn't just add Elzelion in UQ but instead decided to change how an established quest works.

Also enemies in Free Fields are "supposedly balanced" for a group of 4 people, with more people present just upping the stakes in spawns and Emergency Code objectives. This means that it should require normal time investment from a party of 4 average people to complete the quest. It should still be doable by an average solo player, but it should require significant more time to get equally as far. Elzelion however, like all 85 bosses so far and UQ enemies, is balanced for average 12-man groups.

By "average" above I mean your regular casual player who logs in for his daily stuff, not your theorycrafting/optimizing type of player who can kill lvl85 bosses before the announcer mentions it's a Capture.

Meteor Weapon
Nov 8, 2018, 05:09 AM
you know, they should really just remove Capture completely

Zephyrion
Nov 8, 2018, 05:42 AM
So I just did my first Forest XH run and I must ask, what was the point of making this? If you're only gonna have 1 main area, 1 boss area, mix the natives from the forest and tundra and make them as hard to kill as their Ult variant, then why not play Ult in the first place??? Why didn't they make XH Free fields like they did for Kuron, Tokyo and Las Vegas where they just make the enemies stronger?

Also, fuck that sponge from Monster Hunter, if they keep that thing after the event is over, not gonna bother with those XH Free Field in the future.

My guess is they want to streamline free field quest format to something like facility/UQ since it's the best compromise for both solo/small parties (no arbitrary point limit that could completely fuck you over then that sweet lv80 Apostolo comes and you'd have to take 10 minutes to solo it just to get points to go further) and mpas (it's easier to run around without time/point limit than constantly restarting a quest every 5 minutes (looking at you Amduscia UQ)

The quest was also made to cater to people whining for XH free fields without them becoming absolutely obsolete right as they come. I mean if you removed Elzelion and its campaign from this, the field would become absolutely pointless ( which will happen in one month)

Also, Elzelion is a fun boss that actually lasts long enough to show you most of its patterns (which are super pretty and cool btw). Unless you want it to meet the fate of lv80 enemies in UQ (that feel when Anga isn't more than a a glorified punching bag)

Dark Mits
Nov 8, 2018, 05:45 AM
you know, they should really just remove Capture completelyNo, they should just make it worth the effort. The problem with Capture is not that it's different, it's that player power has increased that much that it is now significantly quicker to just kill the enemy than actually capture it. Just like it's more efficient to let the wandering Lilipa die instead of escort it. Ideally, Capture should be quicker than Duel for any boss.

-=EDIT=-
Which reminds me, all Emergency Codes have been indirectly "nerfed" reward-wise, because they are not affected by Daily Triboost, or any other boost for that matter. Maybe Sega should explore the possibility of increasing EXP, Meseta and item rewards from Emergency codes by, say an additional 200%, to make it more appealing to execute them. Or even give "rare" rewards from them like Karaage, Excube... My Shop 3 Day Pass...

Agastya
Nov 8, 2018, 05:48 AM
i don't think xh fields are going to fall off in relevancy since they're sources of crimson dragon 14* weapons that don't involve listening to JAMADA in addition to dropping certain og 14* weapons (and invade nt!). rotate a weekly drop rate boost between xh free fields and ultimate quests and they'll have a decent rotating downtime grinding map to pass the time while gently nudging players in a certain direction.

naberius is boring as hell though and there's not even any big strong omega hunars to entertain me. at least i'll get to play with cursed radiance in caves. super weird it requires 75/75 when you can still start up ultimate lilipa at 70/x though. guess fang banther really was more dangerous than falke leone all along.


e: give captured enemies a like 2000% rdr/exp bonus or something so we can fill up our inventories with eight ouncers

SteveCZ
Nov 8, 2018, 06:10 AM
No, they should just make it worth the effort. The problem with Capture is not that it's different, it's that player power has increased that much that it is now significantly quicker to just kill the enemy than actually capture it. Just like it's more efficient to let the wandering Lilipa die instead of escort it. Ideally, Capture should be quicker than Duel for any boss.

I think it has no relation towards our power. If it's one of the "pug" issue, then yeah maybe. If the mpa made an effort to do so, no matter how strong we are this is never an issue. I believe the real issue is its reward is no good than the effort to do it, so killing it gives a "better" reward than clearing it successfully.

