View Full Version : Techs
Nai_Calus
11-27-2004, 06:28 AM
I'm bored, tired and incoherent. Clearly, this is the perfect time to give my opinions on techs. With technical shit for you to argue with, because this board needs some damned posting and debates. Oh yeah, there are guides on these sorts of things, people, read them, unlike me who's too tired to be able to read.
Simple:
Foie: It's a ball of fire. It goes in a line. It autoaims. It's slow and shitty at first and at L30 hits things so far away the damage numbers don't show and does it rather quickly. It still only hits one target. Good for Falz form three and C-mode and not much else. Unless you for some reason NEED to hit something with Foie from so far away you can't see the damage numbers. Come on, Ill Gills and Del Lillies aren't THAT scary, and you shouldn't be soloing Tower with a FO anyway unless you have Plus or a death wish. Boring to look at on all three appearance changes. Range straight line, autotarget. 4/10
Barta: It's an ice... Thingie! It goes in a line! It penetrates to sooth deep muscle aches! This is actually useful if the barta-weak enemies all form up into a line. ...Unfortunately, this never happens. Boring for the first two appearance changes, 26+ looks cool with the ice crystals. Range straight line, autotarget. 5/10
Zonde: Yay, lightning. It zaps things. It aims automatically, usually on something you DON'T want to use it on. Good for picking off Lillies in Caves, though. Great for Gilchics in C5/C6 with a FOnewearl. First two appearance changes are eh, 26+ rocks. Range seems to be whatever it feels like hitting, autotargetting, I've hit things behind me with it before. X_X 6/10
Normal:
Gifoie: The most underrated tech in the game. Slow, but powerful, multi-targetting and is the only tech with the potential to hit more than one wave of enemies. Great for those times when you're piping and you come down to find the game has glitched and you can't target anything, since Gifoie doesn't target. Perfect for Rappy drops, cast and run out of the room and it gets the Rappies as they get up. Kind of meh for first appearance, gets fairly decent at second with the two fireballs and sparks, and looks awesome with the heat distortion at 26+. Range is in a circle around you, for quite a long ways at L30. 8/10
Gibarta: The most useless tech in the game. I seriously have yet to find a use for Gibarta. Which is a crying shame, because L26+ Gibarta is THE coolest-looking tech in the game. Range in front, up to about... A 45 degree angle spread? I've never used it enough to be sure. 3/10
Gizonde: The ultimate utility tech. Knock flying enemies out of the air, deal with those pesky Mothmant/verts, open boxes, keep Mericarols in check, and killing Zonde-weak enemies if you have some. Best, of course, in the hands of unarmed male Forces, who cast it at a nearly unbelievable speed. Sadly never looks all that impressive. Good range at even low levels. Range in front, chains to other enemies. Chains further and to more enemies at higher levels. 10/10
Hard:
Rafoie: The most overrated tech in the game. Not all that powerful, but has good range. Nice in Ult Mines for knocking down Canabins so they don't zap your teammates and on floor 8 of East Tower for keeping the Del Lillies in check when you arrive, but not for much else. Fairly slow. Looks cool for all three appearances, it's a freaking explosion. Range is in front of you, targets an enemy and then has range around that enemy in a circle. 7/10
Rabarta: The best Barta-type tech. Decent enough speed, chance to freeze. Suffer's Rafoies lack of the raw power of Gi-techs, but makes up for it by not being entirely useless and having a 360 degree range, though sadly it never gets all that big. Looks nifty at 26+ with the ring of ice around you and the ice crystals flying into the air. Like Gibarta, but not as cool, kinda. I like it for trying to freeze things. 8/10
I hate Razonde so much I'm leaving it out. Go away. 0/10
Grants: Powerful, slow, and utterly, totally useless. Unless you're a twinked baby FO fresh into Ult hunting Hildelts/Hildetorrs, or dealing with things weak to it quite a bit(Temple. Spaceshit. Ult. Argh.)... Range is semi-similar to Zonde, but without the irksome tendancy to hit something nowhere near what you were trying to hit. XP Big column of whitish-yellowish-purplish light which doesn't really change, just gets bigger. 5/10
Megid: Insta-kill. It works best at L30 and in Ep2. Straight line. FOnewearl has penetrating Megid naturally, other FOs need a weapon like Demonic Fork for it to penetrate. Good for FOnewearls soloing Ep2 areas. Not great for anybody else. Very annoying in teams online. Straight line, same idea as Foie, but purple. Looks fairly cool at 26+. On soloing FOnewearls: 8/10 Anyone/anywhere else: 4/10.
