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Arislan
04-10-2004, 02:50 PM
Characters
Rufina- AP rises by double Action card, not double her AP.
Orland- AP rises equal to number of Sword type items on your team divided by 2.

Items
Blade Dance- No Double Insanity, has "Steady Damage- Before each turn, the Story Character who equips this card loses 1 HP."
Berdysh- Must be a Hunter Humanoid, not or.
Red Slicer- Opponent, not opponent attacker.
Black King Bar- Opponent, not opponent attacker.
Heaven Punisher- Gun Type, not Sword Type.
Holy Ray- No Enemy Bonus.
Samba Maracas- Gun Type, not Sword Type.
Dremaga- Should be "Dreamaga".
EGM- 9 EX Bonus, not 6.

Enemies
Gulgus- Equal to, not equal to half.
Gibbles +- MV set to 1 for 6 turns, not permanently.
Guil Shark- +2 AP for each other Guil Shark, not +1.
Govulmer- 1 space to left and right, not all around.
Death Gunner- 1 space to left and right, not all around.

Action
Split Boost- Should be "Spirit Boost".
Mighty Knuckle- Actually remaining ATK x 1.5.
Ghost Blast- AP gain is equal to own cards destroyed divided by 3.
Assault- AP is equal to 5 minus number of own cards on field.
Hand Break- No Hand Disrupter

Assist
Flatland- Actual description is: User of this card may place Enemy cards on any square desired.

<font size=-1>[ This Message was edited by: Arislan on 2004-04-21 15:56 ]</font>

Alisha
04-10-2004, 03:49 PM
hand break-the carnage inclined works but hand disrupter does not
assault- 5 - the number of cards you have on the field
ghost blast- i believe it should say 1/3
possibly red daggars but im not sure because the description is really confusing



<font size=-1>[ This Message was edited by: Alisha on 2004-04-10 13:50 ]</font>

stonefish
04-10-2004, 03:51 PM
Ghost Blast: the cards states that you gain ap equal to your own items or creatures destroyed. The ap gain is actually what's listed in the pso world database--- Damage is increased by current number of own cards destroyed divided by 3.

Lede
04-12-2004, 06:23 AM
Another is Kaladbolg, it says AC unable, but you are indeed able to use action cards with it, and hand break does work, you may need to check again,

also with barble it says you lose 1 hp when it dies, but you acutally lose 3.

Arislan
04-12-2004, 09:45 AM
Yes, hand break does work, it's just that one of the abilities listed on the card doesn't. It simply isn't there in actuality.

Skorpius
04-12-2004, 09:55 AM
Mighty Knuckle - It instead multiplies your current ATK roll by 1.5 and adds that to your AP
Patience - +5HP, not +6
Almost all Stall abilities - Directly one square to it's frontt/back/left/right, not around it



<font size=-1>[ This Message was edited by: Skorpius on 2004-04-12 07:59 ]</font>

Arislan
04-12-2004, 11:08 AM
Actually, the stall abilities usually are all around it. Patience's stats vary online nad off. Off it's 6, On it's 5. Cost 3 Offline, Cost 2 Online (although on the US you need 3 DEF to use it, but it only takes 2 points)

Mixfortune
04-12-2004, 12:16 PM
On 2004-04-12 07:55, Skorpius wrote:
Mighty Knuckle - It instead multiplies your current ATK roll by 1.5 and adds that to your AP

<font size=-1>[ This Message was edited by: Skorpius on 2004-04-12 07:59 ]</font>


I'm fairly certain Mighty Knuckle takes the remaining ATK and adds it to your AP, and adds another 1 AP on top of that. -3 to Story Characters. I will look into this with a 9 dice roll offline and online.

Arislan
04-12-2004, 01:11 PM
ATK x 1.5, with weak point.

Mixfortune
04-12-2004, 01:27 PM
Okey dokey then http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime1.gif

KIRBYSIM
04-12-2004, 02:17 PM
Gifoie - the card says that it does damage to the story character as well as the item you aimed for if the story character has 3 or more items equipped. In actuality, however, only the story character will be damaged.