XrosBlader821
Nov 8, 2018, 06:12 AM
No, they should just make it worth the effort. The problem with Capture is not that it's different, it's that player power has increased that much that it is now significantly quicker to just kill the enemy than actually capture it. Just like it's more efficient to let the wandering Lilipa die instead of escort it. Ideally, Capture should be quicker than Duel for any boss

The problem with capture is that the enemy dies before you notice you're supposed to capture it because the E-Trials are delayed af in this game. For some reason wee need to waste a few seconds on the operator saying stuff before the E-Trial animation pops up and if you have overlapping E-Trial animations this delay can be extended by dozens of seconds.

Also neither Capture, Collect nor escort compliments the gameplay style of UQ-like maps where you run around commiting genocide to the map. You need to stop whatever you're doing to deal with them slowly and the rewards aren't breathtaking either. Overall flawed and outdated concepts and especially during PSE bursts don't expect me to commit to them.

SteveCZ
Nov 8, 2018, 06:15 AM
The problem with capture is that the enemy dies before you notice you're supposed to capture it because the E-Trials are delayed af in this game. For some reason wee need to waste a few seconds on the operator saying stuff before the E-Trial animation pops up and if you have overlapping E-Trial animations this delay can be extended by dozens of seconds.

Nah the map can show it just fine. It's just we're used to kill it before we see it, and we've also learned and are used to ignore capture code completely.



Also neither Capture, Collect nor escort compliments the gameplay style of UQ-like maps where you run around commiting genocide to the map. You need to stop whatever you're doing to deal with them slowly and the rewards aren't breathtaking either. Overall flawed and outdated concepts.

I agree with this.


Hey, fellas. I need someone's opinion to help my decide.

New weapon series seems to have intersting latent, kinda stimulate you to be a bit more skillful about your combat behaviour. But those stones a bitch to collect, since I don't all that much time, plus my main (Fi) have all the weapon types 14* already. Minus Zere weapons don't have as much native attacks.

So... if someone obtained and grinded a Zeres how does it feel, compared to current mid-pretop 14*? Worth to invest time into, could it make fights more engaging due to it's dynamic pot?

Just to be sure, they're event-based weapons right? grain of salt but, after years I never take them seriously anymore unless they can give me a quite long-lasting 100% gimmick latent. Weapon cycles very quickly, and the ones coming from the real bosses usually more worth it when it comes to general latent.

Zephyrion
Nov 8, 2018, 06:45 AM
Just to be sure, they're event-based weapons right? grain of salt but, after years I never take them seriously anymore unless they can give me a quite long-lasting 100% gimmick latent. Weapon cycles very quickly, and the ones coming from the real bosses usually more worth it when it comes to general latent.

for once the stones are reaaally easy to get and for once tri-boosters are useful since they give you better stone rate. you need 1500 (assuming you're buying all your Ceres since it's 100 per 0 cap one + 900 for the upgrade). Depending on burst and similar events, you'll get between 500 and 600 per hour.

Their pot is pretty solid : 10% base power + 7.5% for 40 seconds after 50 hits for the barrier to appear (15 hits for 8 seconds for pot 1). It should be noted power increases gradually by 1.5% every 10 hits (3 hits for pot 1) so you're not exactly waiting until that big power spike happens either. Barrier stays up and is refreshed every 50 hits, also granting you super armor and damage resist. Similarly to red petal, game still keeps track of the number of hits you had stocked up before losing the barrier, so if you were at 45 hits, it will re-appear after 5 hits extra EDIT nvm you do lose the barrier fully and have to rebuild from scratch if you don't keep meeting the requirement, or switch weapons/change areas. Don't know how different Zaras would interact tho

Shien was very tech-oriented, Zara is straight up designed for melee, and is an incredible boon to FI and Hero (and GU to some extent, time to play GU/FI like you're playing GU/HU with that Sturdy recovery S2), as they compensate their slight damage deficit compared to Ares with Helix buff or Phobos with sheath boost by having a much easier and reliable conditional, on top of a literally free and constant MH as long as you're in the fight with a fast hitting class.

