View Full Version : Advise needed for HUnewearl /Formarl/FOnewearl
RiceBoi
11-07-2003, 09:35 AM
Hello everybody! This is my first post and I would like to ask for some advice on developing some of my new characters.
*Please note that these chars are for offline play as there is no modem adapter in Australia cause of poor GC sales... http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_frown.gif
1.) First of all I am going to make a HUnewearl, but I would like to know what stats I should be concentrating on. I am thinking of having my mags to be a Kabanda or a Bhirava. I like the shape of the Kabanda http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif but I am not sure if having too much mind will undermine my characters strength (ATP)later on, if so I will instead go for Bhirava.
2.) Well I read the thread on Formarl and Fonewearl, and it would seem that both chars have good and bad attributes. What I want to know is which section ID will be best for a Formarl or Fonewearl?
I heard that Pinkal is the best, but I already have a ranger with a Pinkal I.D and I have got quite a fair amount of rare weapons for forces except some from very hard and ultimate mode. So should I still stick with being Pinkal, if not which other alternative ID would be best?
I hope I can recieve some good advice! And please refer me to the appropriate thread if this topic has already been discussed.
Thanks guys and girls! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
<font size=-1>[ This Message was edited by: RiceBoi on 2003-11-07 07:38 ]</font>
KaFKa
11-07-2003, 10:03 AM
well, if you're making a HUnewearl, i would suggest the skyly section ID, but also, for your mag, strength is going to be its best attribute, mainly because the HUnewearl tech suck until you get into the latter stages of hard. but a good setup to go for in your HUnney's mag is 10/125/30/35 resprctively. this is just my input from having a HUnewearl as my first char. GL
Hikara
11-07-2003, 11:34 AM
I can help you out with FOnewearls. My current character is a level 52 Viridia, and I happened to have stumbled upon a Double Saber that regenerates TP with a special attack. Try Viridia. That might work.
FOnewearls are best with techs and Tp, so if you like techs, then be ready for the ride of your life. My TP is over twice the size of my HP... It's sad, I know...
AppieDPC
11-07-2003, 11:41 AM
for your HUnewearl boost your ATA (by mag or units) she is gonna need it. Her mind grows pretty good.
And definitly some ATP boosting, because she is kind of slow on that.
FOnewearl and bad attributes?!
Don't mix http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
She is an all out Magic tank (like a FOnewm)
Ok she can't melee (not good anyway). FOmarl can, but isn't that good on (attack) techs like a FOnewearl. For a FOnewearl don't bother too much on ATP and ATA, work on her mind, since that is her best weapon. FOmarl on the other hand likes some melee.
starhealer
11-07-2003, 12:45 PM
On 2003-11-07 09:41, AppieDPC wrote:
FOnewearl and bad attributes?!
Don't mix http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
She is an all out Magic tank (like a FOnewm)
Ok she can't melee (not good anyway). FOmarl can, but isn't that good on (attack) techs like a FOnewearl. For a FOnewearl don't bother too much on ATP and ATA, work on her mind, since that is her best weapon. FOmarl on the other hand likes some melee.
Actually, you're going to want to work on your FOnewearl's ATA. They have the best ATA of the Forces and, quite frankly, any long range attack you can get with her is useful, especially at later levels. Granted, her attack techniques are really good, but it's nice to have a weapon to fall back on and there's no sense in overlooking the ATA she's got going for her.
Especially since she has such absolutely atrocious ATP and HP.
The TP reservoir is a beautiful thing, though.
Sparxx-3
11-07-2003, 02:18 PM
if choosing a HUnewearl, then strength is the path of choice ~ save kabanda for a force avatar; i prefer kama myself, but that's just me..
rulicia
11-07-2003, 03:58 PM
If playing a hunewal work on its atp and ata. Fonewal have the best mind so work on that,there def and ata is good.Fonewal has the best mind out of all the fo. Hunewal id sould be oran or virida. Fonewal id sould be pinkla or virida.
MasterJoel
11-07-2003, 06:18 PM
well, i have a HUnewearl and a FOnewearl, and i can tell you this...
the HUne is going to need a fairly balanced mag because she is a balanced char... however, she tends to lack ata and her atp isn't as high as other HUs. therefore, i recommend a balanced mag with a little more pow and dex than def or mind.
the FOne is a tank of magic. you will want to make her a really nice mind mag and NEVER melee. however, when she gets much higher in levels, your mind mag will become overkill. in this case, you will want to make her either a mind/def mag or a mind/dex mag that you can supplement your techs with a good shooting from a geist raygun with hit. it saves money on fluids.
looking at my knowledge of melee FOs, your FOmarl isn't too far off from my FOmar. she has higher ata but worse atp than him. so, like my FOmar, you will probably need 2 mags to supplement her attack style. she's a very versitile char, and could be really bad at both techs and meleeing if you don't have proper mags. when she is meleeing, you will want to make her a pow/dex/mind mag. when she is teching, you will want the mags i described for your FOne.
with all three chars, i would take the time to look at this website's mag guides... the episode I & II mags would be a good thing to go for, and i HIGHLY recommend getting satos or nidras with all three of these chars. since you already have a pinkal, i would not duplicate section ids... instead, i would try to balance out your ids with a redria, purplenum, and skyly.
gambatte!
