psojohndoe2
01-11-2004, 07:10 AM
Hi,
I'm finally playing through the Arkz offline side, and i'm having a little trouble with the fight before the boss, the 1vs2, where you fight Sil'fer and Kranz.
Any deck I put together so far has gotten eaten alive pretty much. I've been killed in 3 turns, when I had a Choas Sorceror and Dimenian out. It only took them 5 turns when I use Chaos Sorceror and managed to hit both of them with Gizonde, and then turn after with Razonde.
Even if I line up 4 2AP cost creatures, they either slice through them, or just run around and hit me.
Mostly Sil'fer uses Cross Scars, or daggers and a +1 AP mag, and Kranz will use a Holy Ray and some riffle , both of them will use some Action card that let's them move like double their spaces or more (I wasn't counting at the time)
I'm using Break, a deck with 9 creatures (3 Chaos Sorcerors, and 6 2AP cost creatures that have 2 or 3 TP and are tech OK) I've been trying to get one Sorceror out and hit both of them with Gizonde and Razonde, but it doesn't seem to help much, neither does any of the Ra level techs, even if I destroy all their equipped items, they just pop right back up, and none of my Pierce deck's creatures survive long enough to do enough damage.
Any hints or help would be much appreciated. ^_^
I'm finally playing through the Arkz offline side, and i'm having a little trouble with the fight before the boss, the 1vs2, where you fight Sil'fer and Kranz.
Any deck I put together so far has gotten eaten alive pretty much. I've been killed in 3 turns, when I had a Choas Sorceror and Dimenian out. It only took them 5 turns when I use Chaos Sorceror and managed to hit both of them with Gizonde, and then turn after with Razonde.
Even if I line up 4 2AP cost creatures, they either slice through them, or just run around and hit me.
Mostly Sil'fer uses Cross Scars, or daggers and a +1 AP mag, and Kranz will use a Holy Ray and some riffle , both of them will use some Action card that let's them move like double their spaces or more (I wasn't counting at the time)
I'm using Break, a deck with 9 creatures (3 Chaos Sorcerors, and 6 2AP cost creatures that have 2 or 3 TP and are tech OK) I've been trying to get one Sorceror out and hit both of them with Gizonde and Razonde, but it doesn't seem to help much, neither does any of the Ra level techs, even if I destroy all their equipped items, they just pop right back up, and none of my Pierce deck's creatures survive long enough to do enough damage.
Any hints or help would be much appreciated. ^_^