PDA

View Full Version : Site Update for January 13



Ryna
Jan 13, 2006, 07:08 AM
A "Type" section was added under System and the "Enemy" section under World was updated today.

I'm not exactly sure what the "Type" section is supposed to be about. Perhaps it is related to the Player Shops we heard about a couple of days ago?

The new monsters look fairly menacing. It is hard to determine whether they are supposed to be bosses or not. We've seen the Mechs before in previous videos.

As always, could someone extract the pictures (screenshots, profile pictures of the monsters, and mini-screenshots under "Type") and provide translations?

Brus
Jan 13, 2006, 07:24 AM
From the looks of it, Type is how you build your character growth! I think its by assignign points to certain weapon classes, thus the weapon tree. I was able to make out 3 words.... those words being... Hunter. Ranger. Force. Finally some new info on character class customization WEEEEE

edit: Correction, I think you pick between jsut the 3 classes. It said Hunter lvl 1, ranger lvl1, force lvl1. SO i think when you lvl up you'll get points to assign to which class stats you want to level up. It also seemed certain weapon classes were highlighted when each class was highlighted. As to be expected Hunter was mostly melee, with a few guns, ranger was mostly guns with few melee, and force was the hous some melee... and apparently the BOW is a force weapon too.

edit 2: I also noticed taht some weapon classes were greyed out despite what class was selected. So as some assumed, I'm guessing this means that certain weapon classes are unlocked once you're a higher level at a job class.



<font size=-1>[ This Message was edited by: Brus on 2006-01-13 04:26 ]</font>

EspioKaos
Jan 13, 2006, 08:32 AM
I'll work on actual translations when I get home from work later today, but for now, I'll at least supply some enemy names. First we've got Grina Beat, a mech-type of enemy. Next is the Cog Nadd, a native creature of Moatoob. (That's the spiky one.) And finally, the Bil De Bear, another native of Moatoob.

DarK-SuN
Jan 13, 2006, 09:15 AM
The "Type" section is definitely very interesting.
We can't assign stats directly, but we can assign levels to the specialization types (equivalent to the old PSO classes) we want to develop.

This brings a whole other meaning to growth strategy, since if you want to develop two diferent types, you'll have more options open to you, but you'll also develop a certain type much slower than someone who specializes in a single type; of course, it also means the person who specializes in a single type will have less options, thus making this system definitely very interesting and strategic for character planning.

Is it just me or the Bil De Bear is a cousin of the Hildebear (Hil De Bear?) and his variations? ^_^;;

Grina Beat, the upgraded model of the Sinow Beat?
I don't mind, I always loved the Sinows.

<font size=-1>[ This Message was edited by: DarK-SuN on 2006-01-13 06:19 ]</font>

VioletSkye
Jan 13, 2006, 09:50 AM
Here are the new "Monster" images.

http://psofiles3.home.bresnan.net/a.jpg
http://psofiles3.home.bresnan.net/b.jpg
http://psofiles3.home.bresnan.net/c.jpg
http://psofiles3.home.bresnan.net/d.jpg
http://psofiles3.home.bresnan.net/e.jpg

Here are a few more extracted from the monster swf (it would be nice if they made these images as transparent gifs so that the background doesn't show up lol.)
http://psofiles3.home.bresnan.net/image2.jpg
http://psofiles3.home.bresnan.net/image4.jpg
http://psofiles3.home.bresnan.net/image8.jpg

And here are the "Type" images.
http://psofiles3.home.bresnan.net/imagea.jpg
http://psofiles3.home.bresnan.net/imageb.jpg
http://psofiles3.home.bresnan.net/imagec.jpg
http://psofiles3.home.bresnan.net/imaged.jpg


<font size=-1>[ This Message was edited by: VioletSkye on 2006-01-13 06:57 ]</font>

OdinTyler
Jan 13, 2006, 10:17 AM
1. Bil De Bear? I told you guys...the Hildys are back. Run for the hills! LOL

2. Type huh? This is going to make character leveling very difficult & complicated. What stats to lvl & when. Hmmm. Should be fun. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

DarK-SuN
Jan 13, 2006, 10:19 AM
Now that I'm taking a good look at those pics, notice how the Grina Beat robots have diferent arm configurations.
One has blades, one has blasters (apparently) and one has rocket launchers (also apparently).
Wouldn't surprise me if they also had diferent name variations among them, much like the Sinow series had in PSO.