Ketchup345
11-07-2003, 06:29 PM
For a FOroce ID, go with Yellowboze or Purplenum, as they seem to be the best secondary FOrce IDs besides Pinkal (which you have no need for another as you already have one).
HUnewearl- ATP for new weapons and more damage, and ATA to help you hit, as you have low ATA, and may find yourself missing a bit too much. MST shouldn't be much of a concern, so just add small amounts to your mag, or borrow some */Mind units to learn new techniques.
FOmarl- If all tech, MST and ATA (Geist series weapons = great for casters); if Melee only, ATP and ATA (damage and ability to hit = good). If mix of tech and melee ATP (not as much), ATA (always needed, to hit with weapons and to use Geist), and MST.
FOnewearl- Most likely you wont melee at all, so ATA (gotta love geist) and MST. But if not, follow the FOmarl guidelines I said above for whatever type of FOnewearl you're going to make.
Also, for Mags, your best bet would be to go with a rare Episode 1&2 Mag, as they are much more reliable with their specials. Use these guides (http://www.pso-world.com/sections.php?section=Mags&op=viewtopsection) to help you. Also, especially take a look at my guide, (http://www.pso-world.com/sections.php?op=viewarticle&artid=1305) to help you decide what may be best.
_Sinue_
11-07-2003, 10:32 PM
Actually, I wouldn't bother putting any real amount of DEX on your FOnewearl's mag. Even when maxed, getting your special to work in Ultimate (where you'll be spending the majority of the game) is pretty spotty at best. Besides.. if you want to use a special, look for a TP stealing weapon with good Hit%'s. That will largely negate your need for ATA anyhow. For TP, your best bet would be to let your HUnewearl collect money for her and transfer it over offline so that she can afford fluids. HUnters are much more economical than FO's - expecially after their mag is already raised. Just do a few Ult Forest runs and only pick up Armors and Sheilds (They sell for the most cash) and sell them off once your inventory is full. That should take care of your TP problems.
I'm actually going to agree with most people here, in that you should NOT melee with your FOnewearl - even as a backup. Unless you start her right off the bat as a Melee character, you're not going to get much use out of her until MUCH farther in the game. She is a pretty advanced character to play in that fashion - and I wouldn't recommend it to a beginner. Offline is cake though, if you'd like to try to make a melee FOnewearl later on. You can get her to the point where she can drop almost any non-boss enemy in Ultimate with one combo.. but it takes alot of work to get her to that point.
As for your HUnewearls mag - I agree with one of the posters above that you should balance her out. She's the Jack-of-all-trades in the HU class.. so you'll want to boost her across the board to give you the vercitility she was designed for. Don't neglect DEX on her though.. as you'll desperately need the extra ATA when you get to Ultimate. You may want to start with a POW/MIND mag to begin with.. and then start building a POWER/DEX or MIND/DEX mag when you approach Ultimate mode depending on which form of attacking you use the most.
As far as Section ID's go... you'll want a different ID for each character. Since you're offline only, that pretty much screws your chance of trading or finding better stuff from other players. You'll want to increase the variety of rares you're able to find by diversifying your ID's. Since you already have a Pinkal, forget that ID. You're best bets would probably be Greennil for your FOnewearl and Redria for your HUnewearl. Your HU will probably be easier to get to Ultimate - and they find quite a few of the God/Units... expecailly the coveted God/Battle. Greenill will get you tons of rifles for your Ranger - expecially the Yasminkov series. Your Pinkal RA will naturally find FO weps for your FOnewearl.
I have mine set up like this:
Tesla - HUmar - Pinkal (Gives weps to my FO)
Sinue - RAcaseal - Redria (Gives weps to my HU)
Mana - FOnewearl - Grennill (Gives weps to my RA)
It's a nice little circle of trade offs to have going on if you can't give each class their preffered ID.
At least on the force perspective... FOmarls benefit from section IDs that give them a few interesting non-force weapons. I really like Yellowboze, because you'll find a little bit of everything, including a nice selection of force weapons and a fair number of good handguns.
FOnewearls really should focus on magic, and likely magic alone. Most of their other stats don't get respectable until extremely high levels. (Even though their EVP is pretty decent.) Pinkal is likely the best ID, but if you already have a Pinkal character, don't waste your time. You might want to look at section IDs that have good drops for some of the more powerful force weapons... Oran and Purplenum are probably your best bet there, with pretty good Psycho Wand drops. Oran also gets a very good drop for Star Amplifiers. Purplenum also gets a shot at Magic Rock Moola, even though it's a bit harder to get.