Arislan
04-12-2004, 02:21 PM
No, Gifoie is a Heavy Pierce. It goes through items if the enemy has 3 cards equipped. You attack the item, but it directly damages the character instead. Not quite a miistake, but badly worded.

Skorpius
04-12-2004, 02:43 PM
On 2004-04-12 09:08, Arislan wrote:
Actually, the stall abilities usually are all around it. Patience's stats vary online nad off. Off it's 6, On it's 5. Cost 3 Offline, Cost 2 Online (although on the US you need 3 DEF to use it, but it only takes 2 points)

About Stall: USUALLY, yes, but not on Dark Gunner and GoVulmer, which stat the normall "one block from" deal, when it isn't true.
About Patience: I need to print out any recent errata list...

Arislan
04-12-2004, 03:09 PM
Both of those actually state in the JP version that it's to the left and right, not around. How you can tell which direction a Death Gunner is facing, I'm not sure... Others state all around, these would be more translation errors, you're right.

HairyGoat
04-12-2004, 10:21 PM
Apparently, the double cannon loses however much hp you attack with. ex 6 damage=6 hp lost. That sucks...it doesn't say anyting about that on the card

Arislan
04-12-2004, 10:31 PM
Well, it does say it does damage to all cards around it, probably includes itself as well. I'll check it out on my own Double Cannon, see if I can bring up anything.

HairyGoat
04-12-2004, 10:32 PM
Oh that makes sense. I would check it but I just logged off. It probably does say something like does damage to all cards including itself. At least it lasts a good 3 turns

It says that it does damage to all cards around, opponent or ally so I guess that means it does damage to itself too.



<font size=-1>[ This Message was edited by: HairyGoat on 2004-04-12 20:35 ]</font>

Stricker
04-13-2004, 06:59 AM
Gulgus: The copy is not by 1/2 like poufully. Its a complete copy. The card is awesome really.

Alisha
04-13-2004, 05:07 PM
On 2004-04-13 04:59, Stricker wrote:
Gulgus: The copy is not by 1/2 like poufully. Its a complete copy. The card is awesome really.



yes gulgus + duel strike rules!


edit: hey mods do you think we could get a sticky on this?



<font size=-1>[ This Message was edited by: Alisha on 2004-04-13 15:09 ]</font>

Arislan
04-14-2004, 12:32 AM
I'll be going through the entire list within the next few days. At that point a guide will be put up, along with the card descriptions being changed separately, at which point this being stickied won't matter too much. But posting them till this work gets done (gonna be a good 10-12 hours total work) is goign to help tremendously.

Stricker
04-14-2004, 02:03 PM
On 2004-04-13 15:07, Alisha wrote:

yes gulgus + duel strike rules!




O.O You reveiled my brothers combo!! NOOOOOOOO!

Skorpius
04-15-2004, 11:00 AM
http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime1.gif Reminds me!
Combo on Miginum says "Gains AP" but instead it gains TP

Arislan
04-15-2004, 01:38 PM
There's another mistake for ST! When I get through all these cards, it'd be really interesting to know what *percentage* of cards are mistranslated. At the moment, it's looking like over 10% of the cards have mistakes of some type in it.

Castoth
04-15-2004, 02:53 PM
Whoa, whoa, whoa! Gulgus actually copies the exact same AP/TP as that of the opponent it attacks instead of 1/2?! O_O

Time to make a Gulgus deck.

Alisha
04-15-2004, 03:58 PM
On 2004-04-15 12:53, Castoth wrote:
Whoa, whoa, whoa! Gulgus actually copies the exact same AP/TP as that of the opponent it attacks instead of 1/2?! O_O

Time to make a Gulgus deck.


yes its hilarious to see gulgus owning like indi's and delbiters critcal also works well since most of the big monsters ap is roughly half there hp

Skorpius
04-15-2004, 07:11 PM
In realistic terms, Gulgus is lame. I used it fror quite some time previously, once i learned it had full copy back when i was around CLv20 or so. The probelm is, most creatures/items you'll face against only have 0-3 AP, and 6 HP <.<
Gulgus is situational, and not very reliable.