Heal:
Resta: Duh. Restores HP. Restores more HP at higher levels. Yellowish white sparkles. Fancier visual effect with native boost/boosting items, though only females can get the maximum visual effect. Affects self only at L1&2, affects teammates at L3. Fixed range(Though it increased with level on the DC, I've been told, and sat through the rant about... XP), 360 circle. I'm not bothering to rate heal/support techs, they're all essential. Except Reverser.
Anti: Heals status effects. Sadly, the useless information of what TWAIN stands for knocked my recollection of what all the levels do exactly from my brain, and the booklet that comes with the game is wrong. 1 is Poison, 4 is Confuse, 5 is Slow, 6 is Jellen/Zalure and 7 is Freeze. I have NEVER needed Anti 6, and I can't really say that I've ever needed to use 7, either. Effects teammates at L3, just like everything else, fixed range similar to Resta's. Visual effect greenish bar-like stuff.
Reverser: Do I really need to type anything about this? It's slow. it sucks. Use Moon Atomizers instead unless you run out. If you do run out, your teammates suck and you can safely leave them to their own sorry fates while you go snort fluids. That or Falz was just REALLY pissed that day.
Support:
Shifta/Deband: No brainers here. XP Shifta raises ATP, Deband raises DFP. Red and blue sparkles for visual effect. Visual effect increases in intensity with native character boosts/boosting items. Only effects caster at L1&2. Affects teammates at L3+, fixed range.(Dunno if it was like Resta on DC. Would have to ask a DC player)
Jellen/Zalure: Completely underrated and underutilized. Jellen lowers enemy ATP, Zalure lowers enemy DFP. You get owned less, and own more. When I'm supporting and S/D wears off at the same time as a fresh batch of nasties needs J/Z, J/Z gets priority. Use it on EVERYTHING, goddamn it. Except the bosses that can't be J/Zed or that pwn you when you try, and boxes. Range in a circle like half the techs in this game, increases with level. More red/blue sparkles.
Ryuker: ...It creates a telepipe. Duh.
Yeah. Techs. Me sleep now. Discuss, damn it, this board is too dead.
Firstly, support.
Ever since I was tought the importance of J/Z at the lowly n00bness PJ was in the 60's (And considering my lowest characters are there now, that was a long time ago) I've never stopped using J/Z.
Now, what I don't understand about Force players is, if someone is outside their S/D range, they won't go to them to recast it. I don't understand this, as when you pick a Force, whether to Tech spam or to melee, your first priority should be to support, and as Mowse says, "TP isn't rare." (Or whatever he said @_@). It's the same thing for J/Z, if you miss something, what's so hard about getting closer to it and then recasting, unless it's a smaller weak enemy. (Although until Ian told me, I didn't know Gal Gryphon got stronger/somehow pwned you more when you used Jellen @_@;;; )
I like Rafoie, I use it with all my technique-able characters. It's not very slow (I consider it to be very fast especially with an unequipped male character), it does decent damage. It's my fire tech of choice, simply because Gifoie is very slow. Or maybe I like huge explosions and it's tampering with my reasoning. Yeah, that's it.
Rabarta is my Ice Tech for basically all the reasons you said. And I still think Barta is cooler than Gibarta >_>
And I never thought about how useless Razonde was until you made that sentence... just realising now that I don't ever cast Razonde in enemy rooms, just hallways to see the sparks on the floor @_@ (I'm easily amused XP). Simply, if Gizonde isn't hitting everything, just change your angle >_> Although I don't think it has such great range at HUmar/HUnewearl/RAmar/RAmarl Gizonde level.
ForceOfBrokenGlass
11-28-2004, 06:35 PM
I'll start with support too I guess...
J/Z have allways come in handy for me even if I wasn't using a Force.(Doesn't matter now since all I use are Androids.)
