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View Full Version : PSO needs server stored characters.


K9999
07-06-2003, 02:15 AM
Would you give up offline play for a very secure network of legit characters stored on the servers from SEGA? I know i would in a heartbeat. how about you guys?

benjangjjigae
07-06-2003, 02:21 AM
hackers would b able to take ur chars nd stuff... play online computer blizzard game diablo2 expansion...i jus got jacked

rena-ko
07-06-2003, 09:18 AM
no, never! i still play at least 80% of my playtime offline.
also i feel more secure with my characters right here in my reach (well... inside the memcards of course...).

K9999
07-06-2003, 12:18 PM
On 2003-07-06 00:21, benjangjjigae wrote:
hackers would b able to take ur chars nd stuff... play online computer blizzard game diablo2 expansion...i jus got jacked



The characters would be on SECURE servers ala Everquest. D2 is actually played on someones computer not on a blizzard server. battle net just helps them connect.

Captain_Dude
07-06-2003, 12:36 PM
On 2003-07-06 10:18, K9999 wrote:

On 2003-07-06 00:21, benjangjjigae wrote:
hackers would b able to take ur chars nd stuff... play online computer blizzard game diablo2 expansion...i jus got jacked



The characters would be on SECURE servers ala Everquest. D2 is actually played on someones computer not on a blizzard server. battle net just helps them connect.



This is true. Technically, game on Battle.net are hosted client-side, and NOT on the server. The characters themselves are held on the server, but that's about it. Battle.net is more of a chat program than anything else.
How do you think Blizzard affords to keep the servers up with so many players? Easy, they don't have to host all that much on the servers.

But, yeah, if ST were to host their characters on their own server, there would be a serious decrease in hacking, and they might even be able to make duping harder. But, I doubt that ST could afford to do that. And even if they could, I doubt they will.


EDIT: What I mean by Diablo 2 games being hosted client side is that the games are hosted on the machine of whoever started it, but you still must connect to the game through battle.net. So while the game is technically not hosted on the server, it goes through the server so that illegal packets cannot be sent, and certain things can be monitored. So it would be hosted by the client, it still goes through the server... So that's technically... something.

I know I can think of a better way of saying EXACTLY what I wanna say. But my brain's shut down. But I think I got out what I wished to say.


<font size=-1>[ This Message was edited by: Captain_Dude on 2003-07-06 10:42 ]</font>

GnomeSlayer
07-06-2003, 12:49 PM
In Diablo 2 the characters are stored on Battle.net's servers. You can't play your online characters in single play mode.

Captain_Dude
07-06-2003, 12:56 PM
On 2003-07-06 10:49, GnomeSlayer wrote:
In Diablo 2 the characters are stored on Battle.net's servers. You can't play your online characters in single play mode.




Yes, but the games themselves are not hosted on the servers, but are hosted on the computers of those who are in the game (I wanna put that better, but I can't).
And so what if people couldn't use their offline character online? It wouldn't bother people if there was a reduction in hacks and dupes.

NeiLast
07-06-2003, 01:28 PM
This is true. Technically, game on Battle.net are hosted client-side, and NOT on the server. The characters themselves are held on the server, but that's about it. Battle.net is more of a chat program than anything else.
How do you think Blizzard affords to keep the servers up with so many players? Easy, they don't have to host all that much on the servers.

Definitely NOT true.

I can start a diablo II online game, unplug my computer, and log back into the game with another computer without turning on the first machine again and the game state (enemies killed, stuff on ground) is the same. If i wait too long the game times out, but if the first game was on the server for more than 10 mins or so, it will acually last on the server for a while.

What would be needed if Sega went with this approach, is to have online "exclusive" games with server side characters, and online "open" games where offline characters can join but can't mingle with the "exclusive" population. The "open" areas would have a lot more hacking, etc.

The other thing they would need to do is have the difficulty scale with more characters in the game.

With one person in the game, the enemies are as difficult as offline. With two, harder, with 3, just slightly less difficult than they are now online, and with four, a little more difficult than they are now.


If they did all of the above, I would definitely be for it. Yeah, diablo II has some hacking, but as long as you don't yourself use a hack (maphack, etc) then the hackers probably won't get your account and characters. Most of the people who lose their stuff in Diablo II do because they use a 3rd party hack that sends their login/password to someone else behind the scenes.

Elvendar
07-06-2003, 02:09 PM
Personally, I'm torn. I would love server-stored charaters for the fact that mass dupes and hacks can be eradicated, but I want to be able to play offline, so I can pipe and rare hunt. I wonder if there would be any secure method of doing this o.o

ShadowJedi
07-06-2003, 02:58 PM
I had a level 67 char (yea, some might think that's low). And then, when I got online, corrupted. (3rd party mem-card, hate that...)
I switched to a NINTENDO 251 block mem-card.
When at lvl 17, corrupted again. And level 1, corrupted.
I need either server stored char or a original nintendo mem-card. And since the first will probably never happen, I need a new mem-card.
Untill that, I'll get corrupted a few more times, or prepare mags/items for a new memory card.

Skankhair
07-06-2003, 03:47 PM
Hell no.

Letting plays dupe and use hacked items doesn't hurt you or I in any way, shape or form. Let the people that want J-Swords and Panzer Tails have them. It doesn't hurt or concern you, and it shouldn't bother you.

Not being able to play offline DOES hurt me. And it damn well SHOULD bother me. Plus, I don't want my character subject to deletion due to server crashes. At least how it is now I can back my character up using PAR if I want to.

satoshi1
07-06-2003, 03:55 PM
Here's my take on things. We all (well, most of us do) want the server-side characters to get rid of duping/hacking/etc. BUT, when we finally get it (if we ever get it that is), most of us will be complaining about how they can't use their characters offline. So then you play on the "open" servers (like D2), but then you get the crap hacked out of you. People are never happy.

