View Full Version : Meleeing FOmar&FOmarl guide.
tiltnkirby26
08-06-2003, 12:51 PM
Hello. This is my first guide so I hope it helps.
General Info:
This guide will help you make your very own meleeing force. The two forces that you can do this with are the FOmar and the FOmarl. Both forces are good in fighting with weapons but which one is right for you. The FOmar has lower def and hp then the FOmarl but does have higher EVP, ATP and MST. I'm not going to explain a lot about there spell boosts but will go over some. Both the FOmar and FOmarl get a boost in Shifta & Deband making them good in support but the FOmarl also get a Resta & Anti boost as well.
Material usage:
You're a force so you don't really have a lot of ATP, ATA, DEF or HP so your going to have to make up for it in mags, units and Materials. For the FOmar: You need more DEF and HP. So your usage will be around this amount 60 DEF, 95 Power, 95 Mind, and 150 HP. For the FOmarl: You will need little more MST and ATP then DEF so here yours: 40 DEF, 105 Mind, 105 Power, and 150 HP. You can change the usage of your character is all up to you the player but this is just an idea of what you should use.
Units:
Very straightforward and go more into tease then what you have to have. Its good to have a /battle unit so you can attack faster but is not really necessary you'll need ATP or ATA but again its what you want (this is your force). Here what your ideal uses are: God/power, God/arm, God/arm, God/battle or a God/hp. I would keep the first three but the last one is up to you.
Mag:
You trusty Mag is one of the most important things to making a meleeing force. You need ATP and ATA so out more in to Pow and Dex then def. Not put anything in mind. You can just make a mind Mag to spell cast. The best stats for the Mag should be 5/145/50 or even 5/120/75. This will give you the ATP and ATA you need to get through the levels.
Weapons:
Both forces should have weapon with hit % to them (you can use weapon without hot just make hitting thing easier). Use guns and slicer type weapons the reasons why is gun will let you set far from the enemy and take them out with little to no damage. Slicers can hit enemy from a distance and nail 5 of them at once (good times). You can also use saber, cane, double sabers, twin sabers is all up to you!!
Armor/Shields:
Get the best set of armor you can get. Merges shouldn't be used unless it's a supportive merge and playing with other people. Why you ask? Its because you'll need all the def and evp you can get and merges lack in both.
Tips:
Here?s soon survival tip I picked up along the way.
1) Use Jellen and Zulure. I really didn't explain it but without these two spells you are going to suffer. Lowering the attack & defense of your enemy will save you time, hp and tp.
2) Use Shifta and Deband: You know why http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif
3) Get good Photon Blasts on your Mag.
4) Don?t get cornered!!
5) Use Tp for support attacks.
6) Use god/ability at higher levels to help even out stats.
Good Luck and Have fun!
People to thank for helping this guide:
ChibiWarrior
PSO_4_LiFe
There my first guide. If you find an error post it and I'll correct it.
<font size=-1>[ This Message was edited by: tiltnkirby26 on 2003-08-06 11:30 ]</font>
<font size=-1>[ This Message was edited by: tiltnkirby26 on 2003-08-06 12:09 ]</font>
<font size=-1>[ This Message was edited by: tiltnkirby26 on 2003-08-06 12:39 ]</font>
RuneScapeMan
08-06-2003, 01:05 PM
AND FOmar has Gi spell boost =/.
I think that's better than resta & anti =).
And i like your signature.
PSO_4_LiFe
08-06-2003, 01:25 PM
there are "?" in some words but ur guide is great good job!
tiltnkirby26
08-06-2003, 01:27 PM
I think spell check did that without telling me. Thanks I'll fix it.
ginko990
08-06-2003, 01:28 PM
good guide, i knew most everything but itll help out the new comers ot the game. good job.
