View Full Version : Is Anti useless in Ult?
DurakkenX
05-14-2004, 08:05 AM
I think it is cuz there isn't anything that gives you the chance to use it. Everything that you needed it for on all the other difficulties just use megid now. Sure shock, but hardly ever does someone get shocked and noone else does
Siris
05-14-2004, 08:55 AM
I use it regularly in ULT. I guess it just depends on what area you go to. If I equip right I won't need it but, other people can also benefit from it. There are a few places with POISON and quite a few with SLOW, those seem to be the main ones I ANTI.
DezoPenguin
05-14-2004, 10:30 AM
I don't find it any less useless than anywhere else. Actually, it's a little more useful, becuase it's actually worth it to get rid of Confuse and Slow while on lower levels Slow, especially, can just be played through without trouble.
No comment on its online use, since I'm not there.
Siris
05-14-2004, 10:50 AM
On 2004-05-14 08:30, DezoPenguin wrote:
I don't find it any less useless than anywhere else. Actually, it's a little more useful, becuase it's actually worth it to get rid of Confuse and Slow while on lower levels Slow, especially, can just be played through without trouble.
No comment on its online use, since I'm not there.
It's the same as far as the areas go, the only difference is that you can ANTI other people in addition to yourself.
Sharkyland
05-14-2004, 01:30 PM
Anti.6 cures slow... anti.7 cures freeze.
gream-green
05-14-2004, 02:20 PM
I use it all the time on Ult. and find it very useful on all difficulties, the last thing I am worried about is getting poisoned though...It is very nice to be able to heal, shock, slow, paralysis and confuse as well as freeze if you are luck enuff to have 7. Sol's work well also, I dunno definetly not useless.
Rainbowlemon
05-14-2004, 02:34 PM
Hardly anyone gets shocked? Try playing a few Central Control Mountain runs http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif Yea, I find Anti extremely useful, especially on Mines and Ruins where there are quite a few confuse traps scattered here and there.
Siris
05-14-2004, 02:55 PM
On 2004-05-14 12:34, Antimony wrote:
Hardly anyone gets shocked? Try playing a few Central Control Mountain runs http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif Yea, I find Anti extremely useful, especially on Mines and Ruins where there are quite a few confuse traps scattered here and there.
lol Oh yeah, shock sucks in CCA!
lain2k3
05-14-2004, 03:14 PM
Dude, what the fuck were you on when you made this poll?
Zinger314
05-14-2004, 03:22 PM
On 2004-05-14 11:30, Sharkyland wrote:
Anti.6 cures slow... anti.7 cures freeze.
Wrong. Anti 5 cures Slow. Anti 6 cures Jellen/Zalure (Which is pointless...what enemy can cast Jellen and Zalure?)
lain2k3
05-14-2004, 03:31 PM
On 2004-05-14 13:22, Zinger314 wrote:
On 2004-05-14 11:30, Sharkyland wrote:
Anti.6 cures slow... anti.7 cures freeze.
Wrong. Anti 5 cures Slow. Anti 6 cures Jellen/Zalure (Which is pointless...what enemy can cast Jellen and Zalure?)
Migium, half the classes in the game in battle mode.
Hrith
05-14-2004, 03:33 PM
On 2004-05-14 13:22, Zinger314 wrote:
On 2004-05-14 11:30, Sharkyland wrote:
Anti.6 cures slow... anti.7 cures freeze.
Wrong. Anti 5 cures Slow. Anti 6 cures Jellen/Zalure (Which is pointless...what enemy can cast Jellen and Zalure?)
Sinow Spigell, Sinow Zele, Migium, Hidoom, Gi Gue.
lain2k3
05-14-2004, 03:38 PM
Im pretty sure its only migium, hidoom only does damage.
Hrith
05-14-2004, 03:39 PM
On 2004-05-14 13:38, lain2k3 wrote:
Im pretty sure its only migium, hidoom only does damage.
one does Zalure, the other does Jellen.
lain2k3
05-14-2004, 03:41 PM
On 2004-05-14 13:39, Kef wrote:
On 2004-05-14 13:38, lain2k3 wrote:
Im pretty sure its only migium, hidoom only does damage.
one does Zalure, the other does Jellen.
Offline migium does both j/z, hidoom does damage. I've never been hit by an online one, is it different?
Uncle_bob
05-14-2004, 04:22 PM
One of them is like the "support force", using J/Z on you and healing the other one. The other one is like the "hunter", doing the damage with his attacks.
doubletake123
05-14-2004, 04:50 PM
Heck yeah it's useful i wish i had it with my hucast those sol aantomizers get pretty pricey.
opaopajr
05-14-2004, 09:08 PM
it's useful, but yes, solo can be worked where you don't have to deal with it.
online it really requires some finessing to work a party so you don't have to anti. but usually it's just easier to have someone be kind enough to be the support person.
i myself, when i solo or when i work in a party, generally order my characters in a fashion to be non-dependent on other team members. in other words i can carry my weight, so you won't catch me without sols or antiparalysis, etc. many others do the same, but sometimes there are those who take their party for granted and become dead weight.
and if i find our party vulnerable to traps, with party members either not owning good equip or natural ability to deal with them, then i just ante up the trap visions or trap search on my force and just wipe out the traps in a routine room-cleaning razonde. nothing i hate more than false targeting your important spell onto a box, or watching 1/2 my party walk into a status trap at the worst time. hell, tp is cheap, so are trap visions, so what do i care? and it deals some damage. overall a better investment than anti.
i am also used to allies carrying enough sols, stat/maintenance, or cure/freeze-cure/paralysis, etc. to stay in battle and not miss a beat, so some might say my expectations are a bit high of my teammates. though, i'm kind to the weak and dewey eyed. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif
Hrith
05-14-2004, 10:30 PM
On 2004-05-14 13:41, lain2k3 wrote:
Offline migium does both j/z, hidoom does damage. I've never been hit by an online one, is it different?
