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View Full Version : Balance Patch Episode VI: Return of the Buffs



Altiea
Apr 10, 2019, 01:51 PM
Hunter
- War Brave: MAX LV reduced to 1 (same effect as current LV 5). Effect Duration UP
- Hunter Gear Boost/Charge Parrying: MAX LV reduced to 1 (same effect as current LV 5)
- Guard Stance Advance: Effect Duration UP
- Nova Strike: They fixed it
- Wired Lance 3rd Normal/Step Attack: Power UP
- Partizan: Improved turning for Grounded Normal Attack
- Slide Shaker/Speed Rain/Pick Up Throw: Power UP
- Rising Flag Type-0: Added turn ability, added Parry Frames, adjusted Gear consumption timing
- Tears Grid: Power UP, Adjusted damage distribution
- Adjusted PA Power below Lv. 17
- Skill Ring: L/A Wire Mode
-- Use Grapple PAs without grabbing the enemy

Fighter
- Adjusted PA Power below Lv. 17

Ranger
- Relaxed aerial drop for the following Rifle Attacks:
-- Normal Attack
-- Piercing Shell
-- Grenade Shell
-- One Point
-- Diffuse Shell
- One Point: Power UP
- Impact Slider: Power UP
- Concentrate One: Power UP
- Cluster Bullet: Power UP
- Cracker Bullet: Range increased
- Flame Bullet: Power UP

Techer
- Wand Normal Attack: Speed UP
- Adjusted effects of S4:Wand Clobber and Mysterious Conjurer
- Skill Ring: L/A Wand E Change
-- Alter Wand's active Element upon charging a Technique while Wand Gear is active. Excludes Support Techniques.

Braver
- Master Shot: Added turn ability, Speed UP, Bow Dodge window increased
- Penetrate Arrow/Torrential Arrow: Added turn ability, Bow Dodge window increased
- Gravity Arrow: Added turn ability
- Last Nemesis: Easier JA, Easier Step Cancel
- Tritt Shooter/Tritt Shooter 0: Power UP
- Banish Arrow: Added turn ability, Uncharged Speed UP, Bow Dodge window increased
- Adjusted PA Power below Lv. 17

Bouncer
- Heavenly Kite: Easier JA
- Kestrel Rampage Type-0: Speed UP
- Adjusted PA Power below Lv. 17

Hero
- Rising Slash: Power UP, Adjusted damage distribution
- Flash Trick: Weapon Switch Power UP
- Vapor Bullet: Weapon Switch Power UP
- Final Storm: AOE increased. Added Parry Frames on startup.
- Second Edge: Added turn ability, added i-frames on startup, Weapon Switch Power UP
- Moment Trick: Power UP, Weapon Switch Power UP
- Talis: Added movement ability to Normal Attack, Step Attack, and Agile Shift (Warp).
- Talis Counter: Power UP
- Wise Hound: Power UP
- Jet Wheel: Suction range increased, added movement ability
- Dive Bullet: Weapon Switch Power UP
- Racer Edge: Weapon Switch Power UP

Technqiues
- Foie/Gifoie/Rafoie: Power UP
- Gibarta/Rabarta/Sabarta/Nabarta 0: Power UP
- Zonde/Gizonde/Razonde/Sazonde/Zondeel/Nazonde: Power UP
- Gizan/Razan/Sazan/Ilzan: Power UP
- Gigrants/Gigrants 0/Nagrants: Power UP
- Megid/Gimegid/Ilmegid: Power UP
- Compound Technique: Adjusted Compound Gauge fill rate for enemies above Level 81
- Barantsion: Extend startup i-frames, added movement ability
- Adjusted Tech Power below Lv. 17

Other
- Can now equip Techniques to the Main Palette regardless of weapon
- Yamato Factor: Drop Rate UP
- 13* Weapons: Now always drop with Overgrind Limit 35 and Attribute 60.

Will_2_Power
Apr 10, 2019, 02:12 PM
Ranger → Relaxed aerial drop for piercing shell is pretty nice → increases ease of spammability of piercing shell in the air which can be pretty good on targets that it hits twice with

I wish they would increase either the speed or damage of Cluster Bullet, 'cause in XH it's pretty much obsolete, being too slow, or enemies not having weakpoints on their heads.