Most of this can be applied to FOnewms and FOnewearls as well. People will look at you funny (in the PSO sense), but it can be done. Besides, Newm/earls have higher ATA, and Shifta/Zalure take care of much of the damage issue. Any Force class can be made to melee. ^_^
kabuki64
08-06-2003, 01:50 PM
Dont forget to add the Fonewman, he makes a good melee force as well, heck the only bad stat he has is his atp and even then its not so bad.
Also he can switch between being a tech blasting guy to a melee one rather easily just a matter of having the right mag and due to his tech bonuses.
tiltnkirby26
08-06-2003, 01:52 PM
I forgot all about him. I'll add that in.
Edit:This will be the FOmar &FOmarl meleeing force guide.
<font size=-1>[ This Message was edited by: tiltnkirby26 on 2003-08-06 11:53 ]</font>
JTeebo
08-06-2003, 01:57 PM
Heh. I feel motivated to go make a melee-ing FOmarl.
Kanore
08-06-2003, 02:34 PM
Superb guide.
But may I add the fact that you could also use God/Ability in place of that God/Power once the Force character is at a high level? Maybe you should put that, a melee Force's stats should be evened out, so it's easy to play with. One stat shouldn't be incredibly ahead of another, so keep it even with a God/Ability.
My Force uses: God/Ability, God/Arm, God/Battle, and God/Mind. Maybe you should also include a God/Mind to make the MST keep up.
Just suggestions for a good FAQ. ^_^
- Kanore
tiltnkirby26
08-06-2003, 02:41 PM
I added a thank you part to the guide.
Freak74
08-06-2003, 05:52 PM
Don't waste those slots on God Arm units. If you think about it, you make a mag with 5/105/90/0, that would equal 3 God Arms with a mag 5/150/45/0. Are you following me?
Let's compare:
1. mag 5/105/90/0 + 3x God Power = 5/255/90/0
2 mag 5/150/45/0 + God Power + 2x God Arm = 5/200/75/0
or
mag 5/150/45/0 + 3x God Arms = 5/150/90/0
Set one will work well untill you get to Ult. Unless you have some really good weapons with hit, like my hand crafted Summit Moon with 60% hit. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
tiltnkirby26
08-06-2003, 06:27 PM
For every 2 dex you put on a mag =1 ata ,and 1 point in power on a mag =2 atp.
<font size=-1>[ This Message was edited by: tiltnkirby26 on 2003-08-06 16:31 ]</font>
Freak74
08-06-2003, 06:39 PM
Correct me if I'm wrong. God Arms are the same way. And if I'm right, I think I am http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime2.gif, even with God Arms you would never get the same amount of power as using a mag with 5/105/80/0. Ata is a must for a melee fo. With 80 dex = 40 Ata and 3 God Arms = 22.
In my opinion a mag with 5/105/80/0 is ideal for a melee fo. I should know, I have one. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
tiltnkirby26
08-06-2003, 06:42 PM
1 god/arm=30 dex on a mag
1 God/power=25 pow on a mag
I also have a meleeing force that why I made this. This is making me hungry. Everyone gets a http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/sub.gif
<font size=-1>[ This Message was edited by: tiltnkirby26 on 2003-08-06 16:45 ]</font>
Freak74
08-06-2003, 07:27 PM
My bad about ata=22 for God Arm.
So, what you are saying is waste the slots for God Arms, when you could put God Power in a slot for an extra 100 atp per unit while using a 90 dex mag to make up for the missing God Arms. Interesting...whatever floats your boat.http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
tiltnkirby26
08-06-2003, 07:36 PM
If you think my guide suck just flat out and say it. This is just a guide.Its to help people make a meleeing force I'm not say you have to do this and that because I want your force to be like mine. No I'm not you can change whatever you like its all up to you!!!
magenta
08-06-2003, 08:30 PM
its a good guiide. ill use it when i get back on pso.
ease up on the criticism pls. this is a good start.
