View Full Version : No weapon drop when you die!( not sure if this has been post
BrokenHope
06-05-2002, 04:03 AM
I was reading a thread on gamefaqs and Ah king, the guy with the gc pso trial site posted and answered some questions concerning the trial heres some of them:
1. What's the music like in the new stages? Any chance you could record it and send me the recording, so I can go out and distribute it?
A1. Only the new stages have new music. hohoho... i think i can't record them for you. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif
2. Can you keep more items in your inventory? How about in the check room?
A2. my friend told me that you can keep 200 item in bank, but i haven't checked it. inventory is still 30.
3. Can you confirm or deny the rumors that you don't drop your weapon when you die?
A3. When you die, you won't drop weapon and $. however, if no one revive you and u go back city, you will lose all your $ on hand. >_<
4. Anything else new whatsoever you'd like to ramble on about? I'm starved for info. If you meet any english-speaking people online, please encourage them to post here, or get in contact with mamak-int, or something!
A4. Most of them are Japanese, and the trial version only can select Japanese. ^.^
The GC controller keyboard isn't well. I always press wrong button (maybe i suck). http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif
Special Weapon item is red color. So, if you find it in mazes, just go pick it ASAP.
faceless
06-05-2002, 04:22 AM
terrible news for legitimate roleplayers who want to be thieves
I think it's great news.And how are you suppose to roleplay getting your weapon back,that you "roleplayed" finding for hours,when the thief steals it,and disconnects from the game??quite a roleplay there.....really,99% of steals in DC PSO had nothing to do with roleplaying,and it only encouraged people finding ways to PK.You roleplay with someone whith what's in the game rules and possibilities,not with a jerk who goes around killing people just to annoy them and steal their weapon.There is no PK in regular PSO and Battle Mode is there for that.
CodeName62
06-05-2002, 05:40 AM
Well it took them awhile to figure out, to not make the equiped weapon drop when you die. Evan when they were developing PSO version 1, they should of realized the dangers of it. Anyways, I think that this is good news.
GhoStar
06-05-2002, 06:43 AM
Adding a weapon drop was a good thing IMO. It made you more wary of who you play with and it was usually the best sign of how a player was (whether they left it or took it).
Mindshare
06-05-2002, 10:13 AM
I agree, this is a cool feature. Although you do unequip your weapon when you die (as I found to my cost when I telepiped back into a busy room full of enemies and kicked away at them!)
M.
faceless
06-05-2002, 12:50 PM
only the players who suck think this is a cool feature...
Nendaiki
06-05-2002, 12:58 PM
Yes faceless, I'm sure you just love to equip your best weapons and let them people PK you. It must really make you happy.
Mag_Launcher
06-07-2002, 03:31 AM
Ok, cue in 3... 2... 1.
BWA HAHAHAHAHAHAHA! YA'LL CAN'T DO CRAP TO US!
Ah man... No weapon drop AND trading screens? looks like no more theives to take our hard earned weapons. I'm liking this new version the more I hear about it.
and Faceless, stop whining that you can't jack our weapons anymore. there's no telling how many weapons you've must have stolen, but judging from your attitude, you at least stole some. Jeez, immature theives is what I hate the most. If you want good weapons, ask for some, trade for some, find some, you know, go find a weapon dealer or something.
<font size=-1>[ This Message was edited by: Mag_Launcher on 2002-06-07 01:37 ]</font>
RedFox
06-07-2002, 05:34 AM
hmmm.... mixed views here... the initial idea of weapon drops is a good idea. it gives players an incentive not to die. and even though i am a passionate hater of theives, in some strange way i do like the idea of "roleplaying theives". it gives players an online personality (or unpopularity, you chose). but since the arrival of PKers it has become somewhat "bad". i stopped playing online for about 6 months when the PKer community began to make their mark.
Russ2576
06-07-2002, 05:52 AM
Anybody who complains about weapon dropping being gone either:
a) never had their stuff jacked
or
b) is a damn dirty thief
Personally I'm overjoyed about this. Now you can play using your best stuff and not have a thing to worry about. Plus the incentive for the idiots out there to find ways to PK is pretty much gone.
