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View Full Version : 34º PSO2 STATION! (From Phantasy Star Thanks Festa 2019 - Kobe)



Maulcun
Jun 11, 2019, 02:21 AM
http://pso2.jp/players/news/image/sysupload/element/info/20160915/pso2station.jpg

https://twitter.com/sega_pso2/status/1137272415271002112

Date: July 14, 2019
Time: 13:00 ~ 18:15 JST

Automatic conversion time : https://www.timeanddate.com/worldclock/fixedtime.html?msg=34%C2%BA+PSO2+STATION%21+%28Fro m+Phantasy+Star+Thanks+Festa+2019+-+Kobe%29&iso=20190714T13&p1=248&ah=5&am=30

Official Link Nico Nico: https://live.nicovideo.jp/gate/lv318764908
Official Link PSCP TV:Coming soon
[*Official Link YouTube : Coming soon
Fan Link YouTube 1 : Coming soon
Fan Link YouTube 2 : Coming soon
Fan Link Twitch 1 : https://go.twitch.tv/silentsakia/
Fan Link Twitch 2 : https://www.twitch.tv/arekore510
Official Link Twitch : Coming soon
Fan Link Mixer 1: Coming soon
Fan Link Nico Nico 1: Coming soon
Fan Link Nico Nico 2 : Coming soon
Fan Link Facebook : Coming soon



Important Topics

PSO2 Cosplay Show - Kobe.
Inforamtion about August updates (PC, PS4, Vita, and Nintendo Switch).
Additional information about 7th Anniversary Online Event.
Information about PSO2es updates (July/August).
Information about Idola Phantasy Star Saga updates.
Information about new campaigns and new collaborations.
Information about "Phantasy Star Online 2: Episode Oracle" TV Anime.
Mini ARKS PSO2 Live.
Arks Battle Tournament 2019 Kobe Qualifier.
A Mini Live stage (Finishing the Event).

kurokyosuke
Jul 8, 2019, 03:48 PM
Bumping since it's later this week.

TakemiShinnosuke
Jul 10, 2019, 02:22 AM
set this to sticky so no bumping needed

TakemiShinnosuke
Jul 12, 2019, 12:59 PM
bump again so no one will miss it later today

kurokyosuke
Jul 12, 2019, 04:54 PM
But it's on the 14th. It isn't starting until midnight EDT the next day.

modoru
Jul 12, 2019, 05:47 PM
and there isn't enough activity on this forum to warrant bumping this that much.

ArcaneTechs
Jul 12, 2019, 05:59 PM
and there isn't enough activity on this forum to warrant bumping this that much.

Takemi is big brain

Tyreek
Jul 14, 2019, 04:34 AM
So nobody had a thing to say about this stream? Shocking. I await UH Seabed.

TakemiShinnosuke
Jul 14, 2019, 04:35 AM
blacklist.. ah...
i may not find people now for EQ now zzzz

With the players feedback on the classes good and bad points , i wonder what changes will come

TakemiShinnosuke
Jul 14, 2019, 04:42 AM
I'm sorry... who are you blacklisting?

not me lol i meant what if they blacklist me -_-
imagine i enter a quest and for some reason they do not like , i get blacklisted then you know it be harder to find parties zzzz at least I think it works this way

Kondibon
Jul 14, 2019, 04:44 AM
I'm really excited for that Photoner area. It looks pretty crazy.

I'm not sure what the point of updating weapon extension is at this point though.

TakemiShinnosuke
Jul 14, 2019, 04:45 AM
Probably everyone calling out the pointless bumps.

On topic, I'm really excited for that Photoner area. It looks pretty crazy.

pointless bumps?

yup that new quest looks awesome but its 4man only

Kondibon
Jul 14, 2019, 04:46 AM
yup that new quest looks awesome but its 4man onlyThat's a good thing as far as I'm concerned.

TakemiShinnosuke
Jul 14, 2019, 04:48 AM
whose idea was it to make a BL function in the game.

