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View Full Version : SegaC needs to leave the leveling quest up PERMANENTLY!



Imjake
Mar 6, 2019, 01:00 PM
There is already nothing to do if you're not a cringey no lifer who can sit around all day and wait for EQs. So then Sega gives us a quest that is always full and allows leveling and even has ok drops, and what do they do? DUrrrrrr it's temporary durrrr and take it away. So now we're back to the same stupid 4 "featured" quests where you're guaranteed to have 10 out of 12 players be pathetic lolis who are OP and in the mission for absolutely no reason. To top it off, the ranged classes destroy every thing within 2 to 5 seconds and that isnt an exaggeration. Ridiculous.
/end rant lol
Inb4 fanboys defend the shit system that sega has for this game.

wahahaha
Mar 6, 2019, 01:22 PM
There is already nothing to do if you're not a cringey no lifer who can sit around all day and wait for EQs. So then Sega gives us a quest that is always full and allows leveling and even has ok drops, and what do they do? DUrrrrrr it's temporary durrrr and take it away. So now we're back to the same stupid 4 "featured" quests where you're guaranteed to have 10 out of 12 players be pathetic lolis who are OP and in the mission for absolutely no reason. To top it off, the ranged classes destroy every thing within 2 to 5 seconds and that isnt an exaggeration. Ridiculous.
/end rant lol
Inb4 fanboys defend the shit system that sega has for this game.

Hello, how are you doing? I assume you know it was a limited event right? If there’s nothing to do, move on to another game since it will be like this until april 24th.

ArcaneTechs
Mar 6, 2019, 01:29 PM
That event ended bro, you had literally 2months of grinding those quests for gear. How about playing other games in between downtime? Or running the new endless and getting the SOLO high score titles BUT THATS BORING ok casual. Play something else or figure out something to do in game

Maybe Enchanted Forest will come back to life but doubtful.

Zulastar
Mar 6, 2019, 02:07 PM
They already left 4th featured chest run permanent while it was periodical from the start.

Well I'm really tired of endless "boosts", "campagns", e.t.c while I even don't have a time to run TACO and PVP once a weak, and not speaking about Endless, Buster or Masquerade runs.

Dark Mits
Mar 6, 2019, 02:36 PM
Give them an inch, they're require a mile (I support metric but whatever).

I don't defend Segac's decision to remove it (despite them having announced it was temporary before it was even implemented), but I also did not support their decision to make it so effective for levelling, when it was already overly effective for gearing up and material grinding. Generally I am against one part of the game being the go-to option for multiple things the players are after, because it devalues the rest of the content, and causes burnout.

Tunga
Mar 6, 2019, 05:42 PM
lol at the triggered replies and

move on to another game

Best advice

Dark Priest
Mar 7, 2019, 06:13 AM
While OP did convey his point, I do have to agree that there isn't much to do in the game without LQ to spam. unfortunately i only started playing again on the last damn week of that LQ and i was quickly reminded that no one really plays this game outside of waiting for EQs. even the featured usually remain empty and you're stuck sitting in lobbies untill an EQ comes up.

I don't care all that much for those "endless" quests, I guess this is just the way PSO2 plays, Go play something else untill EQ comes up, then log back off, rinse repeat. and in between all that, spend as much cash as you can for those over priced glamours.

milranduil
Mar 7, 2019, 06:28 AM
lol at the triggered replies and


Best advice

we get it you hate the game. why do you keep coming here

otakun
Mar 7, 2019, 10:56 AM
While OP did convey his point in the most retarded way possible, I do have to agree that there isn't much to do in the game without LQ to spam. unfortunately i only started playing again on the last damn week of that LQ and i was quickly reminded that no one really plays this game outside of waiting for EQs. even the featured usually remain empty and you're stuck sitting in lobbies untill an EQ comes up.

I don't care all that much for those "endless" quests, I guess this is just the way PSO2 plays, Go play something else untill EQ comes up, then log back off, rinse repeat. and in between all that, spend as much cash as you can for those over priced glamours.

Pretty much this, do the "flavor of the month" mission over and over or play another game. They need to come up with something that's more then just "grind this till you get bored" but pretty sure its too late in the life cycle of the game for them to come up with something unique. They're just going to milk the game as much as they can till people get bored then they'll release PSO3 or PSU2.