XrosBlader821
Apr 10, 2019, 02:29 PM
IS THIS A WAND GEAR E CHANGE RING THAT IGNORES ZONDEEL, ZANVERSE AND MEGIVERSE?

Sriracha X
Apr 10, 2019, 02:54 PM
Yo! The ring for Wands is awesome, and I like the changes for Hero. I like Final Storm, but because its range sucks, I use Brightness End or BNS for mobbing instead. Great that it will have parry frames too so you won't get wrecked so easily while mobbing. The talis changes are welcome as well. My only wishes are that they let you be able to dodge-cancel talis' normal attacks as well as Racer Edge, let you cast a tech from talis' weapon action (only once; tech "detonates" the marker), and buff the damage a little on Jet Wheel/Wise Hound.

ArcaneTechs
Apr 10, 2019, 03:08 PM
BRO are they posting this on the official site?

XrosBlader821
Apr 10, 2019, 03:16 PM
BRO are they posting this on the official site?

That's, again, from the weekly Famitsu

https://www.bumped.org/psublog/pso2-station-30-recap/

kurokyosuke
Apr 10, 2019, 03:54 PM
For Techter, I'd rather they give us either super armor while charging Heavy Hammer, or more Wand PAs,

XrosBlader821
Apr 10, 2019, 04:05 PM
For Techter, I'd rather they give us either super armor while charging Heavy Hammer, or more Wand PAs,

We already get that from uncharged Heavy Hammer. And no, more Wand PA not needed atm.

Flaoc
Apr 10, 2019, 04:13 PM
mobbing with tmg

imma have to stop you there since tmg mobbing is not a real thing.. sword does is better and tmg is meant for countering with bns on bosses

Rayden
Apr 10, 2019, 04:19 PM
- Talis: Added movement ability to Normal Attack

But why? :/

dont_talk_to_me
Apr 10, 2019, 04:42 PM
partizan has normal turning speed (?????? but its something)

Sriracha X
Apr 10, 2019, 05:16 PM
imma have to stop you there since tmg mobbing is not a real thing.. sword does is better and tmg is meant for countering with bns on bosses

Oh don't get me wrong, I know mobbing with TMGs suck. I only mentioned using BNS for those rare situations where a bunch of targets are lined and I'm a good distance away. I mob with Brightness End spam pretty much all the time.


But why? :/

I'm guessing it'll work like how Phantom's rifle normals allows you to move as you fire. Considering that talis normals are stiff, I think it's nice having the ability to move yourself for positioning purposes. They still need better step-cancel windows though!

ArcaneTechs
Apr 10, 2019, 06:17 PM
Oh don't get me wrong, I know mobbing with TMGs suck. I only mentioned using BNS for those rare situations where a bunch of targets are lined and I'm a good distance away. I mob with Brightness End spam pretty much all the time.

Sword still does better in this situation, this isnt aimed at you but nothings worse than watching Heros spam BnS on literally everything including bosses (no counters). Nothing makes me have an eargasm like 3-5 Hrs spamming BnS like crazy

Also Heros Crest trades, while the weapons i want for camos are now more easily obtainable, these crests trades are becoming more annoying and not only that im sure i cant convert the 4.5k Kings Crests i have into Heros so its more storage clogging i dont need

Kintama
Apr 10, 2019, 07:17 PM
Sword still does better in this situation, this isnt aimed at you but nothings worse than watching Heros spam BnS on literally everything including bosses (no counters). Nothing makes me have an eargasm like 3-5 Hrs spamming BnS like crazy

Also Heros Crest trades, while the weapons i want for camos are now more easily obtainable, these crests trades are becoming more annoying and not only that im sure i cant convert the 4.5k Kings Crests i have into Heros so its more storage clogging i dont need

do what i do, akatsukis for cubes

Sriracha X
Apr 10, 2019, 07:43 PM
Sword still does better in this situation, this isnt aimed at you but nothings worse than watching Heros spam BnS on literally everything including bosses (no counters). Nothing makes me have an eargasm like 3-5 Hrs spamming BnS like crazy

Also Heros Crest trades, while the weapons i want for camos are now more easily obtainable, these crests trades are becoming more annoying and not only that im sure i cant convert the 4.5k Kings Crests i have into Heros so its more storage clogging i dont need