(Although until Ian told me, I didn't know Gal Gryphon got stronger/somehow pwned you more when you used Jellen @_@;;; )
Oh yeah, If you Jellen Gryphon then when he runs around trying to trample you instead of getting 1 big hit that knocks you down, you get a bunch of moderately painful hits that kill you in under 1 second. And lets not forget Jellen/Zalure immune Vol Opt(he's a wuss anyway), Epsilon while shielded(Invincible pain in the ass), and Gol Dragon(No nerve endings.)
I'd agree with the S/D argument but it's impossible for me to get people to sit still for a few seconds unless they're waiting at the boss portal(even still I've been having to cut support short or be left behind.)
Rafoie isn't overrated just overabused. People do it for damage to a group without having to get too close or to tag enemies for EXP(Goes for Forces, Hunters and Rangers alike) if they can't get close enough to use their weapon to get the kill.
I agree whole heartedly on the Barta techs. Gibarta IS fun though just to watch.
Razonde is Limited on targets, If you try to open every box from the center of the Monitor Room after killing Vol Opt You allways miss 1 and it's usually the one behind you.
The mechanics of Grants make it a complete waste since not too many enemies are THAT weak to grants and Zonde works in a similar way.
Megid does seem like a waste of time for everybody that isn't a FOnewearl. Even with my FOnewearl and her lv.30 Megid, she only consistently kills Gees.
ST Really could have improved on techs. 5 elements isn't enough, What happened to Wind, Water, and Earth? The visuals for the healing techs seem unimaginative too.
Then I must be crazy then because before I cancel my HL. I always solo both towers online with my Fomar and it was easy.
The support techs are very useful and there shouldn't be a question when to use it just use it on everything expect for Gal Gryphon (just use zalure), Gol, Vol Opt.
Grants is really useless and I really dont see a point to it sure it's strong but it only hits one target. Megid is just use against gees that all I use it for anyway.
After a certain level not many people that I see use simple techs beside zonde. Gizonde and Gifoie are what I basic use because those 2 techs are the must useful. Even though Gifoie is slow but it hits everything in the whole room.
Now personally I don't use any of the Ra tech except for Rabarta, it can sometimes freeze the enemy and has a 360 degree. Which is the only useful tech on the RA side.
Oh, yeah for people who can't see I'm agreeing with Ian X.X.
Except for soloing the online tower part with a Force which can be done and is very easy.
<font size=-1>[ This Message was edited by: ForceEJ on 2004-11-28 21:26 ]</font>
Skorpius
11-29-2004, 01:56 AM
I'll post what my actual thoughts are, then read.
Simple - CRAP
Ignore these, they suck anyway, useless. -10/10
Mid:
Gifoie - Sucks. Doesn;t help much at all, Rafoie does this and more, so out you go. 0/10
Gizonde - Very usefull for stunning, can shock. 7/10
Gibarta - you can freeze, but your range sucks. 4/10
Heavy:
Rafoie - Great range, fast casting at high levels. 8/10
Razonde - feh.. you got good in Ep3, points for that. 2/10
Rabarta - Nuff Said. 10/10
Megid - Pointless, just kill attack things, you can kill it faster. 3/10
Grants - 0/10
And, something I just told Ian on AIM:
Simple for C mode
Mid level for Battle
Heavy for regular play
I don't play the other modes as often as I actually use my characters, so I rated techs based on actual gameplay.
<font size=-1>[ This Message was edited by: Skorpius on 2004-11-29 00:00 ]</font>
Gifoie-I don't know how you can say Gifoie sucks; play any of the endless Nightmare quests (particularly Mines) and see the power of Gifoie!
Razonde - too slow to be useful, Gizonde is soooo much faster.
Gibarta - I really wanted to like this tech, but Rabarta is much more effective.
Grants - I always use this against boss Dragons (ok the damage isn't great, but at least it looks good). Can come in useful in C9. Pity more enemies don't use this against player characters rather than Megid.
Megid - I hate this, even though I use a Force. Spamming Megid is boring, and being on the end of spammed Megid is tedious (Phantasmal Worlds 3 and 4).