TL;dr, if you're Hero or FI I'd definitely consider investing into that weapon for its high return/low time investment ratio

TakemiShinnosuke
Nov 8, 2018, 09:30 AM
so anyone done the 14* exchange yet ??

the_importer_
Nov 8, 2018, 09:44 AM
"I entered a field on a difficulty called Extra Hard that was specifically tailored towards 12 max level players and the level 85 boss didn't just bend over and die as fast as the previous spawn. How could it happen? "

https://i.memeful.com/memes/wYyKpV1.jpg

I was basically saying that enemies from other XH Free Field (as well as ARK Quests and most EQ) don't need that many hits to die, so soloing XH is easy enough nowadays. They should have called these "New" XH or something just for the simple fact that the level structure changed from the original.

ralf542
Nov 8, 2018, 10:46 AM
Their pot is pretty solid : 10% base power + 7.5% for 40 seconds after 50 hits for the barrier to appear (15 hits for 8 seconds for pot 1). It should be noted power increases gradually by 1.5% every 10 hits (3 hits for pot 1) so you're not exactly waiting until that big power spike happens either. Barrier stays up and is refreshed every 50 hits, also granting you super armor and damage resist. Similarly to red petal, game still keeps track of the number of hits you had stocked up before losing the barrier, so if you were at 45 hits, it will re-appear after 5 hits extra
What's the 2nd pot?

Zephyrion
Nov 8, 2018, 10:54 AM
What's the 2nd pot?

the 2 pots are the same, only changing things are number of hits to get barrier and how long it lasts

-Pot 1 10% base 15 hits to activate barrier, +1.5% every 3 hits until you reach 15 (7.5% max). Barrier activates and lasts for 8 seconds, then you have to hit 15 times every 8 seconds or you fully lose the barrier and need to rebuild it from the start.

-Pot 2 10% base 50 hits to activate barrier, +1.5% every 10 hits until you reach 50 (7.5% max still. Barrier activates and lasts for 40 seconds, you have to hit 50 times every 40 seconds or you fully lose the barrier and need to rebuild it from the start.

Bellion
Nov 8, 2018, 11:40 AM
the 2 pots are the same, only changing things are number of hits to get barrier and how long it lasts

-Pot 1 10% base 15 hits to activate barrier, +1.5% every 3 hits until you reach 15 (7.5% max). Barrier activates and lasts for 8 seconds, then you have to hit 15 times every 8 seconds or you fully lose the barrier and need to rebuild it from the start.

-Pot 2 10% base 50 hits to activate barrier, +1.5% every 10 hits until you reach 50 (7.5% max still. Barrier activates and lasts for 40 seconds, you have to hit 50 times every 40 seconds or you fully lose the barrier and need to rebuild it from the start.

You don't have to hit 15 times in 8 seconds for the first potential to maintain it, nor do you have to hit 50 times in 40 seconds to maintain it. That is only upon initial activation of the barrier. They will disappear after 8 seconds and 40 seconds of your last hit respectively. You only have to hit once within those 8 seconds or 40 seconds to maintain the barrier.

Feel free to count the amount of times I've hit below, tested both potentials but this one is for the second potential.
[SPOILER-BOX]

https://www.youtube.com/watch?v=xJowsZ2jqjc[/SPOILER-BOX]

Also, these weapons are amazing for rifle and launcher. The rifle especially is much better than Atra Rifle. I've made one specifically for glory rain spamming in certain solo situations.
[SPOILER-BOX]
https://www.youtube.com/watch?v=AzWq4LA9-J8
[/SPOILER-BOX]

XrosBlader821
Nov 8, 2018, 11:47 AM
You don't have to hit 15 times in 8 seconds for the first potential to maintain it, nor do you have to hit 50 times in 40 seconds to maintain it. That is only upon initial activation of the barrier. They will disappear after 8 seconds and 40 seconds of your last hit respectively. You only have to hit once within those 8 seconds or 40 seconds to maintain the barrier.

