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meimeilee
02-24-2006, 07:18 PM
when i first started off i picked a fomarl but i was thinking....what is the point shes so weak and sucky...until i came to this website and saw her stas at lvl 40 and 200 and stuff then i kept her and now i have like 1000 tp and like 900 mst i mean forces whoop ASS!!(especually the anti and resta spells there my best friends)



<font size=-1>[ This Message was edited by: meimeilee on 2006-02-24 17:19 ]</font>

Dhylec
02-24-2006, 08:04 PM
Well, looks like you took a tough beginning path. Fo's are generally harder to play as comparig to Hu or Ra. Fo becomes formidable with high-level techs, specially when the user knows enemies' tech weaknesses.

Fomarl isn't a tech powerhouse like Fonewearl or Fonewm, but is a great support for an online team. If you only use her offline, she's underused. ;]

xxTrystanxx
02-24-2006, 08:30 PM
My FOmarl was my first character too. I made her when my (now) fiance tried to get me into PSO and I thought "I'll just make some crap character and get it over with."

And now she's lvl 124 with 2000+TP and 1200+ MST.

Not only knowing enemy weaknesses, but combining items and weapons that boost MST and/or techs are essential. In certain areas like Forest and Caves, most of the enemies are weak to Foie, so having a weapon like Club of Laconium and a Foie or Red Merge is a good idea. I find that with the FOmarl, my simple techs are the strongest, and give me the most "bang for my buck" so to speak, when it comes to spending TP. So using a Foie merge with Club of Laconium, Hildebear's Cane, or Fire Scepter: AGNI will serve you well.

Another tip: If you're going to play with just techs, plan on leveling up to make a Summit Moon. It's totally worth it.

GrumblyStuff
02-24-2006, 08:55 PM
Fomarls are nice. They might not have the combat tech bonus that the others get but they hold their own as well as any other class. The Grants boost is small but well appreciated. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Besides, better to have a Fomarl than that Oompa-Loompa in a golf clothes.

Skorpius
02-25-2006, 01:10 AM
I've found that FOmarls are on par with HUnewearls, and are actually better, overall. They might be slightly weaker, in terms of offensive power, but they make up for that with level 30 support techniques, and actually having them be usefull on a team.

EJ
02-25-2006, 03:25 AM
On 2006-02-24 18:04, Dhylec wrote:
Well, looks like you took a tough beginning path. Fo's are generally harder to play as comparig to Hu or Ra.


I actually found playing a Force very easy since a Fomar was my very first character when I started PSO.
Even though the game itself said that class was for advance players, as that playing a force was very easy and natural.

But yes at first they seem weak and pointless but when level fomarl are quite useful and verastile. My fomar may not have the ATP of a Humar but I still hold my own when in a team online.



<font size=-1>[ This Message was edited by: ForceEJ on 2006-02-25 01:27 ]</font>

Shar
02-25-2006, 07:15 AM
On 2006-02-24 23:10, Skorpius wrote:
I've found that FOmarls are on par with HUnewearls, and are actually better, overall. They might be slightly weaker, in terms of offensive power, but they make up for that with level 30 support techniques, and actually having them be usefull on a team.


I honestly don't think FOmarls are on part with HUnewearls. They are not better, overal. Like you said, they are slighty weaker in offensive power, but also in defensive power. They also lack quite an amount of ATA. So they will never get as usefull as a HUnewearl battle wise. HUnewearls also get the opportunity to equip weapons (and shields) FOmarls cannot equip. Not to mention their animations are worse than HUnewearl's most of the time.
They are usefull because of their level 30 support techniques, unfortunately the story ends there.

And saying a HUnewearl is not usefull in a team, is totally wrong. Every class can be usefull.
I'm not saying FOmarls are bad, they are just not on part with HUnewearls.

GrumblyStuff
02-25-2006, 09:45 AM
Yeah. If you take a look at the base and max stats at 200, HUnewearl wins big time. But then she's a hunter, not a force.

Hunewearl
|Base 200|Max 200|
----+--------+-------+
POW |835 |1237 |
DEF |538 |589 |
MST |885 |1177 |
DEX |147 |199 |
EVP |666 |811 |
LCK |10 |100 |

Fomarl
|Base 200|Max 200|
----+--------+-------+
POW |721 |872 |
DEF |351 |498 |
MST |934 |1284 |
DEX |144 |170 |
EVP |513 |588 |
LCK |10 |100 |

Fomarl, however, can max out where as Hunewearls can not have max stats.

Dhylec
02-25-2006, 12:00 PM
ForceEJ wrote:
I actually found playing a Force very easy since a Fomar was my very first character when I started PSO.
Even though the game itself said that class was for advance players, as that playing a force was very easy and natural.