Yeah, no doubt. I hate that too. I wish they had a setting where you could lower sound effects that come from other players. If they were to add on top of the upcoming setting to lower other players' effects, that would be awesome. Speaking of BNS spammers, I've noticed since I started playing again that there are a lot of heroes spamming only sword weapon action...like they can't even be like those who use Rising Slash all day lol

Maninbluejumpsuit
Apr 10, 2019, 08:35 PM
Sword still does better in this situation, this isnt aimed at you but nothings worse than watching Heros spam BnS on literally everything including bosses (no counters). Nothing makes me have an eargasm like 3-5 Hrs spamming BnS like crazy

Also Heros Crest trades, while the weapons i want for camos are now more easily obtainable, these crests trades are becoming more annoying and not only that im sure i cant convert the 4.5k Kings Crests i have into Heros so its more storage clogging i dont need

I honestly forgot what half/all of those weapons on that list even are.

SteveCZ
Apr 10, 2019, 08:36 PM
I like all the changes except the movement ability on Hero's talis normal attack. =\

ArcaneTechs
Apr 10, 2019, 10:35 PM
Yeah, no doubt. I hate that too. I wish they had a setting where you could lower sound effects that come from other players. If they were to add on top of the upcoming setting to lower other players' effects, that would be awesome. Speaking of BNS spammers, I've noticed since I started playing again that there are a lot of heroes spamming only sword weapon action...like they can't even be like those who use Rising Slash all day lol

Holding Rising Slash, BnS spam, Wep Action on sword is the epitome of a lazy player who won't learn Hero, if this sounds "toxic" to you (again not specifically you) then git gud


I honestly forgot what half/all of those weapons on that list even are.

out of date weapons that are pretty much Camo's at this point, oh wait, you need to get 6 of them to turn them into one cuz +35 is needed for some reason

anyways i dont want to derail the thread with a rant Im just hoping to see something good come to BO within the next week or so

Zulastar
Apr 10, 2019, 10:42 PM
Holding Rising Slash, BnS spam, Wep Action on sword is the epitome of a lazy player who won't learn Hero

Agreed with that. This made me sick too.
I prefer spamming Second Edge instead of BnS myself as 10 hits give ~1m damage for mere 3 seconds >_<

midend
Apr 11, 2019, 02:04 AM
Not sure about this but atm it's kinda shit so any buff is welcome

Loveless62
Apr 11, 2019, 06:20 AM
But why? :/

I'm guessing it'll work like how Phantom's rifle normals allows you to move as you fire. Considering that talis normals are stiff, I think it's nice having the ability to move yourself for positioning purposes. They still need better step-cancel windows though!
I think a better comparison would be to Ra rifle normals (and Br bullet bow normals). Why are people against this? Do they think it will make Hr talis use too awkward?

Sriracha X
Apr 11, 2019, 08:08 AM
If it works like those weapons, then even better. If being able to move while doing talis normals is a bad thing then I honestly can't see what the problem is (for those that think so, please tell me why)

TheFanaticViper
Apr 11, 2019, 09:37 AM
Bringer’s Rifle in the Hero's crest exchange, nice it will be my camo for phantom's rifle ... oh wait it's a gunslash and not a rifle like in PSO1, RIP
(please Sega give gunslash to the next successor class!)

Dark Mits
Apr 11, 2019, 11:17 AM
Bringer’s Rifle in the Hero's crest exchange, nice it will be my camo for phantom's rifle ... oh wait it's a gunslash and not a rifle like in PSO1, RIP
(please Sega give gunslash to the next successor class!)Gunslash can be equipped by Successor classes. Hero can, and so will Phantom.

ArcaneTechs
Apr 11, 2019, 11:39 AM
Bringer’s Rifle in the Hero's crest exchange, nice it will be my camo for phantom's rifle ... oh wait it's a gunslash and not a rifle like in PSO1, RIP
(please Sega give gunslash to the next successor class!)

A painful reminder


Gunslash can be equipped by Successor classes. Hero can, and so will Phantom.

You missed the point, Bringers RIFLE has been a rifle in everygame until Sega decided to pull a Sega and turn it into GS for no reason in pso2. Much like some Knuckes and Twin Claw weps are WLs in this game from PSU

Dark Mits
Apr 11, 2019, 12:17 PM
Oh, my bad.