Does anyone know if um...the one Major Slayer one (Barble or Bartle, i get them mixed up) actually works? I remeber it not working on 8HP creatures like Bulclaw -.-

Alisha
04-16-2004, 04:13 PM
he works but not well since he only has 3 base ap and if he wasnt working on buclaw it could be that he has high rank slayer and not major slayer

Arislan
04-16-2004, 07:35 PM
Bartle has Major Slayer, and as far as I can tell, it works just fine. Not sure what would have happened that would have disabled it's ability.

Skorpius
04-17-2004, 06:04 AM
Chaos Bringer+
Says it gains 1 MV per kill, but it instead gained MV equal to half the number of enemies destroyed in an attack. I'm not sure if this is an online errata or not, but something that isn't correct ;x

Arislan
04-17-2004, 11:17 AM
Interesting, both the JP and English are in agreement, it should be 1 MV per kill. I'll have to test this one out and see what happens. It really shouldn't be changed online, it was never mentioned in the Card Revolution on Sega's site, so I'm not sure why the effect would be different.

jeffersonfan
04-17-2004, 12:33 PM
Hildeblue doesn't do what it says bout the attack points, and the sinow zele thing doesn't double splits attack action but theres probably something i missed bout that.

Arislan
04-17-2004, 12:44 PM
Hildeblue gains AP equal to your current dice bonus x 2.
Any action card used with Sinow Zele doubles it's AP value. So if it's a Slash, it does +4 AP, a Heavy attack would do +10.

Skorpius
04-17-2004, 03:17 PM
Well, I havent tested the bringer offline, but I guess I could do that now :tests:

Alisha
04-17-2004, 03:52 PM
On 2004-04-17 04:04, Skorpius wrote:
Chaos Bringer+
Says it gains 1 MV per kill, but it instead gained MV equal to half the number of enemies destroyed in an attack. I'm not sure if this is an online errata or not, but something that isn't correct ;x



it could be that if he destroys mutiple enemies in 1 attack he still gains only 1 mv(much like POL would only gain 1 ap)its hard to say because when i have him out i always have stamina out as well

id also like to point out that i think the card Combois wrong i set 3 rag rappies in 1 turn and it only added 2 ap wich leads me to believe it just gives the effect of group but since its called focused assault it can stack with group monsters but even so it sucks unless you have a team group deck so if both players have 3 dimmenians it should add 5 ap


<font size=-1>[ This Message was edited by: Alisha on 2004-04-17 14:09 ]</font>

Arislan
04-17-2004, 04:41 PM
Combo works off of how many *combo* cards you use in a turn, not how many cards you use it with.



<font size=-1>[ This Message was edited by: Arislan on 2004-04-17 14:41 ]</font>

SadRabbit
04-17-2004, 05:47 PM
Rufina- Card text states that Rufina's AP is doubled for each action card used instead of her actual ability, Action x2.

Earthquake- This card simply does not do what it says it does.

Guil Shark- Gains 2 AP for each other Guil Shark on the field not 1.

Land Price- Card text and PSOworld description differ, I dont know which one is correct. Maybe I'm confused.

Seal- Wording is unclear, maybe if they just took out the "etc." It would be nice if someone could make a list of all permanent abilities this card does not negate.

Dice Fever- ST neglected to add the text about this card being broke as heck and totally unbalancing about a dozen other cards.

<font size=-1>[ This Message was edited by: SadRabbit on 2004-04-17 15:53 ]</font>

Arislan
04-17-2004, 06:05 PM
Rufina- Oops. Another ST mistake.

Earthquake- No idea what it does offline, it was fixed for online use. This would be a bug, not a translation mistake.