Kintama
Jul 14, 2019, 04:49 AM
Blacklist already existed in game for a while now, so what's new about it?

oratank
Jul 14, 2019, 04:50 AM
pointless bumps?

yup that new quest looks awesome but its 4man only

4man is a good thing :D

Meteor Weapon
Jul 14, 2019, 04:54 AM
back to PSO/PSU roots huh, i mean there's that SEED Infected Ship vibe there, AND DOOOOORSSSS

TakemiShinnosuke
Jul 14, 2019, 04:55 AM
Blacklist already existed in game for a while now, so what's new about it?


oh ok i did not know that. I mean I never used the function before so yeah How do I know who has blacklisted me?

Arada
Jul 14, 2019, 04:57 AM
The biggest news of this pso station is auto-pickup of material (and if you have material storage, it goes there directly).

Kintama
Jul 14, 2019, 04:57 AM
oh ok i did not know that. I mean I never used the function before so yeah How do I know who has blacklisted me?

You don't, unless you try to join their parties, you get automatically denied entry.

TakemiShinnosuke
Jul 14, 2019, 05:02 AM
The biggest news of this pso station is auto-pickup of material (and if you have material storage, it goes there directly).

300 gems for 30 days. so basically 15usd for one month, unless you save up for free SG

Sizustar
Jul 14, 2019, 08:17 AM
Result of the surveys

Episode 6 overall so far
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714153751569.jpg

New ultimate - People seem to like it overall except the prize
https://blog-imgs-111.fc2.com/k/a/r/karen126/201907141537516f4.jpg

New Armada in space EQ again people seem to like it overall
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714153751a55.jpg

Opinion on current job battle ability and what current plan is to address concern
Basicly seems to be going to be buffing most instead of nerfing, specifically PA and stuff that aren't as used often to be on par as most often u sed PA/tech

https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714154036d47.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714154053abc.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714154053283.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714154053cfc.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/201907141540587ec.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/201907141543415b6.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714154341d83.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714154341dc8.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714154341ac5.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714154531b53.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/201907141543223f6.jpg
https://blog-imgs-111.fc2.com/k/a/r/karen126/201907141545387bb.jpg

Most requested 15 thing to change, New PA/Tech is #1
https://blog-imgs-111.fc2.com/k/a/r/karen126/20190714154805e60.jpg

And a short Q+A

Why is the item box/crystal for Armada spiky?
- No reason

final_attack
Jul 14, 2019, 08:30 AM
Gu part ... PA power up to catch up AnotherSRoll? Yes, please (I'm going GuHu mostly, so, it's a very good news! Been using PA a lot, with some SRoll in between!) :D :D :D :D :D

Hero part .... Hero Boost got less penalty (translation help)? Yes, please :D :D :D

Goukezitsu
Jul 14, 2019, 08:30 AM
Trailers for anyone who missed em and want some easy links

Ultra Hard Vopar Trailer
https://dai.ly/x7d8zx8

Beach Wars 2019 Trailer
https://dai.ly/x7d8zx6

4-Player Ultimate Quest Trailer
https://dai.ly/x7d8zx9

PSO Episode Oracle Anime Trailer
https://dai.ly/x7d8zx7

SteveCZ
Jul 14, 2019, 08:56 AM
I welcome the balancing news and the QoL stuff. Looking forward for the anime as well.

... but nothing beats the upcoming summer bikinis. My meseta is ready. :blush:

GHNeko
Jul 14, 2019, 02:30 PM
CRAFTING RETURNS

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA

Tymek
Jul 14, 2019, 03:28 PM
Crafting for NT weapons...does this include 14 star and 15 star weapons?

DrCatco
Jul 14, 2019, 04:00 PM
This anime trailer looks infinitely better than the first one.

Also, crafting returns. I suppose the objective is to get the power of a decent 15* weapon through it. It will be a meseta sink for sure. I wonder if units are included...

ArcaneTechs
Jul 14, 2019, 04:08 PM
Crafting for NT weapons...does this include 14 star and 15 star weapons?

Crafting is for 13*s only so not like this will make a massive difference to current gear. If it was for Blood series id probably be more inclined to craft.