RiceBoi
11-08-2003, 12:27 PM
Thanks for the advice people! Much appreciated. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
Hmmm.. Hunewearl mag should concentrate on ATP and ATA while also being balance at the same time.. *sigh sounds tricky but I will give it a go! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif
Would it be possible for some of you to post some of your stats for your Hunewearl, Formwearl/Formarl mags so that I have an idea of how to build my characters? If not nevermind.
Finally I heard that Skyly is the best ID for Hunters, Oran, Redria, Vridia aren't too bad either. Which ID would be best for a Hunewearl? Skyly has more swords but Oran has more Daggers. Are swords or daggers better for Hunewearls?
Thanks again people! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
ilr2000
11-08-2003, 01:17 PM
On 2003-11-07 08:03, KaFKa wrote:
well, if you're making a HUnewearl, i would suggest the skyly section ID, but also, for your mag, strength is going to be its best attribute, mainly because the HUnewearl tech suck until you get into the latter stages of hard. but a good setup to go for in your HUnney's mag is 10/125/30/35 resprctively. this is just my input from having a HUnewearl as my first char. GL
Well actually, a HUnewearl's techs shine the best at the low levels. If you dont believe me make a brand new HUnewearl character, and with your first 300 meseta buy foie from the shop. Your foie should do the same or more damage than your saber with a hard attack at level 1. If you build your HUnewearl balanced then her magic will always be equally powerful as her physical attacks. In the low levels those techs are a blessing, especially since she misses so much.
ilr2000
11-08-2003, 01:27 PM
On 2003-11-08 10:27, RiceBoi wrote:
Thanks for the advice people! Much appreciated. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
Hmmm.. Hunewearl mag should concentrate on ATP and ATA while also being balance at the same time.. *sigh sounds tricky but I will give it a go! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif
Would it be possible for some of you to post some of your stats for your Hunewearl, Formwearl/Formarl mags so that I have an idea of how to build my characters? If not nevermind.
Finally I heard that Skyly is the best ID for Hunters, Oran, Redria, Vridia aren't too bad either. Which ID would be best for a Hunewearl? Skyly has more swords but Oran has more Daggers. Are swords or daggers better for Hunewearls?
Thanks again people! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
I've got a Skyly HUnewearl at level 180, so believe me when I say if you do go with skyly on your HUnewearl, you will NOT be disapointed. Skyly does major in swords, but I've noticed that magic oriented things are in the back seat for skyly. I've found a few fatsia's with my HUnewearl, and even though they are canes that boost MST, HUnewearls can equip them too!!
I've designed my HUnewearl a tad different than the normal joe. I re-oriented her for physical strength, cause I love a woman that can kick some ass. At level 200 she'll max her ATP, DFP, ATA, and LCK, while leaving two spaces open in the armor. I have two god/hps in there, so that at lvl 200 her hp will be 1718. And ever since I learned about the red ring, I realized that if I had one, I could get the same stats at lvl 200, AND fit in another god/hp, giving me 1798.
I'm also making a MST oriented HUnewearl, just to see how they would fair. The really cool thing I realized though, is that with the red ring the HUnewearl can actually max all of her stats at lvl 200. ST RAELLY needs to hurry up on releasing that bad boy legitly.
joluh
11-08-2003, 01:45 PM
Well my HUnewearl ((who has been deleted for 2 times, and don't ask)) had two satos, a POW/DEX ((white)) one and a MIND ((ligth-gray-almost-white)) one, so i can change be a Hunter or a Force, i think that 2 mags thing for the FOmarl/FOmar works really good on a HUnewearl/RAmarl as well
Sparxx-3
11-08-2003, 06:23 PM
On 2003-11-08 10:27, RiceBoi wrote:
Would it be possible for some of you to post some of your stats for your Hunewearl, Formwearl/Formarl mags so that I have an idea of how to build my characters? If not nevermind.
well, my primary MAG is geared in the following fashion: lvl 200 - DEF=20 / POW=162 / DEX=17 / MIND=1 (i find MIND to be useless for HU's)
Finally I heard that Skyly is the best ID for Hunters, Oran, Redria, Vridia aren't too bad either. Which ID would be best for a Hunewearl? Skyly has more swords but Oran has more Daggers. Are swords or daggers better for Hunewearls?
this is a game of preference, many melee weapons the HUnewearl can handle - so long as the proper modifications are made; as far as ID goes, skyly is good to start - but keep in mind of what kinds of treasure you wish to find.. want better armours? go with redria...want swords? go with skyly ~ a little R&D is all you need to decide your HUnewearl's best options..
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