Guil Shark (and other Group cratures)- They gain AP for themselves existing as well, hence the +2 AP effect you're seeing. The group ability just doesn't activate till another Group creature that applies to it is on the field.

Seal- Any card text that normally function on a card is negated while being attacked by this card. So no "Return", "Action Disrupt" or the like work at all.

Flat Land- The site description is correct. This is the single biggest mistake ST made on any card.

Dice Fever- The text isn't there on the JP version either, so likely a ploy by ST to slip in a game breaking card under our noses.

Getintothegame
04-17-2004, 07:09 PM
If I remember right, I think Earthquake attacked everything with -99 before. That was not what it was supposed to do. =P

Skorpius
04-17-2004, 10:33 PM
CB+ is a context misunderstanding. "If it kills an opponent" could be seen as every kill, or as a kill per attack. I realised this morning that it was just a clarification issue.
Guil Shark (and other Group cratures)- They gain AP for themselves existing as well, hence the +2 AP effect you're seeing. The group ability just doesn't activate till another Group creature that applies to it is on the field.
Guil Shark says "excluding itself"

Arislan
04-18-2004, 12:55 AM
Heh, just looked at Guil Shark, and you're absolutely right. exludes self, and + 2. Another mistake. Generally does go for the rest though. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif

Skorpius
04-18-2004, 08:30 AM
I'm not sure, but the wording on Orland is strange. It says that damage delt in a physical attack is effected by the bonus, but instead, he gains AP. I know this because I had used Samba Maracas (anoth thing, told later) with a couple of daggers, and his AP only increased by the number of ITEMS he had, nothing more.

Samab Maracas state "Sword Type Item". I'm not sure how they act offline or on, but it sure is strange -.-

Arislan
04-18-2004, 01:52 PM
Oranlds AP goes up according to the number of Sword Items on your team, not the entire field. So a double mistake there.

Samba Maracas are Gun Type, another mistake.
And for the record, Heaven's Punisher is listed in the US version as a Sword as well, and it's most definitely a gun.

Skorpius
04-18-2004, 03:04 PM
Time to edit the first post in this topic? you should update that list ;P

Arislan
04-18-2004, 03:54 PM
I think I have all the mistakes fixed for the weapons. Doesn't mean they shouldn't still be reported, I may be wrong, but I did go through and get a ton of them.

Skorpius
04-18-2004, 05:59 PM
Toy Hammer- Actually Dice roll minus 2.
The card says this online, so i think it was fixed ;p

Arislan
04-18-2004, 10:22 PM
Wait, they changed a description online? Can you get me a screen? If ST has this ability, it changes quite a few fundamental things about the game, *and* enables them to do quite a few things I didn't think was possible before. If possible, get one before playing and after, since the English version seems to only follow online changes after the card is played.

Getintothegame
04-18-2004, 10:48 PM
I'll check.

EDIT: No change.

<font size=-1>[ This Message was edited by: Getintothegame on 2004-04-18 20:51 ]</font>

Skorpius
04-19-2004, 04:25 AM
March of the Meek / Giant Garden
These say that they "Add 2 AP" to thier targets, when this is not true. Both were used with mags on the field, and nothing gaind AP at all. What these assists actually do is add to physical damage.

Alisha
04-19-2004, 07:28 PM
please tell me how dice fever is a game breaking card >.>

Skorpius
04-19-2004, 11:40 PM
H&S, Gibarta, Rabarta, Soul Eater (with D+1) Herrisan Battle Fan, Sonic Knuckle, Bind, Visk/L&K (with D+1), Arlan, Del D, El Rappy, Toy Hammer...

EJ
04-19-2004, 11:49 PM
On 2004-04-19 02:25, Skorpius wrote:
March of the Meek / Giant Garden
These say that they "Add 2 AP" to thier targets, when this is not true. Both were used with mags on the field, and nothing gaind AP at all. What these assists actually do is add to physical damage.