Feel free to count the amount of times I've hit below, tested both potentials but this one is for the second potential.
[SPOILER-BOX]

https://www.youtube.com/watch?v=xJowsZ2jqjc[/SPOILER-BOX]

Also, these weapons are amazing for rifle and launcher. The rifle especially is much better than Atra Rifle. I've made one specifically for glory rain spamming in certain solo situations.
[SPOILER-BOX]
https://www.youtube.com/watch?v=AzWq4LA9-J8
[/SPOILER-BOX]

I wonder if Mag Action maintains this as well. According to Swiki both Poison and Burn count towards the pot as well.

Zephyrion
Nov 8, 2018, 11:51 AM
You don't have to hit 15 times in 8 seconds for the first potential to maintain it, nor do you have to hit 50 times in 40 seconds to maintain it. That is only upon initial activation of the barrier. They will disappear after 8 seconds and 40 seconds of your last hit respectively. You only have to hit once within those 8 seconds or 40 seconds to maintain the barrier.

Feel free to count the amount of times I've hit below, tested both potentials but this one is for the second potential.
[SPOILER-BOX]

https://www.youtube.com/watch?v=xJowsZ2jqjc[/SPOILER-BOX]

Also, these weapons are amazing for rifle and launcher. The rifle especially is much better than Atra Rifle. I've made one specifically for glory rain spamming in certain solo situations.
[SPOILER-BOX]
https://www.youtube.com/watch?v=AzWq4LA9-J8
[/SPOILER-BOX]

Nice correction, thanks ! If you ever make rifle + launcher, could you tell me how the barriers work upon switching ?

Bellion
Nov 8, 2018, 02:35 PM
Mag actions do not count towards maintaining the barrier nor towards the initial barrier setup, knew I forgot something in that post. I'm working on getting that launcher soon so I'll see.

Masu
Nov 8, 2018, 03:12 PM
*snip*
Thanks. Any visual thing to help knowing if pot is up or not? With tier1, I suppose if there's any, it would be disabled.

Bellion
Nov 8, 2018, 04:41 PM
Yeah, it's brief but at :10 you can see a barrier forming and the barrier disappears at 1:59 in the first video and that is in tier 1. It should be noted that the barrier persists upon area change but resets upon returning to campship. Looks to be confirmed that matching potentials will allow you to switch weapons and retain the barrier, but no word on potential 1 retaining barrier upon switching to potential 2 and vice versa.

BloodPuddles
Nov 8, 2018, 07:37 PM
"I entered a field on a difficulty called Extra Hard that was specifically tailored towards 12 max level players and the level 85 boss didn't just bend over and die as fast as the previous spawn. How could it happen? "

Ahhh man, this one made me happy. I love having a new boss that isn't just killed by the fastest few people in the area.

DavidAG
Nov 8, 2018, 08:09 PM
Looks to be confirmed that matching potentials will allow you to switch weapons and retain the barrier.

Is this 100% confirmed? I need to be certain about this to make some specific hero and fighter weapons.

Bellion
Nov 8, 2018, 10:25 PM
Is this 100% confirmed? I need to be certain about this to make some specific hero and fighter weapons.

Yes, 100% confirmed. If you would like proof:
[SPOILER-BOX]
https://www.youtube.com/watch?v=oDG8V4ur-a4[/SPOILER-BOX]

Also, switching from a weapon that has potential 2 to potential 1 will break the barrier and vice versa.

Salavtore
Nov 9, 2018, 03:05 AM
So the units aren't really worth it after all, maybe just the arm?

Also how do these 14* weapons compare to the non event ones?

SteveCZ
Nov 9, 2018, 03:48 AM
... TL;dr, if you're Hero or FI I'd definitely consider investing into that weapon for its high return/low time investment ratio

hmm ok. I'm doing the COs anyway so.. the weapon comes along with it.

ArcaneTechs
Nov 9, 2018, 05:47 AM
So the units aren't really worth it after all, maybe just the arm?

Also how do these 14* weapons compare to the non event ones?
the new units fully upgraded are barely better than Union Units, theyre not worth grabbing unless youre new or for w/e need gear. Better off with Falz units, Bode and Izane and I guess that Rappy Unit since these are basically top of the line until Sega puts out an actual good set whenever. i mean, Evleda Unit upgrade will surely come....maybic

final_attack
Nov 9, 2018, 06:23 AM
The upgraded units seems pretty good tho? A tiny bit over Evleda .....

"potentially" tankier through gambling (due to 50 Dex each)?

