psojohndoe2
04-03-2004, 03:14 PM
Deck:
Creature: 12
-----------------------------------
3x Claw
2x Rag Rappy
2x Recon
3x Saint Rappy
2x 7-point-creature-of-your-choice
----------------------------------
Action: 9
----------------------------------
3x Kamikaze Attack
6x Defense Cards Of Your Choice.
----------------------------------
Assist: 4
----------------------------------
1x Dice+1
1x Dice Fever
1x Legacy
1x Reqiuem
As you note, that's only 25 cards. The 5 remaining cards you can use to customize this deck.
Recommended Cards:
----------------------------------
Attack=6, to help your 1pt creatures do some damage, before they die.
Bequeath, Dice+1, Dice Fever,, Reqiuem, Legacy. All of these can help raise your chances of getting higher dice.
Exchange. If you set Dice Fever, you'll roll a 5/5, allowing you to play the extra 1 or 2 creatures you need for Legacy, then playing Exchange to take your Attack Dice for your Defense, so you can have a total of 9 points to play with.
More defense cards, especially ones that can block stuff like Paralysis Death, Frozen Death, Megid, Major Death, so when you DO have your 7 point creature out, it won't get killed by something like that, as most 7 pointers have way high HP http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif
Techs. If you're 7 point creature is going to be used for casting techs, you'll need to have some in your deck http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif
Snail's Pace. This'll help keep those pesky Hunters away from you long enough to get your 7 point creature out.
Anyways, this deck is made SPECIFICALLY to allow you to play your 7 point creature, while keeping the enemy at bay. Even if you can't get your 7 pointer out within 10 turns or so, you can still push the enemy around (1pt creatures + Attack=6, or Saint Rappy), as well as what you decide to use for the 5 cards you chose to put in there.
Suggest Story Characters:
Memoru. She can help with her Snatch ability http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif
Ohgun. His Contact Halfguard is always great.
K.C. His range allows for great back up, toss a Attack=6 out, and he can hit for 6, from 3 blocks away http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif
Hope this helps those wanting to use their pretty 7 pointers. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif This doesn't work well for Hunters, because chances are you'll lose half your HP before pulling out your 7 pointer, due to losing HP when your weapon breaks. The only Heroside SC this can work for is Guykild, with his Elude ability.
<font size=-1>[ This Message was edited by: psojohndoe2 on 2004-04-03 13:15 ]</font>
Creature: 12
-----------------------------------
3x Claw
2x Rag Rappy
2x Recon
3x Saint Rappy
2x 7-point-creature-of-your-choice
----------------------------------
Action: 9
----------------------------------
3x Kamikaze Attack
6x Defense Cards Of Your Choice.
----------------------------------
Assist: 4
----------------------------------
1x Dice+1
1x Dice Fever
1x Legacy
1x Reqiuem
As you note, that's only 25 cards. The 5 remaining cards you can use to customize this deck.
Recommended Cards:
----------------------------------
Attack=6, to help your 1pt creatures do some damage, before they die.
Bequeath, Dice+1, Dice Fever,, Reqiuem, Legacy. All of these can help raise your chances of getting higher dice.
Exchange. If you set Dice Fever, you'll roll a 5/5, allowing you to play the extra 1 or 2 creatures you need for Legacy, then playing Exchange to take your Attack Dice for your Defense, so you can have a total of 9 points to play with.
More defense cards, especially ones that can block stuff like Paralysis Death, Frozen Death, Megid, Major Death, so when you DO have your 7 point creature out, it won't get killed by something like that, as most 7 pointers have way high HP http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif
Techs. If you're 7 point creature is going to be used for casting techs, you'll need to have some in your deck http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif
Snail's Pace. This'll help keep those pesky Hunters away from you long enough to get your 7 point creature out.
Anyways, this deck is made SPECIFICALLY to allow you to play your 7 point creature, while keeping the enemy at bay. Even if you can't get your 7 pointer out within 10 turns or so, you can still push the enemy around (1pt creatures + Attack=6, or Saint Rappy), as well as what you decide to use for the 5 cards you chose to put in there.
Suggest Story Characters:
Memoru. She can help with her Snatch ability http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif
Ohgun. His Contact Halfguard is always great.
K.C. His range allows for great back up, toss a Attack=6 out, and he can hit for 6, from 3 blocks away http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif
Hope this helps those wanting to use their pretty 7 pointers. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif This doesn't work well for Hunters, because chances are you'll lose half your HP before pulling out your 7 pointer, due to losing HP when your weapon breaks. The only Heroside SC this can work for is Guykild, with his Elude ability.
<font size=-1>[ This Message was edited by: psojohndoe2 on 2004-04-03 13:15 ]</font>