Jellen - My favourite support tech, stops me from getting a beating in Mines, Ruins and Towers.
Reverser - does this ever work on-line during a melee? I forget how many times I've tried to bring someone back in Towers, only for this to have no effect. Moons rule.
Solstis
11-29-2004, 04:13 PM
As an opinionated jerk, I decided to throw some already stated crap out here.
If Gibarta and Rabarta switched places, the mid level techniques would pwn.
Gifoie, albiet slower than Rafoie, makes up for it with more damage/greater range (at 30, you need MASSIVE rooms in order to miss). If you're using an unarmed male force of relatively hard level, ignore RAfoie completely.
Unless you like cool explosions. Then go for it.
Gibarta. Yeah... it looks cool, and is only useful if your Rabarta is too low level.
Gizonde. Eat that Dragon! 'Nuff said.
On 2004-11-28 16:35, ForceOfBrokenGlass wrote:
(Although until Ian told me, I didn't know Gal Gryphon got stronger/somehow pwned you more when you used Jellen @_@;;; )
Oh yeah, If you Jellen Gryphon then when he runs around trying to trample you instead of getting 1 big hit that knocks you down, you get a bunch of moderately painful hits that kill you in under 1 second.
Wouldn't you see it go down? I mean, I'm not completely stupid... I learned not to use Jellen in the Sinow Blue room in TTF (For example) but I never thought Gal Gryphon has anything to hit multiple times... but I guess my FOnewm just didn't have enough HP... after all, it WAS Ult Gal Gryphon, and he was only Level 67 >_> (He has 4 Dragon/HPs, I want to replace them with God/HPs but I'm too lazy to hunt for them XP)
Tycho
11-29-2004, 06:51 PM
Like your comments Ian. (:
Especially about not to J/Z boxes <<;, I can't really comment anything about the rest of what you said. You've said about all.
I'm going to get into trouble for choosing Ian's side in an argument between you too, but I'm gonna criticize you (Skorpius) on some parts anyways...
On 2004-11-28 23:56, Skorpius wrote:
Simple - CRAP
Ignore these, they suck anyway, useless. -10/10
Gifoie - Sucks. Doesn't help much at all, Rafoie does this and more, so out you go. 0/10
Megid - Pointless, just kill attack things, you can kill it faster. 3/10
Simple: Aww, come on.. most of the time the one killing Dark Falz's last phase is me. If you're nuking a single thing, just go for the simple techs. You may choose otherwise when they have either zero EDK, or if they're weak to lightning and you play a nekkid guy.
Gifoie: Did you ever consider using this on slimes or Darvants? In DF's second phase I can have all Darvants die before they spawn even. That's a GOOD thing, they can hurt. Don't rate the tech until you realise it's use.
Megid: I know you said you rated based on your own experience. I don't know what level your Megid is, but... your character does not have the penetration bonus. With that, a high level, loads of TP, and some enemies weak to it (especially when they line up nicely, just ask them to ;p) it can do quite well actually. It's kind of fast. Did I forget to mention Rabarta + Megid (for the stoopid opponents) and the simple techs just pwn the normal techs in battle mode?
That's it. Was nice to read.
ForceOfBrokenGlass
11-29-2004, 07:43 PM
On 2004-11-29 14:14, SUPAH_CHAO wrote:
On 2004-11-28 16:35, ForceOfBrokenGlass wrote:
(Although until Ian told me, I didn't know Gal Gryphon got stronger/somehow pwned you more when you used Jellen @_@;;; )
Oh yeah, If you Jellen Gryphon then when he runs around trying to trample you instead of getting 1 big hit that knocks you down, you get a bunch of moderately painful hits that kill you in under 1 second.
Wouldn't you see it go down? I mean, I'm not completely stupid... I learned not to use Jellen in the Sinow Blue room in TTF (For example) but I never thought Gal Gryphon has anything to hit multiple times... but I guess my FOnewm just didn't have enough HP... after all, it WAS Ult Gal Gryphon, and he was only Level 67 >_> (He has 4 Dragon/HPs, I want to replace them with God/HPs but I'm too lazy to hunt for them XP)
Oh you'd see it go down, it's just that with your character twitching from every little hit you won't be able to cast resta in time to save your life. If you're fast you may be able to use a mate but even a Trimate is useless if used too soon. Gal Gryphon's running in attempts to trample you is basically the same effect of being hit by too many darvants at once, or the Sinow Blue room in TTF.