Olskooldatru
Jan 13, 2006, 10:36 AM
On 2006-01-13 07:17, OdinTyler wrote:
1. Bil De Bear? I told you guys...the Hildys are back. Run for the hills! LOL

2. Type huh? This is going to make character leveling very difficult & complicated. What stats to lvl & when. Hmmm. Should be fun. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



Hey can yall tell me where did yall find that at?

OdinTyler
Jan 13, 2006, 10:38 AM
http://www.phantasystaruniverse.com

Thats the official Japanese website for PSU. Every week ppl just pull images & text (which needs translation of course) & they get put up here. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Dre_o
Jan 13, 2006, 10:44 AM
I SAW SOMETHING!!! ETHAN'S LEFT HAND IN THE THIRD PIC DOWN!!!! HE IS HOLDING AN SMG IN HIS LEFT AND A SABER IN HIS RIGHT!

And on the 4th down on the far left, the small looking beast (forgot his name) seems to be jump kicking the enemy...

EDIT: And the four legged things look a little like either Del Biters or Glugus Gue.



<font size=-1>[ This Message was edited by: Dre_o on 2006-01-13 07:48 ]</font>

OdinTyler
Jan 13, 2006, 11:01 AM
On 2006-01-13 07:44, Dre_o wrote:
I SAW SOMETHING!!! ETHAN'S LEFT HAND IN THE THIRD PIC DOWN!!!! HE IS HOLDING AN SMG IN HIS LEFT AND A SABER IN HIS RIGHT!

And on the 4th down on the far left, the small looking beast (forgot his name) seems to be jump kicking the enemy...

EDIT: And the four legged things look a little like either Del Biters or Glugus Gue.



<font size=-1>[ This Message was edited by: Dre_o on 2006-01-13 07:48 ]</font>


1. Yeah, if you can hold a gun in 1 hand you can use it with a saber. Not a shock (tho the gun looks different from the handguns you start out with normally).

2. I wouldnt be surprised about a jump kick (tho I didnt see it in the pic). I once saw a Photon Art in a video where Ethan does all types of moves & finished it off with a roundhouse kick.

Does anyone understand how awesome this game is going to be? If not...you will. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Dre_o
Jan 13, 2006, 11:17 AM
Well Odin, I would've figured something like a SMG would be 2 handed. Ah well.

EDIT: Also, handguns aren't auto, SMGs are.


<font size=-1>[ This Message was edited by: Dre_o on 2006-01-13 08:18 ]</font>

Alisha
Jan 13, 2006, 11:49 AM
ok im importing this game..........
*goes to ncsx.com to order an import ps2*




and apparently the BOW is a force weapon too. *dies*

<font size=-1>[ This Message was edited by: Alisha on 2006-01-13 09:04 ]</font>

DeathMachine
Jan 13, 2006, 11:49 AM
Mech Guns are back! Friggin Sweet!

OdinTyler
Jan 13, 2006, 11:51 AM
I know Dre but that wasnt my point. LOL My point is if its small enough to hold in 1 hand, theres no reason you couldnt dual wield 2 of them or 1 of those & another 1 handed wep. If the SMG is truly auto, its gonna be alot of fun using that. Gonna need alot of photon bullets with ya to keep you supplied (keep those fluids around to restore PP).

Alisha
Jan 13, 2006, 12:06 PM
On 2006-01-13 08:49, DeathMachine wrote:
Mech Guns are back! Friggin Sweet!


in my opinon unless they made a massive change to how they function mechguns beiing back is a HUGE mistake
mechguns were by far the most broken weapon type in all of pso

OdinTyler
Jan 13, 2006, 12:09 PM
Agreed. Mechguns were way too slow & left you open. They looked best on androids, but, regardless of who you were, they needed much improvement. Being a Purplenum main, I got so sick of looking at them. For such guns to return, they BETTER be good. Oh & is the bow ONLY for 'forces' or just one that they can use as well? I fully intend to have my main use one. Its all part of her training. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

F-o-x
Jan 13, 2006, 12:09 PM
I loved mechguns. I know its selfish and unfair to rangers but I hope they function the same way. I just can't say goodbye to the awesome damage mechs did in a hunters hands in PSO.

