View Full Version : blade dance
punkasssss
03-27-2004, 01:47 PM
anyone noticed that the blade dance is supposed to do Double Insanity, but it actually does steady damage?
Disonence
03-27-2004, 07:54 PM
i hate blade dance i hadnt used it for a while i think it does double damage and it hurts u by taking 1 hp away from u i belive or it takes 1 hp from the blade dance
Arislan
03-27-2004, 08:35 PM
It's yet another stupid mistake from the crack minded ST translators. The JP version has it correct as Steady Damage. There are numerous other examples of this same thing throughout other cards (Flat Land anyone?)
Getintothegame
03-27-2004, 09:55 PM
On 2004-03-27 18:35, Arislan wrote:
It's yet another stupid mistake from the crack minded ST translators. The JP version has it correct as Steady Damage. There are numerous other examples of this same thing throughout other cards (Flat Land anyone?)
I wonder if they will patch that sometime... Or change the description, but I'm pretty sure ST cannot change descriptions of cards. They are built in the disk.
Pancake
03-27-2004, 10:11 PM
I thought that the changed the cards on some characters though?
Arislan
03-28-2004, 12:48 AM
They changed stats of the characters, not the abilities themselves. The stats are stored in some kind of array that is separate from the main description. The array is loaded to RAM, so it can easily be altered to suit Sega's needs. The descriptions however, are just read as strings from files on the disk themselves.
Sega could theoretically alter them, but it would require a server-side patch to check for specific card IDs every time a request for description data is accessed, which is normally client-side. Basically, it's much too much for Sega to do, and would cost them dearly in terms of bandwidth and server load.
punkasssss
03-28-2004, 01:11 PM
Is there a list anywhere of the errors on cards adn what they really do?
Webapprentice
03-28-2004, 07:41 PM
On 2004-03-27 22:48, Arislan wrote:
Sega could theoretically alter them, but it would require a server-side patch to check for specific card IDs every time a request for description data is accessed, which is normally client-side. Basically, it's much too much for Sega to do, and would cost them dearly in terms of bandwidth and server load.
It means Sonic Team needs to learn how to program better. Or get better QA. Who QAs these games?!
They should look at Magic: The Gathering Online for how to implement a decent card game infrastructure.
Zinger314
03-28-2004, 10:31 PM
On 2004-03-28 17:41, Webapprentice wrote:
It means Sonic Team needs to learn how to program better. Or get better QA. Who QAs these games?!
They should look at Magic: The Gathering Online for how to implement a decent card game infrastructure.
Erm..I don't know if you've played MTGO recently, but there are problems with it, so I wouldn't use it in a comparison just yet...
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