View Full Version : Flawed Technique Systems
amoralist
06-28-2002, 04:59 PM
I was always wondering why Sonic Team only created techniques that support both offensive and defensive increases and decreases. Why not accuracy, evasive, magical offense, and magical defense?
Or will this be one of those threads where and rpg system does not matter?
Last_Saiyan
06-28-2002, 05:09 PM
Yeah, someone brought that up in one of the posts. It would be cool to cast poison, slow spells, speed to team mates and self spells, and accuracy tech is in need bad!!!
Well thats ST for you. They could of added alot too PSO.
Maybe it never crossed there mind. They might not look to outside games as a reference for improvement on there on products.
Or there just lazy.
Although if you think about if there were ata tech increases, then the amount would have to be low. Otherwise a Hunter would have ata high enough to h,h,h combos. Kinda throws the class balance out of wack.
Too fix this they would have to give enemies even higher evp, making the need for this ATA tech increase even more vital, since with no shifta you can still hit the enemy for damage, but with cruddy ata(30 less ata then whats standard for a stage) your pretty much powerless.
The increase would have to be minor(like the highest spell version would give +15 ata). Also if it were ranger only it would put a greater value to the ranger class(bots could set a trap or somethings).
I do think a slow spell is in order. Maybe attach it to a certain tech type or just make a tech all together.
As for a tech increasing tech. Well it would redundant for a force who is the primary tech user to cast a tech on themself to raise magic. Unless this would be useable by a certain race/class type thats non FO. So just like how a RA or HU would want a FO, a a FO would want a HU or RA who can do this.
VariantXL
06-29-2002, 12:00 AM
Should be expendable items that can be used in place of techs
If they give non-android characters this much advantage, then may b they should give android some more stuffs to balance the game, for example:
-Can shoot from range when no weapon is equipped, but the ATP is pathetic(same as barefist, just a range weapon)
-Can carry more items than non-android, ie 20 Trimates
-A free unit slot for android
Afterall, if they let tech-users have these techs, androids will really b useless; why should I use android when I can increase my ATP/DEF/MST/ATA/EVP with TP? Even if they only increase a little, non-droids still have the advantage of having techs; unless they make androids super strong at the start, but that'd ruin the balance.
Glaximus
06-29-2002, 01:13 AM
There really should have been Force-only techs. In high level PSO, a Force has such meager damage capacity that he is reduced to a total support platform. Zalure/Jellen, Shifta/Deband... and that's it.
Techs that increase ATA or Magic Defense would have been great as Force only powers. They would make a solo Force able to do a little more in battle (at the cost of TP) and they would increase the value of Forces in an adventuring party.
Poison or slow would be excellent as well. It would allow the Force to be able to do something that no one else can. As it stands, a high level (90+) Force with level 30 techs is only barely able to hold his own in places where much lower level other characters can do just fine.
It takes hundreds of TP and constant running and casting to do to a group of monsters what a hunter can do with three swipes of a good % Last Survivor or what a Ranger can do with a Shot weapon.
I'm just bitter, I always thought forces got the short end of the stick. WTF happened to Flaeli and Hewn, eh?
thats what im talking bout!!! old school PS terms...no more SS_Monkey_King and SS44334_Cloud's...we got some old school here...bring back Rune and the Gra techs...and TSU...THR and GiTHR.....give me my PS4 dammit
Glaximus
07-02-2002, 01:22 AM
Damn straight, Wren.
Man, PSO differed so vastly from PS4, you would think that the Sonic Team of 99-2000 had never seen a Genesis. I was glad they kept Elsydeon in, though. And Rappies. And some of those other monsters.
Yeah, and Dimenians are pretty freakin' sweet.
But still. How smooth would it have been to run across Orakio's Sword?
Or a Phonomezzer? Sure, that was a double tech, but it's a cool weapon name.
Alright. Rant over.
beamscythe
07-03-2002, 12:03 AM
Man, PSO differed so vastly from PS4, you would think that the Sonic Team of 99-2000 had never seen a Genesis. I was glad they kept Elsydeon in, though. And Rappies. And some of those other monsters.
But still. How smooth would it have been to run across Orakio's Sword?
Or a Phonomezzer? Sure, that was a double tech, but it's a cool weapon name.