Personally, I would be all for the realm/server-side characters like D2. But, console games have that..thing, that just makes ya wanna play offline, even if you can play online. When I play D2, I only play online on the realms. But if I were to play PSO only on the secure servers, it wouldn't seem right... I dunno, that's just me though..



<font size=-1>[ This Message was edited by: satoshi1 on 2003-07-06 14:30 ]</font>

K9999
07-06-2003, 06:47 PM
On 2003-07-06 13:47, Skankhair wrote:
Hell no.

Letting plays dupe and use hacked items doesn't hurt you or I in any way, shape or form. Let the people that want J-Swords and Panzer Tails have them. It doesn't hurt or concern you, and it shouldn't bother you.

Not being able to play offline DOES hurt me. And it damn well SHOULD bother me. Plus, I don't want my character subject to deletion due to server crashes. At least how it is now I can back my character up using PAR if I want to.




Thats the sacrifice you have to take. This isn't a real MMORPG its just a clone of D2 with 3d characters under an anime influence. I would pay the 9 bucks a month glady for a server stored character playing with others who EARN there items and helping others out earning theres.

mystic_knight
07-06-2003, 06:56 PM
Yeah, PSO is such a D2 clone. They stole...uh...experience points....and...uh...weapons...and magic too, damn Sonic Team! -_-

Edit: Oh, and I almost forgot...you can play them...like they were a video game or something. Plus, they BOTH are displayed on SCREENS! Coincidense? I think not!

<font size=-1>[ This Message was edited by: mystic_knight on 2003-07-06 16:59 ]</font>

K9999
07-06-2003, 07:12 PM
On 2003-07-06 16:56, mystic_knight wrote:
Yeah, PSO is such a D2 clone. They stole...uh...experience points....and...uh...weapons...and magic too, damn Sonic Team! -_-

Edit: Oh, and I almost forgot...you can play them...like they were a video game or something. Plus, they BOTH are displayed on SCREENS! Coincidense? I think not!

<font size=-1>[ This Message was edited by: mystic_knight on 2003-07-06 16:59 ]</font>


they are pretty idtentical. click click click to kill monsters in D2. press press press in PSO. Difficulty lvls in D2 and PSO. Hunting for rares in D2 and PSO. kill over and over in the same lvls in D2 and PSO. The only thing different is D2 has a decent storyline while PSO's blows.

Creasian
07-06-2003, 07:56 PM
If thats the case then everything was stolen from D&D. You click <yeah i know the dice..but computer games iplayed them so click> you hunt for rares, you got a storyline, you got multiple people, etc etc.

PSO and d2 are not similar, the concepts which are most generally in most video games of these type <fantasy... okay you never hunt for the rare baseball bat in a tecmo baseball game> Their concepts are in the same genre. there blizz servers then open hacked servers. You have set characters to choose from, genders are set. I've made programs to give a druid 200,000 attack. So far on pso i never seen that done yet<talking console versions> nor have i seen much of hacked servers. Blizz d was a "Hackers training course" anyhow lol.

I can respect the opinion that pso is a altered d2 in the aspect its just that, an opinion. Yet i have never felt once i was playing anything similar to d2 while playing pso, which is my opinion.

Phantasy star online shouldnt get closed servers on the game as it is right now. Maybe if they make a new type of PSO they can make it online database only then. Plus you gotta think that even if you think we are paying god amount of money, pso does not have yet fanbase of consistent customers who pay to make it worththe time to do such a thing. Maybe if they went true multiple console.

Whatbe a good idea is to a ghost imprint of your data when your online saved tothe database so that if you get fsod'ed or x'ed, when you logged back in, due to the fact you didnt get a chance to save it to your memory card, it could be uploaded to the data you first had when you first logged on which wouldnt save new stuff but you be able to keep your old data. course that need a interface to connect to so you could download the data. Plu would need to be updated/overwritten every 5 seconds or so to keep it up to date if they really wanted to be nice. Or could just do a imprint automatically when you first logg in, and you have the choice if you lose everything to redownload the data from the online database. Which would cost more money so heck with it .

satoshi1
07-06-2003, 08:03 PM
I agree, D2 and PSO are very unsimilar. I play both, and I never get the feeling that I'm playing the other. ST didn't copy D2 in anyway, they're totally different games.

ShaolinSteez
07-07-2003, 01:16 AM
On 2003-07-06 00:21, benjangjjigae wrote:
hackers would b able to take ur chars nd stuff... play online computer blizzard game diablo2 expansion...i jus got jacked



People who usually get hacked on D2 are the ones who run hacked programs such as maphack, etc. themselves or ones who are just plain careless with their info and data.

Skeevecr
07-07-2003, 03:28 AM
I voted yes, but i'd prefer the d2 approach of realm and open chars to either that option or the current situation.

Skankhair
07-07-2003, 05:17 AM
K999- no, that isn't a sacrific I have to make. It's one I should never, and will never have to make. I won't lose offline mode just so some assholes can deprive harmless cheaters of their items.

You want to ruin the fun for other people, just for the sake of doing it. Me not having Devil's Wing doesn't make the game less fun for you.

Playing a game where people have items you don't want- That's a sacrifice YOU have to make. And it's a very one.

rena-ko
07-07-2003, 05:46 AM
woah, way off topic now...

what's about the "lets sacrifice offline mode for dupe free online mode"-theme?


and.
the first computer/videogame was 'spacewar' - everything else is copied by it. period. :P