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Maulcun
Sep 15, 2019, 01:58 PM
http://pso2.jp/players/news/image/sysupload/element/info/20160915/pso2station.jpg

https://twitter.com/sega_pso2/status/1173072627277029376
37º PSO2 STATION! ( “Etoile” pre-experience event SP) from Osaki Garden Tower / Tokyo

Date: October 05, 2019
Time: 16:00 ~ 18:00 JST

Automatic conversion time : https://www.timeanddate.com/worldclock/fixedtime.html?msg=37%C2%BA+PSO2+STATION%21&iso=20191005T16&p1=248&ah=2

Official Link Nico Nico: https://live2.nicovideo.jp/watch/lv322050206
Official Link PSCP TV:Coming soon
[*Official Link YouTube : Coming soon
Fan Link YouTube 1 : Coming soon
Fan Link YouTube 2 : Coming soon
Fan Link Twitch 1 : https://go.twitch.tv/silentsakia/
Fan Link Twitch 2 : https://www.twitch.tv/arekore510
Official Link Twitch : Coming soon
Fan Link Mixer 1: Coming soon
Fan Link Nico Nico 1: Coming soon
Fan Link Nico Nico 2 : Coming soon
Fan Link Facebook : Coming soon



Important Topics

Information about mid-October updates
Informations about new campaign and merchandise
Mini PSO2 Arcs Live
Information about Idola Phantasy Star Saga and PSO2es updates
More information about Phantasy Star Online 2: Episode Oracle (Anime)
Information about new class “Étoile” (And gameplay)

kurokyosuke
Oct 5, 2019, 12:54 AM
Bump for one hour until start.

Tyreek
Oct 5, 2019, 03:12 AM
NOW Ultra Exploration Harkotan is coming.

Meteor Weapon
Oct 5, 2019, 04:14 AM
Ultra Magatsu coming too

Hanabira.Kage
Oct 5, 2019, 04:24 AM
Lol as expected, Suwa's farewell vid is just a blooper reel. XD

ArcaneTechs
Oct 5, 2019, 04:43 AM
gonna miss Ichitaro, I wonder whos going to replace those 2 now

oratank
Oct 5, 2019, 05:36 AM
keyword すわっち&一太郎ありがとう

Maninbluejumpsuit
Oct 5, 2019, 08:40 AM
Are we really about to get a 2nd 13* unit set before anyone knows where the hero boost S6 comes from?

Fking wonderful...

Zorak000
Oct 5, 2019, 10:46 AM
it'll probably come from the 4-player ult quest; if we can't get any other unit SSAs right now outside of the prize metal exchange, I don't know myself

Sizustar
Oct 5, 2019, 10:48 AM
So their debuffing GU and buffing Fo and fi

Gu
Lv.85 skill 160% to 120%
One of the PA reduce from 800%x4 to 600%x4
Buff Normal attack and other PA

Fo
Compound TEch cool down is 90 sec
Rod and Tali will have their action tweaked(Will still play different from Ph)
Buff most Fire tech and other tech

Fi Multiple buff

Kondibon
Oct 5, 2019, 10:52 AM
Rod and Tali will have their action tweaked(Will still play different from Ph)
As in their weapon action? Are they getting weapon actions, because I can get behind that.

Reilet
Oct 5, 2019, 11:08 AM
Gu
One of the PA reduce from 800%x4 to 600%x4


That's actually just Orgei.

Maulcun
Oct 5, 2019, 11:28 AM
Gameplay


https://www.youtube.com/watch?time_continue=4&v=CUCOOScZevE


https://www.youtube.com/watch?v=fan02wt4Ra4


https://www.youtube.com/watch?v=3pKHyBAeMoo

SteveCZ
Oct 5, 2019, 11:49 AM
thx for the vids

Will_2_Power
Oct 5, 2019, 01:34 PM
Gu
Lv.85 skill 160% to 120%


FAAAAAAAAAAA$&@#$%^*!!!!




Compound tech cool down is 90 sec
Buff most FIRE tech and other techs


WOOO HOOO!!!

XrosBlader821
Oct 5, 2019, 03:03 PM
FAAAAAAAAAAA$&@#$%^*!!!!

Literally everything else @ Gu will be buffed. Chill.

Altiea
Oct 5, 2019, 03:14 PM
They're buffing all of GU's PAs except for Satellite Aim and Infinity Fire, so it's more accurate to say that they're getting rebalanced.

Will_2_Power
Oct 5, 2019, 04:18 PM
Literally everything else @ Gu will be buffed. Chill.

No.

You chill.

Moffen
Oct 5, 2019, 05:49 PM
Would have been better if they deleted Gu's 85 skill so the class required more than 1 brain cell to use well though, i highly doubt the "Rebalance" is nearly enough to fix how stupid that roll arts is now.

ArcaneTechs
Oct 5, 2019, 07:06 PM
No.