Except, in my opinion, the 'new' Elsydeon looks like crap. Looks like the fish sword thingy (I don't remember what it's called) from Skies, except with words on it and no fish. And Rappies are icky.
You can go get an Orakio Sword. Sure it doesn't look like one, but it sure SAYS Orakio Sword! (Get a S-Rank SWORD and name it Orakio! Ta da! Not quite the same thing, but it works I guess)
Phonomezer was a skill aquired installing a part, not a 'double tech' (you probably meant the combo attack 'Silent Wave' combining the Air Slash skill with the Phonomezer skill)
But despite all the gripes we have on the game, most still play it. Strange as it may seem, but I enjoyed it while it lasted.
They've already got Shifta and Deband ... why not add Saner to the mix? Maybe increase attack speed or movement?
Rubesahl
07-03-2002, 07:12 PM
hhhmmm..... Those new techs would definitely be awesome. I'd love to have a fast spell or something of the like, more spells period. Though it brings another idea in mt mind. Imagine a slow spell in Forest 1.... http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime2.gif To be more direct, those kind of spells would be more adept in bigger areas and not room based. No doubt this would be just awesome on the new GC stages, because they're more bigger. But on PSO ver.2 like stages, it doesn't go too well. Yes they should add more old school PS spells or to be more specific more PS classic refferences http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_eek.gif Give it a more PS feeling. I hope this really does change in PSO 2. It really would bring even more fun to the game I love. I admmit the technique system is flawed but I'm still going to make a force. I just wish they'd make spells ONLY for forces and new ones too. Also Resta on other classes shouldn't heal completely in one shot http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_eek.gif I mean, what's the point of a force in a team if the other characters can heal themselves really fast in one cast. I think that's another fix they should do. Not necesserally making techs more powerful but lower it;s power on other classes. For example: My FOnewm in level 100 and my friend's HUnewearl do Razonde on a monster. I take 196 and she does 156 O___o A 40 damage difference????? This is completely a more vague representation of what I mean but you know what I mean. I just hope that's fixed in GC. Damn all this talking about how forces have a disadvantage in techs makes me feel stupidof being one V___v;;; Someone please remind me why they are useful in teams please... maybe there reallly isn't anything... dunno, try to remind me their purpose again http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_lol.gif lol
Glaximus
07-03-2002, 08:32 PM
Oh yeah!
Phonomezzer was a power gained from an item. My mistake. You could find it in a chest, and unless you had Wren around, you couldn't get it.
Did Rika understand it? The perverse among us would think that she'd jump at a chance to "install" a sonic powered, vibrating device. But if I recall Rika didn't know what it was either.
Anyway, mea culpa.
Your solution to Orakio's Sword, however, was quite poor, and I shall commemorate that by standing on something taller than you and pointing at you while slowly shaking my head and frowning.
VariantXL
07-03-2002, 09:17 PM
May as well lower Mst of hunters and to a lesser extent rangers. Since they wont be able to use grants and megid. Id prefer forces have spells that only certain kinds of forces can use on top of the ones already used. Should have at least 1 attack spell that hurts monsters in ult that just costs a bit more tp than usual..... im talking like in the 40-50 range.
along with going back to OLD school PS(1,2,3,4) attacks and weapons and magic, they should employ a certain thing that i feel worked well in PS4...Rune, Chaz, and Han all had the ability to use foi, wat, gra, and zan. but each had different abilities on that..chaz had skill techs that only he could get...so did han and rune and so forth...what if PSO did something like this. for example..if you pick a HUmar..while still being able to do zonde and stuff (i think the TP usage should be revamped also for different classes... obviously if there were real wizards using magic all the time it would be easier for them to use the magic than say just a normal knight) he should have maybe..a cross cut..or airslash...or rayblade...and rune(Forces) could use hewn and tandle and efess and stuff...the HUnewml could do like..double slash...distrubt...stuff like that...and the andriods you could buy/ find certain skills and install them..totally customize your character..like have posibolt...or phonomizer...burstroc...anything!...rangers could have speed increases or accuracy increases to make them more formitable...i just feel that PSO in a whole has a lot of the same people with exactly the same characters with nearly the same style...let the characters be customizeable a little bit...sorta like diablo2
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