_Sinue_
08-07-2003, 12:19 AM
Personally, I hold the most treasured stat for a Melee FO character as ATA. FO's, in general, have piss poor HP and DEF capabilities. The easiest way to keep from taking damage, IMO, is to be dealing it out yourself and keep the enemy reeling. Every time you miss, your enemy has a chance to counter attack.. and FO's (expecially Newmn/Newearls) have a critically low margin of error. Another good stat to pay attention to early on is Luck. If you're going to be doing any kind of Meleeing.. you'll want to keep those critical hits flowing as well as protecting yourself from being criticaled in return.
ATP should be an afterthough, as you DO have access to lvl 30 Shifta and Deban + Zellen and Zelure. Don't bother raising any kind of DEF on your mag. Use a God/Body or two Metal/Bodies if you have an extra slot to spare. Replace one Metal/Body with the Cure/--- unit of your choice depending on availablity and situation. God/Battles, or at least a Devil/Battle is a must as well to keep those Ult enemies too busy reeling from your attacks to strike back. I prefer to use last slot as a Tech Amplifier such as Wizard/Tech or God/Tech. LvL 30 spells are pretty rare.. but you can often find lvl 27 to 29 spells with regularity in Ruins and Seabed.
Hmm.. what else.. well, I also have to say that if you're going to be Meleeing.. you need to suppliment the damage you can do PER hit.. with the amount of times you CAN hit. Not only does this ALSO help keep enemies at bay, but you do more overall damage. For example, my FOnewearl can use an Elysion which has a ATP boost of about 150 more than my Pan-Arm Blades. While a 3 hit combo with that can net about 1,400 damage.. my Pan-Arms with their lower attack can inflict about 2,800 dmg in roughly the same amount of time. This is also helped out by a high LUCK as with the more times you strike, the more criticals you can preform per combo which equal out to even greater damage. Unfortunately, the only DoubleSaber type weapon available to me is the actual DoubleSaber due to the 583 ATP max. The TP stealing properties ARE nice, but it's wholly inpractical due to the lowered amount of damage I'm doing and irregulatiry of it's special hitting. FOmars and FOmarls have it nice, as they can equip Srank Twins which give quite a good boost to ATP.
Mechs with good Hit %'s of course, should be a staple of any Melee FO's arsenal with it's ability to hit up to 9 times per combo and the fact that it's a distance weapon.. despite it's lowered damage potential.
<font size=-1>[ This Message was edited by: _Sinue_ on 2003-08-06 22:23 ]</font>
Ether
08-07-2003, 01:57 AM
On 2003-08-06 17:27, Freak74 wrote:
So, what you are saying is waste the slots for God Arms, when you could put God Power in a slot for an extra 100 atp per unit while using a 90 dex mag to make up for the missing God Arms. Interesting...whatever floats your boat.http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
God/Power = 50 atp = 25 levels on a mag
God/Arm = 15 ata = 30 levels on a mag
Arm units are flat out more efficient. God powers aren't 100 atp either
saffaya
08-07-2003, 03:53 AM
Very interesting thread.
I just wondered if other people were like me, that is playing in a rather uncorrupt PSO environment.
I mean, God/battle, Pan Arm blades, etc .. don't grow on Ragol trees ..
Even if people here have REALLY found their own, these items are so rare that it makes recommending them moot since the chance of getting them is rather .. very low.
So how about talking about less wealthy solutions too ?
Example:
Saffaya FOmarl lvl 126 (Xbox Jp)
Sato Mag 10/140/50
general/battle
Elf/arm++
Elf/arm++
Elf/arm
--------> = ATA maxed : 170
EP I :
Primary weap: Diska of Braveman +30% Hit.
Sec weap: charge gladius +45% hit.
thx to the hit% bonus, using the diska as light/strong/SP attack allows successful Special atack hits.
NB: if your partner can freeze a group of enemies (fellow force,or even better : droid trap), switch to :
light/SP/SP
frozen enemies have lower EVP and you have a better chance to score a special attack !!
It can drive you down to 30hp, but the monsters will really, really be in bad shape after that. Even more if your luck is high and you roll some criticals in.