XrosBlader821
Apr 11, 2019, 12:18 PM
You missed the point, Bringers RIFLE has been a rifle in everygame until Sega decided to pull a Sega and turn it into GS for no reason in pso2. Much like some Knuckes and Twin Claw weps are WLs in this game from PSU

You missed the point too. He asked for a Successor class that is based around the gunslash

ArcaneTechs
Apr 11, 2019, 02:55 PM
You missed the point too. He asked for a Successor class that is based around the gunslash

I didnt, i didnt want to point that part out BUT i wouldnt doubt the new class having GS as successor class weapon later this given our new director loves the weapon. My guess is still GS/Wand/WLs

Veriti
Apr 11, 2019, 03:09 PM
As long as we get a class that is knuckles / jet boots / launcher at some point. I feel like that would be a fun combination.

silo1991
Apr 11, 2019, 03:22 PM
i want a class that uses a shield in the arrmor slot and for weapons use : partisans (romans) , wands(templar knights) and gunslash(antiriot police? )

ArcaneTechs
Apr 11, 2019, 07:08 PM
i want a class that uses a shield in the arrmor slot and for weapons use : partisans (romans) , wands(templar knights) and gunslash(antiriot police? )

PsP2i had SnS, we have SnS already but its tied to 2 Raid quests only (my wild guess SnS makes an appearance on the new class as a surprise) so I don't get how they can't manage something like this in. The base is there, they just need a work around that isnt the super simplified raid version. I want an SnS combo in this game, would be great

cheapgunner
Apr 12, 2019, 01:43 AM
PsP2i had SnS, we have SnS already but its tied to 2 Raid quests only (my wild guess SnS makes an appearance on the new class as a surprise) so I don't get how they can't manage something like this in. The base is there, they just need a work around that isnt the super simplified raid version. I want an SnS combo in this game, would be great

Me as well. SnS could have so many interesting gimmicks: Block with shield to power up the next sword pa/attack. Weapon switching like Hr with Shield and Sword/Partisan/Wand. Imagine Sheild and Wand combos. Shield to block weak attacks while being able to charge heavy hammer efficiently... >.<;

Touka
Apr 12, 2019, 03:23 AM
https://www.youtube.com/watch?v=lRV6CmmRemA

shows the stuff in the magazine scans

Altiea
Apr 12, 2019, 03:27 AM
Now updated with full balance patch list!

SteveCZ
Apr 12, 2019, 03:46 AM
Wow the Jet Wheel suction seems stronger than I expected, and I loove that added movement on the warp action.

Poyonche
Apr 12, 2019, 04:23 AM
"13* Weapons: Now always drop with Overgrind Limit 35 and Attribute 60"

They couldn't have done that earlier, like during Ult Amduscia campaign ? _(:3

Dark Mits
Apr 12, 2019, 06:11 AM
What will happen if I equip at the same time both L/Wand E Change and L/A Wand E Change? :D

Kintama
Apr 12, 2019, 06:57 AM
I can't see a context where the turn around bow thing is useful :x

either way sure why not, long as master shot isn't slugging anymore

EDIT: I now think this is now a case of sega being bad at showcasing their stuff because IS THIS ACTUALLY THE BOW PA HOMING I HAVE WAITED FOR SO BAD FOR ALL THOSE YEARS???

Sriracha X
Apr 12, 2019, 08:00 AM
All class buffs, especially Hero

Other
- 13* Weapons: Now always drop with Overgrind Limit 35 and Attribute 60.

YOOOOOOOO

stephencolbertgiveittomeNOW.mkv

This would have been so great during the Ult Amd campaign...I got so many mats that could be made into Austere-NT but don't have the grind limit.


What will happen if I equip at the same time both L/Wand E Change and L/A Wand E Change? :D

Your wand gets so damn confused that you end up with every element at once. Happy bonking :yes:

TheFanaticViper
Apr 12, 2019, 08:37 AM
What will happen if I equip at the same time both L/Wand E Change and L/A Wand E Change? :D
the first change the element, the second remove the change, infinity loop, server crash, E-maintenance :-D

Maninbluejumpsuit
Apr 12, 2019, 09:54 AM
Glad it looks like we're getting the camo from the tryhard from the get go instead of waiting months for a campaign or something.

Dark Priest
Apr 12, 2019, 11:06 AM
"13* Weapons: Now always drop with Overgrind Limit 35 and Attribute 60"

They couldn't have done that earlier, like during Ult Amduscia campaign ? _(:3

That would have made to much sense, clearly. It's nice having every weapon you need for the 15 star, but also need 2-3 more to cap them.