If i didnt look at datamined stuff already this stream would have been good but outside the class info i was pretty disappointed. Also rip UH Rodos, just another bloated HP OT boss that still cant show up randomly in coast

Dark Mits
Jul 15, 2019, 01:14 AM
My comments / blog post :

1) Player UQ feedback: Pretty much shows that "We just want challenging content" reflects a small part of the playerbase. The majority want to be rewarded.

2) Class feedback: This is catch 22 on nearly every aspect.
New PAs will just mean that other PAs will go underused, which will bring a new cycle of "buff the underused PAs".
Buffing the weak points of a class will further reduce identity or interesting gameplay. At least personally, enjoyment comes from trying to overspecialize for some content by having to consider the drawbacks it will bring, not being a jack-of-all-trades master-of-all with 1 or 2 builds.
Regarding FO specifically, it is true that it currently relies too much on TE to be effective (PP management and Light damage), but if it didn't, then some other subclass would be meta. The hard part is how to tune the knobs so that the meta isn't more than 2-3% above the rest of the options. I also dislike that they consider reducing skill point requirements, because then it gets even closer to single-build-which-does-all. This applies for all classes.

3) Pyroxene and Spellstone consolidation: A pretty much well overdue change. It's a good thing that weapons will be repaced by camos, but will the weapons themselves become droppable, or will they become "permanently unavailable"?

4) Extending NT weapons: Also a welcome change. Was it confirmed that it will only go up to 13* rarities? Will that apply only for -NT or will -OT 13*s also be extendable? Will the new recipies have multiple levels like current extending formulas, or will it be just 1 (like the new planet-wide Timed Abilities)? Will 12* units become extendable soon? Will Gold- and Shaphards / Neojits materials become worthwhile again?

TakemiShinnosuke
Jul 15, 2019, 02:23 AM
i wish they added defense camo tickets though

ArcaneTechs
Jul 15, 2019, 05:07 AM
lize for some content by having to consider the drawbacks it will bring, not being a jack-of-all-trades master-of-all with 1 or 2 builds.
Regarding FO specifically, it is true that it currently relies too much on TE to be effective (PP management and Light damage), but if it didn't, then some other subclass would be meta. The hard part is how to tune the knobs so that the meta isn't more than 2-3% above the rest of the options. I also dislike that they consider reducing skill point requirements, because then it gets even closer to single-build-which-does-all. This applies for all classes.


The only thing they should even being doing to Fo is:
-Reduce Flame T Charge & Bolt PP Save down to 5 SP (might as well make it 1SP really)
-Buff Flame Techs (currently they're ass and there still really isn't a Fire bossing Tech out)

Thats it, the class itself doesn't struggle for PP management (as long as you're subbing TE, ya i get it, other subs but I'm not going into that. Fo/Te is the prime focus), Compound Techs dont need to be messed with with how much dmg they do already.
To me it all comes back to casual playing FO's having these issues BUT by all means, MAKE my one of my Main classes even more OP, I'll take it and run with it just so I can see later on that people are complaining about FO and not GU anymore.

I REALLY think Sega is out of tune with current class issues with the biggest culprit of them and the playerbase thinking that FI's weapon palette is "balanced". Even the JP FI main players (the ones that are good) were as dumbfounded about this claim. The Limit Break Insurance comments were super laughable

milranduil
Jul 15, 2019, 07:51 AM
The only thing they should even being doing to Fo is:
-Reduce Flame T Charge & Bolt PP Save down to 5 SP (might as well make it 1SP really)
-Buff Flame Techs (currently they're ass and there still really isn't a Fire bossing Tech out)

Thats it, the class itself doesn't struggle for PP management (as long as you're subbing TE, ya i get it, other subs but I'm not going into that. Fo/Te is the prime focus), Compound Techs dont need to be messed with with how much dmg they do already.
To me it all comes back to casual playing FO's having these issues BUT by all means, MAKE my one of my Main classes even more OP, I'll take it and run with it just so I can see later on that people are complaining about FO and not GU anymore.

