ilr2000
09-11-2003, 03:58 PM
not quite sure what subforum this would go to, if any
I always wondered about the degree of "evilness" those somewhat shady but not really that bad "tricks" are, like telepiping for rare monsters, mines trick, and even the recobox thing. I was thinking about them from a programmer's standpoint...
First off the recobox thing... funny thing about designing an extensive RPG like PSO you usually end up knowing everything about that RPG. They knew that weapons with king specails will drain an enemy's EXP forever. Of course they knew, they wrote the friggin code for it, how could they not know? They've designed enemies like recoboxes before, the bug nest in forest for example. The bug nest in ult doesn't move, yet just like every other creature it has some chance of being missed.
However they made the recobox with 0 evasion. Why the sudden change? Of all the enemies that just "sit there and dont move" this one is the only one that has no evasion points. Maybe the wanted to give us a reason to have the king special, because otherwise it's really useless. I heard it said before somewhere that the recobox trick is just as fast as simply playing the game. However people get auto fire pads and leave the game on all days. That's a different subject altogether. But I think if you sit down and press the button yourself, draining a recobox is simply using what resources you have at your disposal.
The mines trick I feel similar about. I'm not sure if it's wide srpead knowledge, but if you go into forest and kill a bug's nest and all of the bugs except for 1, then you can telepipe to town and back and the entire nest will be there again with a fresh batch of bugs. I have limited experience in programming, but I know enough that when something happens in a program it's never on accident, even if it seems like an accident. Imagine yourself a programmer who has spent six months writing thousands of lines of code telling the computer how to keep track of which monsters have been killed and which monsters are still there. How could you possibly overlook a detail like accidentally spawning a creature in full when only one part of it was left before the player went to town? The great thing about programming computers is that if you can imagine a certain type of logic in your head than you can program it. Mines trick is not an accident, if it were, new items would drop every time you went back to kill the circle. New times dont drop, making the mines trick (like all the other "tricks") a double edged word. You get exp, but you get jack for items, not even mats and PDs.
Telepiping for rare monsters is similar to the mines trick. One way Sega could have made the monsters pop up is by creating a mile long list of guys right when you enter your offline game. Technically, whether or not you'll find a rare monster would be determined exactly then, but since its all random anyway it doesn't matter WHEN it was determined. This would lock in the enemy appearances, and no matter how many times you pipe the same exact guys would be on the other end. This would be extremely extremely easy to throw into the game's current coding. But it wasn't. My only thought as to why is that maybe Sega didn't really care if you telelpiped for rare monsters. Maybe they themselves recognize it as a valid method of hunting down rare monsters. And thank jesus too! Some items like god units really do need to be slightly more findable than the average rare. I've NEVER found a god unit from a normal creature that was said to drop it. They're more rare than my MKB! Which is kinda absurd if you think about the kind of itme a god unit is. Although necessary and very valued, there's no reason why they should be the last thing you find with your ID.
Well that's my two bits. Falz trick is cheating. Using auto fire pad on a recobox while you sleep is cheating. But piping 102394578610236401783 times to spot one love rappy and then watch him drop meseta just another day for the legit.
<font size=-1>[ This Message was edited by: ilr2000 on 2003-09-11 14:01 ]</font>
I always wondered about the degree of "evilness" those somewhat shady but not really that bad "tricks" are, like telepiping for rare monsters, mines trick, and even the recobox thing. I was thinking about them from a programmer's standpoint...
First off the recobox thing... funny thing about designing an extensive RPG like PSO you usually end up knowing everything about that RPG. They knew that weapons with king specails will drain an enemy's EXP forever. Of course they knew, they wrote the friggin code for it, how could they not know? They've designed enemies like recoboxes before, the bug nest in forest for example. The bug nest in ult doesn't move, yet just like every other creature it has some chance of being missed.
However they made the recobox with 0 evasion. Why the sudden change? Of all the enemies that just "sit there and dont move" this one is the only one that has no evasion points. Maybe the wanted to give us a reason to have the king special, because otherwise it's really useless. I heard it said before somewhere that the recobox trick is just as fast as simply playing the game. However people get auto fire pads and leave the game on all days. That's a different subject altogether. But I think if you sit down and press the button yourself, draining a recobox is simply using what resources you have at your disposal.
The mines trick I feel similar about. I'm not sure if it's wide srpead knowledge, but if you go into forest and kill a bug's nest and all of the bugs except for 1, then you can telepipe to town and back and the entire nest will be there again with a fresh batch of bugs. I have limited experience in programming, but I know enough that when something happens in a program it's never on accident, even if it seems like an accident. Imagine yourself a programmer who has spent six months writing thousands of lines of code telling the computer how to keep track of which monsters have been killed and which monsters are still there. How could you possibly overlook a detail like accidentally spawning a creature in full when only one part of it was left before the player went to town? The great thing about programming computers is that if you can imagine a certain type of logic in your head than you can program it. Mines trick is not an accident, if it were, new items would drop every time you went back to kill the circle. New times dont drop, making the mines trick (like all the other "tricks") a double edged word. You get exp, but you get jack for items, not even mats and PDs.
Telepiping for rare monsters is similar to the mines trick. One way Sega could have made the monsters pop up is by creating a mile long list of guys right when you enter your offline game. Technically, whether or not you'll find a rare monster would be determined exactly then, but since its all random anyway it doesn't matter WHEN it was determined. This would lock in the enemy appearances, and no matter how many times you pipe the same exact guys would be on the other end. This would be extremely extremely easy to throw into the game's current coding. But it wasn't. My only thought as to why is that maybe Sega didn't really care if you telelpiped for rare monsters. Maybe they themselves recognize it as a valid method of hunting down rare monsters. And thank jesus too! Some items like god units really do need to be slightly more findable than the average rare. I've NEVER found a god unit from a normal creature that was said to drop it. They're more rare than my MKB! Which is kinda absurd if you think about the kind of itme a god unit is. Although necessary and very valued, there's no reason why they should be the last thing you find with your ID.
Well that's my two bits. Falz trick is cheating. Using auto fire pad on a recobox while you sleep is cheating. But piping 102394578610236401783 times to spot one love rappy and then watch him drop meseta just another day for the legit.
<font size=-1>[ This Message was edited by: ilr2000 on 2003-09-11 14:01 ]</font>