Kano-Okami
Jan 13, 2006, 12:51 PM
On 2006-01-13 07:44, Dre_o wrote:
I SAW SOMETHING!!! ETHAN'S LEFT HAND IN THE THIRD PIC DOWN!!!! HE IS HOLDING AN SMG IN HIS LEFT AND A SABER IN HIS RIGHT!

And on the 4th down on the far left, the small looking beast (forgot his name) seems to be jump kicking the enemy...

EDIT: And the four legged things look a little like either Del Biters or Glugus Gue.



<font size=-1>[ This Message was edited by: Dre_o on 2006-01-13 07:48 ]</font>
Lmao, I just saw that, gotta love Tonnio for his spunk, I wouldn't dropkick a beast that sized. Those new enemies are unbelievibly badass..but I wonder, whats the story behind the enemy robots?
..I guess if the mechs in pso could be swayed by falz, S.E.E.D shouldn't have a problem, either.

Non-Toxic-Crayons
Jan 13, 2006, 01:19 PM
On 2006-01-13 09:06, Alisha wrote:


On 2006-01-13 08:49, DeathMachine wrote:
Mech Guns are back! Friggin Sweet!


in my opinon unless they made a massive change to how they function mechguns beiing back is a HUGE mistake
mechguns were by far the most broken weapon type in all of pso



I agree with you completely... It always bugged me how no matter what you were, your final weapons would always be lousy charge vulcans. It didnt matter that their atp boost sucked terribly, all you needed was your own atp, and the extra hits would make up for it...and with the high Hit% charge vulcs... high level Hunters as well as Rangers could completely decemate anything with a good pair of charge vulcs.
I once saw a level 198ish HUcast kill Olga's final form with a single charge vulcan combo! It was the sickest thing I've ever seen! He was dead before I can even run up and start swinging my demo comet. T_T
They kind of ruined the end of the game if you ask me. So I hope they see some sort of major disadvantage to make them on par with the rest of the weapons.

Anyway, I'm really excited to see these incarnations of old enemies! I'm really hoping to see some rappies! the game just wouldnt be the same without them =)

DamonKatu
Jan 13, 2006, 02:18 PM
On 2006-01-13 10:19, Non-Toxic-Crayons wrote:


On 2006-01-13 09:06, Alisha wrote:


On 2006-01-13 08:49, DeathMachine wrote:
Mech Guns are back! Friggin Sweet!


in my opinon unless they made a massive change to how they function mechguns beiing back is a HUGE mistake
mechguns were by far the most broken weapon type in all of pso



I agree with you completely... It always bugged me how no matter what you were, your final weapons would always be lousy charge vulcans. It didnt matter that their atp boost sucked terribly, all you needed was your own atp, and the extra hits would make up for it...and with the high Hit% charge vulcs... high level Hunters as well as Rangers could completely decemate anything with a good pair of charge vulcs.
I once saw a level 198ish HUcast kill Olga's final form with a single charge vulcan combo! It was the sickest thing I've ever seen! He was dead before I can even run up and start swinging my demo comet. T_T
They kind of ruined the end of the game if you ask me. So I hope they see some sort of major disadvantage to make them on par with the rest of the weapons.

Anyway, I'm really excited to see these incarnations of old enemies! I'm really hoping to see some rappies! the game just wouldnt be the same without them =)



Hay, chill out. mecks are bad but it depends on you ata with mecks. Uselly, sence my forse is a high level 100, He can kill Ult. monsters with two normal and one hard attack. Plus I would leave the job of to the gun men/women. Clasic monsters are ok, but I fear they might become too easy. COME ON! I need a chalenge!

zandra117
Jan 13, 2006, 02:54 PM
I wonder if there is gonna be a "Bil De Bear" Workshop in one of the cities.http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