ABDUR101
06-07-2002, 06:46 AM
I think this should be optional :
As said before, it was an easy judge of someone's worth if you died in-game with them and they got your weapon back to you. I made ALOT of friends because I knew WHO I could TRUST.
Many times I died in a room full of enemies, and one of the other plays would run past, as if to grab my weapon and money, only to moon atom me back into the game. I knew I made a great friend that night, because they had the chance to steal my S-Red's Blade, Berdysh, or other rare Vers 2 weapon with 999,999 meseta(damn full bank).
I don't know, I'd just rather have this optional :
I mean, its great for those who don't want to lose anything, but I'd rather lose a weapon and then out of the ONE time I lost a great weapon, there were 30 other times where I made friends with trustworthy people. And when I did lose a good weapon, one of my friends would give me something to give me my edge again.
Sure, its nice that you can't lose what you earned, but sometimes you have to take a step back to jump two steps forward, right?
SnAPPUrU-nyan-ko
06-07-2002, 07:51 AM
A big problem with dropping weapons was being disconnected or having a quest, especially a timed one, end after dying.
HEP2O
06-07-2002, 08:46 AM
lets hope this is in full version as well..
SaintDawg
06-07-2002, 11:54 AM
There will or will not be trading screens?
Can someone expound?
_xX_Frosty_Xx_
06-08-2002, 01:09 AM
I know I mos def don't suck and this is a good feature. The only people that are stupid are the one's the think Sega is stupid for removing it when they shouldn't have put it in the game in the firt place. I know I wouldn't want to drop those Musashi and have someone take them when it would've taken me long enough to find them.
faceless
06-08-2002, 02:57 AM
the only people that like this 'feature' are the little kiddies who suck at PSO and die alot... or have crappy internet connections and get disconnected alot...
oh, and no, i never was an item thief, i stole less weapons than you can count on one hand, and yes, i have had weapons robbed from me, also less than you can count on one hand (fyi 2 double sabers and 1 brave knuckles), and that's in 10,000+ hours of playing, mostly open games, mainly because i dont suck at pso, i have always advocated the legitimacy of the valid gameplay option of item thievery, ask around...
Russ2576
06-08-2002, 05:31 AM
Yeah well, I'd rather have peace of mind while playing. Believe me its not a good feeling to worry about losing a weapon, whether it be by being robbed or dying and d/c due to lag.
ABDUR101
06-08-2002, 07:45 AM
The motto of PSO has always been "Don't use your best/precious weapons when playing with people you don't trust". How are you EVER going to trust someone in the newer versions? The very fact that in Vers 1 and 2 they HAD the opportunity to steal from you and jack all your cash made it that much more interesting when you died. You found out who you could truely trust and who you could'nt.
The more people you find you can trust, the more people that will help you when you DO get jacked.
I'd still like it to be an option that you can set on your own per character, or even per game. It just doesn't seem right to me :
oh well, to each there own I guess. I'm not saying anyone sucks at PSO because they don't want their stuff to get jacked, because ultimately, when you die, you're at the mercy of your fellow players, which is making my point of finding out who you can truelly trust or not.
I guess enjoy the game either way, right?
Falkon
06-08-2002, 08:33 AM
I agree with Abdur on this. An option to let you choose before every game (or an option during game creation, there you go...) whether or not to have dropped weapons would be better than one or the other. More times than I can count I got rescued by someone after being the Chaos Bringer's lunch so everybody else could gang up on it and smash its face in. Sure, I've gotten good weapons jacked before, but if you look around or trade for it OR send a bunch of friends out on a quest for it, it's easy to get that weapon again. I'm on a good 'ol 56k with a gay 4 hour cutoff ISP (PeoplePC) and I used to get lag-disconnected often JUST AFTER DYING...That's when it became "are they my friends or not?" and most of the time they were.
So basically, I think you should be able to choose because you can find out whether or not to trust someone.
(Wow that's a long post for me...)