ArcaneTechs
Apr 12, 2019, 11:42 AM
Fighter (yet again) and Bouncer got the short end of the stick man, i knew Sega would disappoint me on these. Not only that Lv1-16 dmg adjustments? I mean wtf everyones at Lv17 and can just buy the Lv17 disks for 20 cubes. I just dont understand, why is it so hard to fix Knuckles and help out BO to get off the Kestral T0 train? Instead its spam more Kestral T0 now

Them FO buffs tho, make me more OP plz

Zephyrion
Apr 12, 2019, 11:51 AM
Fighter (yet again) and Bouncer got the short end of the stick man, i knew Sega would disappoint me on these. Not only that Lv1-16 dmg adjustments? I mean wtf everyones at Lv17 and can just buy the Lv17 disks for 20 cubes. I just dont understand, why is it so hard to fix Knuckles and help out BO to get off the Kestral T0 train? Instead its spam more Kestral T0 now

Them FO buffs tho, make me more OP plz

Tech buffs are more due to a hilarious oversight from Sega, since they buffed all techs to be usable early EP5, and then in their Emergency buffs, only buffed light techs, which mean the tech balance they were trying to achieve got effectively shafted. They're only bringing those techs to reasonable power again, to reach that tech balance again.
Also most of those won't matter because mobbing techs still old a candle to Ra Zandia 90% of the time sooo

ArcaneTechs
Apr 12, 2019, 11:56 AM
Tech buffs are more due to a hilarious oversight from Sega, since they buffed all techs to be usable early EP5, and then in their Emergency buffs, only buffed light techs, which mean the tech balance they were trying to achieve got effectively shafted. They're only bringing those techs to reasonable power again, to reach that tech balance again.
Also most of those won't matter because mobbing techs still old a candle to Ra Zandia 90% of the time sooo

Wind and Lighting techs needed a buff, the others didnt really need it. Buff Gi Megid? I mean okay make me stronger than i already am? Gi Grants T0 buff? Why its not bad now even with Re Zandia

Regarding 13☆ drops:

Hey guys glad you wasted your time for 2 of the same weps be we aint doing that shit anymore HAAAAA GOT'EM

XrosBlader821
Apr 12, 2019, 12:28 PM
I really want Wind Techs to not suck anymore because I don't wanna level up Wind mastery just for the Compounds on my Te/Fi (soon probably Te/Ph).
But I look forward to the Nabarta Type-0 damage Buff. Currently it's a wet fart and the only reason to use it is it's utility. I want it to feel like a strong counter attack to justify its PP drain compared to blocking with L/ Tech C Parry.

Gi Grants Typ0 Really didn't need a buff imo but I only use it for lawn mowing during TACO's so it might be too weak in actual content. But regular Gi Grants certainly did need a buff. Na Grants also. Also Il Grope buffs are always welcome. Can't comment much on Fo elements but that compound buff is gonna be nice.

Also is Guard stance Hu finally getting viable?

Dark Priest
Apr 12, 2019, 01:06 PM
Fighter (yet again) and Bouncer got the short end of the stick man, i knew Sega would disappoint me on these. Not only that Lv1-16 dmg adjustments? I mean wtf everyones at Lv17 and can just buy the Lv17 disks for 20 cubes. I just dont understand, why is it so hard to fix Knuckles and help out BO to get off the Kestral T0 train? Instead its spam more Kestral T0 now

Them FO buffs tho, make me more OP plz

It isn't like fighter isn't already a strong damage dealing job, can't speak on bouncer since i'v had no interest in it. but FO, all i see people do and recommend i also do is just spam ill grants and Grants all day every day. just forget the other techs, only those 2 seem to matter. which is why it seems they buffed every other tech BUT those 2. (kind of want a faster NA megid though..)

So i don't even think it's making them more Op, it's actually trying to balance them.

ArcaneTechs
Apr 12, 2019, 02:47 PM
I really want Wind Techs to not suck anymore because I don't wanna level up Wind mastery just for the Compounds on my Te/Fi (soon probably Te/Ph).
But I look forward to the Nabarta Type-0 damage Buff. Currently it's a wet fart and the only reason to use it is it's utility. I want it to feel like a strong counter attack to justify its PP drain compared to blocking with L/ Tech C Parry.