Dark Mits
Mar 7, 2019, 11:39 AM
They need to come up with something that's more then just "grind this till you get bored" but pretty sure its too late in the life cycle of the game for them to come up with something unique.They could expand the Quest-Link bonus that they had with the LQ and Dark Falz Persona. For example: Clearing a Time Attack quest with S rank gives +100% triboost on next Advance Quest. Clearing Advance Quest with S rank gives +100% on next Riding Quest. Clearing Riding Quest with S rank gives +100% on next Free Field. Clearing Free Field with S rank gives +100% on next EQ. etc, as a cycle.

otakun
Mar 7, 2019, 01:08 PM
They could expand the Quest-Link bonus that they had with the LQ and Dark Falz Persona. For example: Clearing a Time Attack quest with S rank gives +100% triboost on next Advance Quest. Clearing Advance Quest with S rank gives +100% on next Riding Quest. Clearing Riding Quest with S rank gives +100% on next Free Field. Clearing Free Field with S rank gives +100% on next EQ. etc, as a cycle.

So... do this to do this to do this to do this to get a slight boost for an EQ which you still have to wait for? Don't think any casual or person who goes to work/school would even bother. Is there anything worth getting in any of those outside of maybe a modulator in AQ or EQs? I know I wouldn't bother.

Dark Mits
Mar 7, 2019, 01:20 PM
So... do this to do this to do this to do this to get a slight boost for an EQ which you still have to wait for? Don't think any casual or person who goes to work/school would even bother. Is there anything worth getting in any of those outside of maybe a modulator in AQ or EQs? I know I wouldn't bother.Why should a casual bother? The "there is nothing to do except mindless grinding" complaint comes from hardcores, not casuals.

ArcaneTechs
Mar 7, 2019, 01:31 PM
Why should a casual bother? The "there is nothing to do except mindless grinding" complaint comes from hardcores, not casuals.

Casuals know best remember?

Ceresa
Mar 7, 2019, 01:34 PM
Why should a casual bother? The "there is nothing to do except mindless grinding" complaint comes from hardcores, not casuals.

If it's the hardcore complaining there's nothing to do then why are there only like 50 or less Forever Loners?

otakun
Mar 7, 2019, 01:37 PM
Why should a casual bother? The "there is nothing to do except mindless grinding" complaint comes from hardcores, not casuals.

... what? cause people like to play games with a population. While casuals don't always "know best", you still want them in the damn game. You want to give a reason for EVERYONE to play and if a casual wouldn't even bother then why would a hardcore person do it for more than a week? Lastly, nitpicking the fact I said casuals wouldn't bother doesn't change the fact that A LOT of people wouldn't even bother. If you only make content for a certain demographic that is dwindling then it will just die. You need content to keep anyone playing cause clearly appealing to hardcores with Endless isn't doing much.

Dark Mits
Mar 7, 2019, 02:02 PM
Casuals know best remember?I don't think any part of the playerbase knows "best" to be honest. If anything, it's the developers that do. Unfortunately the bean counters, who happen to know the "worst" at any time, are the ones who get to decide.


If it's the hardcore complaining there's nothing to do then why are there only like 50 or less Forever Loners?Because Forever Loner requires the player to be (i) hardcore, (ii) skilled in the 95%+ percentile and (iii) interested in running said content. You can spend 60 hours per week on the game and still not be able to reach it. For example, my highest score so far in the 1st Endless is 0. (I am not saying that I am skilled, in fact I am not; I am saying that I am not interested in running it)


... what? cause people like the play games with a population. While casuals don't always "know best". You still want them in the damn game. You want to give a reason for EVERYONE to play. And if a casual wouldn't even bother then why would a hardcore person do it for more than a week? Lastly, nitpicking the fact I said casuals wouldn't bother doesn't change the fact that A LOT of people wouldn't even bother. If you only make content for a certain demographic that is dwindling then it will just die. You need content to keep anyone playing cause clearly appealing to hardcores with Endless isn't doing much.Casuals do not leave a game because there is no content to run. Casuals leave the game because they found another game that interests them as well, and they do not have enough time to devote to all games. I would be playing 10 different games if I didn't have real life obligations.