OdinTyler
Jan 13, 2006, 03:03 PM
Dammit, I was gonna make a reference to that & I forgot to. LOL How to build a hildebear in your spare time. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Para
Jan 13, 2006, 04:38 PM
On 2006-01-13 08:49, Alisha wrote:
ok im importing this game..........
*goes to ncsx.com to order an import ps2*




and apparently the BOW is a force weapon too. *dies*

<font size=-1>[ This Message was edited by: Alisha on 2006-01-13 09:04 ]</font>


Im like thinking the same thing because of the new delay >_>

DizzyDi
Jan 13, 2006, 06:34 PM
/tear Those screenshots are frickin' BEW-TEE-FUL~! My anticipation just went through the "Woo, this is gunna be good times when it comes outs" barrier to the "WHOMIGAWD /droolslikearabiddog THIS GAME IS GUNNA BLOW MY MIND!" level. I kinda saw the "Type" thing comin. I knew there had to be some sort of specilization when it came to weapons and whatnot. Now we know its going to be harder to be a hybrid, or go against what your race is go at. Now if ST would show us some Laser Nipple and Hover Go-go ball screeenshots. (Yes I'm going to perpetuate this joke, so bite me http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif)

EspioKaos
Jan 13, 2006, 07:10 PM
On 2006-01-13 10:19, Non-Toxic-Crayons wrote:
Anyway, I'm really excited to see these incarnations of old enemies! I'm really hoping to see some rappies! the game just wouldnt be the same without them =)
Don't worry; they're there. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif I recall seeing some concpet artwork of rappies in one of the streaming videos that was posted a few weeks back.



On 2006-01-13 11:54, zandra117 wrote:
I wonder if there is gonna be a "Bil De Bear" Workshop in one of the cities.http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif
I was so tired when I translated those names this morning that that reference didn't hit me until after I'd gotten into my truck and was driving to work. I was actually backing out of my parking space when I realized the whole "Build-A-Bear Workshop" thing with the new Bil De Bear. XD

Anyway, I just got home from work, so I'll get started on translating the new info soon.

VioletSkye
Jan 13, 2006, 07:31 PM
Here are images of the monsters without the background:

http://psofiles3.home.bresnan.net/hilde.gif

http://psofiles3.home.bresnan.net/gue.gif

http://psofiles3.home.bresnan.net/sinow.gif

Ryna
Jan 13, 2006, 07:43 PM
Thank you for the images VioletSkye. They will be very useful. Did you use Photoshop to remove the backgrounds?

VioletSkye
Jan 13, 2006, 08:29 PM
On 2006-01-13 16:43, Ryna wrote:
Thank you for the images VioletSkye. They will be very useful. Did you use Photoshop to remove the backgrounds?


Indeed http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
They lost some clarity when I converted to gif because I chose 64 color to keep the file size down.

<font size=-1>[ This Message was edited by: VioletSkye on 2006-01-13 17:35 ]</font>

PhruitBaskit
Jan 13, 2006, 08:54 PM
This has been the most interesting update in qhuite a while. I guess that there will be classes afterall. It'll be fun to pick stats with each level up. And the monsters are all looking sweet! This game can not come out soon enough! Great update http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Dhylec
Jan 13, 2006, 09:37 PM
http://psofiles3.home.bresnan.net/hilde.gif
http://psofiles3.home.bresnan.net/gue.gif
http://psofiles3.home.bresnan.net/sinow.gif

I think they are either homeage to the PSO foes or just revamped models.
For some reason, I think it's the latter. ;]

EspioKaos
Jan 13, 2006, 10:05 PM
My monster translations...

GRINA BEAT

Large machinery used by the military. The Grina Beat has the ability to convert the attachments on its arms into various types of equipment.

COG NADD

A medium-sized native creature that lives in Gallenigalé Canyon on Moatoob. The Cog Nadd uses the spikes protruding from its body to ward off anyone who comes close. Those caught by its body rush attack will take considerable damage.

BIL DE BEAR

The Bil De Bear is a large creature native to the Kugu Desert of Moatoob. Considering the size of its body, it is capable of moving very quickly, easily overwhelming a player with its raw power.

I'm working on the "Type" section now.

Ryna
Jan 13, 2006, 10:13 PM
That is very nice work EspioKaos. I look forward to seeing the "Type" section.

It is nice to see that the PSU developers are taking some monster designs from PSO and updating them. They look pretty neat.

EspioKaos
Jan 13, 2006, 11:32 PM
And finally...

BATTLE TYPE

The general concept behind the battles you will face in Phantasy Star Universe is focused around three types known as "hunter," "ranger," and "force." Tactics and other information are constantly being sent to Guardians in battle from an automatic support system in the main computer at the Guardians' headquarters. This support system individually identifies each style of fighting one uses.

By changing your type, you will alter the weapons and abilities that you can handle. It is possible to do this at the Type Select Counter, where you can raise your type level by using the points you earn while on missions. Because you must maintain the type level you're training for, you can select the type of mission contents that would be best suited for yourself.