But yes at first they seem weak and pointless but when level fomarl are quite useful and verastile. My fomar may not have the ATP of a Humar but I still hold my own when in a team online.

Actually, the game is more than mangable as a Fo. The only part is starting out. Since they have lower ATP, HP & even ATA, Fo are pretty helpless without techs. Thus the setting up, equipment & most importantly the hi-level techs, are the things you can't get near the beginning.

Once you get past that part, everything else is much less painful, even easy. That's why it looks like Fo is best being secondary character & not an initial character. But hey, someone has to first at something. ;]

EphekZ
02-25-2006, 02:26 PM
On 2006-02-25 10:00, Dhylec wrote:

ForceEJ wrote:
I actually found playing a Force very easy since a Fomar was my very first character when I started PSO.
Even though the game itself said that class was for advance players, as that playing a force was very easy and natural.

But yes at first they seem weak and pointless but when level fomarl are quite useful and verastile. My fomar may not have the ATP of a Humar but I still hold my own when in a team online.

Actually, the game is more than mangable as a Fo. The only part is starting out. Since they have lower ATP, HP & even ATA, Fo are pretty helpless without techs. Thus the setting up, equipment & most importantly the hi-level techs, are the things you can't get near the beginning.

Once you get past that part, everything else is much less painful, even easy. That's why it looks like Fo is best being secondary character & not an initial character. But hey, someone has to first at something. ;]




eh, When I restarted PSO I wanted a FOnewm and it was the easiest thing I've ever done. Granted I did already have the experience of playing PSO with techs. but I found it easier to start out from scratch with a Force then a Hunter or Ranger.

Skorpius
02-25-2006, 03:43 PM
You don't look at Base 200, or Max Stats, when judging a character. You look at stat growth. FOmarls get better ATA growth than HUnewearls, and they also get better MST growth. The MST allows FOmarls to get better level support techniques to counter balance the ATP and DFP growth. FOmarls are more usefull on a team because they are the Force.

You're also talking to someone who has played both classes, and taken mental notes of how both perform in different situations.

Lileya
02-25-2006, 04:45 PM
On 2006-02-25 13:43, Skorpius wrote:
You're also talking to someone who has played both classes, and taken mental notes of how both perform in different situations.



Same here, and I can tell you, melee wise, the fomarl doesn't even come close to the hunewearl cause of her quite large lack of ATA! It's all nice to have lvl30 techs, but when you wanna melee within a team, you find yourself missing way too much. In desert, unless there's a bot to freeze stuffs, my vivienne keep missing on everything, I have to use soft-soft-soft. Offline wise it's another story has high ATA isn't rly required, but online, if you feel like doing more than just using techs, it sucks to be a fomarl... Hunewearl has the chance to be able to use sword or partisan with high hit, while finding an umbrella or a fatsia with hit for a fomarl is a pain in the ass, I can speak from experience, over 30 fatsias found so far and none with hit yet. Not that I expected it to drop under 30...

Deuce
02-25-2006, 06:21 PM
Same here, and I can tell you, melee wise, the fomarl doesn't even come close to the hunewearl cause of her quite large lack of ATA! It's all nice to have lvl30 techs, but when you wanna melee within a team, you find yourself missing way too much. In desert, unless there's a bot to freeze stuffs, my vivienne keep missing on everything, I have to use soft-soft-soft. Offline wise it's another story has high ATA isn't rly required, but online, if you feel like doing more than just using techs, it sucks to be a fomarl... Hunewearl has the chance to be able to use sword or partisan with high hit, while finding an umbrella or a fatsia with hit for a fomarl is a pain in the ass, I can speak from experience, over 30 fatsias found so far and none with hit yet. Not that I expected it to drop under 30...



What level is your FOmarl? Mine is 132 with 160 ATA (45 dex mag and 1 god/arm, which neither is hard to achieve) and a 0 hit Vivienne. I run desert and attack N-H-H and only miss the second attack 40% of the time. Plus, that's what level 30 Rabarta is for. Walk in the room, J/Z the pack. Hit off a Rabarta or two, then attack. Level 30 Jellen + Level 30 Deband causes gorans to hit me for about 20 dmg each time and I have barely 200 base DFP. Also, HUnewearls CANNOT support a team through desert effectivly. Lv. 20 support leaves too much to be desired unless you are playing with all 170+ people. At that level you can take desert without support. I am talking about a team of 120-150 characters, which is the most common level range. In this level range, HUnewearls will have about the same ATA and only a little more ATP, which makes level 30 techs the key. Simple as that. Like Skorpius said, when you play each character for 250+ hours, you can compare and contrast very easily.

