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View Full Version : Why aint their any Forces that are robots??


--Chaos--
10-18-2003, 02:55 PM
Just wondering?

Why not have a robot force class that can use powerfull electric techs, insted of TP they use bateries(sp?).

Or one that uses Fire techs, insted of TP they have a gas tank.

Or one that has liquid nitrogen in a tank and can freze things?

Just FOnewm look a bit silly (big ears ect) and robots look gr8 http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif

--Chaos--

s.TiNgEr
10-18-2003, 03:01 PM
sounds interesting, but it just wouldn't work out. It would further complicate things, (Not good). I think it's fine the way it is actually.

--Chaos--
10-18-2003, 03:07 PM
In that case some better skins for FOnemw would be nice. Maybe smaller ears or the same head as the one with that hat without the weird goggles.

I can understand how giving robots techs would make the game very unfair as robots whould have amazing stats.

--Chaos--

Alighieri
10-18-2003, 03:12 PM
I think the answer to that comes rather easy. You see - did you ever given a thought about what magic really is? Well in anyway - it`s a SPIRITUAL force. You need spirit and will to cast spells. No offence to all Android players out there but my idea is that ST takes from the same theory and that`s why -seals/-casts can`t use Techs - they are machines - they haven`t got spirits/souls.

Alighieri
10-18-2003, 03:14 PM
But this "fire-tech-based-on-the-gas-canister"....wouldn`t that be just an ordinary flamethrower?

--Chaos--
10-18-2003, 03:19 PM
On 2003-10-18 13:14, Alighieri wrote:
But this "fire-tech-based-on-the-gas-canister"....wouldn`t that be just an ordinary flamethrower?



You can get flamethrowers? (hope you can i like playing with fire)

--Chaos--

Alighieri
10-18-2003, 03:25 PM
Eeehhhh...http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime1.gif Sorry to tell you this, but no, there are no flamethrowers in PSO (as far as I know!)

_Sinue_
10-18-2003, 03:53 PM
They should have just gotten rid of traps, and given you "Special Abilities" which can be used only a certain amount of times (increases with level) before you have to go to the Hospital or find a healing ring to regenerate them. Start off Androids with nothing.. but allow them to "Purchase" upgrades as they gain levels. Sort of like how a FO buys new tech disks as his MST grows. Have a few of these abilities be findable rares too. The problem is - you should only have 4 upgrade slots to use.. so depending on the situtation, you will have to swap out upgrades similar to how you swap out units on your armor.

If you've played PS4, you'll see what I'm getting at. In PS4, Demi and Wren could find upgrades which allowed them to use a certain number of special attacks so that they were not dwarfed by tech using powerhouses like Rune, Kira, and Raja.

A good example of a special ability would be "Sonic Wave" - a blast that, when used, would paralize any monster within range that is susceptable to being paralized and cause slight damage. They should also have a few that are useful against bosses - instead of having them all be like traps which are disabled in boss fights. = /

Alighieri
10-18-2003, 04:05 PM
Yes, that would be better indeed. Damn...I guess I hadn`t got a chance to play the earlier ep`s yet. Gotta get that fixed.

PaleKid15
10-18-2003, 05:01 PM
If robots could use techniques of any kind, HUmars would be the biggest piles of dog crap imaginable. I do believe that robots should be able to use heal traps though.

Black000Moon
10-18-2003, 05:04 PM
andriods would be way to strong with techniques... They should be able to use more traps like slow traps.

Alighieri
10-18-2003, 05:12 PM
yeah, they already have their high HP and ATP - they don`t need more

neko-chan
10-18-2003, 05:13 PM
Some robotic enemies are actually able to cast techniques, such as the various Sinows (Shifta, Deband, Rafoie, Gibarta).

I don't think it's a matter of "spirit" or "mind energy" or whatever, but I guess that Sonic Team didn't allow android Hunters to use techniques just to better balance the game.

Crono200
10-18-2003, 05:14 PM
I would actually use a bot if they had that recover trap you find in Caves Three.
And back on topic, a FOcast or FOcaseal doesn't make any sense.
Why give A robot liquid N, when you can use Frozen Shooter?

Hoax
10-18-2003, 05:30 PM
IMO the robots with tecs idea would be like turning the world upside down, just think in battle mode if you have a level 50 FOmar vs. a level 50 HUcast, the HUcast already has about 3x as much hp and the FOmar will have well below half his ATP, for him then to have *insert good melee weapon here* and then also be able to cast spells like resta, deband & jellen basically it would turn HUcast's in to one Superior class.