I REALLY think Sega is out of tune with current class issues with the biggest culprit of them and the playerbase thinking that FI's weapon palette is "balanced". Even the JP FI main players (the ones that are good) were as dumbfounded about this claim. The Limit Break Insurance comments were super laughable

how can you say fo doesn't struggle with pp when it is forced to stand still to be relevant? the class is loaded with small issues, i would name these as some of the big ones:

-tech parry is still only one hit
-pp management requires you to stand still, or you are basically useless after a pp bar dump
-compounds are still 120 seconds each when skills like chain have none when playing correctly. they should be reduced to at least 90 up to 60 seconds.
-SP, the only good thing that will come out of their "update', needs reductions. this is 2019, 3 element tree should not STILL be a chore.
-fire techs are pretty trash
-now that phantom exists, charging fo techs feels super cumbersome, and photon flare doesn't feel it has much of a place when phantom can charge almost as fast 24/7. flare 85 skill should be extended a bit.

Selphea
Jul 15, 2019, 08:20 AM
I feel like they're stuck chasing their tails with class balance. They need to define what goes into a class, what situations a class needs to solve and make that consistent.

The problem is twofold. Some classes don't just have weaknesses in the sense of weak options, they're just straight up useless in some situations. If some Phantom decides to lure Dominus all the way into the air, there's almost nothing a Hunter can do for example. Also true for bosses that zip around with ADHD. Most non-successor non Grim Barrage gap closers miss because they move slow and have no homing. A class should still be able to do passably at something they're weak at.

Second is bosses move so fast and do such cheap things because they gave some classes such good movement and ranged options. Today, the minimum viable criteria for a good attack is like, has homing, moves fast or has hitscan, costs minimal PP, maybe has iframes or guard frames... A lot of attacks have become quite symmetrical in order to keep up.

Not new problems of course, and some things they can't really backtrack on, but if classes start to look the same, that's because they need to.

ArcaneTechs
Jul 15, 2019, 02:36 PM
-tech parry is still only one hit
I agree and disagree don't you think have full i-frames during the entire duration of your charge and beyond is a bit much outside the one hit? I get that multi-hits will straight tear through you but if if they allow this then FO will be basically the only class to have i-frames for as long as they want at any time while everyone else is left to figure out when to time their i-frames moves


-pp management requires you to stand still, or you are basically useless after a pp bar dump
PSO Ep 1&2 required you to do the same only difference was that it was a racial ability and not nearly as fast it is none. While its not hard to strategize staying still for PP recovery I would think people would learn to use PP convert at specific times to not have to worry about this issue (because I dont just proc PPC so loosely) BUT I do agree after a full PP dumb it can be an issue sometimes which is why you have Queen Vierra or GS with PP Recovery SSA's to compensate rather than standing still and waiting.


-compounds are still 120 seconds each when skills like chain have none when playing correctly. they should be reduced to at least 90 up to 60 seconds.
They hit already stupid hard but okay, reduce to 90's then I guess make us more OP?


-SP, the only good thing that will come out of their "update', needs reductions. this is 2019, 3 element tree should not STILL be a chore.
100% agree

-fire techs are pretty trash
100% agree

-now that phantom exists, charging fo techs feels super cumbersome, and photon flare doesn't feel it has much of a place when phantom can charge almost as fast 24/7. flare 85 skill should be extended a bit.
I was having that same idea about FO coming back to it after playing PH, FO in general felt sluggish overall when PH just has a way better fast pace it. I don't know what they could do to make it feel better without trying to match it with PH tech speed which would make things worse. As for Photon Flare, either extend the time or let it last the full duration, Reduce the cost of the SP needed to invest into those skills too


I guess another issue is Talis with Rod being the most preferred for various benefits now a days that I went from being a 95% talis main FO in the past to a 100% Rod user. I think they need to start making Talis more appealing because despite getting a 20% dmg bonus with only 4 throws (increase the amount of techs I can cast before I have to throw another) and general safe distance to cast Techs, its not worth using over Rod

milranduil
Jul 15, 2019, 04:48 PM
I agree and disagree don't you think have full i-frames during the entire duration of your charge and beyond is a bit much outside the one hit? I get that multi-hits will straight tear through you but if if they allow this then FO will be basically the only class to have i-frames for as long as they want at any time while everyone else is left to figure out when to time their i-frames moves
where did i say they should be invincible??? i have a problem with tech parry being a single hit over a 0.6 second window in EP6. hunter charge parry let's you parry as many hits as you want over 1.5 seconds for 1 SP... that's 150% longer than tech parry AND multi-hit. the LEAST they can do is allow for more than 1 hit during a short 0.6 second window.