Giiven
02-25-2006, 06:43 PM
I'm playing with a FOmarl currently. ^_^

Lileya
02-25-2006, 06:47 PM
On 2006-02-25 16:21, Deuce wrote:

What level is your FOmarl? Mine is 132 with 160 ATA (45 dex mag and 1 god/arm, which neither is hard to achieve) and a 0 hit Vivienne. I run desert and attack N-H-H and only miss the second attack 40% of the time. Plus, that's what level 30 Rabarta is for. Walk in the room, J/Z the pack. Hit off a Rabarta or two, then attack. Level 30 Jellen + Level 30 Deband causes gorans to hit me for about 20 dmg each time and I have barely 200 base DFP. Also, HUnewearls CANNOT support a team through desert effectivly. Lv. 20 support leaves too much to be desired unless you are playing with all 170+ people. At that level you can take desert without support. I am talking about a team of 120-150 characters, which is the most common level range. In this level range, HUnewearls will have about the same ATA and only a little more ATP, which makes level 30 techs the key. Simple as that. Like Skorpius said, when you play each character for 250+ hours, you can compare and contrast very easily.



My fomarl is lvl145 with 169ATA, my hunewearl lvl136 with 198ATA, so yeah, I can "compare and contrast very easily".

Your second attack only miss 40% of the time, that's what you call ONLY? Interesting... Yeah, getting smash about as much as half of the time is good meleeing... Also, it's a real pain in the ass as my only "usable" weapons in desert are a mechgun with hit and a 1 hit melee weapon (vivienne).
I don't have to do support tech with my hunewearl in desert as there's always a fonny or another force doing that job for me anyway, and I did a few desert runs with only a hunewearl or a ramarl as the support before and it wasn't as bad as you make it sound, and no, we weren't all lvl170+.

What exactly is the point of meleeing if you're passing half of your time casting rabarta to be able to not miss ennemies?

Fomarl still stays a very fun character to play, but I have to "side" with Shar here, hunewearl is much better when it comes to meleeing IMHO.

Edit : I forgot to add, it doesn't really matter if hunewearl as the same ATA growth as a fomarl, with 3 god/arm and a 45dex mag she can have 198 ATA (like mine does at lvl136...) while fomarl will never get that chance...

<font size=-1>[ This Message was edited by: Lileya on 2006-02-25 16:54 ]</font>

Blitzkommando
02-25-2006, 06:49 PM
FOmarls are a fun class even being mediocre in all areas. They are very easy to max stats on, very early on as well. I played as FOmarl for a fairly decent number of levels, 157 I believe and enjoyed it for the most part. But, frankly, I was finding myself consistantly outperformed by all other classes. When it came to techniques she just lacks a 'punch' behind them. And physical, well, again rather lacking in that area as well. Again, a fun class to play but just lacks behind in all areas from other classes.

Shar
02-25-2006, 07:27 PM
On 2006-02-25 13:43, Skorpius wrote:
You look at stat growth.


I don't.
I maxed my hunewearl's ATA at level 122. Growth is irrelevant.

Skorpius
02-25-2006, 07:29 PM
On 2006-02-25 16:47, Lileya wrote:
Fomarl still stays a very fun character to play, but I have to "side" with Shar here, hunewearl is much better when it comes to meleeing IMHO.

Well, NO SHIT. Maybe it's because they're a HUNTER?!

However, as I said, FOmarls are better OVERALL. That means being good at soloing AND being better suited as a team player. Being a FOmarl, you can solo vertain areas all by yourself, and you can meld into a team just by switching your weapon. A HUneearl just doesn't fit as well because of the need for 3 God/Arms, where a HUmar, or one of the Androids, can do better.

Not to mention FOmarls having level 21+ support techniques, getting higher levels of those techniques earlier than HUnewearl, and having 250 materials to use. And yes, those support techniques make a hell of a difference.

And why the fuck are people arguing with me? Did I hurt HUnewearl users' egos? Get over it.


<font size=-1>[ This Message was edited by: Skorpius on 2006-02-25 17:36 ]</font>

Shar
02-25-2006, 07:42 PM
On 2006-02-25 17:29, Skorpius wrote:
Well, NO SHIT. Maybe it's because they're a HUNTER?!

