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View Full Version : Does the fun end at 100?


Neinth
03-21-2001, 11:47 AM
Does anyone else feel the replay value of PSO drops off steeply after level 80?
One thing I found that helps is playing a different class, but other than that the major motivation seems to be finding rare items. The sad thing is that most of these impossible to find items don't really make the game funner to play. Maybe you have a cooler looking weapon, maybe you can clear rooms slightly faster but is that it?
Trying to go online even gets annoying now.
I hope that PSO2 encourages something more than pure leveling/finding items which seems to be PSO.
This game feels so hack and slash now.
We need cooperation encouragement.
We need competition.
We need actual social stuctures.
We need something other than mindless button pushing.
I hate bad AI. It makes me sick how predictable the bosses are.
I wish there were areas so hard I need to find some friends and use actual tactic and strategy to get through these hell levels.
Does anyone else feel stagnated?

PowerSlave
03-21-2001, 12:26 PM
Hey Neinth, I agree with you on the point that there needs to be more cooperative sections of the game. The boss fights are pretty much everyone go in guns-a-blazing and there needs to be more cooperation than just reviving and healing.
About high level characters, Im split. While I still find it fun to play as my lvl 100 RAmar, it feels as though there's no higher plateau to reach with him. I mainly use him to find grinders and materials for my new characters. Starting new characters of different classes is a lot of fun. It really gives you a new perspective when going from a RAmar to a Force.

One quick question: As I play my lvl 100 and he gains more exp, will Ver 2.0 translate that exp into the appropriate # of levels, or will I still be at 100 on ver 2.0??

Take Care