VioletSkye
Jan 13, 2006, 11:39 PM
Awesome!! Thanks EspioKaos!! I gotta say I'm lovin' the way this game is shaping up. I'm almost tempted to import now lol http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Ryna
Jan 13, 2006, 11:43 PM
On 2006-01-13 20:32, EspioKaos wrote:
Because you must maintain the type level you're training for, you can select the type of mission contents that would be best suited for yourself.


I find this last line to be a little bit confusing. Does it mean that you can only train one "Battle Type" at a time? For example, let's say I want to level my Ranger and Hunter skills up to level 5. Would that be impossible using this system? Would I only able to level up one of those categories?

Maybe I am just misreading it. Any clarifications would be appreciated.

kazuma56
Jan 14, 2006, 12:11 AM
Great pictures, but I too am also confused with the whole "battle type" thing, does that mean my Ranger/Hunter combo is impposible due to the "only use 1 at a time" fact that they stated?

http://psofiles3.home.bresnan.net/d.jpg

Is it just me or do those to particular blades that Ethan is wielding look like Asuka types compared to the regular dual wielding of sabers shown in other pics?

DizzyDi
Jan 14, 2006, 12:11 AM
On 2006-01-13 20:43, Ryna wrote:


On 2006-01-13 20:32, EspioKaos wrote:
Because you must maintain the type level you're training for, you can select the type of mission contents that would be best suited for yourself.


I find this last line to be a little bit confusing. Does it mean that you can only train one "Battle Type" at a time? For example, let's say I want to level my Ranger and Hunter skills up to level 5. Would that be impossible using this system? Would I only able to level up one of those categories?

Maybe I am just misreading it. Any clarifications would be appreciated.



I think it means if you have a high skill level in a class, you'd want to take on a mission that would reflect that. Oooooor maybe it means that you'd want to take on missions that'd be easiest for your specialization. If you had high ranger skill you'd want to take on a mission with a lot of aeriel enemies or something? With all this customization I SERIOUSLY doubt that they'd restrict you to just one battle type.



<font size=-1>[ This Message was edited by: DizzyDi on 2006-01-13 21:12 ]</font>

EspioKaos
Jan 14, 2006, 12:12 AM
On 2006-01-13 20:43, Ryna wrote:
I find this last line to be a little bit confusing. Does it mean that you can only train one "Battle Type" at a time? For example, let's say I want to level my Ranger and Hunter skills up to level 5. Would that be impossible using this system? Would I only able to level up one of those categories?
Nah. You'll still be able to train your character however you want, taking each skill to whatever level you'd like. I see what you mean about how the wording. Maybe I should change it to something like this: "In order to maintain the type level you're training for, you are able to select the type of mission contents that would be best suited for yourself."

Going by what it says in the first paragraph along with previous information, I think points will be accumulated based on what types of actions you take in battle. For example, someone who constantly performs melee attacks while rarely casting technics will earn more HU-type points and fewer FO-type points. (Kind of reminds me of how the EXP system worked in Fable.) If I recall correctly, it was stated before that constantly performing certain actions and photon arts would down the road lead to better mastery of that action as well as unlock other branches of the action.

Ryna
Jan 14, 2006, 12:27 AM
Thank you for the clarification EspioKaos. It is good to know you'll be able to level up multiple skills at the same time.

Based on your description, it sounds like some quests will favor certain fighting styles over other ones.

Blobmiester
Jan 14, 2006, 12:58 AM
Okay, I perdicted this http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
I know i said somehwere about weapon types and specialization http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
But anyway... yesterday i was, "I cant wait till PSU comes out!!1!!!1!!"
Now im, "YESSSSSSSS!!!!! PSU IS COMING OUT!!!!!!!!!!!!!!! IN {insert date here}!!!!!!!!!!!!!!"

http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

So, basicly it means, that if you use your fave. style enough youll get better at it...

I see 2 things;
1) Reallly good system, an I love it
2) Major exploit, unless they do seomthing to fix it(use one skills over and over againg, with no break...http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif Dumbest exploit ever)Really hope that is not possible.. lol really takes the fun out when you see ppl with lv.999999 hunter points at lv.1(maybe a limit? per level.. ?)