Calm down >_>


However, as I said, FOmarls are better OVERALL. That means being good at soloing AND being better suited as a team player.
I have to say HUnewearls are better at soloing and can be a suited team player. HUnewearls can be great to help the FO in the team to support others. Not to mention, sometimes a FO is not needed because a HUne/RAml is good enough, support wise. (I have experience with this, PW4 with a RAmar and 2 droids, I was the HUne and we did fine)

Being a FOmarl, you can solo vertain areas all by yourself, and you can meld into a team just by switching your weapon. A HUneearl just doesn't fit as well because of the need for 3 God/Arms, where a HUmar, or one of the Androids, can do better.
I have no idea how you planned your stats for your hunewearl, but 3 god/arms is definately not needed. Especially when you play BB (Heavenly/Arms ftw).

Not to mention FOmarls having level 21+ support techniques, getting higher levels of those techniques earlier than HUnewearl, and having 250 materials to use. And yes, those support techniques make a hell of a difference.
Yes they do. But solo wise it won't make much of a difference. And in a Team, like I said, level 20 can be good enough. But I agree, FOmarls are better at supporting, but then again(let me edit a quote of you):
Well, NO SHIT. Maybe it's because they're a FORCE?!



<font size=-1>[ This Message was edited by: Shar on 2006-02-25 17:43 ]</font>

A2K
02-25-2006, 07:45 PM
On 2006-02-25 17:29, Skorpius wrote:
And why the fuck are people arguing with me? Did I hurt HUnewearl users' egos? Get over it.


Whoa--easy, guy, your parents' divorce is showing. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

Saiffy
02-25-2006, 07:51 PM
All I gotta say is.

I know a lot of people who're apparently gods at being forces. Being able to support 3 droids in towers isn't as hard as people seem to make it out to be.

So yeah, 3 droids and a Force is the best team, ever. Period. Don't argue with me damnit http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif


I also think that melee forces are easilly way better soloers than any HU or RA of the same level, simply because of the lvl 30 support techniques

Skorpius
02-25-2006, 08:01 PM
Hey, Shar, did you actually read the thread before you attempted to disprove me?

I have to say HUnewearls are better at soloing and can be a suited team player. HUnewearls can be great to help the FO in the team to support others. Not to mention, sometimes a FO is not needed because a HUne/RAml is good enough, support wise. (I have experience with this, PW4 with a RAmar and 2 droids, I was the HUne and we did fine)

Ok, so what? Does that make a FOmarl useless in the area of being a Force, or does it make a HUnewearl better than a Fomarl in terms of being support? I don't understand why you're even mentioning this, because I sure as hell don't think a HUnewearl will ever become equal to a Force's ability to support a team. If you're a FOmarl, all of your teams will have a Force, making them automatically superior to other teams that do not have a force.

I have no idea how you planned your stats for your hunewearl, but 3 god/arms is definately not needed. Especially when you play BB (Heavenly/Arms ftw).

Read Lileys's post.

Edit : I forgot to add, it doesn't really matter if hunewearl as the same ATA growth as a fomarl, with 3 god/arm and a 45dex mag she can have 198 ATA (like mine does at lvl136...) while fomarl will never get that chance...

Yes they do. But solo wise it won't make much of a difference. And in a Team, like I said, level 20 can be good enough. But I agree, FOmarls are better at supporting, but then again(let me edit a quote of you):

Yes, it DOES make much of a difference. And because you think otherwise proves you don't have experience with Melee Forces. Please, try once, and level up a hunter at the same time. You'll be able to compare the two as I did with Maridia's HUnewearl and my FOmarl (on BB). Her HUnewearl was so much weaker than my FOmarl, because of those techniques, and my FOmarl was able to solo VH Desert before her HUnewearl was able to take on H Crater. Just because I was missing once or twice doesn't justify the fact that her HUnewearl was only taking one hit and nearly dying.

I also never used the "FOmarls are better at supporting" argument, you just made that part up to try and hit me with irony.

Lileya
02-25-2006, 08:08 PM
On 2006-02-25 17:29, Skorpius wrote:

On 2006-02-25 16:47, Lileya wrote:
Fomarl still stays a very fun character to play, but I have to "side" with Shar here, hunewearl is much better when it comes to meleeing IMHO.

Well, NO SHIT. Maybe it's because they're a HUNTER?!

However, as I said, FOmarls are better OVERALL. That means being good at soloing AND being better suited as a team player. Being a FOmarl, you can solo vertain areas all by yourself, and you can meld into a team just by switching your weapon. A HUneearl just doesn't fit as well because of the need for 3 God/Arms, where a HUmar, or one of the Androids, can do better.

Not to mention FOmarls having level 21+ support techniques, getting higher levels of those techniques earlier than HUnewearl, and having 250 materials to use. And yes, those support techniques make a hell of a difference.

And why the fuck are people arguing with me? Did I hurt HUnewearl users' egos? Get over it.