Ziggy-san
06-08-2002, 08:37 AM
Wow, I must say, I really like the idea of no weapon drop and a trade window! Unless we care dearly about losing zeny (which I usually don't, I just store it in inventory) we can no longer be affected by thieves or PKers! Yeah, I'm sure gameshark or whatever will, aaa, find a way around it, but knowing Nintendo, they'll take care of the problem in a short amount of time, possibly stopping it beforehand.
Oopaa. I use to have a lot of problems because when I wanted to play PSO and noone I knew was on, there was more or less nothing to do. Now that these safeguards are put it, I feel I can trust just about anyone now! ^^ With the exception of ship 1 that is (new oberon) keke.
<font size=-1>[ This Message was edited by: Ziggy-san on 2002-06-08 06:38 ]</font>
Mindshare
06-08-2002, 08:48 AM
On 2002-06-08 00:57, faceless wrote:
the only people that like this 'feature' are the little kiddies who suck at PSO and die alot... or have crappy internet connections and get disconnected alot...
Not true. I am none of the above and I find it a useful feature. I especially like the fact that they have balanced it with losing ALL your carried meseta when you die, which really makes a difference when you're starting out.
Several times one of my low level chars has died half way through a stage having accumulated a few thousand meseta during the run (which is a hell of a lot when you're starting out - don't forget, you're used to a world where everyone has maxed bank accounts). It's a real setback and makes the game all the more exciting and challenging.
M.
Ziggy-san
06-08-2002, 10:42 AM
On 2002-06-08 06:48, Mindshare wrote:
On 2002-06-08 00:57, faceless wrote:
the only people that like this 'feature' are the little kiddies who suck at PSO and die alot... or have crappy internet connections and get disconnected alot...
Not true. I am none of the above and I find it a useful feature. I especially like the fact that they have balanced it with losing ALL your carried meseta when you die, which really makes a difference when you're starting out.
Aaa...in case you haven't noticed, you can simply dump all your precious mezeta into your storage thingy before running face first into the heat of battle. Sure, it's an extra step, but think how much you'll be saving for all those times you die, keke.
Of course there's gonna be a little zeny you find while you're there killing stuff, so just every time you need to go back to Pioneer 2, aaa, deposit what you have.
Other than that, I wouldn't complain. I think these new additions will make the game a lot more fun for some people...
TeamPhalanx
06-08-2002, 10:48 AM
I prefer to have some kind of penalty when you die. Losing all the exp you gained in the area would be a good one...
Mag_Launcher
06-08-2002, 11:03 AM
um.. experience? That's going too far. Many people would get pissed about that. What if someone single-handedly took on the whole ultimate ruins only to get pimp slapped by Falz? You would lose several thousand experience for that, and would YOU like to lose that much? I sure as hell don't, it's hard enough getting to level 200 as it is, it doesn't need to be made even harder.
not losing your weapon doesnt make the game as "realistic" but still its a good feature and losing meseta will definitely hurt you in the beginning because youll need money for mates, fluids, mag food, telepipes etc.
Mag_Launcher
06-08-2002, 11:20 AM
Yeah, but taking frequent stops at the bank shouldn't be a problem. And Ah King over at hey.to/pso said that you only lose your meseta if you choose to teleport back to town if no one revives you. So, don't worry about it too much.
Not giving people the opportunity to be jerks in an online game sounds like an improvement to me. If the ability to be looted is that important to you, Dreamcast PSO isn't going anywhere anytime soon, and you're quite capable of continueing to play it.
Forcing people to play honestly will filter out the rabble who realize they can't be dickheads. They'll get bored real quickly and find another online game to fuck up, like Ragnarok Online.
The lack of a penalty for dying irks me, but losing your weapon was too large of a penalty in PSO, considering how important Naka weighed in the aspect of trading these weapons, and how difficult Sonic Team made finding a lot of them. Experience, you could always earn back easily, but rare weaponry, you couldn't earn back nearly as easily, if at all.
All in all, I'm all for this change.
faceless
06-08-2002, 12:03 PM
On 2002-06-08 06:48, Mindshare wrote:
On 2002-06-08 00:57, faceless wrote:
the only people that like this 'feature' are the little kiddies who suck at PSO and die alot... or have crappy internet connections and get disconnected alot...