Hrith
11-29-2004, 08:20 PM
time for n00b pwning...
here's what a Lv189 FOnewearl, Lv 181 FOmarl and Lv 145 FOmar has to say:
Simple:
Foie: Range and auto-aim are very useful, very powerful, good for actually dealing damage. Many areas in Ep2 aren't that crowded, so simple techs might come more useful.
7/10
Barta: Easy to use, wide penetration radius at Lv30, and a lot faster and more powerful than Gibarta. Very good for a group of let's say Merlan+Delsabers.
6/10
Zonde: Like foie but with uber targetting system, beware of boxes/breakable walls, Zonde hits the nearest thing; "no number range" as Ian puts it.
7/10
Normal:
Gifoie: Powerful, good range and can hit monster even if they spawn after the cast as long as they enter the 'ring' of fire, which totally rocks; also it can hit through rooms. Remember, though, hogging is bad ;]
8/10
Gibarta: Gibarta is hard to use, should be used like Barta, but since it's so slow you're really vulnerable, good power and ability to freeze, but really too slow =/
4/10
Gizonde: Gizonde is very good at taking out monsters with several weak points like the Dragons or the Lilies, it's also a powerful swift spell with good range at higher levels. Don't consider Gizonde on a non-Force, it kinda sucks at Lv20- The aiming system is not as good as Rafoie's, you sometime miss monsters right in front of you, and it cannot hit anything behind you.
6/10
Hard:
Rafoie: The range of Rafoie is simply spectacular, considering the range departs from the monster locked on, powerful and quicker than Gifoie, this spell cannot miss a target contrary to Gizonde because it's an explosion not a chain reaction, can hit monsters behind you; also costs the less TP of the attack techs at Lv30 (with Zonde). Rafoieing Ill Gills and Del Lilies is a must, do NOT Rabarta them x_x
8/10
Rabarta: Very good ice technique thanks to freezing effect and the fact that you do not have to lock on any target, the range is average, so is the damage, use for freezing mainly, just don't spam it too much =P
7/10
Razonde: Best range of all the techniques, can hit anything within a tremendously huge area without having to lock on. Razonde can hit through rooms, and deals more than reasonable damage. Razonde is undeniably the best spell for preventing lilies from spitting. Also looks very good at Lv 30.
9/10
Grants: Kinda agree with Ian; you might wanna make use of it if you're a FOmarl since it's her only attack tech boost, on monsters that are really weak to lights, not much used.
5/10
Megid: Demonic Fork is not that hard to find and Megid truly rules Ep2, especially Seabed, excellent for supporting your team getting beat down by Sinows or Morfos, and uber for soloing.
8/10
A note on Reverser: best to use it if you're in say... PW#4 and in one of the Epsilon rooms, all teammates should let you revive everybody, all moon atomizers should be kept to revive the Force, unless you have an excellent team, etc.
Skorpius
11-29-2004, 08:31 PM
On 2004-11-29 18:20, Kef wrote:
time for n00b pwning...
Rabarta:
7/10
Razonde:
9/10
Thank you for the pwning. I sure will learn to use Razonde more than Rabarta >.>
Nai_Calus
11-29-2004, 08:34 PM
*confiscates Kef's crack* O_o; Razonde? Are you NUTS? XP
Akulamenuri
11-29-2004, 09:34 PM
I find Zonde to be really useful against Dark Belra's since standing in place stops you from being hit (most of the time). Zonde's targeting effect pivots me towards Belras without losing my position.
Im not sure if I am right, but I believe Gibarta has a higher success rate in freezing an enemy rather than Rabarta. So using Gibarta on a single enemy will be more beneficial.
I agree with everyone that Grants is practically useless, I hate my FOmarl has a natural boost in it because it never gets used http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_frown.gif.