I never tried it with mags but I know it adds two with creatures on the field. I have try this several time and find that it add 2 AP during those turn to my creatures

Skorpius
04-20-2004, 04:34 AM
I've seen it add the AP to creatures and weapons, only during the act phase ._ .

Arislan
04-20-2004, 05:57 AM
Yeah, it seems to be an act phase only thing. Shouldn't make that uch of a difference, since you're not affecting anything with an altered AP outside of the act phase.

/edit Updated the full list on page 1, all the items should be fully finished now, and the DB is updated to match. Any other mistakes or DB errors, let me know! I'l start through the enemies as soon as I can get the will together.


<font size=-1>[ This Message was edited by: Arislan on 2004-04-20 06:06 ]</font>

Skorpius
04-21-2004, 06:18 AM
On 2004-04-18 20:22, Arislan wrote:
Wait, they changed a description online? Can you get me a screen? If ST has this ability, it changes quite a few fundamental things about the game, *and* enables them to do quite a few things I didn't think was possible before. If possible, get one before playing and after, since the English version seems to only follow online changes after the card is played.


Actually, it was changed totaly for the US version:
Online (http://img12.photobucket.com/albums/v31/Snapshots/Episode%203/ToyHammer1.png)
Offline (http://img12.photobucket.com/albums/v31/Snapshots/Episode%203/ToyHammner2.png)

Kurosatsu
04-21-2004, 04:41 PM
i'm sure this goes here since for some reason the G-Assassin Sabers are now T-Assassin Sabers

Mixfortune
04-21-2004, 04:59 PM
Black King Bar- Machine Influence
"This item temporarily loses 2 AP if the opponent attacker is a Machine creature"

Ambiguous wording. Black King Bar does 2 less physical damage against Machine creatures, and takes 2 more physical damage from Machine creatures.


Red Slicer- Native Influence
Same thing as Black King Bar, except with Native creatures.

Getintothegame
04-21-2004, 05:00 PM
On 2004-04-21 04:18, Skorpius wrote:

On 2004-04-18 20:22, Arislan wrote:
Wait, they changed a description online? Can you get me a screen? If ST has this ability, it changes quite a few fundamental things about the game, *and* enables them to do quite a few things I didn't think was possible before. If possible, get one before playing and after, since the English version seems to only follow online changes after the card is played.


Actually, it was changed totaly for the US version:
Online (http://img12.photobucket.com/albums/v31/Snapshots/Episode%203/ToyHammer1.png)
Offline (http://img12.photobucket.com/albums/v31/Snapshots/Episode%203/ToyHammner2.png)



>.>;; What's different?

Online : "During a physical attack, gain AP equal to the dice roll - 2"

Offilne : "During a physical attack, gain AP equal to the dice roll - 2"

Arislan
04-21-2004, 05:57 PM
I made a bit of a mistake... When I was checking the descriptions against one another, I accidentally used the JP version English desriptions instead of the US English descriptions. Fixed the list and DB to reflect this.

Alisha
04-21-2004, 06:37 PM
On 2004-04-19 21:40, Skorpius wrote:
H&S, Gibarta, Rabarta, Soul Eater (with D+1) Herrisan Battle Fan, Sonic Knuckle, Bind, Visk/L&K (with D+1), Arlan, Del D, El Rappy, Toy Hammer...


oh please thats like saying dice+1 is broken to
why dont you just add megid and critical while your at it

Skorpius
04-21-2004, 08:23 PM
Sure thing. I'm not agreeing with this, only stating what others are saying. All I say is, use Rich or some 1 cost assists that can overwrite it without causing too much of advantage.

Malkavian
04-27-2004, 12:10 PM
The Chain Sawd is really this?
Ability Trap
During battle, temporarily prevent an opponent character from using any special ability. Action cards can be used normally. This effect ends when the battle ends. Abilities like Guard Creature, Rampage, Pierce, etc. that apply before the battle begins are unaffected.

Heavy Item
The SC who equips this card uses two action points to move one block.