Gi Grants Typ0 Really didn't need a buff imo but I only use it for lawn mowing during TACO's so it might be too weak in actual content. But regular Gi Grants certainly did need a buff. Na Grants also. Also Il Grope buffs are always welcome. Can't comment much on Fo elements but that compound buff is gonna be nice.

Also is Guard stance Hu finally getting viable?

Have you used power crafted Gi Megid? WITH photon flare on an Atra Rod with S4 PF CD? Its good but theyre only make it even stronger, granted ya it will always suck on super mobile enemies but man, i dont think it needed a buff but ill take it


It isn't like fighter isn't already a strong damage dealing job, can't speak on bouncer since i'v had no interest in it. but FO, all i see people do and recommend i also do is just spam ill grants and Grants all day every day. just forget the other techs, only those 2 seem to matter. which is why it seems they buffed every other tech BUT those 2. (kind of want a faster NA megid though..)

So i don't even think it's making them more Op, it's actually trying to balance them.

I was expecting overall Knuckle buff so i dont have to use Gear Experience anymore but because muh Lv1-16 power adjustment it didnt do anything for the class. FI is still DS>TD>Knuckles. Ya Fi is strong but its more or less for all 3 of its weps

XrosBlader821
Apr 12, 2019, 03:36 PM
Have you used power crafted Gi Megid? WITH photon flare on an Atra Rod with S4 PF CD? Its good but theyre only make it even stronger, granted ya it will always suck on super mobile enemies but man, i dont think it needed a buff but ill take it

No but Its short Range and immobility always infuriated me.

Reilet
Apr 12, 2019, 10:43 PM
Lv1-16 dmg adjustments?

Just means CM will be even easier now. :-P

ArcaneTechs
Apr 12, 2019, 10:45 PM
Just means CM will be even easier now. :-P

CM was the last thing on my mind for this balance patch, I suppose it'll make sense for that but I was the assumption this was for new players starting out and slowly getting the higher level disks over time. Unless they get help or do the research about getting Lv17 disks quick

Dark Mits
Apr 13, 2019, 03:55 AM
I might be mistaken, but I think they adjust Lv1-16 PAs because the power gap between 1->2, 2->3 etc up to 15->16 was "normal", and then there was a huge gap between 16->17. So they just remove this last gap by bringing 16 closer to 17, and adjusting everything below accordingly.

mother clusterfck
Apr 13, 2019, 11:59 PM
TBH they could give wand a big speed boost by removing the retarded spin from the first normal, that lets enemies interrupt you easily.

Nice update but a few things missing, like Katana Combat Finish being so damn slow (like 2 seconds) that it easily misses cause the boss wandered off somewhere else after you pressed the button.

Also, not like the Tritt Shooter (0) damage buff, shows Sega still struggle with truly understanding classes. The damage is fine, missing the moment the target makes one step away from you is the real issue.

13* dropping with max element and +35 max grind is totally amazing though. Finally not such a huge pain in the ass to get an saf or the ingredients for a 15 anymore.
I doubt the change will change existing 13* to be maxed so I just hope they will repeat the Austere NT ingredient weapon drop buff cause otherwise the change won't be very important atm. I got so many ingredient weapons for Austere NT already but besides Ares NT I got nothing past +33 max grind.

ArcaneTechs
Apr 14, 2019, 12:52 AM
I might be mistaken, but I think they adjust Lv1-16 PAs because the power gap between 1->2, 2->3 etc up to 15->16 was "normal", and then there was a huge gap between 16->17. So they just remove this last gap by bringing 16 closer to 17, and adjusting everything below accordingly.
ya i know, a balancing that could have been done a long time ago without requiring an episode patch to do it. not only that, majority of the player base has their PA's/Techs at Lv17, the only people benefiting from this are new players and I suppose new characters (not that you wouldnt use cubes on the important PAs/Techs for them).

What I'm getting at is while it may help with something like CM, its basically a useless update for people with Lv17 PA's/Techs

ZerotakerZX
Apr 14, 2019, 07:57 AM
Whine huh.

ArcaneTechs
Apr 14, 2019, 01:41 PM
Whine huh.

still using 11* using units huh?

Tymek
Apr 14, 2019, 01:58 PM
still using 11* using units huh?