XrosBlader821
Nov 9, 2018, 07:50 AM
On a Scale
Evleda Upgrade ??? -> Zara -> Evleda -> Ceres.
Doesn't seem like the units are that worthwhile atm

Moffen
Nov 9, 2018, 08:19 AM
Seem fine to me
Nice little compromise between Bode and Phobos

TakemiShinnosuke
Nov 9, 2018, 11:41 AM
Should I go for the new weapon ??

[spoiler-box]https://i.imgur.com/fnLD1hi.png[/spoiler-box]

ZerotakerZX
Nov 9, 2018, 02:28 PM
Should I go for the new weapon ??

[spoiler-box]https://i.imgur.com/fnLD1hi.png[/spoiler-box]

Atra crystal as title reward for grinding val to +35. Try to look check all of your storages.

As for the questions... depends of how much you find S4 useful. I think it's pretty neat.

ArcaneTechs
Nov 9, 2018, 02:29 PM
Should I go for the new weapon ??

[spoiler-box]https://i.imgur.com/fnLD1hi.png[/spoiler-box]
its power is compared to Shien which in return is already outpowered by other series already (like Ares NT), so its your choice

Salavtore
Nov 10, 2018, 02:19 AM
Weapon is worth it and probably easier to get than having to rely on Crimson Dragon drops for an Atra weapon (or god forbid the Crono stone). At least after you grinded your val weapon to 35+ for the time stone.


As far as easy 14 star weapons go at least.


Should note, while writing this on my phone, Akatsuki dropped from a Rock bear holy sheet.


Edit: Ceres weapons are actually dropping like flies for me right now.
So these are prolly the easier 14* yet (From an event at least)

Reilet
Nov 10, 2018, 02:21 AM
its power is compared to Shien which in return is already outpowered by other series already (like Ares NT), so its your choice

As a person who couldn’t get a single ares drop (not even enough slave + nemesis to +35 one weapon) even with +5 hour grinds every day during the boosts... this is a dream come true for me. On the other hand, Fuck Summoner.

Terrence
Nov 10, 2018, 10:31 AM
Excuse me if the answer to my question is obvious but as a modest Eternal Psycho Drive user (see below) is Ceres Phonopus Zara weapon a 100% upgrade or does it have its pros/cons ?

[spoiler-box]
http://nibelungen.orgfree.com/epdterrence.png[/spoiler-box]

NightlightPro
Nov 10, 2018, 11:53 AM
that doom break SAF sure is a good fodder

Zephyrion
Nov 10, 2018, 11:53 AM
As a person who couldn’t get a single ares drop (not even enough slave + nemesis to +35 one weapon) even with +5 hour grinds every day during the boosts... this is a dream come true for me. On the other hand, Fuck Summoner.

That and Ares takes a lot more time to properly build up to its full power (getting your PB, and using Helix can feel particularly sluggish in raids). and during that time window, Zara/Shien are actually outperforming Ares. Not saying Ares is bad because it's not, just the increase it brings is not that big unless we're talking long farm quests or Endless that let you properly build all your PBs and make the most of it

Phobos is probably straight out better, but I have yet to see one soooo.

The point is not to say Zara is BiS, but it's probably the best weapon in terms of investment/return. I got 4 Ares in around 40 hours of UQ total (and I consider myself very lucky to even have gotten that many). comparatively Zara lets you get one of those in 5 hours max (like not going full ham on boosts or anything, can be 3-4 hours for one if you go the extra length for more RDR), Guaranteed. No RNG fuckery of any sort is involved, the time spent getting one directly translates to an actual reward. It can be very good for people with several classes willing to get extra sub weapons too.

SteveCZ
Nov 11, 2018, 03:48 AM
Seems like this one is happy with the weapon (rod) compare to her previous attempt without it.


https://www.youtube.com/watch?v=CY24WDk3zUg

BloodPuddles
Nov 12, 2018, 11:51 AM
That and Ares takes a lot more time to properly build up to its full power (getting your PB, and using Helix can feel particularly sluggish in raids). and during that time window, Zara/Shien are actually outperforming Ares. Not saying Ares is bad because it's not, just the increase it brings is not that big unless we're talking long farm quests or Endless that let you properly build all your PBs and make the most of it

Phobos is probably straight out better, but I have yet to see one soooo.