Major Slayer
Inflicts 1.5x damage when attacking characters with eight or more HP. No effect on Story Characters

My memory is failing or something's wrong. I thought it was Big Swing instead of Heavy Item. Also Ability Trap more Major slayer all in one seems abusive and strange having sealed j sword with that ability and worse stats.

Arislan
04-27-2004, 01:39 PM
Yep, it's heavy item.

Malkavian
04-28-2004, 08:07 AM
Yeah, sorry. I guess I had read the other description somehwere then http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime2.gif

Malkavian
04-28-2004, 08:44 AM
Someone has madam's umbrella +?
I have seen 3 different descriptions of it and I dunno which to believe...One says it sets MV=1 to all characters around it excluding the equipper.
Another says the same with mv=2. And another says with it equipped you can move left or right 2 spaces for 1 cost.

Ezellaur
04-28-2004, 11:25 AM
Just a question. They may have omitted this, or I might just be missing something. I equipped a C. Bringer's Rifle last night, and ended up not being able to use Attack AC cards on it. I didn't read anywhere on the card that Attack AC was disabled. I initially figured that maybe Action Disrupter also disallowed the Rifle to use AC cards, but then I realized my other Action Disrupter saber (Don't feel like spelling it out) can use AC cards. Can someone help me with this?

Skorpius
04-28-2004, 12:56 PM
C Bringer's Rifle only has a Yellow Action Card bar, meaning that it is ONLY Tech OK

Arislan
04-29-2004, 02:11 AM
Madams Umbrella + sets MV to 2 for all characters to the left and right of equipper. Somehwere in the middle of all 3 of those. ^_^

SadRabbit
05-05-2004, 11:35 PM
AP absorbtion says some weird stuff about tech block or whatever but I don't believe it effects techs at all.

Arislan
05-05-2004, 11:52 PM
It doesn't block techs, another mistake. It increses damage of all techs by 2.

SadRabbit
05-09-2004, 10:46 PM
Ok there are some more.

Punch guard says that it lowers AP but it also reduces TP of spells with rampage.

I've also noticed that Chaos Bringer sets move to 1 and not to the listed 2.

I also noticed a very disturbing bug with counter. It seems that if you use counter on an item that will be hit by an SC action card like virus or punishment the SC that used it will take double damage back. In a match I used counter on the one item on the field that would be hit by punishment and my opponents SC took 14 damage, effectivly ending the match. I also had virus deal 8 damage back to me when the COM countered it. This is seriously nasty and further unbalances an already unfair defense card.

Skorpius
05-10-2004, 12:25 PM
I'm surprised those weren't listed :|
- Simple is messed up, it doesn't work like it says. I think it shuts off Fixed Range, not adding it, but rather allowing..Stella..to Slash.

Aziangangster
05-11-2004, 08:30 PM
On the Cbringer Rifle i believe it does says Ac unable.

Skorpius
05-11-2004, 10:44 PM
On 2004-05-11 18:30, Aziangangster wrote:
On the Cbringer Rifle i believe it does says Ac unable.


It isn't AC Unable, as it can use only Tech Action Cards :|

HC82
05-22-2004, 04:15 PM
This is useful information, so I'm going to give it a bump up.

Kuea
05-23-2004, 05:32 AM
wow

they made all these mistake?

prof_frost
05-28-2004, 11:05 AM
anythig that has return says recover in battle

Aiya
05-29-2004, 10:11 PM
I used Orland (offline) with a Black king Bar with the combo as follows, HPattack,SWattack and Stab. I attacked Reiz directly and she defended with wall (no assist cards or creatures were in play). When this attack was finnished, My weapon recieved 8 or 9 dammage. The same thing is also with Chain sawd (Sorry that name was changed to CHAIN SWORD). None of the cards used say anything about this!

Aiya
06-08-2004, 03:21 PM
On 2004-04-10 12:50, Arislan wrote:
Characters
Rufina- AP rises by double Action card, not double her AP.
Orland- AP rises equal to number of Sword type items on your team divided by 2.