Nearly 99% of PSO2's content is available for casual players, with the exception being some UQ, maybe boss triggers, and maybe Riding Quests. Nearly all of ARKS Quests, Free Fields, Bonus Quests, Buster Quests now as well, Time Attack, Advance and Extreme are soloable without high performance requirements. Even EQs and LQs are designed to ensure that casual players will be able to run them and complete them.

Finally, my suggestion above with the chain bonuses is an idea that is designed to counter monotony and give the playerbase with more free time in their hands a slightly higher bonus on content that is "current". The best way to fight monotony is to make players want to run different parts of the game, and not only focus on one. Though if the trend of running just 5x Harkotan is any indication, it's not monotony that players dislike, but lack of quick and easy rewards.

otakun
Mar 7, 2019, 02:45 PM
Not all casuals are the same ...

And saying old content are for casual players is a little silly. It's just old content, it isn't MADE for them. What about someone who played the game, got to 80/85 and stopped playing due to outside obligations then came back and got to 90 with nothing to do? That doesn't make them hardcore cause they leveled to max level in a couple months nor does any of the content you mentioned really get them to keep playing. I don't see someone coming back from a break, getting into the game again to bring Buster Quests, AQs or whatever ..

I understand what your suggestion was offering but 100% triboost isn't anything literally. You are basically adding a +1 to a 1000 sided die. It's not exactly something to keep people playing. Maybe an ACTUAL item or reward would be something but triboosts are literally given out when Sega fucks up.

Tunga
Mar 7, 2019, 02:54 PM
we get it you hate the game. why do you keep coming here

If i hated the game i wouldn't have put 4.5K hrs and money into it lol, nice conclusion there Sherlock Holmes. I come back here for the fun and meme threads like this, is it an issue?

Dark Mits
Mar 7, 2019, 03:17 PM
And saying old content are for casual players is a little silly. It's just old content, it isn't MADE for them.Both true and false. The point is that as players gain more levels, equipments, perks etc, they are slowly becoming able to clear content which they couldn't before. XH Enchanted Forest wasn't exactly something worth soloing when released, but with Lightstream weapons now, a 90/90 casual player can still have fun and not hit blocks there.


What about someone who played the game, got to 80/85 and stopped playing due to outside obligations then came back and got to 90 with nothing to do? That doesn't make them hardcore cause they leveled to max level in a couple months nor does any of the content you mentioned really get them to keep playing. I don't see someone coming back from a break, getting into the game again to bring Buster Quests, AQs or whatever...I think we disagree on what we mean by "nothing to do". For me, the game ends when all titles are acquired. For others it ends when the level cap is hit on main and sub classes. For others it is when they acquire Best-in-slot equipment. etc. From an absolute point of view, I would accept the "I have nothing to do" complaint if that player showed me their 100% full title list (or at least what is attainable). But deep down, the game has "nothing more to offer" when the player in question has attained what they want out of the game.


I understand what your suggestion was offering but 100% triboost isn't anything literally. You are basically adding a +1 to a 1000 sided die. It's not exactly something to keep people playing. Maybe an ACTUAL item or reward would be something but triboosts are literally given out when Sega fucks up.The idea behind 100% triboost was that the bonus should be something not too OP, but at the same time not nothing as well.

Regarding actual item rewards, what exactly do you mean? What do you suggest that Sega should implement to keep players playing and not leaving for other games?

Dark Priest
Mar 7, 2019, 08:57 PM
Both true and false. The point is that as players gain more levels, equipments, perks etc, they are slowly becoming able to clear content which they couldn't before. XH Enchanted Forest wasn't exactly something worth soloing when released, but with Lightstream weapons now, a 90/90 casual player can still have fun and not hit blocks there.

I think we disagree on what we mean by "nothing to do". For me, the game ends when all titles are acquired. For others it ends when the level cap is hit on main and sub classes. For others it is when they acquire Best-in-slot equipment. etc. From an absolute point of view, I would accept the "I have nothing to do" complaint if that player showed me their 100% full title list (or at least what is attainable). But deep down, the game has "nothing more to offer" when the player in question has attained what they want out of the game.

The idea behind 100% triboost was that the bonus should be something not too OP, but at the same time not nothing as well.

Regarding actual item rewards, what exactly do you mean? What do you suggest that Sega should implement to keep players playing and not leaving for other games?