I would like it if as robot you would be able to change modes, such as sleep mode (as mentioned in some of the quests) making it possible for you to gain hp fast but not move or attack (good if you are about to enter a boss fight but don’t want to have warp to town and lose what ever % your pb is on), Aggressive mode: ATP is increased by #% depending on players level and DFP is decreased by #% depending on players level. Defensive Mode: DFP is increased by #% depending on your level and APT is decreased by #% depending on your level. Self-destruct mode: Deals great damage to everything in the room (including allied players) at the cost of your own life, no scapedolls, moons or reverse will work you will be back on pioneer II.

Hoax

PhoenixOfHate
10-18-2003, 06:15 PM
Sounds kinda good Hoax.. Really like the self destruct thing.. I could see a HUcast doing that.. And as for topic.. No.. They have no business with techniques.. They are already quite strong as it is.. If they had tech's they would be about the only thing people see online..

Nai_Calus
10-18-2003, 08:58 PM
Eh, it could work. Just give them more traps and a greater variety, and the ability to use them in boss battles. Maybe a trap recovery item of some sort for them to use. And some weird stats. Something like:

Keep the existing trap types, and add:

Shock Traps(Wouldn't necessarily cause Shock, just do lighting damage- These exist in the Mines)
Heal Traps(Found in some Caves 2 and 3 layouts. This is obvious)
Shifta Traps(Could start out at a very low level, like 5, and increase depending on character level and difficulty mode to say, 20 or 25)
Jellen Traps(See Shifta Traps)
Maybe Grants or Megid traps of some sort. No Deband or Zalure traps, D/Z aren't quite as effective as S/J, and besides, I'm not trying to make this easy. >P

HP - 1200 or so for a FOcast, 1300 or so for a FOcaseal
ATP - Worse than a FOnewearl for a FOcast, higher than FOmar for a FOcaseal. Decent growth on both.
DFP - Worst in the game for a FOcast. Better than FOmarl for a FOcaseal. Fast growth for the FOcast, average growth for the FOcaseal.
MST - None, we're talking androids here.
ATA - Near RA-level for a FOcast, horrible for a FOcaseal. Slow growth at low levels for a FOcast, changing to fairly rapid at high levels; Fast growth for a FOcaseal
EVP - Insanely high for a FOcast, pure crap on a FOcaseal. Average growth for him, mediocre but decent growth for her.
LCK - LCK is LCK, regardless of race/class/sex. *shrug*

Maybe FOcasts could have more support traps, and FOcaseals more attack traps. Yeah, these are weird stats and a study in contrasts for the most part. >_>; How the hell else are you going to differentiate FOs you can't give tech boosts to? X_x;

Just my two cents, and how I personally would do it. A FOcast would be cool, actually, although you'd have to be able to make him vaguely bishounen and look somewhat human, like you can with 'caseals.

Kent
10-18-2003, 10:11 PM
Why there aren't any Android Forces? No MST = no TP or techniques, thus, it's a null concept.

Shin-Volcano
10-18-2003, 10:34 PM
Well that would defeat the porpose of forces no? thats like giveing a force the higest atp and ata in the game, that would mean whats he use of hunters hmm?

there droids are just fine to me, all of them. only hing i would have asked was to make them a little bit stronger, perhaps paralyze traps shock traps etc. give them more of a varity.

RedRage
10-18-2003, 11:35 PM
It is conceivable for bots or droids to use techs. Just go to the CCA or the Seabed, and even the Mines. In the Mines canunes can shock you, in the CCA sinows will use GIfoi and in the Seabed zeles will use RAbarta. So why would it be impossible for there to be an Android Force class?

Kent
10-19-2003, 01:20 AM
Okay then, tell me how an Android playable character with zero MST (and thus, zero TP and no access whatsoever to techniques) can use techniques.

CrimsonII2
10-19-2003, 01:40 AM
well, my suggestion in that area, is say that they give androids some sort of special generator inside, which gives them mst, therefore the ability to have techs, but they would have to have poor stats, in the focaseal case, I would say, give her higher ata then any other force, but every other stat be lower then the lowest in each respective category, except for mst, that would have to be say in between hunters, and rangers that have mst, that way its fair, and with the focast idea, same thing with stats, except that he would have slightly higher hp then any other force, but everything else lower, so basically, they would be for someone who wants one just for the sake of having that char type, not because they would be that good overall, which in fact they wouldnt be, but I garuantee that ppl would use them

anwserman
10-19-2003, 01:47 AM
Heh, give 'em brains.