EspioKaos
Jan 14, 2006, 01:02 AM
On 2006-01-13 21:27, Ryna wrote:
Thank you for the clarification EspioKaos. It is good to know you'll be able to level up multiple skills at the same time.

Based on your description, it sounds like some quests will favor certain fighting styles over other ones.
My pleasure. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Mission objectives will probably be like DizzyDi suggests. A ranger-based quest would probably involve a lot of flying enemies to shoot down, while a force quest might end up being something where you have to act as a healer for an NPC (::remembers Mome:: O_O) or where you have to go after enemies with high physical and low tech resistance.

Brus
Jan 14, 2006, 01:11 AM
I'm still wondering if it'll be possible to raise any sort of hybrids... or like... can you get every type to a lvl 99 status and rework your stats at will, kinda like paper mario 2... AAAAH THE POSSIBILITIES KILL ME! Let me play it sega...

EspioKaos
Jan 14, 2006, 01:24 AM
There are still the race handicaps to take into consideration with this. Perhaps there might end up being cut-off points for each skill type depending on your race. For example, I'm sure a cast won't be able to level up its FO skills nearly as much as a newman.

Kupi
Jan 14, 2006, 02:20 AM
Or it might be that your stats like ATP, DFP, and MST are based entirely on your race, and the skills you can use depends on your level in the classes. So putting a bunch of points in Hunter will let you unlock a wide variety of weapon types and Photon Arts for those weapons, but if you're playing a Newman you're still low on ATP. Likewise, if you level up Force skills, you'll unlock a bunch of Techniques, but if you're race's MST sucks, it won't be quite as good as it could be.

The possibilities are endless... the answer, as always, is "we'll just have to wait and see".

Kimil
Jan 14, 2006, 02:38 AM
Hmmm... this kinda rmeminds me of what I posted a while back in the weapon tree thing...
And I even thought that Bow and Arrow would be a FO wep... and it is, cool.

Hmmm... I just thought of a none hackable Wep Level up methode (in theory), have the server calculated the time that yuo use each wepon type, then when you level up, you'd gain a level deppending on the % of time that you'd use a weapon type

simply explained:
It took insert user name here[i] 1 hour of active play time to level up

S/he use a saber for 20 mins in total
A Bow for 30 mins
and varrious others below one min each

Since s/he used the saber for 1/3rd of the time, upon a level up the character would gain 1/3 of its total possible weapon points for that level (I don't know, 5 total? so he'd get 1 or 1.5 or somthing points for the daber class) And since s/he used the bow for half the time, then he'd gain half the total wep points possible for the Bow class (if the total being 5 points a level, then he'd gain 2 or 2.5 bow class levels). And the minisculy used weapons wouldn't level at all, or just gain experience, less then a level.

This way, it wouldn't matter if you just put a rappid pad continously salshing at air, because your level ups wouldn't be determinded by the amount of times you attack but the % of time you use the weapon. you wouldn't be able to exceed the max wepond class points for your overall level and you couldn't max in every weapon because then you'd only gain tiny points for each weapon. You would actually have to fight normally and level up to gain levels





<font size=-1>[ This Message was edited by: Kimil on 2006-01-13 23:39 ]</font>

PhruitBaskit
Jan 14, 2006, 01:23 PM
Thx for the translations Espio! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif So the 'class' skill system won't be based on your char's level, you get points while you battle and use them to raise your skills (Do I have that right?). And then you can keep raising your skills even after your char has reached the level cap. That'll be very nice.



On 2006-01-13 07:44, Dre_o wrote:
I SAW SOMETHING!!! ETHAN'S LEFT HAND IN THE THIRD PIC DOWN!!!! HE IS HOLDING AN SMG IN HIS LEFT AND A SABER IN HIS RIGHT!
Yeah, I saw that too. Kind of UZI-ish http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif Not bad. Also it looks like he's got a couple of machetes when he's attacking the Cog Nadd...

therealAERO
Jan 14, 2006, 02:26 PM
This game is so amazing I am just going to let the unrealistic ground shadow totally slide

RyuuHokori
Jan 14, 2006, 04:23 PM
Wow, awsome update. Now the urge to import is even greater..>_>

cant wait to dw those sabers x_x those mech enemies look challenging.

