View Full Version : Do HUmars have any changes in episode I & II?
Daikarin
07-13-2002, 02:36 PM
Did they change anything about them in the incoming cube game? I mean, new characteristics such as hairs? Suits? etc? I heard they couldn't cast shifta nor deband. Is it true?
Sleet1
07-13-2002, 02:38 PM
yes its true. any only forces can cast the ressurection spell now. HAPPY HAPPY JOY JOY!
Fallen-Angel
07-14-2002, 02:40 AM
Ive seen new costumes like, a humar with white costume, but the lines and things were red.
Crescent_Dragon
07-14-2002, 09:55 PM
One question: Is it that HUmars can never find those discs, or are they incapable of learning the techniques altogether?
Rhete
07-14-2002, 10:08 PM
HUmars are incapable of learning any level of:
Shifta
Deband
Reverser
Grants
Megid
Defend
07-14-2002, 10:16 PM
SO HUmar have J/Z. OK fine.. but does anyone know about the HUnny in terms of J/Z?
I hear she still has shifta, but I hope she hasn't lost jellen for it. Why?
Imagine battling a HUmar.
Cast shifta. HUmar jellens you.
Cast shifta. HUmar jellens you.
Cast shifta.
Accidentally shifta HUmar.
HUmar jellens you.
Then yer stuffed.
So I hope HUnny have s/j at least... s/j/z preferably..
Sleet1
07-14-2002, 10:19 PM
O yeah i forgot about grants and megid change
Rhete
07-14-2002, 10:47 PM
As far as I know, all magic casting classes have J/Z
Edit: Whoops, my bad =P
RAmar and RAmarl also have S/D
As far as HUnewearl having Shifta I'm not sure, I'd heard she only had Deband, and not Shifta, but I'm not 100% sure
<font size=-1>[ This Message was edited by: Rhete on 2002-07-14 23:07 ]</font>
Defend
07-14-2002, 11:00 PM
lol I'd heard the other way round..
Look on Ah King's site, under the Info/FAQ/Whatever section.
HUnewearl and RAmarl have all techs except Grants, Megid, and Reverser.
RAmar is deprived of Jellen, Zalure, Grants, Megid, and Reverser.
HUmar cannot use as stated before, Shifta, Deband, Grants, Megid, and Reverser.
Defend
07-14-2002, 11:48 PM
Ah, that sounds a bit better.
The whole RAmarl business though.. I think everyone agrees it doesn't make much sense the marl equalling the newearl magic-wise.
Of course this would've been done to make up for a lack somewhere else.. but I actually see this as lack of design in the RA class. Let the RAmar and RAmarl suck at techs, like the HUmar does now. He makes sense. In return, pay attention to their strength.. guns. Two handungs, better range, traps, true very very long range 1 hit snipers. Anything. I feel annoyed at Sonic Team for making up for RA weakness with features that aren't part of the RA stereotype... and letting many good RA-style oppurtunities to really separate the classes go to waste.
RA will still be just another type of hunter.
i am a classic HU-Class person...just cuz my favorite PS4 characters fit into that class...but anyways...does this mean that a 4 HUmars can't go at the game without dropping a pipe every corner or having 10 scapes on them...even Chaz had the reverser spell in PS4..as did Rune..i tell ya...go back to the old school PS's to divide the techs and skills
OwenHimura
07-15-2002, 12:33 AM
ya Humar Got a New ponytail like a kung Fu one a new Short hair and long down Kenshin hair when its loose.New Armor like white and red and Blue and white.No new faces.
Shadow_Blade
07-15-2002, 07:21 PM
Is it true that spreads are RA only? I hope so to make the balance of power of the hunters lower a bit.
<font size=-1>[ This Message was edited by: Shadow_Blade on 2002-07-15 17:22 ]</font>
Crescent_Dragon
07-15-2002, 10:00 PM
What about Resta, Anti, and Ryuker? Can HUmars still do those?
Rhete
07-15-2002, 10:00 PM
On 2002-07-15 17:21, Shadow_Blade wrote:
Is it true that spreads are RA only? I hope so to make the balance of power of the hunters lower a bit.