Not true. I am none of the above and I find it a useful feature. I especially like the fact that they have balanced it with losing ALL your carried meseta when you die, which really makes a difference when you're starting out.
Several times one of my low level chars has died half way through a stage having accumulated a few thousand meseta during the run (which is a hell of a lot when you're starting out - don't forget, you're used to a world where everyone has maxed bank accounts). It's a real setback and makes the game all the more exciting and challenging.
M.
"the little kiddies who suck at PSO and die alot"
"I am none of the above"
"Several times one of my low level chars has died half way through a stage"
that is all
faceless
06-08-2002, 12:06 PM
On 2002-06-08 03:31, Russ2576 wrote:
Yeah well, I'd rather have peace of mind while playing. Believe me its not a good feeling to worry about losing a weapon, whether it be by being robbed or dying and d/c due to lag.
hey, that's exactly what the guys with code breakers say!
faceless
06-08-2002, 12:13 PM
On 2002-06-08 06:37, Ziggy-san wrote:
Wow, I must say, I really like the idea of no weapon drop and a trade window! Unless we care dearly about losing zeny (which I usually don't, I just store it in inventory) we can no longer be affected by thieves or PKers! Yeah, I'm sure gameshark or whatever will, aaa, find a way around it, but knowing Nintendo, they'll take care of the problem in a short amount of time, possibly stopping it beforehand.
Oopaa. I use to have a lot of problems because when I wanted to play PSO and noone I knew was on, there was more or less nothing to do. Now that these safeguards are put it, I feel I can trust just about anyone now! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime1.gif With the exception of ship 1 that is (new oberon) keke.
1) nintendo just sells the modem and bba, sonic team/sega is who is doing the server maintenance, just like the previous pso's
2) do you REALLY think people who use a cheat device to PK won't PK just because you don't drop weapons? they cheat to annoy people, they'll just keep killing and reviving you just for fun, that is unless there's something more annoying that they can do (like FSOD,RSOD,NOL)...
i remember when V2 was announced and people said that cheaters wouldn't pay to play, most people laughed when i said "yes they would pay, they usually spend more money on games period"... if a way is found to do anything annoying, people will do it...
faceless
06-08-2002, 12:17 PM
On 2002-06-08 09:08, Zio wrote:
not losing your weapon doesnt make the game as "realistic" but still its a good feature and losing meseta will definitely hurt you in the beginning because youll need money for mates, fluids, mag food, telepipes etc.
losing meseta only matters in the first few days when everyone is poor, after that there will just be a bunch of people walking around asking for meseta, and lots the people with tons of meseta from vhard will be more than happy to give some away, especially with their banks overflowing
Russ2576
06-09-2002, 06:46 AM
On 2002-06-08 10:06, faceless wrote:
On 2002-06-08 03:31, Russ2576 wrote:
Yeah well, I'd rather have peace of mind while playing. Believe me its not a good feeling to worry about losing a weapon, whether it be by being robbed or dying and d/c due to lag.
hey, that's exactly what the guys with code breakers say!
So just because I want to play the game with no worries that makes me a cheater? Pfft, whatever. Just you wait. One nite you'll whip out an uber rare with amazing % you just found and get killed in a fluke. You'll be glad that no one can take it or you'll d/c and lose it. Oh yes you will.
Rosia
06-09-2002, 07:07 AM
On 2002-06-09 04:46, Russ2576 wrote:
So just because I want to play the game with no worries that makes me a cheater? Pfft, whatever. Just you wait. One nite you'll whip out an uber rare with amazing % you just found and get killed in a fluke. You'll be glad that no one can take it or you'll d/c and lose it. Oh yes you will.
Ahmen to that.
_xX_Frosty_Xx_
06-09-2002, 09:15 AM
I don't care if it does take less time to find rares, I still don't want mine stolen.