You can't believe how fast and clean (and FUN !!) we can wipe endless or winback caves this way, my HUcaseal buddy and I.
EP II temple/spaceship : same as EP I
gladius becomes more used when diska's ata becomes inefficient to SP hit monters.
EP II Island and beyond :
Primary weap : charge gladius 45% hit
sec weap : Caduceus
using gladius on island plants is ok, but those monkeys are really hard to hit.
Switching to caduceus to inflict maximum grants damage (+20%).
Barriers :
using Suzaku shield for color (suits my hair) and good DEF. Switching to divinity barrier for much needed elemental protection (combined with units then) : Thunder, Cold, Fire.
Example : Griffon. If I'm shorted, I can't resta partners, d'oh.
Would like to use resta merge, but that thing is soooo weak ..
elfin
08-07-2003, 04:27 AM
Nice guide! Though i have some objections(?) to what your proposing.
Meleeing with a force in the beginning(!) is like FO:ing with a HUcast.. That is of course an exaggeration, but u get my point... I had a FOmar (lvl162) up untill it got corrupted. In the end he impressed most Hunters with his damage... But i wouldnt go meleeing with a FOmar or FOmarl with a lvl 60 or so chara, thats just a waste of time. Your much better of using your spells at that point. But once u reach, say lvl 120, and have a decent equipment, then u could do quite good against single enemies.. IMO no AE weapon could ever replace your spells so, the only thing you will melee effectivly is single monsters. Thats my experience anyways. The best way to do that is with a high hit Mechgun.. Its quite astonishing what Shifta and Zalure lvl 30 can do. I dont know how many FOnewearls ive made jealous.. While they brag about doing 700 or 800 in damage with a foie or any other Simple tech spell, what i did then is stand next to them with my 55% hit vulcan and mustered 2000+ in damage to the poor Govulmer how was just passing by. And using DEF mats on any character id consider a waste of materials. Once u find a Rare armor, u will regret not using them on LCK och POW instead. Jellen and Deband lvl 30 is more than enough. MST is also an overrated Stat. However, if u find TP usage to be a problem for you,(though i never had that problem) MST i the way to go.. Other than that, it doesnt do much Damage increase... If u want to do more damage with your spells, then its the High Discs lvls, Chara bonuses, mergers and wands and such that matters. If your a FOmar, its arguably better to have no weapon at all when using spells as u will cast much faster without it. On the other hand, dont neglect MST alltogether, u still need it, but think twice before u go berserk on the Mind Materials. Im getting off topic here... O well, just remember that your still a force, and thats what you do best http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif
Just a little something.
_Sinue_
08-07-2003, 05:27 AM
Saffaya, by telling people what the ideal equiptment they should have for a melee FO is, we're inviting them to look up who drops it, on what difficulty, and for what ID.
No these units and items don't just grown on trees. However they ARE very finable if you know where to look and are tenacious. It greatly helps to have other characters who are more adapet in fighting to go out looking for these items for you Melee FO. I knew exactly what to look for off the bat, having transfered the character over from the DC version. It's taken awhile.. but I have found each and every item I was looking for by the time she was only lvl 80.
Pan-Arm Blades - Skyly Ult Pan Arms
Guard Wave - Redria Ult Poufilly Slimes (My HUmar has the set I found.. currently looking for a second set while my FOnewearl uses a Custom Frame)
-Metal/Body - (Very easily findable, non-rare)
-Metal/Body
-Wizard/Tech - (Again, easily findable)
-God/Battle - Redria Ult Hildet (I only have one which I switch in and out)
Custom Barrier - Redria Vhard Temple Mil Lilly
Kumara/Savitri Mag - Raisable
No, you're not going to be able go out and gain all that equiptment in just a few runs.. but it gives players a goal to strive for.
oeagrus
08-07-2003, 09:04 AM
Hey, excellent guide! I'd just like to offer my two cents since I've been a melee'ing FOmarl for quite some time (lvl 155 on GC and now lvl 129 on Xbx). ATA is a FOmelee'ers best friend. At early levels, an FO has to equip way too many God/Arm's to be able to use the better weps (I prefer the Red Handgun & the Inferno Bazooka which need 140+ ATA), so I found it was best to be a normal Foie-shooting FO until you break that 140 ata barrier.