Even better, they're RAmar and RAmarl only.
snowcrash83m
07-16-2002, 02:18 AM
in vers1 and avers2 for DC it suckd that HUmar was the best hcar offline. a HUcast had most ATP but it made no sense coz if a HUmar cast his shifta he has much more.there was no sense to play a HUcast without that HUmar looks gay and HUcast looks cool lol.
i hope that in PSO(GC) r not so much HUmars like in the DC version.
(sorry for my bad english, im still learning http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif )
Sleet1
07-16-2002, 03:13 AM
I was gunna say, go back to grammar school dude, but your learning... anyways, from what i have heard they have made the chars have unique abilities, so that ppl will want to play all of them (sorta)
snowcrash83m
07-16-2002, 03:39 AM
im german. my english wasnt bad when i was playing PSO. but since i stoped playing and chatting with english and americans people ,all my english has gone... lol.
i like the changes in ep 1&2 coz im a fan of the androids and the force chars.
i hated it in vers2 to see only HUmars in the lobby. i can understand the people. in vers1 it made really no sense to play a force. in vers2 u have lvl 30 disks but thats useless in ultimate mode...u cant make much damage with a RAfoie lvl 30 in mines or ruins.
i know that force r support chars. but IF t hey r suppoert chars they should have some special things that no other chars can have.
Alisha
07-16-2002, 05:52 AM
defend your forgetting something just because they can both learn the same spells does mean they get the same level spells for all we know hune could max at lvl 20 shifta and ramarl could max at lvl 15 shifta HECK its possible fomar cant learn any lvl 30 techs maybee he maxes at lvl 27 or so O_O
Maybe lv30 techs isn't the max anymore...
Defend
07-17-2002, 06:06 AM
Needles not for RA droids?
Source Rhete? oO
Yeh good point about the s/d levels..
Malkavian
07-17-2002, 10:08 AM
The ra droids can't use needle??? Cooollll
No techs no needle, low lv stats aren't great.
That means ra droids will have some kick ass secret hehe
Defend
07-18-2002, 05:18 AM
Yeh.. cos.. .. =
Defend
07-18-2002, 05:19 AM
Well Ah King says all RA can use it...
Sleet1
07-18-2002, 05:25 AM
This means classes will have thier Perks now. Their Reasons to play them and reasons not to play them, making everyone play diffrent classes based on what they want and not whats the most powerfull. I think...
OwenHimura
07-18-2002, 11:00 AM
HUmars and RAmars can use the spread watch the video on his site a RAmar was using it.Also Humars can Anti and Resta themselves.
Davion
07-19-2002, 01:29 PM
I understand why the changes are taking place, but crap. I always use Shifta and Deband. atleast I still have Jellen and Zalure. Even with losing my fav teks, I see that this will make the game much more interesting.
Fallen-Angel
07-19-2002, 01:54 PM
I dont mind any of the changes, because it all adds up. ST are trying to balance out the characters and classes. I dont mind that HUmars lose Grants/Megid/Shifta/Deband, because it would just make the game more fun and interesting. Also, online, there would be more variety in the games. Like for example, there might be 1 HU, 2 RAs and a FO in a game, and it would be just as good as a 2 HU, 1 RA, 1 FO team in my opinion because they would all have their own special skills and weapons.
amoralist
07-19-2002, 02:50 PM
Character balancing is very interesting. The way some techniques are exclusive is cool. It'll be interesting to see who dominates the field this time, so far, it looks like HUnew, RAmarl, and FOs will reign, but who knows, lets see the final version.
Defend
07-19-2002, 03:11 PM
"HUmar and RAmar can use spread, watch the vid a RAmar was using it" ... Er.. so can HUmar?
amoralist
07-19-2002, 04:51 PM
I get very tired listening to people drool over bowgun types, they need to water down that weapon, drown the needle types. They have way too many pros. Sigh. I hope bowgun types won't dominate the field again like v1 and v2 on DC.
Defend
07-19-2002, 06:23 PM
It wasn't the type.. just the needle. In v2 there are barely any Shots at all. In v1 it was all Rangers got remember.. with battle introduced they're just less important now.
OwenHimura
07-21-2002, 12:05 AM
most likely HUmars can use it but the RED one i dont think they can.
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