You chill.

the Gu nerf isnt nearly horrendous as you and every other person that saw the words "Gunner" "Nerf" "ASRA 160->120%". If you guys learned to play Gu well enough you'd realize its still in a fine place with the exception of opening a couple of other setups for play. ASRA aint going anywhere and neither is Lumin Echo Slug. so relax


Would have been better if they deleted Gu's 85 skill so the class required more than 1 brain cell to use well though, i highly doubt the "Rebalance" is nearly enough to fix how stupid that roll arts is now.

Would have been better if they deleted "insert your main class here" 85 skill so the class required more than 1 brain cell to use well.

Will_2_Power
Oct 5, 2019, 07:26 PM
the Gu nerf isnt nearly horrendous as you and every other person that saw the words "Gunner" "Nerf" "ASRA 160->120%". If you guys learned to play Gu well enough you'd realize its still in a fine place with the exception of opening a couple of other setups for play. ASRA aint going anywhere and neither is Lumin Echo Slug. so relax



Would have been better if they deleted "insert your main class here" 85 skill so the class required more than 1 brain cell to use well.

Relax.

Just being a little facetious...

I mean... no shit.

If all you're doing is ASRA 100% of the time then git gud.

Maninbluejumpsuit
Oct 5, 2019, 11:54 PM
Any links for the trailers yet?

Maulcun
Oct 6, 2019, 12:12 AM
New Ranger PA


https://www.youtube.com/watch?v=qPoE5nFnhjI

Lyrise
Oct 6, 2019, 07:59 AM
The new complex PA Prominence Assail seems like it has the makings of being something really good to give RA that small push it's needed to escape just being decent. Unlike Imperial cleave and Tempest Raid, Prominence Assail takes only 1 stock. Meaning you could fire that thing up to 5 times in succession.

Zorak000
Oct 6, 2019, 10:59 AM
I felt like the prior intent for s. roll arts was to help keep dps up while building your chain trigger; since you can't spend pp on PAs without activating chain finish, meanwhile s. roll arts a. mode turns it into AoE; which while accompanied by the damage boost it was sold to us as "wow! AoE damage for TMGs!", it honestly should have just purely been about the pp regen properties. when they introduced it as they did, I was a little upset because it was clear to me they forgot that TMGs actually had some AoE PAs that just needed some attention, not completely thrown into the dumpster. These changes sound like they are re-addressing those issues.

Personally, I say s. roll arts a. mode should just be s. roll a. mode (assuming s. roll arts will only be single target) and have the damage boost outright removed; with a minor direct buff to s.roll arts damage to compensate. that way regular s. roll attacks will get you your pp back when there's a bunch of enemies around, and you can use s.roll arts with precision while building up your chains (unless you got a hero buddy in the party who just drops what their doing when they see the chain trigger pop up and unloads their tmg into it)

ArcaneTechs
Oct 6, 2019, 03:08 PM
I felt like the prior intent for s. roll arts was to help keep dps up while building your chain trigger; since you can't spend pp on PAs without activating chain finish, meanwhile s. roll arts a. mode turns it into AoE; which while accompanied by the damage boost it was sold to us as "wow! AoE damage for TMGs!", it honestly should have just purely been about the pp regen properties. when they introduced it as they did, I was a little upset because it was clear to me they forgot that TMGs actually had some AoE PAs that just needed some attention, not completely thrown into the dumpster. These changes sound like they are re-addressing those issues.

Personally, I say s. roll arts a. mode should just be s. roll a. mode (assuming s. roll arts will only be single target) and have the damage boost outright removed; with a minor direct buff to s.roll arts damage to compensate. that way regular s. roll attacks will get you your pp back when there's a bunch of enemies around, and you can use s.roll arts with precision while building up your chains (unless you got a hero buddy in the party who just drops what their doing when they see the chain trigger pop up and unloads their tmg into it)

dude idk about you but Gu's AoE PA's felt like ass, Reverse Tap range isnt big enough for me (should give it a T0 so I can jump in the air and do a floor slam or something on w/e got sucked in) and Shift Period takes too long to completely go off. ASRA was great with the damage included albeit ya it was kinda a bit over powering but thats being fixed anyways

Great Pan
Oct 6, 2019, 07:31 PM
Wow, they just nerfed my bread and butter skill. Way to go, YSOK, you're no better than KMR.

Zorak000
Oct 7, 2019, 12:34 PM
dude idk about you but Gu's AoE PA's felt like ass, Reverse Tap range isnt big enough for me (should give it a T0 so I can jump in the air and do a floor slam or something on w/e got sucked in) and Shift Period takes too long to completely go off. ASRA was great with the damage included albeit ya it was kinda a bit over powering but thats being fixed anyways
yeah that's why the needed to buff them, instead of just sweeping them under the carpet with a totally different skill

ArcaneTechs
Oct 7, 2019, 02:55 PM
yeah that's why the needed to buff them, instead of just sweeping them under the carpet with a totally different skill

im talking from general use not lack of power, I hate using Reverse Tap and Shift Period for mobbing when something like ASRA is faster to deal with mobs. ASRA being akin to other classes quick PA/Tech for dealing with mobs.