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psojohndoe2
01-11-2004, 07:10 AM
Hi,

I'm finally playing through the Arkz offline side, and i'm having a little trouble with the fight before the boss, the 1vs2, where you fight Sil'fer and Kranz.

Any deck I put together so far has gotten eaten alive pretty much. I've been killed in 3 turns, when I had a Choas Sorceror and Dimenian out. It only took them 5 turns when I use Chaos Sorceror and managed to hit both of them with Gizonde, and then turn after with Razonde.

Even if I line up 4 2AP cost creatures, they either slice through them, or just run around and hit me.

Mostly Sil'fer uses Cross Scars, or daggers and a +1 AP mag, and Kranz will use a Holy Ray and some riffle , both of them will use some Action card that let's them move like double their spaces or more (I wasn't counting at the time)

I'm using Break, a deck with 9 creatures (3 Chaos Sorcerors, and 6 2AP cost creatures that have 2 or 3 TP and are tech OK) I've been trying to get one Sorceror out and hit both of them with Gizonde and Razonde, but it doesn't seem to help much, neither does any of the Ra level techs, even if I destroy all their equipped items, they just pop right back up, and none of my Pierce deck's creatures survive long enough to do enough damage.

Any hints or help would be much appreciated. ^_^

-STE-
01-11-2004, 07:16 AM
Try this:
move on the right or left angle and put a monster up and right to your character. Silfer kill herself with her stupids weapon attack Kranz with tech.

psojohndoe2
01-11-2004, 07:34 AM
I have funny luck. I think this is the third time I posted here for help in a battle... And every time, RIGHT after I post that I could use a hint or help, I win it. -_-

Got lucky I guess, my Chaos Sorceror hit Sil'fer for like 10 dmg, and she died the turn after from Steady Damage from the Cross Scar ^_^ and after that, Kranz was no match.

I guess, in advance I should ask for help on Arkz last boss, because well... If I ask now, i'll beat it on the first try probably, heh.

Thanks though.

psojohndoe2
01-11-2004, 08:33 AM
Sorry for the double post.

Anyone have any deck builds for all the last bosses? I'ved managed to beat the Hunter-side and Arkz-side last bosses, but I need a bit more of a robust deck build to beat the final boss ^_^; I got it down to 14HP... Then it started summoning Guard Creatures, with 20 HP... At first, a Baranz and Epsilon (Which each had about 20HP), once I killed the Baranz, it spit out a Mericarol, and once I finished the Mericarol, it spit out a Crimson Assasin. I almost had it, had about 6 HP left or so, but the Crimson got me, when I had a bad hand. ^_^