The point is not to say Zara is BiS, but it's probably the best weapon in terms of investment/return. I got 4 Ares in around 40 hours of UQ total (and I consider myself very lucky to even have gotten that many). comparatively Zara lets you get one of those in 5 hours max (like not going full ham on boosts or anything, can be 3-4 hours for one if you go the extra length for more RDR), Guaranteed. No RNG fuckery of any sort is involved, the time spent getting one directly translates to an actual reward. It can be very good for people with several classes willing to get extra sub weapons too.

Lol just so you know if you aren't using any boosts at all and have terrible luck it can take massively longer. I've been on all day every day since the event began, 70-80% of the time was spent in XH free forest, I just got enough stones at like 3 this morning. I've at least put 15-20 hours in to just farming these things. Sometimes I'd come back from over an hour run with only 60. (Terrible MPAs, and I'm not stupid powerful yet.)

Edit: I tried using a 250% RDR a couple times, it definitely boosted the hell out of my stone gain, but I only ended up with 1-2 Excubes after. I think it was just complete garbage luck though. One time I went in with no boosts and ended up coming out with 9. I actually didn't think about buying them because I'm usually dirt poor lol, I'm making so much money off these triggers now though, thanks for the tip.

echofaith
Nov 12, 2018, 01:09 PM
In case you arent, you should be using 250% drop rate boosts in every XH content. More often than not, the boost raises your cube gain so much that it more than pays for the initial cost. If by any chance you are running out(from affixes and such) you can do solo PD Triggers which should net you 30+ cubes easily. Worst case scenario you can buy 6 cubes from visiphone. And frankly, that along with the Client Order boost(the 50% triburst) is all you need, since that quadruples your non boosted rate. Using an extra triburst or other buff is always nice, but I wouldnt consider it mandatory.

ArcaneTechs
Nov 13, 2018, 09:04 PM
man this past week, sega screwing up Parallel Ares, hours upon hours of grinding with no drops, if it werent for the plentiful stones dropping for Zara gear i probably would have dropped this. Rates are so bad for just drops i guess, maybe just me but this past week i only pulled 2 14* NOT S eggs, 1 Cere Tact and that was it. decent amount of stacks of stones but man, just to see a decent drop would be nice. Back to farming S eggs after maintenance is over

Agastya
Nov 13, 2018, 10:26 PM
i just hope they increased the spawn rate of level 85 hunar-type enemies. it felt like it was like 10% when every other de malmoth that spawned was 85.

Tyreek
Nov 14, 2018, 12:03 AM
man this past week, sega screwing up Parallel Ares, hours upon hours of grinding with no drops, if it werent for the plentiful stones dropping for Zara gear i probably would have dropped this. Rates are so bad for just drops i guess, maybe just me but this past week i only pulled 2 14* NOT S eggs, 1 Cere Tact and that was it. decent amount of stacks of stones but man, just to see a decent drop would be nice. Back to farming S eggs after maintenance is over

I have to echo this as well. Only gained 2 Ceres weapons(talis and launcher), and one Ceres arm unit. And literally the ONLY 14* I have ever obtained this entire first week of the campaign in Forest XH are 2 14* eggs(also not S). Synchro S and Viola S may be interesting to look at in the future potentially, but I'm not holding my breath of trying to play Summoner for them soon. I literally saw someone in the group I partied with actually get a worthwhile drop, and it was an Invade Cannon-NT off of Falz Angel, along with a 13* egg, while another got a 14* egg. Some people just get it good.

Masu
Nov 14, 2018, 12:05 AM
man this past week, sega screwing up Parallel Ares, hours upon hours of grinding with no drops, if it werent for the plentiful stones dropping for Zara gear i probably would have dropped this. Rates are so bad for just drops i guess, maybe just me but this past week i only pulled 2 14* NOT S eggs, 1 Cere Tact and that was it. decent amount of stacks of stones but man, just to see a decent drop would be nice. Back to farming S eggs after maintenance is over

Not much here too. Egg wise got 14* Kitsune as a bait (and I got caught XP ), 2 Invades (Talis and WL weeeeew.... :x ) and it seems I suscribed to get only doggies 14* eggs for the remaining week.

cheapgunner
Nov 14, 2018, 03:00 AM
I need Synchro S and Viola S so bad. Imma make phantom 14* set and have the rifle already but it would be nice if Sega threw me a bone and gave me those 2 eggs this week. >.>

Perhaps the egg trade in when it comes let's you choose normal and rare colored eggs to trade in (a man can dream pls).