That's the question, what can they offer, Since this game is entirely based off rare drops, and all the worthwhile, top tier items are locked behind EQs and limited quests and events, in addition to massive grinding, no one seems to stay interested when those 2 ways aren't available, Right now, all you can do is spam free field, and featured quests for outdated and inferior gear. with only 1 Free field actually giving you a small road to the end gear.

Sure, there are many things to do in game, like PvP, endless quests and other time wasters. but ultimately all people do is just wait on the EQs to have a small chance at high gear. absurd tasks like getting all titles is something an extremely small amount of the playerbase will bother with due to how long that takes.

That is just the way this game is handled now.

TakemiShinnosuke
Mar 8, 2019, 01:30 AM
sega's standard delay tatic's until some new content like EP6 is out then go back and some ( not all ) of the old content easier

ArcaneTechs
Mar 8, 2019, 02:56 AM
sega's standard delay tatic's until some new content like EP6 is out then go back and some ( not all ) of the old content easier
lol wat

the only reason old content becomes easier is power creep (or for some reason sega goes back and messes with it)

TheFanaticViper
Mar 8, 2019, 06:47 AM
For me, the game ends when all titles are acquired. For others it ends when the level cap is hit on main and sub classes. For others it is when they acquire Best-in-slot equipment. etc.
I know it's just examples, but level cap and gear upgrade is progression steps, not an ending goal. That sound so useless to hit 90/90 with 15s + full lightstream set and stop playing lol.

Dark Mits
Mar 8, 2019, 07:17 AM
I know it's just examples, but level cap and gear upgrade is progression steps, not an ending goal. That sound so useless to hit 90/90 with 15s + full lightstream set and stop playing lol.Well I mean, for lots of players the point of playing an online MMO is to see their character rise in power. Once you hit 90/90 with full LS and probably some good affixes, there is nothing left to do that can increase your power. At best you can just make preparations for the next upgrades that will be implemented.

This was often the case with World of Warcraft as well; people would log in and ask to be included in the main raid team, and once they had full BiS they would stop logging in except for maybe levelling an alt. Then when the next raid tier was added, they would resume logging in every raid night. None of those had the Loremaster title (the achievement for completing nearly all quests).

KaizoKage
Mar 8, 2019, 04:04 PM
I know it's just examples, but level cap and gear upgrade is progression steps, not an ending goal. That sound so useless to hit 90/90 with 15s + full lightstream set and stop playing lol.

After I finally got my lighstream I stopped playing lol
currently waiting for EQs or EP6

Dark Priest
Mar 9, 2019, 01:17 AM
Well I mean, for lots of players the point of playing an online MMO is to see their character rise in power. Once you hit 90/90 with full LS and probably some good affixes, there is nothing left to do that can increase your power. At best you can just make preparations for the next upgrades that will be implemented.

This was often the case with World of Warcraft as well; people would log in and ask to be included in the main raid team, and once they had full BiS they would stop logging in except for maybe levelling an alt. Then when the next raid tier was added, they would resume logging in every raid night. None of those had the Loremaster title (the achievement for completing nearly all quests).

Final Fantasy 14 is the exact same way. We call that "raid logging" when you only log in to do raids, then log off until the next weekly reset since they lock you out of progression for a week after you do the fights once (and beat them) Once the hardcore crowed caped gear, they would just stop playing untill a new raid tier was released. or just like WoW level an alt to repeat the process on them.

I think this is really just an MMO curse in general, it's no wonder they hold little popularity these days.

Dark Mits
Mar 9, 2019, 07:37 AM
Final Fantasy 14 is the exact same way. We call that "raid logging" when you only log in to do raids, then log off until the next weekly reset since they lock you out of progression for a week after you do the fights once (and beat them) Once the hardcore crowed caped gear, they would just stop playing untill a new raid tier was released. or just like WoW level an alt to repeat the process on them.

I think this is really just an MMO curse in general, it's no wonder they hold little popularity these days.It's not a curse, it's kind of natural if you think about it. Take singleplayer offline RPGs for example. Some people stop playing when they kill the final boss and see the ending movie, some people stop playing when they also clear all subquests/secrets, some stop playing when they grind everything to lvl99 (or what the max is). There are few people who will replay such a game, especially if there aren't branching story paths.