<font size=-1>[ This Message was edited by: Skorpius on 2006-02-25 17:36 ]</font>



Whoa, relax... breath Skorpius, breath!

You can solo any area much better with a hunewearl, seeing as how the hunewearl won't be missing like crazy.

I do not need the 3 god/arms all the time, I can always switch to my 70dex mag and only use 2 god/arms, though, as Shar stated, on BB there's much better items like heavenly/arms, but I just wasn't lucky enough to find one yet.

I guess you didn't "get" the point I was trying to make here, my point was, it's HARD to melee with a fomarl, not that they are a shitty character overall. All I was saying is, after supporting, being a fomarl suck, cause 1, they miss like crazy and 2, their techs do shitty damage on online mode as their mst is so low and they don't get boost on attack techs.

No you did not "hurt my eggo", I was simply stating what I noticed playing both a fomarl and a hunewearl about as much.

I would suggest you to relax and take this on "another level", we're just discussing the overall use of a character here, you don't need to go completly crazy over it...



On 2006-02-25 18:01, Skorpius wrote:

Yes, it DOES make much of a difference. And because you think otherwise proves you don't have experience with Melee Forces. Please, try once, and level up a hunter at the same time. You'll be able to compare the two as I did with Maridia's HUnewearl and my FOmarl (on BB). Her HUnewearl was so much weaker than my FOmarl, because of those techniques, and my FOmarl was able to solo VH Desert before her HUnewearl was able to take on H Crater. Just because I was missing once or twice doesn't justify the fact that her HUnewearl was only taking one hit and nearly dying.




Are you seriously basing your whole opinion on hunewearl by a few games played on someone else character...?


<font size=-1>[ This Message was edited by: Lileya on 2006-02-25 18:12 ]</font>

Skorpius
02-25-2006, 08:17 PM
On 2006-02-25 18:08, Lileya wrote:
we're just discussing the overall use of a character here, you don't need to go completly crazy over it...

No, what you're doing is saying that a HUnewearl is better at being a Hunter than a FOmarl and then trying to say that my statement is wrong.

My statement was that FOmarls are better, overall, than HUnewearls. And I've already explained why this is, several times already. If you still don't understand, then try to reread, research, and think about it some more, instead of telling me I'm the one "not getting it" and saying I'm the one "going crazy over it".


Are you seriously basing your whole opinion on hunewearl by a few games played on someone else character...?
I don't need extensive gameplay to compare how characters fair in a certain areas at certain levels. Also, I had a level 150 HUnewearl on GC, so I have quite a bit of experience.

<font size=-1>[ This Message was edited by: Skorpius on 2006-02-25 18:20 ]</font>

Neith
02-25-2006, 08:24 PM
Oh, must be another 'A is better than B' topic. You make these, flaming ensues...

Anyway.. I've never played a FOmarl seriously, but I'm going to look at this fairly.

FOmarls don't appear to be designed as nukers, nor as a melee character. Instead, most FOmarl users seem to orientate between to two, whilst mainly using support techs. Their MST is outclassed easily, making them a less potent nuker than say, a FOnewearl.

They can also melee, but lack ATA to CONSISTENTLY hit in later stages, such as Desert. Even with a HUnewearl's 199 max ATA, I can't hit Ultimate Satellite Lizards that easily.

In my opinion, FOmarls were designed primarily as support, but with the ability to melee, and take some of the pressure off the hunters (which is always welcome).

Now, HUnewearl. These I have played religiously for 2 1/2 years. I should know how to play one. HUnewearls are more melee orientated (obviously), but have the support techs to act as a FO if there's not one in the game. They are NO substitute for a Force, but should ideally only be used if there's no Force available.

I honestly don't have a clue how FOmarl can be compared to HUnewearl- they're totally different. HUnewearls are designed to be self-reliant, and tank damage, while dealing it back. As I said, FOmarl online is generally support, with a bit of melee thrown in.

Please, for once, stop the stupid arguments.

Skorpius
02-25-2006, 08:31 PM
On 2006-02-25 18:24, UrikoBB3 wrote:
I honestly don't have a clue how FOmarl can be compared to HUnewearl
Because you haven't played as both classes, and haven't compared them both as much as I have.

I don't know why people think I know nothing when I state my mind. I have 3 years of experince backing my claims, I think I have the right to state things without having to go back and forth in pointless arguements, repeating myself every time I post. It gets rather annoying after almost 3 years on the forums.

Ryna
02-25-2006, 08:38 PM
I am going to lock this thread since the original point was addressed on the first page and it has degenerated into a Fomarl/Hunewearl argument. I would suggest that a couple of you take a timeout before posting in heated topics like this.