ArcaneTechs
Nov 14, 2018, 04:04 AM
I need Synchro S and Viola S so bad. Imma make phantom 14* set and have the rifle already but it would be nice if Sega threw me a bone and gave me those 2 eggs this week. >.>

Perhaps the egg trade in when it comes let's you choose normal and rare colored eggs to trade in (a man can dream pls).
all my FT gear is done, im just farming S Eggs too then well dropping this whole thing lol but the drop rate so bad and caves in general being just atrocious (and VERY RED/ORANGE) for farming that this week isnt going to be fun farming

TakemiShinnosuke
Nov 17, 2018, 10:06 PM
where is the solo mode for this.. its hard to play without at least 6/12..
cannot farm without people zzzz .... SOLO MODE WHERE ARE YOU!!!

ArcaneTechs
Nov 17, 2018, 11:39 PM
where is the solo mode for this.. its hard to play without at least 6/12..
cannot farm without people zzzz .... SOLO MODE WHERE ARE YOU!!!
its easy solo, just get good. the only downside is solo is 1 boss only on certain spawns hence less drops, about it

Masu
Nov 18, 2018, 12:13 AM
Today was the day

[SPOILER-BOX]https://i.imgur.com/eSuOQbc.jpghttps://i.imgur.com/4aP7Sun.jpgGot Viola exactly when Arks League ended[/SPOILER-BOX]
I have yet to see a S Synchro ingame.

Also please sega more weapon palettes because I want to add Viola (and moaaar pillows) in my Dream Team ;v.

TakemiShinnosuke
Nov 18, 2018, 01:17 AM
its easy solo, just get good. the only downside is solo is 1 boss only on certain spawns hence less drops, about it

so if I go in 1/12... then eeverything is downsized to just that one player spawn rate or isit still 12/12 spawn rate ??

cause earlier I went in it was 5/12 but the mob spawn seemed like 12/12 spawn rate

EDIT: I tested on 1/12.. the mob size does shrink down when it is 1/12...

cheapgunner
Nov 18, 2018, 01:56 AM
Today was the day

[SPOILER-BOX]https://i.imgur.com/eSuOQbc.jpghttps://i.imgur.com/4aP7Sun.jpgGot Viola exactly when Arks League ended[/SPOILER-BOX]
I have yet to see a S Synchro ingame.

Also please sega more weapon palettes because I want to add Viola (and moaaar pillows) in my Dream Team ;v.

So damn jealous. Slaving away on Caves and I can't even get a 13* egg to even drop, let alone a 14* one. Might have to sacrifice not just goats but the whole damn farm to get Viola even... >.>'

ArcaneTechs
Nov 18, 2018, 05:53 AM
so if I go in 1/12... then eeverything is downsized to just that one player spawn rate or isit still 12/12 spawn rate ??

cause earlier I went in it was 5/12 but the mob spawn seemed like 12/12 spawn rate

EDIT: I tested on 1/12.. the mob size does shrink down when it is 1/12...
yes, literally something thats been in the game for years which is why I said go solo, even with big mobs its not a big deal. its a matter of getting 1-3 boss spawns (Caters, Wolga etc) for more boss crystals hence more drops but given how crappy the drop rates are in these fields youre really better off running in 12/12 mpa's or w/e to get more spawns in and kill things quicker.


Today was the day

[SPOILER-BOX]https://i.imgur.com/eSuOQbc.jpghttps://i.imgur.com/4aP7Sun.jpgGot Viola exactly when Arks League ended[/SPOILER-BOX]
I have yet to see a S Synchro ingame.

Also please sega more weapon palettes because I want to add Viola (and moaaar pillows) in my Dream Team ;v.
>Viola S

https://i.kym-cdn.com/photos/images/original/001/012/494/5d4.png