Did you really think nobody saw that?
[spoiler-box]https://i.imgur.com/Od5bb3E.png[/spoiler-box]

What he said was uncalled for but like, calm down jeez.

ArcaneTechs
Apr 14, 2019, 02:12 PM
Did you really think nobody saw that?
[spoiler-box]https://i.imgur.com/Od5bb3E.png[/spoiler-box]

What he said was uncalled for but like, calm down jeez.
i'll type it again if you want, i just thought i'd tone it down and say something else

nice policing bro

Maninbluejumpsuit
Apr 14, 2019, 03:16 PM
ya i know, a balancing that could have been done a long time ago without requiring an episode patch to do it

I'll never forgive, or forget how badly they screwed up the implementation of lvl17 disks.

Most lvl17 striking PAs were 10-25% damage buffs over the lvl16 version.
They only dropped from XH.
The only sources of XH were ult, and VERY specific EQs which were dripfed to us one at a time, or were seasonal.
Specific enemies drop specific common disks for each class since the start of this game.
And of course, on the rare-ish occasion disks dropped, you had to HOPE it was lvl17, and not lvl10-16 in XH.

It took me literal MONTHS of catching as many scheduled XH EQs as possible to get that 10% damage bonus to sakura end after it was implemented.

This is what happens when the makers don't play their own game: They will design shit that anyone with any kind of experience with the game can tell you within a day; "this will piss off your customers". It's so easy to avert/fix these problems too, such as this 1-16 scaleing they could have done long ago, the very welcome excube shop we got, or making use of the PA fragments to level PAs. They could have done any of these things a long time ago, but they went with one of the worst possible ways about it for god knows how many months from XH release to the excube PA shop.

ArcaneTechs
Apr 14, 2019, 03:58 PM
I'll never forgive, or forget how badly they screwed up the implementation of lvl17 disks.

It took me literal MONTHS of catching as many scheduled XH EQs as possible to get that 10% damage bonus to sakura end after it was implemented.

OH YEAH, I remember how much you would point out not having SE Lv17 for months lol during that time period I managed 2 Lv17 disks but I didnt want to mention it to you, I actually dont remember where they dropped but the dmg jump was great.

Ya I don't miss farming Lv17 PA's/Techs and what a pain it was to get them, especially ones that dropped off like rare bosses and enemies. I mean it brought back nostalgia on hunting Techs in PSO Ep 1/2 but I didn't think it needed to make a comeback like this much less tied behind timed gated content and general low rates. I think I struggled with Gurren Tessen the most, took me about idk a month or so to get it or rather around the time Kuron field was nearly dead. Imagine if they implemented Lv18 PA/Techs, it would be the same exact thing over again which idk how much easier it would be to do because I dont remember where the disk/techs locations used to be but I also haven't picked up PA/Tech disks in like over a year, not even to break them down because if I need a PA/Tech I'll just trade them in for cubes

TheFanaticViper
Apr 15, 2019, 08:47 AM
I was expecting overall Knuckle buff so i dont have to use Gear Experience anymore
imo just make Gear Experience potentiel a default knuckles ability.

ZerotakerZX
Apr 15, 2019, 10:53 AM
Did you really think nobody saw that?
[spoiler-box]https://i.imgur.com/Od5bb3E.png[/spoiler-box]

What he said was uncalled for but like, calm down jeez.

He thinks he can sublime his butthurt somehow, but it's permanent. I know the type. They rarely even aware they are in the ignore list

ArcaneTechs
Apr 15, 2019, 01:21 PM
imo just make Gear Experience potentiel a default knuckles ability.

I was kinda hoping this would have shown up last stream or even the following for knuckle because it needs this niche badly


He thinks he can sublime his butthurt somehow, but it's permanent. I know the type. They rarely even aware they are in the ignore list

what butthurt you fucking moron? I only talk shit to you because you think crafted units in 2019 are remotely relevant to anything out right now including Lightstream and your little jabs you do to me so I only entertain that little peanut sized brain of yours with a reply. Get those Endorphins going because its not enough for you

the_importer_
Apr 15, 2019, 01:30 PM
What really pissed me off is when they changed the QTY of class cubes needed to get those 4 extra SP (from 21 to 10) !!
Oh the hours spent on doing featured quests every day just to get Bonus Tickets then doing them all in 1 shot every Saturday in order to get 1 class cube at every level up :(