Redria: Booma Brain, 1/5,000 drop rate. Increases android MST by 5 points.

Virida: Rag Rappy Brain, 1/1,000 drop rate. Increases android MST by 1 point.

Painfully hard to level up mighty high FOcast or FOcaseal, but what the hay. Have 'em have the ability to use like 100 xxx brain items max, and you'd see like Androids with 500 MST.

And keep track of which type of MST they use... if they ust mostly Booma brains, make 'em roar like a booma when casting. Rappy, make 'em cluck like one. Hildebear, roar when casting. Diminean, "Arg!" when casting. I'd love to see the last one.

(In a room in Ruins)
Bam! Arg! Arg! Bam! Arg! Arg! Bam! Arg! Bam bam! Arg! Arg!

Heh. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif

Garm
10-19-2003, 01:53 AM
maby a new stat? now every class (except droids) have hit points and technique(sp?) points.
what if sonic team added an extra stat called abilty points? like when you use a saber you could use a special attack after the 3th hit of a combo. in this animation your character would bend and spin the saber once so he/she hits every enemy around without getting hit himself?

i have tought about some animations:

Saber: read above
+'s:-hit every enemey around
-can't get hit while attacking
-x1.2 damage

-'s:-15 ap (abilty points)

Handgun: your character would run around on the faces of enemies shooting others. running gives damage and also shooting.
+'s:-hits every enemey twice
-MATRIX style http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
-extremely usefull when surrounded

-'s:-30 ap

Partisan: after the 3th hit of a combo a powerfull spin that hits every enemey twice
+'s:-hits enemeys twice
-x1.2 damage

-'s:-25 ap

Sword: a dash hitting 3 enemeys and pushing them 10 meters back.
+'s:-hits 3 enemeys
-x1.15 damage
-extremely helpfull when surrounded

-'s:-30 ap

Slicer: after the 3th hit the slicer holds one knife at the ebd making the slicer twice as long and a melee weapon with a new animation.
+'s:-new and quick animation
-'s:-drains ap with 10 per second

Double-saber: Just a 4th-hit-combo
+'s:-x1.15 damage

-'s:25 ap

Mechguns: abitly to shoot 30 bullets and run/walk at the sme time
+'s:-Evade whil shooting.
-x1.1 damage

-'s:-longer time to start next combo
-slow turns
-50 ap

think of more later. Ofcourse Androids would have the most ap of every class and Forces would lack greatly in this type of attack. It would be restoreable with things like monomates and fluids. Each character starts without an abilty. Abiltys are learned with special weapons in an quest thats always playable. The weapens are found on normal mode and as rare as an 10 star. Humans and newmans can learn max 2 abiltys while androids can learn 4. Only androids can use lvl 2 abilties, these would also cost traps but have more power. Androids must have more type of traps only less of each type to balnce the game some more.



<font size=-1>[ This Message was edited by: Garm on 2003-10-19 00:26 ]</font>

CrimsonII2
10-19-2003, 02:16 AM
well, in that line of thinking, I would suggest that with double swords, give them an extra attack, making them have a 4 button combo, and it costing say 15 ap, also with the partisan, how about an attack, where they do a full circle with it twice, and that costing say 25 ap as well, I like this line of thinking in things

Garm
10-19-2003, 02:23 AM
yeah thats sounds better i just tought of a shiftad lvl 200 multequipping hucast with some bkb and tjs

Solidus_Snake
10-19-2003, 03:16 AM
BIG BEAM CANNON! POSIBOLT! PHONONMEZER! WHAT HAPPENED TO THOSE GREAT WEAPONS DAMNIT!?!?!

Proto_Coyote
10-19-2003, 08:59 AM
Wow, sleep mode eh? That actually sounds really cool (and workable). Neat idea http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif

Personally, I've always believed that Sonic Team should have at least added to the number of max items a droid can carry. Say 20?



<font size=-1>[ This Message was edited by: Proto_Coyote on 2003-10-19 07:01 ]</font>

Minty
10-19-2003, 10:46 AM
What if there were android forces? It's the best of both worlds! The low attack power and defense of forces, and androids' inability to use techs! It would be the most uber-worthless class ever!

voidmech741
10-19-2003, 02:27 PM
That's a great idea, Hoax.
I think CAST/CASEALS should have a greater variety of traps. They could buy them like disks. They could have slow, paralyze, stuff like that, and there should be more support spells for forces. Like one that could heal others tp, or one that could like give invulnerability to a target (but it would only last like 5 seconds).