DizzyDi
Jan 14, 2006, 04:41 PM
On 2006-01-14 11:26, therealAERO wrote:
This game is so amazing I am just going to let the unrealistic ground shadow totally slide



ROFLO I just realized those. CIRCLE SHADOWS, ol' skool to the max.

Tomeeboy
Jan 14, 2006, 04:56 PM
On 2006-01-14 13:41, DizzyDi wrote:


On 2006-01-14 11:26, therealAERO wrote:
This game is so amazing I am just going to let the unrealistic ground shadow totally slide



ROFLO I just realized those. CIRCLE SHADOWS, ol' skool to the max.



I've been hoping that the shadows are just on their list of things to polish up before release. I'd be really shocked if, at the very least, the PC version didn't have more realistic shadows.

Brus
Jan 14, 2006, 05:51 PM
yeah even PSO:BB had semi-character/weapon shadows.

Blitzkommando
Jan 14, 2006, 09:36 PM
I didn't think it was possible, but Sega succeeded in making the dumbest combination of animal parts since grade school. The purple fur really pulls off the "first grader makes imaginary animal" look. Exactly what part of the Bil De Bear reminded the scientists of... bears? Ah well, the 'unintentional innuendo references' still flow forth. Yippie.

VioletSkye
Jan 14, 2006, 09:45 PM
Heh, the Bear reminds me of a Minotaur and the Cog reminds me of a Stegosaurus. I admit they aren't the most creative designs I've seen. Still, the game looks awesome and I'm sure there are plenty of monsters left to be seen. As stupid as it sounds, I'm excited to see what they did with the Rappies (don't anyone even think about telling me that they may not be in PSU http://www.pso-world.com/images/phpbb/icons/smiles/icon_argh.gif )

EspioKaos
Jan 14, 2006, 09:53 PM
On 2006-01-13 09:09, OdinTyler wrote:
Oh & is the bow ONLY for 'forces' or just one that they can use as well?
Nope. It's mainly a ranger weapon, but it can also be used by those persuing the force style of gameplay. I believe the yellow-coded icons in the type select screens indicate weapons specifically for a certain style. The blue ones are general weapons that can be used on the side that won't give you much of an advantage at training for a certain type. Perhaps, for example, if you were training as a force, you would gain considerable points in battle by using just your rod and wand, but when you switch to something else like a handgun or longbow, the points gained won't be nearly as high as they would've been had you been focusing on the ranger path.



On 2006-01-14 10:23, PhruitBaskit wrote:
Thx for the translations Espio! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif So the 'class' skill system won't be based on your char's level, you get points while you battle and use them to raise your skills (Do I have that right?). And then you can keep raising your skills even after your char has reached the level cap. That'll be very nice.
For the most part, as far as I know, that's right. I doubt, however, that you'll be able to keep upping your skill levels even when you reach the level cap for your character. There will probably be a level cap on your types as well.

Alisha
Jan 17, 2006, 02:20 PM
On 2006-01-13 09:09, OdinTyler wrote:
Agreed. Mechguns were way too slow & left you open. They looked best on androids, but, regardless of who you were, they needed much improvement. Being a Purplenum main, I got so sick of looking at them. For such guns to return, they BETTER be good. Oh & is the bow ONLY for 'forces' or just one that they can use as well? I fully intend to have my main use one. Its all part of her training. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif


comments like this(bow part aside) make me wonder if i was in a league far above the average pso player.in fact ive been wondering this since i started posting here again. mechguns slow? mechguns leave you open? im not trying to flame you or anything but OOOOOOOOOOOOOOOOOOOOKKKKKKKK....

Kano-Okami
Jan 17, 2006, 02:40 PM
now where is that delete button..

<font size=-1>[ This Message was edited by: Kano-Okami on 2006-01-17 15:18 ]</font>

Kano-Okami
Jan 17, 2006, 04:15 PM
On 2006-01-17 11:40, Kano-Okami wrote:


On 2006-01-17 11:20, Alisha wrote:


On 2006-01-13 09:09, OdinTyler wrote:
Agreed. Mechguns were way too slow & left you open. They looked best on androids, but, regardless of who you were, they needed much improvement. Being a Purplenum main, I got so sick of looking at them. For such guns to return, they BETTER be good. Oh & is the bow ONLY for 'forces' or just one that they can use as well? I fully intend to have my main use one. Its all part of her training. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif


comments like this(bow part aside) make me wonder if i was in a league far above the average pso player.in fact ive been wondering this since i started posting here again. mechguns slow? mechguns leave you open? im not trying to flame you or anything but OOOOOOOOOOOOOOOOOOOOKKKKKKKK....