My FOmarl's mag is 50/50/50/50 and I equip a God/Mind, God/Power, God/Battle and a God/Ability (though lately I've been using that Al Rappy unit in place of the Power... so sue me!). My material usage was about 40 Minds, 20 Power, 35 Luck, a few Evade's and the rest in HPs.
Beyond this, I'd say acquiring a weapon with very high hit %'s is crucial, especially if you enjoy playing CCA in Ep2. If you're lucky enough to find an L&K with Hit%>40, then you'll be styling!
But the best, for me personally, is being a cute little FOmarl carrying around this enormously huge Inferno Bazooka. Many people don't realize that FO's can equip them, and I've even been accused of being a hacker for using one! (For the record, FO's can also equip the Bringers Rifle, Holy Ray, Angel Harp, and Twin Sabers).
saffaya
08-07-2003, 10:48 AM
On 2003-08-07 03:27, _Sinue_ wrote:
However they ARE very finable if you know where to look and are tenacious.
I understand your point very well.
However, due to the totally randomness of findings in PSO, there is absolutely no guarantee to find a specific very rare object.
And Pan Arms and God/battle qualify as very rare.
(never saw anyone with on Xbox jp)
It's taken awhile.. but I have found each and every item I was looking for by the time she was only lvl 80.
please do realize that you were lucky, and that not everyone can get the same.
Examples.
Xbox : I am looking for a Flight Fan since I play Xbox PSO. My main char is Saffaya, a whitill FOmarl.
My buddy and I have been doing Caves quest in search of it. We've still never found any. (that's like 5 month, doing it every play, ie twice/thrice a week). I have found 2 caduceus, 2 PB/Create, but NO flight fan.
DC : I remember when v2 came out. First time a guy plays ulti forest, dragon gives sacred cloth.
I myself never, ever got ANYTHING valuable from ulti dragon in more than a thousand hours of play.
In PSO, you cannot target a very rare and get it. You can only hope. And sometimes waste thousand of hours searching for it. That's why trading was designed. so to trade what you found for what you wanted.
Milky
08-07-2003, 10:58 AM
Gonna have to disagree with Elfin, I found it was easier to kill stuff with melee with my FOmar untill around lvl 50, then techs started to get powerful enough to make it worth using them a lot.
But then I did pass him a mainly pow mag, and a double saber. Shifta/deband are your friends, equip as many /mind units as you can and any weapons that raise MST, and a mind mag if you have one(if not, raise one!), and get S/D as high as you can, get disks from a higher character if you have to, helps a shitload. Then swap back to the pow/hp/battle/whatever units and go kill stuff.
And it's been said before, and will be again, but guns are not melee.
oeagrus
08-07-2003, 01:46 PM
Yeah, I suppose the Milky dude is right, guns aren't melee... but it's a damn foolish force who'd want to be standing a foot away from a <insert big nasty Ult monster here> hacking at it, as opposed to standing twenty feet away shooting at it.
Forces don't, and won't anytime soon, have the dfp to be fighting while standing so close. Even Jellen level 30 in the Ult Ruins won't negate the damage you're taking.
I guess, personally, I consider a FOmelee'er to be any FO who isn't donning a wand or cane.
satoshi1
08-07-2003, 02:12 PM
Nice guide.
But, you say not to raise def on your mag at all... Well, if you're going to melee, you need def for when you get hit. My FOmar's mag's stats are as follows: 30/70/28/70 Now that I think about it, def and dex should have been swapped, but oh well. Also, I still believe in boosting my MST (via a mag, not by mats though) because, after all, he is a FOrce. But the mag suggestions were pretty good, I might make another mag for my FOmar...
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