PSO Ep 1&2 required you to do the same only difference was that it was a racial ability and not nearly as fast it is none. While its not hard to strategize staying still for PP recovery I would think people would learn to use PP convert at specific times to not have to worry about this issue (because I dont just proc PPC so loosely) BUT I do agree after a full PP dumb it can be an issue sometimes which is why you have Queen Vierra or GS with PP Recovery SSA's to compensate rather than standing still and waiting.
i don't know why you are comparing pso2 ep6 to pso1, that is actually the most possibly absurd comparison i've heard in a while lol. things require you to keep moving in UH. as we said before, tech parry is 1 frontal hit only, so you are forced to mirage a ton to avoid getting hit, which in UH usually means death in 2-3 hits. this basically negates standing still for pp regen altogether, whether you're casting or not.


They hit already stupid hard but okay, reduce to 90's then I guess make us more OP?
sega themselves said they want to balance around the current state of gu, with its stupid ass shift period tmg. the only way FO reaches that level of broken would be if compounds had NO cooldown again. 90 seconds is hardly going to break the game.



I guess another issue is Talis with Rod being the most preferred for various benefits now a days that I went from being a 95% talis main FO in the past to a 100% Rod user. I think they need to start making Talis more appealing because despite getting a 20% dmg bonus with only 4 throws (increase the amount of techs I can cast before I have to throw another) and general safe distance to cast Techs, its not worth using over Rod
i agree that talis needs some a lot of QoL at the moment, but i'm not sure there's much they could do tbh. the game is simply too fast paced for how much setup talis requires to be useful, particularly when we don't need talis zondeel anymore what with rezandia existing.

Zephyrion
Jul 15, 2019, 06:20 PM
i agree that talis needs some a lot of QoL at the moment, but i'm not sure there's much they could do tbh. the game is simply too fast paced for how much setup talis requires to be useful, particularly when we don't need talis zondeel anymore what with rezandia existing.

I ironically was pondering on how Talis could get a tech charge reduction built in Talis tech bonus skill in EP5, but they ended up giving that to Phantom with Eisen Flugel,soooo. Yeah at this point it'll take something major to make Talis relevant again.

ArcaneTechs
Jul 15, 2019, 07:11 PM
where did i say they should be invincible??? i have a problem with tech parry being a single hit over a 0.6 second window in EP6. hunter charge parry let's you parry as many hits as you want over 1.5 seconds for 1 SP... that's 150% longer than tech parry AND multi-hit. the LEAST they can do is allow for more than 1 hit during a short 0.6 second window.
I was thinking the entire duration until you let go of the charge for some reason, not the total number of i-frames you get but I revoke what I said and agree with this


i don't know why you are comparing pso2 ep6 to pso1, that is actually the most possibly absurd comparison i've heard in a while lol. things require you to keep moving in UH. as we said before, tech parry is 1 frontal hit only, so you are forced to mirage a ton to avoid getting hit, which in UH usually means death in 2-3 hits. this basically negates standing still for pp regen altogether, whether you're casting or not.
Only compared it as it was something in the older games that they threw back into the current game at a way faster regen rate.
However ya I get its fast past but Queen Vierra and PP GS is still an option along with PP Convert but having something entirely different to rely on is always an open arms thing


sega themselves said they want to balance around the current state of gu, with its stupid ass shift period tmg. the only way FO reaches that level of broken would be if compounds had NO cooldown again. 90 seconds is hardly going to break the game.
I'm find with 90's but I basically don't want FO to exactly reach those levels of absurd power to only invite nerfs or further inbalancing with other classes. We're getting nothing but buffs which is cool but it feels like it will impact future content at some point


i agree that talis needs some a lot of QoL at the moment, but i'm not sure there's much they could do tbh. the game is simply too fast paced for how much setup talis requires to be useful, particularly when we don't need talis zondeel anymore what with rezandia existing.
I can't think of any options myself atm but ya Talis needs something to make it worth relying on once again with current content and beyond