Barubary6
10-19-2003, 03:18 PM
PSO is in a very delicate balance. PSO v3 was the first version to try to truly balance the classes, and I think they did a very good job. Right now, androids have a huge advantage in challenge mode but a disadvantage in battle and normal. I think that androids should expand their trap system to resolve the difference.

- In battle mode, only androids should be capable of using the incredibly cheap Freeze Traps. Non-androids have the incredibly cheap Zonde.

- In normal mode, androids need more trap types. Zonde traps would be great, giving the 3rd element (Damage=Foie, Freeze=Barta).

- Androids need to be able to hold more *mates, especially Dimates.

-- Barubary

Alighieri
10-19-2003, 03:47 PM
This topic is changing to "I wish that my Android could do xxx and have xxx or maybe xxx" - I mean, it`s nothing wrong about it really but come on - you`re talking about creating an uber-class. And`s are just about right the way they are now, I think (well...a little more complexed traps wouldn`t hurt anyone - or would they?^^)

Lman90245
10-19-2003, 07:11 PM
if only my android had megid traps *drool* or... maybe androids should be able to build one of those healing rings for a short time... http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime1.gif

deathreaper
10-19-2003, 11:49 PM
a megid trap would be cool http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

opaopajr
10-20-2003, 07:02 AM
and i'd like a button that would kill everything in the entire dungeon in a second and gives me double experience, but it's not well thought out too is it?

no, no techs. never was a part of Phantasy Star.

The skills idea (a la PS4) does have interesting possibilities though. but if that was there you'd have to offer it to all the classes. that's major game design right there.

no, traps are fine (and very useful!!! try 'em!). maybe make traps based on a tech disk lvl basis where you can buy more # and increase power/range. i'd give a more tailored aspect to traps. it'd be neat to see evasive RAcaseals focusing on damage and poison traps while neglecting maybe heal and zalure traps.

perhaps make it along the PS3 tech system, where 4 techs compete for importance in your repetoire. actually yeah that'd be very good. fictional example: choose s/d j/z as a trap set and to increase the power of 1 you must weaken another. that could work.

opaopajr
10-20-2003, 07:10 AM
though i'd stick to status effects mostly, not tech effects for traps...

Buuyon
10-20-2003, 07:20 AM
no giving andriods spells or what ever would ruin any point of being another char...that self destruct stuff is dumb...i do like the sleep mode but not the self destruct or the atp one...inmagin this...a lvl one hucast maxes stats then he does the atp move he even if he got 3% stronger he would be totaly unstopable even in ult...i think they should keep it the way it is...if andriods got all these new things that bettered them to no belive...every one would use hucast...

Olga-Rappy
10-20-2003, 07:29 AM
On 2003-10-19 13:47, Alighieri wrote:
This topic is changing to "I wish that my Android could do xxx and have xxx or maybe xxx" - I mean, it`s nothing wrong about it really but come on - you`re talking about creating an uber-class. And`s are just about right the way they are now, I think (well...a little more complexed traps wouldn`t hurt anyone - or would they?^^)

And I thought a topic that started out as "pointee eerz r teh suk" couldn't get worse. (or any more stupid)

Androids are unbalanced as it is. They have Gifoie and Rabarta that are less flashy, but are motion sensitive, they have a motion-sensitive monster-stopper, and I forgot the other trap type.

That's pretty useful to start with, considering they have great ATP.

But wait! Droids needn't worry about MST, or fluids! That's an extra 3 inventory slots, and less stat maxing BS to worry about!

And now they have the Newmens' TP regen, but on their HP? WHAT GIVES? AT HIGH LEVELS, THAT'S UNBELIEVABLY USEFUL OFFLINE!

And you people want to give them techs and ebtter traps now? Sick...

Buuyon
10-20-2003, 07:36 AM
i know right...heres how it is...andriods are wicked unbalanced but have one or 2 stats really high...humans balanced all the stats are bacically the same...not really strong but not really weak (as in gets hit then dies after a few hits) andriods get alot of HP from not being able to heal...humans get less HP from being able to heal...i dont really like hucasts cuz really all they are is power...i remember me and my friend used to play this game a hoooolllee lot...he as a hucast me as a humar...sometime she was a higherlvl sometimes i was but no matter he would die much more faster then i...from norm to ult he died about every 10-15 mins from lack of evp def and healing...