I think what Aisha is trying to say is the those were the thorns of the rose. The Mechs were an uber powerful weapon, not from an atp prospective, but for the sheer number of hits.
9 potential hits of solid attack damage is significantly better then 3 good ones. The delay after the attack is the achilees' heal; so it wouldn't be abused.
However, there were those who were skilled and perfected its use to the point of near flawlessness..like Aisha..
I think..

PhruitBaskit
Jan 17, 2006, 06:10 PM
Okay then...

OdinTyler
Jan 17, 2006, 08:25 PM
Shes patting herself far too much on the back. Saying you're above 'the average PSO player' is going to single you out quite easily on PSU. Not the kinda attitude you might wanna carry, but, thats your choice. Ive tried a variety of weapons & I stand by what I said about mechguns. Theyre not the worst, but, theyre not the best guns either. When youve seen & tested as many mechguns as I have, then you come & tell me they dont have a major hindrance.

Kent
Jan 17, 2006, 09:15 PM
On 2006-01-17 11:20, Alisha wrote:


On 2006-01-13 09:09, OdinTyler wrote:
Agreed. Mechguns were way too slow & left you open. They looked best on androids, but, regardless of who you were, they needed much improvement. Being a Purplenum main, I got so sick of looking at them. For such guns to return, they BETTER be good. Oh & is the bow ONLY for 'forces' or just one that they can use as well? I fully intend to have my main use one. Its all part of her training. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif


comments like this(bow part aside) make me wonder if i was in a league far above the average pso player.in fact ive been wondering this since i started posting here again. mechguns slow? mechguns leave you open? im not trying to flame you or anything but OOOOOOOOOOOOOOOOOOOOKKKKKKKK....



It's true: Mechguns are slow, unwieldy, and leave you open... If you don't use them right.

Just like any weapon type.

Mechguns are there to devastate, and blast the hell out of things that get too close, for those people who only have one target, and don't wish to use a melee weapon. For groups of enemies, there are better options (such as the almighty Partisans), but some good Mechguns, in the hands of a good player (both statistically and skill-wise), are incredible.

I suspect that there may not be such a downside of the longer than normal recovery time in PSU, but rather, they may eat through PP pretty fast, due to rapid rate of fire.

<font size=-1>[ This Message was edited by: Kent on 2006-01-17 18:20 ]</font>

OdinTyler
Jan 18, 2006, 08:19 AM
That last part may well be true. I had figured that with guns getting an update & some being flat out new, there might be some that when you fire, blow away PP REAL quick. However, if youre going to stand there & use a mechgun, its best left in the hands of a ranger-type. If he/she is allowed to stay back & fire 1 at a time, melee up front can protect that ranger, while getting some cover from behind. When playing alone, the mechguns are not a practical wep. Period.

F-o-x
Jan 18, 2006, 09:07 AM
I disagree. They worked for me well enough in PSO when soloing a strong single enemy or boss, but to each his own.

Also if mechguns are going to be like they were in PSO, a Hunter-type character (Or perhaps a HU/RA hybrid) with make much better use of them.

Alisha
Jan 18, 2006, 10:04 AM
im sorry but mechguns are the most efficient weapons on ultimate mode.i dont like this fact but unfortunately its true.a hucast i used to set with could drop olga flows second form in under a minute with any mechsguns with some decent hit.you might think hey!mechguns with hit arent exactly common.wrong again once you hit level 151 they often appear in shops.all you need to own ultimate mode is a pair of mechguns and a sword/partisan.HOWEVER if %'s are removed from the equation the ramifications would be huge since any hunter or force would be hard pressed to consistantly land hits with mechguns

Alisha
Jan 18, 2006, 10:17 AM
ok back on subject

everyone look at this

http://psofiles3.home.bresnan.net/imageb.jpg
i was examining the 3 types because i have a theoroy about stats then i noticed something.assuming we have the same stats sans tp theres 1 too many stats
HP
atp
dfp
ata <--not neccisarily in this order
mst
evp
luck
???
whats the mystery stat? its also interesting that the ranger category gets more luck assuming the lowest number is luck