Kef, are you alright Razonde? O.o; o(@.@)o
On 2004-11-29 17:43, ForceOfBrokenGlass wrote:
Oh you'd see it go down, it's just that with your character twitching from every little hit you won't be able to cast resta in time to save your life. If you're fast you may be able to use a mate but even a Trimate is useless if used too soon. Gal Gryphon's running in attempts to trample you is basically the same effect of being hit by too many darvants at once, or the Sinow Blue room in TTF.
The Darvants in DF's Second Form and the Sinow Blue room in TTF is totally different. If you Jellen the Sniow Blue's, they hit you mutliple times and you can Dimate to recover that. With the darvants, they hit you at the same time. That's not multiple attacks, that's multiplied damage (Or just a single hit that adds both attack power together... but I'm pretty sure it's a multiplied number) ...Uhh, did that make sense? Despite my weird wording, I know what I'm talking about >_>;;;
So, I assume that means Gal Gryphon's trampling move does multiple hits like the Sinow Blue's punching... and so HOW does he fit you multiple times? Does the rocks that fling up from his feet hurt you?
Mixfortune
11-29-2004, 10:44 PM
I'm not going to be going through all of the techs and such, as several points have already been stated, but i'd just like to point out some of the things I'm on agreement about.
Gifoie IS indeed one of the most useful damaging techs, especially in offline Ultimate EP1, where EFR seems particularly exploitable. Put a bit of focus into a Gifoie caster in Ult Mines EP1 especially and you'll be clearing it out very quickly. Multi-wave attacking and a quick spread do make this more useful than Rafoie.
Oh, and take note, for those who don't know... Gizonde > Rafoie against Dragon and Sil Dragon. Yes, that's right. Don't use Rafoie against Sil Dragon.
And while true a non-force Gizonde might not fare so well, it still allows at least some sort of damage against an airborne Dragon or Sil Dragon, where using weapons may be more difficult.
Hrith
11-30-2004, 04:14 AM
Ian, EJ > yes, Razonde, I rank it the best attack tech in the game, you should use it >_>
It clearly pwns Gizonde; and as far as my FOnewearl is concerned Psycho Wand + Razonde completely owns Magical Piece + Gizonde (TP cost reduction apart).
Just because your main chars are FOmars and he gets 30% to normal techs does not mean they are better.
Gizonde is often annoying to use and its aiming system is even more: you have to make sure all monsters are in front of you and none too close or your character will turn towards it and most likely will miss the others.
With Razonde, it's simple, use it: everyone gets hit anywhere in the room and maybe the next/previous room, too.
The bit of damage Gizonde deals above Razonde is not worth it at all.
But yes, Gizonde is probably better than Razonde on FOmars, however, FOmars should not strictly cast techs, therefore my FOnewearl knows better.
On 2004-11-29 20:44, Mixfortune wrote:
And while true a non-force Gizonde might not fare so well, it still allows at least some sort of damage against an airborne Dragon or Sil Dragon, where using weapons may be more difficult.
That's true, but know that some weapons can hit without locking, thus hitting Dragons in the air with ease, Ruby Bullet, Photon Launcher, Guilty Light, Red Scorpio, S-Rank Launcher, Snow Queen to name a few, a big Ranger asset.
Tycho
11-30-2004, 07:43 AM
Forgot to add about Razonde. It's absolutely GREAT in normal and to break boxes, it should get points for that. <_<;
And um. Are you people sure Gizonde would be better to Sil Dragon than Foie for the female FOs without Gi boosts? Because Foie actually does damage, not so for Gizonde. x_x;
(Again, saying it does work for nekkid male FOs doesn't help much. Ofcourse, they have boosts on it. But how about what to use on, say, a FOmarl? And yes, Foie does hit the airborne dragon.)
Foie will hit the airborne Dragon, but Gizonde will do it much faster. It hits multiple parts of the dragon without showing multiple numbers. You'll see, he dies faster =3
Nai_Calus
11-30-2004, 08:44 AM
Watch when you cast Gizonde on the dragon, Tych. You only see one damage number, but look at what the tech itself is doing - It chains to all of Bob's parts. So that pitiful 93 damage is working out to over 500. XP
Tycho
11-30-2004, 09:34 AM
Thank you, I never realised. Tell me I suck. x_x
I have been testing Razonde on PSO. It seems it is alittle better than Gizonde in certain situation >.>
But since I am a Fomar it really doesn't help me much since my mst isn't that great.