Malkavian
06-09-2002, 09:51 AM
This has some good and bad things but i think adding this feature will make the game better. I heard many people complaining about weapon drop since I started playing PSO v1 and I think is worse to lose your best weapon than lose the incentive to don't die for lose the weapon. But I always have the incentive to don't die to show i'm good hehe.
And this is for faceless... eveyone can die in PSO no matter how pro is he. The death is always possible, if not I see you playing forest again and again because you fear to die in harder places.
faceless
06-10-2002, 01:08 AM
if there is no fear of death, people will play as such...
why worry about how shitty your FOnewearl is at melee attacks when you don't lose your weapon when you die?
just rushdown all the enemies, what have you got to lose? meseta?
why would anyone care about dying really, other than they have to get someone to revive them so they dont lose some meseta...
this change will change the way that the game is played...
it's even possible that RAmar will become the next HUmar, most popular character, and who cares if they die using melee attacks, they can't lose their weapon...
if you don't drop your items you loose part of the thrill of PSO.
Mag_Launcher
06-10-2002, 02:01 AM
Ah quit whining. Having no weapon drops is a good thing. And besides, dying too much puts a strain on other people's TP/Moons. You know, with less fear of dying, maybe people will stop being F***ing cowards with a needle and fight like a true player. I like the idea of making needle RAmar only, because more people can go using blades and weaker arms again. However, this bring one question... who will use the s-rank needle? If all classes can use that, then making it's predecessor RAmar only will be totally f***ing useless. And they better make ultimate easier, or stat limits higher, because i've seen people with maximum stats get their asses handed to them like they were nothing.
saffaya
06-10-2002, 04:22 AM
why worry about how shitty your FOnewearl is at melee attacks when you don't lose your weapon when you die?
just rushdown all the enemies, what have you got to lose? meseta?
Uh ? Excuse me ? Have you already played a FOnewearl in ulti ruins ?
first point: I play with trusted people, so I never have any fear of weapon stolen.
second : If as a FOnewearl I rush the monsters, I get killed quickly. That means no lvl 30 jellen/Zalure on the monsters, no long range resta, and with murphy's law, shifta/deband wears out just then.
At that point, the other team members begin to enjoy much much less this fight.
I guess we enjoy the game differently. at least, I won't be bothered by the no drop thing. but alas, FSOD still exists ...
SaitoH
06-10-2002, 08:30 AM
This is a rediculous argument. Sega fixed something that needed to be fixed. Just read the last years worth of posts and notice how many are laments about losing a weapon.
I played open games all the time, but I always used a crap weapon for fear of getting something stolen. I only lost two weapons, so I consider myself lucky, but that was enough to keep me from using my rares in open games. Far too many played people play locked games for this reason. Hopefully this will change peoples attitude and I will see more open games on the GC version.
The reason I played this game for 11 months is the social aspect.
^w^
ps. There are other ways to make someone fear death, XP pentalties for example. I'd rather lose some experience that the weapon I spent 500 hours trying to find.
00JOE
06-10-2002, 10:13 AM
On 2002-06-09 23:08, faceless wrote:
it's even possible that RAmar will become the next HUmar, most popular character, and who cares if they die using melee attacks, they can't lose their weapon...
Hey I used to sometimes melee with my RAmar but I still kicked a**...
About the weapon drop:
It's a good thing because in the early days of the game, when barely anyone has anything, the ones who do can't have their precious items stolen. I don't think this'll make it harder to make friends. I met most of my friends by just talking in the lobbies. I even transferred with some guy I didn't even know. I made a friend like that.
amoralist
06-10-2002, 10:53 AM
Although I don't like the idea of robbery, or muggings and etc... I like that lesson I learn from people that stick to me one minute, and the next steal my 50+hit rare, and run off like some Cowar-Dice Rappy. That way, I learn who the fuck I can stick with instead of some bozo hanging around asking for my Soma mag(not rare or anything, jeez, what the hell did he want from it other than its look?), and the next thing, brings a pker to kill me in P2.
I'll make another suggestion like some guy earlier posted, only better. Instead, while online in lobbies, you have the option, kind of like battle mode. Directly fight enemies, or directly haress the hell out of them.
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