Items
Blade Dance- No Double Insanity, has "Steady Damage- Before each turn, the Story Character who equips this card loses 1 HP."
Berdysh- Must be a Hunter Humanoid, not or.
Red Slicer- Opponent, not opponent attacker.
Black King Bar- Opponent, not opponent attacker.
Heaven Punisher- Gun Type, not Sword Type.
Holy Ray- No Enemy Bonus.
Samba Maracas- Gun Type, not Sword Type.
Dremaga- Should be "Dreamaga".
EGM- 9 EX Bonus, not 6.

Enemies
Gulgus- Equal to, not equal to half.
Gibbles +- MV set to 1 for 6 turns, not permanently.
Guil Shark- +2 AP for each other Guil Shark, not +1.
Govulmer- 1 space to left and right, not all around.
Death Gunner- 1 space to left and right, not all around.

Action
Split Boost- Should be "Spirit Boost".
Mighty Knuckle- Actually remaining ATK x 1.5.
Ghost Blast- AP gain is equal to own cards destroyed divided by 3.
Assault- AP is equal to 5 minus number of own cards on field.
Hand Break- No Hand Disrupter

Assist
Flatland- Actual description is: User of this card may place Enemy cards on any square desired.

<font size=-1>[ This Message was edited by: Arislan on 2004-04-21 15:56 ]</font>


What about Chaos Bringer? It doesn't gain attack unless it is on the field! The card description says that it gains 2 attack for every ally Item or Creature destroyed. This makes you asume that it is still gaining attack while it is in your deck during battle.

Arislan
06-08-2004, 06:20 PM
What about Chaos Bringer? It doesn't gain attack unless it is on the field! The card description says that it gains 2 attack for every ally Item or Creature destroyed. This makes you asume that it is still gaining attack while it is in your deck during battle.

I have only one thing to say to this...

http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_nono.gif



<font size=-1>[ This Message was edited by: Arislan on 2004-06-08 16:23 ]</font>

Malkavian
07-31-2004, 09:51 AM
I hope I don't go against the rules for bumping this.
In this site card database says Final Impact has 6 HP when it should say 5?
And Guilty Light says it has 1 AP when is 0?



<font size=-1>[ This Message was edited by: Malkavian on 2004-07-31 08:38 ]</font>

Arislan
07-31-2004, 09:43 PM
I'll make an executive decision on this and just say good job. ^_^ Anyone else finds mistakes on cards or possibly in the DB (although a site related thread would be better for that) feel free to post it here, regardless of time.

That does NOT however, mean you can spam this topic out of bump time. You will still be flogged for that.

Dazmaster75
08-12-2004, 05:05 PM
What about Creinu?

I don't get her HP Assist. It says it helps your ally's cards surrounding her, but it doesn't work, AND it give her own monsters 1HP. Is it just badly worded?

Ryna
08-24-2005, 06:32 AM
Migium: During an attack, this card gains TP equal to the number of Hidoom on the field.

Lew
10-05-2005, 10:19 AM
On 2004-08-12 15:05, Dazmaster75 wrote:
What about Creinu?

I don't get her HP Assist. It says it helps your ally's cards surrounding her, but it doesn't work, AND it give her own monsters 1HP. Is it just badly worded?


creinu heals all of her creactures by 1 if they are damaged, as far as i know it only heals her creatures not her ally's creatures/items

Louis
09-01-2006, 04:51 PM
Govulmer reduces the target's AP by three, not to zero.

Virgo04
09-19-2006, 07:53 PM
Counter- Says it can reflect a Physical and Technical Attack, yet it has no yellow bar at the top.

MystikX
10-15-2006, 02:14 PM
Here's one for the record books: Justy-23ST. It's pretty much the same problem with Red Slicer/Black King Bar.

Also, Defender can't be used on yourself, just Ally only like Protection.

<font size=-1>[ This Message was edited by: MystikX on 2006-10-15 12:16 ]</font>