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View Full Version : Double Saber Glitch? Or Different Character Animations


Narusegawa
03-20-2001, 05:54 PM
My character is a HUnewearl, and I got a Double saber from a friend yesterday. (dunno if it was duped) Anyways. I was testing it out and I noticed that my character does not do the step back at then end of a combo. I had my friend try it on his RAcast and he does the step back at the end of the combo.

Is this just a difference in weapon animations for different characters? Or is this a glitch just for me, or just for this weapon. If anyone is willing to try this on thier own character and tell me if I'm going insane, it would be much appreciated.

Also if anyone is willing to lend/give me a twin brand to try this with I would appreciate it also. My previous character was also a HUnewearl, and I had a twin brand, but I don't remember if it did this.

Tkc613
03-20-2001, 06:49 PM
Male characters generally have the same animation for every weapon. Formarls and Hunewearls have the same animation with most weapons, except slicers. Fonewearls have their own barehanded, and I'm not sure about weapons.

Hunewearls use most hunter weapons the same as the humar except for doublesabers, barehands, and mechguns are held a little different. If you notice, in these cases, you also hold the weapons differently when you walk, not run.

Sciler
03-21-2001, 01:34 PM
<font face=times new roman color=red>Well I've noticed the fighting animation between male and female hunters varies on weapons, like with the double saber, there is a very different attack pattern. And with partisen type weapons, the woman carries it different than the male, when walking anyways, but I cant remember if teh fighting animation is different. I think there are a lot of different animations just depending on teh weapon and the type of char you're playing....keeps the game from getting too boring in that aspect<center>