This has nothing to do with FO but more on FI since the stream because Sega thinks the class is "balanced"

https://pbs.twimg.com/media/D_a0EjfU8AAKyZj.jpg:large

TakemiShinnosuke
Jul 16, 2019, 07:22 AM
I do not know how to put this but when you fight the sector one boss I feel that with the small space given and the fact that the mob is mostly using a close-in style attack pattern I wonder how to avoid most stuff ..
( The only long range attack would be the spread laser , the thing where it spreads out both arms )

I mean basically its fast , uses mostly close-in attacks and the fight space is so small. Other than using phantom , I cannot think of any other way to play this. ( was this done on purpose so that we would use phantom more )

anyways , I wish something be done about this cause rangers will have almost no place in this at the rate this goes

I maybe a Hero but my style of play is mostly that of a ranger. Basically all of my selected PA's have something to do with range be it short or long

modoru
Jul 16, 2019, 07:50 AM
I don't know why I'm responding since he can't read it, but Hero doesn't get boosts from standing still, so even with TMG you goal would be to learn to dodge and keep shooting regardless.
You'd actually get more damage if you consistently dodged attacks, even.

Your comparison to ranger is incredibly mistaken.

At most, you're basically a weaker phantom if you're sticking to TMG.

Selphea
Jul 16, 2019, 07:54 AM
I do not know how to put this but when you fight the sector one boss I feel that with the small space given and the fact that the mob is mostly using a close-in style attack pattern I wonder how to avoid most stuff ..
( The only long range attack would be the spread laser , the thing where it spreads out both arms )

I mean basically its fast , uses mostly close-in attacks and the fight space is so small. Other than using phantom , I cannot think of any other way to play this. ( was this done on purpose so that we would use phantom more )

anyways , I wish something be done about this cause rangers will have almost no place in this at the rate this goes

I maybe a Hero but my style of play is mostly that of a ranger. Basically all of my selected PA's have something to do with range be it short or long

Ranger is a facetank class. You just subclass Hunter with a ton of Flash Guard, pop Massive Hunter and Satellite Cannon it's pimple to oblivion. It's one of the few bosses where Ranger can actually do well!

DrCatco
Jul 16, 2019, 11:00 AM
Ranger is a facetank class. You just subclass Hunter with a ton of Flash Guard, pop Massive Hunter and Satellite Cannon it's pimple to oblivion. It's one of the few bosses where Ranger can actually do well!

Also, with the balance adjustments made to Ranger's PAs, it's easier to move around and/or facetank damage:


https://youtu.be/5_O8gXuO6c0

ArcaneTechs
Jul 16, 2019, 12:41 PM
Ranger is a facetank class. You just subclass Hunter with a ton of Flash Guard, pop Massive Hunter and Satellite Cannon it's pimple to oblivion. It's one of the few bosses where Ranger can actually do well!

Dont use logic he'll you block for debunking his Standing TMG Snipe skill he made up

Reilet
Jul 17, 2019, 02:53 AM
CRAFTING RETURNS

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA

Why hello Niren Orochi. How nice to see you being top tier for another 4 years again.

Kondibon
Jul 17, 2019, 03:49 AM
Why hello Niren Orochi. How nice to see you being top tier for another 4 years again.

The crafting update is only for NT 13*s from what I heard.

PrinceBrightstar
Jul 17, 2019, 11:54 AM
That moment someone crafts rappy shine and then realize they killed the hidden stats

Dark Mits
Jul 17, 2019, 12:10 PM
That moment someone crafts rappy shine and then realize they killed the hidden statsYou can revert it to its original state through the crafting station.