Nope, I just tested =/ Migium does either Jellen or Zalure, Hidoom damages.
DOG21313
05-14-2004, 11:20 PM
Anti is incredibly useful... until level 6 or 7. 6 cures J/Z, which can just be overwritten by s/d (Unless you dont have a high enough level s/d, in that case it is useful). When someone is frozen, they usually know the wiggle the control stick trick that gets you out faster, so unless you have anti customized, you wont do it in time to make a difference.
Meh, just my opinion. =)
KingChaos
05-15-2004, 01:15 PM
Useful
especcialy on droids and lvl 7
SpyroDi
05-15-2004, 06:05 PM
Quite useful. I personally think that Level 7 Anti(de-freeze)is useless,since you can't use it on yourself,and by the time you realize someone is frozen they've already wiggled out of it.
Also,it's really useful against the Lilies when a non-droid,because if you cast at least level 3 Anti right before you get paralyzed,the spell will still remain in cast and you'll still get the effect.
Shigecki
05-15-2004, 09:06 PM
very useful, confuse, slow, and even paralyzed, but especially confused, you can get your ass handed to you if you are confused in Ult.
anwserman
05-15-2004, 10:48 PM
On 2004-05-15 19:06, Shigecki wrote:
very useful, confuse, slow, and even paralyzed, but especially confused, you can get your ass handed to you if you are confused in Ult.
Corrected your post. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_yes.gif
ElizaBluefull
05-15-2004, 10:55 PM
Useful. Anyone who says otherwise is insane. When playing as a Force, I just do the support because that's my job and I do it without even volunteering. When doing a non-force who can anti, I usually do it to myself and others if they are close enough. I set anti to my quick action in the Mines/Caves just because of the slow/paralysis/shock that hits so frequently. I'm not the one who kills unless I am forced to melee, so I've got to keep the killers fighting fit.
DurakkenX
05-16-2004, 04:58 AM
i said, once again some people can't read, when someone gets shocked usually EVERYONE get's shocked rendering anti pretty useless in that situation.
Slow is not so much a problem since you either just dodge after a single hard attack from a greater distance or get kicked in the ass, which is why there is resta.
Cofused is only cruddy when you're in Ruins and there is nothing there but boxes and bombs, in that case you should of dealt with the bombs aleady. A good hunter can fight easilly with confused so once again uselessless you're trying to run with nothing around.
Frozen as was said before most no the way out, which is not a "trick" or glitch so stop calling it that, making that useless.
J/Z again also stated why stupid...
poinon hardly casted in ULT
paralyze if you are paralyzed you're not casting it and only people that can get paralyzed have anti go figure.
btw...i do have legit anti 7...one of the few good things i did find legit and kept.
DOG21313
05-16-2004, 09:55 AM
On 2004-05-16 02:58, DurakkenX wrote:
i said, once again some people can't read, when someone gets shocked usually EVERYONE get's shocked rendering anti pretty useless in that situation.
Actually, if you are playing in an ultimate team, that is pretty rare. Usually someone has a Cure/Shock, or just gets lucky and doesn't get shocked. Yes, the situation you described is possible, but fairly rare.
Slow is not so much a problem since you either just dodge after a single hard attack from a greater distance or get kicked in the ass, which is why there is resta.
But wouldnt it be easier to avoid the situation altogether by using anti? Last I checked, my anti took half the cost of my resta. Also, if the whole group is slowed, anti will cure all of them at once, making it a lot easier than just waiting it out.
Cofused is only cruddy when you're in Ruins and there is nothing there but boxes and bombs, in that case you should of dealt with the bombs aleady. A good hunter can fight easilly with confused so once again uselessless you're trying to run with nothing around.
No, confusion is cruddy everywhere it happens. If you cant hit what you need to, it wont die, which means more hp/tp loss. I admit, confuse isnt a big problem for forces, since it doesnt affect techs, but it still is a problem if you are trying to move/melee, reguardless of area.
Frozen as was said before most no the way out, which is not a "trick" or glitch so stop calling it that, making that useless.
Meh, it doesnt matter what its called. Its a thing that helps you and renders anti 7 completly useless.
J/Z again also stated why stupid...
I agree on that part. Unless your s/d techs arent maxed or some other situation like that, it is useless. I have never used anti in a situation like that. Ever.
poinon hardly casted in ULT
But when it does get casted, its a major annoyance that needs to be dealt with, and simply put, having anti is a lot easier than taking up one of your inventory spots for antidotes.
paralyze if you are paralyzed you're not casting it and only people that can get paralyzed have anti go figure.
Erm, basically same as the shock thing. Not everyone gets paralyzed, usually 1 or 2 HUMANS (that can cast anti) are left without it. It is pretty rare that every human avalible to cast anti gets paralyzed. And anyways, if everyone did, one of them should use an antiparalysis then anti the rest of the group, saving them a total of... 60 meseta!
btw...i do have legit anti 7...one of the few good things i did find legit and kept.
=) I have it on my FO. The only real reason for it is the range upgrade. I have only used the actual effects of it once in my FO-ing career. XP
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