I guess Razonde would be good for the Newman forces but not for the human ones. I'll give it points for that but on human forces online it isn't going to do much damage.
ForceOfBrokenGlass
11-30-2004, 03:06 PM
On 2004-11-29 19:58, SUPAH_CHAO wrote:
The Darvants in DF's Second Form and the Sinow Blue room in TTF is totally different. If you Jellen the Sniow Blue's, they hit you mutliple times and you can Dimate to recover that. With the darvants, they hit you at the same time. That's not multiple attacks, that's multiplied damage (Or just a single hit that adds both attack power together... but I'm pretty sure it's a multiplied number) ...Uhh, did that make sense? Despite my weird wording, I know what I'm talking about >_>;;;
So, I assume that means Gal Gryphon's trampling move does multiple hits like the Sinow Blue's punching... and so HOW does he fit you multiple times? Does the rocks that fling up from his feet hurt you?
I don't know how it does multiple hits all I know is if you get caught under him while he's running you take a large number of hits, ask anybody. Maybe it's him kicking up rocks, shaking the ground and kicking you at the same time. You don't have to be directly beneath him to take damage but you have to be pretty close.
I meant when darvants close on you but instead of all of them hitting you at the EXACT same time they hit you rapidly one by one. I'm sure you've seen it happen to someone before. Some random hunter walks off into the sea of darvants, and their health suddenly takes a nose dive and they die.
Hrith
11-30-2004, 08:58 PM
On 2004-11-30 07:34, Tycho wrote:
Thank you, I never realised. Tell me I suck. x_x
You suck.
Skorpius
12-02-2004, 05:34 AM
With the darvants, they hit you at the same time. That's not multiple attacks, that's multiplied damage
It's multiple hits at once. You can run away from them and have them hit you seperately and still take the same damage. The Darvants used on Form 2 are different than on Form 0, or Form 1, from what i can tell.
And, Gizonde has more potential than Razonde, in both range and shocking power.
Mixfortune
12-02-2004, 01:44 PM
On 2004-11-30 02:14, Kef wrote:
That's true, but know that some weapons can hit without locking, thus hitting Dragons in the air with ease, Ruby Bullet, Photon Launcher, Guilty Light, Red Scorpio, S-Rank Launcher, Snow Queen to name a few, a big Ranger asset.
Ah, that's right. Hmm... I'm doubting there are some if any, but is there something like that which would have a similar function for hunters? Hitting an airborne dragon, that is. Doesn't seem like there'd be many options there outside of techs.
On 2004-11-29 18:34, Ian-KunX wrote:
*confiscates Kef's crack* O_o; Razonde? Are you NUTS? XP
i have to agreed with Kef for the first time in my life.
And i would like to say that when i play with supports/melee forces, i need to do more dmg and heal more and stay alert, than playing with All Techs Forces, they made the game so easy that i love to play with one of them, and they barely can be founded because they are most Melee forces around.
Only once i tryed to build a Mage Barbarian, trust me it doesnt work!, a barbarian is a massive muscle form with no brains, and since in diablo 1 you can teach magics to all the characters i decided to build something diferent, but, trust me white guys cant jump they only made 3 pointers, if you are a white guy learn to shoot bombs and do not try to jump lol!
Skorpius
12-02-2004, 03:31 PM
This is PSO, not Diablo.. Full Melee (bar support/healing techs) can be done.
Solstis
12-02-2004, 03:38 PM
On 2004-12-02 13:31, Skorpius wrote:
This is PSO, not Diablo.. Full Melee (bar support/healing techs) can be done.
Try making a Tech HUmar... I think that's what he means.
Not to mention that the three Diablo 1 classes were the Rogue, the Sorceror, and the Warrior. There was little reason to play anything but the Warrior, other than for aesthetics.
Of course, I still have NO idea where Luis was going with that.
<font size=-1>[ This Message was edited by: Solstis on 2004-12-02 13:39 ]</font>
Skorpius
12-03-2004, 02:24 AM
Oh, that makes sense now. Bad idea ;P
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